diff options
Diffstat (limited to 'engines/tsage/blue_force/blueforce_scenes2.cpp')
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes2.cpp | 12 |
1 files changed, 4 insertions, 8 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes2.cpp b/engines/tsage/blue_force/blueforce_scenes2.cpp index c992afe620..65ff85155f 100644 --- a/engines/tsage/blue_force/blueforce_scenes2.cpp +++ b/engines/tsage/blue_force/blueforce_scenes2.cpp @@ -8,12 +8,12 @@ * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. - + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - + * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. @@ -1603,7 +1603,6 @@ void Scene271::signal() { } break; case 12: - BF_GLOBALS._v51C44 = 0; BF_GLOBALS._sound1.changeSound(67); BF_GLOBALS._sceneManager.changeScene(280); break; @@ -1617,7 +1616,6 @@ void Scene271::signal() { _field2E16 = 1; break; case 2704: - BF_GLOBALS._v51C44 = 1; BF_GLOBALS._sound1.fadeOut2(NULL); BF_GLOBALS._sceneManager.changeScene(690); break; @@ -1649,7 +1647,6 @@ void Scene271::signal() { addFader((const byte *)&black, 2, this); break; case 2712: - BF_GLOBALS._v51C44 = 1; BF_GLOBALS._sound1.fadeOut2(NULL); BF_GLOBALS._sceneManager.changeScene(180); break; @@ -1657,7 +1654,6 @@ void Scene271::signal() { BF_GLOBALS._player.enableControl(); break; case 2714: - BF_GLOBALS._v51C44 = 1; BF_GLOBALS._sceneManager.changeScene(560); break; case 2715: @@ -1752,7 +1748,7 @@ void Scene280::Action1::signal() { case 1: scene->_jake.setStrip(2); scene->_jake.setFrame(1); - scene->_jake.animate(ANIM_MODE_8, NULL); + scene->_jake.animate(ANIM_MODE_8, 0, NULL); scene->_jake._numFrames = 5; scene->_stripManager.start(2800, this); |