diff options
Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_logic.cpp')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_logic.cpp | 1325 |
1 files changed, 1147 insertions, 178 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp index dca3dcead5..a06899fe5a 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.cpp +++ b/engines/tsage/ringworld2/ringworld2_logic.cpp @@ -27,142 +27,255 @@ #include "tsage/ringworld2/ringworld2_logic.h" #include "tsage/ringworld2/ringworld2_dialogs.h" #include "tsage/ringworld2/ringworld2_scenes0.h" +#include "tsage/ringworld2/ringworld2_scenes1.h" #include "tsage/ringworld2/ringworld2_scenes2.h" +#include "tsage/ringworld2/ringworld2_scenes3.h" namespace TsAGE { namespace Ringworld2 { Scene *Ringworld2Game::createScene(int sceneNumber) { + warning("Switching to scene %d", sceneNumber); + switch (sceneNumber) { /* Scene group #0 */ - // - case 50: return new Scene50(); - // Quinn's room - case 100: return new Scene100(); - // Computer console - case 125: return new Scene125(); - // + case 50: + // Waking up cutscene + return new Scene50(); + case 100: + // Quinn's room + return new Scene100(); + case 125: + // Computer console + return new Scene125(); case 150: + // Empty Bedroom #1 + return new Scene150(); case 160: + // Credits + return new Scene160(); case 175: + // Empty Bedroom #2 + return new Scene175(); case 180: - error("Missing scene %d from group 0", sceneNumber); + // Title Screen + return new Scene180(); case 200: - // Ship Corridor + // Deck #2 - By Lift return new Scene200(); case 205: + // Star-field Credits + return new Scene205(); case 250: - error("Missing scene %d from group 0", sceneNumber); + // Lift + return new Scene250(); case 300: + // Bridge return new Scene300(); case 325: + // Bridge Console + return new Scene325(); case 400: + // Science Lab + return new Scene400(); case 500: + // Lander Bay 2 Storage + return new Scene500(); case 525: + // Cutscene - Walking in hall + return new Scene525(); case 600: + return new Scene600(); case 700: + return new Scene700(); case 800: + // Sick bay + return new Scene800(); case 825: + // Autodoc + return new Scene825(); case 850: + // Deck #5 - By Lift + return new Scene850(); case 900: - error("Missing scene %d from group 0", sceneNumber); + return new Scene900(); /* Scene group #1 */ // case 1000: + error("Missing scene %d from group 1", sceneNumber); case 1010: + // Cutscene - trip in space + return new Scene1010(); case 1020: + return new Scene1020(); case 1100: + return new Scene1100(); case 1200: + return new Scene1200(); + case 1337: case 1330: + // Card Game + return new Scene1337(); case 1500: + // Cutscene: Ship landing + return new Scene1500(); case 1525: + // Cutscene - Ship + return new Scene1525(); case 1530: + // Cutscene - Elevator + return new Scene1530(); case 1550: + return new Scene1550(); case 1575: + return new Scene1575(); case 1580: + // Inside wreck + return new Scene1580(); case 1625: + // Miranda being questioned + return new Scene1625(); case 1700: + return new Scene1700(); case 1750: + return new Scene1750(); case 1800: + return new Scene1800(); case 1850: + return new Scene1850(); case 1875: + return new Scene1875(); case 1900: + return new Scene1900(); case 1925: + return new Scene1925(); case 1945: + return new Scene1945(); case 1950: - error("Missing scene %d from group 1", sceneNumber); + return new Scene1950(); /* Scene group #2 */ // case 2000: - // Maze + // Ice Maze return new Scene2000(); case 2350: - // Maze: Balloon Launch Platform + // Ice Maze: Balloon Launch Platform return new Scene2350(); case 2400: - // Maze: Large empty room + // Ice Maze: Large empty room return new Scene2400(); case 2425: - // Maze: + // Ice Maze: return new Scene2425(); case 2430: - // Maze: Bedroom + // Ice Maze: Bedroom return new Scene2430(); case 2435: - // Maze: Throne room + // Ice Maze: Throne room return new Scene2435(); case 2440: - // Maze: Another bedroom + // Ice Maze: Another bedroom return new Scene2440(); case 2445: - // Maze: + // Ice Maze: return new Scene2445(); case 2450: - // Maze: Another bedroom + // Ice Maze: Another bedroom return new Scene2450(); case 2455: - // Maze: Inside crevasse + // Ice Maze: Inside crevasse return new Scene2455(); case 2500: - // Maze: Large Cave + // Ice Maze: Large Cave return new Scene2500(); case 2525: + // Ice Maze: Furnace room + return new Scene2525(); case 2530: + // Ice Maze: Well + return new Scene2530(); case 2535: + // Ice Maze: Tannery + return new Scene2535(); case 2600: + // Ice Maze: Exit + return new Scene2600(); case 2700: + // Forest Maze + return new Scene2700(); case 2750: + // Forest Maze + return new Scene2750(); case 2800: + // Exiting Forest + return new Scene2800(); case 2900: error("Missing scene %d from group 2", sceneNumber); /* Scene group #3 */ // case 3100: + return new Scene3100(); case 3125: + // Ghouls dormitory + return new Scene3125(); case 3150: + // Jail + return new Scene3150(); case 3175: + // Autopsy room + return new Scene3175(); case 3200: + // Cutscene : Guards - Discussion + return new