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path: root/engines/tsage/blue_force/blueforce_scenes9.cpp
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Diffstat (limited to 'engines/tsage/blue_force/blueforce_scenes9.cpp')
-rw-r--r--engines/tsage/blue_force/blueforce_scenes9.cpp2741
1 files changed, 2480 insertions, 261 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes9.cpp b/engines/tsage/blue_force/blueforce_scenes9.cpp
index a449600b63..ea54bf6b1d 100644
--- a/engines/tsage/blue_force/blueforce_scenes9.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes9.cpp
@@ -57,50 +57,50 @@ bool Scene900::Item4::startAction(CursorType action, Event &event) {
}
/*--------------------------------------------------------------------------*/
-bool Scene900::Object1::startAction(CursorType action, Event &event) {
+bool Scene900::Gate::startAction(CursorType action, Event &event) {
Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_USE:
- if (BF_GLOBALS._v4CEC0 == 0) {
+ if (BF_GLOBALS._gateStatus == 0) {
return NamedObject::startAction(action, event);
} else {
BF_GLOBALS._player.disableControl();
- if (BF_GLOBALS._v4CEC0 == 2) {
+ if (BF_GLOBALS._gateStatus == 2) {
scene->_sceneMode = 9006;
- BF_GLOBALS._v4CEC0 = 1;
+ BF_GLOBALS._gateStatus = 1;
scene->setAction(&scene->_sequenceManager1, scene, 9006, &BF_GLOBALS._player, this, NULL);
} else {
- BF_GLOBALS._v4CEC0 = 2;
- if (scene->_object3._flag == false) {
+ BF_GLOBALS._gateStatus = 2;
+ if (scene->_dog._flag == false) {
BF_GLOBALS._player.setAction(&scene->_action4);
} else {
scene->_sceneMode = 9005;
scene->setAction(&scene->_sequenceManager1, scene, 9005, &BF_GLOBALS._player, this, NULL);
- BF_GLOBALS._walkRegions.proc2(24);
+ BF_GLOBALS._walkRegions.enableRegion(24);
}
}
return true;
}
break;
case INV_WAREHOUSE_KEYS:
- if (BF_GLOBALS._v4CEC0 == 2) {
+ if (BF_GLOBALS._gateStatus == 2) {
SceneItem::display2(900, 14);
} else {
- if (BF_GLOBALS._v4CEC0 == 0) {
+ if (BF_GLOBALS._gateStatus == 0) {
if (!BF_GLOBALS.getFlag(fGotPointsForUnlockGate)) {
BF_GLOBALS.setFlag(fGotPointsForUnlockGate);
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
}
- BF_GLOBALS._v4CEC0 = 1;
+ BF_GLOBALS._gateStatus = 1;
} else {
if (!BF_GLOBALS.getFlag(fGotPointsForLockGate)) {
if (BF_GLOBALS._bookmark == bEndDayThree) {
BF_GLOBALS.setFlag(fGotPointsForLockGate);
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
}
}
- BF_GLOBALS._v4CEC0 = 0;
+ BF_GLOBALS._gateStatus = 0;
}
scene->_sceneMode = 9004;
BF_GLOBALS._player.disableControl();
@@ -112,29 +112,29 @@ bool Scene900::Object1::startAction(CursorType action, Event &event) {
}
}
-bool Scene900::Object2::startAction(CursorType action, Event &event) {
+bool Scene900::Door::startAction(CursorType action, Event &event) {
Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_USE:
- if (BF_GLOBALS._v4CEC0 == 2) {
+ if (BF_GLOBALS._gateStatus == 2) {
if (_flag) {
SceneItem::display2(900, 1);
} else {
BF_GLOBALS._player.disableControl();
- BF_GLOBALS._walkRegions.proc2(26);
+ BF_GLOBALS._walkRegions.enableRegion(26);
scene->_sceneMode = 9007;
- scene->setAction(&scene->_sequenceManager1, scene, 9007, &BF_GLOBALS._player, &scene->_object2, this, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 9007, &BF_GLOBALS._player, &scene->_door, this, NULL);
}
return true;
} else
return NamedObject::startAction(action, event);
break;
case INV_WAREHOUSE_KEYS:
- if (BF_GLOBALS._v4CEC0 == 2) {
+ if (BF_GLOBALS._gateStatus == 2) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 9012;
- scene->setAction(&scene->_sequenceManager1, scene, 9012, &BF_GLOBALS._player, &scene->_object2, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 9012, &BF_GLOBALS._player, &scene->_door, NULL);
} else
SceneItem::display2(900, 5);
return true;
@@ -143,7 +143,7 @@ bool Scene900::Object2::startAction(CursorType action, Event &event) {
}
}
-bool Scene900::Object3::startAction(CursorType action, Event &event) {
+bool Scene900::Dog::startAction(CursorType action, Event &event) {
Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
@@ -174,31 +174,31 @@ bool Scene900::Object3::startAction(CursorType action, Event &event) {
}
}
-bool Scene900::Object6::startAction(CursorType action, Event &event) {
+bool Scene900::Lyle::startAction(CursorType action, Event &event) {
Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene;
if (action == CURSOR_TALK) {
- if (BF_GLOBALS._sceneManager._sceneLoadCount == 0) {
- if (!_action) {
- if (scene->_object3._flag) {
- if (BF_GLOBALS._v4CEC0 == 0)
- scene->_stripManager.start(9004, &BF_GLOBALS._stripProxy);
- else {
- if (scene->_object2._flag == 1) {
- if (BF_GLOBALS._v4CEC0 == 2)
- scene->_stripManager.start(9005, &BF_GLOBALS._stripProxy);
- else
- scene->_stripManager.start(9001, &BF_GLOBALS._stripProxy);
- } else
+ if (!_action) {
+ if (scene->_dog._flag) {
+ // Dog is no longer there
+ if (BF_GLOBALS._gateStatus == 0)
+ scene->_stripManager.start(9004, &BF_GLOBALS._stripProxy);
+ else {
+ if (scene->_door._flag == 1) {
+ if (BF_GLOBALS._gateStatus == 2)
+ scene->_stripManager.start(9005, &BF_GLOBALS._stripProxy);
+ else
scene->_stripManager.start(9001, &BF_GLOBALS._stripProxy);
- }
- } else {
- if (scene->_field1974)
- scene->_stripManager.start(9003, &BF_GLOBALS._stripProxy);
- else {
- ++scene->_field1974;
- scene->_stripManager.start(9002, &BF_GLOBALS._stripProxy);
- }
+ } else
+ scene->_stripManager.start(9001, &BF_GLOBALS._stripProxy);
+ }
+ } else {
+ // Dog is there
+ if (scene->_lyleDialogCtr)
+ scene->_stripManager.start(9003, &BF_GLOBALS._stripProxy);
+ else {
+ ++scene->_lyleDialogCtr;
+ scene->_stripManager.start(9002, &BF_GLOBALS._stripProxy);
}
}
}
@@ -207,7 +207,7 @@ bool Scene900::Object6::startAction(CursorType action, Event &event) {
return NamedObject::startAction(action, event);
}
-bool Scene900::Object7::startAction(CursorType action, Event &event) {
+bool Scene900::Body::startAction(CursorType action, Event &event) {
Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene;
if (action == CURSOR_USE) {
@@ -225,25 +225,25 @@ void Scene900::Action1::signal() {
switch (_actionIndex++) {
case 0:
- if (scene->_object3._flag == 0) {
- scene->_object3.setStrip(3);
+ if (scene->_dog._flag == 0) {
+ scene->_dog.setStrip(3);
if ((BF_GLOBALS._randomSource.getRandomNumber(3) == 1) || (BF_GLOBALS._player._position.x > 790) || (scene->_field1976 != 0)) {
Common::Point pt(864, 130);
NpcMover *mover = new NpcMover();
- scene->_object3.addMover(mover, &pt, this);
+ scene->_dog.addMover(mover, &pt, this);
} else {
_actionIndex = 4;
Common::Point pt(775, 107);
NpcMover *mover = new NpcMover();
- scene->_object3.addMover(mover, &pt, this);
+ scene->_dog.addMover(mover, &pt, this);
}
}
break;
case 1:
- scene->_object3.setPosition(Common::Point(864, 117));
- scene->_object3.setStrip(7);
- scene->_object3.setFrame(1);
- scene->_object3.animate(ANIM_MODE_5, this);
+ scene->_dog.setPosition(Common::Point(864, 117));
+ scene->_dog.setStrip(7);
+ scene->_dog.setFrame(1);
+ scene->_dog.animate(ANIM_MODE_5, this);
if (BF_GLOBALS._randomSource.getRandomNumber(3) == 1)
scene->_sound1.play(92);
else
@@ -252,16 +252,16 @@ void Scene900::Action1::signal() {
_actionIndex = 7;
break;
case 2:
- scene->_object3.animate(ANIM_MODE_6, this);
+ scene->_dog.animate(ANIM_MODE_6, this);
break;
case 3: {
- scene->_object3.setStrip(3);
- scene->_object3.setPosition(Common::Point(864, 130));
- scene->_object3.fixPriority(122);
- scene->_object3.animate(ANIM_MODE_1, NULL);
+ scene->_dog.setStrip(3);
+ scene->_dog.setPosition(Common::Point(864, 130));
+ scene->_dog.fixPriority(122);
+ scene->_dog.animate(ANIM_MODE_1, NULL);
Common::Point pt(775, 107);
NpcMover *mover = new NpcMover();
- scene->_object3.addMover(mover, &pt, this);
+ scene->_dog.addMover(mover, &pt, this);
break;
}
case 6:
@@ -271,10 +271,10 @@ void Scene900::Action1::signal() {
setDelay(30);
break;
case 5: {
- scene->_object3.setStrip(4);
+ scene->_dog.setStrip(4);
Common::Point pt(940, 145);
NpcMover *mover = new NpcMover();
- scene->_object3.addMover(mover, &pt, this);
+ scene->_dog.addMover(mover, &pt, this);
break;
}
case 7:
@@ -286,17 +286,17 @@ void Scene900::Action1::signal() {
_actionIndex = 8;
break;
case 8:
- scene->_object3.setStrip(1);
- scene->_object3.setFrame(7);
- scene->_object3.animate(ANIM_MODE_6, NULL);
+ scene->_dog.setStrip(1);
+ scene->_dog.setFrame(7);
+ scene->_dog.animate(ANIM_MODE_6, NULL);
break;
case 9:
scene->_field1976 = 0;
- scene->_object3._flag = 0;
+ scene->_dog._flag = 0;
_actionIndex = 7;
- scene->_object3.setStrip(1);
- scene->_object3.setFrame(1);
- scene->_object3.animate(ANIM_MODE_5, this);
+ scene->_dog.setStrip(1);
+ scene->_dog.setFrame(1);
+ scene->_dog.animate(ANIM_MODE_5, this);
break;
default:
break;
@@ -309,7 +309,7 @@ void Scene900::Action2::signal() {
switch (_actionIndex++) {
case 0:
scene->_field1976 = 1;
- if (scene->_object3._action->getActionIndex() == 8)
+ if (scene->_dog._action->getActionIndex() != 8)
_actionIndex = 0;
setDelay(5);
break;
@@ -319,18 +319,18 @@ void Scene900::Action2::signal() {
scene->_object5.setStrip(2);
scene->_object5.setPosition(Common::Point(-20, -20));
scene->_object5._moveDiff.y = 10;
- setAction(&scene->_sequenceManager1, this, 9009, &BF_GLOBALS._player, &scene->_object5, &scene->_object3, NULL);
+ setAction(&scene->_sequenceManager1, this, 9009, &BF_GLOBALS._player, &scene->_object5, &scene->_dog, NULL);
BF_INVENTORY.setObjectScene(INV_FISHING_NET, 900);
break;
case 2:
BF_GLOBALS._player._strip = 7;
if (!BF_GLOBALS.getFlag(fGotPointsForTrapDog)) {
BF_GLOBALS.setFlag(fGotPointsForTrapDog);
- BF_GLOBALS._uiElements.addScore(50);
+ T2_GLOBALS._uiElements.addScore(50);
}
SceneItem::display2(900, 10);
- scene->_object3._flag = 1;
- scene->_object3.fixPriority(130);
+ scene->_dog._flag = 1;
+ scene->_dog.fixPriority(130);
BF_GLOBALS._player.enableControl();
remove();
break;
@@ -349,44 +349,44 @@ void Scene900::Action3::signal() {
PlayerMover *mover = new PlayerMover();
BF_GLOBALS._player.addMover(mover, &pt, 0);
}
- if (scene->_object3._action->getActionIndex() != 7) {
+ if (scene->_dog._action->getActionIndex() != 7) {
_actionIndex = 0;
}
setDelay(5);
break;
case 1:
- if (scene->_object3._strip == 3) {
+ if (scene->_dog._strip == 3) {
_actionIndex = 3;
Common::Point pt(775, 107);
NpcMover *mover = new NpcMover();
- scene->_object3.addMover(mover, &pt, this);
+ scene->_dog.addMover(mover, &pt, this);
} else
- scene->_object3.animate(ANIM_MODE_6, this);
+ scene->_dog.animate(ANIM_MODE_6, this);
break;
case 2: {
- scene->_object3.setStrip(3);
- scene->_object3.setPosition(Common::Point(864, 130));
- scene->_object3.fixPriority(122);
- scene->_object3.animate(ANIM_MODE_1, NULL);
+ scene->_dog.setStrip(3);
+ scene->_dog.setPosition(Common::Point(864, 130));
+ scene->_dog.fixPriority(122);
+ scene->_dog.animate(ANIM_MODE_1, NULL);
Common::Point pt(775, 107);
NpcMover *mover = new NpcMover();
- scene->_object3.addMover(mover, &pt, this);
+ scene->_dog.addMover(mover, &pt, this);
break;
}
case 3:
- scene->_object3.remove();
- scene->_object3._flag = 1;
+ scene->_dog.remove();
+ scene->_dog._flag = 1;
SceneItem::display2(900, 24);
if (!BF_GLOBALS.getFlag(fGotPointsForLockWarehouse)) {
BF_GLOBALS.setFlag(fGotPointsForLockWarehouse);
- BF_GLOBALS._uiElements.addScore(10);
+ T2_GLOBALS._uiElements.addScore(10);
}
BF_GLOBALS._player.enableControl();
remove();
break;
default:
break;
- }
+ }
}
void Scene900::Action4::signal() {
@@ -395,15 +395,15 @@ void Scene900::Action4::signal() {
switch (_actionIndex++) {
case 0:
scene->_field1976 = 1;
- if (scene->_object3._action->getActionIndex() != 8)
+ if (scene->_dog._action->getActionIndex() != 8)
_actionIndex = 0;
setDelay(5);
break;
case 1:
- scene->setAction(&scene->_sequenceManager1, scene, 9005, &BF_GLOBALS._player, &scene->_object1, NULL);
+ scene->setAction(&scene->_sequenceManager1, this, 9005, &BF_GLOBALS._player, &scene->_gate, NULL);
break;
case 2:
- scene->setAction(&scene->_sequenceManager1, scene, 9008, &BF_GLOBALS._player, &scene->_object3, NULL);
+ scene->setAction(&scene->_sequenceManager1, this, 9008, &BF_GLOBALS._player, &scene->_dog, NULL);
break;
case 3:
BF_GLOBALS._deathReason = 5;
@@ -418,40 +418,41 @@ void Scene900::Action4::signal() {
/*--------------------------------------------------------------------------*/
Scene900::Scene900(): PalettedScene() {
- _field1974 = _field1976 = 0;
+ _lyleDialogCtr = _field1976 = 0;
}
void Scene900::postInit(SceneObjectList *OwnerList) {
- PalettedScene::postInit();
+ PalettedScene::postInit(OwnerList);
loadScene(900);
if (BF_GLOBALS._sceneManager._previousScene == 910)
BF_GLOBALS._sound1.changeSound(91);
- _field1974 = 0;
+ _lyleDialogCtr = 0;
_field1976 = 0;
- BF_GLOBALS._uiElements._active = true;
+ T2_GLOBALS._uiElements._active = true;
BF_GLOBALS.clearFlag(fCanDrawGun);
if (BF_GLOBALS._dayNumber == 0) {
BF_GLOBALS._dayNumber = 4;
BF_INVENTORY.setObjectScene(INV_FISHING_NET, 1);
BF_INVENTORY.setObjectScene(INV_HOOK, 1);
}
- _object3._flag = 0;
+ _dog._flag = 0;
