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-rw-r--r--engines/tsage/converse.cpp948
1 files changed, 948 insertions, 0 deletions
diff --git a/engines/tsage/converse.cpp b/engines/tsage/converse.cpp
new file mode 100644
index 0000000000..fd1dfe9e9d
--- /dev/null
+++ b/engines/tsage/converse.cpp
@@ -0,0 +1,948 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/str-array.h"
+
+#include "tsage/tsage.h"
+#include "tsage/globals.h"
+#include "tsage/staticres.h"
+
+namespace tSage {
+
+#define STRIP_WORD_DELAY 30
+
+
+SequenceManager::SequenceManager() : Action() {
+ Common::set_to(&_objectList[0], &_objectList[6], (SceneObject *)NULL);
+ _sequenceData.clear();
+ _field24 = 0;
+ _sequenceOffset = 0;
+ _resNum = 0;
+ _field26 = 0;
+ _objectIndex = 0;
+ _keepActive = false;
+ setup();
+}
+
+void SequenceManager::setup() {
+ _sequenceOffset = 0;
+ _objectIndex = 0;
+ _sceneObject = _objectList[0];
+}
+
+void SequenceManager::synchronise(Serialiser &s) {
+ s.syncAsSint32LE(_resNum);
+ s.syncAsSint32LE(_sequenceOffset);
+ s.syncAsByte(_keepActive);
+ s.syncAsSint32LE(_field24);
+ s.syncAsSint32LE(_field26);
+
+ s.syncAsSint32LE(_objectIndex);
+ SYNC_POINTER(_sceneObject);
+ for (int i = 0; i < 6; ++i)
+ SYNC_POINTER(_objectList[i]);
+
+ int seqSize = _sequenceData.size();
+ s.syncAsUint32LE(seqSize);
+ if (s.isLoading())
+ _sequenceData.resize(seqSize);
+ if (seqSize > 0)
+ s.syncBytes(&_sequenceData[0], seqSize);
+}
+
+void SequenceManager::remove() {
+ if ((!_sequenceData.empty()) && !_keepActive) {
+ _sequenceData.clear();
+ }
+
+ if (_globals->_sceneObjects->contains(&_sceneText))
+ _sceneText.remove();
+
+ Common::set_to(&_objectList[0], &_objectList[6], (SceneObject *)NULL);
+ Action::remove();
+}
+
+void SequenceManager::signal() {
+ if (_globals->_sceneObjects->contains(&_sceneText))
+ _sceneText.hide();
+
+ bool continueFlag = true;
+ while (continueFlag) {
+ if (_sequenceOffset >=_sequenceData.size()) {
+ // Reached the end of the sequence
+ if (!_keepActive)
+ remove();
+ break;
+ }
+
+ uint16 idx = static_cast<uint16>(getNextValue() - 32000);
+ if (idx > 34)
+ continue;
+
+ int16 v1, v2, v3;
+ switch (idx) {
+ case 0:
+ // Stop sequence
+ continueFlag = false;
+ break;
+ case 1:
+ _sceneObject->animate(ANIM_MODE_1, NULL);
+ break;
+ case 2:
+ _sceneObject->animate(ANIM_MODE_2, NULL);
+ break;
+ case 3:
+ _sceneObject->animate(ANIM_MODE_3);
+ break;
+ case 4:
+ v1 = getNextValue();
+ v2 = getNextValue();
+ _sceneObject->animate(ANIM_MODE_8, v1, v2 ? this : NULL);
+ break;
+ case 5:
+ v1 = getNextValue();
+ v2 = getNextValue();
+ _sceneObject->animate(ANIM_MODE_7, v1, v2 ? this : NULL);
+ break;
+ case 6:
+ v2 = getNextValue();
+ _sceneObject->animate(ANIM_MODE_5, v2 ? this : NULL);
+ break;
+ case 7:
+ v2 = getNextValue();
+ _sceneObject->animate(ANIM_MODE_6, v2 ? this : NULL);
+ break;
+ case 8:
+ v1 = getNextValue();
+ v3 = getNextValue();
+ v2 = getNextValue();
+ _sceneObject->animate(ANIM_MODE_4, v1, v3, v2 ? this : NULL);
+ break;
+ case 9:
+ v1 = getNextValue();
