diff options
Diffstat (limited to 'engines/tsage/blue_force')
-rw-r--r-- | engines/tsage/blue_force/blueforce_logic.cpp | 8 | ||||
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes1.cpp | 40 | ||||
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes1.h | 4 | ||||
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes2.cpp | 42 | ||||
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes3.cpp | 8 | ||||
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes4.cpp | 16 | ||||
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes5.cpp | 62 | ||||
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes5.h | 2 | ||||
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes6.cpp | 10 | ||||
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes8.cpp | 34 | ||||
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes9.cpp | 6 |
11 files changed, 116 insertions, 116 deletions
diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp index eef48ad58e..3aef18f4f0 100644 --- a/engines/tsage/blue_force/blueforce_logic.cpp +++ b/engines/tsage/blue_force/blueforce_logic.cpp @@ -733,7 +733,7 @@ void SceneExt::remove() { _action->_endHandler = NULL; _action->remove(); } - + _focusObject = NULL; } @@ -1326,7 +1326,7 @@ bool BlueForceInvObjectList::SelectItem(int objectNumber) { AmmoBeltDialog *dlg = new AmmoBeltDialog(); dlg->execute(); delete dlg; - + return true; } @@ -1408,7 +1408,7 @@ void SceneMessage::signal() { } void SceneMessage::process(Event &event) { - if ((event.eventType == EVENT_BUTTON_DOWN) || + if ((event.eventType == EVENT_BUTTON_DOWN) || ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_RETURN))) { signal(); } @@ -1439,7 +1439,7 @@ void SceneMessage::draw() { void SceneMessage::clear() { // Fade out the text display - static const uint32 black = 0; + static const uint32 black = 0; BF_GLOBALS._scenePalette.fade((const byte *)&black, false, 100); // Refresh the background diff --git a/engines/tsage/blue_force/blueforce_scenes1.cpp b/engines/tsage/blue_force/blueforce_scenes1.cpp index c067cd87ea..9f1e9ce36e 100644 --- a/engines/tsage/blue_force/blueforce_scenes1.cpp +++ b/engines/tsage/blue_force/blueforce_scenes1.cpp @@ -430,7 +430,7 @@ void Scene110::Action1::signal() { case 6: // Play "Vroum" scene->_sound.play(31); - // The guy starts the engine + // The guy starts the engine scene->_object4.setStrip(3); scene->_object4._frame = 1; scene->_object4.animate(ANIM_MODE_5, NULL); @@ -837,7 +837,7 @@ void Scene110::postInit(SceneObjectList *OwnerList) { _object10._moveDiff.y = 10; _object10.setPosition(_object9._position); _object10.hide(); - + setAction(&_action1); } /*-------------------------------------------------------------------------- @@ -987,7 +987,7 @@ void Scene114::signal() { *--------------------------------------------------------------------------*/ bool Scene115::Kate::startAction(CursorType action, Event &event) { Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene; - + switch (action) { case CURSOR_LOOK: SceneItem::display(115, 8, SET_WIDTH, 312, @@ -1061,7 +1061,7 @@ bool Scene115::Kate::startAction(CursorType action, Event &event) { bool Scene115::Tony::startAction(CursorType action, Event &event) { Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene; - + switch (action) { case CURSOR_LOOK: SceneItem::display(115, 7, SET_WIDTH, 312, @@ -1164,7 +1164,7 @@ bool Scene115::Tony::startAction(CursorType action, Event &event) { bool Scene115::Object3::startAction(CursorType action, Event &event) { Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene; - + switch (action) { case CURSOR_LOOK: SceneItem::display(115, 9, SET_WIDTH, 312, @@ -1195,7 +1195,7 @@ bool Scene115::Object3::startAction(CursorType action, Event &event) { bool Scene115::Object4::startAction(CursorType action, Event &event) { Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene; - + switch (action) { case CURSOR_LOOK: SceneItem::display(115, 42, SET_WIDTH, 312, @@ -1217,7 +1217,7 @@ bool Scene115::Object4::startAction(CursorType action, Event &event) { void Scene115::Jukebox::signal() { Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene; - + if (_jokeboxPlayingCtr == 2) _jokeboxPlayingCtr = 0; else if (_jokeboxPlayingCtr == 1) { @@ -1228,7 +1228,7 @@ void Scene115::Jukebox::signal() { bool Scene115::Jukebox::startAction(CursorType action, Event &event) { Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene; - + if (action == CURSOR_USE) { if (_jokeboxPlayingCtr == 0) { _jokeboxPlayingCtr = 1; @@ -1241,7 +1241,7 @@ bool Scene115::Jukebox::startAction(CursorType action, Event &event) { SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9, SET_EXT_FGCOLOR, 13, LIST_END); return true; - } else + } else return NamedHotspot::startAction(action, event); } @@ -1265,7 +1265,7 @@ void Scene115::EventHandler1::dispatch() { bool Scene115::Item10::startAction(CursorType action, Event &event) { Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene; - + if (BF_GLOBALS.getFlag(fWithLyle)) { scene->_object4.setStrip2(6); Common::Point pt(-20, 122); @@ -1591,7 +1591,7 @@ Scene115::Scene115() : SceneExt () { void Scene115::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); - + BF_GLOBALS._sound1.fadeSound(15); loadScene(115); setZoomPercents(98, 85, 115, 100); @@ -1641,7 +1641,7 @@ void Scene115::postInit(SceneObjectList *OwnerList) { _object11.postInit(); _object11.hide(); - + _object12.postInit(); _object12.hide(); @@ -1817,7 +1817,7 @@ void Scene125::Action1::signal() { case 0: // No break on purpose default: - break; + break; } } @@ -2054,7 +2054,7 @@ void Scene125::Action3::dispatch() { SceneObject *owner = static_cast<SceneObject *>(this->_owner); Action::dispatch(); - + if ((_actionIndex == 9) && (owner->_percent > 70)) owner->changeZoom(owner->_percent - 1); } @@ -2095,7 +2095,7 @@ void Scene125::Action4::dispatch() { SceneObject *owner = static_cast<SceneObject *>(this->_owner); Action::dispatch(); - + if ((_actionIndex == 4) && (owner->_percent > 80)) owner->changeZoom(owner->_percent - 1); } @@ -2134,7 +2134,7 @@ void Scene125::Action6::dispatch() { SceneObject *owner = static_cast<SceneObject *>(this->_owner); Action::dispatch(); - + if ((_actionIndex == 2) && (owner->_percent < 100)) owner->changeZoom(owner->_percent + 1); } @@ -2169,7 +2169,7 @@ void Scene125::postInit(SceneObjectList *OwnerList) { BF_GLOBALS._player._moveDiff.x = 6; BF_GLOBALS._player._moveDiff.y = 6; BF_GLOBALS._player.disableControl(); - + _object5.postInit(); _object5.setVisage(128); _object5.setPosition(Common::Point(150, 117)); @@ -2457,7 +2457,7 @@ void Scene160::Action1::signal() { scene->_kid.setStrip(2); scene->_kid.animate(ANIM_MODE_5, this); - scene->_kidBody.setPosition(scene->_kid._position); + scene->_kidBody.setPosition(scene->_kid._position); scene->_kidBody.setFrame(1); scene->_kidBody.setStrip(3); break; @@ -2630,7 +2630,7 @@ void Scene160::Action2::signal() { break; case 25: BF_GLOBALS._sound1.fade(0, 10, 10, true, this); -// FIXME: Currently, fade() doesn't end properly with this song, +// FIXME: Currently, fade() doesn't end properly with this song, // thus never returns here. This hack skips the wait and changes // directly to the next scene // Start of hack @@ -2895,7 +2895,7 @@ void Scene180::postInit(SceneObjectList *OwnerList) { _vechile.setStrip(3); _vechile._frame = 5; _vechile.changeZoom(75); - + _dispatchMode = 1; _vechile._moveDiff.x = 45; } else { diff --git a/engines/tsage/blue_force/blueforce_scenes1.h b/engines/tsage/blue_force/blueforce_scenes1.h index b304c2aeaa..ddde200370 100644 --- a/engines/tsage/blue_force/blueforce_scenes1.h +++ b/engines/tsage/blue_force/blueforce_scenes1.h @@ -137,7 +137,7 @@ class Scene110: public SceneExt { virtual void signal(); }; public: - NamedObject _object1, _object2, _object3, _object4, _object5, _object6, _object7, _object8, _object9, _object10; + NamedObject _object1, _object2, _object3, _object4, _object5, _object6, _object7, _object8, _object9, _object10; ASound _sound; Action1 _action1; Action2 _action2; @@ -354,7 +354,7 @@ public: NamedObject _object1; NamedObject _object2; IntroSceneText _text; - + void postInit(SceneObjectList *OwnerList); }; diff --git a/engines/tsage/blue_force/blueforce_scenes2.cpp b/engines/tsage/blue_force/blueforce_scenes2.cpp index 340baae6a9..c992afe620 100644 --- a/engines/tsage/blue_force/blueforce_scenes2.cpp +++ b/engines/tsage/blue_force/blueforce_scenes2.cpp @@ -67,7 +67,7 @@ void Scene200::Action1::signal() { rot->setDelay(10); rot = BF_GLOBALS._scenePalette.addRotation(96, 111, 1); rot->setDelay(10); - + scene->setAction(&scene->_sequenceManager, this, 201, &scene->_object1, &scene->_object2, &scene->_object3, &scene->_object4, &scene->_object5, &scene->_object6, NULL); break; @@ -99,7 +99,7 @@ void Scene200::Action2::signal() { break; } } - + /*--------------------------------------------------------------------------*/ @@ -133,7 +133,7 @@ void Scene200::postInit(SceneObjectList *OwnerList) { _object11.setVisage(200); _object11.setPosition(Common::Point(96, 112), 1000); _object11.setStrip(3); - _object11.setFrame(1); + _object11.setFrame(1); _object11.changeZoom(100); _object10.setAction(&_action1); @@ -168,7 +168,7 @@ void Scene210::Action1::signal() { rot->setDelay(10); rot = BF_GLOBALS._scenePalette.addRotation(96, 111, 1); rot->setDelay(10); - + scene->setAction(&scene->_sequenceManager, this, 210, &scene->_object10, &scene->_object11, &scene->_object12, &scene->_object13, &scene->_object14, &scene->_object15, NULL); break; @@ -301,7 +301,7 @@ void Scene220::Action1::signal() { rot->setDelay(10); rot = BF_GLOBALS._scenePalette.addRotation(96, 111, 1); rot->setDelay(10); - + scene->setAction(&scene->_sequenceManager, this, 220, &scene->_object4, &scene->_object5, &scene->_object6, &scene->_object7, &scene->_object8, &scene->_object9, NULL); break; @@ -508,7 +508,7 @@ void Scene225::Action1::signal() { rot->setDelay(10); rot = BF_GLOBALS._scenePalette.addRotation(96, 111, 1); rot->setDelay(10); - + scene->setAction(&scene->_sequenceManager, this, 225, &scene->_object15, &scene->_object16, &scene->_object17, &scene->_object18, &scene->_object19, &scene->_object20, NULL); break; @@ -661,7 +661,7 @@ void Scene225::postInit(SceneObjectList *OwnerList) { _object11._frame = 1; _object11.changeZoom(100); _object11._numFrames = 2; - + _object12.postInit(); _object12.setVisage(1225); _object12.setPosition(Common::Point(368, 35)); @@ -1007,14 +1007,14 @@ void Scene270::postInit(SceneObjectList *OwnerList) { BF_GLOBALS._player._moveDiff.x = 8; BF_GLOBALS._player.changeZoom(-1); BF_GLOBALS._player.disableControl(); - + switch (BF_GLOBALS._sceneManager._previousScene) { case 560: if (BF_GLOBALS._bookmark == bTalkedToGrannyAboutSkipsCard) { _field219A = 1; BF_GLOBALS._player._moveDiff.x = 5; _field386 = 0; - + _grandma.animate(ANIM_MODE_1, NULL); setAction(&_sequenceManager1, NULL, 2720, &BF_GLOBALS._player, &_grandma, NULL); BF_GLOBALS._bookmark = bLyleStoppedBy; @@ -1138,7 +1138,7 @@ void Scene270::signal() { case 2717: _sceneMode = 2718; _lyle.setFrame2(-1); - setAction(&_sequenceManager1, this, 2718, &BF_GLOBALS._player, &_laura, &_skip, + setAction(&_sequenceManager1, this, 2718, &BF_GLOBALS._player, &_laura, &_skip, &_lyle, &_grandma, NULL); break; case 2718: @@ -1167,7 +1167,7 @@ void Scene270::signal() { break; default: break; - } + } } void Scene270::process(Event &event) { @@ -1374,7 +1374,7 @@ Scene271::Scene271() { void Scene271::synchronize(Serializer &s) { PalettedScene::synchronize(s); - + s.syncAsSint16LE(_field796); s.syncAsSint16LE(_field2E16); s.syncAsSint16LE(_tempPos.x); @@ -1396,7 +1396,7 @@ void Scene271::postInit(SceneObjectList *OwnerList) { _stripManager.addSpeaker(&_gameTextSpeaker); _stripManager.addSpeaker(&_granTextSpeaker); _stripManager.addSpeaker(&_lyleTextSpeaker); - + _exit.setDetails(Rect(310, 115, 320, 167), 270, -1, -1, -1, 1, NULL); _tv.postInit(); @@ -1433,7 +1433,7 @@ void Scene271::postInit(SceneObjectList *OwnerList) { _item2.setDetails(3, 270, 24, 25, 26, 1); _item4.setDetails(2, 270, 30, 31, 32, 1); _item11.setDetails(Rect(0, 0, SCREEN_WIDTH, UI_INTERFACE_Y), 270, 0, 1, 2, 1, NULL); - + BF_GLOBALS._player.postInit(); BF_GLOBALS._player._moveDiff.x = 8; BF_GLOBALS._player.changeZoom(-1); @@ -1477,7 +1477,7 @@ void Scene271::postInit(SceneObjectList *OwnerList) { _object11.setStrip(1); _object11._frame = 2; _object11.setPosition(Common::Point(35, 136)); - + _object6.postInit(); _object6.hide(); @@ -1508,15 +1508,15 @@ void Scene271::postInit(SceneObjectList *OwnerList) { _object7.setVisage(277); _object7.setStrip(7); _object7.setPosition(Common::Point(48, 149)); - + BF_GLOBALS._walkRegions.disableRegion(6); BF_GLOBALS._walkRegions.disableRegion(14); BF_GLOBALS._walkRegions.disableRegion(19); - + _object12.postInit(); _object12.setVisage(276); _object12.setPosition(Common::Point(129, 130)); - + _object2.postInit(); _object2.setVisage(270); _object2.setStrip(3); @@ -1637,10 +1637,10 @@ void Scene271::signal() { BF_GLOBALS._player.enableControl(); _field796 = 1; _field2E16 = 1; - + _object1.remove(); _object11.remove(); - + BF_INVENTORY.setObjectScene(INV_LYLE_CARD, 1); break; case 2709: @@ -1754,7 +1754,7 @@ void Scene280::Action1::signal() { scene->_jake.setFrame(1); scene->_jake.animate(ANIM_MODE_8, NULL); scene->_jake._numFrames = 5; - + scene->_stripManager.start(2800, this); break; case 2: diff --git a/engines/tsage/blue_force/blueforce_scenes3.cpp b/engines/tsage/blue_force/blueforce_scenes3.cpp index 8955199286..22c831f531 100644 --- a/engines/tsage/blue_force/blueforce_scenes3.cpp +++ b/engines/tsage/blue_force/blueforce_scenes3.cpp @@ -945,7 +945,7 @@ void Scene315::Action1::signal() { T2_GLOBALS._uiElements.addScore(30); BF_INVENTORY.setObjectScene(INV_MUG_SHOT, 1); //HACK: This has to be checked wether or not it occurs in the original. - //When the _sceneMode is set to 3169, the value desn't change. + //When the _sceneMode is set to 3169, the value desn't change. //If you show the forest rapsheet, it gives points (and again... and again...) scene->_sceneMode = 3154; } @@ -4509,12 +4509,12 @@ void Scene360::signal() { break; case 3607: case 3609: - // Original game was only using at this place visage 1363. + // Original game was only using at this place visage 1363. // This workaround allow Harrison to keep his gun handy // when entering the romm (if required) if (! BF_GLOBALS.getFlag(gunDrawn)) _harrison.setVisage(1363); - else + else _harrison.setVisage(363); BF_GLOBALS._player.enableControl(); break; @@ -5365,7 +5365,7 @@ bool Scene385::Jim::startAction(CursorType action, Event &event) { } else if (action < CURSOR_WALK) // Any other inventory item return false; - else + else return NamedObject::startAction(action, event); } diff --git a/engines/tsage/blue_force/blueforce_scenes4.cpp b/engines/tsage/blue_force/blueforce_scenes4.cpp index e966daf34e..a10f311791 100644 --- a/engines/tsage/blue_force/blueforce_scenes4.cpp +++ b/engines/tsage/blue_force/blueforce_scenes4.cpp @@ -1083,7 +1083,7 @@ void Scene415::postInit(SceneObjectList *OwnerList) { _animatedSeat.setStrip(1); _animatedSeat.setPosition(Common::Point(306, 116)); _animatedSeat.fixPriority(80); - + _windowLever.setDetails(16, 415, 25, -1, 26, 1); _item7.setDetails(17, 415, 32, -1, 33, 1); _seatBelt.setDetails(14, 415, 29, -1, 30, 1); @@ -1271,7 +1271,7 @@ void Scene440::postInit(SceneObjectList *OwnerList) { BF_GLOBALS._player.setVisage(303); BF_GLOBALS._player.setPosition(Common::Point(187, 104)); - + _lyle.setPosition(Common::Point(135, 128)); _lyle.show(); @@ -1291,7 +1291,7 @@ void Scene440::postInit(SceneObjectList *OwnerList) { _vechile.setVisage(580); _vechile.setStrip(2); _vechile.setFrame(3); - + BF_GLOBALS._player.setVisage(303); } } @@ -1310,7 +1310,7 @@ void Scene440::postInit(SceneObjectList *OwnerList) { _lyle.setPosition(Common::Point(143, 93)); _lyle.setStrip(5); _lyle.fixPriority(90); - + _doorway.setFrame(_doorway.getFrameCount()); _sceneMode = 4401; setAction(&_sequenceManager, this, 4401, &BF_GLOBALS._player, &_doorway, NULL); @@ -1375,7 +1375,7 @@ bool Scene450::Weasel::startAction(CursorType action, Event &event) { T2_GLOBALS._uiElements.addScore(30); scene->_sceneMode = 4505; - scene->setAction(&scene->_sequenceManager, scene, 4505, &BF_GLOBALS._player, this, + scene->setAction(&scene->_sequenceManager, scene, 4505, &BF_GLOBALS._player, this, &scene->_counterDoor, &scene->_object2, NULL); return true; default: @@ -1427,7 +1427,7 @@ bool Scene450::Manager::startAction(CursorType action, Event &event) { if (BF_GLOBALS.getFlag(takenWeasel) && !BF_GLOBALS.getFlag(gotTrailer450)) { BF_GLOBALS.setFlag(gotTrailer450); scene->_sceneMode = 4517; - scene->setAction(&scene->_sequenceManager, scene, 4517, &BF_GLOBALS._player, this, + scene->setAction(&scene->_sequenceManager, scene, 4517, &BF_GLOBALS._player, this, &scene->_door, NULL); } else { animate(ANIM_MODE_8, 1, NULL); @@ -1485,11 +1485,11 @@ bool Scene450::Manager::startAction(CursorType action, Event &event) { } else { animate(ANIM_MODE_8, 1, NULL); BF_GLOBALS._player.disableControl(); - + if (!BF_GLOBALS.getFlag(showEugeneID)) T2_GLOBALS._uiElements.addScore(30); BF_GLOBALS.setFlag(showEugeneID); - + if ((BF_GLOBALS.getFlag(showRapEugene) || BF_GLOBALS.getFlag(showEugeneNapkin)) && !BF_GLOBALS.getFlag(fMgrCallsWeasel)) { T2_GLOBALS._uiElements.addScore(30); diff --git a/engines/tsage/blue_force/blueforce_scenes5.cpp b/engines/tsage/blue_force/blueforce_scenes5.cpp index 692e142f55..abadc4300a 100644 --- a/engines/tsage/blue_force/blueforce_scenes5.cpp +++ b/engines/tsage/blue_force/blueforce_scenes5.cpp @@ -60,7 +60,7 @@ bool Scene550::Lyle::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_TALK: - if ((BF_INVENTORY.getObjectScene(INV_SCHEDULE) == 1) || + if ((BF_INVENTORY.getObjectScene(INV_SCHEDULE) == 1) || (BF_INVENTORY.getObjectScene(INV_9MM_BULLETS) == 1)) { if ((BF_INVENTORY.getObjectScene(INV_SCHEDULE) == 1) && (BF_INVENTORY.getObjectScene(INV_9MM_BULLETS) == 1)) { @@ -132,7 +132,7 @@ bool Scene550::Vechile::startAction(CursorType action, Event &event) { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 2; scene->setAction(&scene->_sequenceManager, scene, 5501, &BF_GLOBALS._player, NULL); - } else if ((BF_INVENTORY.getObjectScene(INV_SCHEDULE) == 1) || + } else if ((BF_INVENTORY.getObjectScene(INV_SCHEDULE) == 1) || (BF_INVENTORY.getObjectScene(INV_9MM_BULLETS) == 1)) { if (BF_INVENTORY.getObjectScene(INV_9MM_BULLETS) == 1) { scene->_sceneMode = 5501; @@ -164,11 +164,11 @@ void Scene550::postInit(SceneObjectList *OwnerList) { _sceneMode = 1; signal(); return; - } + } SceneExt::postInit(); loadScene(550); - + _stripManager.addSpeaker(&_gameTextSpeaker); _stripManager.addSpeaker(&_lyleHatSpeaker); _stripManager.addSpeaker(&_jakeJacketSpeaker); @@ -216,7 +216,7 @@ void Scene550::postInit(SceneObjectList *OwnerList) { if (BF_GLOBALS.getFlag(onDuty)) { _vechile.setVisage(301); _vechile.setStrip(1); - + BF_GLOBALS._player.setVisage(304); } else { _vechile.setVisage(580); @@ -224,7 +224,7 @@ void Scene550::postInit(SceneObjectList *OwnerList) { _vechile.setFrame(2); BF_GLOBALS._player.setVisage(303); - } + } } BF_GLOBALS._sceneItems.push_back(&_vechile); @@ -299,7 +299,7 @@ void Scene551::Action2::signal() { BF_GLOBALS._walkRegions.enableRegion(18); BF_GLOBALS._walkRegions.enableRegion(4); scene->_field1CD2 = 1; - + scene->_harrison.setObjectWrapper(new SceneObjectWrapper()); scene->_harrison.animate(ANIM_MODE_1, NULL); @@ -506,7 +506,7 @@ void Scene551::TrunkInset::remove() { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 0; - scene->setAction(&scene->_sequenceManager, scene, 5516, &scene->_harrison, + scene->setAction(&scene->_sequenceManager, scene, 5516, &scene->_harrison, &scene->_patrolCarTrunk, NULL); FocusObject::remove(); @@ -711,7 +711,7 @@ void Scene551::postInit(SceneObjectList *OwnerList) { _object12.show(); _object12.setDetails(550, 25, -1, 26, 1, (SceneItem *)NULL); BF_GLOBALS._sceneItems.push_front(&_object12); - + _harrison.postInit(); _harrison.setVisage(304); _harrison.setPosition(Common::Point(67, 102)); @@ -1076,7 +1076,7 @@ void Scene560::SafeInset::postInit(SceneObjectList *OwnerList) { _item4.setDetails(Rect(143, 86, 159, 102), 560, 49, 50, -1, 1, NULL); _item5.setDetails(Rect(159, 86, 175, 102), 560, 49, 50, -1, 1, NULL); _item6.setDetails(Rect(175, 86, 191, 102), 560, 49, 50, -1, 1, NULL); - + BF_GLOBALS._sceneItems.remove(&_item1); BF_GLOBALS._sceneItems.remove(&_item2); BF_GLOBALS._sceneItems.remove(&_item3); @@ -1114,9 +1114,9 @@ void Scene560::SafeInset::postInit(SceneObjectList *OwnerList) { _digit0.setStrip(3); _digit0.setPosition(Common::Point(183, 94)); _digit0.fixPriority(252); - + int amount = (BF_GLOBALS._safeCombination != 0) ? BF_GLOBALS._safeCombination : 1000; - + // Get digit 0 portion int remainder = amount % 10; amount /= 10; @@ -1135,7 +1135,7 @@ void Scene560::SafeInset::postInit(SceneObjectList *OwnerList) { void Scene560::SafeInset::remove() { Scene560 *scene = (Scene560 *)BF_GLOBALS._sceneManager._scene; - + _item1.remove(); _item2.remove(); _item3.remove(); @@ -1145,7 +1145,7 @@ void Scene560::SafeInset::remove() { _digit2.remove(); _digit1.remove(); _digit0.remove(); - + scene->_nickel.remove(); if (BF_GLOBALS._events.getCursor() == CURSOR_USE) { @@ -1293,7 +1293,7 @@ bool Scene560::SafeInset::Item::startAction(CursorType action, Event &event) { default: break; } - + scene->_safeInset.signal(); scene->_sound1.play(75); return true; @@ -1345,7 +1345,7 @@ bool Scene560::BoxInset::Item1::startAction(CursorType action, Event &event) { scene->_safeInset.setPosition(Common::Point(160, 141)); scene->_safeInset.fixPriority(251); scene->_safeInset.setDetails(560, 45, 