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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef TOON_AUDIO_H
+#define TOON_AUDIO_H
+
+#include "sound/audiostream.h"
+#include "sound/mixer.h"
+#include "toon/toon.h"
+
+namespace Toon {
+
+// used for music/voice/everything
+class AudioManager;
+class AudioStreamInstance : public Audio::AudioStream {
+
+public:
+ AudioStreamInstance(AudioManager *man, Audio::Mixer *mixer, Common::SeekableReadStream *stream, bool looping = false);
+ ~AudioStreamInstance();
+ void play(bool fade = false, Audio::Mixer::SoundType soundType = Audio::Mixer::kMusicSoundType);
+ void stop(bool fade = false);
+
+ bool isPlaying() {
+ return !_stopped;
+ }
+ bool isLooping() {
+ return _looping;
+ }
+ bool isFading() {
+ return _fadingIn || _fadingOut;
+ }
+
+ void setVolume(int32 volume);
+protected:
+ int readBuffer(int16 *buffer, const int numSamples);
+ bool isStereo() const {
+ return false;
+ }
+ int getRate() const {
+ return 22100;
+ }
+ bool endOfData() const {
+ return _stopped;
+ }
+ void handleFade(int32 numSamples);
+ void stopNow();
+
+ bool readPacket();
+ void decodeADPCM(uint8 *comp, int16 *dest, int32 packetSize);
+
+ Common::SeekableReadStream *_file;
+ bool _fadingIn;
+ bool _fadingOut;
+ int32 _fadeTime;
+ uint8 *_compBuffer;
+ int16 *_buffer;
+ int32 _bufferSize;
+ int32 _bufferMaxSize;
+ int32 _bufferOffset;
+ int32 _compBufferSize;
+ Audio::SoundHandle _handle;
+ Audio::Mixer::SoundType _soundType;
+ Audio::Mixer *_mixer;
+ int32 _lastADPCMval1;
+ int32 _lastADPCMval2;
+ bool _stopped;
+ AudioManager *_man;
+ int32 _totalSize;
+ int32 _currentReadSize;
+ bool _looping;
+ int32 _volume;
+ int32 _musicAttenuation;
+};
+
+class AudioStreamPackage {
+
+public:
+ AudioStreamPackage(ToonEngine *vm);
+ ~AudioStreamPackage();
+
+ bool loadAudioPackage(Common::String indexFile, Common::String streamFile);
+ void getInfo(int32 id, int32 *offset, int32 *size);
+ Common::SeekableReadStream *getStream(int32 id, bool ownMemory = false);
+protected:
+ Common::SeekableReadStream *_file;
+ uint32 *_indexBuffer;
+ ToonEngine *_vm;
+};
+
+struct AudioAmbientSFX {
+ int32 _id;
+ int32 _volume;
+ int32 _lastTimer;
+ int32 _delay;
+ int32 _mode;
+ int32 _channel;
+ bool _enabled;
+};
+
+class AudioManager {
+public:
+ void removeInstance(AudioStreamInstance *inst); // called by destructor
+
+ AudioManager(ToonEngine *vm, Audio::Mixer *mixer);
+ ~AudioManager(void);
+
+ bool voiceStillPlaying();
+
+ void playMusic(Common::String dir, Common::String music);
+ void playVoice(int32 id, bool genericVoice);
+ int32 playSFX(int32 id, int volume, bool genericSFX);
+ void stopCurrentVoice();
+ void stopAllSfxs();
+ void setMusicVolume(int32 volume);
+ void stopMusic();
+ void muteVoice(bool mute);
+ void muteMusic(bool mute);
+ void muteSfx(bool mute);
+ bool isVoiceMuted() { return _voiceMuted; }
+ bool isMusicMuted() { return _musicMuted; }
+ bool isSfxMuted() { return _sfxMuted; }
+
+ void startAmbientSFX(int32 id, int32 delay, int32 mode, int32 volume);
+ void killAmbientSFX(int32 id);
+ void killAllAmbientSFX();
+ void updateAmbientSFX();
+ void setAmbientSFXVolume(int32 id, int volume);
+
+ void closeAudioPack(int32 id);
+ bool loadAudioPack(int32 id, Common::String indexFile, Common::String packFile);
+
+ AudioStreamInstance *_channels[16]; // 0-1 : music
+ // 2 : voice
+ // 3-16 : SFX
+
+ AudioStreamPackage *_audioPacks[4]; // 0 : generic streams
+ // 1 : local streams
+ // 2 : generic SFX
+ // 3 : local SFX
+ uint32 _currentMusicChannel;
+ Common::String _currentMusicName;
+ ToonEngine *_vm;
+ Audio::Mixer *_mixer;
+
+protected:
+ bool _voiceMuted;
+ bool _musicMuted;
+ bool _sfxMuted;
+
+ AudioAmbientSFX _ambientSFXs[4];
+};
+
+} // End of namespace Toon
+
+#endif