+ v3 = getNextValue();
+ v2 = getNextValue();
+ _globals->_sceneManager._scene->_sceneBounds.moveTo(v3, v2);
+ _globals->_sceneManager._scene->loadScene(v1);
+ break;
+ case 10: {
+ int resNum= getNextValue();
+ int lineNum = getNextValue();
+ int colour = getNextValue();
+ int xp = getNextValue();
+ int yp = getNextValue();
+ int width = getNextValue();
+ setMessage(resNum, lineNum, colour, Common::Point(xp, yp), width);
+ break;
+ }
+ case 11:
+ v1 = getNextValue();
+ v2 = getNextValue();
+ setAction(globalManager(), v2 ? this : NULL, v1, _objectList[0], _objectList[1], _objectList[2], _objectList[3], NULL);
+ break;
+ case 12:
+ v1 = getNextValue();
+ setDelay(v1);
+ break;
+ case 13: {
+ v1 = getNextValue();
+ v3 = getNextValue();
+ v2 = getNextValue();
+ NpcMover *mover = new NpcMover();
+ Common::Point destPos(v1, v3);
+ _sceneObject->addMover(mover, &destPos, v2 ? this : NULL);
+ break;
+ }
+ case 14:
+ v1 = getNextValue();
+ _sceneObject->_numFrames = v1;
+ break;
+ case 15:
+ v1 = getNextValue();
+ _sceneObject->_field7A = v1;
+ break;
+ case 16:
+ v1 = getNextValue();
+ v2 = getNextValue();
+ _sceneObject->_moveDiff = Common::Point(v1, v2);
+ break;
+ case 17:
+ _sceneObject->hide();
+ break;
+ case 18:
+ _sceneObject->show();
+ break;
+ case 19:
+ v1 = getNextValue();
+ _sceneObject->setVisage(v1);
+ break;
+ case 20:
+ v1 = getNextValue();
+ _sceneObject->setStrip(v1);
+ break;
+ case 21:
+ v1 = getNextValue();
+ _sceneObject->setFrame(v1);
+ break;
+ case 22:
+ v1 = getNextValue();
+ _sceneObject->setPriority2(v1);
+ break;
+ case 23:
+ v1 = getNextValue();
+ _sceneObject->changeZoom(v1);
+ break;
+ case 24:
+ v1 = getNextValue();
+ v2 = getNextValue();
+ v3 = getNextValue();
+ _sceneObject->setPosition(Common::Point(v1, v2), v3);
+ break;
+ case 25: {
+ int yStart = getNextValue();
+ int minPercent = getNextValue();
+ int yEnd = getNextValue();
+ int maxPercent = getNextValue();
+ _globals->_sceneManager._scene->setZoomPercents(yStart, minPercent, yEnd, maxPercent);
+ break;
+ }
+ case 26:
+ v1 = getNextValue();
+ v2 = getNextValue();
+ _soundHandler.startSound(v1, v2 ? this : NULL, 127);
+ break;
+ case 27: {
+ v1 = getNextValue();
+ v3 = getNextValue();
+ v2 = getNextValue();
+ PlayerMover *mover = new PlayerMover();
+ Common::Point destPos(v1, v3);
+ _sceneObject->addMover(mover, &destPos, v2 ? this : NULL);
+ break;
+ }
+ case 28:
+ _objectIndex = getNextValue();
+ _sceneObject = _objectList[_objectIndex];
+ assert(_sceneObject);
+ break;
+ case 29:
+ _sceneObject->animate(ANIM_MODE_NONE);
+ break;
+ case 30:
+ v1 = getNextValue();
+ _globals->_scrollFollower = (v1 == -1) ? NULL : _objectList[v1];
+ break;
+ case 31:
+ _sceneObject->setObjectWrapper(new SceneObjectWrapper());
+ break;
+ case 32:
+ _sceneObject->setObjectWrapper(NULL);
+ break;
+ case 33:
+ v1 = getNextValue();
+ if (_keepActive)
+ setDelay(1);
+ else {
+ _sceneText.remove();
+ _globals->_sceneManager._scene->_stripManager.start(v1, this);
+ }
+ break;
+ case 34: {
+ v1 = getNextValue();
+ v2 = getNextValue();
