diff options
Diffstat (limited to 'engines/toltecs/script.cpp')
-rw-r--r-- | engines/toltecs/script.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/toltecs/script.cpp b/engines/toltecs/script.cpp index 40b13526cf..03a2b66088 100644 --- a/engines/toltecs/script.cpp +++ b/engines/toltecs/script.cpp @@ -197,7 +197,7 @@ void ScriptInterpreter::runScript() { _vm->saveGameState(_vm->_saveLoadSlot, _vm->_saveLoadDescription); _vm->_saveLoadRequested = 0; } - + if (_switchLocalDataNear) { _switchLocalDataNear = false; _localData = getSlotData(_regs.reg4); @@ -214,7 +214,7 @@ void ScriptInterpreter::runScript() { _localData = _stack + 2; _switchLocalDataNear = true; } - + byte opcode = readByte(); execOpcode(opcode); @@ -547,7 +547,7 @@ const char *getVarName(uint variable) { int16 ScriptInterpreter::getGameVar(uint variable) { debug(0, "ScriptInterpreter::getGameVar(%d{%s})", variable, getVarName(variable)); - + switch (variable) { case 0: return _vm->_mouseDisabled; case 1: return _vm->_mouseY; @@ -579,7 +579,7 @@ int16 ScriptInterpreter::getGameVar(uint variable) { void ScriptInterpreter::setGameVar(uint variable, int16 value) { debug(0, "ScriptInterpreter::setGameVar(%d{%s}, %d)", variable, getVarName(variable), value); - + switch (variable) { case 0: _vm->_mouseDisabled = value; @@ -718,7 +718,7 @@ void ScriptInterpreter::saveState(Common::WriteStream *out) { // Save stack out->write(_stack, kScriptStackSize); out->writeUint16LE(_savedSp); - + // Save IP out->writeUint16LE((int16)(_code - getSlotData(_regs.reg4))); @@ -1046,14 +1046,14 @@ void ScriptInterpreter::sfHandleInput() { Only scancodes known to be used (so far) are converted */ switch (_vm->_keyState.keycode) { - case Common::KEYCODE_ESCAPE: + case Common::KEYCODE_ESCAPE: keyCode = 1; break; case Common::KEYCODE_F10: keyCode = 68; break; default: - break; + break; } } localWrite16(varOfs, keyCode); @@ -1068,7 +1068,7 @@ void ScriptInterpreter::sfRunOptionsScreen() { of data so the game doesn't stall while playing (due to the slow speed of CD-Drives back then). This is not needed in ScummVM since all supported systems are fast enough to load data in-game. */ - + void ScriptInterpreter::sfPrecacheSprites() { // See note above } |