diff options
Diffstat (limited to 'engines/tsage/ringworld/ringworld_scenes6.cpp')
-rw-r--r-- | engines/tsage/ringworld/ringworld_scenes6.cpp | 2203 |
1 files changed, 2203 insertions, 0 deletions
diff --git a/engines/tsage/ringworld/ringworld_scenes6.cpp b/engines/tsage/ringworld/ringworld_scenes6.cpp new file mode 100644 index 0000000000..f21ae59478 --- /dev/null +++ b/engines/tsage/ringworld/ringworld_scenes6.cpp @@ -0,0 +1,2203 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "tsage/ringworld/ringworld_scenes6.h" +#include "tsage/scenes.h" +#include "tsage/tsage.h" +#include "tsage/staticres.h" + +namespace TsAGE { + +namespace Ringworld { + +/*-------------------------------------------------------------------------- + * Scene 5000 - Caverns - Entrance + * + *--------------------------------------------------------------------------*/ + +void Scene5000::Action1::signal() { + // Ship landing + Scene5000 *scene = (Scene5000 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + setDelay(10); + break; + case 1: + scene->_soundHandler.play(190); + scene->_soundHandler.holdAt(true); + ADD_MOVER(scene->_hotspot1, 283, 12); + break; + case 2: + break; + case 3: + scene->_hotspot1._moveDiff.y = 1; + scene->_hotspot4.setPosition(Common::Point(scene->_hotspot1._position.x, + scene->_hotspot1._position.y + 15)); + scene->_hotspot4.show(); + setDelay(15); + break; + case 4: + scene->_soundHandler.release(); + ADD_MOVER(scene->_hotspot1, 233, 80); + break; + case 5: + scene->_hotspot3.animate(ANIM_MODE_8, 0, NULL); + scene->_hotspot3.show(); + ADD_MOVER(scene->_hotspot1, 233, 90); + break; + case 6: + scene->_hotspot3.remove(); + scene->_hotspot2.setPosition(Common::Point(233, 76)); + scene->_hotspot2.show(); + scene->_hotspot2.animate(ANIM_MODE_5, this); + + scene->_hotspot4.remove(); + break; + case 7: + setDelay(60); + scene->_hotspot2.remove(); + break; + case 8: + scene->_hotspot5.show(); + scene->_hotspot5.animate(ANIM_MODE_5, this); + break; + case 9: + scene->setAction(&scene->_action2); + break; + } +} + +void Scene5000::Action1::dispatch() { + Scene5000 *scene = (Scene5000 *)_globals->_sceneManager._scene; + Action::dispatch(); + + if (_actionIndex == 3) { + if (scene->_hotspot1._percent % 2 == 0) { + ++scene->_hotspot1._position.y; + if (scene->_hotspot1._position.x > 233) + --scene->_hotspot1._position.x; + } + + scene->_hotspot1.changeZoom(++scene->_hotspot1._percent); + scene->_hotspot1._flags |= OBJFLAG_PANES; + + if (scene->_hotspot1._percent >= 100) + signal(); + } + + if ((_actionIndex == 5) || (_actionIndex == 6)) { + scene->_hotspot4.setPosition(Common::Point(scene->_hotspot1._position.x, + scene->_hotspot1._position.y + 15)); + } +} + +void Scene5000::Action2::signal() { + Scene5000 *scene = (Scene5000 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + _globals->_player.setPosition(Common::Point(217, 76)); + setDelay(10); + break; + case 1: + _globals->_player.setStrip2(3); + _globals->_player.animate(ANIM_MODE_1, NULL); + ADD_MOVER(_globals->_player, 214, 89); + break; + case 2: + if (!_globals->getFlag(59)) + setAction(&scene->_action3, this); + _globals->_player.fixPriority(15); + ADD_MOVER(_globals->_player, 208, 100); + break; + case 3: + ADD_MOVER(_globals->_player, 213, 98); + break; + case 4: + _globals->_player.fixPriority(20); + ADD_MOVER(_globals->_player, 215, 115); + break; + case 5: + _globals->_player.changeZoom(47); + ADD_MOVER(_globals->_player, 220, 125); + break; + case 6: + ADD_MOVER(_globals->_player, 229, 115); + break; + case 7: + _globals->_player.changeZoom(-1); + _globals->_player.fixPriority(35); + ADD_MOVER(_globals->_player, 201, 166); + break; + case 8: + _globals->_player.updateZoom(); + ADD_MOVER(_globals->_player, 205, 146); + break; + case 9: + _globals->_player.changeZoom(-1); + _globals->_player.fixPriority(50); + ADD_MOVER(_globals->_player, 220, 182); + break; + case 10: + _globals->_player.updateZoom(); + ADD_MOVER(_globals->_player, 208, 163); + break; + case 11: + _globals->_player.changeZoom(-1); + _globals->_player.setStrip2(-1); + _globals->_player.fixPriority(-1); + ADD_MOVER(_globals->_player, 208, 175); + break; + case 12: + _globals->_player.setStrip(8); + _globals->_player.setFrame(1); + setDelay(10); + break; + case 13: + if (!_globals->_sceneObjects->contains(&scene->_hotspot7)) + setDelay(10); + break; + case 14: + setDelay(30); + break; + case 15: + _globals->_player.enableControl(); + remove(); + break; + } +} + +void Scene5000::Action3::signal() { + Scene5000 *scene = (Scene5000 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + setDelay(10); + break; + case 1: + scene->_hotspot7.postInit(); + scene->_hotspot7.setVisage(2809); + scene->_hotspot7.setObjectWrapper(new SceneObjectWrapper()); + scene->_hotspot7.setPosition(Common::Point(217, 76)); + scene->_hotspot7.changeZoom(10); + scene->_hotspot7.setStrip2(3); + scene->_hotspot7.fixPriority(200); + scene->_hotspot7._moveDiff.y = 2; + scene->_hotspot7.animate(ANIM_MODE_1, NULL); + ADD_MOVER(scene->_hotspot7, 214, 89); + + _globals->_sceneItems.push_front(&scene->_hotspot7); + break; + case 2: + scene->_hotspot7.changeZoom(-1); + scene->_hotspot7.fixPriority(14); + ADD_MOVER(scene->_hotspot7, 208, 100); + break; + case 3: + ADD_MOVER(scene->_hotspot7, 213, 98); + break; + case 4: + scene->_hotspot7.fixPriority(19); + ADD_MOVER(scene->_hotspot7, 215, 115); + break; + case 5: + scene->_hotspot7.changeZoom(46); + ADD_MOVER(scene->_hotspot7, 220, 125); + break; + case 6: + ADD_MOVER(scene->_hotspot7, 229, 115); + break; + case 7: + scene->_hotspot7.changeZoom(-1); + scene->_hotspot7.fixPriority(34); + ADD_MOVER(scene->_hotspot7, 201, 166); + break; + case 8: + scene->_hotspot7.updateZoom(); + ADD_MOVER(scene->_hotspot7, 205, 146); + break; + case 9: + scene->_hotspot7.changeZoom(-1); + scene->_hotspot7.fixPriority(49); + ADD_MOVER(scene->_hotspot7, 210, 182); + break; + case 10: + scene->_hotspot7.updateZoom(); + ADD_MOVER(scene->_hotspot7, 208, 163); + break; + case 11: + scene->_hotspot7.changeZoom(-1); + scene->_hotspot7.setStrip2(-1); + scene->_hotspot7.fixPriority(-1); + ADD_MOVER(scene->_hotspot7, 175, 166); + break; + case 12: + ADD_MOVER(scene->_hotspot7, 126, 146); + break; + case 13: + scene->_hotspot7.setStrip(2); + remove(); + break; + } +} + +void Scene5000::Action4::signal() { + Scene5000 *scene = (Scene5000 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + setDelay(1); + break; + case 1: + _globals->_player.fixPriority(50); + _globals->_player.setStrip2(4); + ADD_MOVER(_globals->_player, 210, 182); + break; + case 2: + ADD_MOVER(_globals->_player, 205, 146); + break; + case 3: + _globals->_player.fixPriority(35); + ADD_MOVER(_globals->_player, 201, 166); + break; + case 4: + ADD_MOVER(_globals->_player, 229, 115); + break; + case 5: + _globals->_player.fixPriority(20); + _globals->_player.changeZoom(47); + ADD_MOVER(_globals->_player, 220, 125); + break; + case 6: + ADD_MOVER(_globals->_player, 215, 115); + break; + case 7: + _globals->_player.changeZoom(-1); + ADD_MOVER(_globals->_player, 213, 98); + break; + case 8: + _globals->_player.fixPriority(15); + ADD_MOVER(_globals->_player, 208, 100); + break; + case 9: + ADD_MOVER(_globals->_player, 214, 89); + break; + case 10: + ADD_MOVER(_globals->_player, 217, 76); + break; + case 11: + _globals->_player.hide(); + setDelay(60); + break; + case 12: + if (!