aboutsummaryrefslogtreecommitdiff
path: root/engines/toltecs/screen.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/toltecs/screen.cpp')
-rw-r--r--engines/toltecs/screen.cpp808
1 files changed, 808 insertions, 0 deletions
diff --git a/engines/toltecs/screen.cpp b/engines/toltecs/screen.cpp
new file mode 100644
index 0000000000..b781490b69
--- /dev/null
+++ b/engines/toltecs/screen.cpp
@@ -0,0 +1,808 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ *
+ */
+
+#include "graphics/cursorman.h"
+
+#include "toltecs/toltecs.h"
+#include "toltecs/palette.h"
+#include "toltecs/render.h"
+#include "toltecs/resource.h"
+#include "toltecs/screen.h"
+#include "toltecs/script.h"
+
+namespace Toltecs {
+
+Screen::Screen(ToltecsEngine *vm) : _vm(vm) {
+
+ _frontScreen = new byte[268800];
+ _backScreen = new byte[870400];
+
+ memset(_fontResIndexArray, 0, sizeof(_fontResIndexArray));
+ _fontColor1 = 0;
+ _fontColor2 = 0;
+
+ // Screen shaking
+ _shakeActive = false;
+ _shakeCounterInit = 0;
+ _shakeCounter = 0;
+ _shakePos = 0;
+
+ // Verb line
+ _verbLineNum = 0;
+ memset(_verbLineItems, 0, sizeof(_verbLineItems));
+ _verbLineX = 160;
+ _verbLineY = 2;
+ _verbLineWidth = 20;
+ _verbLineCount = 0;
+
+ // Talk text
+ _talkTextItemNum = 0;
+ memset(_talkTextItems, 0, sizeof(_talkTextItems));
+ _talkTextX = 0;
+ _talkTextY = 0;
+ _talkTextFontColor = 0;
+ _talkTextMaxWidth = 520;
+
+ _renderQueue = new RenderQueue(_vm);
+ _fullRefresh = false;
+ _guiRefresh = false;
+
+}
+
+Screen::~Screen() {
+
+ delete[] _frontScreen;
+ delete[] _backScreen;
+
+ delete _renderQueue;
+
+}
+
+void Screen::unpackRle(byte *source, byte *dest, uint16 width, uint16 height) {
+ int32 size = width * height;
+ while (size > 0) {
+ byte a = *source++;
+ byte b = *source++;
+ if (a == 0) {
+ dest += b;
+ size -= b;
+ } else {
+ b = ((b << 4) & 0xF0) | ((b >> 4) & 0x0F);
+ memset(dest, b, a);
+ dest += a;
+ size -= a;
+ }
+ }
+}
+
+void Screen::loadMouseCursor(uint resIndex) {
+ byte mouseCursor[16 * 16], *mouseCursorP = mouseCursor;
+ byte *cursorData = _vm->_res->load(resIndex)->data;
+ for (int i = 0; i < 32; i++) {
+ byte pixel;
+ byte mask1 = *cursorData++;
+ byte mask2 = *cursorData++;
+ for (int j = 0; j < 8; j++) {
+ pixel = 0xE5;
+ if ((mask2 & 0x80) == 0)
+ pixel = 0xE0;
+ mask2 <<= 1;
+ if ((mask1 & 0x80) == 0)
+ pixel = 0;
+ mask1 <<= 1;
+ *mouseCursorP++ = pixel;
+ }
+ }
+ // FIXME: Where's the cursor hotspot? Using 8, 8 seems good enough for now.
