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Diffstat (limited to 'engines/toon/drew.cpp')
-rw-r--r-- | engines/toon/drew.cpp | 122 |
1 files changed, 122 insertions, 0 deletions
diff --git a/engines/toon/drew.cpp b/engines/toon/drew.cpp new file mode 100644 index 0000000000..66ca99b268 --- /dev/null +++ b/engines/toon/drew.cpp @@ -0,0 +1,122 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + + #include "drew.h" + +namespace Toon { + +CharacterDrew::CharacterDrew(ToonEngine *vm) : Character(vm) { + _id = 0; + _blockingWalk = true; + _animationInstance = vm->getAnimationManager()->createNewInstance(kAnimationCharacter); + _animationInstance->setUseMask(true); + vm->getAnimationManager()->addInstance(_animationInstance); +} + +CharacterDrew::~CharacterDrew(void) { +} + +bool CharacterDrew::setupPalette() { + debugC(1, kDebugCharacter, "setupPalette()"); + + if (_walkAnim) { + _walkAnim->applyPalette(129, 129 * 3, 63); + return true; + } + return false; +} + +void CharacterDrew::setFacing(int32 facing) { + debugC(4, kDebugCharacter, "setFacing(%d)", facing); + _facing = facing; +} + +void CharacterDrew::setPosition(int32 x, int32 y) { + debugC(5, kDebugCharacter, "setPosition(%d, %d)", x, y); + + _z = _vm->getLayerAtPoint(x, y); + _scale = _vm->getScaleAtPoint(x, y); + + // work out position and scale of the character sprite + int32 width = _walkAnim->getWidth() * _scale / 1024; + int32 height = 210 * _scale / 1024; + _animationInstance->setPosition(x - width / 2, y - height, _z , false); + _animationInstance->setScale(_scale); + + // work out position and scale of the shadow below character + int32 shadowWidth = _shadowAnim->getWidth() * _scale / 1024; + int32 shadowHeight = _shadowAnim->getHeight() * _scale / 1024; + + _shadowAnimationInstance->setPosition(x - shadowWidth / 2, y - shadowHeight / 2 - 4 , _z , false); + _shadowAnimationInstance->setScale(_scale); + + _x = x; + _y = y; + _animationInstance->setLayerZ(_y); +} + +void CharacterDrew::playStandingAnim() { + debugC(4, kDebugCharacter, "playStandingAnim()"); + + stopSpecialAnim(); + _animationInstance->setAnimation(_walkAnim); + _animationInstance->setFrame(_facing * 2); + _shadowAnimationInstance->setFrame(_facing); + _animationInstance->setAnimationRange(_facing * 2, _facing * 2); + _animationInstance->stopAnimation(); + _animationInstance->setLooping(true); + //setVisible(true); + +} + +void CharacterDrew::playWalkAnim(int32 start, int32 end) { + debugC(4, kDebugCharacter, "playWalkAnim(%d, %d)", start, end); + + stopSpecialAnim(); + _animationInstance->setAnimation(_walkAnim); + _shadowAnimationInstance->setFrame(_facing); + _animationInstance->setAnimationRange(16 + _facing * 14, 16 + _facing * 14 + 13); + _animationInstance->playAnimation(); + _animationInstance->setFps(16); + _animationInstance->setLooping(true); + + //setVisible(true); +} + +void CharacterDrew::update(int32 timeIncrement) { + debugC(5, kDebugCharacter, "update(%d)", timeIncrement); + Character::update(timeIncrement); + setPosition(_x, _y); + +} + +int32 CharacterDrew::getRandomIdleAnim() { + debugC(3, kDebugCharacter, "getRandomIdleAnim()"); + + static int32 idle[] = { 6, 9, 10, 11, 12 }; + return idle[_vm->randRange(0, 4)]; +} +} // End of namespace Toon + |