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-rw-r--r--engines/titanic/core/saveable_object.cpp3
-rw-r--r--engines/titanic/module.mk1
-rw-r--r--engines/titanic/npcs/callbot.cpp46
-rw-r--r--engines/titanic/npcs/callbot.h55
4 files changed, 105 insertions, 0 deletions
diff --git a/engines/titanic/core/saveable_object.cpp b/engines/titanic/core/saveable_object.cpp
index 6b6b439a72..c154dde388 100644
--- a/engines/titanic/core/saveable_object.cpp
+++ b/engines/titanic/core/saveable_object.cpp
@@ -59,6 +59,7 @@
#include "titanic/npcs/barbot.h"
#include "titanic/npcs/bellbot.h"
+#include "titanic/npcs/callbot.h"
#include "titanic/npcs/deskbot.h"
#include "titanic/npcs/doorbot.h"
#include "titanic/npcs/liftbot.h"
@@ -115,6 +116,7 @@ DEFFN(CTripDownCanal);
DEFFN(CBarbot);
DEFFN(CBellBot);
+DEFFN(CCallBot);
DEFFN(CDeskbot);
DEFFN(CDoorbot);
DEFFN(CLiftBot);
@@ -165,6 +167,7 @@ void CSaveableObject::initClassList() {
ADDFN(CBarbot);
ADDFN(CBellBot);
+ ADDFN(CCallBot);
ADDFN(CDeskbot);
ADDFN(CDoorbot);
ADDFN(CMaitreD);
diff --git a/engines/titanic/module.mk b/engines/titanic/module.mk
index d4fcfd0300..12b07a68d3 100644
--- a/engines/titanic/module.mk
+++ b/engines/titanic/module.mk
@@ -55,6 +55,7 @@ MODULE_OBJS := \
moves/trip_down_canal.o \
npcs/barbot.o \
npcs/bellbot.o \
+ npcs/callbot.o \
npcs/character.o \
npcs/deskbot.o \
npcs/doorbot.o \
diff --git a/engines/titanic/npcs/callbot.cpp b/engines/titanic/npcs/callbot.cpp
new file mode 100644
index 0000000000..3fb7ee2f59
--- /dev/null
+++ b/engines/titanic/npcs/callbot.cpp
@@ -0,0 +1,46 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/npcs/callbot.h"
+
+namespace Titanic {
+
+CCallBot::CCallBot() : CGameObject(), _fieldC8(0) {
+}
+
+void CCallBot::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeQuotedLine(_string1, indent);
+ file->writeNumberLine(_fieldC8, indent);
+
+ CGameObject::save(file, indent);
+}
+
+void CCallBot::load(SimpleFile *file) {
+ file->readNumber();
+ _string1 = file->readString();
+ _fieldC8 = file->readNumber();
+
+ CGameObject::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/npcs/callbot.h b/engines/titanic/npcs/callbot.h
new file mode 100644
index 0000000000..2f9edd3734
--- /dev/null
+++ b/engines/titanic/npcs/callbot.h
@@ -0,0 +1,55 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_CALLBOT_H
+#define TITANIC_CALLBOT_H
+
+#include "titanic/core/game_object.h"
+
+namespace Titanic {
+
+class CCallBot : public CGameObject {
+protected:
+ CString _string1;
+ int _fieldC8;
+public:
+ CCallBot();
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CCallBot"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_CALLBOT_H */