Scene3200(); case 3210: + // Cutscene : Captain and Private - Discussion + return new Scene3210(); case 3220: + // Cutscene : Guards in cargo zone + return new Scene3220(); case 3230: + // Cutscene : Guards on duty + return new Scene3230(); case 3240: + // Cutscene : Teal monolog + return new Scene3240(); case 3245: + // Cutscene : Discussions with Dr. Tomko + return new Scene3245(); case 3250: + // Room with large stasis field negator + return new Scene3250(); case 3255: + return new Scene3255(); case 3260: + // Computer room + return new Scene3260(); case 3275: + // Hall + return new Scene3275(); case 3350: + // Cutscene - Ship landing + return new Scene3350(); case 3375: + return new Scene3375(); case 3385: + return new Scene3385(); case 3395: + return new Scene3395(); case 3400: + return new Scene3400(); case 3500: + return new Scene3500(); case 3600: + return new Scene3600(); case 3700: + // Cutscene - Teleport outside + return new Scene3700(); case 3800: + return new Scene3800(); case 3900: - error("Missing scene %d from group 3", sceneNumber); + return new Scene3900(); default: error("Unknown scene number - %d", sceneNumber); break; @@ -173,14 +286,16 @@ Scene *Ringworld2Game::createScene(int sceneNumber) { * Returns true if it is currently okay to restore a game */ bool Ringworld2Game::canLoadGameStateCurrently() { - return true; + // Don't allow a game to be loaded if a dialog is active + return g_globals->_gfxManagers.size() == 1; } /** * Returns true if it is currently okay to save the game */ bool Ringworld2Game::canSaveGameStateCurrently() { - return true; + // Don't allow a game to be saved if a dialog is active + return g_globals->_gfxManagers.size() == 1; } /*--------------------------------------------------------------------------*/ @@ -189,6 +304,8 @@ SceneExt::SceneExt(): Scene() { _stripManager._onBegin = SceneExt::startStrip; _stripManager._onEnd = SceneExt::endStrip; + for (int i = 0; i < 256; i++) + _field312[i] = 0; _field372 = _field37A = 0; _savedPlayerEnabled = false; _savedUiEnabled = false; @@ -206,6 +323,19 @@ void SceneExt::postInit(SceneObjectList *OwnerList) { _action = NULL; _field12 = 0; _sceneMode = 0; + + int prevScene = R2_GLOBALS._sceneManager._previousScene; + int sceneNumber = R2_GLOBALS._sceneManager._sceneNumber; + if (((prevScene == -1) && (sceneNumber != 180) && (sceneNumber != 205) && (sceneNumber != 50)) + || (sceneNumber == 50) + || ((prevScene == 205) && (sceneNumber == 100)) + || ((prevScene == 180) && (sceneNumber == 100))) { + static_cast<SceneHandlerExt *>(R2_GLOBALS._sceneHandler)->setupPaletteMaps(); + R2_GLOBALS._uiElements._active = true; + R2_GLOBALS._uiElements.show(); + } else { + R2_GLOBALS._uiElements.updateInventory(); + } } void SceneExt::remove() { @@ -248,7 +378,7 @@ void SceneExt::loadScene(int sceneNum) { (sceneNumber == 50) || ((prevScene == 205) && (sceneNumber == 100)) || ((prevScene == 180) && (sceneNumber == 100))) { // TODO: sub_17875 - R2_GLOBALS._v58CE2 = 1; + R2_GLOBALS._uiElements._active = true; R2_GLOBALS._uiElements.show(); } else { // Update the user interface @@ -256,9 +386,10 @@ void SceneExt::loadScene(int sceneNum) { } } -bool SceneExt::display(CursorType action) { +bool SceneExt::display(CursorType action, Event &event) { switch (action) { case CURSOR_CROSSHAIRS: + case CURSOR_WALK: return false; case CURSOR_LOOK: SceneItem::display2(1, R2_GLOBALS._randomSource.getRandomNumber(4)); @@ -269,10 +400,41 @@ bool SceneExt::display(CursorType action) { case CURSOR_TALK: SceneItem::display2(1, R2_GLOBALS._randomSource.getRandomNumber(4) + 10); break; + case R2_NEGATOR_GUN: + if (R2_GLOBALS.getFlag(1)) + SceneItem::display2(2, action); + else + SceneItem::display2(5, 0); + break; + case R2_SONIC_STUNNER: + if ((R2_GLOBALS._v565F1[1] == 2) || ((R2_GLOBALS._v565F1[1] == 1) && + (R2_GLOBALS._v565F1[2] == 2) && (R2_GLOBALS._sceneManager._previousScene == 300))) { + R2_GLOBALS._sound4.stop(); + R2_GLOBALS._sound3.play(46); + SceneItem::display2(5, 15); + } else { + R2_GLOBALS._sound3.play(43, 0); + SceneItem::display2(2, 0); + } + + R2_GLOBALS._sound4.play(45); + break; + case R2_COM_SCANNER: + case R2_COM_SCANNER_2: + R2_GLOBALS._sound3.play(44); + SceneItem::display2(2, action); + R2_GLOBALS._sound3.stop(); + break; + case R2_PHOTON_STUNNER: + R2_GLOBALS._sound3.play(99); + SceneItem::display2(2, action); + break; default: - return false; + SceneItem::display2(2, action); + break; } + event.handled = true; return true; } @@ -364,6 +526,37 @@ void SceneExt::saveCharacter(int characterIndex) { R2_GLOBALS._player._characterFrame[characterIndex] = R2_GLOBALS._player._frame; } +void SceneExt::scalePalette(int RFactor, int GFactor, int BFactor) { + byte *tmpPal = R2_GLOBALS._scenePalette._palette; + byte newR, newG, newB; + int tmp, varC, varD = 0; + + for (int i = 0; i < 256; i++) { + newR = (RFactor * tmpPal[(3 * i)]) / 100; + newG = (GFactor * tmpPal[(3 * i) + 1]) / 100; + newB = (BFactor * tmpPal[(3 * i) + 2]) / 100; + + varC = 769; + for (int j = 255; j >= 0; j--) { + tmp = abs(tmpPal[(3 * j)] - newR); + if (tmp >= varC) + continue; + + tmp += abs(tmpPal[(3 * j) + 1] - newG); + if (tmp >= varC) + continue; + + tmp += abs(tmpPal[(3 * j) + 2] - newB); + if (tmp >= varC) + continue; + + varC = tmp; + varD = j; + } + this->_field312[i] = varD; + } +} + /*--------------------------------------------------------------------------*/ void SceneHandlerExt::postInit(SceneObjectList *OwnerList) { @@ -371,7 +564,7 @@ void SceneHandlerExt::postInit(SceneObjectList *OwnerList) { } void SceneHandlerExt::process(Event &event) { - if (T2_GLOBALS._uiElements._active) { + if (T2_GLOBALS._uiElements._active && R2_GLOBALS._player._uiEnabled) { T2_GLOBALS._uiElements.process(event); if (event.handled) return; @@ -390,6 +583,96 @@ void SceneHandlerExt::process(Event &event) { SceneHandler::process(event); } +void SceneHandlerExt::setupPaletteMaps() { + byte *palP = &R2_GLOBALS._scenePalette._palette[0]; + + if (!R2_GLOBALS._v1000Flag) { + R2_GLOBALS._v1000Flag = true; + + for (int idx = 0; idx < 10; ++idx) { + for (int palIndex = 0; palIndex < 224; ++palIndex) { + int r, g, b; + + // Get adjusted RGB values + switch (idx) { + case 7: + r = palP[palIndex * 3] * 85 / 100; + g = palP[palIndex * 3 + 1] * 7 / 10; + b = palP[palIndex * 3 + 2] * 7 / 10; + break; + case 8: + r = palP[palIndex * 3] * 7 / 10; + g = palP[palIndex * 3 + 1] * 85 / 100; + b = palP[palIndex * 3 + 2] * 7 / 10; + break; + case 9: + r = palP[palIndex * 3] * 8 / 10; + g = palP[palIndex * 3 + 1] * 5 / 10; + b = palP[palIndex * 3 + 2] * 9 / 10; + break; + default: + r = palP[palIndex * 3] * (10 - idx) / 10; + g = palP[palIndex * 3 + 1] * (10 - idx) / 12; + b = palP[palIndex * 3 + 2] * (10 - idx) / 10; + break; + } + + // Scan for the palette index with the closest matching colour + int threshold = 769; + int foundIndex = -1; + for (int pIndex2 = 223; pIndex2 >= 0; --pIndex2) { + int diffSum = ABS(palP[pIndex2 * 3] - r); + if (diffSum >= threshold) + continue; + + diffSum += ABS(palP[pIndex2 * 3 + 1] - g); + if (diffSum >= threshold) + continue; + + diffSum += ABS(palP[pIndex2 * 3 + 2] - b); + if (diffSum >= threshold) + continue; + + threshold = diffSum; + foundIndex = pIndex2; + } + + R2_GLOBALS._palIndexList[idx][palIndex] = foundIndex; + } + } + } + + for (int palIndex = 0; palIndex < 224; ++palIndex) { + int r = palP[palIndex * 3] >> 2; + int g = palP[palIndex * 3 + 1] >> 2; + int b = palP[palIndex * 3 + 2] >> 2; + + int idx = (((r << 4) | g) << 4) | b; + R2_GLOBALS._v1000[idx] = palIndex; + } + + int vdx = 0; + int idx = 0; + int palIndex = 224; + + for (int vIndex = 0; vIndex < 4096; ++vIndex) { + int v = R2_GLOBALS._v1000[vIndex]; + if (!v) { + R2_GLOBALS._v1000[vIndex] = idx; + } else { + idx = v; + } + + if (!palIndex) { + vdx = palIndex; + } else { + int idxTemp = palIndex; + palIndex = (palIndex + vdx) / 2; + vdx = idxTemp; + } + } +} + /*--------------------------------------------------------------------------*/ DisplayHotspot::DisplayHotspot(int regionId, ...) { @@ -570,57 +853,57 @@ void Ringworld2InvObjectList::reset() { // Set up default inventory setObjectScene(R2_OPTO_DISK, 800); - setObjectScene(R2_2, 400); + setObjectScene(R2_READER, 400); setObjectScene(R2_NEGATOR_GUN, 100); setObjectScene(R2_STEPPING_DISKS, 100); - setObjectScene(R2_5, 400); - setObjectScene(R2_6, 400); - setObjectScene(R2_7, 500); - setObjectScene(R2_8, 700); - setObjectScene(R2_9, 800); - setObjectScene(R2_10, 100); - setObjectScene(R2_11, 400); - setObjectScene(R2_12, 500); - setObjectScene(R2_13, 1550); - setObjectScene(R2_14, 850); - setObjectScene(R2_15, 850); - setObjectScene(R2_16, 0); - setObjectScene(R2_17, 1550); - setObjectScene(R2_18, 1550); - setObjectScene(R2_19, 1550); - setObjectScene(R2_20, 500); - setObjectScene(R2_21, 500); - setObjectScene(R2_22, 1550); - setObjectScene(R2_23, 1580); - setObjectScene(R2_24, 9999); - setObjectScene(R2_25, 1550); - setObjectScene(R2_26, 1550); - setObjectScene(R2_27, 1580); - setObjectScene(R2_28, 1550); - setObjectScene(R2_29, 2525); - setObjectScene(R2_30, 2440); - setObjectScene(R2_31, 2455); - setObjectScene(R2_32, 2535); - setObjectScene(R2_33, 2530); - setObjectScene(R2_34, 1950); - setObjectScene(R2_35, 1950); - setObjectScene(R2_36, 9999); - setObjectScene(R2_37, 2430); - setObjectScene(R2_38, 9999); - setObjectScene(R2_39, 2); - setObjectScene(R2_40, 9999); - setObjectScene(R2_41, 3150); - setObjectScene(R2_42, 0); - setObjectScene(R2_43, 3260); - setObjectScene(R2_44, 2); - setObjectScene(R2_45, 1550); - setObjectScene(R2_46, 0); - setObjectScene(R2_47, 3150); - setObjectScene(R2_48, 2435); - setObjectScene(R2_49, 2440); - setObjectScene(R2_50, 2435); - setObjectScene(R2_51, 1580); - setObjectScene(R2_52, 3260); + setObjectScene(R2_ATTRACTOR_UNIT, 400); + setObjectScene(R2_SENSOR_PROBE, 400); + setObjectScene(R2_SONIC_STUNNER, 500); + setObjectScene(R2_CABLE_HARNESS, 700); + setObjectScene(R2_COM_SCANNER, 800); + setObjectScene(R2_SPENT_POWER_CAPSULE, 100); + setObjectScene(R2_CHARGED_POWER_CAPSULE, 400); + setObjectScene(R2_AEROSOL, 500); + setObjectScene(R2_REMOTE_CONTROL, 1550); + setObjectScene(R2_OPTICAL_FIBRE, 850); + setObjectScene(R2_CLAMP, 