diff options
Diffstat (limited to 'engines/toltecs')
-rw-r--r-- | engines/toltecs/detection.cpp | 2 | ||||
-rw-r--r-- | engines/toltecs/menu.cpp | 8 | ||||
-rw-r--r-- | engines/toltecs/palette.cpp | 4 | ||||
-rw-r--r-- | engines/toltecs/render.cpp | 18 |
4 files changed, 16 insertions, 16 deletions
diff --git a/engines/toltecs/detection.cpp b/engines/toltecs/detection.cpp index b1ceab9b12..b6c7ad3d2b 100644 --- a/engines/toltecs/detection.cpp +++ b/engines/toltecs/detection.cpp @@ -255,7 +255,7 @@ SaveStateList ToltecsMetaEngine::listSaves(const char *target) const { Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..) SaveStateList saveList; - for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); file++) { + for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 3 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 3); diff --git a/engines/toltecs/menu.cpp b/engines/toltecs/menu.cpp index 2850a399f4..32f2085dba 100644 --- a/engines/toltecs/menu.cpp +++ b/engines/toltecs/menu.cpp @@ -195,7 +195,7 @@ void MenuSystem::handleKeyDown(const Common::KeyState& kbd) { } ItemID MenuSystem::findItemAt(int x, int y) { - for (Common::Array<Item>::iterator iter = _items.begin(); iter != _items.end(); iter++) { + for (Common::Array<Item>::iterator iter = _items.begin(); iter != _items.end(); ++iter) { if ((*iter).enabled && (*iter).rect.contains(x, y - _top)) return (*iter).id; } @@ -203,7 +203,7 @@ ItemID MenuSystem::findItemAt(int x, int y) { } MenuSystem::Item *MenuSystem::getItem(ItemID id) { - for (Common::Array<Item>::iterator iter = _items.begin(); iter != _items.end(); iter++) { + for (Common::Array<Item>::iterator iter = _items.begin(); iter != _items.end(); ++iter) { if ((*iter).id == id) return &(*iter); } @@ -323,7 +323,7 @@ void MenuSystem::initMenu(MenuID menuID) { break; } - for (Common::Array<Item>::iterator iter = _items.begin(); iter != _items.end(); iter++) { + for (Common::Array<Item>::iterator iter = _items.begin(); iter != _items.end(); ++iter) { if ((*iter).enabled) drawItem((*iter).id, false); } @@ -508,7 +508,7 @@ int MenuSystem::loadSavegamesList() { filenames = saveFileMan->listSavefiles(pattern.c_str()); Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..) - for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); file++) { + for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 3 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 3); if (slotNum > maxSlotNum) diff --git a/engines/toltecs/palette.cpp b/engines/toltecs/palette.cpp index 5a2c705c5c..ab66e60c9d 100644 --- a/engines/toltecs/palette.cpp +++ b/engines/toltecs/palette.cpp @@ -120,7 +120,7 @@ uint16 Palette::findFragment(int16 id) { debug(0, "Palette::findFragment(%d)", id); uint16 result = 0; - for (PaletteFragmentArray::iterator iter = _fragments.begin(); iter != _fragments.end(); iter++) { + for (PaletteFragmentArray::iterator iter = _fragments.begin(); iter != _fragments.end(); ++iter) { PaletteFragment fragment = *iter; if (fragment.id == id) { result = (fragment.count << 8) | fragment.index; @@ -193,7 +193,7 @@ void Palette::saveState(Common::WriteStream *out) { uint16 fragmentCount = _fragments.size(); out->writeUint16LE(fragmentCount); - for (PaletteFragmentArray::iterator iter = _fragments.begin(); iter != _fragments.end(); iter++) { + for (PaletteFragmentArray::iterator iter = _fragments.begin(); iter != _fragments.end(); ++iter) { PaletteFragment fragment = *iter; out->writeUint16LE(fragment.id); out->writeByte(fragment.index); diff --git a/engines/toltecs/render.cpp b/engines/toltecs/render.cpp index 