if (BF_GLOBALS._bookmark >= bFinishedWGreen) {
- _object7.postInit();
- _object7.fixPriority(120);
- _object7.setVisage(901);
- _object7.setPosition(Common::Point(159,128));
- _object7.setDetails(900, 15, 16, 17, ANIM_MODE_1, NULL);
+ _body.postInit();
+ _body.fixPriority(120);
+ _body.setVisage(901);
+ _body.setPosition(Common::Point(159,128));
+ _body.setDetails(900, 15, 16, 17, ANIM_MODE_1, NULL);
}
if (BF_GLOBALS._sceneManager._previousScene == 910) {
- _sceneBounds.moveTo(640, 0);
- BF_GLOBALS._v4CEC0 = 2;
+ _sceneBounds.moveTo(639, 0);
+
+ BF_GLOBALS._gateStatus = 2;
BF_INVENTORY.setObjectScene(INV_FISHING_NET, 900);
- _object3._flag = 1;
+ _dog._flag = 1;
}
if (BF_INVENTORY.getObjectScene(INV_FISHING_NET) == 900)
- _object3._flag = 1;
+ _dog._flag = 1;
_stripManager.addSpeaker(&_gameTextSpeaker);
_stripManager.addSpeaker(&_jakeJacketSpeaker);
@@ -460,37 +461,37 @@ void Scene900::postInit(SceneObjectList *OwnerList) {
_item4.setDetails(Rect(0, 85, 20, 130), 900, -1, -1, -1, 1, 0);
BF_GLOBALS._player.postInit();
- _object3.postInit();
- _object3.setVisage(902);
- _object3.setPosition(Common::Point(845, 135));
- _object3.fixPriority(122);
- _object3.setDetails(900, 8, -1, 9, 1, NULL);
-
- if (_object3._flag == 0) {
- _object3.animate(ANIM_MODE_1, NULL);
- _object3.setAction(&_action1);
+ _dog.postInit();
+ _dog.setVisage(902);
+ _dog.setPosition(Common::Point(845, 135));
+ _dog.fixPriority(122);
+ _dog.setDetails(900, 8, -1, 9, 1, NULL);
+
+ if (_dog._flag == 0) {
+ _dog.animate(ANIM_MODE_1, NULL);
+ _dog.setAction(&_action1);
} else {
- _object3.setAction(&_action1);
- _object3.fixPriority(130);
+ _dog.setAction(&_action1);
+ _dog.fixPriority(130);
if (BF_GLOBALS._dayNumber == 4) {
- _object3.setPosition(Common::Point(879, 120));
- _object3.setStrip(2);
+ _dog.setPosition(Common::Point(879, 120));
+ _dog.setStrip(2);
} else {
- _object3.setPosition(Common::Point(864, 117));
- _object3.setStrip(6);
- _object3.setFrame(6);
+ _dog.setPosition(Common::Point(864, 117));
+ _dog.setStrip(6);
+ _dog.setFrame(6);
}
}
- _object1.postInit();
- _object1.setVisage(900);
- _object1.setStrip(2);
+ _gate.postInit();
+ _gate.setVisage(900);
+ _gate.setStrip(2);
- if (BF_GLOBALS._v4CEC0 == 2)
- _object1.setPosition(Common::Point(758, 127));
+ if (BF_GLOBALS._gateStatus == 2)
+ _gate.setPosition(Common::Point(758, 127));
else {
- BF_GLOBALS._walkRegions.proc1(24);
- _object1.setPosition(Common::Point(804, 132));
+ BF_GLOBALS._walkRegions.disableRegion(24);
+ _gate.setPosition(Common::Point(804, 132));
}
if (BF_GLOBALS._dayNumber == 5)
@@ -504,59 +505,62 @@ void Scene900::postInit(SceneObjectList *OwnerList) {
_object4.setPosition(Common::Point(866, 117));
}
- _object2.postInit();
- _object2.setVisage(900);
+ _door.postInit();
+ _door.setVisage(900);
if (BF_GLOBALS._v4CEC8 == 0)
- _object2.setStrip(4);
+ _door.setStrip(4);
else
- _object2.setStrip(1);
+ _door.setStrip(1);
- _object2.setPosition(Common::Point(847, 45));
- _object2._flag = 1;
+ _door.setPosition(Common::Point(847, 45));
+ _door._flag = 1;
if ((BF_GLOBALS._sceneManager._previousScene == 880) || (BF_GLOBALS._sceneManager._previousScene != 910)) {
- BF_GLOBALS._walkRegions.proc1(26);
+ BF_GLOBALS._walkRegions.disableRegion(26);
BF_GLOBALS._player.disableControl();
if (BF_GLOBALS._bookmark == bFinishedWGreen) {
_sceneMode = 9013;
_lyle.postInit();
_lyle._moveDiff.y = 7;
- _lyle._flags |= 0x1000;
+ _lyle._flags |= OBJFLAG_CHECK_REGION;
_lyle.setDetails(900, 19, 20, 21, ANIM_MODE_1, NULL);
_lyleHatSpeaker._xp = 210;
_jakeJacketSpeaker._xp = 75;
setAction(&_sequenceManager1, this, 9013, &BF_GLOBALS._player, &_lyle, NULL);
BF_GLOBALS._bookmark = bAmbushed;
BF_GLOBALS.setFlag(fWithLyle);
- } else if (BF_GLOBALS._bookmark > bFinishedWGreen) {
- _lyle.postInit();
- _lyle.setVisage(811);
- _lyle.setPosition(Common::Point(780, 153));
- _lyle._moveDiff.y = 7;
- _lyle._flags |= 0x1000;
- _lyle.setDetails(900, 19, 20, 21, ANIM_MODE_1, NULL);
- _lyle.animate(ANIM_MODE_1, NULL);
- _lyle.setObjectWrapper(new SceneObjectWrapper());
- } // no else on purpose
- _sceneMode = 9000;
- setAction(&_sequenceManager1, this, 9000, &BF_GLOBALS._player, NULL);
+ } else {
+ if (BF_GLOBALS._bookmark > bFinishedWGreen) {
+ _lyle.postInit();
+ _lyle.setVisage(811);
+ _lyle.setPosition(Common::Point(780, 153));
+ _lyle._moveDiff.y = 7;
+ _lyle._flags |= 0x1000;
+ _lyle.setDetails(900, 19, 20, 21, ANIM_MODE_1, NULL);
+ _lyle.animate(ANIM_MODE_1, NULL);
+ _lyle.setObjectWrapper(new SceneObjectWrapper());
+ }
+
+ _sceneMode = 9000;
+ setAction(&_sequenceManager1, this, 9000, &BF_GLOBALS._player, NULL);
+ }
} else {
- _object2._flag = 0;
- _object2.setFrame(_object2.getFrameCount());
+ _door._flag = 0;
+ _door.setFrame(_door.getFrameCount());
BF_GLOBALS._player.disableControl();
_sceneMode = 9002;
if (BF_GLOBALS.getFlag(fWithLyle)) {
_lyle.postInit();
_lyle._flags |= 0x1000;
_lyle.setDetails(900, 19, 20, 21, ANIM_MODE_1, NULL);
- setAction(&_sequenceManager1, this, 9014, &BF_GLOBALS._player, &_object2, &_lyle, NULL);
+ setAction(&_sequenceManager1, this, 9014, &BF_GLOBALS._player, &_door, &_lyle, NULL);
} else
- setAction(&_sequenceManager1, this, 9002, &BF_GLOBALS._player, &_object2, NULL);
+ setAction(&_sequenceManager1, this, 9002, &BF_GLOBALS._player, &_door, NULL);
}
- _object1.setDetails(900, 0, -1, 1, 1, 0);
- _object2.setDetails(900, 2, -1, 5, 1, 0);
+ _gate.setDetails(900, 0, -1, 1, 1, 0);
+ _door.setDetails(900, 2, -1, 5, 1, 0);
_item2.setDetails(Rect(0, 0, 225, 21), 666, 25, -1, -1, 1, NULL);
_item3.setDetails(Rect(37, 21, 324, 50), 666, 26, -1, -1, 1, NULL);
_item1.setDetails(Rect(0, 0, 960, 200), 900, 7, -1, -1, 1, NULL);
@@ -570,16 +574,16 @@ void Scene900::signal() {
BF_GLOBALS._sceneManager.changeScene(910);
break;
case 3:
- BF_GLOBALS._walkRegions.proc1(24);
+ BF_GLOBALS._walkRegions.disableRegion(24);
_sceneMode = 9004;
- setAction(&_sequenceManager1, this, 9006, &BF_GLOBALS._player, &_object1, NULL);
+ setAction(&_sequenceManager1, this, 9006, &BF_GLOBALS._player, &_gate, NULL);
break;
case 9000:
BF_GLOBALS._player.enableControl();
break;
case 9001:
- if ((BF_INVENTORY.getObjectScene(INV_FISHING_NET) == 900) || (BF_GLOBALS._v4CEC0 != 0) ||
- (_object2._flag == 0))
+ if ((BF_INVENTORY.getObjectScene(INV_FISHING_NET) == 900) || (BF_GLOBALS._gateStatus != 0) ||
+ (_door._flag == 0))
BF_GLOBALS.setFlag(fLeftTraceIn900);
else
BF_GLOBALS.clearFlag(fLeftTraceIn900);
@@ -587,24 +591,24 @@ void Scene900::signal() {
BF_GLOBALS._sceneManager.changeScene(880);
break;
case 9002:
- BF_GLOBALS._walkRegions.proc1(26);
+ BF_GLOBALS._walkRegions.disableRegion(26);
BF_GLOBALS._player.enableControl();
break;
case 9004:
- if (BF_GLOBALS._v4CEC0 == 0)
+ if (BF_GLOBALS._gateStatus == 0)
SceneItem::display2(900, 3);
else
SceneItem::display2(900, 4);
BF_GLOBALS._player.enableControl();
break;
case 9005:
- if (_object3._flag == 0)
+ if (_dog._flag == 0)
BF_GLOBALS._player.setAction(&_action4);
else
BF_GLOBALS._player.enableControl();
break;
case 9006:
- BF_GLOBALS._walkRegions.proc1(24);
+ BF_GLOBALS._walkRegions.disableRegion(24);
BF_GLOBALS._player.enableControl();
break;
case 9007:
@@ -623,16 +627,16 @@ void Scene900::signal() {
break;
case 9010:
_sound1.play(92);
- if (BF_GLOBALS._v4CEC0 == 2) {
+ if (BF_GLOBALS._gateStatus == 2) {
_sceneMode = 9008;
- setAction(&_sequenceManager1, this, 9008, &BF_GLOBALS._player, &_object3, NULL);
+ setAction(&_sequenceManager1, this, 9008, &BF_GLOBALS._player, &_dog, NULL);
} else {
BF_GLOBALS._player._strip = 7;
_action1.setActionIndex(9);
- _object3.signal();
+ _dog.signal();
if ((!BF_GLOBALS.getFlag(fGotPointsForFreeDog)) && (BF_GLOBALS._bookmark == bEndDayThree)) {
BF_GLOBALS.setFlag(fGotPointsForFreeDog);
- BF_GLOBALS._uiElements.addScore(50);
+ T2_GLOBALS._uiElements.addScore(50);
}
BF_INVENTORY.setObjectScene(INV_FISHING_NET, 1);
SceneItem::display2(900, 11);
@@ -640,19 +644,19 @@ void Scene900::signal() {
}
break;
case 9012:
- if (_object2._flag == 0) {
+ if (_door._flag == 0) {
SceneItem::display2(900, 12);
- _object2._flag = 1;
+ _door._flag = 1;
if ((!BF_GLOBALS.getFlag(fGotPointsForLockWarehouse)) && (BF_GLOBALS._bookmark == bEndDayThree)) {
BF_GLOBALS.setFlag(fGotPointsForLockWarehouse);
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
}
} else {
SceneItem::display2(900, 13);
- _object2._flag = 0;
+ _door._flag = 0;
if (!BF_GLOBALS.getFlag(fGotPointsForUnlockWarehouse)) {
BF_GLOBALS.setFlag(fGotPointsForUnlockWarehouse);
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
}
}
BF_GLOBALS._player.enableControl();
@@ -664,9 +668,9 @@ void Scene900::signal() {
BF_GLOBALS._player.enableControl();
break;
case 9016:
- if ((BF_GLOBALS._clip1Bullets == 0) && (BF_GLOBALS._clip2Bullets == 0)){
- BF_GLOBALS._clip1Bullets = 8;
+ if ((BF_GLOBALS._clip1Bullets == 0) && (BF_GLOBALS._clip2Bullets == 0)) {
BF_GLOBALS._clip1Bullets = 8;
+ BF_GLOBALS._clip2Bullets = 8;
SceneItem::display2(900, 25);
} else if (BF_GLOBALS._clip1Bullets == 0) {
BF_GLOBALS._clip1Bullets = 8;
@@ -687,9 +691,9 @@ void Scene900::signal() {
void Scene900::process(Event &event) {
SceneExt::process(event);
- if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (BF_INTERFACE_Y - 1))) {
+ if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (UI_INTERFACE_Y - 1))) {
if (_item4.contains(event.mousePos)) {
- GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_N);
+ GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_W);
BF_GLOBALS._events.setCursor(surface);
} else {
CursorType cursorId = BF_GLOBALS._events.getCursor();
@@ -716,11 +720,2201 @@ void Scene900::dispatch() {
void Scene900::synchronize(Serializer &s) {
SceneExt::synchronize(s);
- s.syncAsSint16LE(_field1974);
+ s.syncAsSint16LE(_lyleDialogCtr);
s.syncAsSint16LE(_field1976);
}
/*--------------------------------------------------------------------------
+ * Scene 910 - Inside the warehouse
+ *
+ *--------------------------------------------------------------------------*/
+/* Actions */
+void Scene910::Action1::signal() {
+ Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (_actionIndex - 1) {
+ case 0:
+ scene->_vent.setStrip(1);
+ scene->_vent.animate(ANIM_MODE_5, this);
+ break;
+ case 1:
+ if (scene->_vent._strip == 2)
+ scene->_vent.setFrame(4);
+ scene->_vent.setStrip(1);
+ scene->_vent.animate(ANIM_MODE_6, NULL);
+ break;
+ case 2:
+ scene->_vent.setStrip(2);
+ scene->_vent.animate(ANIM_MODE_2, NULL);
+ break;
+ default:
+ break;
+ }
+}
+
+void Scene910::Action2::signal() {
+ Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ scene->_shadow.postInit();
+ scene->_shadow.setVisage(919);
+ scene->_shadow.setPosition(Common::Point(267, 51));
+ scene->_shadow.fixPriority(40);
+ signal();
+ break;
+ case 1:
+ scene->_shadow.hide();
+ setDelay(600);
+ break;
+ case 2:
+ scene->_shadow.setStrip(BF_GLOBALS._randomSource.getRandomNumber(2) + 2);
+ scene->_shadow.setFrame(1);
+ scene->_shadow.show();
+ setDelay(6);
+ break;
+ case 3:
+ _actionIndex = 1;
+ scene->_shadow.setStrip(BF_GLOBALS._randomSource.getRandomNumber(2) + 2);
+ scene->_shadow.animate(ANIM_MODE_5, this);
+ break;
+ default:
+ break;
+ }
+}
+
+/* Objects */
+
+void Scene910::Lyle::synchronize(Serializer &s) {
+ NamedObject::synchronize(s);
+ s.syncAsSint16LE(_field90);
+}
+
+bool Scene910::Lyle::startAction(CursorType action, Event &event) {
+ Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
+
+ if (action == CURSOR_USE) {
+ if (BF_GLOBALS._v4CEE2 == 0)
+ return NamedObject::startAction(action, event);
+ else
+ return false;
+ } else if (action == CURSOR_TALK) {
+ if ((BF_GLOBALS._hiddenDoorStatus != 0) || (BF_GLOBALS._v4CEE2 != 0)) {
+ scene->_stripManager.start(9100 + _field90, &BF_GLOBALS._stripProxy);
+ if (_field90 < 1)
+ _field90++;
+ return true;
+ } else {
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 9130;
+ if (BF_GLOBALS.getFlag(gunDrawn))
+ scene->setAction(&scene->_sequenceManager1, scene, 9138, &BF_GLOBALS._player, &scene->_lyle, NULL);
+ else
+ scene->setAction(&scene->_sequenceManager1, scene, 9130, &BF_GLOBALS._player, &scene->_lyle, NULL);
+ return true;
+ }
+ } else {
+ return NamedObject::startAction(action, event);
+ }
+}
+
+bool Scene910::Nico::startAction(CursorType action, Event &event) {
+ Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_USE:
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneSubMode = 6;
+ scene->_sceneMode = 9123;
+ if (BF_GLOBALS._player._visage == 1911)
+ scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL);
+ else
+ scene->signal();
+ return true;
+ break;
+ case CURSOR_TALK:
+ if (BF_GLOBALS._v4CEE2 >= 4)
+ return NamedObject::startAction(action, event);
+
+ if (BF_GLOBALS._v4CEE6 < 4)
+ BF_GLOBALS._v4CEE6++;
+
+ if (BF_GLOBALS._v4CEE6 == 2) {
+ scene->_sceneMode = 13;
+ scene->_stripManager.start(9105, scene);
+ } else
+ scene->_stripManager.start(9103 + BF_GLOBALS._v4CEE6, &BF_GLOBALS._stripProxy);
+ return true;
+ break;
+ case INV_COLT45:
+ if (BF_GLOBALS._v4CEE2 > 1) {
+ if (BF_GLOBALS._v4CEE2 != 4) {
+ if ((BF_GLOBALS.getFlag(gunDrawn)) && (BF_GLOBALS.getFlag(fGunLoaded)) && (BF_GLOBALS.getHasBullets())) {