46, -1); - + scene->_sceneMode = 3; scene->_boxInset.remove(); @@ -1414,7 +1414,7 @@ void Scene560::postInit(SceneObjectList *OwnerList) { _deskChair.setPosition(Common::Point(81, 149)); _deskChair.fixPriority(151); _deskChair.changeZoom(81); - + if (BF_GLOBALS._sceneManager._previousScene == 570) { // Returning from using computer BF_GLOBALS._events.setCursor(CURSOR_USE); @@ -1448,7 +1448,7 @@ void Scene560::postInit(SceneObjectList *OwnerList) { BF_GLOBALS._player._moveDiff.x = 11; BF_GLOBALS._player.changeZoom(-1); BF_GLOBALS._player.disableControl(); - + _sceneMode = 10; ADD_MOVER(BF_GLOBALS._player, 85, 115); } @@ -1516,7 +1516,7 @@ void Scene560::signal() { T2_GLOBALS._uiElements.addScore(10); BF_GLOBALS.setFlag(fGotPointsForPunch); } - + _boxInset.postInit(); _boxInset.setVisage(560); _boxInset.setStrip(2); @@ -1605,7 +1605,7 @@ void Scene570::PasswordEntry::postInit(SceneObjectList *OwnerList) { void Scene570::PasswordEntry::process(Event &event) { Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene; bool entryChanged = false; - + switch (event.eventType) { case EVENT_KEYPRESS: { int key = toupper(event.kbd.ascii); @@ -1648,7 +1648,7 @@ void Scene570::PasswordEntry::process(Event &event) { _entryText.setPosition(Common::Point(213, 40)); _entryText.fixPriority(255); _entryText.setup(_entryBuffer); - + // Pad entered text with spaces to make up the allowed width and then display Common::String msg = _entryBuffer; while (msg.size() < 10) @@ -1658,7 +1658,7 @@ void Scene570::PasswordEntry::process(Event &event) { } void Scene570::PasswordEntry::checkPassword() { - // Check if the password is correctly entered as 'JACKIE' or, as a nod to the + // Check if the password is correctly entered as 'JACKIE' or, as a nod to the // reimplementation in ScummVM, as the project name. Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene; @@ -1794,7 +1794,7 @@ void Scene570::Icon::remove() { } bool Scene570::Icon::startAction(CursorType action, Event &event) { - Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene; + Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: @@ -1907,7 +1907,7 @@ bool Scene570::Icon::startAction(CursorType action, Event &event) { } void Scene570::Icon::setDetails(int iconId, int folderId, int parentFolderId, int unused, const Common::String &msg) { - Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene; + Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene; NamedObject::postInit(); _iconId = iconId; @@ -1929,7 +1929,7 @@ void Scene570::Icon::setDetails(int iconId, int folderId, int parentFolderId, in /*--------------------------------------------------------------------------*/ bool Scene570::PowerSwitch::startAction(CursorType action, Event &event) { - Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene; + Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: @@ -1972,7 +1972,7 @@ bool Scene570::PrinterIcon::startAction(CursorType action, Event &event) { } void Scene570::Object3::remove() { - Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene; + Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene; scene->_object4._flag = 0; scene->_printerIcon.remove(); @@ -1998,7 +1998,7 @@ void Scene570::Object3::remove() { /*--------------------------------------------------------------------------*/ bool Scene570::FloppyDrive::startAction(CursorType action, Event &event) { - Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene; + Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: @@ -2326,7 +2326,7 @@ bool Scene590::Skip::startAction(CursorType action, Event &event) { } else { scene->_stripNumber = !scene->_field17DC ? 5901 : 5902; } - + scene->setAction(&scene->_action1); scene->_field17DC = 1; return true; @@ -2404,7 +2404,7 @@ void Scene590::Action2::signal() { case 4: scene->_skip.setStrip(1); scene->_skip.animate(ANIM_MODE_1, NULL); - + BF_GLOBALS._player.setVisage(368); BF_GLOBALS._player.setStrip(7); BF_GLOBALS._player.setPosition(Common::Point(238, 131)); @@ -2456,7 +2456,7 @@ void Scene590::postInit(SceneObjectList *OwnerList) { _stripManager.addSpeaker(&_skipSpeaker); _stripManager.addSpeaker(&_lauraSpeaker); _stripManager.addSpeaker(&_jakeJacketSpeaker); - + if (BF_GLOBALS.getFlag(onDuty)) { BF_GLOBALS._player.setVisage(361); BF_GLOBALS._player._moveDiff = Common::Point(6, 2); @@ -2488,7 +2488,7 @@ void