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-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.cpp890
1 files changed, 647 insertions, 243 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp
index 97042cb621..6dabbbc368 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.cpp
+++ b/engines/tsage/ringworld2/ringworld2_logic.cpp
@@ -21,6 +21,8 @@
*/
#include "common/config-manager.h"
+#include "common/rect.h"
+#include "tsage/graphics.h"
#include "tsage/scenes.h"
#include "tsage/tsage.h"
#include "tsage/staticres.h"
@@ -86,8 +88,10 @@ Scene *Ringworld2Game::createScene(int sceneNumber) {
// Cutscene - Walking in hall
return new Scene525();
case 600:
+ // Drive Room
return new Scene600();
case 700:
+ // Lander Bay 2
return new Scene700();
case 800:
// Sick bay
@@ -99,6 +103,7 @@ Scene *Ringworld2Game::createScene(int sceneNumber) {
// Deck #5 - By Lift
return new Scene850();
case 900:
+ // Lander Bay 2 - Crane Controls
return new Scene900();
/* Scene group #1 */
//
@@ -166,7 +171,7 @@ Scene *Ringworld2Game::createScene(int sceneNumber) {
// Ice Maze: Large empty room
return new Scene2400();
case 2425:
- // Ice Maze:
+ // Ice Maze: The Hall of Records
return new Scene2425();
case 2430:
// Ice Maze: Bedroom
@@ -213,7 +218,7 @@ Scene *Ringworld2Game::createScene(int sceneNumber) {
case 2900:
error("Missing scene %d from group 2", sceneNumber);
/* Scene group #3 */
- //
+ // ARM Base Hanager
case 3100:
return new Scene3100();
case 3125:
@@ -258,16 +263,22 @@ Scene *Ringworld2Game::createScene(int sceneNumber) {
// Cutscene - Ship landing
return new Scene3350();
case 3375:
+ // Outer walkway
return new Scene3375();
case 3385:
+ // Corridor
return new Scene3385();
case 3395:
+ // Walkway
return new Scene3395();
case 3400:
+ // Confrontation
return new Scene3400();
case 3500:
+ // Maze action sequencec
return new Scene3500();
case 3600:
+ // Cutscene - walking at gunpoint
return new Scene3600();
case 3700:
// Cutscene - Teleport outside
@@ -407,14 +418,16 @@ bool SceneExt::display(CursorType action, Event &event) {
SceneItem::display2(5, 0);
break;
case R2_SONIC_STUNNER:
- if ((R2_GLOBALS._v565F1[1] == 2) || ((R2_GLOBALS._v565F1[1] == 1) &&
- (R2_GLOBALS._v565F1[2] == 2) && (R2_GLOBALS._sceneManager._previousScene == 300))) {
+ if ((R2_GLOBALS._scannerFrequencies[R2_QUINN] == 2)
+ || ((R2_GLOBALS._scannerFrequencies[R2_QUINN] == 1) &&
+ (R2_GLOBALS._scannerFrequencies[R2_SEEKER] == 2) &&
+ (R2_GLOBALS._sceneManager._previousScene == 300))) {
R2_GLOBALS._sound4.stop();
R2_GLOBALS._sound3.play(46);
SceneItem::display2(5, 15);
} else {
R2_GLOBALS._sound3.play(43, 0);
- SceneItem::display2(2, 0);
+ SceneItem::display2(2, R2_SONIC_STUNNER);
}
R2_GLOBALS._sound4.play(45);
@@ -573,7 +586,7 @@ void SceneHandlerExt::process(Event &event) {
SceneExt *scene = static_cast<SceneExt *>(R2_GLOBALS._sceneManager._scene);
if (scene && R2_GLOBALS._player._uiEnabled) {
// Handle any scene areas that have been registered
- SynchronizedList<SceneArea *>::iterator saIter;
+ SynchronizedList<EventHandler *>::iterator saIter;
for (saIter = scene->_sceneAreas.begin(); saIter != scene->_sceneAreas.end() && !event.handled; ++saIter) {
(*saIter)->process(event);
}
@@ -842,6 +855,7 @@ Ringworld2InvObjectList::Ringworld2InvObjectList():
_itemList.push_back(&_inv52);
_selectedItem = NULL;
+
}
void Ringworld2InvObjectList::reset() {
@@ -904,6 +918,9 @@ void Ringworld2InvObjectList::reset() {
setObjectScene(R2_ALCOHOL_LAMP_3, 2435);
setObjectScene(R2_BROKEN_DISPLAY, 1580);
setObjectScene(R2_TOOLBOX, 3260);
+
+ // Set up the select item handler method
+ T2_GLOBALS._onSelectItem = SelectItem;
