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-rw-r--r--engines/touche/plugin.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/touche/plugin.cpp b/engines/touche/plugin.cpp
index 168223b6f3..08c2a49bd9 100644
--- a/engines/touche/plugin.cpp
+++ b/engines/touche/plugin.cpp
@@ -123,7 +123,7 @@ GameDescriptor Engine_TOUCHE_findGameID(const char *gameid) {
return GameDescriptor();
}
-DetectedGameList Engine_TOUCHE_detectGames(const FSList &fslist) {
+GameList Engine_TOUCHE_detectGames(const FSList &fslist) {
bool foundFile = false;
FSList::const_iterator file;
for (file = fslist.begin(); file != fslist.end(); ++file) {
@@ -140,7 +140,7 @@ DetectedGameList Engine_TOUCHE_detectGames(const FSList &fslist) {
break;
}
}
- DetectedGameList detectedGames;
+ GameList detectedGames;
if (foundFile) {
// Currently, the detection code is based on a MD5 checksum. If all known versions
// have a different file size for TOUCHE.DAT, we may consider using this to do the
@@ -150,7 +150,7 @@ DetectedGameList Engine_TOUCHE_detectGames(const FSList &fslist) {
for (int i = 0; i < ARRAYSIZE(toucheGameVersionsTable); ++i) {
const GameVersion *gv = &toucheGameVersionsTable[i];
if (md5digest.equalsIgnoreCase(gv->md5digest)) {
- DetectedGame dg(toucheGameDescriptor.gameid, gv->description, gv->language, gv->platform);
+ GameDescriptor dg(toucheGameDescriptor.gameid, gv->description, gv->language, gv->platform);
detectedGames.push_back(dg);
break;
}
@@ -172,12 +172,12 @@ PluginError Engine_TOUCHE_create(OSystem *system, Engine **engine) {
if (!dir.listDir(fslist, FilesystemNode::kListFilesOnly)) {
return kInvalidPathError;
}
- DetectedGameList game = Engine_TOUCHE_detectGames(fslist);
+ GameList game = Engine_TOUCHE_detectGames(fslist);
if (game.size() != 1) {
return kNoGameDataFoundError;
}
assert(engine);
- *engine = new Touche::ToucheEngine(system, game[0].language);
+ *engine = new Touche::ToucheEngine(system, game[0].language());
return kNoError;
}