+ int objIndex1 = getNextValue();
+ int objIndex2 = getNextValue();
+ int objIndex3 = getNextValue();
+ int objIndex4 = getNextValue();
+ int objIndex5 = getNextValue();
+
+ setAction(globalManager(), v2 ? this : NULL, v1, _objectList[objIndex1], _objectList[objIndex2],
+ _objectList[objIndex3], _objectList[objIndex4], _objectList[objIndex5]);
+ break;
+ }
+ default:
+ error("SequenceManager::signal - Unknown action %d at offset %xh", idx, _sequenceOffset - 2);
+ break;
+ }
+ }
+}
+
+void SequenceManager::process(Event &event) {
+ if (((event.eventType == EVENT_BUTTON_DOWN) || (event.eventType == EVENT_KEYPRESS)) &&
+ !event.handled && _globals->_sceneObjects->contains(&_sceneText)) {
+ // Remove the text item
+ _sceneText.remove();
+ } else {
+ Action::process(event);
+ }
+}
+
+
+void SequenceManager::attached(EventHandler *newOwner, EventHandler *fmt, va_list va) {
+ // Get the sequence number to use
+ _resNum = va_arg(va, int);
+
+ byte *seqData = _vm->_dataManager->getResource(RES_SEQUENCE, _resNum, 0);
+ uint seqSize = _vm->_memoryManager.getSize(seqData);
+
+ _sequenceData.resize(seqSize);
+ Common::copy(seqData, seqData + seqSize, &_sequenceData[0]);
+
+ DEALLOCATE(seqData);
+
+ Common::set_to(&_objectList[0], &_objectList[6], (SceneObject *)NULL);
+ for (int idx = 0; idx < 6; ++idx) {
+ _objectList[idx] = va_arg(va, SceneObject *);
+ if (!_objectList[idx])
+ break;
+ }
+
+ setup();
+ // TODO: This is not particulary nice, since dummy is uninitialized.
+ // Since the default Action implementation does not access the va_list
+ // parameter it should be fine though. Still it would be nice to find
+ // a better solution to this.
+ va_list dummy;
+ Action::attached(newOwner, fmt, dummy);
+}
+
+/**
+ * Returns the next Id in the sequence
+ */
+uint16 SequenceManager::getNextValue() {
+ uint16 result = READ_LE_UINT16(&_sequenceData[0] + _sequenceOffset);
+ _sequenceOffset += 2;
+ return result;
+}
+
+void SequenceManager::setMessage(int resNum, int lineNum, int colour, const Common::Point &pt, int width) {
+ _sceneText._colour1 = colour;
+ _sceneText._colour2 = 0;
+ _sceneText._colour3 = 0;
+ _sceneText._fontNumber = 2;
+ _sceneText._width = width;
+
+ // Get the display message
+ Common::String msg = _vm->_dataManager->getMessage(resNum, lineNum);
+
+ // Get the needed rect, and move it to the desired position
+ Rect textRect;
+ _globals->gfxManager().getStringBounds(msg.c_str(), textRect, width);
+ Rect sceneBounds = _globals->_sceneManager._scene->_sceneBounds;
+ sceneBounds.collapse(4, 2);
+ textRect.moveTo(pt);
+ textRect.contain(sceneBounds);
+
+ // Set the text message
+ _sceneText.setup(msg);
+ _sceneText.setPosition(Common::Point(textRect.left, textRect.top));
+ _sceneText.setPriority2(255);
+ _sceneText.show();
+
+ // Set the delay based on the number of words
+ int numWords = 0;
+ const char *msgP = msg.c_str();
+ while (*msgP) {
+ if (*msgP++ == ' ')
+ ++numWords;
+ }
+
+ setDelay(numWords * 18 + 120);
+}
+
+SequenceManager *SequenceManager::globalManager() {