}
void Ringworld2InvObjectList::setObjectScene(int objectNum, int sceneNumber) {
@@ -921,6 +938,125 @@ void Ringworld2InvObjectList::setObjectScene(int objectNum, int sceneNumber) {
T2_GLOBALS._uiElements.updateInventory();
}
+/**
+ * When an inventory item is selected, in Return to Ringworld two objects can be combined
+ */
+bool Ringworld2InvObjectList::SelectItem(int objectNumber) {
+ // If no existing item selected, don't go any further
+ int currentItem = R2_GLOBALS._events.getCursor();
+ if (currentItem >= 256)
+ return false;
+
+ switch (objectNumber) {
+ case R2_NEGATOR_GUN:
+ switch (currentItem) {
+ case R2_SENSOR_PROBE:
+ if (R2_GLOBALS.getFlag(1))
+ SceneItem::display2(5, 1);
+ else if (R2_INVENTORY.getObjectScene(R2_SPENT_POWER_CAPSULE) == 100)
+ SceneItem::display(5, 3);
+ else {
+ R2_GLOBALS._sound3.play(48);
+ SceneItem::display2(5, 2);
+ R2_INVENTORY.setObjectScene(R2_SPENT_POWER_CAPSULE, 1);
+ }
+ break;
+ case R2_COM_SCANNER:
+ R2_GLOBALS._sound3.play(44);
+ if (R2_GLOBALS.getFlag(1))
+ SceneItem::display2(5, 9);
+ else if (R2_INVENTORY.getObjectScene(R2_SPENT_POWER_CAPSULE) == 100)
+ SceneItem::display2(5, 8);
+ else
+ SceneItem::display2(5, 10);
+ break;
+ case R2_CHARGED_POWER_CAPSULE:
+ if (R2_INVENTORY.getObjectScene(R2_SPENT_POWER_CAPSULE) == 1) {
+ R2_GLOBALS._sound3.play(49);
+ R2_INVENTORY.setObjectScene(R2_CHARGED_POWER_CAPSULE, 100);
+ R2_GLOBALS.setFlag(1);
+ SceneItem::display2(5, 4);
+ } else {
+ SceneItem::display2(5, 5);
+ }
+ break;
+ default:
+ selectDefault(objectNumber);
+ break;
+ }
+ break;
+ case R2_STEPPING_DISKS:
+ switch (currentItem) {
+ case R2_SENSOR_PROBE:
+ if (R2_INVENTORY.getObjectScene(R2_CHARGED_POWER_CAPSULE) == 400) {
+ R2_GLOBALS._sound3.play(48);
+ SceneItem::display2(5, 6);
+ R2_INVENTORY.setObjectScene(R2_CHARGED_POWER_CAPSULE, 1);
+ } else {
+ SceneItem::display2(5, 7);
+ }
+ break;
+ case R2_COM_SCANNER:
+ R2_GLOBALS._sound3.play(44);
+ if (R2_INVENTORY.getObjectScene(R2_CHARGED_POWER_CAPSULE) == 400)
+ SceneItem::display2(5, 16);
+ else
+ SceneItem::display2(5, 17);
+ R2_GLOBALS._sound3.stop();
+ break;
+ default:
+ selectDefault(objectNumber);
+ break;
+ }
+ break;
+ case R2_ATTRACTOR_UNIT:
+ case R2_CABLE_HARNESS:
+ if (currentItem == R2_CABLE_HARNESS ||
+ currentItem == R2_ATTRACTOR_UNIT) {
+ R2_INVENTORY.setObjectScene(R2_CABLE_HARNESS, 0);
+ R2_INVENTORY.setObjectScene(R2_ATTRACTOR_UNIT, 0);
+ R2_INVENTORY.setObjectScene(R2_ATTRACTOR_CABLE_HARNESS, 1);
+ } else {
+ selectDefault(objectNumber);
+ }
+ break;
+ case R2_TANNER_MASK:
+ case R2_PURE_GRAIN_ALCOHOL:
+ if (currentItem == R2_TANNER_MASK ||
+ currentItem == R2_PURE_GRAIN_ALCOHOL) {
+ R2_INVENTORY.setObjectScene(R2_TANNER_MASK, 0);
+ R2_INVENTORY.setObjectScene(R2_PURE_GRAIN_ALCOHOL, 0);
+ R2_INVENTORY.setObjectScene(R2_SOAKED_FACEMASK, 1);
+ } else {
+ selectDefault(objectNumber);
+ }
+ break;
+ default:
+ // Standard item selection
+ return false;
+ }
+
+ return true;
+}
+
+void Ringworld2InvObjectList::selectDefault(int objectNumber) {
+ Common::String msg1 = g_resourceManager->getMessage(4, 53);
+ Common::String msg2 = g_resourceManager->getMessage(4, R2_GLOBALS._events.getCursor());
+ Common::String msg3 = g_resourceManager->getMessage(4, 54);
+ Common::String msg4 = g_resourceManager->getMessage(4, objectNumber);
+ Common::String line = Common::String::format("%.5s%.5s%.5s%.5s%s %s %s %s.",
+ msg1.c_str(), msg2.c_str(), msg3.c_str(), msg4.c_str(),
+ msg1.c_str() + 5, msg2.c_str() + 5, msg3.c_str() + 5, msg4.c_str() + 5);
+
+ SceneItem::display(-1, -1, line.c_str(),
+ SET_WIDTH, 280,
+ SET_X, 160,
+ SET_Y, 20,
+ SET_POS_MODE, 1,