Scene590::postInit(SceneObjectList *OwnerList) { _item10.setDetails(13, 590, 9, -1, 21, 1); _item11.setDetails(15, 590, 10, -1, 22, 1); _item12.setDetails(17, 590, 11, -1, 23, 1); - + BF_GLOBALS._player.disableControl(); _sceneMode = 0; setAction(&_sequenceManager, this, 5900, &BF_GLOBALS._player, NULL); diff --git a/engines/tsage/blue_force/blueforce_scenes5.h b/engines/tsage/blue_force/blueforce_scenes5.h index 76bf4cdbc3..73d323fc54 100644 --- a/engines/tsage/blue_force/blueforce_scenes5.h +++ b/engines/tsage/blue_force/blueforce_scenes5.h @@ -228,7 +228,7 @@ public: NamedHotspot _chair, _lamp, _item4, _trophy, _watercolours, _fileCabinets; NamedHotspot _certificate, _bookcase, _desk, _carpet, _item12, _office; ASound _sound1; - bool _field380; + bool _field380; bool _field11EA; Common::Point _destPosition; diff --git a/engines/tsage/blue_force/blueforce_scenes6.cpp b/engines/tsage/blue_force/blueforce_scenes6.cpp index e5e7c71bef..9467df7917 100644 --- a/engines/tsage/blue_force/blueforce_scenes6.cpp +++ b/engines/tsage/blue_force/blueforce_scenes6.cpp @@ -49,7 +49,7 @@ void Scene600::Action1::signal() { break; case 2: scene->_sound1.play(59); - setAction(&scene->_sequenceManager, this, 600, &scene->_object2, &scene->_ryan, + setAction(&scene->_sequenceManager, this, 600, &scene->_object2, &scene->_ryan, &BF_GLOBALS._player, &scene->_skidMarks, NULL); break; case 3: @@ -149,7 +149,7 @@ void Scene600::remove() { void Scene620::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); loadScene(999); - + BF_GLOBALS._player.postInit(); BF_GLOBALS._player.disableControl(); BF_GLOBALS._player.setVisage(621); @@ -176,14 +176,14 @@ void Scene620::signal() { case 13: case 16: case 19: - addFader((const byte *)&black, 2, this); + addFader((const byte *)&black, 2, this); break; case 2: BF_GLOBALS._player.remove(); _object1.postInit(); _object1.setVisage(622); _object1.setPosition(Common::Point(101, 41)); - add2Faders((const byte *)&black, 2, 622, this); + add2Faders((const byte *)&black, 2, 622, this); break; case 5: _object1.remove(); @@ -441,7 +441,7 @@ void Scene690::postInit(SceneObjectList *OwnerList) { BF_GLOBALS._dayNumber = 1; _stripManager.addSpeaker(&_jakeSpeaker); - + _object1.postInit(); _object1.setVisage(690); _object1.setStrip2(2); diff --git a/engines/tsage/blue_force/blueforce_scenes8.cpp b/engines/tsage/blue_force/blueforce_scenes8.cpp index ceee748374..5a60cd7c5e 100644 --- a/engines/tsage/blue_force/blueforce_scenes8.cpp +++ b/engines/tsage/blue_force/blueforce_scenes8.cpp @@ -434,7 +434,7 @@ void Scene810::Action2::signal() { scene->_lyle.setVisage(813); scene->_lyle.setStrip(2); scene->_lyle.setFrame(1); - + ADD_PLAYER_MOVER(84, 113); break; case 5: @@ -611,7 +611,7 @@ bool Scene810::Lyle::startAction(CursorType action, Event &event) { default: return NamedObjectExt::startAction(action, event); } -} +} bool Scene810::Chair::startAction(CursorType action, Event &event) { switch (action) { @@ -709,7 +709,7 @@ bool Scene810::Object5::startAction(CursorType action, Event &event) { case CURSOR_USE: { scene->_sceneMode = 8195; BF_GLOBALS._player.disableControl(); - + PlayerMover *mover = new PlayerMover(); Common::Point destPos(67, 111); BF_GLOBALS._player.addMover(mover, &destPos, scene); @@ -804,7 +804,7 @@ bool Scene810::FaxMachine::startAction(CursorType action, Event &event) { scene->_sceneMode = 811; if (BF_GLOBALS._sceneObjects->contains(&scene->_lyle)) { - scene->setAction(&scene->_sequenceManager1, scene, BF_GLOBALS.getFlag(onDuty) ? 8108 : 8105, + scene->setAction(&scene->_sequenceManager1, scene, BF_GLOBALS.getFlag(onDuty) ? 8108 : 8105, &BF_GLOBALS._player, &scene->_object6, NULL); } else { scene->setAction(&scene->_sequenceManager1, scene, 8111, &BF_GLOBALS._player, @@ -1058,12 +1058,12 @@ void Scene810::postInit(SceneObjectList *OwnerList) { case 820: BF_GLOBALS._player.setStrip(7); BF_GLOBALS._player.setPosition(Common::Point(278, 116)); - + _lyle.setVisage(845); _lyle.setPosition(Common::Point(340, 175)); _lyle.setObjectWrapper(new SceneObjectWrapper()); _lyle.animate(ANIM_MODE_1, NULL); - + _chair.show(); BF_GLOBALS._player.disableControl(); @@ -1121,7 +1121,7 @@ void Scene810::postInit(SceneObjectList *OwnerList) { _item12._sceneRegionId = 