+ return &_globals->_sequenceManager;
+}
+
+/*--------------------------------------------------------------------------*/
+
+ConversationChoiceDialog::ConversationChoiceDialog() {
+ _stdColour = 23;
+ _highlightColour = _globals->_scenePalette._colours.background;
+ _fontNumber = 1;
+}
+
+int ConversationChoiceDialog::execute(const Common::StringArray &choiceList) {
+ _gfxManager._font.setFontNumber(_fontNumber);
+
+ _bounds = Rect(20, 0, 20, 0);
+ _choiceList.clear();
+
+ // Set up the list of choices
+ int yp = 0;
+ for (uint idx = 0; idx < choiceList.size(); ++idx) {
+ Rect tempRect;
+ _gfxManager._font.getStringBounds(choiceList[idx].c_str(), tempRect, 265);
+ tempRect.moveTo(25, yp + 10);
+
+ _choiceList.push_back(ChoiceEntry(choiceList[idx], tempRect));
+ yp += tempRect.height() + 5;
+ _bounds.extend(tempRect);
+ }
+ _selectedIndex = _choiceList.size();
+
+ // Set the position for the dialog
+ _bounds.bottom -= 10;
+ yp = 180 - _bounds.height();
+ _bounds.translate(0, yp);
+ _bounds.right = _bounds.left + 280;
+
+ // Draw the dialog
+ draw();
+ _globals->_events.showCursor();
+
+ // Event handling loop
+ Event event;
+ while (!_vm->getEventManager()->shouldQuit()) {
+ while (!_globals->_events.getEvent(event, EVENT_KEYPRESS | EVENT_BUTTON_DOWN | EVENT_MOUSE_MOVE) &&
+ !_vm->getEventManager()->shouldQuit())
+ ;
+ if (_vm->getEventManager()->shouldQuit())
+ break;
+
+ if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode >= Common::KEYCODE_1) &&
+ (event.kbd.keycode <= (Common::KEYCODE_0 + (int)_choiceList.size()))) {
+ // Selected an option by number
+ _selectedIndex = event.kbd.keycode - Common::KEYCODE_1;
+ break;
+ } else if ((_selectedIndex != _choiceList.size()) && ((event.eventType == EVENT_BUTTON_DOWN) ||
+ (event.eventType == EVENT_BUTTON_UP))) {
+ // Item selected
+ break;
+ } else {
+ // Check if any item is highlighted
+ event.mousePos.x -= _gfxManager._bounds.left;
+ event.mousePos.y -= _gfxManager._bounds.top;
+
+ uint idx = 0;
+ while ((idx < _choiceList.size()) && !_choiceList[idx]._bounds.contains(event.mousePos.x, event.mousePos.y))
+ ++idx;
+
+ if (idx != _selectedIndex) {
+ if (_selectedIndex != _choiceList.size()) {
+ // De-highlight previously selected item
+ _gfxManager._font._colours.foreground = _stdColour;
+ _gfxManager._font.writeLines(_choiceList[_selectedIndex]._msg.c_str(),
+ _choiceList[_selectedIndex]._bounds, ALIGN_LEFT);
+ }
+
+ _selectedIndex = idx;
+
+ if (_selectedIndex != _choiceList.size()) {
+ // Highlight the new item
+ _gfxManager._font._colours.foreground = _highlightColour;
+ _gfxManager._font.writeLines(_choiceList[idx]._msg.c_str(), _choiceList[idx]._bounds, ALIGN_LEFT);
+ }
+
+ }
+ }
+ }
+
+ // Remove the dialog
+ remove();
+
+ return _selectedIndex;
+}
+
+void ConversationChoiceDialog::draw() {
+ // Make a backup copy of the area the dialog will occupy
+ Rect tempRect = _bounds;
+ tempRect.collapse(-10, -10);
+ _savedArea = Surface_getArea(_globals->_gfxManagerInstance.getSurface(), tempRect);
+
+ // Fill in the contents of the entire dialog