+ if (scene->_field2DE0 == 0) {
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 9126;
+ scene->setAction(&scene->_sequenceManager1, scene, 9126, &scene->_nico, NULL);
+ return NamedObject::startAction(action, event);
+ } else {
+ scene->_stripManager.start(9117, &BF_GLOBALS._stripProxy);
+ return NamedObject::startAction(action, event);
+ }
+ } else
+ return NamedObject::startAction(action, event);
+ } else {
+ SceneItem::display(910, 90, SET_WIDTH, 312,
+ SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
+ SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
+ SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
+ SET_EXT_FGCOLOR, 13, LIST_END);
+ return true;
+ }
+ } else {
+ if ((BF_GLOBALS.getFlag(gunDrawn)) && (BF_GLOBALS.getFlag(fGunLoaded)) && (BF_GLOBALS.getHasBullets())) {
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 9125;
+ scene->setAction(&scene->_sequenceManager1, scene, 9125, &scene->_nico, NULL);
+ }
+ return NamedObject::startAction(action, event);
+ }
+ break;
+ case INV_BADGE:
+ case INV_ID:
+ if (BF_GLOBALS._v4CEE2 >= 4)
+ return NamedObject::startAction(action, event);
+
+ if (BF_GLOBALS._v4CEE6 < 4)
+ BF_GLOBALS._v4CEE6++;
+
+ if (BF_GLOBALS._v4CEE6 == 2) {
+ scene->_sceneMode = 13;
+ scene->_stripManager.start(9105, scene);
+ } else
+ scene->_stripManager.start(9103 + BF_GLOBALS._v4CEE6, &BF_GLOBALS._stripProxy);
+
+ return true;
+ break;
+ case INV_YELLOW_CORD:
+ if (BF_GLOBALS._v4CEE2 < 4) {
+ BF_GLOBALS._player.disableControl();
+ scene->_yellowCord.fixPriority(121);
+ scene->_sceneSubMode = 10;
+ scene->_sceneMode = 9123;
+ if (BF_GLOBALS._player._visage == 1911)
+ scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL);
+ else
+ scene->signal();
+
+ return true;
+ } else {
+ SceneItem::display(910, 95, SET_WIDTH, 312,
+ SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
+ SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
+ SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
+ SET_EXT_FGCOLOR, 13, LIST_END);
+
+ return true;
+ }
+ break;
+ case INV_HALF_YELLOW_CORD:
+ if (BF_GLOBALS._v4CECC == 1)
+ SceneItem::display(910, 84, SET_WIDTH, 312,
+ SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
+ SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
+ SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
+ SET_EXT_FGCOLOR, 13, LIST_END);
+ else
+ SceneItem::display(910, 82, SET_WIDTH, 312,
+ SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
+ SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
+ SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
+ SET_EXT_FGCOLOR, 13, LIST_END);
+ return true;
+ break;
+ case INV_BLACK_CORD:
+ case INV_HALF_BLACK_CORD:
+ SceneItem::display(910, 83, SET_WIDTH, 312,
+ SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
+ SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
+ SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
+ SET_EXT_FGCOLOR, 13, LIST_END);
+ return true;
+ break;
+ default:
+ return NamedObject::startAction(action, event);
+ break;
+ }
+}
+
+bool Scene910::Stuart::startAction(CursorType action, Event &event) {
+ Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_USE:
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneSubMode = 7;
+ scene->_sceneMode = 9123;
+ if (BF_GLOBALS._player._visage == 1911)
+ scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL);
+ else
+ scene->signal();
+ return true;
+ break;
+ case CURSOR_TALK:
+ if (BF_GLOBALS._v4CEE8 < 3)
+ BF_GLOBALS._v4CEE8++;
+
+ scene->_stripManager.start(9107 + BF_GLOBALS._v4CEE8, &BF_GLOBALS._stripProxy);
+ return true;
+ break;
+ case INV_COLT45:
+ if ((BF_GLOBALS.getFlag(gunDrawn)) && (BF_GLOBALS.getFlag(fGunLoaded)) && (BF_GLOBALS.getHasBullets())){
+ BF_GLOBALS._player.disableControl();
+ if (BF_GLOBALS._v4CEE4 == 2) {
+ scene->_sceneMode = 9132;
+ scene->setAction(&scene->_sequenceManager1, scene, 9132, &scene->_stuart, NULL);
+ return NamedObject::startAction(action, event);
+ } else {
+ if (scene->_field2DE0 == 0) {
+ scene->_sceneMode = 9132;
+ scene->setAction(&scene->_sequenceManager1, scene, 9132, &scene->_stuart, NULL);
+ } else
+ scene->_stripManager.start(9117, &BF_GLOBALS._stripProxy);
+ return NamedObject::startAction(action, event);
+ }
+ } else
+ return NamedObject::startAction(action, event);
+ break;
+ case INV_YELLOW_CORD:
+ if (BF_GLOBALS._v4CECC == 1) {
+ SceneItem::display(910, 84, SET_WIDTH, 312,
+ SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
+ SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
+ SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
+ SET_EXT_FGCOLOR, 13, LIST_END);
+ return true;
+ } else {
+ BF_GLOBALS._player.disableControl();
+ if (BF_GLOBALS._v4CEE2 == 4) {
+ scene->_sceneSubMode = 11;
+ scene->_sceneMode = 9123;
+ if (BF_GLOBALS._player._visage == 1911)
+ scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL);
+ else
+ scene->signal();
+ return true;
+ } else {
+ scene->_sceneSubMode = 12;
+ scene->_sceneMode = 9123;
+ if (BF_GLOBALS._player._visage == 1911)
+ scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL);
+ else
+ scene->signal();
+ return true;
+ }
+ }
+ break;
+ case INV_HALF_YELLOW_CORD:
+ if (BF_GLOBALS._v4CECC == 1) {
+ SceneItem::display(910, 84, SET_WIDTH, 312,
+ SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
+ SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
+ SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
+ SET_EXT_FGCOLOR, 13, LIST_END);
+ return true;
+ } else {
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneSubMode = 11;
+ scene->_sceneMode = 9123;
+ if (BF_GLOBALS._player._visage == 1911)
+ scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL);
+ else
+ scene->signal();
+ return true;
+ }
+ break;
+ case INV_BLACK_CORD:
+ case INV_HALF_BLACK_CORD:
+ SceneItem::display(910, 83, SET_WIDTH, 312,
+ SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
+ SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
+ SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
+ SET_EXT_FGCOLOR, 13, LIST_END);
+ return true;
+ break;
+ default:
+ return NamedObject::startAction(action, event);
+ break;
+ }
+}
+
+bool Scene910::Forbes::startAction(CursorType action, Event &event) {
+ Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
+
+ if (action == CURSOR_TALK) {
+ BF_GLOBALS._player.disableControl();
+ BF_GLOBALS._walkRegions.enableRegion(1);
+ BF_GLOBALS._walkRegions.enableRegion(16);
+ scene->_sceneMode = 9140;
+ scene->setAction(&scene->_sequenceManager1, scene, 9140, &scene->_forbes, &BF_GLOBALS._player, &scene->_lyle, NULL);
+ return true;
+ } else
+ return NamedObject::startAction(action, event);
+}
+
+void Scene910::PowerCord::synchronize(Serializer &s) {
+ NamedObject::synchronize(s);
+ s.syncAsSint16LE(_field90);
+ s.syncAsSint16LE(_field92);
+}
+
+bool Scene910::PowerCord::startAction(CursorType action, Event &event) {
+ Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
+
+ // the last check is used in order to replace a check on CURSOR_1000, which is replaced
+ // directly by its sub-check. All items have an id inferior to 100h.
+ if ((action == CURSOR_LOOK) || (action == CURSOR_TALK) || (action < CURSOR_WALK)) {
+ if (_field90 == 1)
+ return false;
+ if ((_field92 != 1) || (BF_GLOBALS._hiddenDoorStatus == 0 ))
+ return NamedObject::startAction(action, event);
+ return false;
+ } else if (action == CURSOR_USE) {
+ if (_field90 == 0) {
+ if ((BF_GLOBALS._hiddenDoorStatus == 0) || (_field92 != 1)) {
+ BF_GLOBALS._player.disableControl();
+ if (_field92 == 1) {
+ scene->_sceneSubMode = 8;
+ scene->_sceneMode = 9123;
+ if (BF_GLOBALS._player._visage == 1911)
+ scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL);
+ else
+ scene->signal();
+ _field90 = 1;
+ return true;
+ } else {
+ scene->_destPos = Common::Point(151, 186);
+ scene->_sceneSubMode = 4;
+ scene->_sceneMode = 9123;
+ if (BF_GLOBALS._player._visage == 1911)
+ scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL);
+ else
+ scene->signal();
+ _field90 = 1;
+ return true;
+ }
+ } else
+ return false;
+ } else if (_field90 == 1)
+ return false;
+ else
+ return true;
+ } else
+ return NamedObject::startAction(action, event);
+}
+
+void Scene910::PowerCord::init(int val) {
+ NamedObject::postInit();
+
+ _field92 = val;
+ _field90 = 0;
+}
+
+bool Scene910::BreakerBox::startAction(CursorType action, Event &event) {
+ Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ if (BF_GLOBALS._v4CEC8 == 0)
+ SceneItem::display2(910, 7);
+ else
+ SceneItem::display2(910, 6);
+ return true;
+ break;
+ case CURSOR_USE:
+ if (scene->_lyle._position.x == 115) {
+ SceneItem::display2(910, 62);
+ return true;
+ } else if (scene->_sceneMode != 9120) {
+ if (BF_GLOBALS._v4CEE2 == 1) {
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 9118;
+ scene->setAction(&scene->_sequenceManager1, scene, 9118, &BF_GLOBALS._player, &scene->_nico, NULL);
+ return true;
+ } else {
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 9102;
+ if (BF_GLOBALS.getFlag(gunDrawn)) {
+ scene->_sceneSubMode = 1;
+ scene->_sceneMode = 9123;
+ scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL);
+ return true;
+ } else {
+ scene->setAction(&scene->_sequenceManager1, scene, 9102, &BF_GLOBALS._player, NULL);
+ return true;
+ }
+ }
+ } else {
+ SceneItem::display(910, 62, SET_WIDTH, 312,
+ SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
+ SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
+ SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
+ SET_EXT_FGCOLOR, 13, LIST_END);
+ return true;
+ }
+ break;
+ default:
+ return NamedObject::startAction(action, event);
+ break;
+ }
+}
+
+bool Scene910::FakeWall::startAction(CursorType action, Event &event) {
+ Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
+
+ if (action == INV_YELLOW_CORD) {
+ BF_GLOBALS._player.disableControl();
+ scene->_destPos = Common::Point(285, 114);
+ scene->_sceneSubMode = 9;
+ scene->_sceneMode = 9123;
+ if (BF_GLOBALS._player._visage == 1911)
+ scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL);
+ else
+ scene->signal();
+ return true;
+ } else
+ return NamedObject::startAction(action, event);
+}
+
+void Scene910::BreakerBoxInset::postInit(SceneObjectList *OwnerList) {
+ Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
+
+ FocusObject::postInit();
+ _resNum = 910;
+ _lookLineNum = 7;
+ _useLineNum = 8;
+ BF_GLOBALS._sceneItems.push_back(this);
+ scene->_breakerButtonCtr = 0;
+
+ _object13.setupBreaker(115, 44, 1, BF_GLOBALS._breakerBoxStatusArr[0]);
+ _object14.setupBreaker(116, 63, 2, BF_GLOBALS._breakerBoxStatusArr[1]);
+ _object15.setupBreaker(116, 69, 2, BF_GLOBALS._breakerBoxStatusArr[2]);
+ _object16.setupBreaker(115, 76, 1, BF_GLOBALS._breakerBoxStatusArr[3]);
+ _object17.setupBreaker(115, 95, 1, BF_GLOBALS._breakerBoxStatusArr[4]);
+ _object18.setupBreaker(116, 114, 2, BF_GLOBALS._breakerBoxStatusArr[5]);
+ _object19.setupBreaker(116, 120, 2, BF_GLOBALS._breakerBoxStatusArr[6]);
+ _object20.setupBreaker(188, 45, 2, BF_GLOBALS._breakerBoxStatusArr[7]);
+ _object21.setupBreaker(188, 51, 2, BF_GLOBALS._breakerBoxStatusArr[8]);
+ _object22.setupBreaker(179, 59, 1, BF_GLOBALS._breakerBoxStatusArr[9]);
+ _object23.setupBreaker(187, 78, 2, BF_GLOBALS._breakerBoxStatusArr[10]);
+ _object24.setupBreaker(187, 84, 2, BF_GLOBALS._breakerBoxStatusArr[11]);
+
+ _object25.setupHiddenSwitch(178, 90, 1, BF_GLOBALS._breakerBoxStatusArr[12]);
+ _object26.setupHiddenSwitch(178, 108, 2, BF_GLOBALS._breakerBoxStatusArr[13]);
+}
+
+void Scene910::BreakerBoxInset::remove() {
+ Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
+
+ _object13.remove();
+ _object14.remove();
+ _object15.remove();
+ _object16.remove();
+ _object17.remove();
+ _object18.remove();
+ _object19.remove();
+ _object20.remove();
+ _object21.remove();
+ _object22.remove();
+ _object23.remove();
+ _object24.remove();
+ _object25.remove();
+ _object26.remove();
+ _object27.remove();
+ _object28.remove();
+
+ if ((BF_GLOBALS._breakerBoxStatusArr[13] < 4) && (scene->_breakerBox._frame > 1))
+ scene->_breakerBox.animate(ANIM_MODE_6, NULL);
+
+ FocusObject::remove();
+}
+
+void Scene910::Object13::synchronize(Serializer &s) {
+ NamedObject::synchronize(s);
+ s.syncAsSint16LE(_state);
+ s.syncAsSint16LE(_mode);
+}
+
+bool Scene910::Object13::startAction(CursorType action, Event &event) {
+ static uint32 black = 0;
+ Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
+
+ int8 xDiff;
+
+ if (_mode == 1)
+ xDiff = 12;
+ else
+ xDiff = 7;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display(910, 9, SET_WIDTH, 312,
+ SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
+ SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
+ SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
+ SET_EXT_FGCOLOR, 13, LIST_END);
+ return true;
+ case CURSOR_USE:
+ scene->_sound2.play(101);
+ if (event.mousePos.x <= _position.x + xDiff) {
+ if (_mode != 1) {
+ if (_frame > 6)
+ setFrame(_frame - 1);
+ } else {
+ if (_frame > 1)