_globals->_sceneObjects->contains(&scene->_hotspot7)) + _globals->_sceneManager.changeScene(2320); + remove(); + break; + } +} + +void Scene5000::Action5::signal() { + Scene5000 *scene = (Scene5000 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + _globals->_player.disableControl(); + ADD_MOVER(_globals->_player, 91, 155); + break; + case 1: + _globals->_player.setVisage(2670); + _globals->_player._strip = 4; + _globals->_player._frame = 1; + _globals->_player.animate(ANIM_MODE_5, this); + break; + case 2: + SceneItem::display2(5000, _globals->_sceneObjects->contains(&scene->_hotspot7) ? 17 : 13); + _globals->_player.animate(ANIM_MODE_6, this); + break; + case 3: + _globals->_player.setVisage(0); + _globals->_player._strip = 8; + _globals->_player.animate(ANIM_MODE_1, NULL); + + _globals->_player.enableControl(); + remove(); + } +} + +void Scene5000::Action6::signal() { + // Discussion between the hero and Seeker, then the hero goes back to the lander + Scene5000 *scene = (Scene5000 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + _globals->_player.disableControl(); + setDelay(3); + break; + case 1: + _globals->_events.setCursor(CURSOR_WALK); + scene->_stripManager.start(2150, this); + break; + case 2: + _globals->_events.setCursor(CURSOR_NONE); + scene->setAction(&scene->_sequenceManager, this, 5001, &scene->_hotspot7, NULL); + break; + case 3: + ADD_PLAYER_MOVER(208, 163); + break; + case 4: + _globals->_player.fixPriority(50); + _globals->_player.setStrip2(4); + ADD_MOVER(_globals->_player, 210, 182); + break; + case 5: + _globals->_sceneManager.changeScene(2100); + break; + } +} + +/*--------------------------------------------------------------------------*/ + +void Scene5000::Hotspot7::doAction(int action) { + Scene5000 *scene = (Scene5000 *)_globals->_sceneManager._scene; + + switch (action) { + case CURSOR_LOOK: + SceneItem::display2(5000, 12); + break; + case CURSOR_TALK: + scene->setAction(&scene->_action6); + break; + default: + SceneHotspot::doAction(action); + break; + } +} + +void Scene5000::Hotspot8::doAction(int action) { + // Cave + Scene5000 *scene = (Scene5000 *)_globals->_sceneManager._scene; + + switch (action) { + case CURSOR_LOOK: + SceneItem::display2(5000, 10); + break; + case OBJECT_STUNNER: + SceneItem::display2(5000, 14); + break; + case OBJECT_SCANNER: + scene->setAction(&scene->_action5); + break; + default: + SceneHotspot::doAction(action); + break; + } +} + +void Scene5000::HotspotGroup1::doAction(int action) { + Scene5000 *scene = (Scene5000 *)_globals->_sceneManager._scene; + + if (_globals->_sceneObjects->contains(&scene->_hotspot7)) + scene->setAction(&scene->_action6); + else + SceneItem::display2(5000, 11); +} +/*--------------------------------------------------------------------------*/ + +Scene5000::Scene5000() : + _hotspot1(0, CURSOR_LOOK, 5000, 3, LIST_END), + _hotspot12(0, CURSOR_LOOK, 5000, 6, CURSOR_USE, 5000, 7, OBJECT_STUNNER, 5000, 14, + OBJECT_SCANNER, 5000, 16, LIST_END), + _hotspot13(0, CURSOR_LOOK, 5000, 8, CURSOR_USE, 5000, 9, OBJECT_STUNNER, 5000, 0, + OBJECT_SCANNER, 5000, 16, LIST_END), + _hotspot14(0, CURSOR_LOOK, 5000, 8, CURSOR_USE, 5000, 9, OBJECT_STUNNER, 5000, 0, + OBJECT_SCANNER, 5000, 16, LIST_END), + _hotspot15(0, CURSOR_LOOK, 5000, 2, OBJECT_STUNNER, 5000, 15, LIST_END), + _hotspot16(0, CURSOR_LOOK, 5000, 4, CURSOR_USE, 5000, 5, LIST_END), + _hotspot17(0, CURSOR_LOOK, 5000, 1, LIST_END), + _hotspot18(0, CURSOR_LOOK, 5000, 0, LIST_END) { +} + + +void Scene5000::postInit(SceneObjectList *OwnerList) { + Scene::postInit(); + loadScene(5000); + + _stripManager.addSpeaker(&_speakerSText); + _stripManager.addSpeaker(&_speakerQText); + + _globals->_player.postInit(); + _globals->_player.setObjectWrapper(new SceneObjectWrapper()); + _globals->_player.setVisage(0); + _globals->_player.animate(ANIM_MODE_1, NULL); + _globals->_player._moveDiff = Common::Point(4, 2); + _globals->_player.changeZoom(-1); + _globals->_player.disableControl(); + + _hotspot1.postInit(); + _hotspot1.setVisage(5001); + _hotspot1.setFrame2(1); + _hotspot1._moveDiff = Common::Point(5, 5); + _hotspot1.fixPriority(10); + _hotspot1.changeZoom(10); + + _hotspot4.postInit(); + _hotspot4.setVisage(5001); + _hotspot4.setStrip2(2); + _hotspot4._moveDiff = Common::Point(5, 1); + _hotspot4.fixPriority(10); + _hotspot4.changeZoom(100); + _hotspot4.animate(ANIM_MODE_8, 0, NULL); + _hotspot4.hide(); + + _hotspot2.postInit(); + _hotspot2.setVisage(5001); + _hotspot2.setStrip2(3); + _hotspot2._numFrames = 5; + _hotspot2.hide(); + + _hotspot3.postInit(); + _hotspot3.setVisage(5001); + _hotspot3.setStrip2(5); + _hotspot3._numFrames = 5; + _hotspot3.setPosition(Common::Point(233, 76)); + _hotspot3.hide(); + + _hotspot5.postInit(); + _hotspot5.setVisage(5001); + _hotspot5.setStrip2(4); + _hotspot5._numFrames = 5; + _hotspot5.fixPriority(15); + _hotspot5.setPosition(Common::Point(218, 76)); + _hotspot5.hide(); + + _hotspot9.postInit(); + _hotspot9.setVisage(5002); + _hotspot9.fixPriority(80); + _hotspot9.setPosition(Common::Point(71, 174)); + + _hotspot10.postInit(); + _hotspot10.setVisage(5002); + _hotspot10.setStrip2(2); + _hotspot10.setPosition(Common::Point(87, 120)); + + _hotspot11.postInit(); + _hotspot11.setVisage(5002); + _hotspot11.setStrip2(2); + _hotspot11.setFrame(3); + _hotspot10.setPosition(Common::Point(93, 118)); + + setZoomPercents(95, 10, 145, 100); + + _hotspot8.setBounds(Rect(0, 73, 87, 144)); + _hotspot18.setBounds(Rect(54, 0, 319, 85)); + _hotspot17.setBounds(Rect(184, 0, 199, 79)); + _hotspot13.setBounds(Rect(0, 164, 135, 200)); + _hotspot14.setBounds(Rect(0, 0, 105, 140)); + _hotspot15.setBounds(Rect(266, 70, 291, 85)); + _hotspot16.setBounds(Rect(0, 86, 319, 200)); + _hotspot12.setBounds(Rect(230, 143, 244, 150)); + + _globals->_sceneItems.addItems(&_hotspot9, &_hotspot10, &_hotspot11, &_hotspot8, &_hotspot13, + &_hotspot14, &_hotspot12, &_hotspot15, &_hotspot17, &_hotspot18, &_hotspot16, NULL); + + switch (_globals->_sceneManager._previousScene) { + case 1000: + case 2100: + case 2320: + if (_globals->getFlag(59)) { + _hotspot1.setPosition(Common::Point(233, 90)); + _hotspot1.changeZoom(100); + _hotspot1.show(); + + _hotspot5.setFrame(1); + _hotspot5.animate(ANIM_MODE_5, NULL); + _hotspot5.setPosition(Common::Point(218, 76)); + _hotspot5.show(); + + _globals->_player.setPosition(Common::Point(217, -10)); + _globals->_player.disableControl(); + + setAction(&_action2); + } else { + _globals->_player.setPosition(Common::Point(217, -10)); + _hotspot1.setPosition(Common::Point(320, -10)); + _globals->_player.disableControl(); + + setAction(&_action1); + } + break; + default: + _globals->_player.disableControl(); + _globals->_player.setPosition(Common::Point(0, 146)); + + _hotspot1.changeZoom(100); + _hotspot1.setPosition(Common::Point(233, 90)); + _hotspot1.show(); + + _hotspot5.setFrame(_hotspot5.getFrameCount()); + _hotspot5.show(); + + _sceneMode = 5004; + setAction(&_sequenceManager, this, 5004, &_globals->_player, NULL); + break; + } + + _globals->_soundHandler.play(190); +} + +void Scene5000::signal() { + switch (_sceneMode) { + case 5002: + case 5003: + case 5004: + _globals->_player.enableControl(); + break; + case 5005: + _globals->_sceneManager.changeScene(5100); + break; + } +} + +void Scene5000::dispatch() { + Scene::dispatch(); + + if (!