+ SET_EXT_BGCOLOR, 7,
+ LIST_END);
+}
+
/*--------------------------------------------------------------------------*/
void Ringworld2Game::start() {
@@ -1083,6 +1219,14 @@ void SceneActor::postInit(SceneObjectList *OwnerList) {
SceneObject::postInit();
}
+void SceneActor::remove() {
+ R2_GLOBALS._sceneItems.remove(this);
+ _field9C = NULL;
+ _linkedActor = NULL;
+
+ SceneObject::remove();
+}
+
bool SceneActor::startAction(CursorType action, Event &event) {
bool handled = true;
@@ -1268,287 +1412,206 @@ void SceneAreaObject::setDetails(int resNum, int lookLineNum, int talkLineNum, i
/*****************************************************************************/
-UnkObject1200::UnkObject1200() {
- _field16 = _field3A = NULL;
- _field12 = _field14 = 0;
- _field26 = _field28 = _field2A = _field2C = _field2E = _field30 = 0;
- _field32 = _field34 = _field36 = _field38 = _field3E = _field40 = 0;
+MazeUI::MazeUI() {
+ _mapData = NULL;
+ _cellsVisible.x = _cellsVisible.y = 0;
+ _mapCells.x = _mapCells.y = 0;
+ _cellSize.x = _cellSize.y = 0;
+ _mapOffset.x = _mapOffset.y = 0;
+ _resNum = _cellsResNum = 0;
+ _frameCount = _resCount = _mapImagePitch = _unused = 0;
}
-void UnkObject1200::synchronize(Serializer &s) {
- SavedObject::synchronize(s);
+MazeUI::~MazeUI() {
+ DEALLOCATE(_mapData);
+}
- _rect1.synchronize(s);
- _rect2.synchronize(s);
+void MazeUI::synchronize(Serializer &s) {
+ SavedObject::synchronize(s);
- // FIXME: syncrhonize _field16 and _field3A
+ s.syncAsSint16LE(_resNum);
+ if (s.isLoading())
+ load(_resNum);
- s.syncAsSint16LE(_field12);
- s.syncAsSint16LE(_field14);
- s.syncAsSint16LE(_field26);
- s.syncAsSint16LE(_field28);
- s.syncAsSint16LE(_field2A);
- s.syncAsSint16LE(_field2C);
- s.syncAsSint16LE(_field2E);
- s.syncAsSint16LE(_field30);
- s.syncAsSint16LE(_field32);
- s.syncAsSint16LE(_field34);
- s.syncAsSint16LE(_field36);
- s.syncAsSint16LE(_field38);
- s.syncAsSint16LE(_field3E);
- s.syncAsSint16LE(_field40);
+ s.syncAsSint16LE(_mapOffset.x);
+ s.syncAsSint16LE(_mapOffset.y);
+ s.syncAsSint16LE(_unused);
}
-void UnkObject1200::sub51AE9(int arg1) {
- warning("STUB: UnkObject1200::sub51AE9()");
-}
+void MazeUI::load(int resNum) {
+ postInit();
+ clear();
+ _resNum = resNum;
-int UnkObject1200::sub51AF8(Common::Point pt) {
- if (!_rect1.contains(pt))
- return -1;
+ const byte *header = g_resourceManager->getResource(RT17, resNum, 0);
- int tmp1 = (pt.x - _rect1.left + _field2E) / _field2A;
- int tmp2 = (pt.y - _rect1.top + _field30) / _field2C;
+ _cellsResNum = resNum + 1000;
+ _mapCells.x = READ_LE_UINT16(header + 2);
+ _mapCells.y = READ_LE_UINT16(header + 4);
+ _frameCount = 10;
+ _resCount = _frameCount << 3;
- if ((tmp1 >= 0) && (tmp2 >= 0) && (_field26 > tmp1) && (_field28 > tmp2))
- return _field16[(((_field26 * tmp2) + tmp1)* 2)];
+ Visage visage;
+ visage.setVisage(_cellsResNum, 1);
- return -1;
+ GfxSurface frame = visage.getFrame(2);
+ _cellSize.x = frame.getBounds().width();
+ _cellSize.y = frame.getBounds().height();
+
+ _mapData = g_resourceManager->getResource(RT17, resNum, 1);
+
+ _mapOffset.y = _mapOffset.x = 0;
+ _cellsVisible.x = (_bounds.width() + _cellSize.x - 1) / _cellSize.x;
+ _cellsVisible.y = (_bounds.height() + _cellSize.y - 1) / _cellSize.y;
+
+ _mapImagePitch = (_cellsVisible.x + 1) * _cellSize.x;
+ _mapImage.create(_mapImagePitch, _cellSize.y);
+
+ _mapBounds = Rect(0, 0, _cellSize.x * _mapCells.x, _cellSize.y * _mapCells.y);
}
-bool UnkObject1200::sub51AFD(Common::Point pt) {
- int retval = false;
+void MazeUI::clear() {
+ if (!_resNum)
+ _resNum = 1;
- _field2E = pt.x;
- _field30 = pt.y;
+ if (_mapData)
