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-rw-r--r--engines/tsage/blue_force/blueforce_logic.cpp8
-rw-r--r--engines/tsage/blue_force/blueforce_scenes1.cpp40
-rw-r--r--engines/tsage/blue_force/blueforce_scenes1.h4
-rw-r--r--engines/tsage/blue_force/blueforce_scenes2.cpp42
-rw-r--r--engines/tsage/blue_force/blueforce_scenes3.cpp8
-rw-r--r--engines/tsage/blue_force/blueforce_scenes4.cpp16
-rw-r--r--engines/tsage/blue_force/blueforce_scenes5.cpp62
-rw-r--r--engines/tsage/blue_force/blueforce_scenes5.h2
-rw-r--r--engines/tsage/blue_force/blueforce_scenes6.cpp10
-rw-r--r--engines/tsage/blue_force/blueforce_scenes8.cpp34
-rw-r--r--engines/tsage/blue_force/blueforce_scenes9.cpp6
11 files changed, 116 insertions, 116 deletions
diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp
index eef48ad58e..3aef18f4f0 100644
--- a/engines/tsage/blue_force/blueforce_logic.cpp
+++ b/engines/tsage/blue_force/blueforce_logic.cpp
@@ -733,7 +733,7 @@ void SceneExt::remove() {
_action->_endHandler = NULL;
_action->remove();
}
-
+
_focusObject = NULL;
}
@@ -1326,7 +1326,7 @@ bool BlueForceInvObjectList::SelectItem(int objectNumber) {
AmmoBeltDialog *dlg = new AmmoBeltDialog();
dlg->execute();
delete dlg;
-
+
return true;
}
@@ -1408,7 +1408,7 @@ void SceneMessage::signal() {
}
void SceneMessage::process(Event &event) {
- if ((event.eventType == EVENT_BUTTON_DOWN) ||
+ if ((event.eventType == EVENT_BUTTON_DOWN) ||
((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_RETURN))) {
signal();
}
@@ -1439,7 +1439,7 @@ void SceneMessage::draw() {
void SceneMessage::clear() {
// Fade out the text display
- static const uint32 black = 0;
+ static const uint32 black = 0;
BF_GLOBALS._scenePalette.fade((const byte *)&black, false, 100);
// Refresh the background
diff --git a/engines/tsage/blue_force/blueforce_scenes1.cpp b/engines/tsage/blue_force/blueforce_scenes1.cpp
index c067cd87ea..9f1e9ce36e 100644
--- a/engines/tsage/blue_force/blueforce_scenes1.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes1.cpp
@@ -430,7 +430,7 @@ void Scene110::Action1::signal() {
case 6:
// Play "Vroum"
scene->_sound.play(31);
- // The guy starts the engine
+ // The guy starts the engine
scene->_object4.setStrip(3);
scene->_object4._frame = 1;
scene->_object4.animate(ANIM_MODE_5, NULL);
@@ -837,7 +837,7 @@ void Scene110::postInit(SceneObjectList *OwnerList) {
_object10._moveDiff.y = 10;
_object10.setPosition(_object9._position);
_object10.hide();
-
+
setAction(&_action1);
}
/*--------------------------------------------------------------------------
@@ -987,7 +987,7 @@ void Scene114::signal() {
*--------------------------------------------------------------------------*/
bool Scene115::Kate::startAction(CursorType action, Event &event) {
Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene;
-
+
switch (action) {
case CURSOR_LOOK:
SceneItem::display(115, 8, SET_WIDTH, 312,
@@ -1061,7 +1061,7 @@ bool Scene115::Kate::startAction(CursorType action, Event &event) {
bool Scene115::Tony::startAction(CursorType action, Event &event) {
Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene;
-
+
switch (action) {
case CURSOR_LOOK:
SceneItem::display(115, 7, SET_WIDTH, 312,
@@ -1164,7 +1164,7 @@ bool Scene115::Tony::startAction(CursorType action, Event &event) {
bool Scene115::Object3::startAction(CursorType action, Event &event) {
Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene;
-
+
switch (action) {
case CURSOR_LOOK:
SceneItem::display(115, 9, SET_WIDTH, 312,
@@ -1195,7 +1195,7 @@ bool Scene115::Object3::startAction(CursorType action, Event &event) {
bool Scene115::Object4::startAction(CursorType action, Event &event) {
Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene;
-
+
switch (action) {
case CURSOR_LOOK:
SceneItem::display(115, 42, SET_WIDTH, 312,
@@ -1217,7 +1217,7 @@ bool Scene115::Object4::startAction(CursorType action, Event &event) {
void Scene115::Jukebox::signal() {
Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene;
-
+
if (_jokeboxPlayingCtr == 2)
_jokeboxPlayingCtr = 0;
else if (_jokeboxPlayingCtr == 1) {
@@ -1228,7 +1228,7 @@ void Scene115::Jukebox::signal() {
bool Scene115::Jukebox::startAction(CursorType action, Event &event) {
Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene;
-
+
if (action == CURSOR_USE) {
if (_jokeboxPlayingCtr == 0) {
_jokeboxPlayingCtr = 1;
@@ -1241,7 +1241,7 @@ bool Scene115::Jukebox::startAction(CursorType action, Event &event) {
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
SET_EXT_FGCOLOR, 13, LIST_END);
return true;
- } else
+ } else
