aboutsummaryrefslogtreecommitdiff
path: root/engines/titanic/true_talk/maitred_script.h
diff options
context:
space:
mode:
Diffstat (limited to 'engines/titanic/true_talk/maitred_script.h')
-rw-r--r--engines/titanic/true_talk/maitred_script.h99
1 files changed, 99 insertions, 0 deletions
diff --git a/engines/titanic/true_talk/maitred_script.h b/engines/titanic/true_talk/maitred_script.h
new file mode 100644
index 0000000000..bed93fa6c1
--- /dev/null
+++ b/engines/titanic/true_talk/maitred_script.h
@@ -0,0 +1,99 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_MAITRED_SCRIPT_H
+#define TITANIC_MAITRED_SCRIPT_H
+
+#include "titanic/true_talk/tt_npc_script.h"
+
+namespace Titanic {
+
+class MaitreDScript : public TTnpcScript {
+private:
+ TTmapEntryArray _states;
+private:
+ /**
+ * Setup sentence data
+ */
+ void setupSentences();
+
+ /**
+ * Alter dialogue Id based on current NPC state
+ */
+ uint getStateDialogueId(uint oldId, uint newId);
+
+ /**
+ * Sets flags 12 and resets some ranges
+ */
+ void setFlags12();
+
+ /**
+ * Sets flags 10 to different values based on the passed
+ * dialogue Id
+ */
+ void setFlags10(uint newId, uint index);
+
+ /**
+ * Trigers 12
+ */
+ void trigger12(bool flag);
+public:
+ MaitreDScript(int val1, const char *charClass, int v2,
+ const char *charName, int v3, int val2);
+
+ /**
+ * Chooses and adds a conversation response based on a specified tag Id.
+ */
+ virtual int chooseResponse(const TTroomScript *roomScript, const TTsentence *sentence, uint tag);
+
+ /**
+ * Does NPC specific processing of the parsed sentence
+ */
+ virtual int process(const TTroomScript *roomScript, const TTsentence *sentence);
+
+ /**
+ * Called when the script/id changes
+ */
+ virtual ScriptChangedResult scriptChanged(const TTroomScript *roomScript, uint id);
+
+ virtual int handleQuote(const TTroomScript *roomScript, const TTsentence *sentence,
+ uint val, uint tagId, uint remainder);
+
+ /**
+ * Handles updating NPC state based on specified dialogue Ids and dial positions
+ */
+ virtual int updateState(uint oldId, uint newId, int index);
+
+ /**
+ * Handles getting a pre-response
+ */
+ virtual int preResponse(uint id);
+
+ /**
+ * Process a sentence fragment entry
+ */
+ virtual int doSentenceEntry(int val1, const int *srcIdP, const TTroomScript *roomScript, const TTsentence *sentence);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_MAITRED_SCRIPT_H */