+ DEALLOCATE(_mapData);
+ _mapData = NULL;
- if (_field2E < _rect2.top) {
- _field2E = _rect2.top;
+ _mapImage.clear();
+}
+
+bool MazeUI::setMazePosition(const Common::Point &pt) {
+ bool retval = false;
+
+ _mapOffset = pt;
+
+ if (_mapOffset.x < _mapBounds.top) {
+ _mapOffset.x = _mapBounds.top;
retval = true;
}
- if (_field30 < _rect2.left) {
- _field30 = _rect2.left;
+ if (_mapOffset.y < _mapBounds.left) {
+ _mapOffset.y = _mapBounds.left;
retval = true;
}
- if (_field2E + _rect1.width() > _rect2.right) {
- _field2E = _rect2.right - _rect1.width();
+ if (_mapOffset.x + _bounds.width() > _mapBounds.right) {
+ _mapOffset.x = _mapBounds.right - _bounds.width();
retval = true;
}
- if (_field30 + _rect1.height() > _rect2.bottom) {
- _field30 = _rect2.bottom - _rect1.height();
+ if (_mapOffset.y + _bounds.height() > _mapBounds.bottom) {
+ _mapOffset.y = _mapBounds.bottom - _bounds.height();
retval = true;
}
return retval;
}
-void UnkObject1200::sub51B02() {
- warning("STUB: UnkObject1200::sub51B02()");
+void MazeUI::reposition() {
}
-void UnkObject1200::sub9EDE8(Rect rect) {
- _rect1 = rect;
- warning("FIXME: UnkObject1200::sub9EDE8()");
-// _rect1.clip(g_globals->gfxManager()._bounds);
-}
+void MazeUI::draw() {
+ int yPos = 0;
+ int ySize;
+ Visage visage;
-int UnkObject1200::sub9EE22(int &arg1, int &arg2) {
- arg1 /= _field2A;
- arg2 /= _field2C;
+ _cellsVisible.y = ((_mapOffset.y % _cellSize.y) + _bounds.height() +
+ (_cellSize.y - 1)) / _cellSize.y;
- if ((arg1 >= 0) && (arg2 >= 0) && (_field26 > arg1) && (_field28 > arg2)) {
- return _field16[(((_field26 * arg2) + arg1) * 2)];
- }
+ // Loop to handle the cell rows of the visible display area one at a time
+ for (int yCtr = 0; yCtr < _cellsVisible.y; ++yCtr, yPos += ySize) {
+ int cellY = _mapOffset.y / _cellSize.y + yCtr;
- return -1;
-}
+ // Loop to iterate through the horizontal visible cells to build up
+ // an entire cell high horizontal slice of the map
+ for (int xCtr = 0; xCtr < _cellsVisible.x; ++xCtr) {
+ int cellX = _mapOffset.x / _cellSize.x + xCtr;
-void Scene1200::sub9DAD6(int indx) {
- _object1.sub9EE22(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4);
+ // Get the type of content to display in the cell
+ int cell = getCellFromCellXY(Common::Point(cellX, cellY)) - 1;
+ if (cell >= 0) {
+ int frameNum = (cell % _frameCount) + 1;
+ int rlbNum = (cell % _resCount) / _frameCount + 1;
+ int resNum = _cellsResNum + (cell / _resCount);
- switch (indx) {
- case 0:
- if ( ((_object1.sub51AF8(Common::Point(200, 50)) > 36) || (_object1.sub51AF8(Common::Point(200, 88)) > 36))
- && ( ((R2_GLOBALS._v56AA2 == 3) && (R2_GLOBALS._v56AA4 == 33) && (_field418 != 4))
- || ((R2_GLOBALS._v56AA2 == 13) && (R2_GLOBALS._v56AA4 == 21) && (_field418 != 2))
- || ((R2_GLOBALS._v56AA2 == 29) && (R2_GLOBALS._v56AA4 == 17) && (_field418 != 1))
- || ((R2_GLOBALS._v56AA2 == 33) && (R2_GLOBALS._v56AA4 == 41)) )
- ) {
- R2_GLOBALS._player.disableControl();
- _sceneMode = 1200;
- setAction(&_sequenceManager, this, 1200, &_actor1, NULL);
- } else if (_object1.sub51AF8(Common::Point(200, 69)) == 36) {
- switch (_field412 - 1) {
- case 0:
- if (R2_GLOBALS._player._visage == 3155)
- _sceneMode = 15;
- else
- _sceneMode = 10;
- break;
- case 1:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 76;
- else
- _sceneMode = 75;
- break;
- case 2:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 101;
- else
- _sceneMode = 100;
- break;
- case 3:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 111;
- else
- _sceneMode = 110;
- break;
- default:
- break;
- }
- R2_GLOBALS._player.disableControl();
- _field412 = 1;
- signal();
