diff options
Diffstat (limited to 'engines/tsage/blue_force/blueforce_scenes6.cpp')
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes6.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes6.cpp b/engines/tsage/blue_force/blueforce_scenes6.cpp index 5fb1b562e0..9467df7917 100644 --- a/engines/tsage/blue_force/blueforce_scenes6.cpp +++ b/engines/tsage/blue_force/blueforce_scenes6.cpp @@ -49,7 +49,7 @@ void Scene600::Action1::signal() { break; case 2: scene->_sound1.play(59); - setAction(&scene->_sequenceManager, this, 600, &scene->_object2, &scene->_ryan, + setAction(&scene->_sequenceManager, this, 600, &scene->_object2, &scene->_ryan, &BF_GLOBALS._player, &scene->_skidMarks, NULL); break; case 3: @@ -149,7 +149,7 @@ void Scene600::remove() { void Scene620::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); loadScene(999); - + BF_GLOBALS._player.postInit(); BF_GLOBALS._player.disableControl(); BF_GLOBALS._player.setVisage(621); @@ -176,14 +176,14 @@ void Scene620::signal() { case 13: case 16: case 19: - addFader((const byte *)&black, 2, this); + addFader((const byte *)&black, 2, this); break; case 2: BF_GLOBALS._player.remove(); _object1.postInit(); _object1.setVisage(622); _object1.setPosition(Common::Point(101, 41)); - add2Faders((const byte *)&black, 2, 622, this); + add2Faders((const byte *)&black, 2, 622, this); break; case 5: _object1.remove(); @@ -410,7 +410,7 @@ bool Scene690::Object2::startAction(CursorType action, Event &event) { scene->_object6.postInit(); scene->_object6.hide(); scene->_object6.fixPriority(1); - scene->_object6.setDetails(690, 21, 17, 23, 1, NULL); + scene->_object6.setDetails(690, 21, 17, 23, 1, (SceneItem *)NULL); BF_GLOBALS._player.disableControl(); scene->_sceneMode = 6902; @@ -441,36 +441,36 @@ void Scene690::postInit(SceneObjectList *OwnerList) { BF_GLOBALS._dayNumber = 1; _stripManager.addSpeaker(&_jakeSpeaker); - + _object1.postInit(); _object1.setVisage(690); _object1.setStrip2(2); _object1.fixPriority(188); _object1.setPosition(Common::Point(50, 166)); - _object1.setDetails(690, 4, 17, 26, 1, NULL); + _object1.setDetails(690, 4, 17, 26, 1, (SceneItem *)NULL); _object3.postInit(); _object3.setVisage(690); _object3.fixPriority(100); _object3.setPosition(Common::Point(238, 125)); - _object3.setDetails(690, 7, 17, 28, 1, NULL); + _object3.setDetails(690, 7, 17, 28, 1, (SceneItem *)NULL); _object2.postInit(); _object2.setVisage(694); _object2.setStrip2(3); _object2.fixPriority(125); _object2.setPosition(Common::Point(100, 134)); - _object2.setDetails(690, 12, -1, 11, 1, NULL); + _object2.setDetails(690, 12, -1, 11, 1, (SceneItem *)NULL); BF_GLOBALS._player.postInit(); BF_GLOBALS._player.disableControl(); BF_GLOBALS._player._moveDiff.x = 8; _object4.postInit(); - _object4.setDetails(690, 13, -1, -1, 1, NULL); + _object4.setDetails(690, 13, -1, -1, 1, (SceneItem *)NULL); _object5.postInit(); - _object5.setDetails(690, 14, -1, -1, 1, NULL); + _object5.setDetails(690, 14, -1, -1, 1, (SceneItem *)NULL); _sceneMode = 6903; setAction(&_sequenceManager, this, 6903, &BF_GLOBALS._player, &_object3, &_object4, &_object5, NULL); |