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-rw-r--r--engines/toltecs/saveload.cpp233
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ *
+ */
+
+#include "common/savefile.h"
+
+#include "graphics/thumbnail.h"
+
+#include "toltecs/toltecs.h"
+#include "toltecs/animation.h"
+#include "toltecs/music.h"
+#include "toltecs/palette.h"
+#include "toltecs/script.h"
+#include "toltecs/screen.h"
+#include "toltecs/sound.h"
+
+namespace Toltecs {
+
+/* TODO:
+ - Save with F7; Load with F9
+ - Saving during an animation (AnimationPlayer) is not working correctly yet
+ - Maybe switch to SCUMM/Tinsel serialization approach?
+*/
+
+#define TOLTECS_SAVEGAME_VERSION 3
+
+ToltecsEngine::kReadSaveHeaderError ToltecsEngine::readSaveHeader(Common::SeekableReadStream *in, bool loadThumbnail, SaveHeader &header) {
+
+ header.version = in->readUint32LE();
+ if (header.version > TOLTECS_SAVEGAME_VERSION)
+ return kRSHEInvalidVersion;
+
+ byte descriptionLen = in->readByte();
+ header.description = "";
+ while (descriptionLen--)
+ header.description += (char)in->readByte();
+
+ if (loadThumbnail) {
+ header.thumbnail = Graphics::loadThumbnail(*in);
+ } else {
+ Graphics::skipThumbnail(*in);
+ }
+
+ // Not used yet, reserved for future usage
+ header.gameID = in->readByte();
+ header.flags = in->readUint32LE();
+
+ if (header.version >= 1) {
+ header.saveDate = in->readUint32LE();
+ header.saveTime = in->readUint32LE();
+ header.playTime = in->readUint32LE();
+ } else {
+ header.saveDate = 0;
+ header.saveTime = 0;
+ header.playTime = 0;
+ }
+
+ return ((in->eos() || in->err()) ? kRSHEIoError : kRSHENoError);
+}
+
+void ToltecsEngine::savegame(const char *filename, const char *description) {
+ Common::OutSaveFile *out;
+ if (!(out = g_system->getSavefileManager()->openForSaving(filename))) {
+ warning("Can't create file '%s', game not saved", filename);
+ return;
+ }
+
+ TimeDate curTime;
+ g_system->getTimeAndDate(curTime);
+
+ // Header start
+ out->writeUint32LE(TOLTECS_SAVEGAME_VERSION);
+
+ byte descriptionLen = strlen(description);
+ out->writeByte(descriptionLen);
+ out->write(description, descriptionLen);
+
+ Graphics::saveThumbnail(*out);
+
+ // Not used yet, reserved for future usage
+ out->writeByte(0);
+ out->writeUint32LE(0);
+ uint32 saveDate = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
+ uint32 saveTime = ((curTime.tm_hour & 0xFF) << 16) | (((curTime.tm_min) & 0xFF) << 8) | ((curTime.tm_sec) & 0xFF);
+ uint32 playTime = g_engine->getTotalPlayTime() / 1000;
+ out->writeUint32LE(saveDate);
+ out->writeUint32LE(saveTime);
+ out->writeUint32LE(playTime);
+ // Header end
+
+ out->writeUint16LE(_cameraX);
+ out->writeUint16LE(_cameraY);
+ out->writeUint16LE(_cameraHeight);
+
+ out->writeUint16LE(_guiHeight);
+
+ out->writeUint16LE(_sceneWidth);
+ out->writeUint16LE(_sceneHeight);
+ out->writeUint32LE(_sceneResIndex);
+
+ out->writeUint16LE(_walkSpeedX);
+ out->writeUint16LE(_walkSpeedY);
+
+ out->writeUint32LE(_counter01);
+ out->writeUint32LE(_counter02);
+ out->writeByte(_movieSceneFlag ? 1 : 0);
+ out->writeByte(_flag01);
+
+ out->writeUint16LE(_mouseX);
+ out->writeUint16LE(_mouseY);
+ out->writeUint16LE(_mouseDisabled);
+
+ _palette->saveState(out);
+ _script->saveState(out);
+ _anim->saveState(out);
+ _screen->saveState(out);
+ _sound->saveState(out);
+ _music->saveState(out);
+
+ out->finalize();
+ delete out;
+}
+
+void ToltecsEngine::loadgame(const char *filename) {
+ Common::InSaveFile *in;
+ if (!(in = g_system->getSavefileManager()->openForLoading(filename))) {
+ warning("Can't open file '%s', game not loaded", filename);
+ return;
+ }
+
+ SaveHeader header;
+
+ kReadSaveHeaderError errorCode = readSaveHeader(in, false, header);
+
+ if (errorCode != kRSHENoError) {
+ warning("Error loading savegame '%s'", filename);
+ delete in;
+ return;
+ }
+
+ _sound->stopAll();
+ _music->stopSequence();
+ g_engine->setTotalPlayTime(header.playTime * 1000);
+
+ _cameraX = in->readUint16LE();
+ _cameraY = in->readUint16LE();
+ _cameraHeight = in->readUint16LE();
+
+ _guiHeight = in->readUint16LE();
+
+ _sceneWidth = in->readUint16LE();
+ _sceneHeight = in->readUint16LE();
+ _sceneResIndex = in->readUint32LE();
+
+ _walkSpeedX = in->readUint16LE();
+ _walkSpeedY = in->readUint16LE();
+
+ _counter01 = in->readUint32LE();
+ _counter02 = in->readUint32LE();
+ _movieSceneFlag = in->readByte() != 0;
+ _flag01 = in->readByte();
+
+ _mouseX = in->readUint16LE();
+ _mouseY = in->readUint16LE();
+ _mouseDisabled = in->readUint16LE();
+
+ _system->warpMouse(_mouseX, _mouseY);
+ _system->showMouse(_mouseDisabled == 0);
+
+ _palette->loadState(in);
+ _script->loadState(in);
+ _anim->loadState(in);
+ _screen->loadState(in);
+ if (header.version >= 2)
+ _sound->loadState(in);
+ if (header.version >= 3)
+ _music->loadState(in);
+
+ delete in;
+
+ loadScene(_sceneResIndex);
+
+ _newCameraX = _cameraX;
+ _newCameraY = _cameraY;
+}
+
+Common::Error ToltecsEngine::loadGameState(int slot) {
+ const char *fileName = getSavegameFilename(slot);
+ loadgame(fileName);
+ return Common::kNoError;
+}
+
+Common::Error ToltecsEngine::saveGameState(int slot, const Common::String &description) {
+ const char *fileName = getSavegameFilename(slot);
+ savegame(fileName, description.c_str());
+ return Common::kNoError;
+}
+
+const char *ToltecsEngine::getSavegameFilename(int num) {
+ static Common::String filename;
+ filename = getSavegameFilename(_targetName, num);
+ return filename.c_str();
+}
+
+Common::String ToltecsEngine::getSavegameFilename(const Common::String &target, int num) {
+ assert(num >= 0 && num <= 999);
+
+ char extension[5];
+ sprintf(extension, "%03d", num);
+
+ return target + "." + extension;
+}
+
+} // End of namespace Toltecs