- }
- break;
- case 1:
- if ( ((_object1.sub51AF8(Common::Point(120, 50)) > 36) || (_object1.sub51AF8(Common::Point(120, 88)) > 36))
- && ( ((R2_GLOBALS._v56AA2 == 7) && (R2_GLOBALS._v56AA4 == 33) && (_field418 != 4))
- || ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 21) && (_field418 != 2))
- || ((R2_GLOBALS._v56AA2 == 33) && (R2_GLOBALS._v56AA4 == 17) && (_field418 != 1))
- || ((R2_GLOBALS._v56AA2 == 5) && (R2_GLOBALS._v56AA4 == 5)) )
- ) {
- R2_GLOBALS._player.disableControl();
- _sceneMode = 1201;
- setAction(&_sequenceManager, this, 1201, &_actor1, NULL);
- } else if (_object1.sub51AF8(Common::Point(120, 69)) == 36) {
- switch (_field412 - 1) {
- case 0:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 56;
- else
- _sceneMode = 55;
- break;
- case 1:
- if (R2_GLOBALS._player._visage == 3155)
- _sceneMode = 25;
- else
- _sceneMode = 20;
- break;
- case 2:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 91;
- else
- _sceneMode = 90;
- break;
- case 3:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 121;
- else
- _sceneMode = 120;
- break;
- default:
- break;
- }
- R2_GLOBALS._player.disableControl();
- _field412 = 2;
- signal();
- }
- break;
- case 2:
- if ( ((_object1.sub51AF8(Common::Point(140, 110)) > 36) || (_object1.sub51AF8(Common::Point(178, 110)) > 36))
- && ( ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 5) && (_field418 != 3))
- || ((R2_GLOBALS._v56AA2 == 41) && (R2_GLOBALS._v56AA4 == 21)) )
- ) {
- R2_GLOBALS._player.disableControl();
- _sceneMode = 1203;
- setAction(&_sequenceManager, this, 1203, &_actor1, NULL);
- } else if (_object1.sub51AF8(Common::Point(160, 110)) == 36) {
- switch (_field412 - 1) {
- case 0:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 51;
- else
- _sceneMode = 50;
- break;
- case 1:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 81;
- else
- _sceneMode = 80;
- break;
- case 2:
- if (R2_GLOBALS._player._visage == 3155)
- _sceneMode = 35;
- else
- _sceneMode = 30;
- break;
- case 3:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 116;
- else
- _sceneMode = 115;
- break;
- default:
- break;
+ visage.setVisage(resNum, rlbNum);
+ GfxSurface frame = visage.getFrame(frameNum);
+
+ _mapImage.copyFrom(frame, xCtr * _cellSize.x, 0);
+ } else {
+ GfxSurface emptyRect;
+ emptyRect.create(_cellSize.x, _cellSize.y);
+
+ _mapImage.copyFrom(emptyRect, xCtr * _cellSize.x, 0);
}
- R2_GLOBALS._player.disableControl();
- _field412 = 3;
- signal();
}
- break;
- case 3:
- if ( ((_object1.sub51AF8(Common::Point(140, 30)) > 36) || (_object1.sub51AF8(Common::Point(178, 30)) > 36))
- && ( ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 9) && (_field418 != 3))
- || ((R2_GLOBALS._v56AA2 == 35) && (R2_GLOBALS._v56AA4 == 17)) )
- ) {
- R2_GLOBALS._player.disableControl();
- _sceneMode = 1202;
- setAction(&_sequenceManager, this, 1202, &_actor1, NULL);
- } else if (_object1.sub51AF8(Common::Point(160, 30)) == 36) {
- switch (_field412 - 1) {
- case 0:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 61;
- else
- _sceneMode = 60;
- break;
- case 1:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 71;
- else
- _sceneMode = 70;
- break;
- case 2:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 96;
- else
- _sceneMode = 95;
- break;
- case 3:
- if (R2_GLOBALS._player._visage == 3155)
- _sceneMode = 45;
- else
- _sceneMode = 40;
- break;
- default:
- _sceneMode = 1;
- R2_GLOBALS._player.setup(3156, 4, 6);
- break;
+
+ if (yPos == 0) {
+ // First line of the map to be displayed - only the bottom portion of that
+ // first cell row may be visible
+ yPos = _bounds.top;