_action) { + if (!_globals->_sceneObjects->contains(&_hotspot7) && (_globals->_player.getRegionIndex() == 10)) { + _globals->_player.disableControl(); + _sceneMode = 5005; + setAction(&_sequenceManager, this, 5005, &_globals->_player, NULL); + } + + if (_globals->_player.getRegionIndex() == 8) { + _globals->_player.disableControl(); + + if (_globals->_sceneObjects->contains(&_hotspot7)) { + _sceneMode = 5003; + _globals->_player.addMover(NULL); + setAction(&_sequenceManager, this, 5003, &_globals->_player, NULL); + } else { + setAction(&_action4); + } + } + + if (_globals->_sceneObjects->contains(&_hotspot7) && (_globals->_player.getRegionIndex() == 15)) { + _sceneMode = 5002; + _globals->_player.disableControl(); + _globals->_player.addMover(NULL); + setAction(&_sequenceManager, this, 5002, &_globals->_player, NULL); + } + } +} + +/*-------------------------------------------------------------------------- + * Scene 5100 - Caverns + * + *--------------------------------------------------------------------------*/ + +void Scene5100::Action1::signal() { + // Quinn enters the cave for the first time + Scene5100 *scene = (Scene5100 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + setDelay(5); + break; + case 1: + ADD_MOVER(_globals->_player, 1111, 165); + break; + case 2: + _globals->_player.setStrip(6); + _globals->_player.setFrame(1); + setDelay(60); + break; + case 3: + if (_globals->getFlag(10)) { + _globals->_player.enableControl(); + remove(); + } else { + _globals->setFlag(10); + scene->_stripManager.start(5102, this); + } + break; + case 4: + scene->_soundHandler.play(206); + + scene->_hotspot5.postInit(); + scene->_hotspot5.setVisage(5362); + scene->_hotspot5.setPosition(Common::Point(1160, 34)); + scene->_hotspot5.setStrip2(2); + scene->_hotspot5.animate(ANIM_MODE_1, NULL); + scene->_hotspot5.fixPriority(10); + + _globals->_sceneItems.push_front(&scene->_hotspot5); + ADD_MOVER(scene->_hotspot5, 999, 14); + break; + case 5: + scene->_hotspot5.setStrip2(4); + scene->_hotspot5._frame = 1; + scene->_hotspot5.animate(ANIM_MODE_5, this); + break; + case 6: + _globals->_player.enableControl(); + remove(); + break; + } +} + +void Scene5100::Action2::signal() { + // Quinn and Seeker exit the cave + Scene5100 *scene = (Scene5100 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + _globals->_player.disableControl(); + setDelay(5); + break; + case 1: + if (scene->_hotspot8._visage == 2806) + setDelay(1); + else + scene->_hotspot8.animate(ANIM_MODE_5, this); + break; + case 2: + if (scene->_hotspot8._visage != 2806) { + scene->_hotspot8.setVisage(2806); + scene->_hotspot8.setPosition(Common::Point(548, 193)); + scene->_hotspot8.animate(ANIM_MODE_1, NULL); + scene->_hotspot8._angle = 325; + scene->_hotspot8.setObjectWrapper(new SceneObjectWrapper()); + scene->_hotspot8.setStrip(8); + } + + scene->_stripManager.start(5129, this); + break; + case 3: + if (_globals->_player._position.x >= 966) { + ADD_PLAYER_MOVER_NULL(scene->_hotspot8, 1215, 155); + } else { + ADD_PLAYER_MOVER_NULL(scene->_hotspot8, 966, 185); + } + + if (_globals->_player._position.x >= 966) { + setDelay(1); + } else { + ADD_PLAYER_MOVER(966, 190); + } + break; + case 4: + ADD_PLAYER_MOVER_NULL(scene->_hotspot8, 1215, 155); + ADD_PLAYER_MOVER(1215, 155); + break; + case 5: + _globals->_sceneManager.changeScene(2100); + break; + } +} + +void Scene5100::Action3::signal() { + // Quinns shots flesheater + Scene5100 *scene = (Scene5100 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + _globals->setFlag(62); + _globals->_player.disableControl(); + _globals->_player.addMover(NULL); + + scene->_hotspot2.addMover(NULL); + scene->_hotspot3.addMover(NULL); + _globals->_player.setVisage(2672); + + if (static_cast<SceneObject *>(_owner)->_position.x >= _globals->_player._position.x) + _globals->_player._strip = 4; + else + _globals->_player._strip = 3; + _globals->_player._frame = 1; + _globals->_player.animate(ANIM_MODE_5, this); + break; + case 1: + _globals->_player.setVisage(2674); + _globals->_player.setFrame(1); + _globals->_player.animate(ANIM_MODE_5, this); + break; + case 2: + scene->_soundHandler.play(28); + if (static_cast<SceneObject *>(_owner)->_position.x < _globals->_player._position.x) { + scene->_hotspot2.setVisage(5130); + scene->_hotspot2._strip = 1; + scene->_hotspot2._frame = 1; + scene->_hotspot2.animate(ANIM_MODE_5, this); + scene->_hotspot2.setAction(NULL); + + scene->_hotspot3.setStrip2(1); + ADD_PLAYER_MOVER_NULL(scene->_hotspot3, 1200, 100); + } else { + scene->_hotspot3.setVisage(5130); + scene->_hotspot3._strip = 1; + scene->_hotspot3._frame = 1; + scene->_hotspot3.animate(ANIM_MODE_5, this); + scene->_hotspot3.setAction(NULL); + + scene->_hotspot2.setStrip2(2); + ADD_PLAYER_MOVER_NULL(scene->_hotspot2, 10, 140); + + } + + _globals->_player.setVisage(2672); + _globals->_player._frame = _globals->_player.getFrameCount(); + _globals->_player.animate(ANIM_MODE_6, this); + break; + case 3: + break; + case 4: + SceneItem::display2(5100, 38); + _globals->_player.enableControl(); + + _globals->_player.setVisage(0); + _globals->_player._strip = 8; + _globals->_player.animate(ANIM_MODE_1, NULL); + remove(); + break; + } +} + +void Scene5100::Action4::signal() { + Scene5100 *scene = (Scene5100 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: { + _globals->_player.disableControl(); + scene->_soundHandler.play(208); + SceneItem::display2(5100, 15); + + ObjectMover3 *mover = new ObjectMover3(); + scene->_hotspot2.addMover(mover, &_globals->_player, 20, this); + break; + } + case 1: + scene->_hotspot1.postInit(); + scene->_hotspot1.setVisage(5120); + scene->_hotspot1.setPosition(Common::Point(795, 161)); + scene->_hotspot1._strip = 4; + scene->_hotspot1.animate(ANIM_MODE_5, this); + break; + case 2: + setDelay(15); + break; + case 3: + _globals->_sceneManager.changeScene(5200); + break; + } +} + +void Scene5100::Action5::signal() { + // Quinns forgot the statis box in the throne room, and goes back + Scene5100 *scene = (Scene5100 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + _globals->_player.disableControl(); + setDelay(60); + break; + case 1: + scene->_stripManager.start(5128, this); + break; + case 2: + setDelay(15); + break; + case 3: + scene->_sceneMode = 5106; + scene->setAction(&scene->_sequenceManager, scene, 5106, &_globals->_player, &scene->_hotspot14, NULL); + break; + } +} + +/*--------------------------------------------------------------------------*/ + +void Scene5100::HotspotGroup1::doAction(int action) { + // Flesh Eaters + Scene5100 *scene = (Scene5100 *)_globals->_sceneManager._scene; + + switch (action) { + case CURSOR_LOOK: + SceneItem::display2(5100, _globals->getFlag(62) ? 