+ CursorMan.replaceCursor((const byte*)mouseCursor, 16, 16, 8, 8, 0);
+}
+
+void Screen::drawGuiImage(int16 x, int16 y, uint resIndex) {
+
+ byte *imageData = _vm->_res->load(resIndex)->data;
+ int16 headerSize = READ_LE_UINT16(imageData);
+ int16 width = imageData[2];
+ int16 height = imageData[3];
+ int16 workWidth = width, workHeight = height;
+ imageData += headerSize;
+
+ byte *dest = _frontScreen + x + (y + _vm->_cameraHeight) * 640;
+
+ //debug(0, "Screen::drawGuiImage() x = %d; y = %d; w = %d; h = %d; resIndex = %d", x, y, width, height, resIndex);
+
+ while (workHeight > 0) {
+ int count = 1;
+ byte pixel = *imageData++;
+ if (pixel & 0x80) {
+ pixel &= 0x7F;
+ count = *imageData++;
+ count += 2;
+ }
+ pixel = pixel + 0xE0;
+ while (count-- && workHeight > 0) {
+ *dest++ = pixel;
+ workWidth--;
+ if (workWidth == 0) {
+ workHeight--;
+ dest += 640 - width;
+ workWidth = width;
+ }
+ }
+ }
+
+ _guiRefresh = true;
+
+}
+
+void Screen::startShakeScreen(int16 shakeCounter) {
+ _shakeActive = true;
+ _shakeCounterInit = shakeCounter;
+ _shakeCounter = shakeCounter;
+ _shakePos = 0;
+}
+
+void Screen::stopShakeScreen() {
+ _shakeActive = false;
+ _vm->_system->setShakePos(0);
+}
+
+void Screen::updateShakeScreen() {
+ if (_shakeActive) {
+ _shakeCounter--;
+ if (_shakeCounter == 0) {
+ _shakeCounter = _shakeCounterInit;
+ _shakePos ^= 8;
+ _vm->_system->setShakePos(_shakePos);
+ }
+ }
+}
+
+void Screen::addStaticSprite(byte *spriteItem) {
+
+ DrawRequest drawRequest;
+ memset(&drawRequest, 0, sizeof(drawRequest));
+
+ drawRequest.y = READ_LE_UINT16(spriteItem + 0);
+ drawRequest.x = READ_LE_UINT16(spriteItem + 2);
+ int16 fragmentId = READ_LE_UINT16(spriteItem + 4);
+ drawRequest.baseColor = _vm->_palette->findFragment(fragmentId) & 0xFF;
+ drawRequest.resIndex = READ_LE_UINT16(spriteItem + 6);
+ drawRequest.flags = READ_LE_UINT16(spriteItem + 8);
+ drawRequest.scaling = 0;
+
+ debug(0, "Screen::addStaticSprite() x = %d; y = %d; baseColor = %d; resIndex = %d; flags = %04X", drawRequest.x, drawRequest.y, drawRequest.baseColor, drawRequest.resIndex, drawRequest.flags);
+
+ addDrawRequest(drawRequest);
+
+}
+
+void Screen::addAnimatedSprite(int16 x, int16 y, int16 fragmentId, byte *data, int16 *spriteArray, bool loop, int mode) {
+
+ //debug(0, "Screen::addAnimatedSprite(%d, %d, %d)", x, y, fragmentId);
+
+ DrawRequest drawRequest;
+ memset(&drawRequest, 0, sizeof(drawRequest));
+
+ drawRequest.x = x;
+ drawRequest.y = y;
+ drawRequest.baseColor = _vm->_palette->findFragment(fragmentId) & 0xFF;
+
+ if (mode == 1) {
+ drawRequest.scaling = _vm->_segmap->getScalingAtPoint(drawRequest.x, drawRequest.y);
+ } else if (mode == 2) {
+ drawRequest.scaling = 0;
+ }
+
+ int16 count = FROM_LE_16(spriteArray[0]);
+
+ //debug(0, "count = %d", count);
+
+ for (int16 index = 1; index <= count; index++) {
+
+ byte *spriteItem = data + FROM_LE_16(spriteArray[index]);
+
+ uint16 loopNum = READ_LE_UINT16(spriteItem + 0) & 0x7FFF;
+ uint16 loopCount = READ_LE_UINT16(spriteItem + 2);
+ uint16 frameNum = READ_LE_UINT16(spriteItem + 4);
+ uint16 frameCount = READ_LE_UINT16(spriteItem + 6);