+ _gfxManager._bounds = Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
+ drawFrame();
+
+ _gfxManager._bounds = tempRect;
+ _gfxManager._font._colours.foreground = _stdColour;
+ _gfxManager.activate();
+
+ // Loop through writing the conversation choices
+ for (uint idx = 0; idx < _choiceList.size(); ++idx) {
+ Common::String strNum = Common::String::format("%d", idx + 1);
+
+ // Write the choice number
+ _gfxManager._font.setPosition(13, _choiceList[idx]._bounds.top);
+ _gfxManager._font.writeString(strNum.c_str());
+
+ _gfxManager._font.writeLines(_choiceList[idx]._msg.c_str(), _choiceList[idx]._bounds, ALIGN_LEFT);
+ }
+
+ _gfxManager.deactivate();
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Obj44::load(const byte *dataP) {
+ _id = READ_LE_UINT16(dataP);
+ for (int idx = 0; idx < OBJ44_LIST_SIZE; ++idx)
+ _field2[idx] = READ_LE_UINT16(dataP + 2 + idx * 2);
+
+ const byte *listP = dataP + 0x10;
+ for (int idx = 0; idx < OBJ44_LIST_SIZE; ++idx, listP += 10) {
+ _list[idx]._id = READ_LE_UINT16(listP);
+ _list[idx]._scriptOffset = READ_LE_UINT16(listP + 2);
+ }
+
+ _speakerOffset = READ_LE_UINT16(dataP + 0x42);
+}
+
+void Obj44::synchronise(Serialiser &s) {
+ s.syncAsSint32LE(_id);
+ for (int i = 0; i < OBJ44_LIST_SIZE; ++i)
+ s.syncAsSint32LE(_field2[i]);
+ for (int i = 0; i < OBJ44_LIST_SIZE; ++i)
+ _list[OBJ44_LIST_SIZE].synchronise(s);
+ s.syncAsUint32LE(_speakerOffset);
+}
+
+/*--------------------------------------------------------------------------*/
+
+StripManager::StripManager() {
+ _callbackObject = NULL;
+ _activeSpeaker = NULL;
+ reset();
+}
+
+StripManager::~StripManager() {
+}
+
+void StripManager::start(int stripNum, EventHandler *owner, StripCallback *callback) {
+ reset();
+
+ _stripNum = stripNum;
+ _callbackObject = callback;
+ _sceneNumber = _globals->_sceneManager._sceneNumber;
+ _sceneBounds = _globals->_sceneManager._scene->_sceneBounds;
+ _script.clear();
+
+ assert(owner);
+ owner->setAction(this, owner);
+}
+
+void StripManager::reset() {
+ _actionIndex = 0;
+ _delayFrames = 0;
+ _owner = NULL;
+ _fmt = NULL;
+ _field2E6 = false;
+ _stripNum = -1;
+ _obj44Index = 0;
+ _field2E8 = 0;
+ _field20 = 0;
+ _activeSpeaker = NULL;
+ _textShown = false;
+ _callbackObject = NULL;
+
+ _obj44List.clear();
+ if (!_script.empty()) {
+ _script.clear();
+ }
+}
+
+void StripManager::load() {
+ // Get the script
+ byte *script = _vm->_dataManager->getResource(RES_STRIP, _stripNum, 2);
+ uint scriptSize = _vm->_memoryManager.getSize(script);
+
+ _script.resize(scriptSize);
+ Common::copy(script, script + scriptSize, &_script[0]);
+
+ DEALLOCATE(script);
+
+ // Get the object list
+ byte *obj44List = _vm->_dataManager->getResource(RES_STRIP, _stripNum, 1);
+ int dataSize = _vm->_memoryManager.getSize(obj44List);
+ assert((dataSize % 0x44) == 0);
+
+ byte *dataP = obj44List;
+ for (int idx = 0; idx < (dataSize / 0x44); ++idx, dataP += 0x44) {
+ Obj44 obj;
+ obj.load(dataP);
+ _obj44List.push_back(obj);
+ }
+
+ DEALLOCATE(obj44List);
+}
+