return NamedHotspot::startAction(action, event);
}
@@ -1265,7 +1265,7 @@ void Scene115::EventHandler1::dispatch() {
bool Scene115::Item10::startAction(CursorType action, Event &event) {
Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene;
-
+
if (BF_GLOBALS.getFlag(fWithLyle)) {
scene->_object4.setStrip2(6);
Common::Point pt(-20, 122);
@@ -1591,7 +1591,7 @@ Scene115::Scene115() : SceneExt () {
void Scene115::postInit(SceneObjectList *OwnerList) {
SceneExt::postInit();
-
+
BF_GLOBALS._sound1.fadeSound(15);
loadScene(115);
setZoomPercents(98, 85, 115, 100);
@@ -1641,7 +1641,7 @@ void Scene115::postInit(SceneObjectList *OwnerList) {
_object11.postInit();
_object11.hide();
-
+
_object12.postInit();
_object12.hide();
@@ -1817,7 +1817,7 @@ void Scene125::Action1::signal() {
case 0:
// No break on purpose
default:
- break;
+ break;
}
}
@@ -2054,7 +2054,7 @@ void Scene125::Action3::dispatch() {
SceneObject *owner = static_cast<SceneObject *>(this->_owner);
Action::dispatch();
-
+
if ((_actionIndex == 9) && (owner->_percent > 70))
owner->changeZoom(owner->_percent - 1);
}
@@ -2095,7 +2095,7 @@ void Scene125::Action4::dispatch() {
SceneObject *owner = static_cast<SceneObject *>(this->_owner);
Action::dispatch();
-
+
if ((_actionIndex == 4) && (owner->_percent > 80))
owner->changeZoom(owner->_percent - 1);
}
@@ -2134,7 +2134,7 @@ void Scene125::Action6::dispatch() {
SceneObject *owner = static_cast<SceneObject *>(this->_owner);
Action::dispatch();
-
+
if ((_actionIndex == 2) && (owner->_percent < 100))
owner->changeZoom(owner->_percent + 1);
}
@@ -2169,7 +2169,7 @@ void Scene125::postInit(SceneObjectList *OwnerList) {
BF_GLOBALS._player._moveDiff.x = 6;
BF_GLOBALS._player._moveDiff.y = 6;
BF_GLOBALS._player.disableControl();
-
+
_object5.postInit();
_object5.setVisage(128);
_object5.setPosition(Common::Point(150, 117));
@@ -2457,7 +2457,7 @@ void Scene160::Action1::signal() {
scene->_kid.setStrip(2);
scene->_kid.animate(ANIM_MODE_5, this);
- scene->_kidBody.setPosition(scene->_kid._position);
+ scene->_kidBody.setPosition(scene->_kid._position);
scene->_kidBody.setFrame(1);
scene->_kidBody.setStrip(3);
break;
@@ -2630,7 +2630,7 @@ void Scene160::Action2::signal() {
break;
case 25:
BF_GLOBALS._sound1.fade(0, 10, 10, true, this);
-// FIXME: Currently, fade() doesn't end properly with this song,
+// FIXME: Currently, fade() doesn't end properly with this song,
// thus never returns here. This hack skips the wait and changes
// directly to the next scene
// Start of hack
@@ -2895,7 +2895,7 @@ void Scene180::postInit(SceneObjectList *OwnerList) {
_vechile.setStrip(3);
_vechile._frame = 5;
_vechile.changeZoom(75);
-
+
_dispatchMode = 1;
_vechile._moveDiff.x = 45;
} else {
diff --git a/engines/tsage/blue_force/blueforce_scenes1.h b/engines/tsage/blue_force/blueforce_scenes1.h
index b304c2aeaa..ddde200370 100644
--- a/engines/tsage/blue_force/blueforce_scenes1.h
+++ b/engines/tsage/blue_force/blueforce_scenes1.h
@@ -137,7 +137,7 @@ class Scene110: public SceneExt {
virtual void signal();
};
public:
- NamedObject _object1, _object2, _object3, _object4, _object5, _object6, _object7, _object8, _object9, _object10;
+ NamedObject _object1, _object2, _object3, _object4, _object5, _object6, _object7, _object8, _object9, _object10;
ASound _sound;
Action1 _action1;
Action2 _action2;
@@ -354,7 +354,7 @@ public:
NamedObject _object1;
NamedObject _object2;
IntroSceneText _text;
-
+
void postInit(SceneObjectList *OwnerList);
};
diff --git a/engines/tsage/blue_force/blueforce_scenes2.cpp b/engines/tsage/blue_force/blueforce_scenes2.cpp
index 340baae6a9..c992afe620 100644
--- a/engines/tsage/blue_force/blueforce_scenes2.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes2.cpp
@@ -67,7 +67,7 @@ void Scene200::Action1::signal() {
rot->setDelay(10);
rot = BF_GLOBALS._scenePalette.addRotation(96, 111, 1);
rot->setDelay(10);
-
+
scene->setAction(&scene->_sequenceManager, this, 201, &scene->_object1, &scene->_object2,
&scene->_object3, &scene->_object4, &scene->_object5, &scene->_object6, NULL);
break;
@@ -99,7 +99,7 @@ void Scene200::Action2::signal() {
break;
}
}
-
+
/*--------------------------------------------------------------------------*/
@@ -133,7 +133,7 @@ void Scene200::postInit(SceneObjectList *OwnerList) {
_object11.setVisage(200);
_object11.setPosition(Common::Point(96, 112), 1000);
_object11.setStrip(3);
- _object11.setFrame(1);
+ _object11.setFrame(1);
_object11.changeZoom(100);
_object10.setAction(&_action1);
@@ -168,7 +168,7 @@ void Scene210::Action1::signal() {
rot->setDelay(10);