+ drawRequest.resIndex = READ_LE_UINT16(spriteItem + 8);
+ drawRequest.flags = READ_LE_UINT16(spriteItem + 10 + loopNum * 2);
+
+ debug(0, "Screen::addAnimatedSprite(%d of %d) loopNum = %d; loopCount = %d; frameNum = %d; frameCount = %d; resIndex = %d; flags = %04X, mode = %d",
+ index, count, loopNum, loopCount, frameNum, frameCount, drawRequest.resIndex, drawRequest.flags, mode);
+
+ addDrawRequest(drawRequest);
+
+ frameNum++;
+ if (frameNum == frameCount) {
+ frameNum = 0;
+ loopNum++;
+ if (loopNum == loopCount) {
+ if (loop) {
+ loopNum = 0;
+ } else {
+ loopNum--;
+ }
+ }
+ } else {
+ loopNum |= 0x8000;
+ }
+
+ WRITE_LE_UINT16(spriteItem + 0, loopNum);
+ WRITE_LE_UINT16(spriteItem + 4, frameNum);
+
+ }
+
+}
+
+void Screen::clearSprites() {
+
+}
+
+void Screen::blastSprite(int16 x, int16 y, int16 fragmentId, int16 resIndex, uint16 flags) {
+
+ DrawRequest drawRequest;
+ SpriteDrawItem sprite;
+
+ drawRequest.x = x;
+ drawRequest.y = y;
+ drawRequest.baseColor = _vm->_palette->findFragment(fragmentId) & 0xFF;
+ drawRequest.resIndex = resIndex;
+ drawRequest.flags = flags;
+ drawRequest.scaling = 0;
+
+ if (createSpriteDrawItem(drawRequest, sprite)) {
+ sprite.x -= _vm->_cameraX;
+ sprite.y -= _vm->_cameraY;
+ drawSprite(sprite);
+ }
+
+}
+
+void Screen::updateVerbLine(int16 slotIndex, int16 slotOffset) {
+
+ debug(0, "Screen::updateVerbLine() _verbLineNum = %d; _verbLineX = %d; _verbLineY = %d; _verbLineWidth = %d; _verbLineCount = %d",
+ _verbLineNum, _verbLineX, _verbLineY, _verbLineWidth, _verbLineCount);
+
+ Font font(_vm->_res->load(_fontResIndexArray[0])->data);
+
+ _verbLineItems[_verbLineNum].slotIndex = slotIndex;
+ _verbLineItems[_verbLineNum].slotOffset = slotOffset;
+
+ // First clear the line
+ int16 y = _verbLineY;
+ for (int16 i = 0; i < _verbLineCount; i++) {
+ byte *dest = _frontScreen + _verbLineX - _verbLineWidth / 2 + (y - 1 + _vm->_cameraHeight) * 640;
+ for (int16 j = 0; j < 20; j++) {
+ memset(dest, 0xE0, _verbLineWidth);
+ dest += 640;
+ }
+ y += 18;
+ }
+
+ GuiTextWrapState wrapState;
+ int16 len = 0;
+ wrapState.width = 0;
+ wrapState.destString = wrapState.textBuffer;
+ wrapState.len1 = 0;
+ wrapState.len2 = 0;
+
+ y = _verbLineY;
+
+ memset(wrapState.textBuffer, 0, sizeof(wrapState.textBuffer));
+
+ for (int16 i = 0; i <= _verbLineNum; i++) {
+ wrapState.sourceString = _vm->_script->getSlotData(_verbLineItems[i].slotIndex) + _verbLineItems[i].slotOffset;
+ len = wrapGuiText(_fontResIndexArray[0], _verbLineWidth, wrapState);
+ wrapState.len1 += len;
+ }
+
+ if (_verbLineCount != 1) {
+ int16 charWidth = 0;
+ if (*wrapState.sourceString < 0xF0) {
+ while (*wrapState.sourceString > 0x20 && *wrapState.sourceString < 0xF0 && len > 0) {
+ byte ch = *wrapState.sourceString--;
+ wrapState.len1--;
+ len--;
+ charWidth = font.getCharWidth(ch) + font.getSpacing() - 1;
+ wrapState.width -= charWidth;
+ }
+ wrapState.width += charWidth;
+ wrapState.sourceString++;
+ wrapState.len1 -= len;
+ wrapState.len2 = len + 1;
+
+ drawGuiText(_verbLineX - 1 - (wrapState.width / 2), y, 0xF9, 0xFF, _fontResIndexArray[0], wrapState);
+