+ setFrame(_frame - 1);
+ }
+ } else {
+ if (_mode == 1) {
+ if (_frame < 3)
+ setFrame(_frame + 1);
+ } else {
+ if (_frame < 8)
+ setFrame(_frame + 1);
+ }
+ }
+
+ if (_mode != 1)
+ BF_GLOBALS._breakerBoxStatusArr[_state - 1] = (_state + 251) % 256;
+ else
+ BF_GLOBALS._breakerBoxStatusArr[_state - 1] = _state;
+
+ switch (_state) {
+ case 1:
+ if (BF_GLOBALS._v4CEE2 < 1) {
+ if (_frame == 2) {
+ if (!BF_GLOBALS.getFlag(fGotPointsForClosingDoor)) {
+ T2_GLOBALS._uiElements.addScore(30);
+ BF_GLOBALS.setFlag(fGotPointsForClosingDoor);
+ }
+ scene->_sceneMode = 0;
+ if (BF_GLOBALS._dayNumber == 5) {
+ if (BF_GLOBALS._v4CEE2 == 0) {
+ scene->_breakerBoxInset.remove();
+ // _objectList.draw();
+ BF_GLOBALS._player.disableControl();
+ scene->_lyle.setVisage(912);
+ scene->_shadow.remove();
+ scene->_action2.remove();
+ scene->_nico.postInit();
+ scene->_sceneMode = 9129;
+ scene->setAction(&scene->_sequenceManager1, scene, 9129, &BF_GLOBALS._player, &scene->_nico, NULL);
+ } else if (BF_GLOBALS._v4CEE2 == 2) {
+ scene->_breakerBoxInset.remove();
+ // _objectList.draw();
+ BF_GLOBALS._player.disableControl();
+ scene->_lyle.setVisage(911);
+ scene->_lyle.setStrip(4);
+ scene->_nico.setVisage(923);
+ scene->_nico.setStrip(2);
+ scene->_stuart.setVisage(923);
+ scene->_stuart.setStrip(3);
+ scene->_sceneMode = 9134;
+ scene->setAction(&scene->_sequenceManager1, scene, 9134, &BF_GLOBALS._player, &scene->_nico, &scene->_lyle, NULL);
+ }
+ }
+ BF_GLOBALS._v4CEC8 = 1;
+ scene->_object5.show();
+ if (scene->_sceneMode == 0) {
+ BF_GLOBALS._player.setVisage(911);
+ scene->_lyle.setVisage(912);
+ }
+ scene->transition((const byte *)&black, 25, 910, NULL, 0, 111, 112, 255, 0);
+ BF_GLOBALS._scenePalette.signalListeners();
+ // _objectList.draw();
+ } else {
+ if (BF_GLOBALS._v4CEC8 == 1) {
+ if (!BF_GLOBALS.getFlag(fGotPointsForStartGenerator)) {
+ T2_GLOBALS._uiElements.addScore(30);
+ BF_GLOBALS.setFlag(fGotPointsForStartGenerator);
+ }
+ BF_GLOBALS._player.disableControl();
+ BF_GLOBALS._v4CEC8 = 0;
+ scene->_sceneMode = 2;
+ scene->transition((const byte *)&black, 30, 910, scene, 0, 111, 112, 255, 0);
+ }
+ }
+ } else
+ SceneItem::display(910, 97, SET_WIDTH, 312,
+ SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
+ SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
+ SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
+ SET_EXT_FGCOLOR, 13, LIST_END);
+ return true;
+ case 4:
+ if (_frame == 2) {
+ if (BF_GLOBALS._breakerBoxStatusArr[4] == 2) {
+ scene->_action1.setActionIndex(2);
+ scene->_action1.signal();
+ }
+ } else if (scene->_action1.getActionIndex() == 2) {
+ scene->_action1.setActionIndex(1);
+ scene->_action1.signal();
+ }
+ return true;
+ case 5:
+ if (_frame == 2) {
+ if (BF_GLOBALS._breakerBoxStatusArr[3] == 2) {
+ scene->_action1.setActionIndex(2);
+ scene->_action1.signal();
+ }
+ } else if (scene->_action1.getActionIndex() == 2) {
+ scene->_action1.setActionIndex(1);
+ scene->_action1.signal();
+ }
+ return true;
+ case 15:
+ if ((BF_GLOBALS._v4CECA == 2) && (BF_GLOBALS._breakerBoxStatusArr[17] == 1)) {
+ if (_frame == 7)
+ scene->closeHiddenDoor();
+ else
+ scene->openHiddenDoor();
+ }
+ return true;
+ default:
+ return true;
+ }
+ default:
+ return NamedObject::startAction(action, event);
+ break;
+ }
+}
+
+void Scene910::Object13::remove() {
+ BF_GLOBALS._sceneItems.remove(this);
+ SceneObject::remove();
+}
+
+void Scene910::Object13::setupBreaker(int x, int y, int mode, int8 frameNumber) {
+ Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
+
+ NamedObject::postInit();
+ _mode = mode;
+ scene->_breakerButtonCtr++;
+ _state = scene->_breakerButtonCtr;
+ setVisage(910);
+
+ if (mode == 1) {
+ setStrip(8);
+ setFrame(frameNumber);
+ } else if (mode == 2) {
+ setStrip(7);
+ setFrame(frameNumber + 5);
+ }
+
+ fixPriority(252);
+ setPosition(Common::Point(x, y));
+ BF_GLOBALS._sceneItems.push_front(this);
+}
+
+void Scene910::Object25::synchronize(Serializer &s) {
+ NamedObject::synchronize(s);
+ s.syncAsSint16LE(_field90);
+ s.syncAsSint16LE(_field92);
+}
+
+bool Scene910::Object25::startAction(CursorType action, Event &event) {
+ Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ if (_field92 == 1)
+ SceneItem::display2(910, 10);
+ else
+ SceneItem::display2(910, 11);
+ return true;
+ case CURSOR_USE:
+ _field92 = BF_GLOBALS._breakerBoxStatusArr[_field90 + 11];
+ switch (_field92 - 1) {
+ case 0:
+ _field92 = 2;
+ setStrip(7);
+ setFrame(1);
+ if (_field90 == 1) {
+ scene->_breakerButtonCtr = 14;
+ scene->_breakerBoxInset._object27.setupBreaker(182, 92, 2, BF_GLOBALS._breakerBoxStatusArr[14]);
+ } else {
+ scene->_breakerButtonCtr = 15;
+ scene->_breakerBoxInset._object28.init(178, 108, 0, BF_GLOBALS._breakerBoxStatusArr[15]);
+ }
+ SceneItem::display2(910, 12);
+ break;
+ case 1:
+ _field92 = 3;
+ setStrip(6);
+ setFrame(3);
+ if (_field90 == 1)
+ scene->_breakerBoxInset._object27.remove();
+ else
+ scene->_breakerBoxInset._object28.remove();
+ break;
+ case 2:
+ _field92 = 2;
+ setStrip(7);
+ setFrame(1);
+ if (_field90 == 1) {
+ scene->_breakerButtonCtr = 14;
+ scene->_breakerBoxInset._object27.setupBreaker(182, 96, 2, BF_GLOBALS._breakerBoxStatusArr[14]);
+ } else {
+ scene->_breakerButtonCtr = 15;
+ scene->_breakerBoxInset._object28.init(178, 108, 0, BF_GLOBALS._breakerBoxStatusArr[15]);
+ }
+ break;
+ case 3:
+ SceneItem::display2(910, 13);
+ break;
+ default:
+ break;
+ }
+
+ BF_GLOBALS._breakerBoxStatusArr[_field90 + 11] = _field92;
+ return true;
+ default:
+ return NamedObject::startAction(action, event);
+ break;
+ }
+}
+
+void Scene910::Object25::remove() {
+ BF_GLOBALS._sceneItems.remove(this);
+ SceneObject::remove();
+}
+
+void Scene910::Object25::setupHiddenSwitch(int x, int y, int arg8, int argA) {
+ Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
+
+ NamedObject::postInit();
+ scene->_breakerButtonCtr++;
+ _field90 = arg8;
+ _field92 = argA;
+ setVisage(910);
+
+ if ((_field92 != 2) && (_field92 != 4)) {
+ setStrip(6);
+ setFrame(3);
+ } else {
+ setStrip(7);
+ setFrame(1);
+ if (_field90 == 1) {
+ scene->_breakerButtonCtr = 14;
+ scene->_breakerBoxInset._object27.setupBreaker(182, 96, 2, BF_GLOBALS._breakerBoxStatusArr[14]);
+ } else {
+ scene->_breakerButtonCtr = 15;
+ scene->_breakerBoxInset._object28.init(178, 108, 0, BF_GLOBALS._breakerBoxStatusArr[15]);
+ }
+ }
+
+ fixPriority(251);
+ setPosition(Common::Point(x, y));
+ BF_GLOBALS._sceneItems.push_front(this);
+}
+
+bool Scene910::BlackPlug::startAction(CursorType action, Event &event) {
+ Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display(910, 14, SET_WIDTH, 312,
+ SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
+ SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
+ SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
+ SET_EXT_FGCOLOR, 13, LIST_END);
+ return true;
+ case CURSOR_USE:
+ switch (_frame - _state - 2) {
+ case 0:
+ SceneItem::display(910, 15, SET_WIDTH, 312,
+ SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
+ SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
+ SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
+ SET_EXT_FGCOLOR, 13, LIST_END);
+ break;
+ case 1:
+ if (BF_GLOBALS._v4CECA == 1) {
+ BF_GLOBALS._v4CECA = 0;
+ BF_INVENTORY.setObjectScene(INV_BLACK_CORD, 1);
+ BF_INVENTORY.setObjectScene(INV_HALF_BLACK_CORD, 910);
+ } else if (BF_GLOBALS._v4CECA == 2) {
+ BF_GLOBALS._v4CECA = 1;
+ BF_INVENTORY.setObjectScene(INV_BLACK_CORD, 3 - _state);
+ BF_INVENTORY.setObjectScene(INV_HALF_BLACK_CORD, 1);
+ scene->_blackCord.setPosition(Common::Point(540, 100));
+ }
+ setFrame(_state + 2);
+ break;
+ case 2:
+ if (BF_GLOBALS._v4CECC == 1) {
+ BF_GLOBALS._v4CECC = 0;
+ BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, 1);
+ BF_INVENTORY.setObjectScene(INV_HALF_YELLOW_CORD, 910);
+ } else if (BF_GLOBALS._v4CECC == 2) {
+ BF_GLOBALS._v4CECC = 1;
+ BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, 3 - _state);
+ BF_INVENTORY.setObjectScene(INV_HALF_YELLOW_CORD, 1);
+ scene->_yellowCord.setPosition(Common::Point(540, 100));
+ }
+ setFrame(_state + 2);
+ break;
+ case 3:
+ if ((_position.x - 12) - (5 * _state) < event.mousePos.x) {
+ if (BF_GLOBALS._v4CECA == 1) {
+ BF_GLOBALS._v4CECA = 0;
+ BF_INVENTORY.setObjectScene(INV_BLACK_CORD, 1);
+ BF_INVENTORY.setObjectScene(INV_HALF_BLACK_CORD, 910);
+ scene->_blackCord.setPosition(Common::Point(540, 100));
+ } else if (BF_GLOBALS._v4CECA == 2) {
+ BF_GLOBALS._v4CECA = 1;
+ BF_INVENTORY.setObjectScene(INV_BLACK_CORD, 3 - _state);
+ BF_INVENTORY.setObjectScene(INV_HALF_BLACK_CORD, 1);
+ scene->_blackCord.setPosition(Common::Point(540, 100));
+ }
+ setFrame(_state + 4);
+ } else {
+ if (BF_GLOBALS._v4CECC == 1) {
+ BF_GLOBALS._v4CECC = 0;
+ BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, 1);
+ BF_INVENTORY.setObjectScene(INV_HALF_YELLOW_CORD, 910);
+ } else if (BF_GLOBALS._v4CECC == 2) {
+ BF_GLOBALS._v4CECC = 1;
+ BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, 3 - _state);
+ BF_INVENTORY.setObjectScene(INV_HALF_YELLOW_CORD, 1);
+ scene->_yellowCord.setPosition(Common::Point(540, 100));
+ }
+ setFrame(_state + 3);
+ }
+ default:
+ break;
+ }
+ BF_GLOBALS._breakerBoxStatusArr[_state + 15] = _frame;
+ if (_state == 0) {
+ if (_frame == 2)
+ BF_GLOBALS._breakerBoxStatusArr[13] = 2;
+ else
+ BF_GLOBALS._breakerBoxStatusArr[13] = 4;
+ }
+ return true;
+ case INV_HALF_YELLOW_CORD:
+ if (BF_INVENTORY.getObjectScene(INV_YELLOW_CORD) == _state + 2) {
+ SceneItem::display(910, 85, SET_WIDTH, 312,
+ SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
+ SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
+ SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
+ SET_EXT_FGCOLOR, 13, LIST_END);
+ return true;
+ }
+ if (BF_GLOBALS._v4CEE2 == 3) {
+ SceneItem::display(910, 84, SET_WIDTH, 312,
+ SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
+ SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
+ SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
+ SET_EXT_FGCOLOR, 13, LIST_END);
+ return true;
+ }
+ // no break on purpose
+ case INV_YELLOW_CORD:
+ if (BF_GLOBALS._v4CECC == 0) {
+ BF_GLOBALS._v4CECC = 1;
+ BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, _state + 2);
+ BF_INVENTORY.setObjectScene(INV_HALF_YELLOW_CORD, 1);
+ } else if (BF_GLOBALS._v4CECC == 1) {
+ BF_GLOBALS._v4CECC = 2;
+ BF_INVENTORY.setObjectScene(INV_HALF_YELLOW_CORD, _state + 2);
+ scene->_yellowCord.setStrip(4);
+ scene->_yellowCord.setFrame(2);
+ scene->_yellowCord.setPosition(Common::Point(135, 93));
+ scene->_yellowCord.fixPriority(50);
+ }
+ if (_frame - _state == 2)
+ setFrame(_state + 4);
+ else if (_frame - _state == 3)
+ setFrame(_state + 5);
+ BF_GLOBALS._breakerBoxStatusArr[_state + 15] = _frame;
+ if (_state == 0) {
+ if (_frame == 2)
+ BF_GLOBALS._breakerBoxStatusArr[13] = 2;
+ else
+ BF_GLOBALS._breakerBoxStatusArr[13] = 4;
+ }
+ return true;
+ case INV_HALF_BLACK_CORD:
+ if (BF_INVENTORY.getObjectScene(INV_BLACK_CORD) == _state + 2) {
+ SceneItem::display(910, 85, SET_WIDTH, 312,
+ SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
+ SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
+ SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
+ SET_EXT_FGCOLOR, 13, LIST_END);
+ return true;
+ }
+ //No break on purpose
+ case INV_BLACK_CORD:
+ if (BF_GLOBALS._v4CECA == 0) {
+ if (_state == 1) {
+ if (!BF_GLOBALS.getFlag(fGotPointsForBlackCord)) {
+ T2_GLOBALS._uiElements.addScore(30);
+ BF_GLOBALS.setFlag(fGotPointsForBlackCord);
+ }
+ } else {
+ if (!BF_GLOBALS.getFlag(fGotPointsForGeneratorPlug)) {
+ T2_GLOBALS._uiElements.addScore(30);
+ BF_GLOBALS.setFlag(fGotPointsForGeneratorPlug);
+ }
+ }
+ BF_GLOBALS._v4CECA = 1;
+ BF_INVENTORY.setObjectScene(INV_BLACK_CORD, _state + 2);
+ BF_INVENTORY.setObjectScene(INV_HALF_BLACK_CORD, 1);
+ } else if (BF_GLOBALS._v4CECA == 1) {
+ if (_state == 1) {
+ if (!BF_GLOBALS.getFlag(fGotPointsForBlackCord)) {
+ T2_GLOBALS._uiElements.addScore(30);
+ BF_GLOBALS.setFlag(fGotPointsForBlackCord);
+ }
+ } else {
+ if (!BF_GLOBALS.getFlag(fGotPointsForGeneratorPlug)) {
+ T2_GLOBALS._uiElements.addScore(30);
+ BF_GLOBALS.setFlag(fGotPointsForGeneratorPlug);
+ }
+ }
+ BF_GLOBALS._v4CECA = 2;
+ BF_INVENTORY.setObjectScene(INV_HALF_BLACK_CORD, _state + 2);
+ scene->_blackCord.setStrip(4);
+ scene->_blackCord.setFrame(1);
+ scene->_blackCord.setPosition(Common::Point(135, 93));
+ scene->_blackCord.fixPriority(50);
+ scene->_blackCord.show();
+ scene->_blackCord._field90 = 1;
+ if (BF_GLOBALS._breakerBoxStatusArr[17] == 1) {
+ if (BF_GLOBALS._breakerBoxStatusArr[14] == 2)
+ scene->closeHiddenDoor();
+ else
+ scene->openHiddenDoor();
+ }
+ }
+ if (_frame - _state == 2)
+ setFrame(_state + 3);
+ else if (_frame - _state == 4)
+ setFrame(_state + 5);
+ BF_GLOBALS._breakerBoxStatusArr[_state + 15] = _frame;
+ if (_state == 0) {
+ if (_frame == 2)
+ BF_GLOBALS._breakerBoxStatusArr[13] = 2;
+ else
+ BF_GLOBALS._breakerBoxStatusArr[13] = 4;
+ }
+ return true;
+ default:
+ return NamedObject::startAction(action, event);
+ }
+}
+
