diff options
Diffstat (limited to 'engines/titanic')
-rw-r--r-- | engines/titanic/star_control/fmatrix.cpp | 36 | ||||
-rw-r--r-- | engines/titanic/star_control/fpoint.cpp | 6 | ||||
-rw-r--r-- | engines/titanic/star_control/fpoint.h | 6 | ||||
-rw-r--r-- | engines/titanic/star_control/fvector.cpp | 12 | ||||
-rw-r--r-- | engines/titanic/star_control/fvector.h | 10 | ||||
-rw-r--r-- | engines/titanic/star_control/star_control_sub6.cpp | 14 | ||||
-rw-r--r-- | engines/titanic/star_control/star_control_sub6.h | 4 | ||||
-rw-r--r-- | engines/titanic/star_control/star_view.cpp | 4 |
8 files changed, 46 insertions, 46 deletions
diff --git a/engines/titanic/star_control/fmatrix.cpp b/engines/titanic/star_control/fmatrix.cpp index 5885658835..11d96536f3 100644 --- a/engines/titanic/star_control/fmatrix.cpp +++ b/engines/titanic/star_control/fmatrix.cpp @@ -105,15 +105,15 @@ void FMatrix::fn1(const FVector &v) { } void FMatrix::fn2(const FMatrix &m) { - double x1 = _row1._y * m._row2._x + _row1._z * m._row3._x + _row1._x * m._row1._x; - double y1 = _row1._x * m._row1._y + m._row2._y * _row1._y + m._row3._y * _row1._z; - double z1 = _row1._x * m._row1._z + _row1._y * m._row2._z + _row1._z * m._row3._z; - double x2 = m._row1._x * _row2._x + m._row3._x * _row2._z + m._row2._x * _row2._y; - double y2 = m._row3._y * _row2._z + m._row1._y * _row2._x + m._row2._y * _row2._y; - double z2 = _row2._z * m._row3._z + _row2._x * m._row1._z + _row2._y * m._row2._z; - double x3 = m._row1._x * _row3._x + _row3._z * m._row3._x + _row3._y * m._row2._x; - double y3 = _row3._y * m._row2._y + _row3._z * m._row3._y + _row3._x * m._row1._y; - double z3 = _row3._x * m._row1._z + _row3._y * m._row2._z + _row3._z * m._row3._z; + float x1 = _row1._y * m._row2._x + _row1._z * m._row3._x + _row1._x * m._row1._x; + float y1 = _row1._x * m._row1._y + m._row2._y * _row1._y + m._row3._y * _row1._z; + float z1 = _row1._x * m._row1._z + _row1._y * m._row2._z + _row1._z * m._row3._z; + float x2 = m._row1._x * _row2._x + m._row3._x * _row2._z + m._row2._x * _row2._y; + float y2 = m._row3._y * _row2._z + m._row1._y * _row2._x + m._row2._y * _row2._y; + float z2 = _row2._z * m._row3._z + _row2._x * m._row1._z + _row2._y * m._row2._z; + float x3 = m._row1._x * _row3._x + _row3._z * m._row3._x + _row3._y * m._row2._x; + float y3 = _row3._y * m._row2._y + _row3._z * m._row3._y + _row3._x * m._row1._y; + float z3 = _row3._x * m._row1._z + _row3._y * m._row2._z + _row3._z * m._row3._z; _row1 = FVector(x1, y1, z1); _row2 = FVector(x2, y2, z2); @@ -121,15 +121,15 @@ void FMatrix::fn2(const FMatrix &m) { } void FMatrix::fn3(const FMatrix &m) { - double x1 = _row2._x * m._row1._y + m._row1._z * _row3._x + _row1._x * m._row1._x; - double y1 = m._row1._x * _row1._y + _row3._y * m._row1._z + _row2._y * m._row1._y; - double z1 = m._row1._x * _row1._z + m._row1._y * _row2._z + m._row1._z * _row3._z; - double x2 = _row1._x * m._row2._x + _row2._x * m._row2._y + _row3._x * m._row2._z; - double y2 = _row3._y * m._row2._z + _row1._y * m._row2._x + _row2._y * m._row2._y; - double z2 = m._row2._z * _row3._z + m._row2._x * _row1._z + m._row2._y * _row2._z; - double x3 = _row1._x * m._row3._x + m._row3._z * _row3._x + m._row3._y * _row2._x; - double y3 = m._row3._y * _row2._y + m._row3._z * _row3._y + m._row3._x * _row1._y; - double z3 = m._row3._x * _row1._z + m._row3._y * _row2._z + m._row3._z * _row3._z; + float x1 = _row2._x * m._row1._y + m._row1._z * _row3._x + _row1._x * m._row1._x; + float