41 : 26); + break; + case CURSOR_USE: + SceneItem::display2(5100, 11); + break; + case OBJECT_SCANNER: + SceneItem::display2(5100, 17); + break; + case OBJECT_STUNNER: + if (_globals->getFlag(62)) + SceneItem::display2(5100, 42); + else + setAction(&scene->_action3); + break; + default: + SceneHotspot::doAction(action); + break; + } +} + +void Scene5100::Hotspot4::doAction(int action) { + Scene5100 *scene = (Scene5100 *)_globals->_sceneManager._scene; + + switch (action) { + case CURSOR_LOOK: + SceneItem::display2(5100, 31); + break; + case CURSOR_USE: + _globals->_player.disableControl(); + scene->_sceneMode = 5110; + scene->setAction(&scene->_sequenceManager, scene, 5110, &_globals->_player, this, &scene->_hotspot7, NULL); + break; + case CURSOR_TALK: + SceneItem::display2(5100, 34); + break; + case OBJECT_STUNNER: + SceneItem::display2(5100, 36); + break; + case OBJECT_SCANNER: + SceneItem::display2(5100, 37); + break; + default: + SceneHotspot::doAction(action); + break; + } +} + +void Scene5100::HotspotGroup2::doAction(int action) { + // Bat + Scene5100 *scene = (Scene5100 *)_globals->_sceneManager._scene; + + switch (action) { + case CURSOR_LOOK: + SceneItem::display2(5100, _globals->getFlag(108) ? 47 : 23); + break; + case CURSOR_USE: + SceneItem::display2(5100, 29); + break; + case CURSOR_TALK: + if (_position.x >= 600) + SceneItem::display2(5100, 28); + else { + _globals->_player.disableControl(); + scene->_sceneMode = 5114; + scene->setAction(&scene->_sequenceManager, scene, 5114, NULL); + } + break; + case OBJECT_SCANNER: + SceneItem::display2(5100, 43); + break; + default: + SceneHotspot::doAction(action); + break; + } +} + +void Scene5100::Hotspot9::doAction(int action) { + // Rope + Scene5100 *scene = (Scene5100 *)_globals->_sceneManager._scene; + + switch (action) { + case CURSOR_LOOK: + SceneItem::display2(5100, 32); + break; + case CURSOR_USE: + _globals->_player.disableControl(); + scene->_sceneMode = 5117; + scene->setAction(&scene->_sequenceManager, scene, 5117, &_globals->_player, NULL); + break; + case OBJECT_STUNNER: + SceneItem::display2(5100, 35); + break; + case OBJECT_SCANNER: + SceneItem::display2(5100, 44); + break; + case OBJECT_BONE: + _globals->_player.disableControl(); + scene->_sceneMode = 5116; + scene->setAction(&scene->_sequenceManager, scene, 5116, &_globals->_player, this, &scene->_hotspot10, + &scene->_hotspot4, NULL); + break; + default: + SceneHotspot::doAction(action); + break; + } +} + +void Scene5100::Hotspot17::doAction(int action) { + // Rock blocking pit entrance + Scene5100 *scene = (Scene5100 *)_globals->_sceneManager._scene; + + switch (action) { + case CURSOR_LOOK: + SceneItem::display2(5100, 18); + break; + case CURSOR_USE: + if (_globals->getFlag(67)) + SceneItem::display2(5100, 19); + else { + _globals->_player.disableControl(); + scene->_sceneMode = 5101; + scene->setAction(&scene->_sequenceManager, scene, 5101, &_globals->_player, this, NULL); + } + break; + default: + SceneHotspot::doAction(action); + break; + } +} + +void Scene5100::Hotspot18::doAction(int action) { + switch (action) { + case CURSOR_LOOK: + if (_globals->_sceneManager._previousScene != 5000) { + SceneItem::display2(5100, 3); + } else { + switch (_index1) { + case 0: + SceneItem::display2(5100, 0); + ++_index1; + break; + case 1: + SceneItem::display2(5100, 1); + ++_index1; + break; + default: + SceneItem::display2(5100, 2); + break; + } + } + break; + case CURSOR_USE: + switch (_index2) { + case 0: + SceneItem::display2(5100, 8); + ++_index2; + break; + case 1: + SceneItem::display2(5100, 9); + ++_index2; + break; + default: + SceneItem::display2(5100, 10); + break; + } + break; + + default: + SceneHotspot::doAction(action); + break; + } +} + +void Scene5100::Hotspot19::doAction(int action) { + // Pillar + Scene5100 *scene = (Scene5100 *)_globals->_sceneManager._scene; + + switch (action) { + case CURSOR_LOOK: + SceneItem::display2(5100, _globals->_sceneObjects->contains(&scene->_hotspot14) ? 27 : 20); + break; + case CURSOR_USE: + _globals->_player.disableControl(); + scene->_sceneMode = 5106; + + if (_globals->getFlag(66)) + scene->setAction(&scene->_sequenceManager, scene, 5113, &_globals->_player, NULL); + else { + _globals->setFlag(66); + scene->setAction(&scene->_sequenceManager, scene, 5106, &_globals->_player, &scene->_hotspot14, NULL); + } + break; + default: + SceneHotspot::doAction(action); + break; + } +} + +void Scene5100::Hotspot20::doAction(int action) { + Scene5100 *scene = (Scene5100 *)_globals->_sceneManager._scene; + + switch (action) { + case CURSOR_LOOK: + SceneItem::display2(5100, 21); + break; + case CURSOR_USE: + _globals->_player.disableControl(); + + if (_globals->getFlag(67)) { + scene->_sceneMode = 5112; + scene->setAction(&scene->_sequenceManager, scene, 5112, &_globals->_player, NULL); + } else { + scene->_sceneMode = 5101; + scene->setAction(&scene->_sequenceManager, scene, 5106, &_globals->_player, &scene->_hotspot17, NULL); + } + break; + default: + SceneHotspot::doAction(action); + break; + } +} + +/*--------------------------------------------------------------------------*/ + +Scene5100::Scene5100() : + _hotspot16(0, CURSOR_LOOK, 5100, 48, LIST_END), + _hotspot21(0, CURSOR_LOOK, 5100, 4, CURSOR_USE, 5100, 5, LIST_END) { +} + +void Scene5100::postInit(SceneObjectList *OwnerList) { + Scene::postInit(); + setZoomPercents(50, 10, 200, 100); + _sceneMode = 0; + + _stripManager.addSpeaker(&_speakerMText); + _stripManager.addSpeaker(&_speakerQText); + _stripManager.addSpeaker(&_speakerSText); + _stripManager.addSpeaker(&_speakerGameText); + _stripManager.addSpeaker(&_speakerBatText); + _speakerQText._npc = &_globals->_player; + _speakerMText._npc = &_globals->_player; + _speakerSText._npc = &_hotspot8; + + _globals->_player.postInit(); + _globals->_player.setVisage(0); + _globals->_player.setObjectWrapper(new SceneObjectWrapper()); + _globals->_player.animate(ANIM_MODE_1, NULL); + _globals->_player.disableControl(); + + if ((!_globals->getFlag(66)) || (RING_INVENTORY._stasisBox._sceneNumber != 1)) { + _hotspot14.postInit(); + _hotspot14.setVisage(5101); + _hotspot14.setPosition(Common::Point(498, 147)); + _hotspot14.fixPriority(200); + _hotspot14._moveDiff.y = 10; + } + + _hotspot17.postInit(); + _hotspot17.setVisage(5101); + _hotspot17._strip = 2; + _hotspot17.fixPriority(200); + + if (_globals->getFlag(67)) + _hotspot17.setPosition(Common::Point(554, 192)); + else + _hotspot17.setPosition(Common::Point(539, 179)); + + _hotspot19.setBounds(Rect(488, 115, 508, 148)); + _hotspot21.setBounds(Rect(1150, 85, 1173, 112)); + _hotspot20.setBounds(Rect(517, 193, 562, 200)); + _globals->_sceneItems.addItems(&_hotspot19, &_hotspot21, NULL); + + if (_globals->getFlag(67)) { + _globals->_sceneItems.addItems(&_hotspot20, &_hotspot17, NULL); + } else { + _globals->_sceneItems.addItems(&_hotspot17, &_hotspot20, NULL); + } + + if (!