diff options
Diffstat (limited to 'engines/tsage/blue_force/blueforce_logic.cpp')
-rw-r--r-- | engines/tsage/blue_force/blueforce_logic.cpp | 355 |
1 files changed, 355 insertions, 0 deletions
diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp new file mode 100644 index 0000000000..46c9307632 --- /dev/null +++ b/engines/tsage/blue_force/blueforce_logic.cpp @@ -0,0 +1,355 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "tsage/blue_force/blueforce_logic.h" +#include "tsage/blue_force/blueforce_scenes0.h" +#include "tsage/blue_force/blueforce_scenes1.h" +#include "tsage/scenes.h" +#include "tsage/tsage.h" +#include "tsage/staticres.h" + +namespace TsAGE { + +namespace BlueForce { + +void BlueForceGame::start() { + // Start the game + _globals->_sceneManager.changeScene(50); + + _globals->_events.setCursor(CURSOR_WALK); +} + +Scene *BlueForceGame::createScene(int sceneNumber) { + switch (sceneNumber) { + /* Scene Group #0 */ + case 20: + // Tsunami Title Screen + return new Scene20(); + case 50: + return new Scene50(); + case 60: + error("Scene group 0 not implemented"); + /* Scene Group #1 */ + case 100: + // Tsnunami Title Screen #2 + return new Scene100(); + case 109: + // Introduction Bar Room + return new Scene109(); + case 110: + + case 114: + case 115: + case 125: + case 140: + case 150: + case 160: + case 180: + case 190: + error("Scene group 1 not implemented"); + case 200: + case 210: + case 220: + case 225: + case 265: + case 270: + case 271: + case 280: + error("Scene group 2 not implemented"); + case 300: + case 315: + case 325: + case 330: + case 340: + case 342: + case 350: + case 355: + case 360: + case 370: + case 380: + case 385: + case 390: + error("Scene group 3 not implemented"); + case 410: + case 415: + case 440: + case 450: + error("Scene group 4 not implemented"); + case 550: + case 551: + case 560: + case 570: + case 580: + case 590: + error("Scene group 5 not implemented"); + case 600: + case 620: + case 666: + case 690: + error("Scene group 6 not implemented"); + case 710: + error("Scene group 7 not implemented"); + case 800: + case 810: + case 820: + case 830: + case 840: + case 850: + case 860: + case 870: + case 880: + error("Scene group 8 not implemented"); + case 900: + case 910: + case 920: + case 930: + case 935: + case 940: + error("Scene group 9 not implemented"); + default: + error("Unknown scene number - %d", sceneNumber); + break; + } +} + +/*--------------------------------------------------------------------------*/ + +AObjectArray::AObjectArray(): EventHandler() { + _inUse = false; + clear(); +} + +void AObjectArray::clear() { + for (int i = 0; i < OBJ_ARRAY_SIZE; ++i) + _objList[i] = NULL; +} + +void AObjectArray::synchronize(Serializer &s) { + EventHandler::synchronize(s); + for (int i = 0; i < OBJ_ARRAY_SIZE; ++i) + SYNC_POINTER(_objList[i]); +} + +void AObjectArray::process(Event &event) { + if (_inUse) + error("Array error"); + _inUse = true; + + for (int i = 0; i < OBJ_ARRAY_SIZE; ++i) { + if (_objList[i]) + _objList[i]->process(event); + } + + _inUse = false; +} + +void AObjectArray::dispatch() { + if (_inUse) + error("Array error"); + _inUse = true; + + for (int i = 0; i < OBJ_ARRAY_SIZE; ++i) { + if (_objList[i]) + _objList[i]->dispatch(); + } + + _inUse = false; +} + +int AObjectArray::getNewIndex() { + for (int i = 0; i < OBJ_ARRAY_SIZE; ++i) { + if (!