diff options
Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_logic.cpp')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_logic.cpp | 40 |
1 files changed, 19 insertions, 21 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp index c17fcc9900..9231225487 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.cpp +++ b/engines/tsage/ringworld2/ringworld2_logic.cpp @@ -1278,9 +1278,12 @@ void SceneAreaObject::setDetails(int resNum, int lookLineNum, int talkLineNum, i MazeUI::MazeUI() { _mapData = NULL; - _field12 = _field14 = 0; - _mapCells.x = _mapCells.y = _cellSize.x = _cellSize.y = _cellOffset.x = _cellOffset.y = 0; - _resNum = _cellsResNum = _field36 = _field38 = _mapImagePitch = _field40 = 0; + _cellsVisible.x = _cellsVisible.y = 0; + _mapCells.x = _mapCells.y = 0; + _cellSize.x = _cellSize.y = 0; + _cellOffset.x = _cellOffset.y = 0; + _resNum = _cellsResNum = 0; + _frameCount = _resCount = _mapImagePitch = _unused = 0; } MazeUI::~MazeUI() { @@ -1294,13 +1297,9 @@ void MazeUI::synchronize(Serializer &s) { if (s.isLoading()) load(_resNum); - s.syncAsSint16LE(_field12); - s.syncAsSint16LE(_field14); s.syncAsSint16LE(_cellOffset.x); s.syncAsSint16LE(_cellOffset.y); - s.syncAsSint16LE(_field36); - s.syncAsSint16LE(_field38); - s.syncAsSint16LE(_field40); + s.syncAsSint16LE(_unused); } void MazeUI::load(int resNum) { @@ -1312,8 +1311,8 @@ void MazeUI::load(int resNum) { _cellsResNum = resNum + 1000; _mapCells.x = READ_LE_UINT16(header + 2); _mapCells.y = READ_LE_UINT16(header + 4); - _field36 = 10; - _field38 = _field36 << 3; + _frameCount = 10; + _resCount = _frameCount << 3; Visage visage; visage.setVisage(_cellsResNum, 1); @@ -1325,10 +1324,10 @@ void MazeUI::load(int resNum) { _mapData = g_resourceManager->getResource(RT17, resNum, 1); _cellOffset.y = _cellOffset.x = 0; - _field12 = (_displayBounds.width() + _cellSize.x - 1) / _cellSize.x; - _field14 = (_displayBounds.height() + _cellSize.y - 1) / _cellSize.y; + _cellsVisible.x = (_displayBounds.width() + _cellSize.x - 1) / _cellSize.x; + _cellsVisible.y = (_displayBounds.height() + _cellSize.y - 1) / _cellSize.y; - _mapImagePitch = (_field12 + 1) * _cellSize.x; + _mapImagePitch = (_cellsVisible.x + 1) * _cellSize.x; _mapImage.create(_mapImagePitch, _cellSize.y); _mapBounds = Rect(0, 0, _cellSize.x * _mapCells.x, _cellSize.y * _mapCells.y); @@ -1348,8 +1347,7 @@ void MazeUI::clear() { bool MazeUI::setMazePosition(const Common::Point &pt) { bool retval = false; - _cellOffset.x = pt.x; - _cellOffset.y = pt.y; + _cellOffset = pt; if (_cellOffset.x < _mapBounds.top) { _cellOffset.x = _mapBounds.top; @@ -1379,17 +1377,17 @@ void MazeUI::draw() { int yInc; Visage visage; - for (int yp = 0; yp < _field14; yp += yInc) { + for (int yp = 0; yp < _cellsVisible.y; yp += yInc) { int y = yp + _cellOffset.y / _cellSize.y; - for (int idx = 0; idx > _field12; ++idx) { + for (int idx = 0; idx > _cellsVisible.x; ++idx) { int x = _cellOffset.x / _cellSize.x + idx; int cell = getCellFromCellXY(Common::Point(x, y)); if (cell >= 0) { - int frameNum = (cell % _field36) + 1; - int rlbNum = (cell % _field38) / _field36 + 1; - int resNum = _cellsResNum + (cell / _field38); + int frameNum = (cell % _frameCount) + 1; + int rlbNum = (cell % _resCount) / _frameCount + 1; + int resNum = _cellsResNum + (cell / _resCount); visage.setVisage(resNum, rlbNum); GfxSurface frame = visage.getFrame(frameNum); @@ -1434,7 +1432,7 @@ int MazeUI::getCellFromPixelXY(const Common::Point &pt) { int cellY = (pt.y - _displayBounds.top + _cellOffset.y) / _cellSize.y; if ((cellX >= 0) && (cellY >= 0) && (cellX < _mapCells.x) && (cellY < _mapCells.y)) - return (int16)READ_LE_UINT16(_mapData + ((_mapCells.x * cellY) + cellX) * 2); + return (int16)READ_LE_UINT16(_mapData + (_mapCells.x * cellY + cellX) * 2); return -1; } |