+ ySize = _cellSize.y - (_mapOffset.y % _cellSize.y);
+
+ Rect srcBounds(_mapOffset.x % _cellSize.x, _mapOffset.y % _cellSize.y,
+ (_mapOffset.x % _cellSize.x) + _bounds.width(), _cellSize.y);
+ Rect destBounds(_bounds.left, yPos, _bounds.right, yPos + ySize);
+
+ R2_GLOBALS.gfxManager().copyFrom(_mapImage, srcBounds, destBounds);
+ } else {
+ if ((yPos + _cellSize.y) < _bounds.bottom) {
+ ySize = _cellSize.y;
+ } else {
+ ySize = _bounds.bottom - yPos;
}
- R2_GLOBALS._player.disableControl();
- _field412 = 4;
- signal();
+
+ Rect srcBounds(_mapOffset.x % _cellSize.x, 0,
+ (_mapOffset.x % _cellSize.x) + _bounds.width(), ySize);
+ Rect destBounds(_bounds.left, yPos, _bounds.right, yPos + ySize);
+
+ R2_GLOBALS.gfxManager().copyFrom(_mapImage, srcBounds, destBounds);
}
- break;
- default:
- break;
}
}
+int MazeUI::getCellFromPixelXY(const Common::Point &pt) {
+ if (!_bounds.contains(pt))
+ return -1;
+
+ int cellX = (pt.x - _bounds.left + _mapOffset.x) / _cellSize.x;
+ int cellY = (pt.y - _bounds.top + _mapOffset.y) / _cellSize.y;
+
+ if ((cellX >= 0) && (cellY >= 0) && (cellX < _mapCells.x) && (cellY < _mapCells.y))
+ return (int16)READ_LE_UINT16(_mapData + (_mapCells.x * cellY + cellX) * 2);
+
+ return -1;
+}
+
+int MazeUI::getCellFromCellXY(const Common::Point &p) {
+ if (p.x < 0 || p.y < 0 || p.x >= _mapCells.x || p.y >= _mapCells.y) {
+ return -1;
+ } else {
+ return (int16)READ_LE_UINT16(_mapData + (_mapCells.x * p.y + p.x) * 2);
+ }
+}
+
+int MazeUI::pixelToCellXY(Common::Point &pt) {
+ pt.x /= _cellSize.x;
+ pt.y /= _cellSize.y;
+
+ if ((pt.x >= 0) && (pt.y >= 0) && (pt.x < _mapCells.x) && (pt.y < _mapCells.y)) {
+ return (int16)READ_LE_UINT16(_mapData + (_mapCells.x * pt.y + pt.x) * 2);
+ }
+
+ return -1;
+}
+
+void MazeUI::setDisplayBounds(const Rect &r) {
+ _bounds = r;
+ _bounds.clip(g_globals->gfxManager()._bounds);
+}
+
/*--------------------------------------------------------------------------*/
void AnimationSlice::load(Common::File &f) {
@@ -2001,6 +2064,347 @@ void AnimationPlayerExt::synchronize(Serializer &s) {
s.syncAsSint16LE(_v);
}
+/*--------------------------------------------------------------------------*/
+
+ModalDialog::ModalDialog() {
+ _field20 = 0;
+}
+
+void ModalDialog::remove() {
+ R2_GLOBALS._sceneItems.remove(&_object1);
+ _object1.remove();
+
+ SceneArea::remove();
+
+ --R2_GLOBALS._insetUp;
+}
+
+void ModalDialog::synchronize(Serializer &s) {
+ SceneArea::synchronize(s);
+
+ s.syncAsByte(_field20);
+}
+
+void ModalDialog::process(Event &event) {
+ if (_field20 != R2_GLOBALS._insetUp)
+ return;
+
+ CursorType cursor = R2_GLOBALS._events.getCursor();
+
+ if (_object1._bounds.contains(event.mousePos.x + g_globals->gfxManager()._bounds.left , event.mousePos.y)) {
+ if (cursor == _cursorNum) {
+ R2_GLOBALS._events.setCursor(_savedCursorNum);
+ }
+ } else if (event.mousePos.y < 168) {
+ if (cursor != _cursorNum) {
+ _savedCursorNum = cursor;
+ R2_GLOBALS._events.setCursor(CURSOR_INVALID);
+ }
+ if (event.eventType == EVENT_BUTTON_DOWN) {
+ event.handled = true;
+ R2_GLOBALS._events.setCursor(_savedCursorNum);
+ remove();
+ }
+ }
+}
+
+void ModalDialog::proc12(int visage, int stripFrameNum, int frameNum, int posX, int posY) {
+ Scene1200 *scene = (Scene1200 *)R2_GLOBALS._sceneManager._scene;
+
+ _object1.postInit();
+ _object1.setup(visage, stripFrameNum, frameNum);
+ _object1.setPosition(Common::Point(posX, posY));
+ _object1.fixPriority(250);
+ _cursorNum = CURSOR_INVALID;
+ scene->_sceneAreas.push_front(this);
+ ++R2_GLOBALS._insetUp;
+ _field20 = R2_GLOBALS._insetUp;
+}
+
+void ModalDialog::proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum) {