+ wrapState.destString = wrapState.textBuffer;
+ wrapState.width = 0;
+ len = wrapGuiText(_fontResIndexArray[0], _verbLineWidth, wrapState);
+ wrapState.len1 += len;
+
+ y += 9;
+ }
+ y += 9;
+ }
+
+ wrapState.len1 -= len;
+ wrapState.len2 = len;
+
+ drawGuiText(_verbLineX - 1 - (wrapState.width / 2), y, 0xF9, 0xFF, _fontResIndexArray[0], wrapState);
+
+ _guiRefresh = true;
+
+}
+
+void Screen::updateTalkText(int16 slotIndex, int16 slotOffset) {
+
+ int16 x, y, maxWidth, width, length;
+ byte durationModifier = 1;
+ byte *textData = _vm->_script->getSlotData(slotIndex) + slotOffset;
+
+ TalkTextItem *item = &_talkTextItems[_talkTextItemNum];
+
+ item->fontNum = 0;
+ item->color = _talkTextFontColor;
+
+ x = CLIP<int16>(_talkTextX - _vm->_cameraX, 120, _talkTextMaxWidth);
+ y = CLIP<int16>(_talkTextY - _vm->_cameraY, 4, _vm->_cameraHeight - 16);
+
+ maxWidth = 624 - ABS(x - 320) * 2;
+
+ while (1) {
+ if (*textData == 0x0A) {
+ x = CLIP<int16>(READ_LE_UINT16(&textData[3]), 120, _talkTextMaxWidth);
+ y = CLIP<int16>(READ_LE_UINT16(&textData[1]), 4, _vm->_cameraHeight - 16);
+ maxWidth = 624 - ABS(x - 320) * 2;
+ textData += 4;
+ } else if (*textData == 0x14) {
+ item->color = ((textData[1] << 4) & 0xF0) | ((textData[1] >> 4) & 0x0F);
+ textData += 2;
+ } else if (*textData == 0x19) {
+ durationModifier = textData[1];
+ textData += 2;
+ } else if (*textData < 0x0A) {
+ item->fontNum = textData[0];
+ // FIXME: Some texts request a font which isn't registered so we change it to a font that is
+ if (_fontResIndexArray[item->fontNum] == 0)
+ item->fontNum = 0;
+ textData += 1;
+ } else
+ break;
+ }
+
+ item->slotIndex = slotIndex;
+ item->slotOffset = textData - _vm->_script->getSlotData(slotIndex);
+
+ width = 0;
+ length = 0;
+
+ item->duration = 0;
+ item->lineCount = 0;
+
+ Font font(_vm->_res->load(_fontResIndexArray[item->fontNum])->data);
+ int16 wordLength, wordWidth;
+
+ while (*textData < 0xF0) {
+ if (*textData == 0x1E) {
+ textData++;
+ addTalkTextRect(font, x, y, length, width, item);
+ width = 0;
+ length = 0;
+ } else {
+ wordLength = 0;
+ wordWidth = 0;
+ while (*textData >= 0x20 && *textData < 0xF0) {
+ byte ch = *textData++;
+ wordLength++;
+ if (ch == 0x20) {
+ wordWidth += font.getWidth();
+ break;
+ } else {
+ wordWidth += font.getCharWidth(ch) + font.getSpacing() - 1;
+ }
+ }
+ if (width + wordWidth > maxWidth + font.getWidth()) {
+ addTalkTextRect(font, x, y, length, width, item);
+ width = wordWidth;
+ length = wordLength;
+ } else {
+ width += wordWidth;
+ length += wordLength;
+ }
+ }
+ }
+
+ addTalkTextRect(font, x, y, length, width, item);
+
+ if (item->lineCount > 0) {
+ int16 ysub = (font.getHeight() - 1) * item->lineCount;
+ if (item->lines[0].y - 4 < ysub)
+ ysub = item->lines[0].y - 4;
+ for (int16 l = 0; l < item->lineCount; l++)
+ item->lines[l].y -= ysub;
+ }
+
+ int16 textDurationMultiplier = item->duration + 8;
+ if (_vm->_doSpeech && *textData == 0xFE) {
+ textDurationMultiplier += 100;
+ }
+ item->duration = 4 * textDurationMultiplier * durationModifier;
+
+}
+
+void Screen::addTalkTextRect(Font &font, int16 x, int16 &y, int16 length, int16 width, TalkTextItem *item) {
