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-rw-r--r--engines/tsage/core.cpp96
1 files changed, 66 insertions, 30 deletions
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp
index 040dbc8c25..16fe45044b 100644
--- a/engines/tsage/core.cpp
+++ b/engines/tsage/core.cpp
@@ -1153,6 +1153,13 @@ void PaletteRotation::signal() {
if (flag)
_currIndex = _start;
}
+
+ // Added in Return to Ringworld
+ if (_currIndex < _start) {
+ flag = decDuration();
+ if (flag)
+ _currIndex = _end;
+ }
break;
case 2:
_currIndex += _idxChange;
@@ -1294,7 +1301,6 @@ ScenePalette::ScenePalette() {
*palData++ = idx;
}
- _field412 = 0;
_redColor = _greenColor = _blueColor = 0;
_aquaColor = 0;
_purpleColor = 0;
@@ -1306,7 +1312,6 @@ ScenePalette::~ScenePalette() {
}
ScenePalette::ScenePalette(int paletteNum) {
- _field412 = 0;
_redColor = _greenColor = _blueColor = 0;
_aquaColor = 0;
_purpleColor = 0;
@@ -1538,7 +1543,11 @@ void ScenePalette::synchronize(Serializer &s) {
s.syncAsSint32LE(_colors.foreground);
s.syncAsSint32LE(_colors.background);
- s.syncAsSint32LE(_field412);
+ if (s.getVersion() < 12) {
+ int useless = 0;
+ s.syncAsSint32LE(useless);
+ }
+
s.syncAsByte(_redColor);
s.syncAsByte(_greenColor);
s.syncAsByte(_blueColor);
@@ -1554,8 +1563,13 @@ void SceneItem::synchronize(Serializer &s) {
_bounds.synchronize(s);
s.syncString(_msg);
- s.syncAsSint32LE(_fieldE);
- s.syncAsSint32LE(_field10);
+
+ if (s.getVersion() < 15) {
+ int useless = 0;
+ s.syncAsSint32LE(useless);
+ s.syncAsSint32LE(useless);
+ }
+
s.syncAsSint16LE(_position.x); s.syncAsSint32LE(_position.y);
s.syncAsSint16LE(_yDiff);
s.syncAsSint32LE(_sceneRegionId);
@@ -2103,12 +2117,12 @@ SceneObject::SceneObject() : SceneHotspot() {
_shade = _oldShade = 0;
_linkedActor = NULL;
- _field8A = Common::Point(0, 0);
+ _actorDestPos = Common::Point(0, 0);
_angle = 0;
_xs = 0;
_xe = 0;
_endFrame = 0;
- _field68 = 0;
+ _loopCount = 0;
_regionIndex = 0;
_shadowMap = NULL;
}
@@ -2357,7 +2371,7 @@ void SceneObject::animate(AnimateMode animMode, ...) {
case ANIM_MODE_1:
_frameChange = 1;
- _field2E = _position;
+ _oldPosition = _position;
_endAction = 0;
break;
@@ -2405,9 +2419,9 @@ void SceneObject::animate(AnimateMode animMode, ...) {
case ANIM_MODE_9:
if (_animateMode == ANIM_MODE_9 && g_vm->getGameID() == GType_Ringworld2) {
_frameChange = -1;
- _field2E = _position;
+ _oldPosition = _position;
} else {
- _field68 = va_arg(va, int);
+ _loopCount = va_arg(va, int);
_endAction = va_arg(va, Action *);
_frameChange = 1;
_endFrame = getFrameCount();
@@ -2474,7 +2488,7 @@ void SceneObject::synchronize(Serializer &s) {
s.syncAsUint32LE(_updateStartFrame);
s.syncAsUint32LE(_walkStartFrame);
- s.syncAsSint16LE(_field2E.x); s.syncAsSint16LE(_field2E.y);
+ s.syncAsSint16LE(_oldPosition.x); s.syncAsSint16LE(_oldPosition.y);
s.syncAsSint16LE(_percent);
s.syncAsSint16LE(_priority);
s.syncAsSint16LE(_angle);
@@ -2489,7 +2503,7 @@ void SceneObject::synchronize(Serializer &s) {
SYNC_ENUM(_animateMode, AnimateMode);
s.syncAsSint32LE(_frame);
s.syncAsSint32LE(_endFrame);
- s.syncAsSint32LE(_field68);
+ s.syncAsSint32LE(_loopCount);
s.syncAsSint32LE(_frameChange);
s.syncAsSint32LE(_numFrames);
s.syncAsSint32LE(_regionIndex);
@@ -2497,8 +2511,8 @@ void SceneObject::synchronize(Serializer &s) {
s.syncAsSint16LE(_moveDiff.x); s.syncAsSint16LE(_moveDiff.y);
s.syncAsSint32LE(_moveRate);
if (g_vm->getGameID() == GType_Ringworld2) {
- s.syncAsSint16LE(_field8A.x);
- s.syncAsSint16LE(_field8A.y);
+ s.syncAsSint16LE(_actorDestPos.x);
+ s.syncAsSint16LE(_actorDestPos.y);
}
SYNC_POINTER(_endAction);
s.syncAsUint32LE(_regionBitList);
@@ -2576,9 +2590,9 @@ void SceneObject::dispatch() {
case ANIM_MODE_1:
if (isNoMover())
setFrame(1);
- else if ((_field2E.x != _position.x) || (_field2E.y != _position.y)) {
+ else if ((_oldPosition.x != _position.x) || (_oldPosition.y != _position.y)) {
setFrame(changeFrame());
- _field2E = _position;
+ _oldPosition = _position;
}
