diff options
Diffstat (limited to 'engines/tsage/debugger.cpp')
| -rw-r--r-- | engines/tsage/debugger.cpp | 56 | 
1 files changed, 55 insertions, 1 deletions
| diff --git a/engines/tsage/debugger.cpp b/engines/tsage/debugger.cpp index e3c4569dd2..2a6b4eb66b 100644 --- a/engines/tsage/debugger.cpp +++ b/engines/tsage/debugger.cpp @@ -32,6 +32,7 @@ Debugger::Debugger() : GUI::Debugger() {  	DCmd_Register("scene",			WRAP_METHOD(Debugger, Cmd_Scene));  	DCmd_Register("walk_regions",	WRAP_METHOD(Debugger, Cmd_WalkRegions));  	DCmd_Register("priority_regions",	WRAP_METHOD(Debugger, Cmd_PriorityRegions)); +	DCmd_Register("scene_regions",	WRAP_METHOD(Debugger, Cmd_SceneRegions));  	DCmd_Register("setflag",		WRAP_METHOD(Debugger, Cmd_SetFlag));  	DCmd_Register("getflag",		WRAP_METHOD(Debugger, Cmd_GetFlag));  	DCmd_Register("clearflag",		WRAP_METHOD(Debugger, Cmd_ClearFlag)); @@ -171,6 +172,59 @@ bool Debugger::Cmd_PriorityRegions(int argc, const char **argv) {  }  /* + * This command draws the scene regions onto the screen. These are the regions + * used by hotspots that have non-rectangular areas. + */ +bool Debugger::Cmd_SceneRegions(int argc, const char **argv) { +	int regionNum = 0; + +	// Check for an optional specific region to display +	if (argc == 2) +		regionNum = strToInt(argv[1]); + +	// Color index to use for the first priority region +	int color = 16; +	int count = 0; + +	// Lock the background surface for access +	Graphics::Surface destSurface = _globals->_sceneManager._scene->_backSurface.lockSurface(); + +	Common::List<Region>::iterator i = _globals->_sceneRegions.begin(); +	Common::String regionsDesc; + +	for (; i != _globals->_sceneRegions.end(); ++i, ++color, ++count) { +		Region &r = *i; + +		if ((regionNum == 0) || (regionNum == (count + 1))) { +			for (int y = 0; y < destSurface.h; ++y) { +				byte *destP = (byte *)destSurface.getBasePtr(0, y); + +				for (int x = 0; x < destSurface.w; ++x) { +					if (r.contains(Common::Point(_globals->_sceneManager._scene->_sceneBounds.left + x, +							_globals->_sceneManager._scene->_sceneBounds.top + y))) +						*destP = color; +					++destP; +				} +			} +		} + +		regionsDesc += Common::String::format("Region id = %d bounds=%d,%d,%d,%d\n", +			r._regionId, r._bounds.left, r._bounds.top, r._bounds.right, r._bounds.bottom); +	} + +	// Release the surface +	_globals->_sceneManager._scene->_backSurface.unlockSurface(); + +	// Mark the scene as requiring a full redraw +	_globals->_paneRefreshFlag[0] = 2; + +	DebugPrintf("Total regions = %d\n", count); +	DebugPrintf("%s", regionsDesc.c_str()); + +	return true; +} + +/*   * This command sets a flag   */  bool Debugger::Cmd_SetFlag(int argc, const char **argv) { @@ -414,7 +468,7 @@ bool Debugger::Cmd_Hotspots(int argc, const char **argv) {  			if (ri != _globals->_sceneRegions.end()) {  				// Fill out the areas defined by the region  				Region &r = *ri; - +			  				for (int y = r._bounds.top; y < r._bounds.bottom; ++y) {  					LineSliceSet set = r.getLineSlices(y); | 