rot = BF_GLOBALS._scenePalette.addRotation(96, 111, 1);
rot->setDelay(10);
-
+
scene->setAction(&scene->_sequenceManager, this, 210, &scene->_object10, &scene->_object11,
&scene->_object12, &scene->_object13, &scene->_object14, &scene->_object15, NULL);
break;
@@ -301,7 +301,7 @@ void Scene220::Action1::signal() {
rot->setDelay(10);
rot = BF_GLOBALS._scenePalette.addRotation(96, 111, 1);
rot->setDelay(10);
-
+
scene->setAction(&scene->_sequenceManager, this, 220, &scene->_object4, &scene->_object5,
&scene->_object6, &scene->_object7, &scene->_object8, &scene->_object9, NULL);
break;
@@ -508,7 +508,7 @@ void Scene225::Action1::signal() {
rot->setDelay(10);
rot = BF_GLOBALS._scenePalette.addRotation(96, 111, 1);
rot->setDelay(10);
-
+
scene->setAction(&scene->_sequenceManager, this, 225, &scene->_object15, &scene->_object16,
&scene->_object17, &scene->_object18, &scene->_object19, &scene->_object20, NULL);
break;
@@ -661,7 +661,7 @@ void Scene225::postInit(SceneObjectList *OwnerList) {
_object11._frame = 1;
_object11.changeZoom(100);
_object11._numFrames = 2;
-
+
_object12.postInit();
_object12.setVisage(1225);
_object12.setPosition(Common::Point(368, 35));
@@ -1007,14 +1007,14 @@ void Scene270::postInit(SceneObjectList *OwnerList) {
BF_GLOBALS._player._moveDiff.x = 8;
BF_GLOBALS._player.changeZoom(-1);
BF_GLOBALS._player.disableControl();
-
+
switch (BF_GLOBALS._sceneManager._previousScene) {
case 560:
if (BF_GLOBALS._bookmark == bTalkedToGrannyAboutSkipsCard) {
_field219A = 1;
BF_GLOBALS._player._moveDiff.x = 5;
_field386 = 0;
-
+
_grandma.animate(ANIM_MODE_1, NULL);
setAction(&_sequenceManager1, NULL, 2720, &BF_GLOBALS._player, &_grandma, NULL);
BF_GLOBALS._bookmark = bLyleStoppedBy;
@@ -1138,7 +1138,7 @@ void Scene270::signal() {
case 2717:
_sceneMode = 2718;
_lyle.setFrame2(-1);
- setAction(&_sequenceManager1, this, 2718, &BF_GLOBALS._player, &_laura, &_skip,
+ setAction(&_sequenceManager1, this, 2718, &BF_GLOBALS._player, &_laura, &_skip,
&_lyle, &_grandma, NULL);
break;
case 2718:
@@ -1167,7 +1167,7 @@ void Scene270::signal() {
break;
default:
break;
- }
+ }
}
void Scene270::process(Event &event) {
@@ -1374,7 +1374,7 @@ Scene271::Scene271() {
void Scene271::synchronize(Serializer &s) {
PalettedScene::synchronize(s);
-
+
s.syncAsSint16LE(_field796);
s.syncAsSint16LE(_field2E16);
s.syncAsSint16LE(_tempPos.x);
@@ -1396,7 +1396,7 @@ void Scene271::postInit(SceneObjectList *OwnerList) {
_stripManager.addSpeaker(&_gameTextSpeaker);
_stripManager.addSpeaker(&_granTextSpeaker);
_stripManager.addSpeaker(&_lyleTextSpeaker);
-
+
_exit.setDetails(Rect(310, 115, 320, 167), 270, -1, -1, -1, 1, NULL);
_tv.postInit();
@@ -1433,7 +1433,7 @@ void Scene271::postInit(SceneObjectList *OwnerList) {
_item2.setDetails(3, 270, 24, 25, 26, 1);
_item4.setDetails(2, 270, 30, 31, 32, 1);
_item11.setDetails(Rect(0, 0, SCREEN_WIDTH, UI_INTERFACE_Y), 270, 0, 1, 2, 1, NULL);
-
+
BF_GLOBALS._player.postInit();
BF_GLOBALS._player._moveDiff.x = 8;
BF_GLOBALS._player.changeZoom(-1);
@@ -1477,7 +1477,7 @@ void Scene271::postInit(SceneObjectList *OwnerList) {
_object11.setStrip(1);
_object11._frame = 2;
_object11.setPosition(Common::Point(35, 136));
-
+
_object6.postInit();
_object6.hide();
@@ -1508,15 +1508,15 @@ void Scene271::postInit(SceneObjectList *OwnerList) {
_object7.setVisage(277);
_object7.setStrip(7);
_object7.setPosition(Common::Point(48, 149));
-
+
BF_GLOBALS._walkRegions.disableRegion(6);
BF_GLOBALS._walkRegions.disableRegion(14);
BF_GLOBALS._walkRegions.disableRegion(19);
-
+
_object12.postInit();
_object12.setVisage(276);
_object12.setPosition(Common::Point(129, 130));
-
+
_object2.postInit();
_object2.setVisage(270);
_object2.setStrip(3);
@@ -1637,10 +1637,10 @@ void Scene271::signal() {
BF_GLOBALS._player.enableControl();
_field796 = 1;
_field2E16 = 1;
-
+
_object1.remove();
_object11.remove();
-
+
BF_INVENTORY.setObjectScene(INV_LYLE_CARD, 1);
break;
case 2709:
@@ -1754,7 +1754,7 @@ void Scene280::Action1::signal() {
scene->_jake.setFrame(1);
scene->_jake.animate(ANIM_MODE_8, NULL);
scene->_jake._numFrames = 5;
-
+
scene->_stripManager.start(2800, this);
break;
case 2:
diff --git a/engines/tsage/blue_force/blueforce_scenes3.cpp b/engines/tsage/blue_force/blueforce_scenes3.cpp
index 8955199286..22c831f531 100644
--- a/engines/tsage/blue_force/blueforce_scenes3.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes3.cpp
@@ -945,7 +945,7 @@ void Scene315::Action1::signal() {
T2_GLOBALS._uiElements.addScore(30);
BF_INVENTORY.setObjectScene(INV_MUG_SHOT, 1);
//HACK: This has to be checked wether or not it occurs in the original.