+void StripManager::synchronise(Serialiser &s) {
+ s.syncAsSint32LE(_stripNum);
+ s.syncAsSint32LE(_obj44Index);
+ s.syncAsSint32LE(_field20);
+ s.syncAsSint32LE(_sceneNumber);
+ _sceneBounds.synchronise(s);
+ SYNC_POINTER(_activeSpeaker);
+ s.syncAsByte(_textShown);
+ s.syncAsByte(_field2E6);
+ s.syncAsSint32LE(_field2E8);
+
+ // Synchronise the item list
+ int arrSize = _obj44List.size();
+ s.syncAsUint16LE(arrSize);
+ if (s.isLoading())
+ _obj44List.resize(arrSize);
+ for (int i = 0; i < arrSize; ++i)
+ _obj44List[i].synchronise(s);
+
+ // Synhcronise script data
+ int scriptSize = _script.size();
+ s.syncAsUint16LE(scriptSize);
+ if (s.isLoading())
+ _script.resize(scriptSize);
+ if (scriptSize > 0)
+ s.syncBytes(&_script[0], scriptSize);
+
+ // Add speaker list
+ arrSize = _speakerList.size();
+ s.syncAsUint16LE(arrSize);
+ if (s.isLoading())
+ _speakerList.resize(arrSize);
+ for (int i = 0; i < arrSize; ++i)
+ SYNC_POINTER(_speakerList[i]);
+
+ SYNC_POINTER(_callbackObject);
+}
+
+void StripManager::remove() {
+ if (_textShown) {
+ if (_activeSpeaker)
+ _activeSpeaker->removeText();
+ _textShown = false;
+ }
+
+ if (_activeSpeaker)
+ _activeSpeaker->remove();
+
+ if (_sceneNumber != _globals->_sceneManager._scene->_sceneNumber) {
+ _globals->_sceneManager._scene->_sceneBounds = _sceneBounds;
+ _globals->_sceneManager._scene->loadScene(_sceneNumber);
+ }
+
+ Action::remove();
+}
+
+void StripManager::signal() {
+ if (_textShown) {
+ _activeSpeaker->removeText();
+ _textShown = false;
+ }
+
+ if (_obj44Index < 0) {
+ EventHandler *owner = _fmt;
+ int stripNum = ABS(_obj44Index);
+ remove();
+
+ start(stripNum, owner);
+ return;
+ } else if (_obj44Index == 10000) {
+ // Reached end of strip
+ remove();
+ return;
+ }
+
+ // Run strip
+
+ if (_obj44List.size() == 0)
+ // Load the data for the strip
+ load();
+
+ Obj44 &obj44 = _obj44List[_obj44Index];
+ _field2E8 = obj44._id;
+ Common::StringArray choiceList;
+
+ // Build up a list of script entries
+ int idx;
+ for (idx = 0; idx < OBJ44_LIST_SIZE; ++idx) {
+ if (!obj44._list[idx]._id)
+ break;
+
+ // Get the next one
+ choiceList.push_back((const char *)&_script[0] + obj44._list[idx]._scriptOffset);
+ }
+
+ int strIndex = 0;
+ if (choiceList.size() > 1)
+ // Get the user to select a conversation option
+ strIndex = _choiceDialog.execute(choiceList);
+
+ if ((choiceList.size() != 1) && !_field2E6)
+ _delayFrames = 1;
+ else {
+ Speaker *speakerP = getSpeaker((const char *)&_script[0] + obj44._speakerOffset);
+ if (!speakerP)
+ error("Speaker not found. Screenplay: %s %d", (const char *)&_script[0] + obj44._speakerOffset, _stripNum);
+
+ if (speakerP != _activeSpeaker) {
+ if (_activeSpeaker)
+ _activeSpeaker->remove();
+ _activeSpeaker = speakerP;
+
+ if ((_activeSpeaker->_newSceneNumber == -1) && (_globals->_sceneManager._scene->_sceneNumber != _sceneNumber)) {
+ _globals->_sceneManager._scene->_sceneBounds = _sceneBounds;
+ _globals->_sceneManager._scene->loadScene(_sceneNumber);
+ }
+
+ _activeSpeaker->proc12(this);
+ }
+