3972462d25..bf68eee94c 100644 --- a/engines/toltecs/render.cpp +++ b/engines/toltecs/render.cpp @@ -64,7 +64,7 @@ void RenderQueue::addSprite(SpriteDrawItem &sprite) { // Add sprite sorted by priority RenderQueueArray::iterator iter = _currQueue->begin(); while (iter != _currQueue->end() && (*iter).priority <= item.priority) { - iter++; + ++iter; } _currQueue->insert(iter, item); @@ -103,7 +103,7 @@ void RenderQueue::addMask(SegmapMaskRect &mask) { if (rectIntersectsItem(item.rect)) { RenderQueueArray::iterator iter = _currQueue->begin(); while (iter != _currQueue->end() && (*iter).priority <= item.priority) { - iter++; + ++iter; } _currQueue->insert(iter, item); } @@ -118,7 +118,7 @@ void RenderQueue::update() { if (!doFullRefresh) { - for (RenderQueueArray::iterator iter = _currQueue->begin(); iter != _currQueue->end(); iter++) { + for (RenderQueueArray::iterator iter = _currQueue->begin(); iter != _currQueue->end(); ++iter) { RenderQueueItem *item = &(*iter); RenderQueueItem *prevItem = findItemInQueue(_prevQueue, *item); if (prevItem) { @@ -133,7 +133,7 @@ void RenderQueue::update() { } } - for (RenderQueueArray::iterator iter = _prevQueue->begin(); iter != _prevQueue->end(); iter++) { + for (RenderQueueArray::iterator iter = _prevQueue->begin(); iter != _prevQueue->end(); ++iter) { RenderQueueItem *prevItem = &(*iter); RenderQueueItem *item = findItemInQueue(_currQueue, *prevItem); if (!item) { @@ -144,7 +144,7 @@ void RenderQueue::update() { restoreDirtyBackground(); - for (RenderQueueArray::iterator iter = _currQueue->begin(); iter != _currQueue->end(); iter++) { + for (RenderQueueArray::iterator iter = _currQueue->begin(); iter != _currQueue->end(); ++iter) { RenderQueueItem *item = &(*iter); if (item->flags != kUnchanged) invalidateItemsByRect(item->rect, item); @@ -163,7 +163,7 @@ void RenderQueue::update() { _vm->_screen->_fullRefresh = false; } - for (RenderQueueArray::iterator iter = _currQueue->begin(); iter != _currQueue->end(); iter++) { + for (RenderQueueArray::iterator iter = _currQueue->begin(); iter != _currQueue->end(); ++iter) { const RenderQueueItem *item = &(*iter); if (item->flags == kRefresh || doFullRefresh) { @@ -208,7 +208,7 @@ void RenderQueue::clear() { } bool RenderQueue::rectIntersectsItem(const Common::Rect &rect) { - for (RenderQueueArray::iterator iter = _currQueue->begin(); iter != _currQueue->end(); iter++) { + for (RenderQueueArray::iterator iter = _currQueue->begin(); iter != _currQueue->end(); ++iter) { const RenderQueueItem *item = &(*iter); if (rect.intersects(item->rect)) return true; @@ -220,7 +220,7 @@ RenderQueueItem *RenderQueue::findItemInQueue(RenderQueueArray *queue, const Ren /* This checks if the given item also exists in the previously drawn frame. The state of the item (position, color etc) is handled elsewhere. */ - for (RenderQueueArray::iterator iter = queue->begin(); iter != queue->end(); iter++) { + for (RenderQueueArray::iterator iter = queue->begin(); iter != queue->end(); ++iter) { RenderQueueItem *prevItem = &(*iter); if (prevItem->type == item.type) { switch (item.type) { @@ -262,7 +262,7 @@ bool RenderQueue::hasItemChanged(const RenderQueueItem &item1, const RenderQueue } void RenderQueue::invalidateItemsByRect(const Common::Rect &rect, const RenderQueueItem *item) { - for (RenderQueueArray::iterator iter = _currQueue->begin(); iter != _currQueue->end(); iter++) { + for (RenderQueueArray::iterator iter = _currQueue->begin(); iter != _currQueue->end(); ++iter) { RenderQueueItem *subItem = &(*iter); if (item != subItem && subItem->flags == kUnchanged && |