8; BF_GLOBALS._sceneItems.push_back(&_item12); - BF_GLOBALS._sceneItems.addItems(&_microficheReader, &_map, &_window, &_bookcase, &_garbageCan, + BF_GLOBALS._sceneItems.addItems(&_microficheReader, &_map, &_window, &_bookcase, &_garbageCan, &_fileCabinets, &_coffeeMaker, &_shelves, &_background, NULL); _background.setBounds(Rect(0, 0, SCREEN_WIDTH, UI_INTERFACE_Y)); } @@ -1276,7 +1276,7 @@ void Scene810::dispatch() { _lyle.updateAngle(BF_GLOBALS._player._position); } - if (BF_GLOBALS._sceneObjects->contains(&_faxMachineInset) && (BF_GLOBALS._player._position.x != 67) && + if (BF_GLOBALS._sceneObjects->contains(&_faxMachineInset) && (BF_GLOBALS._player._position.x != 67) && (BF_GLOBALS._player._position.y != 111)) { _faxMachineInset.remove(); } @@ -1341,7 +1341,7 @@ bool Scene820::PowerButton::startAction(CursorType action, Event &event) { BF_GLOBALS._scenePalette.loadPalette(821); BF_GLOBALS._scenePalette.refresh(); - SceneItem::display(820, scene->_pageNumber, SET_WIDTH, 240, SET_X, 41, SET_Y, 0, + SceneItem::display(820, scene->_pageNumber, SET_WIDTH, 240, SET_X, 41, SET_Y, 0, SET_FONT, 50, SET_FG_COLOR, 18, SET_EXT_BGCOLOR, 12, SET_KEEP_ONSCREEN, true, LIST_END); } else { BF_GLOBALS._scenePalette.loadPalette(820); @@ -1388,7 +1388,7 @@ bool Scene820::BackButton::startAction(CursorType action, Event &event) { scene->_object5.hide(); } - SceneItem::display(820, scene->_pageNumber, SET_WIDTH, 240, SET_X, 41, SET_Y, 0, + SceneItem::display(820, scene->_pageNumber, SET_WIDTH, 240, SET_X, 41, SET_Y, 0, SET_FONT, 50, SET_FG_COLOR, 18, SET_EXT_BGCOLOR, 12, SET_KEEP_ONSCREEN, true, LIST_END); return true; default: @@ -1419,7 +1419,7 @@ bool Scene820::ForwardButton::startAction(CursorType action, Event &event) { if (scene->_pageNumber < 4) ++scene->_pageNumber; - SceneItem::display(820, scene->_pageNumber, SET_WIDTH, 240, SET_X, 41, SET_Y, 0, + SceneItem::display(820, scene->_pageNumber, SET_WIDTH, 240, SET_X, 41, SET_Y, 0, SET_FONT, 50, SET_FG_COLOR, 18, SET_EXT_BGCOLOR, 12, SET_KEEP_ONSCREEN, true, LIST_END); if (scene->_pageNumber == 4) { @@ -1447,7 +1447,7 @@ void Scene820::synchronize(Serializer &s) { void Scene820::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); loadScene(820); - + _stripManager.addSpeaker(&_gameTextSpeaker); _powerButton.postInit(); @@ -3115,7 +3115,7 @@ void Scene870::postInit(SceneObjectList *OwnerList) { _lyle.setPosition(Common::Point(156, 148)); _lyle.fixPriority(149); } - + if ((BF_INVENTORY.getObjectScene(INV_HANDCUFFS) != 1) && (BF_INVENTORY.getObjectScene(INV_GRENADES) == 355)) { _object4.postInit(); @@ -3135,7 +3135,7 @@ void Scene870::postInit(SceneObjectList *OwnerList) { } break; } - + _boat.setDetails(7, 870, 3, 4, 5, 1); _crate.setDetails(14, 870, 12, 13, 14, 1); _water.setDetails(5, 870, 24, 25, 26, 1); @@ -3393,7 +3393,7 @@ void Scene880::postInit(SceneObjectList *OwnerList) { _object4.setFrame2(_object4.getFrameCount()); _object4.fixPriority(160); _object4.setPosition(Common::Point(255, 148)); - + _seqNumber = 8816; } else if (BF_GLOBALS.getFlag(fBlowUpGoon)) { _object4.setStrip(7); @@ -3405,7 +3405,7 @@ void Scene880::postInit(SceneObjectList *OwnerList) { } else { _object4.setStrip(2); _object4.setPosition(Common::Point(258, 147)); - + _object3.postInit(); _object3.setVisage(871); _object3.setStrip(4); @@ -3600,7 +3600,7 @@ void Scene880::handleAction(Action *action) { action->_owner = NULL; } } - + void Scene880::dispatch() { SceneExt::dispatch(); diff --git a/engines/tsage/blue_force/blueforce_scenes9.cpp b/engines/tsage/blue_force/blueforce_scenes9.cpp index f5705eb471..a303576928 100644 --- a/engines/tsage/blue_force/blueforce_scenes9.cpp +++ b/engines/tsage/blue_force/blueforce_scenes9.cpp @@ -386,7 +386,7 @@ void Scene900::Action3::signal() { break; default: break; - } + } } void Scene900::Action4::signal() { @@ -540,7 +540,7 @@ void Scene900::postInit(SceneObjectList *OwnerList) { _lyle.setDetails(900, 19, 20, 21, ANIM_MODE_1, (SceneItem *)NULL); _lyle.animate(ANIM_MODE_1, NULL); _lyle.setObjectWrapper(new SceneObjectWrapper()); - } + } _sceneMode = 9000; setAction(&_sequenceManager1, this, 9000, &BF_GLOBALS._player, NULL); @@ -2125,7 +2125,7 @@ void Scene910::postInit(SceneObjectList *OwnerList) { _lyle.setFrame(3); _lyle._field90 = 1; _lyle.setDetails(910, 69, 70 ,71 , 5, &_item4); - + BF_GLOBALS._walkRegions.disableRegion(15); BF_GLOBALS._walkRegions.disableRegion(16); BF_GLOBALS._walkRegions.disableRegion(14); |