+ _object1.setDetails(resNum, lookLineNum, talkLineNum, useLineNum, 2, (SceneItem *) NULL);
+}
+
+/*--------------------------------------------------------------------------*/
+
+ScannerDialog::Button::Button() {
+ _buttonId = 0;
+ _buttonDown = false;
+}
+
+void ScannerDialog::Button::setup(int buttonId) {
+ _buttonId = buttonId;
+ _buttonDown = false;
+ SceneActor::postInit();
+
+ SceneObject::setup(4, 2, 2);
+ fixPriority(255);
+
+ if (_buttonId == 1)
+ setPosition(Common::Point(141, 99));
+ else if (_buttonId == 2)
+ setPosition(Common::Point(141, 108));
+
+ static_cast<SceneExt *>(R2_GLOBALS._sceneManager._scene)->_sceneAreas.push_front(this);
+}
+
+void ScannerDialog::Button::synchronize(Serializer &s) {
+ SceneActor::synchronize(s);
+ s.syncAsSint16LE(_buttonId);
+}
+
+void ScannerDialog::Button::process(Event &event) {
+ if (event.eventType == EVENT_BUTTON_DOWN && R2_GLOBALS._events.getCursor() == CURSOR_USE
+ && _bounds.contains(event.mousePos) && !_buttonDown) {
+ setFrame(3);
+ _buttonDown = true;
+ event.handled = true;
+ }
+
+ if (event.eventType == EVENT_BUTTON_UP && _buttonDown) {
+ setFrame(2);
+ _buttonDown = false;
+ event.handled = true;
+
+ reset();
+ }
+}
+
+bool ScannerDialog::Button::startAction(CursorType action, Event &event) {
+ if (action == CURSOR_USE)
+ return false;
+
+ return startAction(action, event);
+}
+
+void ScannerDialog::Button::reset() {
+ Scene *scene = R2_GLOBALS._sceneManager._scene;
+ ScannerDialog &scanner = *R2_GLOBALS._scannerDialog;
+
+ switch (_buttonId) {
+ case 1:
+ // Talk button
+ switch (R2_GLOBALS._sceneManager._sceneNumber) {
+ case 1550:
+ scene->_sceneMode = 80;
+ scene->signal();
+ break;
+ case 1700:
+ scene->_sceneMode = 30;
+ scene->signal();
+ remove();
+ break;
+ default:
+ break;
+ }
+ break;
+ case 2:
+ // Scan button
+ switch (R2_GLOBALS._sceneManager._sceneNumber) {
+ case 1550:
+ scanner._obj4.setup(4, 3, 1);
+
+ scanner._obj5.postInit();
+ scanner._obj5.setup(4, 4, 1);
+ scanner._obj5.setPosition(Common::Point(R2_GLOBALS._v565EC[1] + 145,
+ R2_GLOBALS._v565EC[3] + 59));
+ scanner._obj5.fixPriority(257);
+
+ scanner._obj6.postInit();
+ scanner._obj6.setup(4, 4, 2);
+ scanner._obj6.setPosition(Common::Point(R2_GLOBALS._v565EC[2] + 145,
+ R2_GLOBALS._v565EC[4] + 59));
+ scanner._obj6.fixPriority(257);
+ break;
+ case 1700:
+ case 1800:
+ if (R2_GLOBALS._v565F8 < 0 || (R2_GLOBALS._v565F8 == 0 && R2_GLOBALS._v565F6 < 1201))
+ scanner._obj4.setup(4, 3, 3);
+ else if (R2_GLOBALS._v565F8 > 0 || (R2_GLOBALS._v565F8 == 0 && R2_GLOBALS._v565F6 < 1201))
+ scanner._obj4.setup(4, 3, 4);
+ else
+ scanner._obj4.setup(4, 3, 5);
+ break;
+ case 3800:
+ case 3900:
+ if ((R2_GLOBALS._v56A93 + 1) == 0 && R2_GLOBALS._v566A9 == 0) {
+ do {
+ R2_GLOBALS._v566A9 = R2_GLOBALS._randomSource.getRandomNumber(3);
+ } while (R2_GLOBALS._v566A9 == R2_GLOBALS._v566AA);
+ }
+
+ scanner._obj4.setup(4, 7, R2_GLOBALS._v566A9);
+ if (!R2_GLOBALS.getFlag(46))
+ R2_GLOBALS.setFlag(46);
+ break;
+ default:
+ scanner._obj4.setup(4, 3, 2);
+ break;
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+ScannerDialog::Slider::Slider() {
+ _initial = _xStart = _yp = 0;
+ _width = _xInc = 0;
+ _sliderDown = false;
+}
+
+void ScannerDialog::Slider::synchronize(Serializer &s) {
+ SceneActor::synchronize(s);
+
+ s.syncAsSint16LE(_initial);
+ s.syncAsSint16LE(_xStart);
+ s.syncAsSint16LE(_yp);
+ s.syncAsSint16LE(_width);
+ s.syncAsSint16LE(_xInc);
+}
+
+void ScannerDialog::Slider::remove() {
+ static_cast<SceneExt *>(R2_GLOBALS._sceneManager._scene)->_sceneAreas.remove(this);
+ SceneActor::remove();
+}
+