_globals->getFlag(105)) { + _hotspot4.postInit(); + _hotspot4.setVisage(5363); + _hotspot4.setPosition(Common::Point(1025, 65)); + _hotspot4.setStrip(4); + _hotspot4.animate(ANIM_MODE_7, 0, NULL);; + _globals->_sceneItems.push_back(&_hotspot4); + + _hotspot9.postInit(); + _hotspot9.setVisage(5363); + _hotspot9.setPosition(Common::Point(966, 120)); + _globals->_sceneItems.push_back(&_hotspot9); + + _hotspot10.postInit(); + _hotspot10.setVisage(5363); + _hotspot10.setPosition(Common::Point(999, 68)); + _hotspot10.setStrip(2); + + _hotspot6.postInit(); + _hotspot6.setVisage(5362); + _hotspot6.setPosition(Common::Point(1017, 34)); + _hotspot6._strip = 4; + _hotspot6._frame = _hotspot6.getFrameCount(); + _globals->_sceneItems.push_back(&_hotspot6); + } + + _hotspot16._sceneRegionId = 15; + _globals->_sceneItems.push_back(&_hotspot16); + + if (!_globals->getFlag(62)) { + _hotspot2.postInit(); + _hotspot2.setVisage(5110); + _hotspot2.animate(ANIM_MODE_1, NULL); + _hotspot2._moveDiff.x = 4; + _globals->_sceneItems.push_back(&_hotspot2); + + _hotspot3.postInit(); + _hotspot3.setVisage(5110); + _hotspot3.animate(ANIM_MODE_1, NULL); + _hotspot3._moveDiff.x = 4; + _globals->_sceneItems.push_back(&_hotspot3); + + if (_globals->getFlag(61)) { + _hotspot2.setPosition(Common::Point(483, 189)); + _hotspot3.setPosition(Common::Point(811, 182)); + } else { + _hotspot2.setPosition(Common::Point(610, 170)); + _hotspot3.setPosition(Common::Point(600, 180)); + } + } + + if (_globals->getFlag(60) && (RING_INVENTORY._stasisBox._sceneNumber == 1) && + _globals->getFlag(107) && _globals->getFlag(67)) { + _hotspot8.postInit(); + _hotspot8.setVisage(2806); + _hotspot8.setPosition(Common::Point(557, 178)); + _hotspot8.animate(ANIM_MODE_1, NULL); + _hotspot8.setObjectWrapper(new SceneObjectWrapper()); + + _globals->clearFlag(59); + } + + switch (_globals->_sceneManager._previousScene) { + case 5000: + default: + _globals->_player.setPosition(Common::Point(1184, 160)); + setAction(&_action1); + break; + case 5200: + if (_globals->_stripNum == 5200) { + _globals->_player.setVisage(5101); + _globals->_player.fixPriority(200); + _globals->_player.setStrip(5); + _globals->_player.setFrame(1); + _globals->_player.setPosition(Common::Point(513, 199)); + + _sceneMode = 5108; + setAction(&_sequenceManager, this, 5108, &_globals->_player, NULL); + } else { + _globals->_player.setPosition(Common::Point(20, 175)); + + _hotspot13.postInit(); + _hotspot13.setVisage(5110); + _hotspot13.setPosition(Common::Point(578, 192)); + _hotspot13._strip = 2; + + _hotspot11.postInit(); + _hotspot11.setVisage(5110); + _hotspot11.setPosition(Common::Point(5, 162)); + _hotspot11.setStrip2(1); + _hotspot11._moveDiff = Common::Point(4, 2); + _hotspot11.animate(ANIM_MODE_1, NULL); + + ObjectMover2 *mover = new ObjectMover2(); + _hotspot11.addMover(mover, 15, 20, &_globals->_player); + + _hotspot12.postInit(); + _hotspot12.setVisage(5110); + _hotspot12.setPosition(Common::Point(15, 164)); + _hotspot12.setStrip2(1); + _hotspot12._moveDiff = Common::Point(4, 2); + _hotspot12.animate(ANIM_MODE_1, NULL); + + ObjectMover2 *mover2 = new ObjectMover2(); + _hotspot12.addMover(mover2, 25, 50, &_globals->_player); + + _hotspot17.setPosition(Common::Point(554, 182)); + _globals->_player.disableControl(); + + _sceneMode = 5105; + setAction(&_sequenceManager, this, 5105, &_globals->_player, NULL); + } + break; + case 5300: + switch (_globals->_stripNum) { + case 5300: + _sceneMode = 5111; + + _globals->_player.setVisage(5101); + _globals->_player.setStrip(6); + _globals->_player.fixPriority(170); + _globals->_player.setPosition(Common::Point(1168, 110)); + + setAction(&_sequenceManager, this, 5111, &_globals->_player, NULL); + _hotspot8.setPosition(Common::Point(1107, 178)); + break; + case 5302: + _globals->_player.setPosition(Common::Point(512, 190)); + + if (_globals->_sceneObjects->contains(&_hotspot8)) + setAction(&_action2); + else + _globals->_player.enableControl(); + break; + case 5303: + _hotspot8.setVisage(5102); + _hotspot8.setPosition(Common::Point(533, 172)); + _globals->_player.setPosition(Common::Point(512, 190)); + setAction(&_action2); + break; + } + + if (_globals->getFlag(108)) { + _hotspot6.postInit(); + _hotspot6.setVisage(5362); + _hotspot6.setPosition(Common::Point(542, 19)); + _hotspot6.setStrip(6); + _hotspot6.setFrame(1); + _globals->_sceneItems.push_back(&_hotspot6); + } else if (RING_INVENTORY._vial._sceneNumber != 5100) { + _hotspot6.postInit(); + _hotspot6.setVisage(5362); + _hotspot6.setPosition(Common::Point(1152, 70)); + _hotspot6.fixPriority(170); + _hotspot6.setStrip(6); + _hotspot6.setFrame(1); + _globals->_sceneItems.push_back(&_hotspot6); + } + break; + } + + _hotspot18.setBounds(Rect(0, 0, 1280, 200)); + _globals->_sceneItems.push_back(&_hotspot18); + + _hotspot15.postInit(); + _hotspot15.setVisage(5140); + _hotspot15.setStrip(3); + _hotspot15.setPosition(Common::Point(977, 173)); + _hotspot15.fixPriority(1); + + _globals->_sceneManager._scene->_sceneBounds.center(_globals->_player._position); + loadScene(5100); + _globals->_soundHandler.play(205); +} + +void Scene5100::signal() { + switch (_sceneMode) { + case 5101: + case 5112: + _globals->setFlag(67); + _globals->_sceneManager.changeScene(5300); + break; + case 5102: + case 5114: + _globals->_player.enableControl(); + break; + case 5103: + if (_globals->getFlag(61)) { + SceneItem::display2(5100, 46); + _globals->_sceneManager.changeScene(5300); + } else { + SceneItem::display2(5100, 45); + _globals->_sceneManager.changeScene(5200); + } + break; + case 5105: + _globals->_sceneManager.changeScene(5300); + break; + case 5106: + _globals->_stripNum = 5111; + _globals->_sceneManager.changeScene(5200); + break; + case 5108: + if (!_globals->getFlag(60)) + _globals->_player.enableControl(); + else if (RING_INVENTORY._stasisBox._sceneNumber == 1) + setAction(&_action2); + else + setAction(&_action5); + break; + case 5110: + SceneItem::display2(5100, 30); + _globals->_player._angle = 325; + _globals->_player.enableControl(); + break; + case 5111: + _globals->_player.setObjectWrapper(new SceneObjectWrapper()); + _globals->_player.setVisage(0); + _globals->_player.setStrip(6); + _globals->_player.fixPriority(-1); + _globals->_player.animate(ANIM_MODE_1, NULL); + + if ((RING_INVENTORY._vial._sceneNumber != 5100) && !_globals->getFlag(108)) { + _globals->setFlag(108); + _sceneMode = 5130; + _globals->_player.disableControl(); + + _speakerBatText.setTextPos(Common::Point(_globals->_sceneManager._scene->_sceneBounds.left + 20, 30)); + setAction(&_sequenceManager, this, 5130, &_globals->_player, &_hotspot6, NULL); + } else if (_globals->_sceneObjects->contains(&_hotspot8)) { + setAction(&_action2); + } else { + _globals->_player.enableControl(); + } + break; + case 5116: + _globals->setFlag(105); + RING_INVENTORY._bone._sceneNumber = 0; + + _globals->_player.setObjectWrapper(new SceneObjectWrapper()); + _globals->_player.setVisage(0); + _globals->_player.setStrip(6); + _globals->_player.fixPriority(-1); + _globals->_player.animate(ANIM_MODE_1, NULL); + // No break on purpose + case 5117: + _globals->_player.enableControl(); + break; + case 5130: + _hotspot6.setVisage(5362); + _hotspot6.setPosition(Common::Point(542, 25)); + _hotspot6.setStrip(6); + _hotspot6.setFrame(1); + _globals->_player.enableControl(); + break; + case 5150: + _globals->clearFlag(60); + _globals->_sceneManager.changeScene(5300); + break; + } +} + +void Scene5100::dispatch() { + // Flesheater trap + if (_hotspot15._bounds.contains(_globals->_player._position) && !