diff options
Diffstat (limited to 'engines/tsage/debugger.cpp')
| -rw-r--r-- | engines/tsage/debugger.cpp | 172 | 
1 files changed, 172 insertions, 0 deletions
diff --git a/engines/tsage/debugger.cpp b/engines/tsage/debugger.cpp new file mode 100644 index 0000000000..2c6c533125 --- /dev/null +++ b/engines/tsage/debugger.cpp @@ -0,0 +1,172 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/debugger.cpp $ + * $Id: debugger.cpp 223 2011-02-09 13:03:31Z dreammaster $ + * + */ + +#include "tsage/debugger.h" +#include "common/config-manager.h" +#include "common/endian.h" +#include "tsage/globals.h" +#include "tsage/graphics.h" + + +namespace tSage { + +Debugger::Debugger(): GUI::Debugger() { +	DCmd_Register("continue",		WRAP_METHOD(Debugger, Cmd_Exit)); +	DCmd_Register("scene",			WRAP_METHOD(Debugger, Cmd_Scene)); +	DCmd_Register("walk_regions",	WRAP_METHOD(Debugger, Cmd_WalkRegions)); +	DCmd_Register("priority_regions",	WRAP_METHOD(Debugger, Cmd_PriorityRegions)); +	DCmd_Register("item",			WRAP_METHOD(Debugger, Cmd_Item)); +} + +static int strToInt(const char *s) { +	if (!*s) +		// No string at all +		return 0; +	else if (toupper(s[strlen(s) - 1]) != 'H') +		// Standard decimal string +		return atoi(s); + +	// Hexadecimal string +	uint tmp = 0; +	int read = sscanf(s, "%xh", &tmp); +	if (read < 1) +		error("strToInt failed on string \"%s\"", s); +	return (int)tmp; +} + +/** + * This command loads up the specified new scene number + */ +bool Debugger::Cmd_Scene(int argc, const char **argv) { +	if (argc < 2) { +		DebugPrintf("Usage: %s <scene number> [prior scene #]\n", argv[0]); +		return true; +	} else { +		if (argc == 3) +			_globals->_sceneManager._sceneNumber = strToInt(argv[2]); + +		_globals->_sceneManager.changeScene(strToInt(argv[1]));		 +		return false; +	} +} + +/** + * This command draws the walk regions onto the screen + */ +bool Debugger::Cmd_WalkRegions(int argc, const char **argv) { +	if (argc != 1) { +		DebugPrintf("Usage: %s\n", argv[0]); +		return true; +	} + +	// Colour index to use for the first walk region +	int colour = 16;	 + +	// Lock the background surface for access +	Graphics::Surface destSurface = _globals->_sceneManager._scene->_backSurface.lockSurface(); + +	// Loop through drawing each walk region in a different colour to the background surface +	for (uint regionIndex = 0; regionIndex < _globals->_walkRegions._regionList.size(); ++regionIndex, ++colour) { +		WalkRegion &wr = _globals->_walkRegions._regionList[regionIndex]; + +		for (int yp = wr._bounds.top; yp < wr._bounds.bottom; ++yp) { +			LineSliceSet sliceSet = wr.getLineSlices(yp); + +			for (uint idx = 0; idx < sliceSet.items.size(); ++idx) +				destSurface.hLine(sliceSet.items[idx].xs - _globals->_sceneOffset.x, yp, +				sliceSet.items[idx].xe - _globals->_sceneOffset.x, colour); +		} +	} + +	// Release the surface +	_globals->_sceneManager._scene->_backSurface.unlockSurface(); + +	// Mark the scene as requiring a full redraw +	_globals->_paneRefreshFlag[0] = 2; + +	return false; +} + +/* + * This command draws the priority regions onto the screen + */ +bool Debugger::Cmd_PriorityRegions(int argc, const char **argv) { +	int regionNum = 0; + +	// Check for an optional specific region to display +	if (argc == 2) +		regionNum = strToInt(argv[1]); + +	// Colour index to use for the first priority region +	int colour = 16;	 +	int count = 0; + +	// Lock the background surface for access +	Graphics::Surface destSurface = _globals->_sceneManager._scene->_backSurface.lockSurface(); + +	List<Region>::iterator i = _globals->_sceneManager._scene->_priorities.begin(); +	Common::String regionsDesc; + +	for (; i != _globals->_sceneManager._scene->_priorities.end(); ++i, ++colour, ++count) { +		Region &r = *i; + +		if ((regionNum == 0) || (regionNum == (count + 1))) { +			for (int y = 0; y < destSurface.h; ++y) { +				byte *destP = (byte *)destSurface.getBasePtr(0, y); + +				for (int x = 0; x < destSurface.w; ++x) { +					if (r.contains(Common::Point(_globals->_sceneManager._scene->_sceneBounds.left + x, +							_globals->_sceneManager._scene->_sceneBounds.top + y))) +						*destP = colour; +					++destP; +				} +			} +		} + +		regionsDesc += Common::String::format("Region Priority = %d bounds=%d,%d,%d,%d\n",  +			r._regionId, r._bounds.left, r._bounds.top, r._bounds.right, r._bounds.bottom); +	} + +	// Release the surface +	_globals->_sceneManager._scene->_backSurface.unlockSurface(); + +	// Mark the scene as requiring a full redraw +	_globals->_paneRefreshFlag[0] = 2; + +	DebugPrintf("Total regions = %d\n", count); +	DebugPrintf("%s", regionsDesc.c_str()); + +	return true; +} + +/** + * Give a specified item to the player + */ +bool Debugger::Cmd_Item(int argc, const char **argv) { +	_globals->_inventory._infoDisk._sceneNumber = 1; +	return true; +} + +} // End of namespace tSage  | 
