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path: root/engines/tsage/blue_force/blueforce_scenes2.cpp
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Diffstat (limited to 'engines/tsage/blue_force/blueforce_scenes2.cpp')
-rw-r--r--engines/tsage/blue_force/blueforce_scenes2.cpp12
1 files changed, 4 insertions, 8 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes2.cpp b/engines/tsage/blue_force/blueforce_scenes2.cpp
index c992afe620..65ff85155f 100644
--- a/engines/tsage/blue_force/blueforce_scenes2.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes2.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -1603,7 +1603,6 @@ void Scene271::signal() {
}
break;
case 12:
- BF_GLOBALS._v51C44 = 0;
BF_GLOBALS._sound1.changeSound(67);
BF_GLOBALS._sceneManager.changeScene(280);
break;
@@ -1617,7 +1616,6 @@ void Scene271::signal() {
_field2E16 = 1;
break;
case 2704:
- BF_GLOBALS._v51C44 = 1;
BF_GLOBALS._sound1.fadeOut2(NULL);
BF_GLOBALS._sceneManager.changeScene(690);
break;
@@ -1649,7 +1647,6 @@ void Scene271::signal() {
addFader((const byte *)&black, 2, this);
break;
case 2712:
- BF_GLOBALS._v51C44 = 1;
BF_GLOBALS._sound1.fadeOut2(NULL);
BF_GLOBALS._sceneManager.changeScene(180);
break;
@@ -1657,7 +1654,6 @@ void Scene271::signal() {
BF_GLOBALS._player.enableControl();
break;
case 2714:
- BF_GLOBALS._v51C44 = 1;
BF_GLOBALS._sceneManager.changeScene(560);
break;
case 2715:
@@ -1752,7 +1748,7 @@ void Scene280::Action1::signal() {
case 1:
scene->_jake.setStrip(2);
scene->_jake.setFrame(1);
- scene->_jake.animate(ANIM_MODE_8, NULL);
+ scene->_jake.animate(ANIM_MODE_8, 0, NULL);
scene->_jake._numFrames = 5;
scene->_stripManager.start(2800, this);