+ if (_callbackObject) {
+ for (idx = 0; idx < OBJ44_LIST_SIZE; ++idx) {
+ if (!obj44._field2[idx])
+ break;
+
+ _callbackObject->stripCallback(obj44._field2[idx]);
+ }
+ }
+
+ _textShown = true;
+ _activeSpeaker->setText(choiceList[strIndex]);
+ }
+
+ _obj44Index = getNewIndex(obj44._list[strIndex]._id);
+ if (_obj44Index == 10001) {
+ MessageDialog::show("Strip Failure: Node not found", OK_BTN_STRING);
+ _obj44Index = 0;
+ }
+}
+
+void StripManager::process(Event &event) {
+ Action::process(event);
+ if (event.handled)
+ return;
+
+ if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_ESCAPE)) {
+ if (_obj44Index != 10000) {
+ int currIndex = _obj44Index;
+ while (!_obj44List[_obj44Index + 1]._id) {
+ _obj44Index = getNewIndex(_obj44List[_obj44Index]._id);
+ if ((_obj44Index < 0) || (_obj44Index == 10000))
+ break;
+ currIndex = _obj44Index;
+ }
+
+ _field2E8 = _obj44List[currIndex]._id;
+ }
+
+ // Signal the end of the strip
+ _delayFrames = 0;
+ event.handled = true;
+ signal();
+ } else if (event.eventType & (EVENT_BUTTON_DOWN | EVENT_KEYPRESS)) {
+ // Move to next sequence in the strip
+ _delayFrames = 0;
+ event.handled = true;
+ signal();
+ }
+}
+
+void StripManager::addSpeaker(Speaker *speaker) {
+ assert(_speakerList.size() < 100);
+ _speakerList.push_back(speaker);
+}
+
+Speaker *StripManager::getSpeaker(const char *speakerName) {
+ for (uint idx = 0; idx < _speakerList.size(); ++idx) {
+ if (!strcmp(_speakerList[idx]->_speakerName.c_str(), speakerName))
+ return _speakerList[idx];
+ }
+
+ return NULL;
+}
+
+int StripManager::getNewIndex(int id) {
+ if (id == 10000)
+ return id;
+
+ for (uint idx = 0; idx < _obj44List.size(); ++idx) {
+ if (_obj44List[idx]._id == id) {
+ return (id == 0) ? 10001 : idx;
+ }
+ }
+
+ return 10001;
+}
+
+/*--------------------------------------------------------------------------*/
+
+Speaker::Speaker() : EventHandler() {
+ _newSceneNumber = -1;
+ _hideObjects = true;
+ _field18 = 0;
+ _textWidth = 140;
+ _textPos = Common::Point(10, 20);
+ _fontNumber = 2;
+ _textMode = ALIGN_LEFT;
+ _colour1 = _colour2 = _colour3 = _globals->_scenePalette._colours.foreground;
+ _action = NULL;
+ _speakerName = "SPEAKER";
+}
+
+void Speaker::synchronise(Serialiser &s) {
+ _fieldA.synchronise(s);
+ SYNC_POINTER(_field18);
+ s.syncString(_speakerName);
+ s.syncAsSint32LE(_newSceneNumber);
+ s.syncAsSint32LE(_oldSceneNumber);
+ _sceneBounds.synchronise(s);
+ s.syncAsSint32LE(_textWidth);
+ s.syncAsSint16LE(_textPos.x); s.syncAsSint16LE(_textPos.y);
+ s.syncAsSint32LE(_fontNumber);
+ SYNC_ENUM(_textMode, TextAlign);
+ s.syncAsSint16LE(_colour1);
+ s.syncAsSint16LE(_colour2);
+ s.syncAsSint16LE(_colour3);
+ s.syncAsByte(_hideObjects);
+}
+
+void Speaker::remove() {
+ if (_hideObjects)
+ SceneObjectList::deactivate();
+}
+
+void Speaker::proc12(Action *action) {
+ _action = action;
+ if (_newSceneNumber != -1) {
+ _oldSceneNumber = _globals->_sceneManager._sceneNumber;
+ _sceneBounds = _globals->_sceneManager._scene->_sceneBounds;
+ _globals->_sceneManager._scene->loadScene(_newSceneNumber);