- //When the _sceneMode is set to 3169, the value desn't change.
+ //When the _sceneMode is set to 3169, the value desn't change.
//If you show the forest rapsheet, it gives points (and again... and again...)
scene->_sceneMode = 3154;
}
@@ -4509,12 +4509,12 @@ void Scene360::signal() {
break;
case 3607:
case 3609:
- // Original game was only using at this place visage 1363.
+ // Original game was only using at this place visage 1363.
// This workaround allow Harrison to keep his gun handy
// when entering the romm (if required)
if (! BF_GLOBALS.getFlag(gunDrawn))
_harrison.setVisage(1363);
- else
+ else
_harrison.setVisage(363);
BF_GLOBALS._player.enableControl();
break;
@@ -5365,7 +5365,7 @@ bool Scene385::Jim::startAction(CursorType action, Event &event) {
} else if (action < CURSOR_WALK)
// Any other inventory item
return false;
- else
+ else
return NamedObject::startAction(action, event);
}
diff --git a/engines/tsage/blue_force/blueforce_scenes4.cpp b/engines/tsage/blue_force/blueforce_scenes4.cpp
index e966daf34e..a10f311791 100644
--- a/engines/tsage/blue_force/blueforce_scenes4.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes4.cpp
@@ -1083,7 +1083,7 @@ void Scene415::postInit(SceneObjectList *OwnerList) {
_animatedSeat.setStrip(1);
_animatedSeat.setPosition(Common::Point(306, 116));
_animatedSeat.fixPriority(80);
-
+
_windowLever.setDetails(16, 415, 25, -1, 26, 1);
_item7.setDetails(17, 415, 32, -1, 33, 1);
_seatBelt.setDetails(14, 415, 29, -1, 30, 1);
@@ -1271,7 +1271,7 @@ void Scene440::postInit(SceneObjectList *OwnerList) {
BF_GLOBALS._player.setVisage(303);
BF_GLOBALS._player.setPosition(Common::Point(187, 104));
-
+
_lyle.setPosition(Common::Point(135, 128));
_lyle.show();
@@ -1291,7 +1291,7 @@ void Scene440::postInit(SceneObjectList *OwnerList) {
_vechile.setVisage(580);
_vechile.setStrip(2);
_vechile.setFrame(3);
-
+
BF_GLOBALS._player.setVisage(303);
}
}
@@ -1310,7 +1310,7 @@ void Scene440::postInit(SceneObjectList *OwnerList) {
_lyle.setPosition(Common::Point(143, 93));
_lyle.setStrip(5);
_lyle.fixPriority(90);
-
+
_doorway.setFrame(_doorway.getFrameCount());
_sceneMode = 4401;
setAction(&_sequenceManager, this, 4401, &BF_GLOBALS._player, &_doorway, NULL);
@@ -1375,7 +1375,7 @@ bool Scene450::Weasel::startAction(CursorType action, Event &event) {
T2_GLOBALS._uiElements.addScore(30);
scene->_sceneMode = 4505;
- scene->setAction(&scene->_sequenceManager, scene, 4505, &BF_GLOBALS._player, this,
+ scene->setAction(&scene->_sequenceManager, scene, 4505, &BF_GLOBALS._player, this,
&scene->_counterDoor, &scene->_object2, NULL);
return true;
default:
@@ -1427,7 +1427,7 @@ bool Scene450::Manager::startAction(CursorType action, Event &event) {
if (BF_GLOBALS.getFlag(takenWeasel) && !BF_GLOBALS.getFlag(gotTrailer450)) {
BF_GLOBALS.setFlag(gotTrailer450);
scene->_sceneMode = 4517;
- scene->setAction(&scene->_sequenceManager, scene, 4517, &BF_GLOBALS._player, this,
+ scene->setAction(&scene->_sequenceManager, scene, 4517, &BF_GLOBALS._player, this,
&scene->_door, NULL);
} else {
animate(ANIM_MODE_8, 1, NULL);
@@ -1485,11 +1485,11 @@ bool Scene450::Manager::startAction(CursorType action, Event &event) {
} else {
animate(ANIM_MODE_8, 1, NULL);
BF_GLOBALS._player.disableControl();
-
+
if (!BF_GLOBALS.getFlag(showEugeneID))
T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(showEugeneID);
-
+
if ((BF_GLOBALS.getFlag(showRapEugene) || BF_GLOBALS.getFlag(showEugeneNapkin)) &&
!BF_GLOBALS.getFlag(fMgrCallsWeasel)) {
T2_GLOBALS._uiElements.addScore(30);
diff --git a/engines/tsage/blue_force/blueforce_scenes5.cpp b/engines/tsage/blue_force/blueforce_scenes5.cpp
index 692e142f55..abadc4300a 100644
--- a/engines/tsage/blue_force/blueforce_scenes5.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes5.cpp
@@ -60,7 +60,7 @@ bool Scene550::Lyle::startAction(CursorType action, Event &event) {
switch (action) {
case CURSOR_TALK:
- if ((BF_INVENTORY.getObjectScene(INV_SCHEDULE) == 1) ||
+ if ((BF_INVENTORY.getObjectScene(INV_SCHEDULE) == 1) ||
(BF_INVENTORY.getObjectScene(INV_9MM_BULLETS) == 1)) {
if ((BF_INVENTORY.getObjectScene(INV_SCHEDULE) == 1) &&
(BF_INVENTORY.getObjectScene(INV_9MM_BULLETS) == 1)) {
