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-rw-r--r--engines/tsage/core.cpp53
1 files changed, 3 insertions, 50 deletions
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp
index ed2b03ebc4..4603379c78 100644
--- a/engines/tsage/core.cpp
+++ b/engines/tsage/core.cpp
@@ -31,6 +31,7 @@
#include "tsage/scenes.h"
#include "tsage/staticres.h"
#include "tsage/globals.h"
+#include "tsage/sound.h"
namespace tSage {
@@ -2961,55 +2962,6 @@ int SceneRegions::indexOf(const Common::Point &pt) {
/*--------------------------------------------------------------------------*/
-SoundHandler::SoundHandler() {
- _action = NULL;
- _field280 = -1;
- if (_globals)
- _globals->_sceneListeners.push_back(this);
-}
-
-SoundHandler::~SoundHandler() {
- if (_globals)
- _globals->_sceneListeners.remove(this);
-}
-
-void SoundHandler::dispatch() {
- EventHandler::dispatch();
- int v = _sound.proc12();
-
- if (v != -1) {
- _field280 = v;
- _sound.proc2(-1);
-
- if (_action)
- _action->signal();
- }
-
- if (_field280 != -1) {
- // FIXME: Hardcoded to only flag a sound ended if an action has been set
- if (_action) {
-// if (!_sound.proc3()) {
- _field280 = -1;
- if (_action) {
- _action->signal();
- _action = NULL;
- }
- }
- }
-}
-
-void SoundHandler::startSound(int soundNum, Action *action, int volume) {
- _action = action;
- _field280 = 0;
- setVolume(volume);
- _sound.startSound(soundNum);
-
- warning("TODO: SoundHandler::startSound");
-}
-
-
-/*--------------------------------------------------------------------------*/
-
void SceneItemList::addItems(SceneItem *first, ...) {
va_list va;
va_start(va, first);
@@ -3490,8 +3442,9 @@ void SceneHandler::postInit(SceneObjectList *OwnerList) {
_globals->_scenePalette.loadPalette(0);
_globals->_scenePalette.refresh();
- // TODO: Bunch of other scene related setup goes here
_globals->_soundManager.postInit();
+ _globals->_soundManager.buildDriverList(true);
+ _globals->_soundManager.installConfigDrivers();
_globals->_game->start();
}