+void ScannerDialog::Slider::process(Event &event) {
+ if (event.eventType == EVENT_BUTTON_DOWN && R2_GLOBALS._events.getCursor() == CURSOR_USE
+ && _bounds.contains(event.mousePos)) {
+ _sliderDown = true;
+ }
+
+ if (event.eventType == EVENT_BUTTON_UP && _sliderDown) {
+ _sliderDown = false;
+ event.handled = true;
+ update();
+ }
+
+ if (_sliderDown) {
+ event.handled = true;
+ if (event.mousePos.x < _xStart) {
+ setPosition(Common::Point(_xStart, _yp));
+ } else if (event.mousePos.x >= (_xStart + _width)) {
+ setPosition(Common::Point(_xStart + _width, _yp));
+ } else {
+ setPosition(Common::Point(event.mousePos.x, _yp));
+ }
+ }
+}
+
+bool ScannerDialog::Slider::startAction(CursorType action, Event &event) {
+ if (action == CURSOR_USE)
+ return false;
+
+ return startAction(action, event);
+}
+
+void ScannerDialog::Slider::update() {
+ int incHalf = (_width / (_xInc - 1)) / 2;
+ int newFrequency = ((_position.x - _xStart + incHalf) * _xInc) / (_width + incHalf * 2);
+ setPosition(Common::Point(_xStart + ((_width * newFrequency) / (_xInc - 1)), _yp));
+
+ R2_GLOBALS._scannerFrequencies[R2_GLOBALS._player._characterIndex] = newFrequency + 1;
+
+ switch (newFrequency) {
+ case 0:
+ R2_GLOBALS._sound4.stop();
+ break;
+ case 1:
+ R2_GLOBALS._sound4.play(45);
+ break;
+ case 2:
+ R2_GLOBALS._sound4.play(4);
+ break;
+ case 3:
+ R2_GLOBALS._sound4.play(5);
+ break;
+ case 4:
+ R2_GLOBALS._sound4.play(6);
+ break;
+ default:
+ break;
+ }
+}
+
+void ScannerDialog::Slider::setup(int initial, int xStart, int yp, int width, int xInc) {
+ _initial = initial;
+ _xStart = xStart;
+ _yp = yp;
+ _width = width;
+ _xInc = xInc;
+ _sliderDown = false;
+ SceneActor::postInit();
+ SceneObject::setup(4, 2, 1);
+ fixPriority(255);
+ setPosition(Common::Point(_width * (_initial - 1) / (_xInc - 1) + _xStart, yp));
+
+ static_cast<SceneExt *>(R2_GLOBALS._sceneManager._scene)->_sceneAreas.push_front(this);
+}
+
+/*--------------------------------------------------------------------------*/
+
+ScannerDialog::ScannerDialog() {
+}
+
+void ScannerDialog::remove() {
+ switch (R2_GLOBALS._sceneManager._sceneNumber) {
+ case 1550:
+ case 1700:
+ R2_GLOBALS._events.setCursor(R2_GLOBALS._player._canWalk ? CURSOR_ARROW : CURSOR_USE);
+ break;
+ case 3800:
+ case 3900: {
+ Scene *scene = R2_GLOBALS._sceneManager._scene;
+ scene->_sceneMode = 3806;
+ scene->signal();
+ break;
+ }
+ default:
+ break;
+ }
+
+ SceneExt *scene = static_cast<SceneExt *>(R2_GLOBALS._sceneManager._scene);
+ scene->_sceneAreas.remove(&_talkButton);
+ scene->_sceneAreas.remove(&_scanButton);
+ _talkButton.remove();
+ _scanButton.remove();
+ _slider.remove();
+ _obj4.remove();
+ _obj5.remove();
+ _obj6.remove();
+ _obj7.remove();
+
+ ModalDialog::remove();
+}
+
+void ScannerDialog::proc12(int visage, int stripFrameNum, int frameNum, int posX, int posY) {
+ // Stop player moving if currently doing so
+ if (R2_GLOBALS._player._mover)
+ R2_GLOBALS._player.addMover(NULL);
+
+ R2_GLOBALS._events.setCursor(CURSOR_USE);
+ ModalDialog::proc12(visage, stripFrameNum, frameNum, posX, posY);
+
+ proc13(100, -1, -1, -1);
+ _talkButton.setup(1);
+ _scanButton.setup(2);
+ _slider.setup(R2_GLOBALS._scannerFrequencies[R2_GLOBALS._player._characterIndex], 142, 124, 35, 5);
+
+ _obj4.postInit();
+ _obj4.setup(4, 3, 2);
+ _obj4.setPosition(Common::Point(160, 83));
+ _obj4.fixPriority(256);
+
+ if (R2_GLOBALS._sceneManager._sceneNumber == 3800 || R2_GLOBALS._sceneManager._sceneNumber == 3900) {
+ Scene *scene = R2_GLOBALS._sceneManager._scene;
+ scene->_sceneMode = 3805;
+ scene->signal();
+ }
+}
+
} // End of namespace Ringworld2
} // End of namespace TsAGE