@@ -132,7 +132,7 @@ bool Scene550::Vechile::startAction(CursorType action, Event &event) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 2;
scene->setAction(&scene->_sequenceManager, scene, 5501, &BF_GLOBALS._player, NULL);
- } else if ((BF_INVENTORY.getObjectScene(INV_SCHEDULE) == 1) ||
+ } else if ((BF_INVENTORY.getObjectScene(INV_SCHEDULE) == 1) ||
(BF_INVENTORY.getObjectScene(INV_9MM_BULLETS) == 1)) {
if (BF_INVENTORY.getObjectScene(INV_9MM_BULLETS) == 1) {
scene->_sceneMode = 5501;
@@ -164,11 +164,11 @@ void Scene550::postInit(SceneObjectList *OwnerList) {
_sceneMode = 1;
signal();
return;
- }
+ }
SceneExt::postInit();
loadScene(550);
-
+
_stripManager.addSpeaker(&_gameTextSpeaker);
_stripManager.addSpeaker(&_lyleHatSpeaker);
_stripManager.addSpeaker(&_jakeJacketSpeaker);
@@ -216,7 +216,7 @@ void Scene550::postInit(SceneObjectList *OwnerList) {
if (BF_GLOBALS.getFlag(onDuty)) {
_vechile.setVisage(301);
_vechile.setStrip(1);
-
+
BF_GLOBALS._player.setVisage(304);
} else {
_vechile.setVisage(580);
@@ -224,7 +224,7 @@ void Scene550::postInit(SceneObjectList *OwnerList) {
_vechile.setFrame(2);
BF_GLOBALS._player.setVisage(303);
- }
+ }
}
BF_GLOBALS._sceneItems.push_back(&_vechile);
@@ -299,7 +299,7 @@ void Scene551::Action2::signal() {
BF_GLOBALS._walkRegions.enableRegion(18);
BF_GLOBALS._walkRegions.enableRegion(4);
scene->_field1CD2 = 1;
-
+
scene->_harrison.setObjectWrapper(new SceneObjectWrapper());
scene->_harrison.animate(ANIM_MODE_1, NULL);
@@ -506,7 +506,7 @@ void Scene551::TrunkInset::remove() {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 0;
- scene->setAction(&scene->_sequenceManager, scene, 5516, &scene->_harrison,
+ scene->setAction(&scene->_sequenceManager, scene, 5516, &scene->_harrison,
&scene->_patrolCarTrunk, NULL);
FocusObject::remove();
@@ -711,7 +711,7 @@ void Scene551::postInit(SceneObjectList *OwnerList) {
_object12.show();
_object12.setDetails(550, 25, -1, 26, 1, (SceneItem *)NULL);
BF_GLOBALS._sceneItems.push_front(&_object12);
-
+
_harrison.postInit();
_harrison.setVisage(304);
_harrison.setPosition(Common::Point(67, 102));
@@ -1076,7 +1076,7 @@ void Scene560::SafeInset::postInit(SceneObjectList *OwnerList) {
_item4.setDetails(Rect(143, 86, 159, 102), 560, 49, 50, -1, 1, NULL);
_item5.setDetails(Rect(159, 86, 175, 102), 560, 49, 50, -1, 1, NULL);
_item6.setDetails(Rect(175, 86, 191, 102), 560, 49, 50, -1, 1, NULL);
-
+
BF_GLOBALS._sceneItems.remove(&_item1);
BF_GLOBALS._sceneItems.remove(&_item2);
BF_GLOBALS._sceneItems.remove(&_item3);
@@ -1114,9 +1114,9 @@ void Scene560::SafeInset::postInit(SceneObjectList *OwnerList) {
_digit0.setStrip(3);
_digit0.setPosition(Common::Point(183, 94));
_digit0.fixPriority(252);
-
+
int amount = (BF_GLOBALS._safeCombination != 0) ? BF_GLOBALS._safeCombination : 1000;
-
+
// Get digit 0 portion
int remainder = amount % 10;
amount /= 10;
@@ -1135,7 +1135,7 @@ void Scene560::SafeInset::postInit(SceneObjectList *OwnerList) {
void Scene560::SafeInset::remove() {
Scene560 *scene = (Scene560 *)BF_GLOBALS._sceneManager._scene;
-
+
_item1.remove();
_item2.remove();
_item3.remove();
@@ -1145,7 +1145,7 @@ void Scene560::SafeInset::remove() {
_digit2.remove();
_digit1.remove();
_digit0.remove();
-
+
scene->_nickel.remove();
if (BF_GLOBALS._events.getCursor() == CURSOR_USE) {
@@ -1293,7 +1293,7 @@ bool Scene560::SafeInset::Item::startAction(CursorType action, Event &event) {
default:
break;
}
-
+
scene->_safeInset.signal();
scene->_sound1.play(75);
return true;
@@ -1345,7 +1345,7 @@ bool Scene560::BoxInset::Item1::startAction(CursorType action, Event &event) {
scene->_safeInset.setPosition(Common::Point(160, 141));
scene->_safeInset.fixPriority(251);
scene->_safeInset.setDetails(560, 45, 46, -1);
-
+
scene->_sceneMode = 3;
scene->_boxInset.remove();
@@ -1414,7 +1414,7 @@ void Scene560::postInit(SceneObjectList *OwnerList) {
_deskChair.setPosition(Common::Point(81, 149));
_deskChair.fixPriority(151);
_deskChair.changeZoom(81);
-
+
if (BF_GLOBALS._sceneManager._previousScene == 570) {
// Returning from using computer
BF_GLOBALS._events.setCursor(CURSOR_USE);
@@ -1448,7 +1448,7 @@ void Scene560::postInit(SceneObjectList *OwnerList) {
BF_GLOBALS._player._moveDiff.x = 11;