_globals->_player._visage) { + _globals->_player.disableControl(); + _globals->_player.addMover(NULL); + + _soundHandler.play(207); + _sceneMode = 5103; + setAction(&_sequenceManager, this, (_globals->_player._position.x >= 966) ? 5104 : 5103, + &_globals->_player, &_hotspot15, NULL); + } + + if (_globals->getFlag(61) && !_globals->getFlag(62) && + ((_globals->_player._position.x - _hotspot2._position.x) < 160) && + (_globals->_sceneManager._previousScene != 5200) && (_sceneMode != 5150)) { + setAction(NULL); + _sceneMode = 5150; + _soundHandler.play(208); + + if (RING_INVENTORY._vial._sceneNumber == 5100) { + _globals->_player.addMover(NULL); + _globals->_player.disableControl(); + SceneItem::display2(5100, 39); + } + + _hotspot2.setStrip2(1); + _hotspot3.setStrip2(2); + + ObjectMover3 *mover1 = new ObjectMover3(); + _hotspot2.addMover(mover1, &_globals->_player, 20, this); + ObjectMover3 *mover2 = new ObjectMover3(); + _hotspot3.addMover(mover2, &_globals->_player, 20, this); + } + + if (!_action) { + if (((_globals->_player._position.x - _hotspot2._position.x) < 130) && !_globals->getFlag(61)) { + _globals->_player._canWalk = false; + _globals->_player.addMover(NULL); + + Common::Point pt(20, 25); + PlayerMover2 *mover = new PlayerMover2(); + _hotspot3.addMover(mover, &pt, &_globals->_player); + setAction(&_action4); + } + + if ((_globals->_sceneManager._scene->_backgroundBounds.right - 85) <= _globals->_player._position.x) + _globals->_sceneManager.changeScene(5000); + + if (_globals->_player.getRegionIndex() == 8) { + _sceneMode = 5114; + setAction(&_sequenceManager, this, 5115, &_globals->_player, NULL); + } + } + + Scene::dispatch(); +} + +/*-------------------------------------------------------------------------- + * Scene 5200 - Caverns - Throne Room + * + *--------------------------------------------------------------------------*/ + +void Scene5200::Action1::signal() { + Scene5200 *scene = (Scene5200 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + setDelay(_globals->_randomSource.getRandomNumber(59) + 120); + break; + case 1: + scene->_hotspot3.animate(ANIM_MODE_8, 1, this); + _actionIndex = 0; + break; + } +} + +void Scene5200::Action2::signal() { + // Quinn obtains the stasis box from the flesheater throne room + Scene5200 *scene = (Scene5200 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + _globals->_player.disableControl(); + ADD_PLAYER_MOVER(92, 52); + break; + case 1: + _globals->_player.setVisage(5202); + _globals->_player._strip = 4; + _globals->_player._frame = 1; + _globals->_player.animate(ANIM_MODE_4, 3, 1, this); + break; + case 2: + scene->_soundHandler.stop(); + scene->_hotspot14.remove(); + + RING_INVENTORY._stasisBox._sceneNumber = 1; + _globals->_player.animate(ANIM_MODE_5, this); + break; + case 3: + _globals->_player.setVisage(0); + _globals->_player._strip = 3; + _globals->_player.animate(ANIM_MODE_1, NULL); + + scene->_hotspot8.animate(ANIM_MODE_2, NULL); + ADD_MOVER(scene->_hotspot8, 141, 77); + break; + case 4: + scene->_soundHandler.play(303); + + scene->_hotspot8._strip = 2; + scene->_hotspot8._frame = 1; + scene->_hotspot8.animate(ANIM_MODE_5, this); + break; + case 5: + _globals->_player.enableControl(); + remove(); + break; + } +} + +void Scene5200::Action3::signal() { + switch (_actionIndex++) { + case 0: + _globals->_player.disableControl(); + setDelay(5); + break; + case 1: + ADD_PLAYER_MOVER(285, 62); + break; + case 2: + _globals->_player.enableControl(); + remove(); + break; + } +} + +void Scene5200::Action4::signal() { + Scene5200 *scene = (Scene5200 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + setDelay(120); + break; + case 1: + _globals->_soundHandler.play(209); + scene->_stripManager.start(5202, this, scene); + break; + case 2: + scene->_hotspot6.animate(ANIM_MODE_5, this); + break; + case 3: + setDelay(10); + break; + case 4: + scene->_stripManager.start(5204, this, scene); + break; + case 5: + setDelay(60); + break; + case 6: + _globals->_sceneManager.changeScene(5100); + break; + } +} + +/*--------------------------------------------------------------------------*/ + +void Scene5200::Hotspot9::doAction(int action) { + switch (action) { + case CURSOR_LOOK: + if (!_state) { + ++_state; + SceneItem::display2(5200, 5); + } else { + SceneItem::display2(5200, 6); + } + break; + case CURSOR_USE: + SceneItem::display2(5200, 14); + break; + default: + SceneItem::doAction(action); + break; + } +} + +void Scene5200::Hotspot10::doAction(int action) { + switch (action) { + case CURSOR_LOOK: + if (!_state) { + ++_state; + SceneItem::display2(5200, 7); + } else { + SceneItem::display2(5200, 8); + } + break; + default: + SceneObject::doAction(action); + break; + } +} + +void Scene5200::Hotspot14::doAction(int action) { + Scene5200 *scene = (Scene5200 *)_globals->_sceneManager._scene; + + switch (action) { + case CURSOR_LOOK: + SceneItem::display2(5200, 4); + break; + case CURSOR_USE: + scene->setAction(&scene->_action2); + break; + } +} + +/*--------------------------------------------------------------------------*/ + +Scene5200::Scene5200() : + _hotspot11(0, CURSOR_LOOK, 5200, 0, CURSOR_USE, 5200, 13, LIST_END), + _hotspot12(10, CURSOR_LOOK, 5200, 9, LIST_END), + _hotspot13(8, CURSOR_LOOK, 5200, 0, CURSOR_USE, 5200, 13, LIST_END) { +} + + +void Scene5200::postInit(SceneObjectList *OwnerList) { + Scene::postInit(); + setZoomPercents(0, 150, 199, 150); + _fieldA = 5600; + _fieldE = 5100; + + _hotspot9._state = 0; + _hotspot10._state = 0; + _stripManager.addSpeaker(&_speakerQText); + _stripManager.addSpeaker(&_speakerGameText); + _stripManager.addSpeaker(&_speakerFLText); + _stripManager.addSpeaker(&_speakerFLL); + _stripManager.addSpeaker(&_speakerQL); + _stripManager.setCallback(this); + + _speakerFLText._textPos.x = 160; + _speakerQText._textPos.x = 20; + + if (RING_INVENTORY._stasisBox._sceneNumber == 5200) { + _soundHandler.play(216); + _soundHandler.holdAt(true); + + _hotspot14.postInit(); + _hotspot14.setVisage(5202); + _hotspot14._strip = 3; + _hotspot14.setPosition(Common::Point(105, 52)); + _hotspot14.fixPriority(90); + + _hotspot8.postInit(); + _hotspot8.setVisage(5202); + _hotspot8._strip = 1; + _hotspot8.setPosition(Common::Point(96, 53)); + _hotspot8.fixPriority(90); + _globals->_sceneItems.push_back(&_hotspot14); + } + + if (_globals->_stripNum == 5111) { + // Happens when the player enters the throne room via the secret passage, + // after talking with the bat. No NPCs are around and the player can + // obtain the stasis box. + _globals->_soundHandler.play(205); + _globals->_player.disableControl(); + + _globals->_player.postInit(); + _globals->_player.setVisage(0); + _globals->_player.changeZoom(75); + _globals->_player.setObjectWrapper(new SceneObjectWrapper()); + _globals->_player.animate(ANIM_MODE_1, NULL); + _globals->_player.setStrip(1); + _globals->_player.setFrame(3); + _globals->_player.setPosition(Common::Point(307, 