+void Scene910::BlackPlug::init(int x, int y, int arg8, int8 argA) {
+ NamedObject::postInit();
+ _state = arg8;
+ _mode = argA;
+ setVisage(910);
+ if (_state == 0)
+ setStrip(7);
+ else
+ setStrip(3);
+ setFrame(argA);
+ fixPriority(251);
+ setPosition(Common::Point(x, y));
+ BF_GLOBALS._sceneItems.push_front(this);
+}
+
+void Scene910::BlackPlug::remove() {
+ BF_GLOBALS._sceneItems.remove(this);
+ SceneObject::remove();
+}
+
+void Scene910::GeneratorInset::postInit(SceneObjectList *OwnerList) {
+ Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
+
+ FocusObject::postInit();
+ _resNum = 910;
+ _lookLineNum = 99;
+ _useLineNum = 87;
+ BF_GLOBALS._sceneItems.push_front(this);
+
+ scene->_breakerButtonCtr = 16;
+ _blackPlug.init(142, 86, 1, BF_GLOBALS._breakerBoxStatusArr[16]);
+
+ scene->_breakerButtonCtr = 17;
+ _powerButton.init(BF_GLOBALS._breakerBoxStatusArr[17]);
+}
+
+void Scene910::GeneratorInset::remove() {
+ Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
+
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 12;
+ BF_GLOBALS._player.animate(ANIM_MODE_6, scene);
+ _blackPlug.remove();
+ _powerButton.remove();
+ FocusObject::remove();
+}
+
+bool Scene910::PowerButton::startAction(CursorType action, Event &event) {
+ Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
+
+ if (action == CURSOR_USE) {
+ if (_frame == 4) {
+ scene->_sound1.play(100);
+ scene->_sound1.holdAt(1);
+ if (!BF_GLOBALS.getFlag(fGotPointsForFuseBoxPlug)) {
+ T2_GLOBALS._uiElements.addScore(30);
+ BF_GLOBALS.setFlag(fGotPointsForFuseBoxPlug);
+ }
+ setFrame(5);
+ _object32.setFrame(7);
+ if (BF_GLOBALS._v4CECA == 2) {
+ if (BF_GLOBALS._breakerBoxStatusArr[14] == 2)
+ scene->closeHiddenDoor();
+ else
+ scene->openHiddenDoor();
+ }
+ } else {
+ scene->_sound1.release();
+ if (BF_GLOBALS._bookmark == bEndDayThree) {
+ if (!BF_GLOBALS.getFlag(fGotPointsForLightsOff)) {
+ T2_GLOBALS._uiElements.addScore(30);
+ BF_GLOBALS.setFlag(fGotPointsForLightsOff);
+ }
+ }
+ setFrame(4);
+ _object32.setFrame(6);
+ }
+ BF_GLOBALS._breakerBoxStatusArr[17] = (_frame + 252) % 256;
+ return true;
+ } else
+ return NamedObject::startAction(action, event);
+}
+
+void Scene910::PowerButton::remove() {
+ _object32.remove();
+ SceneObject::remove();
+}
+
+void Scene910::PowerButton::init(int frame) {
+ NamedObject::postInit();
+ setVisage(910);
+ setStrip(6);
+ setFrame(frame + 4);
+ setPosition(Common::Point(159, 83));
+ fixPriority(251);
+ _object32.postInit();
+ _object32.setVisage(910);
+ _object32.setStrip(6);
+ _object32.setFrame(6 + frame);
+ _object32.setPosition(Common::Point(166, 84));
+ _object32.fixPriority(251);
+ BF_GLOBALS._sceneItems.push_front(this);
+}
+
+bool Scene910::Generator::startAction(CursorType action, Event &event) {
+ Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
+
+ if (action == CURSOR_USE) {
+ if (scene->_lyle._position.x == 115)
+ SceneItem::display(910, 62, SET_WIDTH, 312,
+ SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
+ SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
+ SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
+ SET_EXT_FGCOLOR, 13, LIST_END);
+ else if (BF_GLOBALS._v4CEE2 == 1) {
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 9118;
+ scene->setAction(&scene->_sequenceManager1, scene, 9118, &BF_GLOBALS._player, &scene->_nico, NULL);
+ } else {
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 9103;
+ if (BF_GLOBALS.getFlag(gunDrawn)) {
+ scene->_sceneMode = 9123;
+ scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL);
+ } else
+ scene->setAction(&scene->_sequenceManager1, scene, 9103, &BF_GLOBALS._player, NULL);
+ }
+ return true;
+ } else {
+ return NamedHotspot::startAction(action, event);
+ }
+}
+
+bool Scene910::Item2::startAction(CursorType action, Event &event) {
+ Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
+
+ if (action == 59) {
+ BF_GLOBALS._player.disableControl();
+ scene->_destPos = Common::Point(151, 186);
+ scene->_sceneSubMode = 5;
+ scene->_sceneMode = 9123;
+ if (BF_GLOBALS._player._visage == 1911)
+ scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL);
+ else
+ scene->signal();
+ return true;
+ } else
+ return NamedHotspot::startAction(action, event);
+}
+
+bool Scene910::Item3::startAction(CursorType action, Event &event) {
+ Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
+
+ if ((action == CURSOR_TALK) && (BF_GLOBALS._v4CEE2 == 4) && (BF_GLOBALS._v4CEE4 == 0)) {
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 15;
+ scene->_stripManager.start(9102, scene);
+ return true;
+ } else {
+ return NamedHotspot::startAction(action, event);
+ }
+}
+
+bool Scene910::Item9::startAction(CursorType action, Event &event) {
+ if (BF_GLOBALS._hiddenDoorStatus == 0)
+ return NamedHotspot::startAction(action, event);
+ else
+ return false;
+}
+
+bool Scene910::Item15::startAction(CursorType action, Event &event) {
+ if (BF_GLOBALS._v4CEC8 == 0)
+ return false;
+
+ if ((action == CURSOR_LOOK) || (action == CURSOR_USE) || (action == CURSOR_TALK))
+ return NamedHotspot::startAction(action, event);
+
+ if (action >= CURSOR_WALK)
+ return false;
+
+ SceneItem::display(910, 2, SET_WIDTH, 312,
+ SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
+ SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
+ SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
+ SET_EXT_FGCOLOR, 13, LIST_END);
+ return true;
+}
+
+bool Scene910::Item16::startAction(CursorType action, Event &event) {
+ Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
+
+ if ((BF_GLOBALS._hiddenDoorStatus == 0) || (BF_GLOBALS._v4CEE2 != 0))
+ return false;
+
+ if (BF_GLOBALS._player._visage == 1911) {
+ BF_GLOBALS._player.disableControl();
+ scene->_destPos = Common::Point(292, 100);
+ scene->_sceneSubMode = 0;
+ scene->_sceneMode = 9123;
+ scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL);
+ } else {
+ Common::Point pt(292, 100);
+ PlayerMover *mover = new PlayerMover();
+ BF_GLOBALS._player.addMover(mover, &pt, NULL);
+ }
+
+ return true;
+}
+
+bool Scene910::Item17::startAction(CursorType action, Event &event) {
+ Common::Point pt(15, 159);
+ PlayerMover *mover = new PlayerMover();
+ BF_GLOBALS._player.addMover(mover, &pt, NULL);
+
+ return true;
+}
+
+void Scene910::remove() {
+ PalettedScene::remove();
+}
+
+void Scene910::synchronize(Serializer &s) {
+ PalettedScene::synchronize(s);
+
+ s.syncAsSint16LE(_sceneSubMode);
+ s.syncAsSint16LE(_breakerButtonCtr);
+ s.syncAsSint16LE(_field2DE0);
+ s.syncAsSint16LE(_field2DE2);
+ s.syncAsSint16LE(_field2DE4);
+ s.syncAsSint16LE(_destPos.x);
+ s.syncAsSint16LE(_destPos.y);
+}
+
+void Scene910::postInit(SceneObjectList *OwnerList) {
+ uint32 unk_50E94 = 0, unk_50E90 = 0;
+ uint32 unk_50E98 = 0, unk_50E9C = 0;
+
+ PalettedScene::postInit(OwnerList);
+ loadScene(910);
+
+ BF_GLOBALS._sound1.changeSound(99);
+ BF_GLOBALS._v51C44 = 0;
+
+ _stripManager.addSpeaker(&_gameTextSpeaker);
+ _stripManager.addSpeaker(&_jakeJacketSpeaker);
+ _stripManager.addSpeaker(&_lyleHatSpeaker);
+ _stripManager.addSpeaker(&_fbiSpeaker);
+ _stripManager.addSpeaker(&_nicoSpeaker);
+ _stripManager.addSpeaker(&_daSpeaker);
+ BF_GLOBALS._player.postInit();
+
+ if (BF_GLOBALS._v4CEC8 == 0)
+ BF_GLOBALS._player.setVisage(129);
+ else
+ BF_GLOBALS._player.setVisage(911);
+
+ BF_GLOBALS._player.setPosition(Common::Point(330, 190));
+ BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+ BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
+ BF_GLOBALS._player.disableControl();
+
+ _vent.postInit();
+ _vent.setVisage(910);
+ if ((BF_GLOBALS._breakerBoxStatusArr[3] == 2) && (BF_GLOBALS._breakerBoxStatusArr[4] == 2)) {
+ _action1.setActionIndex(4);
+ } else {
+ _vent.animate(ANIM_MODE_2, NULL);
+ _vent.setStrip(2);
+ }
+ _vent.setPosition(Common::Point(98, 34));
+ _vent.setAction(&_action1);
+
+ _breakerBox.postInit();
+ _breakerBox.setVisage(910);
+ _breakerBox.setStrip(5);
+ _breakerBox.setFrame(1);
+ _breakerBox.setPosition(Common::Point(91, 66));
+
+ _fakeWall.postInit();
+ _fakeWall.setVisage(910);
+ _fakeWall.setStrip(8);
+ _fakeWall.setFrame(4);
+ _fakeWall.fixPriority(48);
+
+ _yellowCord.init(1);
+ _yellowCord.setVisage(910);
+ _yellowCord.setStrip(6);
+ _yellowCord.setFrame(2);
+ _yellowCord.fixPriority(50);
+
+ _blackCord.init(2);
+ _blackCord.setVisage(910);
+ _blackCord.setStrip(6);
+ _blackCord.setFrame(1);
+ _blackCord.setPosition(Common::Point(114, 149));
+ _blackCord.fixPriority(246);
+
+ if (BF_GLOBALS._dayNumber < 5)
+ _item17.setDetails(Rect(0, 149, 29, 167), 910, -1, -1, -1, 1, NULL);
+
+ if (BF_GLOBALS._v4CEE2 == 0)
+ _item16.setDetails(Rect(265, 18, 319, 102), 910, -1, -1, -1, 1, NULL);
+
+ _breakerBox.setDetails(910, 6, -1, -1, 1, NULL);
+ _item15.setDetails(Rect(0, 0, 320, 170), 910, 0, 1, 2, 1, NULL);
+ _yellowCord.setDetails(910, 52, 53, -1, 1, NULL);
+ _blackCord.setDetails(910, 54, 55, -1, 1, NULL);
+ _item2.setDetails(3, 910, 22, -1, 24, 1);
+ _item4.setDetails(1, 910, 16, 17, 18, 1);
+ _item8.setDetails(4, 910, 25, 26, 27, 1);
+ _item6.setDetails(Rect(37, 58, 42, 67), 910, 34, 35, 36, 1, NULL);
+ _item7.setDetails(Rect(114, 53, 135, 87), 910, 37, 38, 39, 1, NULL);
+ _generator.setDetails(Rect(146, 67, 184, 93), 910, 40, 41, 42, 1, NULL);
+ _item9.setDetails(Rect(266, 39, 274, 70), 910, 43, 44, 45, 1, NULL);
+ _item10.setDetails(Rect(276, 27, 288, 83), 910, 46, 47, 48, 1, NULL);
+ _item11.setDetails(Rect(295, 42, 312, 87), 910, 49, 50, 51, 1, NULL);
+ _fakeWall.setDetails(910, 28, -1, 30, 1, NULL);
+ _item3.setDetails(7, 910, 59, 60, 61, 1);
+ _item5.setDetails(2, 910, 19, 20, 21, 1);
+ _backWall.setDetails(6, 910, 28, 29, 30, 1);
+ _item13.setDetails(5, 910, 31, 32, 33, 1);
+ _item14.setDetails(Rect(0, 0, 320, 170), 910, 3, 4, 5, 1, NULL);
+ if (BF_GLOBALS._dayNumber == 0) {
+ BF_GLOBALS._dayNumber = 5;
+ BF_GLOBALS._sceneManager._previousScene = 900;
+ BF_GLOBALS.setFlag(fWithLyle);
+ }
+
+ if ( (BF_GLOBALS._sceneManager._previousScene == 910)
+ || (BF_GLOBALS._sceneManager._previousScene == 190)
+ || (BF_GLOBALS._sceneManager._previousScene == 300)) {
+ BF_GLOBALS._sceneManager._previousScene = 900;
+ BF_GLOBALS._v4CEE2 = 0;
+ BF_GLOBALS._v4CEE4 = 0;
+ }
+
+ _field2DE0 = 0;
+ _field2DE2 = 0;
+ _field2DE4 = 0;
+ BF_GLOBALS.clearFlag(fCanDrawGun);
+ _lyle._position.x = 0;
+
+ if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._sceneManager._previousScene == 900)){
+ BF_GLOBALS.setFlag(fCanDrawGun);
+ BF_GLOBALS._v4CEC8 = 0;
+ BF_GLOBALS._player.setVisage(129);
+
+ _lyle.postInit();
+ _lyle.setVisage(811);
+ _lyle.setPosition(Common::Point(-52, 217));
+ _lyle.animate(ANIM_MODE_1, NULL);
+ _lyle.setObjectWrapper(new SceneObjectWrapper());
+ _lyle._field90 = 0;
+ _lyle.setDetails(910, 69, 70, 71, 5, &_item4);
+
+ BF_GLOBALS._breakerBoxStatusArr[0] = 3;
+ BF_GLOBALS._breakerBoxStatusArr[12] = 2;
+ BF_GLOBALS._breakerBoxStatusArr[13] = 4;
+ BF_GLOBALS._breakerBoxStatusArr[14] = 3;
+ BF_GLOBALS._breakerBoxStatusArr[15] = 3;
+ BF_GLOBALS._breakerBoxStatusArr[16] = 4;
+ BF_GLOBALS._breakerBoxStatusArr[17] = 1;
+ BF_GLOBALS._v4CECA = 2;
+ BF_GLOBALS._hiddenDoorStatus = 1;
+ _yellowCord.setPosition(Common::Point(291, -30));
+ BF_GLOBALS._v4CECC = 0;
+ }
+
+ if (BF_GLOBALS._sceneManager._previousScene == 920) {
+ BF_GLOBALS.setFlag(fCanDrawGun);
+ BF_GLOBALS._player.setPosition(Common::Point(276, 119));
+ BF_GLOBALS._player.setStrip(6);
+ if (BF_GLOBALS._v4CECC == 0)
+ _yellowCord.setPosition(Common::Point(291, -30));
+
+ if (BF_GLOBALS._dayNumber == 5) {
+ _nico.postInit();
+ _nico.setVisage(914);
+ _nico.setStrip(5);
+ _nico.setFrame(8);
+ _nico.setPosition(Common::Point(263, 120));
+ _nico.setDetails(910, 63, 64, 65, 5, &_item4);
+
+ _stuart.postInit();
+ _stuart.setVisage(918);
+ _stuart.setStrip(4);
+ _stuart.setFrame(1);
+ _stuart.setPosition(Common::Point(291, 127));
+ _stuart.setDetails(910, 66, 67, 68, 5, &_nico);
+
+ _lyle.postInit();
+ _lyle.setVisage(916);
+ _lyle.setPosition(Common::Point(155, 113));
+ _lyle.setStrip(3);
+ _lyle.setFrame(3);
+ _lyle._field90 = 1;
+ _lyle.setDetails(910, 69, 70, 71, 5, &_item4);
+ }
+ BF_GLOBALS._player.enableControl();
+ } else if (BF_GLOBALS._sceneManager._previousScene == 935) {
+ BF_GLOBALS.setFlag(fCanDrawGun);
+ BF_GLOBALS._v4CEC8 = 0;
+ _lyle.postInit();
+ _lyle.setVisage(916);
+ _lyle.setPosition(Common::Point(155, 113));
+ _lyle.setStrip(3);
+ _lyle.setFrame(3);
+ _lyle._field90 = 1;
+ _lyle.setDetails(910, 69, 70 ,71 , 5, &_item4);
+
+ BF_GLOBALS._walkRegions.disableRegion(15);
+ BF_GLOBALS._walkRegions.disableRegion(16);
+ BF_GLOBALS._walkRegions.disableRegion(14);
+ BF_GLOBALS._walkRegions.disableRegion(10);
+ if (BF_GLOBALS.getFlag(gunDrawn)) {
+ BF_GLOBALS._player.setVisage(1911);
+ BF_GLOBALS._player.animate(ANIM_MODE_NONE, 0, NULL);
+ BF_GLOBALS._player.setFrame(7);
+ }
+ BF_GLOBALS._player.setPosition(Common::Point(174, 157));
+ BF_GLOBALS._player._strip = 7;
+ _nico.postInit();
+ _nico.setVisage(913);
+ _nico.setPosition(Common::Point(262, 124));
+ _nico.setStrip(6);
+ BF_GLOBALS._v4CEE6 = 0;
+ BF_GLOBALS._v4CEE2 = 1;
+ _nico.setDetails(910, 63, 64, 67, 5, &_item4);
