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Diffstat (limited to 'engines/tsage/globals.cpp')
| -rw-r--r-- | engines/tsage/globals.cpp | 139 | 
1 files changed, 139 insertions, 0 deletions
diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp new file mode 100644 index 0000000000..e38fb21237 --- /dev/null +++ b/engines/tsage/globals.cpp @@ -0,0 +1,139 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "tsage/globals.h" +#include "tsage/tsage.h" +#include "tsage/blueforce_logic.h" +#include "tsage/ringworld_demo.h" +#include "tsage/ringworld_logic.h" + +namespace tSage { + +Globals *_globals = NULL; +ResourceManager *_resourceManager = NULL; + +/*--------------------------------------------------------------------------*/ + +/** + * Instantiates a saved object that can be instantiated + */ +static SavedObject *classFactoryProc(const Common::String &className) { +	if (className == "ObjectMover") return new ObjectMover(); +	if (className == "NpcMover") return new NpcMover(); +	if (className == "ObjectMover2") return new ObjectMover2(); +	if (className == "ObjectMover3") return new ObjectMover3(); +	if (className == "PlayerMover") return new PlayerMover(); +	if (className == "SceneObjectWrapper") return new SceneObjectWrapper(); +	if (className == "PaletteRotation") return new PaletteRotation(); +	if (className == "PaletteFader") return new PaletteFader(); +	return NULL; +} + +/*--------------------------------------------------------------------------*/ + +Globals::Globals() : +	_dialogCenter(160, 140), +	_gfxManagerInstance(_screenSurface), +	_randomSource("tsage") { +	reset(); +	_stripNum = 0; + +	if (_vm->getFeatures() & GF_DEMO) { +		_gfxFontNumber = 0; +		_gfxColors.background = 6; +		_gfxColors.foreground = 0; +		_fontColors.background = 0; +		_fontColors.foreground = 0; +		_dialogCenter.y = 80; +	} else { +		_gfxFontNumber = 50; +		_gfxColors.background = 53; +		_gfxColors.foreground = 18; +		_fontColors.background = 51; +		_fontColors.foreground = 54; +	} +	_screenSurface.setScreenSurface(); +	_gfxManagers.push_back(&_gfxManagerInstance); + +	_sceneObjects = &_sceneObjectsInstance; +	_sceneObjects_queue.push_front(_sceneObjects); + +	_prevSceneOffset = Common::Point(-1, -1); +	_sceneListeners.push_back(&_soundHandler); +	_sceneListeners.push_back(&_sequenceManager._soundHandler); + +	_scrollFollower = NULL; +	_inventory = NULL; + +	switch (_vm->getGameID()) { +	case GType_Ringworld: +		if (!(_vm->getFeatures() & GF_DEMO)) { +			_inventory = new RingworldInvObjectList(); +			_game = new RingworldGame(); +		} else { +			_game = new RingworldDemoGame(); +		} +		break; + +	case GType_BlueForce: +		_game = new BlueForceGame(); +		break; +	} +} + +Globals::~Globals() { +	_globals = NULL; +	delete _inventory; +	delete _game; +} + +void Globals::reset() { +	Common::set_to(&_flags[0], &_flags[MAX_FLAGS], false); +	_saver->addFactory(classFactoryProc); +} + +void Globals::synchronize(Serializer &s) { +	if (s.getVersion() >= 2) +		SavedObject::synchronize(s); +	assert(_gfxManagers.size() == 1); + +	_sceneItems.synchronize(s); +	SYNC_POINTER(_sceneObjects); +	_sceneObjects_queue.synchronize(s); +	s.syncAsSint32LE(_gfxFontNumber); +	s.syncAsSint32LE(_gfxColors.background); +	s.syncAsSint32LE(_gfxColors.foreground); +	s.syncAsSint32LE(_fontColors.background); +	s.syncAsSint32LE(_fontColors.foreground); + +	s.syncAsSint16LE(_dialogCenter.x); s.syncAsSint16LE(_dialogCenter.y); +	_sceneListeners.synchronize(s); +	for (int i = 0; i < 256; ++i) +		s.syncAsByte(_flags[i]); + +	s.syncAsSint16LE(_sceneOffset.x); s.syncAsSint16LE(_sceneOffset.y); +	s.syncAsSint16LE(_prevSceneOffset.x); s.syncAsSint16LE(_prevSceneOffset.y); +	SYNC_POINTER(_scrollFollower); +	s.syncAsSint32LE(_stripNum); +} + +} // end of namespace tSage  | 
