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Diffstat (limited to 'engines/tsage/core.cpp')
-rw-r--r--engines/tsage/core.cpp39
1 files changed, 34 insertions, 5 deletions
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp
index 4a90e23a33..7ca529f2ed 100644
--- a/engines/tsage/core.cpp
+++ b/engines/tsage/core.cpp
@@ -2468,10 +2468,10 @@ void SceneObject::postInit(SceneObjectList *OwnerList) {
if (!OwnerList)
OwnerList = g_globals->_sceneObjects;
- if (!OwnerList->contains(this)) {
+ if (!OwnerList->contains(this) || ((_flags & OBJFLAG_REMOVE) != 0)) {
_percent = 100;
_priority = 255;
- _flags = 4;
+ _flags = OBJFLAG_ZOOMED;
_visage = 0;
_strip = 1;
_frame = 1;
@@ -2724,7 +2724,9 @@ void SceneObject::setup(int visage, int stripFrameNum, int frameNum, int posX, i
}
void SceneObject::setup(int visage, int stripFrameNum, int frameNum) {
- postInit();
+ if (g_vm->getGameID() != GType_Ringworld2)
+ postInit();
+
setVisage(visage);
setStrip(stripFrameNum);
setFrame(frameNum);
@@ -3103,6 +3105,7 @@ Visage::Visage() {
_rlbNum = -1;
_data = NULL;
_flipHoriz = false;
+ _flipVert = false;
}
Visage::Visage(const Visage &v) {
@@ -3112,6 +3115,7 @@ Visage::Visage(const Visage &v) {
if (_data)
g_vm->_memoryManager.incLocks(_data);
_flipHoriz = false;
+ _flipVert = false;
}
Visage &Visage::operator=(const Visage &s) {
@@ -3155,8 +3159,11 @@ void Visage::setVisage(int resNum, int rlbNum) {
rlbNum = (int)(v & 0xff);
}
_flipHoriz = flags & 1;
+ _flipVert = flags & 2;
_data = g_resourceManager->getResource(RES_VISAGE, resNum, rlbNum);
+
+ DEALLOCATE(indexData);
}
}
@@ -3179,7 +3186,9 @@ GfxSurface Visage::getFrame(int frameNum) {
byte *frameData = _data + offset;
GfxSurface result = surfaceFromRes(frameData);
- if (_flipHoriz) flip(result);
+ if (_flipHoriz) flipHorizontal(result);
+ if (_flipVert) flipVertical(result);
+
return result;
}
@@ -3187,7 +3196,7 @@ int Visage::getFrameCount() const {
return READ_LE_UINT16(_data);
}
-void Visage::flip(GfxSurface &gfxSurface) {
+void Visage::flipHorizontal(GfxSurface &gfxSurface) {
Graphics::Surface s = gfxSurface.lockSurface();
for (int y = 0; y < s.h; ++y) {
@@ -3200,6 +3209,21 @@ void Visage::flip(GfxSurface &gfxSurface) {
gfxSurface.unlockSurface();
}
+void Visage::flipVertical(GfxSurface &gfxSurface) {
+ Graphics::Surface s = gfxSurface.lockSurface();
+
+ for (int y = 0; y < s.h / 2; ++y) {
+ // Flip the lines1
+ byte *line1P = (byte *)s.getBasePtr(0, y);
+ byte *line2P = (byte *)s.getBasePtr(0, s.h - y - 1);
+
+ for (int x = 0; x < s.w; ++x)
+ SWAP(line1P[x], line2P[x]);
+ }
+
+ gfxSurface.unlockSurface();
+}
+
/*--------------------------------------------------------------------------*/
Player::Player(): SceneObject() {
@@ -4267,10 +4291,15 @@ void SceneHandler::dispatch() {
GUIErrorMessage(SAVE_ERROR_MSG);
}
if (_loadGameSlot != -1) {
+ int priorSceneBeforeLoad = GLOBALS._sceneManager._previousScene;
+ int currentSceneBeforeLoad = GLOBALS._sceneManager._sceneNumber;
+
int loadSlot = _loadGameSlot;
_loadGameSlot = -1;
g_saver->restore(loadSlot);
g_globals->_events.setCursorFromFlag();
+
+ postLoad(priorSceneBeforeLoad, currentSceneBeforeLoad);
}
g_globals->_soundManager.dispatch();