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path: root/engines/tsage/blue_force/blueforce_scenes6.cpp
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Diffstat (limited to 'engines/tsage/blue_force/blueforce_scenes6.cpp')
-rw-r--r--engines/tsage/blue_force/blueforce_scenes6.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes6.cpp b/engines/tsage/blue_force/blueforce_scenes6.cpp
index 5fb1b562e0..9467df7917 100644
--- a/engines/tsage/blue_force/blueforce_scenes6.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes6.cpp
@@ -49,7 +49,7 @@ void Scene600::Action1::signal() {
break;
case 2:
scene->_sound1.play(59);
- setAction(&scene->_sequenceManager, this, 600, &scene->_object2, &scene->_ryan,
+ setAction(&scene->_sequenceManager, this, 600, &scene->_object2, &scene->_ryan,
&BF_GLOBALS._player, &scene->_skidMarks, NULL);
break;
case 3:
@@ -149,7 +149,7 @@ void Scene600::remove() {
void Scene620::postInit(SceneObjectList *OwnerList) {
SceneExt::postInit();
loadScene(999);
-
+
BF_GLOBALS._player.postInit();
BF_GLOBALS._player.disableControl();
BF_GLOBALS._player.setVisage(621);
@@ -176,14 +176,14 @@ void Scene620::signal() {
case 13:
case 16:
case 19:
- addFader((const byte *)&black, 2, this);
+ addFader((const byte *)&black, 2, this);
break;
case 2:
BF_GLOBALS._player.remove();
_object1.postInit();
_object1.setVisage(622);
_object1.setPosition(Common::Point(101, 41));
- add2Faders((const byte *)&black, 2, 622, this);
+ add2Faders((const byte *)&black, 2, 622, this);
break;
case 5:
_object1.remove();
@@ -410,7 +410,7 @@ bool Scene690::Object2::startAction(CursorType action, Event &event) {
scene->_object6.postInit();
scene->_object6.hide();
scene->_object6.fixPriority(1);
- scene->_object6.setDetails(690, 21, 17, 23, 1, NULL);
+ scene->_object6.setDetails(690, 21, 17, 23, 1, (SceneItem *)NULL);
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 6902;
@@ -441,36 +441,36 @@ void Scene690::postInit(SceneObjectList *OwnerList) {
BF_GLOBALS._dayNumber = 1;
_stripManager.addSpeaker(&_jakeSpeaker);
-
+
_object1.postInit();
_object1.setVisage(690);
_object1.setStrip2(2);
_object1.fixPriority(188);
_object1.setPosition(Common::Point(50, 166));
- _object1.setDetails(690, 4, 17, 26, 1, NULL);
+ _object1.setDetails(690, 4, 17, 26, 1, (SceneItem *)NULL);
_object3.postInit();
_object3.setVisage(690);
_object3.fixPriority(100);
_object3.setPosition(Common::Point(238, 125));
- _object3.setDetails(690, 7, 17, 28, 1, NULL);
+ _object3.setDetails(690, 7, 17, 28, 1, (SceneItem *)NULL);
_object2.postInit();
_object2.setVisage(694);
_object2.setStrip2(3);
_object2.fixPriority(125);
_object2.setPosition(Common::Point(100, 134));
- _object2.setDetails(690, 12, -1, 11, 1, NULL);
+ _object2.setDetails(690, 12, -1, 11, 1, (SceneItem *)NULL);
BF_GLOBALS._player.postInit();
BF_GLOBALS._player.disableControl();
BF_GLOBALS._player._moveDiff.x = 8;
_object4.postInit();
- _object4.setDetails(690, 13, -1, -1, 1, NULL);
+ _object4.setDetails(690, 13, -1, -1, 1, (SceneItem *)NULL);
_object5.postInit();
- _object5.setDetails(690, 14, -1, -1, 1, NULL);
+ _object5.setDetails(690, 14, -1, -1, 1, (SceneItem *)NULL);
_sceneMode = 6903;
setAction(&_sequenceManager, this, 6903, &BF_GLOBALS._player, &_object3, &_object4, &_object5, NULL);