+
+ if (width > 0) {
+ TextRect *textRect = &item->lines[item->lineCount];
+ width = width + 1 - font.getSpacing();
+ textRect->width = width;
+ item->duration += length;
+ textRect->length = length;
+ textRect->y = y;
+ textRect->x = CLIP<int16>(x - width / 2, 0, 640);
+ item->lineCount++;
+ }
+
+ y += font.getHeight() - 1;
+
+}
+
+void Screen::addTalkTextItemsToRenderQueue() {
+
+ for (int16 i = 0; i <= _talkTextItemNum; i++) {
+ TalkTextItem *item = &_talkTextItems[i];
+ byte *text = _vm->_script->getSlotData(item->slotIndex) + item->slotOffset;
+
+ if (item->fontNum == -1 || item->duration == 0)
+ continue;
+
+ //item->duration -= _vm->_counter01;
+ item->duration--;
+ if (item->duration < 0)
+ item->duration = 0;
+
+ for (byte j = 0; j < item->lineCount; j++) {
+ _renderQueue->addText(item->lines[j].x, item->lines[j].y, item->color, _fontResIndexArray[item->fontNum],
+ text, item->lines[j].length);
+ text += item->lines[j].length;
+ }
+
+ }
+
+}
+
+int16 Screen::getTalkTextDuration() {
+ return _talkTextItems[_talkTextItemNum].duration;
+}
+
+void Screen::finishTalkTextItems() {
+ for (int16 i = 0; i <= _talkTextItemNum; i++) {
+ _talkTextItems[i].duration = 0;
+ }
+}
+
+void Screen::keepTalkTextItemsAlive() {
+ for (int16 i = 0; i <= _talkTextItemNum; i++) {
+ TalkTextItem *item = &_talkTextItems[i];
+ if (item->fontNum == -1)
+ item->duration = 0;
+ else if (item->duration > 0)
+ item->duration = 2;
+ }
+}
+
+void Screen::registerFont(uint fontIndex, uint resIndex) {
+ _fontResIndexArray[fontIndex] = resIndex;
+}
+
+void Screen::drawGuiTextMulti(byte *textData) {
+
+ int16 x = 0, y = 0;
+
+ // Really strange stuff.
+ for (int i = 30; i >= 0; i--) {
+ if (textData[i] >= 0xF0)
+ break;
+ if (i == 0)
+ return;
+ }
+
+ GuiTextWrapState wrapState;
+ wrapState.sourceString = textData;
+
+ do {
+ if (*wrapState.sourceString == 0x0A) {
+ // Set text position
+ y = wrapState.sourceString[1];
+ x = READ_LE_UINT32(wrapState.sourceString + 2);
+ wrapState.sourceString += 4;
+ } else if (*wrapState.sourceString == 0x0B) {
+ // Inc text position
+ y += wrapState.sourceString[1];
+ x += wrapState.sourceString[2];
+ wrapState.sourceString += 3;
+ } else {
+ wrapState.destString = wrapState.textBuffer;
+ wrapState.width = 0;
+ wrapState.len1 = 0;
+ wrapState.len2 = wrapGuiText(_fontResIndexArray[1], 640, wrapState);
+ drawGuiText(x - wrapState.width / 2, y, _fontColor1, _fontColor2, _fontResIndexArray[1], wrapState);
+ }
+ } while (*wrapState.sourceString != 0xFF);
+
+ _guiRefresh = true;
+
+}
+
+int16 Screen::wrapGuiText(uint fontResIndex, int maxWidth, GuiTextWrapState &wrapState) {
+
+ Font font(_vm->_res->load(fontResIndex)->data);
+ int16 len = 0;
+
+ while (*wrapState.sourceString >= 0x20 && *wrapState.sourceString < 0xF0) {
+ byte ch = *wrapState.sourceString;
+ byte charWidth;
+ if (ch <= 0x20)
+ charWidth = font.getWidth();
+ else
+ charWidth = font.getCharWidth(ch) + font.getSpacing() - 1;
+ if (wrapState.width + charWidth >= maxWidth)
+ break;
+ len++;
+ wrapState.width += charWidth;
+ *wrapState.destString++ = *wrapState.sourceString++;
+ }
+