+ BF_GLOBALS._v4CECA = 2;
+ if (BF_GLOBALS._v4CECC == 0)
+ _yellowCord.setPosition(Common::Point(291, -30));
+ _sceneMode = 11;
+ if (BF_GLOBALS._v4CEC8 == 0)
+ add2Faders((const byte *)&unk_50E94, 2, 913, this);
+ else
+ add2Faders((const byte *)&unk_50E90, 2, 911, this);
+ } else {
+ BF_GLOBALS.clearFlag(gunDrawn);
+ BF_GLOBALS._player.disableControl();
+ }
+
+ if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._v4CEE2 == 0)){
+ _shadow.postInit();
+ _shadow.setAction(&_action2);
+ }
+
+ if (BF_INVENTORY.getObjectScene(INV_YELLOW_CORD) == 1)
+ _yellowCord.setPosition(Common::Point(540, 100));
+
+ if (BF_INVENTORY.getObjectScene(INV_BLACK_CORD) == 1)
+ _blackCord.setPosition(Common::Point(540, 100));
+
+ if (BF_GLOBALS._v4CECC == 2) {
+ _yellowCord.setStrip(4);
+ _yellowCord.setFrame(2);
+ _yellowCord.setPosition(Common::Point(135, 93));
+ _yellowCord.setPriority(50);
+ _yellowCord._field90 = 1;
+
+ _breakerBox.setFrame(3);
+ }
+
+ if (BF_GLOBALS._v4CECA == 2) {
+ _blackCord.setStrip(4);
+ _blackCord.setFrame(1);
+ _blackCord.setPosition(Common::Point(135, 93));
+ _blackCord.fixPriority(50);
+ _blackCord._field90 = 1;
+
+ _breakerBox.setFrame(3);
+ }
+
+ _object5.postInit();
+ _object5.setVisage(919);
+ _object5.setStrip(5);
+ _object5.setPosition(Common::Point(286, 129));
+ _object5.fixPriority(1);
+
+ if (BF_GLOBALS._v4CEC8 == 0)
+ _object5.hide();
+
+ if (BF_GLOBALS._hiddenDoorStatus == 0) {
+ _object5.setFrame(1);
+ _fakeWall.setPosition(Common::Point(292, 107));
+ if (BF_GLOBALS._v4CECC != 2)
+ _yellowCord.setPosition(Common::Point(288, 57));
+ BF_GLOBALS._walkRegions.disableRegion(10);
+ } else {
+ _object5.setFrame(6);
+ _fakeWall.setPosition(Common::Point(295, 20));
+ _fakeWall.hide();
+ if (BF_GLOBALS._v4CECC != 2)
+ _yellowCord.setPosition(Common::Point(291, -30));
+ BF_GLOBALS._walkRegions.disableRegion(10);
+ }
+
+ if (BF_GLOBALS._breakerBoxStatusArr[17] != 0) {
+ _sound1.play(100);
+ _sound1.holdAt(1);
+ }
+
+ if (BF_GLOBALS._sceneManager._previousScene != 935) {
+ _sceneMode = 11;
+ if (BF_GLOBALS._v4CEC8 == 0)
+ add2Faders((const byte *)&unk_50E9C, 10, 910, this);
+ else
+ add2Faders((const byte *)&unk_50E98, 10, 911, this);
+ }
+}
+
+void Scene910::signal() {
+ static uint32 black = 0;
+
+ switch (_sceneMode) {
+ case 2:
+ _sceneMode = 3;
+ _timer1.set(60, this);
+ break;
+ case 3:
+ _sceneMode = 4;
+ transition((const byte *)&black, 35, 910, this, 0, 111, 112, 255, false);
+ break;
+ case 4:
+ _sceneMode = 5;
+ _timer1.set(30, this);
+ break;
+ case 5:
+ _sceneMode = 6;
+ transition((const byte *)&black, 40, 910, this, 0, 111, 112, 255, false);
+ break;
+ case 6:
+ _sceneMode = 7;
+ _timer1.set(60, this);
+ break;
+ case 7:
+ BF_GLOBALS._player.setVisage(129);
+ _lyle.setVisage(811);
+ _object5.hide();
+ _sceneMode = 8;
+ transition((const byte *)&black, 95, 910, this, 0, 111, 112, 255, false);
+ break;
+ case 8:
+ _sceneMode = 9;
+ _timer1.set(30, this);
+ break;
+ case 9:
+ _sceneMode = 0;
+ transition((const byte *)&black, 100, 910, this, 0, 111, 112, 255, false);
+ BF_GLOBALS._player.enableControl();
+ break;
+ case 10:
+ BF_GLOBALS._player.disableControl();
+ BF_GLOBALS._v51C44 = 0;
+ BF_GLOBALS._sceneManager.changeScene(935);
+ break;
+ case 11:
+ if (BF_GLOBALS._sceneManager._previousScene == 900) {
+ if (BF_GLOBALS._v4CEC8 != 0)
+ transition((const byte *)&black, 25, 910, NULL, 0, 111, 112, 255, false);
+ if (BF_GLOBALS.getFlag(fWithLyle)) {
+ NpcMover *mover = new NpcMover();
+ Common::Point destPos(22, 157);
+ _lyle.addMover(mover, &destPos, NULL);
+ }
+
+ _sceneMode = 9100;
+ setAction(&_sequenceManager1, this, 9100, &BF_GLOBALS._player, NULL);
+ } else if (BF_GLOBALS._sceneManager._previousScene == 935) {
+ _sceneMode = 9146;
+ _stripManager.start(9103, this);
+ }
+ break;
+ case 12:
+ BF_GLOBALS._player.setVisage(129);
+ BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+ BF_GLOBALS._player.setStrip(7);
+ BF_GLOBALS._player.enableControl();
+ break;
+ case 13:
+ BF_GLOBALS._player.disableControl();
+ BF_GLOBALS._player.setAction(&_sequenceManager2, NULL, 9117, &_nico, NULL);
+ BF_GLOBALS._v4CEE2 = 2;
+ // No break on purpose
+ case 15:
+ _stuart.postInit();
+ _stuart.setDetails(910, 66, 67, 68, 5, &_nico);
+ BF_GLOBALS._v4CEE8 = 0;
+ _sceneMode = 9121;
+ setAction(&_sequenceManager1, this, 9121, &_stuart, NULL);
+ break;
+ case 14:
+ BF_GLOBALS._v51C44 = 1;
+ BF_GLOBALS._sceneManager.changeScene(940);
+ break;
+ case 16:
+ _lyle._field90 = 1;
+ _sceneMode = 10;
+ addFader((const byte *)&black, 2, this);
+ BF_GLOBALS._v4CEE2 = 1;
+ BF_GLOBALS._walkRegions.disableRegion(16);
+ BF_GLOBALS._walkRegions.disableRegion(14);
+ BF_GLOBALS._sceneItems.remove(&_item16);
+ break;
+ case 17:
+ BF_GLOBALS._player._strip = 7;
+ BF_GLOBALS._player._frame = 1;
+ if (_field2DE2 == 0) {
+ _field2DE2 = 1;
+ if (BF_GLOBALS._v4CEE2 == 4) {
+ _sceneMode = 9149;
+ setAction(&_sequenceManager1, this, 9149, &BF_GLOBALS._player, NULL);
+ } else {
+ _sceneMode = 9141;
+ setAction(&_sequenceManager1, this, 9141, &BF_GLOBALS._player, &_nico, NULL);
+ }
+ } else {
+ SceneItem::display(910, 91, SET_WIDTH, 312,
+ SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
+ SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
+ SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
+ SET_EXT_FGCOLOR, 13, LIST_END);
+ BF_GLOBALS._player.enableControl();
+ }
+ break;
+ case 18:
+ BF_GLOBALS._player._strip = 7;
+ BF_GLOBALS._player._frame = 1;
+ if (BF_GLOBALS._v4CEE4 == 3) {
+ if (_field2DE4 == 0) {
+ _field2DE4 = 1;
+ _sceneMode = 9142;
+ setAction(&_sequenceManager1, this, 9142, &BF_GLOBALS._player, &_stuart, NULL);
+ } else {
+ SceneItem::display(910, 92, SET_WIDTH, 312,
+ SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
+ SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
+ SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
+ SET_EXT_FGCOLOR, 13, LIST_END);
+ BF_GLOBALS._player.enableControl();
+ }
+ } else {
+ SceneItem::display(910, 94, SET_WIDTH, 312,
+ SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
+ SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
+ SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
+ SET_EXT_FGCOLOR, 13, LIST_END);
+ BF_GLOBALS._player.enableControl();
+ }
+ break;
+ case 19:
+ BF_GLOBALS._deathReason = 14;
+ BF_GLOBALS._v51C44 = 1;
+ BF_GLOBALS._sceneManager.changeScene(666);
+ break;
+ case 20:
+ BF_GLOBALS._player.enableControl();
+ break;
+ case 9100:
+ if (BF_GLOBALS._dayNumber == 5)
+ BF_GLOBALS._walkRegions.disableRegion(1);
+ BF_GLOBALS._player.enableControl();
+ break;
+ case 9101:
+ if ((BF_GLOBALS._hiddenDoorStatus == 0) && (BF_GLOBALS._v4CEC8 != 0) && (BF_GLOBALS._breakerBoxStatusArr[17] == 0) && (BF_INVENTORY.getObjectScene(INV_YELLOW_CORD) == 910) && (BF_INVENTORY.getObjectScene(INV_BLACK_CORD) == 910))
+ BF_GLOBALS.clearFlag(fGotPointsForSearchingDA);
+ else
+ BF_GLOBALS.setFlag(fGotPointsForSearchingDA);
+ BF_GLOBALS._v51C44 = 1;
+ BF_GLOBALS._sceneManager.changeScene(900);
+ break;
+ case 9102:
+ if ((BF_GLOBALS._breakerBoxStatusArr[13] < 4) && (_breakerBox._frame == 1))
+ _breakerBox.animate(ANIM_MODE_5, NULL);
+
+ BF_GLOBALS._player.enableControl();
+ _breakerBoxInset.postInit();
+ _breakerBoxInset.setVisage(910);
+ _breakerBoxInset.setStrip(3);
+ _breakerBoxInset.setFrame(1);
+ _breakerBoxInset.setPosition(Common::Point(160, 130));
+ _breakerBoxInset.fixPriority(250);
+ break;
+ case 9103:
+ BF_GLOBALS._player.enableControl();
+ _generatorInset.postInit();
+ _generatorInset.setVisage(910);
+ _generatorInset.setStrip(3);
+ _generatorInset.setFrame(2);
+ _generatorInset.setPosition(Common::Point(160, 130));
+ _generatorInset.fixPriority(250);
+ break;
+ case 9110:
+ if (!BF_GLOBALS.getFlag(fGotPointsForCrate)) {
+ T2_GLOBALS._uiElements.addScore(30);
+ BF_GLOBALS.setFlag(fGotPointsForCrate);
+ }
+ BF_INVENTORY.setObjectScene(INV_BLACK_CORD, 1);
+ _blackCord.setPosition(Common::Point(540, 100));
+ BF_GLOBALS._player.enableControl();
+ break;
+ case 9111:
+ if ((BF_GLOBALS._bookmark == bEndDayThree) && (!BF_GLOBALS.getFlag(fGotPointsForGeneratorOff))) {
+ T2_GLOBALS._uiElements.addScore(30);
+ BF_GLOBALS.setFlag(fGotPointsForGeneratorOff);
+ }
+ BF_INVENTORY.setObjectScene(INV_BLACK_CORD, 910);
+ _blackCord.setStrip(6);
+ _blackCord.setFrame(1);
+ _blackCord.setPosition(Common::Point(114, 149));
+ _blackCord.fixPriority(249);
+ BF_GLOBALS._v4CECA = 0;
+ _blackCord._field90 = 0;
+ BF_GLOBALS._player.enableControl();
+ break;
+ case 9112:
+ BF_GLOBALS._player._strip = 4;
+ BF_GLOBALS._player._frame = 1;
+ BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, 1);
+ _yellowCord.setPosition(Common::Point(540, 100));
+ BF_GLOBALS._player.enableControl();
+ break;
+ case 9113:
+ BF_GLOBALS._player._strip = 4;
+ BF_GLOBALS._player._frame = 1;
+ BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, 910);
+ _yellowCord.setStrip(6);
+ _yellowCord.setFrame(2);
+ _yellowCord.setPosition(Common::Point(_fakeWall._position.x - 4, _fakeWall._position.y - 50));
+ _yellowCord.fixPriority(50);
+ BF_GLOBALS._v4CECC = 0;
+ _yellowCord._field90 = 0;
+ _yellowCord.show();
+ BF_GLOBALS._player.enableControl();
+ break;
+ case 9114:
+ _fakeWall.hide();
+ if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._v4CEE2 == 0)) {
+ BF_GLOBALS._player.disableControl();
+ _nico.postInit();
+ _nico.setDetails(910, 63, 64, 65, 5, &_item4);
+ BF_GLOBALS._v4CEE6 = 0;
+ _shadow.postInit();
+ _action2.remove();
+ _sceneMode = 9116;
+ setAction(&_sequenceManager1, this, 9116, &_nico, NULL);
+ } else {
+ BF_GLOBALS._player.enableControl();
+ }
+ break;
+ case 9115:
+ BF_GLOBALS._player.enableControl();
+ break;
+ case 9116:
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 16;
+ _stripManager.start(9119, this);
+ break;
+ case 9118:
+ // No break on purpose
+ case 9137:
+ BF_GLOBALS._deathReason = 16;
+ BF_GLOBALS._v51C44 = 1;
+ BF_GLOBALS._sceneManager.changeScene(666);
+ break;
+ case 9119:
+ if (!BF_GLOBALS.getFlag(fGotPointsForCordOnForklift)) {
+ T2_GLOBALS._uiElements.addScore(30);
+ BF_GLOBALS.setFlag(fGotPointsForCordOnForklift);
+ }
+ BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, 0);
+ BF_INVENTORY.setObjectScene(INV_HALF_YELLOW_CORD, 1);
+ BF_GLOBALS._player.enableControl();
+ break;
+ case 9120:
+ BF_GLOBALS._walkRegions.disableRegion(7);
+ BF_GLOBALS._player.enableControl();
+ break;
+ case 9121:
+ _item3.setDetails(7, 910, 96, 60, 61, 3);
+ BF_GLOBALS._v4CEE4 = 2;
+ if (BF_GLOBALS._v4CEE2 == 4) {
+ _sceneMode = 20;
+ _stripManager.start(9115, this);
+ } else {
+ BF_GLOBALS._player.enableControl();
+ }
+ break;
+ case 9123:
+ BF_GLOBALS.clearFlag(gunDrawn);
+ switch (_sceneSubMode - 1) {
+ case 0:
+ _sceneMode = 9102;
+ setAction(&_sequenceManager1, this, 9102, &BF_GLOBALS._player, NULL);
+ break;
+ case 1:
+ _sceneMode = 9103;
+ setAction(&_sequenceManager1, this, 9103, &BF_GLOBALS._player, NULL);
+ break;
+ case 2:
+ _sceneMode = 9143;
+ setAction(&_sequenceManager1, this, 9143, &BF_GLOBALS._player, NULL);
+ break;
+ case 3:
+ _sceneMode = 9110;
+ setAction(&_sequenceManager1, this, 9110, &BF_GLOBALS._player, &_blackCord, NULL);
+ break;
+ case 4:
+ _sceneMode = 9111;
+ setAction(&_sequenceManager1, this, 9111, &BF_GLOBALS._player, &_blackCord, NULL);
+ break;
+ case 5:
+ switch (BF_GLOBALS._v4CEE2 - 1) {
+ case 0:
+ _sceneMode = 9118;
+ setAction(&_sequenceManager1, this, 9118, &BF_GLOBALS._player, &_nico, NULL);
+ break;
+ case 1:
+ _sceneMode = 9148;
+ setAction(&_sequenceManager1, this, 9148, &BF_GLOBALS._player, &_nico, NULL);
+ break;
+ case 2:
+ // No break on purpose
+ case 3: {
+ _sceneMode = 17;
+ PlayerMover *mover = new PlayerMover();
+ Common::Point destPos(232, 138);
+ BF_GLOBALS._player.addMover(mover, &destPos, this);
+ }
+ default:
+ break;
+ }
+ break;
+ case 6: {
+ _sceneMode = 18;
+ PlayerMover *mover = new PlayerMover();
+ Common::Point destPos(248, 137);
+ BF_GLOBALS._player.addMover(mover, &destPos, this);
+ break;
+ }
+ case 7: {
+ _sceneMode = 9112;
+ PlayerMover *mover = new PlayerMover();
+ Common::Point destPos(285, 114);
+ BF_GLOBALS._player.addMover(mover, &destPos, this);
+ break;
+ }
+ case 8: {
+ _sceneMode = 9113;
+ PlayerMover *mover = new PlayerMover();
+ Common::Point destPos(285, 114);
+ BF_GLOBALS._player.addMover(mover, &destPos, this);
+ break;
+ }
+ case 9:
+ _sceneMode = 9119;
+ setAction(&_sequenceManager1, this, 9119, &BF_GLOBALS._player, &_nico, &_yellowCord, NULL);
+ break;
+ case 10:
+ _yellowCord.fixPriority(127);
+ if (_yellowCord._position.x != 267)
+ _yellowCord.hide();
+ _sceneMode = 9136;
+ setAction(&_sequenceManager1, this, 9136, &BF_GLOBALS._player, &_stuart, &_yellowCord, NULL);
+ BF_GLOBALS._v4CEE4 = 3;
+ break;
+ case 11:
+ _sceneMode = 9137;
+ setAction(&_sequenceManager1, this, 9137, &BF_GLOBALS._player, &_nico, NULL);
+ break;
+ default:
+ BF_GLOBALS._player.enableControl();
+ PlayerMover *mover = new PlayerMover();
+ BF_GLOBALS._player.addMover(mover, &_destPos, NULL);
+ break;
+ }
+ break;
+ case 9124:
+ BF_GLOBALS._player.enableControl();