BF_GLOBALS._player.changeZoom(-1);
BF_GLOBALS._player.disableControl();
-
+
_sceneMode = 10;
ADD_MOVER(BF_GLOBALS._player, 85, 115);
}
@@ -1516,7 +1516,7 @@ void Scene560::signal() {
T2_GLOBALS._uiElements.addScore(10);
BF_GLOBALS.setFlag(fGotPointsForPunch);
}
-
+
_boxInset.postInit();
_boxInset.setVisage(560);
_boxInset.setStrip(2);
@@ -1605,7 +1605,7 @@ void Scene570::PasswordEntry::postInit(SceneObjectList *OwnerList) {
void Scene570::PasswordEntry::process(Event &event) {
Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene;
bool entryChanged = false;
-
+
switch (event.eventType) {
case EVENT_KEYPRESS: {
int key = toupper(event.kbd.ascii);
@@ -1648,7 +1648,7 @@ void Scene570::PasswordEntry::process(Event &event) {
_entryText.setPosition(Common::Point(213, 40));
_entryText.fixPriority(255);
_entryText.setup(_entryBuffer);
-
+
// Pad entered text with spaces to make up the allowed width and then display
Common::String msg = _entryBuffer;
while (msg.size() < 10)
@@ -1658,7 +1658,7 @@ void Scene570::PasswordEntry::process(Event &event) {
}
void Scene570::PasswordEntry::checkPassword() {
- // Check if the password is correctly entered as 'JACKIE' or, as a nod to the
+ // Check if the password is correctly entered as 'JACKIE' or, as a nod to the
// reimplementation in ScummVM, as the project name.
Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene;
@@ -1794,7 +1794,7 @@ void Scene570::Icon::remove() {
}
bool Scene570::Icon::startAction(CursorType action, Event &event) {
- Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene;
+ Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
@@ -1907,7 +1907,7 @@ bool Scene570::Icon::startAction(CursorType action, Event &event) {
}
void Scene570::Icon::setDetails(int iconId, int folderId, int parentFolderId, int unused, const Common::String &msg) {
- Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene;
+ Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene;
NamedObject::postInit();
_iconId = iconId;
@@ -1929,7 +1929,7 @@ void Scene570::Icon::setDetails(int iconId, int folderId, int parentFolderId, in
/*--------------------------------------------------------------------------*/
bool Scene570::PowerSwitch::startAction(CursorType action, Event &event) {
- Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene;
+ Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_USE:
@@ -1972,7 +1972,7 @@ bool Scene570::PrinterIcon::startAction(CursorType action, Event &event) {
}
void Scene570::Object3::remove() {
- Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene;
+ Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene;
scene->_object4._flag = 0;
scene->_printerIcon.remove();
@@ -1998,7 +1998,7 @@ void Scene570::Object3::remove() {
/*--------------------------------------------------------------------------*/
bool Scene570::FloppyDrive::startAction(CursorType action, Event &event) {
- Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene;
+ Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_USE:
@@ -2326,7 +2326,7 @@ bool Scene590::Skip::startAction(CursorType action, Event &event) {
} else {
scene->_stripNumber = !scene->_field17DC ? 5901 : 5902;
}
-
+
scene->setAction(&scene->_action1);
scene->_field17DC = 1;
return true;
@@ -2404,7 +2404,7 @@ void Scene590::Action2::signal() {
case 4:
scene->_skip.setStrip(1);
scene->_skip.animate(ANIM_MODE_1, NULL);
-
+
BF_GLOBALS._player.setVisage(368);
BF_GLOBALS._player.setStrip(7);
BF_GLOBALS._player.setPosition(Common::Point(238, 131));
@@ -2456,7 +2456,7 @@ void Scene590::postInit(SceneObjectList *OwnerList) {
_stripManager.addSpeaker(&_skipSpeaker);
_stripManager.addSpeaker(&_lauraSpeaker);
_stripManager.addSpeaker(&_jakeJacketSpeaker);
-
+
if (BF_GLOBALS.getFlag(onDuty)) {
BF_GLOBALS._player.setVisage(361);
BF_GLOBALS._player._moveDiff = Common::Point(6, 2);
@@ -2488,7 +2488,7 @@ void Scene590::postInit(SceneObjectList *OwnerList) {
_item10.setDetails(13, 590, 9, -1, 21, 1);
_item11.setDetails(15, 590, 10, -1, 22, 1);
_item12.setDetails(17, 590, 11, -1, 23, 1);
-
+
BF_GLOBALS._player.disableControl();
_sceneMode = 0;
setAction(&_sequenceManager, this, 5900, &BF_GLOBALS._player, NULL);