+ }
+
+ if (_hideObjects)
+ // Activate the object list for display
+ _objectList.activate();
+
+ // Draw the speaker objects without any fading
+ FadeMode fadeMode = _globals->_sceneManager._fadeMode;
+ _globals->_sceneManager._fadeMode = FADEMODE_IMMEDIATE;
+ _globals->_sceneObjects->draw();
+ _globals->_sceneManager._fadeMode = fadeMode;
+}
+
+void Speaker::setText(const Common::String &msg) {
+ _globals->_sceneObjects->draw();
+
+ _sceneText._colour1 = _colour1;
+ _sceneText._colour2 = _colour2;
+ _sceneText._colour3 = _colour3;
+ _sceneText._width = _textWidth;
+ _sceneText._fontNumber = _fontNumber;
+ _sceneText._textMode = _textMode;
+ _sceneText.setup(msg);
+ _sceneText.setPosition(_textPos);
+ _sceneText.setPriority2(256);
+
+ // Count the number of words (by spaces) in the string
+ const char *msgP = msg.c_str();
+ int spaceCount = 0;
+ while (*msgP) {
+ if (*msgP++ == ' ')
+ ++spaceCount;
+ }
+
+ int numFrames = spaceCount * STRIP_WORD_DELAY + 120;
+ if (_action)
+ _action->setDelay(numFrames);
+}
+
+void Speaker::removeText() {
+ _sceneText.remove();
+}
+
+/*--------------------------------------------------------------------------*/
+
+SpeakerGameText::SpeakerGameText() : Speaker() {
+ _speakerName = "GAMETEXT";
+ _textPos = Common::Point(40, 40);
+ _textMode = ALIGN_CENTRE;
+ _colour1 = 7;
+ _textWidth = 230;
+ _hideObjects = false;
+}
+
+/*--------------------------------------------------------------------------*/
+
+ScreenSpeaker::ScreenSpeaker() : Speaker() {
+ _npc = NULL;
+ _textMode = ALIGN_CENTRE;
+}
+
+void ScreenSpeaker::setText(const Common::String &msg) {
+ GfxManager gfxMan;
+ gfxMan.activate();
+ gfxMan._font.setFontNumber(_fontNumber);
+ Rect textRect;
+
+ _globals->gfxManager().getStringBounds(msg.c_str(), textRect, _textWidth);
+ if (_npc) {
+ textRect.centre(_npc->_position.x, _npc->_bounds.top - (textRect.height() / 2 + 10));
+ } else {
+ textRect.centre(_globals->_sceneManager._scene->_sceneBounds.left +
+ (_globals->_sceneManager._scene->_sceneBounds.width() / 2),
+ _globals->_sceneManager._scene->_sceneBounds.top);
+ }
+
+ Rect rect2 = _globals->_sceneManager._scene->_sceneBounds;
+ rect2.collapse(10, 6);
+ textRect.contain(rect2);
+
+ _textPos.x = textRect.left;
+ _textPos.y = textRect.top;
+ Speaker::setText(msg);
+
+ gfxMan.deactivate();
+}
+
+/*--------------------------------------------------------------------------*/
+
+void SpeakerAction::signal() {
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(_globals->_randomSource.getRandomNumber(60) + 60);
+ break;
+ case 1:
+ static_cast<SceneObject *>(_owner)->setFrame(1);
+ static_cast<SceneObject *>(_owner)->animate(ANIM_MODE_5, this, NULL);
+ break;
+ case 2:
+ setDelay(_globals->_randomSource.getRandomNumber(10));
+ _actionIndex = 0;
+ break;
+ default:
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void AnimatedSpeaker::removeText() {
+ Speaker::removeText();
+ _object1.remove();
+ _object2.remove();
+
+ _objectList.draw();
+}
+
+} // end of namespace tSage