+ BF_GLOBALS.setFlag(gunDrawn);
+ break;
+ case 9125:
+ BF_GLOBALS.setFlag(fBackupAt340);
+ BF_GLOBALS._v4CEE2 = 4;
+ _stuart.postInit();
+ _nico.setDetails(910, 72, 73, 74, 3, NULL);
+ _stuart.setDetails(910, 66, 67, 68, 5, &_nico);
+ BF_GLOBALS._v4CEE8 = 0;
+ _sceneMode = 9121;
+ setAction(&_sequenceManager1, this, 9121, &_stuart, NULL);
+ break;
+ case 9126:
+ _sceneMode = 19;
+ if (BF_GLOBALS._v4CEE4 == 0)
+ signal();
+ else
+ _stripManager.start(9115, this);
+ break;
+ case 9129:
+ // No break on purpose
+ case 9134:
+ BF_GLOBALS._deathReason = 17;
+ BF_GLOBALS._v51C44 = 1;
+ BF_GLOBALS._sceneManager.changeScene(666);
+ break;
+ case 9130:
+ _lyle.setAction(&_sequenceManager2, NULL, 9133, &_lyle, NULL);
+ BF_GLOBALS._breakerBoxStatusArr[14] = 3;
+ openHiddenDoor();
+ BF_GLOBALS._walkRegions.disableRegion(15);
+ break;
+ case 9132:
+ BF_GLOBALS._player.enableControl();
+ BF_GLOBALS._v4CEE4 = 4;
+ BF_GLOBALS._deathReason = 13;
+ BF_GLOBALS._v51C44 = 1;
+ BF_GLOBALS._sceneManager.changeScene(666);
+ break;
+ case 9135:
+ BF_GLOBALS._deathReason = 15;
+ BF_GLOBALS._v51C44 = 1;
+ BF_GLOBALS._sceneManager.changeScene(666);
+ break;
+ case 9136:
+ if (!BF_GLOBALS.getFlag(fGotPointsForCuffingNico)) {
+ T2_GLOBALS._uiElements.addScore(30);
+ BF_GLOBALS.setFlag(fGotPointsForCuffingNico);
+ }
+ _lyle.setAction(&_sequenceManager2, NULL, 9131, &_lyle, NULL);
+ BF_GLOBALS._walkRegions.enableRegion(16);
+ if (BF_GLOBALS._v4CEE2 == 4)
+ BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, 0);
+ else
+ BF_INVENTORY.setObjectScene(INV_HALF_YELLOW_CORD, 910);
+ _forbes.postInit();
+ _forbes.setDetails(910, 86, 87, 88, 4, &_item8);
+ _sceneMode = 9139;
+ setAction(&_sequenceManager1, this, 9139, &_forbes, &BF_GLOBALS._player, NULL);
+ break;
+ case 9139:
+ BF_GLOBALS._walkRegions.disableRegion(4);
+ _field2DE0 = 1;
+ BF_GLOBALS._player.enableControl();
+ break;
+ case 9140:
+ _sceneMode = 14;
+ addFader((const byte *)&black, 2, this);
+ break;
+ case 9141:
+ BF_INVENTORY.setObjectScene(INV_22_SNUB, 1);
+ if (!BF_GLOBALS.getFlag(fGotPointsForCuffingDA)) {
+ T2_GLOBALS._uiElements.addScore(30);
+ BF_GLOBALS.setFlag(fGotPointsForCuffingDA);
+ }
+ BF_GLOBALS._player.enableControl();
+ break;
+ case 9142:
+ BF_GLOBALS._player.enableControl();
+ if (!BF_GLOBALS.getFlag(fGotPointsForSearchingNico)) {
+ T2_GLOBALS._uiElements.addScore(30);
+ BF_GLOBALS.setFlag(fGotPointsForSearchingNico);
+ }
+ break;
+ case 9143:
+ if (BF_GLOBALS._v4CEE2 == 0) {
+ BF_GLOBALS._v51C44 = 1;
+ BF_GLOBALS._sceneManager.changeScene(920);
+ } else {
+ SceneItem::display(910, 89, SET_WIDTH, 312,
+ SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
+ SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
+ SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
+ SET_EXT_FGCOLOR, 13, LIST_END);
+ _sceneMode = 9144;
+ setAction(&_sequenceManager1, this, 9144, &BF_GLOBALS._player, NULL);
+ }
+ break;
+ case 9144:
+ // No break on purpose
+ case 9146:
+ BF_GLOBALS._player.enableControl();
+ break;
+ case 9148:
+ BF_GLOBALS._deathReason = 23;
+ BF_GLOBALS._v51C44 = 1;
+ BF_GLOBALS._sceneManager.changeScene(666);
+ break;
+ case 9149:
+ SceneItem::display(910, 74, SET_WIDTH, 312,
+ SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
+ SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
+ SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
+ SET_EXT_FGCOLOR, 13, LIST_END);
+ BF_INVENTORY.setObjectScene(INV_22_SNUB, 1);
+ BF_GLOBALS._player.enableControl();
+ BF_GLOBALS._player.setVisage(129);
+ BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+ BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
+ BF_GLOBALS._player._strip = 7;
+ BF_GLOBALS._player._frame = 1;
+ break;
+ default:
+ break;
+ }
+}
+
+void Scene910::process(Event &event) {
+ SceneExt::process(event);
+ if ((!BF_GLOBALS._player._enabled) || (event.mousePos.y >= 167))
+ return;
+
+ if (!_focusObject) {
+ if (_item17._bounds.contains(event.mousePos)) {
+ GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_SW);
+ BF_GLOBALS._events.setCursor(surface);
+ } else if ((BF_GLOBALS._hiddenDoorStatus == 0) || (BF_GLOBALS._v4CEE2 != 0)) {
+ CursorType cursorId = BF_GLOBALS._events.getCursor();
+ BF_GLOBALS._events.setCursor(cursorId);
+ } else if (!_item16._bounds.contains(event.mousePos)) {
+ CursorType cursorId = BF_GLOBALS._events.getCursor();
+ BF_GLOBALS._events.setCursor(cursorId);
+ } else {
+ GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_NW);
+ BF_GLOBALS._events.setCursor(surface);
+ }
+ }
+
+ if (event.eventType != EVENT_BUTTON_DOWN)
+ return;
+
+ switch (BF_GLOBALS._events.getCursor()) {
+ case INV_COLT45:
+ if (!BF_GLOBALS._player._bounds.contains(event.mousePos))
+ break;
+ if (BF_GLOBALS.getFlag(gunDrawn)) {
+ BF_GLOBALS._player.disableControl();
+ _destPos = BF_GLOBALS._player._position;
+ _sceneMode = 9123;
+ setAction(&_sequenceManager1, this, 9123, &BF_GLOBALS._player, NULL);
+ event.handled = true;
+ } else if (BF_GLOBALS._v4CEE2 <= 1) {
+ if (BF_GLOBALS.getFlag(fCanDrawGun)) {
+ BF_GLOBALS._player.addMover(NULL);
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 9124;
+ setAction(&_sequenceManager1, this, 9124, &BF_GLOBALS._player, NULL);
+ } else
+ SceneItem::display(1, 4, SET_WIDTH, 312,
+ SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
+ SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
+ SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
+ SET_EXT_FGCOLOR, 13, LIST_END);
+ } else
+ SceneItem::display(910, 81, SET_WIDTH, 312,
+ SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
+ SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
+ SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
+ SET_EXT_FGCOLOR, 13, LIST_END);
+ event.handled = true;
+ break;
+ case CURSOR_WALK:
+ if (BF_GLOBALS._v4CEE2 == 1) {
+ BF_GLOBALS._player.disableControl();
+ if (BF_GLOBALS._player._visage == 1911) {
+ BF_GLOBALS._player.disableControl();
+ _destPos = event.mousePos;
+ _sceneSubMode = 0;
+ _sceneMode = 9123;
+ setAction(&_sequenceManager1, this, 9123, &BF_GLOBALS._player, NULL);
+ } else {
+ _sceneMode = 9118;
+ setAction(&_sequenceManager1, this, 9118, &BF_GLOBALS._player, &_nico, NULL);
+ event.handled = true;
+ }
+ } else if (BF_GLOBALS._player._visage == 1911) {
+ BF_GLOBALS._player.disableControl();
+ _destPos = event.mousePos;
+ _sceneSubMode = 0;
+ _sceneMode = 9123;
+ setAction(&_sequenceManager1, this, 9123, &BF_GLOBALS._player, NULL);
+ }
+ default:
+ break;
+ }
+}
+
+void Scene910::dispatch() {
+ SceneExt::dispatch();
+ if (_action)
+ return;
+
+ if ((_sceneMode != 14) && (BF_GLOBALS._player._position.x < 30) && (BF_GLOBALS._player._position.y > 148)) {
+ BF_GLOBALS._player.disableControl();
+ if (BF_GLOBALS._dayNumber != 5) {
+ _sceneMode = 9101;
+ setAction(&_sequenceManager1, this, 9101, &BF_GLOBALS._player, NULL);
+ } else {
+ _sceneMode = 9146;
+ if (BF_GLOBALS._hiddenDoorStatus == 0)
+ setAction(&_sequenceManager1, this, 9146, &BF_GLOBALS._player, NULL);
+ else
+ setAction(&_sequenceManager1, this, 9145, &BF_GLOBALS._player, NULL);
+ }
+ }
+
+ if ((BF_GLOBALS._player._position.x > 265) && (BF_GLOBALS._player._position.y < 102) && (BF_GLOBALS._hiddenDoorStatus != 0) && (_sceneMode != 9143)) {
+ BF_GLOBALS._player.disableControl();
+ if (BF_GLOBALS.getFlag(gunDrawn)) {
+ _sceneSubMode = 3;
+ _sceneMode = 9123;
+ setAction(&_sequenceManager1, this, 9123, &BF_GLOBALS._player, NULL);
+ } else if (BF_GLOBALS._v4CEE2 == 0) {
+ _sceneMode = 9143;
+ setAction(&_sequenceManager1, this, 9143, &BF_GLOBALS._player, NULL);
+ } else {
+ SceneItem::display(910, 98, SET_WIDTH, 312,
+ SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
+ SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
+ SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
+ SET_EXT_FGCOLOR, 13, LIST_END);
+ _sceneMode = 9144;
+ setAction(&_sequenceManager1, this, 9144, &BF_GLOBALS._player, NULL);
+ }
+ }
+
+ if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._player._position.x > 250) && (_sceneMode != 9135) && (_sceneMode != 11) && (BF_GLOBALS._hiddenDoorStatus != 0) && (BF_GLOBALS._v4CEE2 == 0)) {
+ BF_GLOBALS._player.disableControl();
+ _shadow.remove();
+ _nico.remove();
+ _nico.postInit();
+ _nico.setDetails(910, 63, 64, 65, 5, &_item4);
+ _sceneMode = 9135;
+ setAction(&_sequenceManager1, this, 9135, &BF_GLOBALS._player, &_nico, NULL);
+ }
+
+}
+
+void Scene910::checkGun() {
+ if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._v4CEE2 == 0) && (BF_GLOBALS._hiddenDoorStatus != 0))
+ SceneItem::display(910, 70, SET_WIDTH, 312,
+ SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
+ SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
+ SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
+ SET_EXT_FGCOLOR, 13, LIST_END);
+ else
+ SceneExt::checkGun();
+}
+
+void Scene910::openHiddenDoor() {
+ if (BF_GLOBALS._hiddenDoorStatus != 0)
+ return;
+
+ if (! BF_GLOBALS.getFlag(fGotPointsForLightsOn)) {
+ T2_GLOBALS._uiElements.addScore(50);
+ BF_GLOBALS.setFlag(fGotPointsForLightsOn);
+ }
+ BF_GLOBALS._hiddenDoorStatus = 1;
+ BF_GLOBALS._player.disableControl();
+ BF_GLOBALS._walkRegions.enableRegion(10);
+ _sceneMode = 9114;
+ _sound2.play(42);
+ if ((BF_GLOBALS._v4CECC == 0) && (BF_INVENTORY.getObjectScene(INV_YELLOW_CORD) == 910))
+ setAction(&_sequenceManager1, this, 9127, &_fakeWall, &_yellowCord, &_object5, NULL);
+ else
+ setAction(&_sequenceManager1, this, 9114, &_fakeWall, &_object5, NULL);
+}
+
+void Scene910::closeHiddenDoor() {
+ if (BF_GLOBALS._hiddenDoorStatus != 0) {
+ _fakeWall.show();
+ if ((BF_GLOBALS._bookmark == bEndDayThree) && (!BF_GLOBALS.getFlag(fGotPointsForOpeningDoor))) {
+ T2_GLOBALS._uiElements.addScore(30);
+ BF_GLOBALS.setFlag(fGotPointsForOpeningDoor);
+ }
+ BF_GLOBALS._hiddenDoorStatus = 0;
+ BF_GLOBALS._walkRegions.disableRegion(10);
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 9115;
+ _sound2.play(42);
+ if ((BF_GLOBALS._v4CECC == 0) && (BF_INVENTORY.getObjectScene(INV_YELLOW_CORD) == 910))
+ setAction(&_sequenceManager1, this, 9128, &_fakeWall, &_yellowCord, &_object5, NULL);
+ else
+ setAction(&_sequenceManager1, this, 9115, &_fakeWall, &_object5, NULL);
+ }
+
+ if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._v4CEE2 == 0)) {
+ // _objectList.draw();
+ if (BF_GLOBALS._sceneObjects->contains(&_breakerBoxInset))
+ _breakerBoxInset.remove();
+ if (BF_GLOBALS._sceneObjects->contains(&_generatorInset))
+ _generatorInset.remove();
+
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 9120;
+ BF_GLOBALS._player.setAction(&_sequenceManager2, NULL, 9120, &BF_GLOBALS._player, &_lyle, NULL);
+ BF_GLOBALS._walkRegions.enableRegion(1);
+ }
+}
+
+/*--------------------------------------------------------------------------
* Scene 920 - Inside Warehouse: Secret Room
*
*--------------------------------------------------------------------------*/
@@ -732,13 +2926,13 @@ bool Scene920::Item1::startAction(CursorType action, Event &event) {
case CURSOR_LOOK:
if ((BF_GLOBALS.getFlag(fCrateOpen)) && (BF_GLOBALS._player._visage == 921)) {
BF_GLOBALS._player.disableControl();
- scene->_object2.postInit();
+ scene->_crateWindow.postInit();
scene->_sceneMode = 9204;
if (!BF_GLOBALS.getFlag(fGotPointsForBoots)) {
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(fGotPointsForBoots);
}
- scene->setAction(&scene->_sequenceManager1, scene, 9204, &BF_GLOBALS._player, &scene->_object2, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 9204, &BF_GLOBALS._player, &scene->_crateWindow, NULL);
return true;
} else
return NamedHotspot::startAction(action, event);
@@ -747,12 +2941,12 @@ bool Scene920::Item1::startAction(CursorType action, Event &event) {
BF_GLOBALS._player.disableControl();
if (BF_GLOBALS.getFlag(fCrateOpen)) {
if (BF_GLOBALS._player._visage == 921) {
- if ((BF_INVENTORY.getObjectScene(15) != 1) && (BF_GLOBALS.getFlag(fSawGuns))) {
+ if ((BF_INVENTORY.getObjectScene(INV_AUTO_RIFLE) != 1) && (BF_GLOBALS.getFlag(fSawGuns))) {
scene->_sceneMode = 9207;
scene->setAction(&scene->_sequenceManager1, scene, 9207, &BF_GLOBALS._player, NULL);
} else {
scene->_sceneMode = 9203;
- scene->setAction(&scene->_sequenceManager1, scene, 9203, &BF_GLOBALS._player, &scene->_object1, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 9203, &BF_GLOBALS._player, &scene->_crateTop, NULL);
BF_GLOBALS.clearFlag(fCrateOpen);
}
} else {
@@ -761,7 +2955,7 @@ bool Scene920::Item1::startAction(CursorType action, Event &event) {
}
} else {
scene->_sceneMode = 9202;
- scene->setAction(&scene->_sequenceManager1, scene, 9202, &BF_GLOBALS._player, &scene->_object1, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 9202, &BF_GLOBALS._player, &scene->_crateTop, NULL);
BF_GLOBALS.setFlag(fCrateOpen);
}
return true;
@@ -803,22 +2997,23 @@ void Scene920::postInit(SceneObjectList *OwnerList) {
BF_GLOBALS._dayNumber = 4;
BF_GLOBALS._player.postInit();
if (BF_GLOBALS._v4CEC8 != 0) {
- _object3.postInit();
- _object3.setVisage(922);
- _object3.setStrip(2);
- _object3.fixPriority(1);