850); + setObjectScene(R2_ATTRACTOR_CABLE_HARNESS, 0); + setObjectScene(R2_FUEL_CELL, 1550); + setObjectScene(R2_GYROSCOPE, 1550); + setObjectScene(R2_AIRBAG, 1550); + setObjectScene(R2_REBREATHER_TANK, 500); + setObjectScene(R2_RESERVE_REBREATHER_TANK, 500); + setObjectScene(R2_GUIDANCE_MODULE, 1550); + setObjectScene(R2_THRUSTER_VALVE, 1580); + setObjectScene(R2_BALLOON_BACKPACK, 9999); + setObjectScene(R2_RADAR_MECHANISM, 1550); + setObjectScene(R2_JOYSTICK, 1550); + setObjectScene(R2_IGNITOR, 1580); + setObjectScene(R2_DIAGNOSTICS_DISPLAY, 1550); + setObjectScene(R2_GLASS_DOME, 2525); + setObjectScene(R2_WICK_LAMP, 2440); + setObjectScene(R2_SCRITH_KEY, 2455); + setObjectScene(R2_TANNER_MASK, 2535); + setObjectScene(R2_PURE_GRAIN_ALCOHOL, 2530); + setObjectScene(R2_SAPPHIRE_BLUE, 1950); + setObjectScene(R2_ANCIENT_SCROLLS, 1950); + setObjectScene(R2_FLUTE, 9999); + setObjectScene(R2_GUNPOWDER, 2430); + setObjectScene(R2_NONAME, 9999); + setObjectScene(R2_COM_SCANNER_2, 2); + setObjectScene(R2_SUPERCONDUCTOR_WIRE, 9999); + setObjectScene(R2_PILLOW, 3150); + setObjectScene(R2_FOOD_TRAY, 0); + setObjectScene(R2_LASER_HACKSAW, 3260); + setObjectScene(R2_PHOTON_STUNNER, 2); + setObjectScene(R2_BATTERY, 1550); + setObjectScene(R2_SOAKED_FACEMASK, 0); + setObjectScene(R2_LIGHT_BULB, 3150); + setObjectScene(R2_ALCOHOL_LAMP, 2435); + setObjectScene(R2_ALCOHOL_LAMP_2, 2440); + setObjectScene(R2_ALCOHOL_LAMP_3, 2435); + setObjectScene(R2_BROKEN_DISPLAY, 1580); + setObjectScene(R2_TOOLBOX, 3260); } void Ringworld2InvObjectList::setObjectScene(int objectNum, int sceneNumber) { @@ -793,81 +1076,13 @@ bool NamedHotspot::startAction(CursorType action, Event &event) { } } -void NamedHotspot::setDetails(int ys, int xs, int ye, int xe, const int resnum, const int lookLineNum, const int useLineNum) { - setBounds(ys, xe, ye, xs); - _resNum = resnum; - _lookLineNum = lookLineNum; - _useLineNum = useLineNum; - _talkLineNum = -1; - g_globals->_sceneItems.addItems(this, NULL); -} - -void NamedHotspot::setDetails(const Rect &bounds, int resNum, int lookLineNum, int talkLineNum, int useLineNum, int mode, SceneItem *item) { - setBounds(bounds); - _resNum = resNum; - _lookLineNum = lookLineNum; - _talkLineNum = talkLineNum; - _useLineNum = useLineNum; - - switch (mode) { - case 2: - g_globals->_sceneItems.push_front(this); - break; - case 4: - g_globals->_sceneItems.addBefore(item, this); - break; - case 5: - g_globals->_sceneItems.addAfter(item, this); - break; - default: - g_globals->_sceneItems.push_back(this); - break; - } -} - -void NamedHotspot::setDetails(int sceneRegionId, int resNum, int lookLineNum, int talkLineNum, int useLineNum, int mode) { - _sceneRegionId = sceneRegionId; - _resNum = resNum; - _lookLineNum = lookLineNum; - _talkLineNum = talkLineNum; - _useLineNum = useLineNum; - - // Handle adding hotspot to scene items list as necessary - switch (mode) { - case 2: - GLOBALS._sceneItems.push_front(this); - break; - case 3: - break; - default: - GLOBALS._sceneItems.push_back(this); - break; - } -} - -void NamedHotspot::synchronize(Serializer &s) { - SceneHotspot::synchronize(s); - s.syncAsSint16LE(_resNum); - s.syncAsSint16LE(_lookLineNum); - s.syncAsSint16LE(_useLineNum); - - if (g_vm->getGameID() == GType_BlueForce) - s.syncAsSint16LE(_talkLineNum); -} +/*--------------------------------------------------------------------------*/ void SceneActor::postInit(SceneObjectList *OwnerList) { _lookLineNum = _talkLineNum = _useLineNum = -1; SceneObject::postInit(); } -void SceneActor::synchronize(Serializer &s) { - SceneObject::synchronize(s); - s.syncAsSint16LE(_resNum); - s.syncAsSint16LE(_lookLineNum); - s.syncAsSint16LE(_talkLineNum); - s.syncAsSint16LE(_useLineNum); -} - bool SceneActor::startAction(CursorType action, Event &event) { bool handled = true; @@ -896,39 +1111,10 @@ bool SceneActor::startAction(CursorType action, Event &event) { } if (!handled) - handled = ((SceneExt *)R2_GLOBALS._sceneManager._scene)->display(action); + handled = ((SceneExt *)R2_GLOBALS._sceneManager._scene)->display(action, event); return handled; } -void SceneActor::setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum, int mode, SceneItem *item) { - _resNum = resNum; - _lookLineNum = lookLineNum; - _talkLineNum = talkLineNum; - _useLineNum = useLineNum; - - switch (mode) { - case 2: - g_globals->_sceneItems.push_front(this); - break; - case 4: - g_globals->_sceneItems.addBefore(item, this); - break; - case 5: - g_globals->_sceneItems.addAfter(item, this); - break; - default: - g_globals->_sceneItems.push_back(this); - break; - } -} - -void SceneActor::setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum) { - _resNum = resNum; - _lookLineNum = lookLineNum; - _talkLineNum = talkLineNum; - _useLineNum = useLineNum; -} - /*--------------------------------------------------------------------------*/ SceneArea::SceneArea(): EventHandler() { @@ -1032,6 +1218,789 @@ void SceneExit::process(Event &event) { } } +/*--------------------------------------------------------------------------*/ + +void