_objList[i]) + return i; + } + error("AObjectArray too full."); +} + +void AObjectArray::add(EventHandler *obj) { + int idx = getNewIndex(); + _objList[idx] = obj; +} + +void AObjectArray::remove(EventHandler *obj) { + for (int i = 0; i < OBJ_ARRAY_SIZE; ++i) { + if (_objList[i] == obj) { + _objList[i] = NULL; + return; + } + } +} + +/*--------------------------------------------------------------------------*/ + +Timer::Timer() { + _endFrame = 0; + _endAction = NULL; + _tickAction = NULL; +} + +void Timer::remove() { + _endFrame = 0; + _endAction = NULL; + + ((Scene100 *)BF_GLOBALS._sceneManager._scene)->removeTimer(this); +} + +void Timer::signal() { + assert(_endAction); + Action *action = _endAction; + remove(); + action->signal(); +} + +void Timer::dispatch() { + if (_tickAction) + _tickAction->dispatch(); + + if (_endFrame) { + uint32 frameNumber = BF_GLOBALS._events.getFrameNumber(); + if (frameNumber > _endFrame) + // Timer has expired + signal(); + } +} + +void Timer::set(uint32 delay, Action *action) { + assert(delay != 0); + + _endFrame = BF_GLOBALS._sceneHandler->getFrameDifference() + delay; + _endAction = action; + + ((SceneExt *)BF_GLOBALS._sceneManager._scene)->addTimer(this); +} + +/*--------------------------------------------------------------------------*/ + +void SceneItemType1::process(Event &event) { + if (_action) + _action->process(event); +} + +void SceneItemType1::startMove(SceneObject *sceneObj, va_list va) { + warning("TODO: sub_1621C"); +} + +/*--------------------------------------------------------------------------*/ + +void SceneItemType2::startMove(SceneObject *sceneObj, va_list va) { +} + +/*--------------------------------------------------------------------------*/ + +SceneExt::SceneExt(): Scene() { + warning("TODO: dword_503AA/dword_503AE/dword_53030"); + + _field372 = 0; + _field37A = 0; + _field37C = NULL; +} + +void SceneExt::postInit(SceneObjectList *OwnerList) { + Scene::postInit(OwnerList); + if (BF_GLOBALS._v4CEA2) { + // Blank out the bottom portion of the screen + BF_GLOBALS._interfaceY = BF_INTERFACE_Y; + + Rect r(0, BF_INTERFACE_Y, SCREEN_WIDTH, SCREEN_HEIGHT); + BF_GLOBALS.gfxManager().getSurface().fillRect(r, 0); + } +} + +void SceneExt::process(Event &event) { + _objArray2.process(event); + if (!event.handled) + Scene::process(event); +} + +void SceneExt::dispatch() { + _timerList.dispatch(); + + if (_field37A) { + if ((--_field37A == 0) && BF_GLOBALS._v4CEA2) { + if (BF_GLOBALS._v4E238 && (BF_GLOBALS._v4CF9E == 1)) { + warning("sub_1B052"); + } + + _field37A = 0; + } + } + + Scene::dispatch(); +} + +void SceneExt::loadScene(int sceneNum) { + Scene::loadScene(sceneNum); + + _v51C34.top = 0; + _v51C34.bottom = 300; +} + +/*--------------------------------------------------------------------------*/ + +GameScene::GameScene() { + +} + +void GameScene::postInit(SceneObjectList *OwnerList) { + _field794 = 0; + _field412 = 1; + SceneExt::postInit(OwnerList); +} + +void GameScene::remove() { + SceneExt::remove(); + if (_field794 == 1) { + for (SynchronizedList<SceneObject *>::iterator i = BF_GLOBALS._sceneObjects->begin(); + i != BF_GLOBALS._sceneObjects->end(); ++i) + (*i)->remove(); + + BF_GLOBALS._sceneObjects->draw(); + BF_GLOBALS._scenePalette.loadPalette(2); + BF_GLOBALS._v51C44 = 1; + BF_GLOBALS._v51C42 = 1; + } + + BF_GLOBALS._scenePalette._field412 = 1; +} + +/*--------------------------------------------------------------------------*/ + +void SceneHandlerExt::postInit(SceneObjectList *OwnerList) { + SceneHandler::postInit(OwnerList); + + // Load the low end palette data + GLOBALS._scenePalette.loadPalette(2); + GLOBALS._scenePalette.refresh(); +} + +void SceneHandlerExt::process(Event &event) { + SceneHandler::process(event); + + // TODO: All the new stuff from Blue Force +} + +} // End of namespace BlueForce + +} // End of namespace TsAGE |