+ return len;
+
+}
+
+void Screen::drawGuiText(int16 x, int16 y, byte fontColor1, byte fontColor2, uint fontResIndex, GuiTextWrapState &wrapState) {
+
+ debug(0, "Screen::drawGuiText(%d, %d, %d, %d, %d) wrapState.len1 = %d; wrapState.len2 = %d", x, y, fontColor1, fontColor2, fontResIndex, wrapState.len1, wrapState.len2);
+
+ int16 ywobble = 1;
+
+ x = drawString(x + 1, y + _vm->_cameraHeight, fontColor1, fontResIndex, wrapState.textBuffer, wrapState.len1, &ywobble, false);
+ x = drawString(x, y + _vm->_cameraHeight, fontColor2, fontResIndex, wrapState.textBuffer + wrapState.len1, wrapState.len2, &ywobble, false);
+
+}
+
+int16 Screen::drawString(int16 x, int16 y, byte color, uint fontResIndex, const byte *text, int len, int16 *ywobble, bool outline) {
+
+ //debug(0, "Screen::drawString(%d, %d, %d, %d)", x, y, color, fontResIndex);
+
+ Font font(_vm->_res->load(fontResIndex)->data);
+
+ if (len == -1)
+ len = strlen((const char*)text);
+
+ int16 yadd = 0;
+ if (ywobble)
+ yadd = *ywobble;
+
+ while (len--) {
+ byte ch = *text++;
+ if (ch <= 0x20) {
+ x += font.getWidth();
+ } else {
+ drawChar(font, _frontScreen, x, y - yadd, ch, color, outline);
+ x += font.getCharWidth(ch) + font.getSpacing() - 1;
+ yadd = -yadd;
+ }
+ }
+
+ if (ywobble)
+ *ywobble = yadd;
+
+ return x;
+
+}
+
+void Screen::drawChar(const Font &font, byte *dest, int16 x, int16 y, byte ch, byte color, bool outline) {
+
+ int16 charWidth, charHeight;
+ byte *charData;
+
+ dest += x + y * 640;
+
+ charWidth = font.getCharWidth(ch);
+ //charHeight = font.getHeight() - 2;//Why was this here?!
+ charHeight = font.getHeight();
+ charData = font.getCharData(ch);
+
+ while (charHeight--) {
+ byte lineWidth = charWidth;
+ while (lineWidth > 0) {
+ byte count = charData[0] & 0x0F;
+ byte flags = charData[0] & 0xF0;
+ charData++;
+ if ((flags & 0x80) == 0) {
+ if (flags & 0x10) {
+ memset(dest, color, count);
+ } else if (outline) {
+ memset(dest, 0, count);
+ }
+ }
+ dest += count;
+ lineWidth -= count;
+ }
+ dest += 640 - charWidth;
+ }
+
+}
+
+void Screen::drawSurface(int16 x, int16 y, Graphics::Surface *surface) {
+
+ int16 skipX = 0;
+ int16 width = surface->w;
+ int16 height = surface->h;
+ byte *surfacePixels = (byte *)surface->getBasePtr(0, 0);
+ byte *frontScreen;
+
+ // Not on screen, skip
+ if (x + width < 0 || y + height < 0 || x >= 640 || y >= _vm->_cameraHeight)
+ return;
+
+ if (x < 0) {
+ skipX = -x;
+ x = 0;
+ width -= skipX;
+ }
+
+ if (y < 0) {
+ int16 skipY = -y;
+ surfacePixels += surface->w * skipY;
+ y = 0;
+ height -= skipY;
+ }
+
+ if (x + width >= 640) {
+ width -= x + width - 640;
+ }
+
+ if (y + height >= _vm->_cameraHeight) {
+ height -= y + height - _vm->_cameraHeight;
+ }
+
+ frontScreen = _vm->_screen->_frontScreen + x + (y * 640);
+
+ for (int16 h = 0; h < height; h++) {
+ surfacePixels += skipX;
+ for (int16 w = 0; w < width; w++) {
+ if (*surfacePixels != 0xFF)
+ *frontScreen = *surfacePixels;
+ frontScreen++;
+ surfacePixels++;
+ }
+ frontScreen += 640 - width;
+ surfacePixels += surface->w - width - skipX;
+ }
+
+}
+
+void Screen::saveState(Common::WriteStream *out) {
+