62)); + + setAction(&_action3); + } else { + // Happens when the player is captured by the flesh eaters the first time. + _globals->_player.postInit(); + _globals->_player.setVisage(2640); + _globals->_player._strip = 1; + _globals->_player._frame = 4; + _globals->_player.setPosition(Common::Point(105, 199)); + + _hotspot5.postInit(); + _hotspot5.setVisage(5210); + _hotspot5._frame = 2; + _hotspot5.setPosition(Common::Point(189, 167)); + + _hotspot6.postInit(); + _hotspot6.setVisage(5210); + _hotspot6._frame = 1; + _hotspot6._strip = 2; + _hotspot6.setPosition(Common::Point(159, 137)); + + _hotspot7.postInit(); + _hotspot7.setVisage(5210); + _hotspot7._frame = 1; + _hotspot7._strip = 4; + _hotspot7.fixPriority(168); + _hotspot7.setPosition(Common::Point(186, 106)); + + _hotspot1.postInit(); + _hotspot1.setVisage(5212); + _hotspot1._frame = 1; + _hotspot1.setPosition(Common::Point(62, 132)); + + _hotspot2.postInit(); + _hotspot2.setVisage(5212); + _hotspot2._strip = 3; + _hotspot2.setPosition(Common::Point(148, 141)); + _hotspot2.fixPriority(90); + + _hotspot3.postInit(); + _hotspot3.setVisage(5212); + _hotspot3._strip = 2; + _hotspot3.setPosition(Common::Point(62, 109)); + _hotspot3.fixPriority(138); + _hotspot3.setAction(&_action1); + + _hotspot4.postInit(); + _hotspot4.setVisage(5212); + _hotspot4._strip = 4; + _hotspot4.setPosition(Common::Point(146, 110)); + _hotspot4.fixPriority(90); + + _globals->_player.disableControl(); + _globals->setFlag(61); + + setAction(&_action4); + } + + _hotspot11.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT)); + _hotspot9._sceneRegionId = 11; + _hotspot10._sceneRegionId = 9; + _hotspot12._sceneRegionId = 10; + _hotspot13._sceneRegionId = 8; + + _globals->_sceneItems.addItems(&_hotspot12, &_hotspot13, &_hotspot9, &_hotspot10, &_hotspot11, NULL); + _globals->_sceneManager._scene->_sceneBounds.center(_globals->_player._position); + loadScene(5200); +} + +void Scene5200::stripCallback(int v) { + switch (v) { + case 1: + _hotspot7.animate(ANIM_MODE_2, NULL); + break; + case 2: + _hotspot7.animate(ANIM_MODE_NONE, NULL); + break; + } +} + +void Scene5200::dispatch() { + Scene::dispatch(); + + if (!_action && (_globals->_player.getRegionIndex() == 12)) { + _globals->_stripNum = 5200; + _globals->_sceneManager.changeScene(5100); + } +} + +/*-------------------------------------------------------------------------- + * Scene 5300 - Caverns - Pit + * + *--------------------------------------------------------------------------*/ + +void Scene5300::Action1::signal() { + // Seeker waking up + Scene5300 *scene = (Scene5300 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + _globals->_player.disableControl(); + setDelay(3); + break; + case 1: + scene->_hotspot2._numFrames = 4; + scene->_hotspot2.animate(ANIM_MODE_8, 1, NULL); + setDelay(120); + break; + case 2: + scene->_hotspot2.animate(ANIM_MODE_NONE, NULL); + + _globals->_player.animate(ANIM_MODE_1, NULL); + _globals->_player.setStrip2(-1); + _globals->_player.setObjectWrapper(new SceneObjectWrapper()); + ADD_MOVER(_globals->_player, 85, 170); + break; + case 3: + scene->_hotspot2.fixPriority(-1); + _globals->_player.checkAngle(&scene->_hotspot2); + setAction(&scene->_sequenceManager, this, 5305, &scene->_hotspot2, NULL); + break; + case 4: + scene->_stripManager.start(5316, this); + break; + case 5: + if (!_globals->getFlag(106) || !_globals->getFlag(107) || (RING_INVENTORY._stasisBox._sceneNumber != 1)) { + _globals->_player.enableControl(); + remove(); + } else { + _globals->setFlag(60); + scene->_hotspot2._numFrames = 10; + + if (_globals->getFlag(67)) { + scene->_sceneMode = 5310; + scene->setAction(&scene->_sequenceManager, scene, 5310, &_globals->_player, &scene->_hotspot2, NULL); + } else { + scene->_sceneMode = 5347; + scene->setAction(&scene->_sequenceManager, scene, 5347, NULL); + } + } + break; + } +} + +void Scene5300::Action2::signal() { + Scene5300 *scene = (Scene5300 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + _globals->_player.disableControl(); + setDelay(60); + break; + case 1: + _globals->setFlag(60); + scene->_stripManager.start(5328, this); + break; + case 2: + if (RING_INVENTORY._stasisBox._sceneNumber == 1) { + _globals->_stripNum = 5303; + setDelay(5); + } else { + _globals->_stripNum = 5302; + scene->_stripManager.start(5329, this); + } + break; + case 3: + _globals->_sceneManager.changeScene(5100); + remove(); + break; + } +} + +void Scene5300::Action3::signal() { + Scene5300 *scene = (Scene5300 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + _globals->_player.disableControl(); + setDelay(30); + break; + case 1: + scene->_stripManager.start(_globals->_stripNum, this); + break; + case 2: + _globals->_player.enableControl(); + remove(); + break; + } +} + +/*--------------------------------------------------------------------------*/ + +void Scene5300::Hotspot1::doAction(int action) { + Scene5300 *scene = (Scene5300 *)_globals->_sceneManager._scene; + + switch (action) { + case CURSOR_LOOK: + SceneItem::display2(5300, 24); + break; + case CURSOR_TALK: + _globals->_stripNum = 5312; + scene->setAction(&scene->_action3); + break; + default: + SceneHotspot::doAction(action); + break; + } +} +void Scene5300::Hotspot2::doAction(int action) { + // Seeker + Scene5300 *scene = (Scene5300 *)_globals->_sceneManager._scene; + + switch (action) { + case CURSOR_LOOK: + SceneItem::display2(5300, 23); + break; + case CURSOR_USE: + if (!_globals->getFlag(106)) { + _globals->_player.disableControl(); + scene->_sceneMode = 5302; + scene->setAction(&scene->_sequenceManager, scene, 5302, &_globals->_player, NULL); + } else { + SceneItem::display2(5300, _globals->getFlag(107) ? 25 : 20); + } + break; + case CURSOR_TALK: + if (!_globals->getFlag(106)) { + _globals->_player.disableControl(); + scene->_sceneMode = 5302; + scene->setAction(&scene->_sequenceManager, scene, 5302, &_globals->_player, NULL); + } else if (!_globals->getFlag(107)) { + SceneItem::display2(5300, 11); + } else { + _globals->_player.disableControl(); + + if (RING_INVENTORY._stasisBox._sceneNumber != 1) { + scene->_sceneMode = 5316; + scene->setAction(&scene->_sequenceManager, scene, 5316, NULL); + } else { + _globals->setFlag(60); + if (_globals->getFlag(67)) { + scene->_sceneMode = 5315; + scene->setAction(&scene->_sequenceManager, scene, 5315, this, NULL); + } else { + scene->_sceneMode = 5347; + scene->setAction(&scene->_sequenceManager, scene, 5347, NULL); + } + } + } + break; + case OBJECT_SCANNER: + SceneItem::display2(5300, _globals->getFlag(107) ? 