- _object3.setPosition(Common::Point(145, 82));
+ _doorway.postInit();
+ _doorway.setVisage(922);
+ _doorway.setStrip(2);
+ _doorway.fixPriority(1);
+ _doorway.setPosition(Common::Point(145, 82));
}
- _object1.postInit();
- _object1.setVisage(922);
+ _crateTop.postInit();
+ _crateTop.setVisage(922);
if (BF_GLOBALS.getFlag(fCrateOpen)) {
- _object1.setStrip(3);
- _object1.setFrame(5);
+ _crateTop.setStrip(3);
+ _crateTop.setFrame(5);
}
- _object1.setPosition(Common::Point(158, 107));
- _object1.setPriority(130);
+ _crateTop.setPosition(Common::Point(158, 107));
+ _crateTop.fixPriority(130);
+
_exitN.setDetails(Rect(116, 12, 165, 81), 920, -1, -1, -1, 1, NULL);
_item6.setDetails(6, 920, 15, 16, 17, 1);
_item4.setDetails(5, 920, 12, 13, 14, 1);
@@ -847,7 +3042,7 @@ void Scene920::signal() {
BF_GLOBALS._sceneManager.changeScene(910);
break;
case 9204:
- _object2.remove();
+ _crateWindow.remove();
BF_GLOBALS.setFlag(fSawGuns);
BF_GLOBALS._player.enableControl();
break;
@@ -859,8 +3054,8 @@ void Scene920::signal() {
}
case 9207:
BF_GLOBALS._player.enableControl();
- BF_GLOBALS._uiElements.addScore(30);
- BF_INVENTORY.setObjectScene(15, 1);
+ T2_GLOBALS._uiElements.addScore(30);
+ BF_INVENTORY.setObjectScene(INV_AUTO_RIFLE, 1);
BF_GLOBALS._bookmark = bEndDayThree;
break;
default:
@@ -870,7 +3065,7 @@ void Scene920::signal() {
}
void Scene920::process(Event &event) {
SceneExt::process(event);
- if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (BF_INTERFACE_Y - 1))) {
+ if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (UI_INTERFACE_Y - 1))) {
if (_exitN.contains(event.mousePos)) {
GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_N);
BF_GLOBALS._events.setCursor(surface);
@@ -912,25 +3107,26 @@ bool Scene930::Object1::startAction(CursorType action, Event &event) {
Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene;
bool result;
- if ((action == CURSOR_USE) && (!BF_GLOBALS.getFlag(93))) {
+ if ((action == CURSOR_USE) && (!BF_GLOBALS.getFlag(fGotPointsForFBI))) {
scene->setAction(&scene->_action2);
result = true;
- } else
+ } else
result = NamedObject::startAction(action, event);
return result;
}
bool Scene930::Object2::startAction(CursorType action, Event &event) {
+// Small box Inset
Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene;
if (action != CURSOR_USE)
return NamedObject::startAction(action, event);
NamedObject::startAction(action, event);
- BF_GLOBALS._uiElements.addScore(30);
- BF_INVENTORY.setObjectScene(54, 1);
- BF_GLOBALS.setFlag(93);
+ T2_GLOBALS._uiElements.addScore(30);
+ BF_INVENTORY.setObjectScene(INV_9MM_BULLETS, 1);
+ BF_GLOBALS.setFlag(fGotPointsForFBI);
remove();
scene->_box.remove();
return true;
@@ -943,13 +3139,13 @@ bool Scene930::Object3::startAction(CursorType action, Event &event) {
if (action != CURSOR_USE)
return NamedObject::startAction(action, event);
- if (scene->_v141C == 0)
+ if (!scene->_bootInsetDisplayed)
scene->setAction(&scene->_action1);
return true;
}
bool Scene930::Object4::startAction(CursorType action, Event &event) {
-// Boot window
+// Boot inset
Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
@@ -972,7 +3168,7 @@ bool Scene930::Object4::startAction(CursorType action, Event &event) {
if (BF_GLOBALS._bookmark >= bFlashBackTwo) {
_lookLineNum = 71;
NamedObject::startAction(action, event);
- scene->subF3D6F();
+ scene->ShowSoleInset();
remove();
} else
NamedObject::startAction(action, event);
@@ -983,23 +3179,35 @@ bool Scene930::Object4::startAction(CursorType action, Event &event) {
}
}
+void Scene930::Object4::remove() {
+// Boots inset
+ Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene;
+
+ if (scene->_bootInsetDisplayed && !BF_GLOBALS._sceneObjects->contains(&scene->_soleInset)) {
+ scene->_boots.setAction(&scene->_action3);
+ }
+
+ FocusObject::remove();
+}
+
bool Scene930::Object5::startAction(CursorType action, Event &event) {
+// Boots sole inset
Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_WALK:
return true;
case CURSOR_USE:
- if (BF_INVENTORY.getObjectScene(55) == 1)
+ if (BF_INVENTORY.getObjectScene(INV_SCHEDULE) == 1)
return NamedObject::startAction(action, event);
- if (scene->_v141A == 0) {
+ if (!scene->_soleOpened) {
animate(ANIM_MODE_4, getFrameCount() - 1, 1, NULL);
- scene->_v141A = 1;
+ scene->_soleOpened = 1;
_lookLineNum = 76;
_useLineNum = 78;
} else {
- BF_GLOBALS._uiElements.addScore(50);
- BF_INVENTORY.setObjectScene(55, 1);
+ T2_GLOBALS._uiElements.addScore(50);
+ BF_INVENTORY.setObjectScene(INV_SCHEDULE, 1);
setFrame2(getFrameCount());
_lookLineNum = 92;
_useLineNum = -1;
@@ -1010,6 +3218,14 @@ bool Scene930::Object5::startAction(CursorType action, Event &event) {
break;
}
}
+
+void Scene930::Object5::remove() {
+ Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene;
+ scene->_boots.setAction(&scene->_action3);
+
+ FocusObject::remove();
+}
+
/* Items */
bool Scene930::Item1::startAction(CursorType action, Event &event) {
Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene;
@@ -1031,7 +3247,7 @@ void Scene930::Action1::signal() {
case 0:
setDelay(10);
BF_GLOBALS._player.disableControl();
- scene->_v141C = 1;
+ scene->_bootInsetDisplayed = 1;
break;
case 1: {
Common::Point pt(50, 142);
@@ -1055,10 +3271,10 @@ void Scene930::Action1::signal() {
BF_GLOBALS._player.animate(ANIM_MODE_5, this);
break;
case 5:
- scene->showBootWindow();
- if (!BF_GLOBALS.getFlag(72)) {
- BF_GLOBALS._uiElements.addScore(30);
- BF_GLOBALS.setFlag(72);
+ scene->showBootInset();
+ if (!BF_GLOBALS.getFlag(fGotPointsForCPU)) {
+ T2_GLOBALS._uiElements.addScore(30);
+ BF_GLOBALS.setFlag(fGotPointsForCPU);
}
SceneItem::display(0, 312);
BF_GLOBALS._player.enableControl();
@@ -1088,10 +3304,10 @@ void Scene930::Action2::signal() {
case 3:
SceneItem::display(930, scene->_box._useLineNum, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
- SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + BF_INTERFACE_Y + 2,
+ SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
SET_EXT_FGCOLOR, 13, LIST_END);
- scene->subF3C07();
+ scene->ShowBoxInset();
BF_GLOBALS._player.enableControl();
remove();
break;
@@ -1117,7 +3333,7 @@ void Scene930::Action3::signal() {
BF_GLOBALS._player.setVisage(368);
BF_GLOBALS._player.setStrip(6);
BF_GLOBALS._player.setFrame(1);
- scene->_v141C = 0;
+ scene->_bootInsetDisplayed = 0;
remove();
BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
BF_GLOBALS._player.enableControl();
@@ -1135,9 +3351,9 @@ void Scene930::postInit(SceneObjectList *OwnerList) {
if (BF_GLOBALS._dayNumber == 0)
BF_GLOBALS._dayNumber = 1;
setZoomPercents(83, 75, 140, 100);
- _v141A = 0;
- _v141C = 0;
- if (BF_INVENTORY.getObjectScene(54) != 1) {
+ _soleOpened = 0;
+ _bootInsetDisplayed = 0;
+ if (BF_INVENTORY.getObjectScene(INV_9MM_BULLETS) != 1) {
_box.postInit();
_box.setVisage(930);
_box.setStrip(1);
@@ -1187,7 +3403,8 @@ void Scene930::postInit(SceneObjectList *OwnerList) {
_sceneMode = 0;
setAction(&_sequenceManager1, this, 9300, &BF_GLOBALS._player, NULL);
} else {
- _v141C = 1;
+ // After flashback
+ _bootInsetDisplayed = 1;
BF_GLOBALS._player.animate(ANIM_MODE_NONE);
BF_GLOBALS._player.setPosition(Common::Point(50, 142));
BF_GLOBALS._player.setVisage(931);
@@ -1197,7 +3414,7 @@ void Scene930::postInit(SceneObjectList *OwnerList) {
BF_GLOBALS._player.enableControl();
BF_GLOBALS._player.changeZoom(110);
_boots.setFrame(2);
- showBootWindow();
+ showBootInset();
}
}
@@ -1213,7 +3430,7 @@ void Scene930::signal() {
_sceneMode = 3;
SceneItem::display(930, 95, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
- SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + BF_INTERFACE_Y + 2,
+ SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
SET_EXT_FGCOLOR, 13, LIST_END);
signal();
@@ -1235,49 +3452,49 @@ void Scene930::dispatch() {
SceneExt::dispatch();
}
-void Scene930::showBootWindow() {
- _bootsWindow.postInit();
- _bootsWindow.setVisage(930);
- _bootsWindow.setStrip(3);
- _bootsWindow.setFrame2(1);
- _bootsWindow.fixPriority(260);
- _bootsWindow.setPosition(Common::Point(147, 128));
- _bootsWindow.setDetails(930, 69, 70, 93);
+void Scene930::showBootInset() {
+ _bootsInset.postInit();
+ _bootsInset.setVisage(930);
+ _bootsInset.setStrip(3);
+ _bootsInset.setFrame2(1);
+ _bootsInset.fixPriority(260);
+ _bootsInset.setPosition(Common::Point(147, 128));
+ _bootsInset.setDetails(930, 69, 70, 93);
}
-void Scene930::subF3C07() {
- _object2.postInit();
- _object2.setVisage(930);
- _object2.setStrip(1);
- _object2.setFrame2(2);
- _object2.fixPriority(260);
- _object2.setPosition(Common::Point(147, 128));
- _object2.setDetails(930, 73, 74, 75);
+void Scene930::ShowBoxInset() {
+ _boxInset.postInit();
+ _boxInset.setVisage(930);
+ _boxInset.setStrip(1);
+ _boxInset.setFrame2(2);
+ _boxInset.fixPriority(260);
+ _boxInset.setPosition(Common::Point(147, 128));
+ _boxInset.setDetails(930, 73, 74, 75);
}
-void Scene930::subF3D6F() {
- _object5.postInit();
- _object5.setVisage(930);
- _object5.setStrip(3);
- if (BF_INVENTORY.getObjectScene(55) == 1) {
- _object5.setFrame(_object5.getFrameCount());
- _object5.setDetails(930, 92, 77, -1);
- } else if (_v141A == 0) {
- _object5.setFrame(2);
- _object5.setDetails(930, 93, 77, -1);
+void Scene930::ShowSoleInset() {
+ _soleInset.postInit();
+ _soleInset.setVisage(930);
+ _soleInset.setStrip(3);
+ if (BF_INVENTORY.getObjectScene(INV_SCHEDULE) == 1) {
+ _soleInset.setFrame(_soleInset.getFrameCount());
+ _soleInset.setDetails(930, 92, 77, -1);
+ } else if (!_soleOpened) {
+ _soleInset.setFrame(2);
+ _soleInset.setDetails(930, 93, 77, -1);
} else {
- _object5.setFrame(_object5.getFrameCount());
- _object5.setDetails(930, 76, 77, 78);
+ _soleInset.setFrame(_soleInset.getFrameCount());
+ _soleInset.setDetails(930, 76, 77, 78);
}
- _object5.fixPriority(260);
- _object5.setPosition(Common::Point(147, 128));
+ _soleInset.fixPriority(260);
+ _soleInset.setPosition(Common::Point(147, 128));
}
void Scene930::synchronize(Serializer &s) {
SceneExt::synchronize(s);
- s.syncAsSint16LE(_v141A);
- s.syncAsSint16LE(_v141C);
+ s.syncAsSint16LE(_soleOpened);
+ s.syncAsSint16LE(_bootInsetDisplayed);
}
/*--------------------------------------------------------------------------
@@ -1296,7 +3513,7 @@ void Scene935::Action1::signal() {
case 1:
scene->_visualSpeaker.setText("Jake! Hide in the closet!");
for (int i = 1; i < 21; i++)
- scene->sub15E4F((const byte *)&v50EEA, 5 * i, 935, NULL, 0, 255, 249, 255, 1);
+ scene->transition((const byte *)&v50EEA, 5 * i, 935, NULL, 0, 255, 249, 255, 1);
setDelay(3);
break;
case 2:
@@ -1313,7 +3530,7 @@ void Scene935::Action1::signal() {
case 4:
scene->_visualSpeaker.setText("Jake! Hide in the closet!");
for (int i = 1; i < 21; i++)
- scene->sub15E4F((const byte *)&v50F26, 5 * i, 935, NULL, 0, 255, 249, 255, 1);
+ scene->transition((const byte *)&v50F26, 5 * i, 935, NULL, 0, 255, 249, 255, 1);
setDelay(3);
break;
case 5:
@@ -1330,7 +3547,7 @@ void Scene935::Action1::signal() {
case 7:
scene->_visualSpeaker.setText("Jake! Hide in the closet!");
for (int i = 1; i < 21; i++)
- scene->sub15E4F((const byte *)&v50F62, 5 * i, 935, NULL, 0, 255, 249, 255, 1);
+ scene->transition((const byte *)&v50F62, 5 * i, 935, NULL, 0, 255, 249, 255, 1);
setDelay(3);
break;
case 8:
@@ -1424,7 +3641,7 @@ void Scene935::signal() {
_sceneMode = 3;
setAction(&_sequenceManager, this, 9353, &_object1, &_object2, NULL);
break;
- default:
+ default:
BF_GLOBALS._sceneManager.changeScene(BF_GLOBALS._sceneManager._previousScene);
break;
}
@@ -1435,7 +3652,7 @@ void Scene935::dispatch() {
}
/*--------------------------------------------------------------------------
- * Scene 940 - ?
+ * Scene 940 - Jail ending animation
*
*--------------------------------------------------------------------------*/
@@ -1453,9 +3670,11 @@ void Scene940::Action1::signal() {
break;
case 2:
_actionIndex = 941;
- if (BF_GLOBALS.getFlag(fBackupAt340))
+ if (BF_GLOBALS.getFlag(fBackupAt340)) {
+ // WORKAROUND: If the player shot Nico, the alternate text was previously going off-screen
+ scene->_gameTextSpeaker1._offsetPos.y -= 10;
scene->_stripManager.start(9408, this);
- else
+ } else
scene->_stripManager.start(9400, this);
break;
case 5:
@@ -1501,7 +3720,7 @@ void Scene940::Action1::signal() {
break;
case 946:
_actionIndex = 942;
- setAction(&scene->_sequenceManager1, this, 946, &scene->_object7, &scene->_object8, NULL);
+ setAction(&scene->_sequenceManager1, this, 946, &scene->_object7, &scene->_object8, NULL);
break;
case 947:
_actionIndex = 5;
@@ -1588,7 +3807,7 @@ void Scene940::postInit(SceneObjectList *OwnerList) {
BF_GLOBALS._sound1.play(115);
BF_GLOBALS._dayNumber = 6;
BF_GLOBALS._interfaceY = 200;
- BF_GLOBALS._uiElements._active = false;
+ T2_GLOBALS._uiElements._active = false;
_gameTextSpeaker2._speakerName = "SENTTEXT";
_gameTextSpeaker2._color1 = 104;
@@ -1670,7 +3889,7 @@ void Scene940::remove() {
// clearScren();
BF_GLOBALS._scrollFollower = &BF_GLOBALS._player;
SceneExt::remove();
- BF_GLOBALS._uiElements._active = true;
+ T2_GLOBALS._uiElements._active = true;
}
} // End of namespace BlueForce