diff --git a/engines/tsage/blue_force/blueforce_scenes5.h b/engines/tsage/blue_force/blueforce_scenes5.h
index 76bf4cdbc3..73d323fc54 100644
--- a/engines/tsage/blue_force/blueforce_scenes5.h
+++ b/engines/tsage/blue_force/blueforce_scenes5.h
@@ -228,7 +228,7 @@ public:
NamedHotspot _chair, _lamp, _item4, _trophy, _watercolours, _fileCabinets;
NamedHotspot _certificate, _bookcase, _desk, _carpet, _item12, _office;
ASound _sound1;
- bool _field380;
+ bool _field380;
bool _field11EA;
Common::Point _destPosition;
diff --git a/engines/tsage/blue_force/blueforce_scenes6.cpp b/engines/tsage/blue_force/blueforce_scenes6.cpp
index e5e7c71bef..9467df7917 100644
--- a/engines/tsage/blue_force/blueforce_scenes6.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes6.cpp
@@ -49,7 +49,7 @@ void Scene600::Action1::signal() {
break;
case 2:
scene->_sound1.play(59);
- setAction(&scene->_sequenceManager, this, 600, &scene->_object2, &scene->_ryan,
+ setAction(&scene->_sequenceManager, this, 600, &scene->_object2, &scene->_ryan,
&BF_GLOBALS._player, &scene->_skidMarks, NULL);
break;
case 3:
@@ -149,7 +149,7 @@ void Scene600::remove() {
void Scene620::postInit(SceneObjectList *OwnerList) {
SceneExt::postInit();
loadScene(999);
-
+
BF_GLOBALS._player.postInit();
BF_GLOBALS._player.disableControl();
BF_GLOBALS._player.setVisage(621);
@@ -176,14 +176,14 @@ void Scene620::signal() {
case 13:
case 16:
case 19:
- addFader((const byte *)&black, 2, this);
+ addFader((const byte *)&black, 2, this);
break;
case 2:
BF_GLOBALS._player.remove();
_object1.postInit();
_object1.setVisage(622);
_object1.setPosition(Common::Point(101, 41));
- add2Faders((const byte *)&black, 2, 622, this);
+ add2Faders((const byte *)&black, 2, 622, this);
break;
case 5:
_object1.remove();
@@ -441,7 +441,7 @@ void Scene690::postInit(SceneObjectList *OwnerList) {
BF_GLOBALS._dayNumber = 1;
_stripManager.addSpeaker(&_jakeSpeaker);
-
+
_object1.postInit();
_object1.setVisage(690);
_object1.setStrip2(2);
diff --git a/engines/tsage/blue_force/blueforce_scenes8.cpp b/engines/tsage/blue_force/blueforce_scenes8.cpp
index ceee748374..5a60cd7c5e 100644
--- a/engines/tsage/blue_force/blueforce_scenes8.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes8.cpp
@@ -434,7 +434,7 @@ void Scene810::Action2::signal() {
scene->_lyle.setVisage(813);
scene->_lyle.setStrip(2);
scene->_lyle.setFrame(1);
-
+
ADD_PLAYER_MOVER(84, 113);
break;
case 5:
@@ -611,7 +611,7 @@ bool Scene810::Lyle::startAction(CursorType action, Event &event) {
default:
return NamedObjectExt::startAction(action, event);
}
-}
+}
bool Scene810::Chair::startAction(CursorType action, Event &event) {
switch (action) {
@@ -709,7 +709,7 @@ bool Scene810::Object5::startAction(CursorType action, Event &event) {
case CURSOR_USE: {
scene->_sceneMode = 8195;
BF_GLOBALS._player.disableControl();
-
+
PlayerMover *mover = new PlayerMover();
Common::Point destPos(67, 111);
BF_GLOBALS._player.addMover(mover, &destPos, scene);
@@ -804,7 +804,7 @@ bool Scene810::FaxMachine::startAction(CursorType action, Event &event) {
scene->_sceneMode = 811;
if (BF_GLOBALS._sceneObjects->contains(&scene->_lyle)) {
- scene->setAction(&scene->_sequenceManager1, scene, BF_GLOBALS.getFlag(onDuty) ? 8108 : 8105,
+ scene->setAction(&scene->_sequenceManager1, scene, BF_GLOBALS.getFlag(onDuty) ? 8108 : 8105,
&BF_GLOBALS._player, &scene->_object6, NULL);
} else {
scene->setAction(&scene->_sequenceManager1, scene, 8111, &BF_GLOBALS._player,
@@ -1058,12 +1058,12 @@ void Scene810::postInit(SceneObjectList *OwnerList) {
case 820:
BF_GLOBALS._player.setStrip(7);
BF_GLOBALS._player.setPosition(Common::Point(278, 116));
-
+
_lyle.setVisage(845);
_lyle.setPosition(Common::Point(340, 175));
_lyle.setObjectWrapper(new SceneObjectWrapper());
_lyle.animate(ANIM_MODE_1, NULL);
-
+
_chair.show();
BF_GLOBALS._player.disableControl();
@@ -1121,7 +1121,7 @@ void Scene810::postInit(SceneObjectList *OwnerList) {
_item12._sceneRegionId = 8;
BF_GLOBALS._sceneItems.push_back(&_item12);
- BF_GLOBALS._sceneItems.addItems(&_microficheReader, &_map, &_window, &_bookcase, &_garbageCan,
+ BF_GLOBALS._sceneItems.addItems(&_microficheReader, &_map, &_window, &_bookcase, &_garbageCan,
