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path: root/engines/tsage/blue_force/blueforce_scenes3.cpp
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Diffstat (limited to 'engines/tsage/blue_force/blueforce_scenes3.cpp')
-rw-r--r--engines/tsage/blue_force/blueforce_scenes3.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes3.cpp b/engines/tsage/blue_force/blueforce_scenes3.cpp
index a5cc17a3df..49c3013ad5 100644
--- a/engines/tsage/blue_force/blueforce_scenes3.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes3.cpp
@@ -4651,10 +4651,10 @@ bool Scene370::Green::startAction(CursorType action, Event &event) {
switch (action) {
case CURSOR_LOOK:
- SceneItem::display2(370, (_v2 < 3) ? 10 : 0);
+ SceneItem::display2(370, (_talkCount < 3) ? 10 : 0);
return true;
case CURSOR_USE:
- if (_v2 != 3)
+ if (_talkCount != 3)
SceneItem::display2(370, 1);
else if (BF_INVENTORY.getObjectScene(INV_HANDCUFFS) == 1)
SceneItem::display2(370, 26);
@@ -4670,14 +4670,14 @@ bool Scene370::Green::startAction(CursorType action, Event &event) {
return true;
case CURSOR_TALK:
BF_GLOBALS._player.disableControl();
- switch (_v2) {
+ switch (_talkCount) {
case 0:
- ++_v2;
+ ++_talkCount;
scene->_sceneMode = 3706;
scene->setAction(&scene->_sequenceManager, scene, 3706, NULL);
break;
case 1:
- ++_v2;
+ ++_talkCount;
scene->_sceneMode = 3707;
scene->_object5.postInit();
@@ -4689,7 +4689,7 @@ bool Scene370::Green::startAction(CursorType action, Event &event) {
scene->setAction(&scene->_sequenceManager, scene, 3707, &scene->_harrison, &scene->_object5, NULL);
break;
case 2:
- ++_v2;
+ ++_talkCount;
scene->_sceneMode = 3708;
scene->setAction(&scene->_sequenceManager, scene, 3708, this, &scene->_laura, &scene->_harrison,
&scene->_object5, &scene->_greensGun, NULL);
@@ -4715,7 +4715,7 @@ bool Scene370::Green::startAction(CursorType action, Event &event) {
}
return true;
case INV_HANDCUFFS:
- if (_v2 != 3)
+ if (_talkCount != 3)
SceneItem::display2(370, 2);
else {
T2_GLOBALS._uiElements.addScore(50);
@@ -4752,7 +4752,7 @@ bool Scene370::Harrison::startAction(CursorType action, Event &event) {
SceneItem::display2(370, 8);
return true;
case CURSOR_TALK:
- if (scene->_green._v2 != 3) {
+ if (scene->_green._talkCount != 3) {
scene->_sceneMode = 3;
scene->_stripManager.start(3714, scene);
} else if ((BF_INVENTORY.getObjectScene(INV_GREENS_KNIFE) == 1) ||