diff options
Diffstat (limited to 'engines/tsage/blue_force/blueforce_scenes3.cpp')
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes3.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes3.cpp b/engines/tsage/blue_force/blueforce_scenes3.cpp index 0f7324f5c8..301d8d42e5 100644 --- a/engines/tsage/blue_force/blueforce_scenes3.cpp +++ b/engines/tsage/blue_force/blueforce_scenes3.cpp @@ -1240,7 +1240,7 @@ void Scene315::signal() { BF_GLOBALS._walkRegions.disableRegion(4); _object7.remove(); _object6.remove(); - // No break on purpose + // fall through case 3155: BF_GLOBALS._player.enableControl(); _field1B68 = false; @@ -2722,7 +2722,7 @@ void Scene350::postInit(SceneObjectList *OwnerList) { BF_GLOBALS._player.enableControl(); T2_GLOBALS._uiElements._active = true; T2_GLOBALS._uiElements.show(); - // Deliberate fall-through + // fall through case 355: if (BF_GLOBALS.getFlag(onDuty) && BF_GLOBALS.getFlag(gunDrawn)) BF_GLOBALS._player.setVisage(351); @@ -3730,7 +3730,7 @@ void Scene355::signal() { break; case 2357: _harrison.animate(ANIM_MODE_1, NULL); - // Deliberate fall-through + // fall through case 1357: BF_GLOBALS._player.enableControl(); if (BF_GLOBALS.getFlag(gunDrawn)) @@ -4787,7 +4787,7 @@ bool Scene370::Laura::startAction(CursorType action, Event &event) { scene->setAction(&scene->_sequenceManager, scene, 3705, &BF_GLOBALS._player, this, NULL); return true; } - // Deliberate fall-through + // fall through default: return NamedObject::startAction(action, event); } @@ -4953,7 +4953,7 @@ void Scene370::signal() { case 3707: _object5.setDetails(370, 6, -1, 7, 1, (SceneItem *)NULL); BF_GLOBALS._sceneItems.push_back(&_object5); - // Deliberate fall-through + // fall through case 3700: case 3706: _green.setAction(&_sequenceManager, this, 3701, NULL); |