+ // Save verb line
+ out->writeUint16LE(_verbLineNum);
+ out->writeUint16LE(_verbLineX);
+ out->writeUint16LE(_verbLineY);
+ out->writeUint16LE(_verbLineWidth);
+ out->writeUint16LE(_verbLineCount);
+ for (int i = 0; i < 8; i++) {
+ out->writeUint16LE(_verbLineItems[i].slotIndex);
+ out->writeUint16LE(_verbLineItems[i].slotOffset);
+ }
+
+ // Save talk text items
+ out->writeUint16LE(_talkTextX);
+ out->writeUint16LE(_talkTextY);
+ out->writeUint16LE(_talkTextMaxWidth);
+ out->writeByte(_talkTextFontColor);
+ out->writeUint16LE(_talkTextItemNum);
+ for (int i = 0; i < 5; i++) {
+ out->writeUint16LE(_talkTextItems[i].duration);
+ out->writeUint16LE(_talkTextItems[i].slotIndex);
+ out->writeUint16LE(_talkTextItems[i].slotOffset);
+ out->writeUint16LE(_talkTextItems[i].fontNum);
+ out->writeByte(_talkTextItems[i].color);
+ out->writeByte(_talkTextItems[i].lineCount);
+ for (int j = 0; j < _talkTextItems[i].lineCount; j++) {
+ out->writeUint16LE(_talkTextItems[i].lines[j].x);
+ out->writeUint16LE(_talkTextItems[i].lines[j].y);
+ out->writeUint16LE(_talkTextItems[i].lines[j].width);
+ out->writeUint16LE(_talkTextItems[i].lines[j].length);
+ }
+ }
+
+ // Save GUI bitmap
+ {
+ byte *gui = _frontScreen + _vm->_cameraHeight * 640;
+ for (int i = 0; i < _vm->_guiHeight; i++) {
+ out->write(gui, 640);
+ gui += 640;
+ }
+ }
+
+ // Save fonts
+ for (int i = 0; i < 10; i++)
+ out->writeUint32LE(_fontResIndexArray[i]);
+ out->writeByte(_fontColor1);
+ out->writeByte(_fontColor2);
+
+}
+
+void Screen::loadState(Common::ReadStream *in) {
+
+ // Load verb line
+ _verbLineNum = in->readUint16LE();
+ _verbLineX = in->readUint16LE();
+ _verbLineY = in->readUint16LE();
+ _verbLineWidth = in->readUint16LE();
+ _verbLineCount = in->readUint16LE();
+ for (int i = 0; i < 8; i++) {
+ _verbLineItems[i].slotIndex = in->readUint16LE();
+ _verbLineItems[i].slotOffset = in->readUint16LE();
+ }
+
+ // Load talk text items
+ _talkTextX = in->readUint16LE();
+ _talkTextY = in->readUint16LE();
+ _talkTextMaxWidth = in->readUint16LE();
+ _talkTextFontColor = in->readByte();
+ _talkTextItemNum = in->readUint16LE();
+ for (int i = 0; i < 5; i++) {
+ _talkTextItems[i].duration = in->readUint16LE();
+ _talkTextItems[i].slotIndex = in->readUint16LE();
+ _talkTextItems[i].slotOffset = in->readUint16LE();
+ _talkTextItems[i].fontNum = in->readUint16LE();
+ _talkTextItems[i].color = in->readByte();
+ _talkTextItems[i].lineCount = in->readByte();
+ for (int j = 0; j < _talkTextItems[i].lineCount; j++) {
+ _talkTextItems[i].lines[j].x = in->readUint16LE();
+ _talkTextItems[i].lines[j].y = in->readUint16LE();
+ _talkTextItems[i].lines[j].width = in->readUint16LE();
+ _talkTextItems[i].lines[j].length = in->readUint16LE();
+ }
+ }
+
+ // Load GUI bitmap
+ {
+ byte *gui = _frontScreen + _vm->_cameraHeight * 640;
+ for (int i = 0; i < _vm->_guiHeight; i++) {
+ in->read(gui, 640);
+ gui += 640;
+ }
+ _guiRefresh = true;
+ }
+
+ // Load fonts
+ for (int i = 0; i < 10; i++)
+ _fontResIndexArray[i] = in->readUint32LE();
+ _fontColor1 = in->readByte();
+ _fontColor2 = in->readByte();
+
+}
+
+} // End of namespace Toltecs