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path: root/engines/tsage/blue_force/blueforce_scenes3.cpp
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Diffstat (limited to 'engines/tsage/blue_force/blueforce_scenes3.cpp')
-rw-r--r--engines/tsage/blue_force/blueforce_scenes3.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes3.cpp b/engines/tsage/blue_force/blueforce_scenes3.cpp
index 0f7324f5c8..301d8d42e5 100644
--- a/engines/tsage/blue_force/blueforce_scenes3.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes3.cpp
@@ -1240,7 +1240,7 @@ void Scene315::signal() {
BF_GLOBALS._walkRegions.disableRegion(4);
_object7.remove();
_object6.remove();
- // No break on purpose
+ // fall through
case 3155:
BF_GLOBALS._player.enableControl();
_field1B68 = false;
@@ -2722,7 +2722,7 @@ void Scene350::postInit(SceneObjectList *OwnerList) {
BF_GLOBALS._player.enableControl();
T2_GLOBALS._uiElements._active = true;
T2_GLOBALS._uiElements.show();
- // Deliberate fall-through
+ // fall through
case 355:
if (BF_GLOBALS.getFlag(onDuty) && BF_GLOBALS.getFlag(gunDrawn))
BF_GLOBALS._player.setVisage(351);
@@ -3730,7 +3730,7 @@ void Scene355::signal() {
break;
case 2357:
_harrison.animate(ANIM_MODE_1, NULL);
- // Deliberate fall-through
+ // fall through
case 1357:
BF_GLOBALS._player.enableControl();
if (BF_GLOBALS.getFlag(gunDrawn))
@@ -4787,7 +4787,7 @@ bool Scene370::Laura::startAction(CursorType action, Event &event) {
scene->setAction(&scene->_sequenceManager, scene, 3705, &BF_GLOBALS._player, this, NULL);
return true;
}
- // Deliberate fall-through
+ // fall through
default:
return NamedObject::startAction(action, event);
}
@@ -4953,7 +4953,7 @@ void Scene370::signal() {
case 3707:
_object5.setDetails(370, 6, -1, 7, 1, (SceneItem *)NULL);
BF_GLOBALS._sceneItems.push_back(&_object5);
- // Deliberate fall-through
+ // fall through
case 3700:
case 3706:
_green.setAction(&_sequenceManager, this, 3701, NULL);