10 : 9); + break; + case OBJECT_MEDKIT: + if (_globals->getFlag(106)) + SceneItem::display2(5300, 7); + else { + _globals->setFlag(106); + _globals->_player.disableControl(); + + scene->_sceneMode = 5303; + scene->setAction(&scene->_sequenceManager, scene, 5303, &_globals->_player, NULL); + } + break; + case OBJECT_VIAL: + if (_globals->getFlag(107)) { + SceneItem::display2(5300, 8); + } else { + RING_INVENTORY._vial._sceneNumber = 5300; + _globals->setFlag(107); + _globals->_player.disableControl(); + scene->_sceneMode = 5304; + + scene->setAction(&scene->_sequenceManager, scene, 5304, &_globals->_player, NULL); + } + break; + default: + SceneHotspot::doAction(action); + break; + } +} + +void Scene5300::Hotspot5::doAction(int action) { + // Sharp bone + Scene5300 *scene = (Scene5300 *)_globals->_sceneManager._scene; + + switch (action) { + case CURSOR_LOOK: + SceneItem::display2(5300, 27); + break; + case CURSOR_USE: + RING_INVENTORY._bone._sceneNumber = 1; + _globals->_player.disableControl(); + + scene->_sceneMode = 5309; + scene->setAction(&scene->_sequenceManager, scene, 5309, &_globals->_player, this, NULL); + break; + default: + SceneHotspot::doAction(action); + break; + } +} + +void Scene5300::Hotspot6::doAction(int action) { + // Left Hole + Scene5300 *scene = (Scene5300 *)_globals->_sceneManager._scene; + + switch (action) { + case CURSOR_LOOK: + if (!_globals->getFlag(105) || (RING_INVENTORY._vial._sceneNumber == 1)) + SceneItem::display2(5300, 4); + else + SceneItem::display2(5300, 26); + break; + case CURSOR_USE: + if (!_globals->getFlag(105) || (RING_INVENTORY._vial._sceneNumber != 5100)) { + _globals->_player.disableControl(); + scene->_sceneMode = 5301; + scene->setAction(&scene->_sequenceManager, scene, 5301, &_globals->_player, NULL); + } else { + _globals->_player.disableControl(); + scene->_sceneMode = 5307; + RING_INVENTORY._vial._sceneNumber = 1; + + scene->setAction(&scene->_sequenceManager, scene, 5307, &scene->_hotspot1, &_globals->_player, + &scene->_hotspot4, NULL); + } + break; + default: + SceneHotspot::doAction(action); + break; + } +} + +void Scene5300::Hotspot7::doAction(int action) { + switch (action) { + case CURSOR_LOOK: + if (_globals->getFlag(63)) + SceneItem::display2(5300, 2); + else { + _globals->setFlag(63); + SceneItem::display2(5300, 0); + SceneItem::display2(5300, 1); + } + break; + case CURSOR_USE: + if (_globals->getFlag(64)) + SceneItem::display2(5300, 15); + else { + _globals->setFlag(64); + SceneItem::display2(5300, 14); + } + break; + default: + SceneHotspot::doAction(action); + break; + } +} + +void Scene5300::Hotspot8::doAction(int action) { + switch (action) { + case CURSOR_LOOK: + SceneItem::display2(5300, _globals->getFlag(65) ? 6 : 5); + break; + case CURSOR_USE: + SceneItem::display2(5300, 18); + break; + default: + SceneHotspot::doAction(action); + break; + } +} + +/*--------------------------------------------------------------------------*/ + +Scene5300::Scene5300() : + _hotspot3(0, CURSOR_LOOK, 5300, 3, CURSOR_USE, 5300, 16, LIST_END) { +} + +void Scene5300::postInit(SceneObjectList *OwnerList) { + Scene::postInit(); + loadScene(5300); + setZoomPercents(0, 100, 199, 100); + + _stripManager.addSpeaker(&_speakerQR); + _stripManager.addSpeaker(&_speakerQL); + _stripManager.addSpeaker(&_speakerBatR); + _stripManager.addSpeaker(&_speakerSR); + _stripManager.addSpeaker(&_speakerSL); + _stripManager.addSpeaker(&_speakerQText); + _stripManager.addSpeaker(&_speakerBatText); + _stripManager.addSpeaker(&_speakerSText); + _stripManager.addSpeaker(&_speakerGameText); + + if (_globals->getFlag(106) && _globals->getFlag(107)) { + _hotspot2.postInit(); + _hotspot2.setVisage(2806); + _hotspot2.setObjectWrapper(new SceneObjectWrapper()); + _hotspot2.setPosition(Common::Point(63, 170)); + _hotspot2.animate(ANIM_MODE_1, NULL); + } else { + _hotspot2.postInit(); + _hotspot2.setVisage(5310); + _hotspot2.setPosition(Common::Point(63, 170)); + _hotspot2.animate(ANIM_MODE_1, NULL); + _hotspot2.fixPriority(98); + } + + _hotspot1.postInit(); + _hotspot1.setVisage(5362); + _hotspot1.setStrip2(3); + _hotspot1.setFrame2(5); + _hotspot1.setPosition(Common::Point(76, 48)); + + _hotspot4.postInit(); + _hotspot4.setVisage(5316); + _hotspot4.setStrip(2); + _hotspot4.setPosition(Common::Point(89, 65)); + _hotspot4.animate(ANIM_MODE_2, NULL); + _hotspot4.hide(); + + if (_globals->getFlag(67)) { + _globals->_player.postInit(); + _globals->_player.setVisage(5316); + _globals->_player.setPosition(Common::Point(191, 27)); + _globals->_player.disableControl(); + + if (_globals->getFlag(107) && _globals->getFlag(106)) { + _hotspot2.setVisage(2806); + _hotspot2.postInit(); + _hotspot2.setObjectWrapper(new SceneObjectWrapper()); + _hotspot2.animate(ANIM_MODE_1, NULL); + + setAction(&_action2); + } else { + _globals->_player.setVisage(5315); + _globals->_player.setPosition(Common::Point(204, 86)); + _globals->_player.animate(ANIM_MODE_2, NULL); + _globals->_player.setStrip2(1); + _globals->_player._moveDiff.y = 12; + + _sceneMode = 5308; + setAction(&_sequenceManager, this, 5308, &_globals->_player, NULL); + } + } else { + _hotspot3.postInit(); + _hotspot3.setVisage(5301); + _hotspot3.setPosition(Common::Point(172, 32)); + _hotspot3.fixPriority(1); + _hotspot3.animate(ANIM_MODE_NONE, NULL); + + _globals->_player.postInit(); + _globals->_player.setVisage(5315); + _globals->_player.setPosition(Common::Point(204, 86)); + _globals->_player.animate(ANIM_MODE_2, NULL); + _globals->_player.setStrip2(1); + _globals->_player._moveDiff.y = 12; + _globals->_player.disableControl(); + + _sceneMode = 5306; + setAction(&_sequenceManager, this, 5306, &_globals->_player, &_hotspot3, NULL); + } + + _field1B0A = 1; + if (RING_INVENTORY._bone._sceneNumber == 5300) { + _hotspot5.postInit(); + _hotspot5.setVisage(5301); + _hotspot5.setStrip(2); + _hotspot5.setPosition(Common::Point(190, 147)); + _globals->_sceneItems.push_back(&_hotspot5); + } + + _hotspot6.setBounds(Rect(74, 51, 114, 69)); + _hotspot7.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT)); + _hotspot8._sceneRegionId = 8; + + _globals->_sceneItems.addItems(&_hotspot8, &_hotspot2, &_hotspot6, &_hotspot3, &_hotspot7, NULL); + _globals->_soundHandler.play(212); +} + +void Scene5300::signal() { + switch (_sceneMode) { + case 5301: + _globals->_stripNum = 5300; + _globals->_sceneManager.changeScene(5100); + break; + case 5307: + _soundHandler.fadeOut(NULL); + // No break on purpose + case 5302: + case 5308: + case 5316: + case 5347: + _globals->_player.setStrip2(-1); + _globals->_player.animate(ANIM_MODE_1, NULL); + _globals->_player.enableControl(); + break; + case 5303: + _globals->_player.animate(ANIM_MODE_1, NULL); + _globals->_player.enableControl(); + + if (_globals->getFlag(107)) + setAction(&_action1); + else + SceneItem::display2(5300, 28); + break; + case 5304: + _globals->_player.animate(ANIM_MODE_1, NULL); + _globals->_player.enableControl(); + + if (_globals->getFlag(106)) + setAction(&_action1); + else + SceneItem::display2(5300, 28); + break; + case 5306: + _globals->clearFlag(67); + _globals->_player.setStrip2(-1); + + if ((RING_INVENTORY._vial._sceneNumber == 1) || (RING_INVENTORY._vial._sceneNumber == 5300)) + _stripManager.start(5303, this); + else + _stripManager.start(5302, this); + _sceneMode = 5302; + break; + case 5309: + _hotspot5.remove(); + _globals->_player.enableControl(); + break; + case 5310: + _hotspot2.fixPriority(41); + _sceneMode = 5315; + + setAction(&_sequenceManager, this, 5315, &_hotspot2, NULL); + break; + case 5315: + _globals->_stripNum = 5302; + _globals->_sceneManager.changeScene(5100); + break; + } +} + +} // End of namespace Ringworld + +} // End of namespace TsAGE |