&_fileCabinets, &_coffeeMaker, &_shelves, &_background, NULL);
_background.setBounds(Rect(0, 0, SCREEN_WIDTH, UI_INTERFACE_Y));
}
@@ -1276,7 +1276,7 @@ void Scene810::dispatch() {
_lyle.updateAngle(BF_GLOBALS._player._position);
}
- if (BF_GLOBALS._sceneObjects->contains(&_faxMachineInset) && (BF_GLOBALS._player._position.x != 67) &&
+ if (BF_GLOBALS._sceneObjects->contains(&_faxMachineInset) && (BF_GLOBALS._player._position.x != 67) &&
(BF_GLOBALS._player._position.y != 111)) {
_faxMachineInset.remove();
}
@@ -1341,7 +1341,7 @@ bool Scene820::PowerButton::startAction(CursorType action, Event &event) {
BF_GLOBALS._scenePalette.loadPalette(821);
BF_GLOBALS._scenePalette.refresh();
- SceneItem::display(820, scene->_pageNumber, SET_WIDTH, 240, SET_X, 41, SET_Y, 0,
+ SceneItem::display(820, scene->_pageNumber, SET_WIDTH, 240, SET_X, 41, SET_Y, 0,
SET_FONT, 50, SET_FG_COLOR, 18, SET_EXT_BGCOLOR, 12, SET_KEEP_ONSCREEN, true, LIST_END);
} else {
BF_GLOBALS._scenePalette.loadPalette(820);
@@ -1388,7 +1388,7 @@ bool Scene820::BackButton::startAction(CursorType action, Event &event) {
scene->_object5.hide();
}
- SceneItem::display(820, scene->_pageNumber, SET_WIDTH, 240, SET_X, 41, SET_Y, 0,
+ SceneItem::display(820, scene->_pageNumber, SET_WIDTH, 240, SET_X, 41, SET_Y, 0,
SET_FONT, 50, SET_FG_COLOR, 18, SET_EXT_BGCOLOR, 12, SET_KEEP_ONSCREEN, true, LIST_END);
return true;
default:
@@ -1419,7 +1419,7 @@ bool Scene820::ForwardButton::startAction(CursorType action, Event &event) {
if (scene->_pageNumber < 4)
++scene->_pageNumber;
- SceneItem::display(820, scene->_pageNumber, SET_WIDTH, 240, SET_X, 41, SET_Y, 0,
+ SceneItem::display(820, scene->_pageNumber, SET_WIDTH, 240, SET_X, 41, SET_Y, 0,
SET_FONT, 50, SET_FG_COLOR, 18, SET_EXT_BGCOLOR, 12, SET_KEEP_ONSCREEN, true, LIST_END);
if (scene->_pageNumber == 4) {
@@ -1447,7 +1447,7 @@ void Scene820::synchronize(Serializer &s) {
void Scene820::postInit(SceneObjectList *OwnerList) {
SceneExt::postInit();
loadScene(820);
-
+
_stripManager.addSpeaker(&_gameTextSpeaker);
_powerButton.postInit();
@@ -3115,7 +3115,7 @@ void Scene870::postInit(SceneObjectList *OwnerList) {
_lyle.setPosition(Common::Point(156, 148));
_lyle.fixPriority(149);
}
-
+
if ((BF_INVENTORY.getObjectScene(INV_HANDCUFFS) != 1) &&
(BF_INVENTORY.getObjectScene(INV_GRENADES) == 355)) {
_object4.postInit();
@@ -3135,7 +3135,7 @@ void Scene870::postInit(SceneObjectList *OwnerList) {
}
break;
}
-
+
_boat.setDetails(7, 870, 3, 4, 5, 1);
_crate.setDetails(14, 870, 12, 13, 14, 1);
_water.setDetails(5, 870, 24, 25, 26, 1);
@@ -3393,7 +3393,7 @@ void Scene880::postInit(SceneObjectList *OwnerList) {
_object4.setFrame2(_object4.getFrameCount());
_object4.fixPriority(160);
_object4.setPosition(Common::Point(255, 148));
-
+
_seqNumber = 8816;
} else if (BF_GLOBALS.getFlag(fBlowUpGoon)) {
_object4.setStrip(7);
@@ -3405,7 +3405,7 @@ void Scene880::postInit(SceneObjectList *OwnerList) {
} else {
_object4.setStrip(2);
_object4.setPosition(Common::Point(258, 147));
-
+
_object3.postInit();
_object3.setVisage(871);
_object3.setStrip(4);
@@ -3600,7 +3600,7 @@ void Scene880::handleAction(Action *action) {
action->_owner = NULL;
}
}
-
+
void Scene880::dispatch() {
SceneExt::dispatch();
diff --git a/engines/tsage/blue_force/blueforce_scenes9.cpp b/engines/tsage/blue_force/blueforce_scenes9.cpp
index f5705eb471..a303576928 100644
--- a/engines/tsage/blue_force/blueforce_scenes9.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes9.cpp
@@ -386,7 +386,7 @@ void Scene900::Action3::signal() {
break;
default:
break;
- }
+ }
}
void Scene900::Action4::signal() {
@@ -540,7 +540,7 @@ void Scene900::postInit(SceneObjectList *OwnerList) {
_lyle.setDetails(900, 19, 20, 21, ANIM_MODE_1, (SceneItem *)NULL);
_lyle.animate(ANIM_MODE_1, NULL);
_lyle.setObjectWrapper(new SceneObjectWrapper());
- }
+ }
_sceneMode = 9000;
setAction(&_sequenceManager1, this, 9000, &BF_GLOBALS._player, NULL);
@@ -2125,7 +2125,7 @@ void Scene910::postInit(SceneObjectList *OwnerList) {
_lyle.setFrame(3);
_lyle._field90 = 1;
_lyle.setDetails(910, 69, 70 ,71 , 5, &_item4);
-
+
BF_GLOBALS._walkRegions.disableRegion(15);
BF_GLOBALS._walkRegions.disableRegion(16);
BF_GLOBALS._walkRegions.disableRegion(14);