y1 = m._row1._x * _row1._y + _row3._y * m._row1._z + _row2._y * m._row1._y; + float z1 = m._row1._x * _row1._z + m._row1._y * _row2._z + m._row1._z * _row3._z; + float x2 = _row1._x * m._row2._x + _row2._x * m._row2._y + _row3._x * m._row2._z; + float y2 = _row3._y * m._row2._z + _row1._y * m._row2._x + _row2._y * m._row2._y; + float z2 = m._row2._z * _row3._z + m._row2._x * _row1._z + m._row2._y * _row2._z; + float x3 = _row1._x * m._row3._x + m._row3._z * _row3._x + m._row3._y * _row2._x; + float y3 = m._row3._y * _row2._y + m._row3._z * _row3._y + m._row3._x * _row1._y; + float z3 = m._row3._x * _row1._z + m._row3._y * _row2._z + m._row3._z * _row3._z; _row1 = FVector(x1, y1, z1); _row2 = FVector(x2, y2, z2); diff --git a/engines/titanic/star_control/fpoint.cpp b/engines/titanic/star_control/fpoint.cpp index a7c764177a..e70cd64ebd 100644 --- a/engines/titanic/star_control/fpoint.cpp +++ b/engines/titanic/star_control/fpoint.cpp @@ -25,11 +25,11 @@ namespace Titanic { -double FPoint::normalize() { - double hyp = sqrt(_x * _x + _y * _y); +float FPoint::normalize() { + float hyp = sqrt(_x * _x + _y * _y); assert(hyp != 0.0); - double fraction = 1.0 / hyp; + float fraction = 1.0 / hyp; _x *= fraction; _y *= fraction; return hyp; diff --git a/engines/titanic/star_control/fpoint.h b/engines/titanic/star_control/fpoint.h index d967351289..d65da1a13f 100644 --- a/engines/titanic/star_control/fpoint.h +++ b/engines/titanic/star_control/fpoint.h @@ -32,10 +32,10 @@ namespace Titanic { */ class FPoint { public: - double _x, _y; + float _x, _y; public: FPoint() : _x(0), _y(0) {} - FPoint(double x, double y) : _x(x), _y(y) {} + FPoint(float x, float y) : _x(x), _y(y) {} FPoint(const Common::Point &pt) : _x(pt.x), _y(pt.y) {} bool operator==(const FPoint &p) const { return _x == p._x && _y == p._y; } @@ -57,7 +57,7 @@ public: * Normalises the X and Y coordinates as fractions relative to the * value of the hypotenuse formed by a triangle from the origin (0,0) */ - double normalize(); + float normalize(); }; } // End of namespace Titanic diff --git a/engines/titanic/star_control/fvector.cpp b/engines/titanic/star_control/fvector.cpp index eec16d1778..1e509b50d4 100644 --- a/engines/titanic/star_control/fvector.cpp +++ b/engines/titanic/star_control/fvector.cpp @@ -48,8 +48,8 @@ FVector FVector::crossProduct(const FVector &src) const { ); } -double FVector::normalize() { - double hyp = sqrt(_x * _x + _y * _y + _z * _z); +float FVector::normalize() { + float hyp = sqrt(_x * _x + _y * _y + _z * _z); assert(hyp); _x *= 1.0 / hyp; @@ -66,10 +66,10 @@ const FVector *FVector::addAndNormalize(FVector &dest, const FVector &v1, const return &dest; } -double FVector::getDistance(const FVector &src) const { - double xd = src._x - _x; - double yd = src._y - _y; - double zd = src._z - _z; +float FVector::getDistance(const FVector &src) const { + float xd = src._x - _x; + float yd = src._y - _y; + float zd = src._z - _z; return sqrt(xd * xd + yd * yd + zd * zd); } diff --git a/engines/titanic/star_control/fvector.h b/engines/titanic/star_control/fvector.h index dd8a25e957..22ce5e8216 100644 --- a/engines/titanic/star_control/fvector.h +++ b/engines/titanic/star_control/fvector.h @@ -38,10 +38,10 @@ class DVector; */ class FVector { public: - double _x, _y, _z; + float _x, _y, _z; public: FVector() : _x(0), _y(0), _z(0) {} - FVector(double x, double y, double z) : _x(x), _y(y), _z(z) {} + FVector(float x, float y, float z) : _x(x), _y(y), _z(z) {} FVector(const