break;
@@ -2621,7 +2635,7 @@ void SceneObject::dispatch() {
_endFrame = 1;
setFrame(changeFrame());
- } else if (!_field68 || (--_field68 > 0)) {
+ } else if (!_loopCount || (--_loopCount > 0)) {
_frameChange = 1;
_endFrame = getFrameCount();
@@ -2640,7 +2654,7 @@ void SceneObject::dispatch() {
_frameChange = -1;
_strip = ((_strip - 1) ^ 1) + 1;
_endFrame = 1;
- } else if ((_field68 == 0) || (--_field68 != 0)) {
+ } else if (!_loopCount || (--_loopCount > 0)) {
_frameChange = 1;
_endFrame = getFrameCount();
@@ -2707,6 +2721,17 @@ GfxSurface SceneObject::getFrame() {
_visageImages.setVisage(_visage, _strip);
GfxSurface frame = _visageImages.getFrame(_frame);
+ // Reset any centroid adjustment flags, in
+ frame._flags &= ~(FRAME_FLIP_CENTROID_X | FRAME_FLIP_CENTROID_Y);
+
+ // For later games, check whether the appropriate object flags are set for flipping
+ if (g_vm->getGameID() != GType_Ringworld) {
+ if ((_flags & OBJFLAG_FLIP_CENTROID_X) || _visageImages._flipHoriz)
+ frame._flags |= FRAME_FLIP_CENTROID_X;
+ if ((_flags & OBJFLAG_FLIP_CENTROID_Y) || _visageImages._flipVert)
+ frame._flags |= FRAME_FLIP_CENTROID_Y;
+ }
+
// If shading is needed, post apply the shadiing onto the frame
if ((g_vm->getGameID() == GType_Ringworld2) && (_shade >= 1)) {
Graphics::Surface s = frame.lockSurface();
@@ -2726,7 +2751,14 @@ GfxSurface SceneObject::getFrame() {
}
void SceneObject::reposition() {
+ if (g_vm->getGameID() == GType_Ringworld2) {
+ if (!(_flags & OBJFLAG_ZOOMED)) {
+ setZoom(g_globals->_sceneManager._scene->_zoomPercents[MIN(_position.y, (int16)255)]);
+ }
+ }
+
GfxSurface frame = getFrame();
+
_bounds.resize(frame, _position.x, _position.y - _yDiff, _percent);
_xs = _bounds.left;
_xe = _bounds.right;
@@ -2859,6 +2891,8 @@ void BackgroundSceneObject::setup2(int visage, int stripFrameNum, int frameNum,
setFrame(frameNum);
setPosition(Common::Point(posX, posY));
fixPriority(priority);
+
+ _effect = effect;
}
void BackgroundSceneObject::copySceneToBackground() {
@@ -2930,8 +2964,9 @@ void SceneObjectList::draw() {
g_globals->_sceneManager._sceneBgOffset.y);
}
- // Set up the flag mask
- uint32 flagMask = (paneNum == 0) ? OBJFLAG_PANE_0 : OBJFLAG_PANE_1;
+ // Set up the flag mask. Currently, paneNum is always set to 0, so the check is meaningless
+ // uint32 flagMask = (paneNum == 0) ? OBJFLAG_PANE_0 : OBJFLAG_PANE_1;
+ uint32 flagMask = OBJFLAG_PANE_0;
// Initial loop to set up object list and update object position, priority, and flags
for (SynchronizedList<SceneObject *>::iterator i = g_globals->_sceneObjects->begin();
@@ -3334,7 +3369,6 @@ Player::Player(): SceneObject() {
_canWalk = false;
_enabled = false;
_uiEnabled = false;
- _field8C = 0;
// Return to Ringworld specific fields
_characterIndex = R2_NONE;
@@ -3353,15 +3387,11 @@ void Player::postInit(SceneObjectList *OwnerList) {
_canWalk = true;
_uiEnabled = true;
_percent = 100;
- _field8C = 10;
- if (g_vm->getGameID() != GType_Ringworld2)
- {
+ if (g_vm->getGameID() != GType_Ringworld2) {
_moveDiff.x = 4;
_moveDiff.y = 2;
- }
- else
- {
+ } else {
_moveDiff.x = 3;
_moveDiff.y = 2;
_effect = EFFECT_SHADED;
@@ -3469,7 +3499,10 @@ void Player::synchronize(Serializer &s) {
s.syncAsByte(_canWalk);
s.syncAsByte(_uiEnabled);
- s.syncAsSint16LE(_field8C);
+ if (s.getVersion() < 15) {
+ int useless = 0;
+ s.syncAsSint16LE(useless);
+ }
if (g_vm->getGameID() != GType_Ringworld)
s.syncAsByte(_enabled);
@@ -4217,7 +4250,6 @@ double FloatSet::sqrt(FloatSet &floatSet) {
GameHandler::GameHandler() : EventHandler() {
_nextWaitCtr = 1;
_waitCtr.setCtr(1);
- _field14 = 10;
}
GameHandler::~GameHandler() {
@@ -4239,7 +4271,11 @@ void GameHandler::synchronize(Serializer &s) {
_lockCtr.synchronize(s);
_waitCtr.synchronize(s);
s.syncAsSint16LE(_nextWaitCtr);
- s.syncAsSint16LE(_field14);
+
+ if (s.getVersion() < 14) {
+ int useless = 0;
+ s.syncAsSint16LE(useless);
+ }
}
/*--------------------------------------------------------------------------*/