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-rw-r--r--engines/tsage/core.cpp19
1 files changed, 11 insertions, 8 deletions
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp
index f35aa583e2..985d16b031 100644
--- a/engines/tsage/core.cpp
+++ b/engines/tsage/core.cpp
@@ -56,6 +56,9 @@ InvObject::InvObject(int sceneNumber, int rlbNum, int cursorNum, CursorType curs
_bounds = s.getBounds();
DEALLOCATE(imgData);
+ _visage = 0;
+ _strip = 0;
+ _frame = 0;
}
InvObject::InvObject(int visage, int strip, int frame) {
@@ -1462,9 +1465,9 @@ void ScenePalette::fade(const byte *adjustData, bool fullAdjust, int percent) {
adjustData += 3;
}
- // Set the altered pale4tte
+ // Set the altered palette
g_system->getPaletteManager()->setPalette((const byte *)&tempPalette[0], 0, 256);
- GLOBALS._screenSurface.updateScreen();
+ GLOBALS._screen.update();
}
PaletteRotation *ScenePalette::addRotation(int start, int end, int rotationMode, int duration, Action *action) {
@@ -1518,14 +1521,14 @@ void ScenePalette::changeBackground(const Rect &bounds, FadeMode fadeMode) {
}
Rect tempRect = bounds;
- if (g_vm->getGameID() != GType_Ringworld)
+ if (g_vm->getGameID() != GType_Ringworld && g_vm->getGameID() != GType_Sherlock1)
tempRect.setHeight(T2_GLOBALS._interfaceY);
- g_globals->_screenSurface.copyFrom(g_globals->_sceneManager._scene->_backSurface,
+ g_globals->_screen.copyFrom(g_globals->_sceneManager._scene->_backSurface,
tempRect, Rect(0, 0, tempRect.width(), tempRect.height()), NULL);
if (g_vm->getGameID() == GType_Ringworld2 && !GLOBALS._player._uiEnabled
&& T2_GLOBALS._interfaceY == UI_INTERFACE_Y) {
- g_globals->_screenSurface.fillRect(Rect(0, UI_INTERFACE_Y, SCREEN_WIDTH, SCREEN_HEIGHT - 1), 0);
+ g_globals->_screen.fillRect(Rect(0, UI_INTERFACE_Y, SCREEN_WIDTH, SCREEN_HEIGHT - 1), 0);
}
for (SynchronizedList<PaletteModifier *>::iterator i = tempPalette._listeners.begin(); i != tempPalette._listeners.end(); ++i)
@@ -1793,7 +1796,7 @@ void SceneItem::display(int resNum, int lineNum, ...) {
// Keep event on-screen until a mouse or keypress
while (!g_vm->shouldQuit() && !g_globals->_events.getEvent(event,
EVENT_BUTTON_DOWN | EVENT_KEYPRESS)) {
- GLOBALS._screenSurface.updateScreen();
+ GLOBALS._screen.update();
g_system->delayMillis(10);
if ((g_vm->getGameID() == GType_Ringworld2) && (R2_GLOBALS._speechSubtitles & SPEECH_VOICE)) {
@@ -2803,7 +2806,7 @@ void SceneObject::updateScreen() {
srcRect.right = ((srcRect.right + 3) / 4) * 4;
srcRect.clip(g_globals->_sceneManager._scene->_sceneBounds);
- if (g_vm->getGameID() != GType_Ringworld) {
+ if (g_vm->getGameID() != GType_Ringworld && g_vm->getGameID() != GType_Sherlock1) {
if (T2_GLOBALS._uiElements._visible)
srcRect.bottom = MIN<int16>(srcRect.bottom, T2_GLOBALS._interfaceY);
}
@@ -2813,7 +2816,7 @@ void SceneObject::updateScreen() {
destRect.translate(-sceneBounds.left, -sceneBounds.top);
srcRect.translate(-g_globals->_sceneOffset.x, -g_globals->_sceneOffset.y);
- g_globals->_screenSurface.copyFrom(g_globals->_sceneManager._scene->_backSurface, srcRect, destRect);
+ g_globals->_screen.copyFrom(g_globals->_sceneManager._scene->_backSurface, srcRect, destRect);
}
}