DVector &src); /** @@ -61,7 +61,7 @@ public: /** * Normalizes the vector so the length from origin equals 1.0 */ - double normalize(); + float normalize(); /** * Adds two vectors together and then normalizes the result @@ -71,7 +71,7 @@ public: /** * Returns the distance between a specified point and this one */ - double getDistance(const FVector &src) const; + float getDistance(const FVector &src) const; FVector fn5(const CStarControlSub6 *sub6) const; @@ -97,7 +97,7 @@ public: return FVector(_x - delta._x, _y - delta._y, _z - delta._z); } - const FVector operator*(double right) const { + const FVector operator*(float right) const { return FVector(_x * right, _y * right, _z * right); } diff --git a/engines/titanic/star_control/star_control_sub6.cpp b/engines/titanic/star_control/star_control_sub6.cpp index 7d9cee4ace..5bedb6f02e 100644 --- a/engines/titanic/star_control/star_control_sub6.cpp +++ b/engines/titanic/star_control/star_control_sub6.cpp @@ -28,7 +28,7 @@ CStarControlSub6::CStarControlSub6() { clear(); } -CStarControlSub6::CStarControlSub6(Axis axis, double amount) { +CStarControlSub6::CStarControlSub6(Axis axis, float amount) { setRotationMatrix(axis, amount); } @@ -83,10 +83,10 @@ void CStarControlSub6::identity() { _vector.clear(); } -void CStarControlSub6::setRotationMatrix(Axis axis, double amount) { - const double ROTATION = 2 * M_PI / 360.0; - double sinVal = sin(amount * ROTATION); - double cosVal = cos(amount * ROTATION); +void CStarControlSub6::setRotationMatrix(Axis axis, float amount) { + const float ROTATION = 2 * M_PI / 360.0; + float sinVal = sin(amount * ROTATION); + float cosVal = cos(amount * ROTATION); switch (axis) { case X_AXIS: @@ -146,8 +146,8 @@ void CStarControlSub6::copyFrom(const FMatrix &src) { } CStarControlSub6 CStarControlSub6::fn4() const { - double v2, v3, v6, v7, v8, v9, v10, v11; - double v12, v13, v14, v15, v16, v17, v18; + float v2, v3, v6, v7, v8, v9, v10, v11; + float v12, v13, v14, v15, v16, v17, v18; CStarControlSub6 result; v16 = _row3._z * _row2._y; diff --git a/engines/titanic/star_control/star_control_sub6.h b/engines/titanic/star_control/star_control_sub6.h index 6ac22a79df..3ded69b938 100644 --- a/engines/titanic/star_control/star_control_sub6.h +++ b/engines/titanic/star_control/star_control_sub6.h @@ -32,7 +32,7 @@ public: FVector _vector; public: CStarControlSub6(); - CStarControlSub6(Axis axis, double amount); + CStarControlSub6(Axis axis, float amount); CStarControlSub6(const CStarControlSub6 *src); CStarControlSub6(const CStarControlSub6 *s1, const CStarControlSub6 *s2); @@ -44,7 +44,7 @@ public: /** * Sets a rotation matrix for the given axis for the given amount */ - void setRotationMatrix(Axis axis, double val); + void setRotationMatrix(Axis axis, float val); void copyFrom(const CStarControlSub6 *src); diff --git a/engines/titanic/star_control/star_view.cpp b/engines/titanic/star_control/star_view.cpp index d3693d5042..d529012d98 100644 --- a/engines/titanic/star_control/star_view.cpp +++ b/engines/titanic/star_control/star_view.cpp @@ -126,10 +126,10 @@ bool CStarView::MouseMoveMsg(int unused, const Point &pt) { FPoint centerPt(300.0, 170.0); if (fpt != centerPt) { - double threshold = MIN(centerPt._x, centerPt._y) * 0.5; + float threshold = MIN(centerPt._x, centerPt._y) * 0.5; FPoint tempPt = fpt - centerPt; - double distance = tempPt.normalize(); + float distance = tempPt.normalize(); if (distance >= threshold) { distance -= threshold; |