SceneAreaObject::remove() { + _object1.remove(); + SceneArea::remove(); + --R2_GLOBALS._insetUp; +} + +void SceneAreaObject::process(Event &event) { + if (_insetCount == R2_GLOBALS._insetUp) { + CursorType cursor = R2_GLOBALS._events.getCursor(); + + if (_bounds.contains(event.mousePos)) { + // Cursor moving in bounded area + if (cursor == _cursorNum) { + R2_GLOBALS._events.setCursor(_savedCursorNum); + } + } else if (event.mousePos.y < 168) { + if (_cursorNum != cursor) + // Cursor moved outside bounded area + R2_GLOBALS._events.setCursor(_savedCursorNum); + + if (event.eventType == EVENT_BUTTON_DOWN) { + R2_GLOBALS._events.setCursor(_savedCursorNum); + event.handled = true; + } + } + } +} + +void SceneAreaObject::setDetails(int visage, int strip, int frameNumber, const Common::Point &pt) { + _object1.postInit(); + _object1.setup(visage, strip, frameNumber); + _object1.setPosition(pt); + _object1.fixPriority(250); + + _cursorNum = CURSOR_INVALID; + Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; + scene->_sceneAreas.push_front(this); + + _insetCount = ++R2_GLOBALS._insetUp; +} + +void SceneAreaObject::setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum) { + ((SceneHotspot *)(this))->setDetails(resNum, lookLineNum, talkLineNum, useLineNum, + 2, (SceneItem *)NULL); +} + +/*****************************************************************************/ + +UnkObject1200::UnkObject1200() { + _field16 = _field3A = NULL; + _field12 = _field14 = 0; + _field26 = _field28 = _field2A = _field2C = _field2E = _field30 = 0; + _field32 = _field34 = _field36 = _field38 = _field3E = _field40 = 0; +} + +void UnkObject1200::synchronize(Serializer &s) { + SavedObject::synchronize(s); + + _rect1.synchronize(s); + _rect2.synchronize(s); + + // FIXME: syncrhonize _field16 and _field3A + + s.syncAsSint16LE(_field12); + s.syncAsSint16LE(_field14); + s.syncAsSint16LE(_field26); + s.syncAsSint16LE(_field28); + s.syncAsSint16LE(_field2A); + s.syncAsSint16LE(_field2C); + s.syncAsSint16LE(_field2E); + s.syncAsSint16LE(_field30); + s.syncAsSint16LE(_field32); + s.syncAsSint16LE(_field34); + s.syncAsSint16LE(_field36); + s.syncAsSint16LE(_field38); + s.syncAsSint16LE(_field3E); + s.syncAsSint16LE(_field40); +} + +void UnkObject1200::sub51AE9(int arg1) { + warning("STUB: UnkObject1200::sub51AE9()"); +} + +int UnkObject1200::sub51AF8(Common::Point pt) { + if (!_rect1.contains(pt)) + return -1; + + int tmp1 = (pt.x - _rect1.left + _field2E) / _field2A; + int tmp2 = (pt.y - _rect1.top + _field30) / _field2C; + + if ((tmp1 >= 0) && (tmp2 >= 0) && (_field26 > tmp1) && (_field28 > tmp2)) + return _field16[(((_field26 * tmp2) + tmp1)* 2)]; + + return -1; +} + +bool UnkObject1200::sub51AFD(Common::Point pt) { + int retval = false; + + _field2E = pt.x; + _field30 = pt.y; + + if (_field2E < _rect2.top) { + _field2E = _rect2.top; + retval = true; + } + + if (_field30 < _rect2.left) { + _field30 = _rect2.left; + retval = true; + } + + if (_field2E + _rect1.width() > _rect2.right) { + _field2E = _rect2.right - _rect1.width(); + retval = true; + } + + if (_field30 + _rect1.height() > _rect2.bottom) { + _field30 = _rect2.bottom - _rect1.height(); + retval = true; + } + + return retval; +} + +void UnkObject1200::sub51B02() { + warning("STUB: UnkObject1200::sub51B02()"); +} + +void UnkObject1200::sub9EDE8(Rect rect) { + _rect1 = rect; + warning("FIXME: UnkObject1200::sub9EDE8()"); +// _rect1.clip(g_globals->gfxManager()._bounds); +} + +int UnkObject1200::sub9EE22(int &arg1, int &arg2) { + arg1 /= _field2A; + arg2 /= _field2C; + + if ((arg1 >= 0) && (arg2 >= 0) && (_field26 > arg1) && (_field28 > arg2)) { + return _field16[(((_field26 * arg2) + arg1) * 2)]; + } + + return -1; +} + +void Scene1200::sub9DAD6(int indx) { + _object1.sub9EE22(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4); + + switch (indx) { + case 0: + if ( ((_object1.sub51AF8(Common::Point(200, 50)) > 36) || (_object1.sub51AF8(Common::Point(200, 88)) > 36)) + && ( ((R2_GLOBALS._v56AA2 == 3) && (R2_GLOBALS._v56AA4 == 33) && (_field418 != 4)) + || ((R2_GLOBALS._v56AA2 == 13) && (R2_GLOBALS._v56AA4 == 21) && (_field418 != 2)) + || ((R2_GLOBALS._v56AA2 == 29) && (R2_GLOBALS._v56AA4 == 17) && (_field418 != 1)) + || ((R2_GLOBALS._v56AA2 == 33) && (R2_GLOBALS._v56AA4 == 41)) ) + ) { + R2_GLOBALS._player.disableControl(); + _sceneMode = 1200; + setAction(&_sequenceManager, this, 1200, &_actor1, NULL); + } else if (_object1.sub51AF8(Common::Point(200, 69)) == 36) { + switch (_field412 - 1) { + case 0: + if (R2_GLOBALS._player._visage == 3155) + _sceneMode = 15; + else + _sceneMode = 10; + break; + case 1: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 76; + else + _sceneMode = 75; + break; + case 2: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 101; + else + _sceneMode = 100; + break; + case 3: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 111; + else + _sceneMode = 110; + break; + default: + break; + } + R2_GLOBALS._player.disableControl(); + _field412 = 1; + signal(); + } + break; + case 1: + if ( ((_object1.sub51AF8(Common::Point(120, 50)) > 36) || (_object1.sub51AF8(Common::Point(120, 88)) > 36)) + && ( ((R2_GLOBALS._v56AA2 == 7) && (R2_GLOBALS._v56AA4 == 33) && (_field418 != 4)) + || ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 21) && (_field418 != 2)) + || ((R2_GLOBALS._v56AA2 == 33) && (R2_GLOBALS._v56AA4 == 17) && (_field418 != 1)) + || ((R2_GLOBALS._v56AA2 == 5) && (R2_GLOBALS._v56AA4 == 5)) ) + ) { + R2_GLOBALS._player.disableControl(); + _sceneMode = 1201; + setAction(&_sequenceManager, this, 1201, &_actor1, NULL); + } else if (_object1.sub51AF8(Common::Point(120, 69)) == 36) { + switch (_field412 - 1) { + case 0: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 56; + else + _sceneMode = 55; + break; + case 1: + if (R2_GLOBALS._player._visage == 3155) + _sceneMode = 25; + else + _sceneMode = 20; + break; + case 2: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 91; + else + _sceneMode = 90; + break; + case 3: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 121; + else + _sceneMode = 120; + break; + default: + break; + } + R2_GLOBALS._player.disableControl(); + _field412 = 2; + signal(); + } + break; + case 2: + if ( ((_object1.sub51AF8(Common::Point(140, 110)) > 36) || (_object1.sub51AF8(Common::Point(178, 110)) > 36)) + && ( ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 5) && (_field418 != 3)) + || ((R2_GLOBALS._v56AA2 == 41) && (R2_GLOBALS._v56AA4 == 21)) ) + ) { + R2_GLOBALS._player.disableControl(); + _sceneMode = 1203; + setAction(&_sequenceManager, this, 1203, &_actor1, NULL); + } else if (_object1.sub51AF8(Common::Point(160, 110)) == 36) { + switch (_field412 - 1) { + case 0: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 51; + else + _sceneMode = 50; + break; + case 1: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 81; + else + _sceneMode = 80; + break; + case 2: + if (R2_GLOBALS._player._visage == 3155) + _sceneMode = 35; + else + _sceneMode = 30; + break; + case 3: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 116; + else + _sceneMode = 115; + break; + default: + break; + } + R2_GLOBALS._player.disableControl(); + _field412 = 3; + signal(); + } + break; + case 3: + if ( ((_object1.sub51AF8(Common::Point(140, 30)) > 36) || (_object1.sub51AF8(Common::Point(178, 30)) > 36)) + && ( ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 9) && (_field418 != 3)) + || ((R2_GLOBALS._v56AA2 == 35) && (R2_GLOBALS._v56AA4 == 17)) ) + ) { + R2_GLOBALS._player.disableControl(); + _sceneMode = 1202; + setAction(&_sequenceManager, this, 1202, &_actor1, NULL); + } else if (_object1.sub51AF8(Common::Point(160, 30)) == 36) { + switch (_field412 - 1) { + case 0: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 61; + else + _sceneMode = 60; + break; + case 1: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 71; + else + _sceneMode = 70; + break; + case 2: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 96; + else + _sceneMode = 95; + break; + case 3: + if (R2_GLOBALS._player._visage == 3155) + _sceneMode = 45; + else + _sceneMode = 40; + break; + default: + _sceneMode = 1; + R2_GLOBALS._player.setup(3156, 4, 6); + break; + } + R2_GLOBALS._player.disableControl(); + _field412 = 4; + signal(); + } + break; + default: + break; + } +} + +/*--------------------------------------------------------------------------*/ + +void AnimationSlice::load(Common::File &f) { + f.skip(2); + _sliceOffset = f.readUint16LE(); + f.skip(6); + _drawMode = f.readByte(); + _secondaryIndex = f.readByte(); +} + +/*--------------------------------------------------------------------------*/ + +AnimationSlices::AnimationSlices() { + _pixelData = NULL; +} + +AnimationSlices::~AnimationSlices() { + delete[] _pixelData; +} + +void AnimationSlices::load(Common::File &f) { + f.skip(4); + _dataSize = f.readUint32LE(); + f.skip(8); + _dataSize2 = f.readUint32LE(); + f.skip(28); + + // Load the four slice indexes + for (int idx = 0; idx < 4; ++idx) + _slices[idx].load(f); +} + +int AnimationSlices::loadPixels(Common::File &f, int slicesSize) { + delete[] _pixelData; + _pixelData = new byte[slicesSize]; + return f.read(_pixelData, slicesSize); +} + +/*--------------------------------------------------------------------------*/ + +void AnimationPlayerSubData::load(Common::File &f) { + uint32 posStart = f.pos(); + + f.skip(6); + _duration = f.readUint32LE(); + _frameRate = f.readUint16LE(); + _framesPerSlices = f.readUint16LE(); + _drawType = f.readUint16LE(); + f.skip(2); + _sliceSize = f.readUint16LE(); + _ySlices = f.readUint16LE(); + _field16 = f.readUint32LE(); + f.skip(2); + _palStart = f.readUint16LE(); + _palSize = f.readUint16LE(); + f.read(_palData, 768); + _totalSize = f.readSint32LE(); + f.skip(12); + _slices.load(f); + + uint32 posEnd = f.pos(); + assert((posEnd - posStart) == 0x390); +} + +/*--------------------------------------------------------------------------*/ + +AnimationPlayer::AnimationPlayer(): EventHandler() { + _endAction = NULL; + + _animData1 = NULL; + _animData2 = NULL; + + _screenBounds = R2_GLOBALS._gfxManagerInstance._bounds; + _rect1 = R2_GLOBALS._gfxManagerInstance._bounds; + _paletteMode = ANIMPALMODE_REPLACE_PALETTE; + _field3A = 1; + _sliceHeight = 1; + _field58 = 1; + _endAction = NULL; +} + +AnimationPlayer::~AnimationPlayer() { + if (!isCompleted()) + close(); +} + +void AnimationPlayer::synchronize(Serializer &s) { + EventHandler::synchronize(s); + warning("TODO AnimationPlayer::load"); +} + +void AnimationPlayer::remove() { + if (_endAction) + _endAction->signal(); + + _endAction = NULL; +} + +void AnimationPlayer::process(Event &event) { + if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_ESCAPE) && + (_field3A)) { + // Move the current position to the end + _position = _subData._duration; + } +} + +void AnimationPlayer::dispatch() { + uint32 gameFrame = R2_GLOBALS._events.getFrameNumber(); + uint32 gameDiff = gameFrame - _gameFrame; + + if (gameDiff >= _frameDelay) { + drawFrame(_playbackTick % _subData._framesPerSlices); + ++_playbackTick; + _position = _playbackTick / _subData._framesPerSlices; + + if (_position == _nextSlicesPosition) + nextSlices(); + + _playbackTickPrior = _playbackTick; + _gameFrame = gameFrame; + } +} + +bool AnimationPlayer::load(int animId, Action *endAction) { + // Open up the main resource file for access + TLib &libFile = g_resourceManager->first(); + if (!_resourceFile.open(libFile.getFilename())) + error("Could not open resource"); + + // Get the offset of the given resource and seek to it in the player's file reference + ResourceEntry entry; + uint32 fileOffset = libFile.getResourceStart(RES_IMAGE, animId, 0, entry); + _resourceFile.seek(fileOffset); + + // At this point, the file is pointing to the start of the resource data + + // Set the end action + _endAction = endAction; + + // Load the sub data block + _subData.load(_resourceFile); + + // Set other properties + _playbackTickPrior = -1; + _playbackTick = 0; + + // The final multiplication is used to deliberately slow down playback, since the original + // was slowed down by the amount of time spent to decode and display the frames + _frameDelay = (60 / _subData._frameRate) * 8; + _gameFrame = R2_GLOBALS._events.getFrameNumber(); + + if (_subData._totalSize) { + _dataNeeded = _subData._totalSize; + } else { + int v = (_subData._sliceSize + 2) * _subData._ySlices * _subData._framesPerSlices; + _dataNeeded = (_subData._field16 / _subData._framesPerSlices) + v + 96; + } + + debugC(1, ktSageDebugGraphics, "Data needed %d", _dataNeeded); + + // Set up animation data objects + _animData1 = new AnimationData(); + _sliceCurrent = _animData1; + + if (_subData._framesPerSlices <= 1) { + _animData2 = NULL; + _sliceNext = _sliceCurrent; + } else { + _animData2 = new AnimationData(); + _sliceNext = _animData2; + } + + _position = 0; + _nextSlicesPosition = 1; + + // Load up the first slices set + _sliceCurrent->_dataSize = _subData._slices._dataSize; + _sliceCurrent->_slices = _subData._slices; + int slicesSize = _sliceCurrent->_dataSize - 96; + int readSize = _sliceCurrent->_slices.loadPixels(_resourceFile, slicesSize); + _sliceCurrent->_animSlicesSize = readSize + 96; + + if (_sliceNext != _sliceCurrent) { + getSlices(); + } + + // Handle starting palette + switch (_paletteMode) { + case ANIMPALMODE_REPLACE_PALETTE: + // Use the palette provided with the animation directly + _palette.getPalette(); + for (int idx = _subData._palStart; idx < (_subData._palStart + _subData._palSize); ++idx) { + byte r = _subData._palData[idx * 3]; + byte g = _subData._palData[idx * 3 + 1]; + byte b = _subData._palData[idx * 3 + 2]; + + R2_GLOBALS._scenePalette.setEntry(idx, r, g, b); + } + + R2_GLOBALS._sceneManager._hasPalette = true; + break; + case ANIMPALMODE_NONE: + break; + + default: + // ANIMPALMODE_CURR_PALETTE + // Use the closest matching colours in the currently active palette to those specified in the animation + for (int idx = _subData._palStart; idx < (_subData._palStart + _subData._palSize); ++idx) { + byte r = _subData._palData[idx * 3]; + byte g = _subData._palData[idx * 3 + 1]; + byte b = _subData._palData[idx * 3 + 2]; + + int palIndex = R2_GLOBALS._scenePalette.indexOf(r, g, b); + _palIndexes[idx] = palIndex; + } + break; + } + + ++R2_GLOBALS._animationCtr; + _field38 = 1; + return true; +} + +void AnimationPlayer::drawFrame(int sliceIndex) { + assert(sliceIndex < 4); + AnimationSlices &slices = _sliceCurrent->_slices; + AnimationSlice &slice = _sliceCurrent->_slices._slices[sliceIndex]; + + byte *sliceDataStart = &slices._pixelData[slice._sliceOffset - 96]; + byte *sliceData1 = sliceDataStart; + + Rect playerBounds = _screenBounds; + int y = _screenBounds.top; + R2_GLOBALS._screenSurface.addDirtyRect(playerBounds); + + Graphics::Surface surface = R2_GLOBALS._screenSurface.lockSurface(); + + // Handle different drawing modes + switch (slice._drawMode) { + case 0: + // Draw from uncompressed source + for (int sliceNum = 0; sliceNum < _subData._ySlices; ++sliceNum) { + for (int yIndex = 0; yIndex < _sliceHeight; ++yIndex) { + // TODO: Check of _subData._drawType was done for two different kinds of + // line slice drawing in original + const byte *pSrc = (const byte *)sliceDataStart + READ_LE_UINT16(sliceData1 + sliceNum * 2); + byte *pDest = (byte *)surface.getBasePtr(playerBounds.left, y++); + + Common::copy(pSrc, pSrc + _subData._sliceSize, pDest); + } + } + break; + + case 1: + switch (slice._secondaryIndex) { + case 0xfe: + // Draw from uncompressed source with optional skipped rows + for (int sliceNum = 0; sliceNum < _subData._ySlices; ++sliceNum) { + for (int yIndex = 0; yIndex < _sliceHeight; ++yIndex, playerBounds.top++) { + int offset = READ_LE_UINT16(sliceData1 + sliceNum * 2); + + if (offset) { + const byte *pSrc = (const byte *)sliceDataStart + offset; + byte *pDest = (byte *)surface.getBasePtr(playerBounds.left, playerBounds.top); + + //Common::copy(pSrc, pSrc + playerBounds.width(), pDest); + rleDecode(pSrc, pDest, playerBounds.width()); + } + } + } + break; + case 0xff: + // Draw from RLE compressed source + for (int sliceNum = 0; sliceNum < _subData._ySlices; ++sliceNum) { + for (int yIndex = 0; yIndex < _sliceHeight; ++yIndex, playerBounds.top++) { + // TODO: Check of _subData._drawType was done for two different kinds of + // line slice drawing in original + const byte *pSrc = (const byte *)sliceDataStart + READ_LE_UINT16(sliceData1 + sliceNum * 2); + byte *pDest = (byte *)surface.getBasePtr(playerBounds.left, playerBounds.top); + + rleDecode(pSrc, pDest, _subData._sliceSize); + } + } + break; + default: { + // Draw from two slice sets simultaneously + AnimationSlice &slice2 = _sliceCurrent->_slices._slices[slice._secondaryIndex]; + byte *sliceData2 = &slices._pixelData[slice2._sliceOffset - 96]; + + for (int sliceNum = 0; sliceNum < _subData._ySlices; ++sliceNum) { + for (int yIndex = 0; yIndex < _sliceHeight; ++yIndex) { + const byte *pSrc1 = (const byte *)sliceDataStart + READ_LE_UINT16(sliceData2 + sliceNum * 2); + const byte *pSrc2 = (const byte *)sliceDataStart + READ_LE_UINT16(sliceData1 + sliceNum * 2); + byte *pDest = (byte *)surface.getBasePtr(playerBounds.left, y++); + + if (slice2._drawMode == 0) { + // Uncompressed background, foreground compressed + Common::copy(pSrc1, pSrc1 + _subData._sliceSize, pDest); + rleDecode(pSrc2, pDest, _subData._sliceSize); + } else { + // Both background and foreground is compressed + rleDecode(pSrc1, pDest, _subData._sliceSize); + rleDecode(pSrc2, pDest, _subData._sliceSize); + } + } + } + break; + } + } + default: + break; + } + + // Unlock the screen surface + R2_GLOBALS._screenSurface.unlockSurface(); + + if (_objectMode == 42) { + _screenBounds.expandPanes(); + + // Copy the drawn frame to the back surface + Rect srcRect = R2_GLOBALS._screenSurface.getBounds(); + Rect destRect = srcRect; + destRect.translate(-g_globals->_sceneOffset.x, -g_globals->_sceneOffset.y); + R2_GLOBALS._sceneManager._scene->_backSurface.copyFrom(R2_GLOBALS._screenSurface, + srcRect, destRect); + + // Draw any objects into the scene + R2_GLOBALS._sceneObjects->draw(); + } else { + if (R2_GLOBALS._sceneManager._hasPalette) { + R2_GLOBALS._sceneManager._hasPalette = false; + R2_GLOBALS._scenePalette.refresh(); + } + } +} + +/** + * Read the next frame's slice set + */ +void AnimationPlayer::nextSlices() { + _position = _nextSlicesPosition++; + _playbackTick = _position * _subData._framesPerSlices; + _playbackTickPrior = _playbackTick - 1; + + if (_sliceNext == _sliceCurrent) { + int dataSize = _sliceCurrent->_slices._dataSize2; + _sliceCurrent->_dataSize = dataSize; + debugC(1, ktSageDebugGraphics, "Next frame size = %xh", dataSize); + if (dataSize == 0) + return; + + dataSize -= 96; + assert(dataSize >= 0); + _sliceCurrent->_slices.load(_resourceFile); + _sliceCurrent->_animSlicesSize = _sliceCurrent->_slices.loadPixels(_resourceFile, dataSize); + } else { + SWAP(_sliceCurrent, _sliceNext); + getSlices(); + } +} + +bool AnimationPlayer::isCompleted() { + return (_position >= _subData._duration); +} + +void AnimationPlayer::close() { + if (_field38) { + switch (_paletteMode) { + case 0: + R2_GLOBALS._scenePalette.replace(&_palette); + changePane(); + R2_GLOBALS._sceneManager._hasPalette = true; + break; + case 2: + closing(); + break; + default: + changePane(); + break; + } + } + + // Close the resource file + _resourceFile.close(); + + if (_objectMode != 42) { + // flip screen in original + } + + // Free animation objects + delete _animData1; + delete _animData2; + _animData1 = NULL; + _animData2 = NULL; + + _field38 = 0; + if (g_globals != NULL) + R2_GLOBALS._animationCtr = MAX(R2_GLOBALS._animationCtr, 0); +} + +void AnimationPlayer::rleDecode(const byte *pSrc, byte *pDest, int size) { + while (size > 0) { + byte v = *pSrc++; + if (!(v & 0x80)) { + // Following uncompressed set of bytes + Common::copy(pSrc, pSrc + v, pDest); + pSrc += v; + pDest += v; + size -= v; + } else { + int count = v & 0x3F; + size -= count; + + if (!(v & 0x40)) { + // Skip over a number of bytes + pDest += count; + } else { + // Replicate a number of bytes + Common::fill(pDest, pDest + count, *pSrc++); + pDest += count; + } + } + } +} + +void AnimationPlayer::getSlices() { + assert((_sliceNext == _animData1) || (_sliceNext == _animData2)); + assert((_sliceCurrent == _animData1) || (_sliceCurrent == _animData2)); + + _sliceNext->_dataSize = _sliceCurrent->_slices._dataSize2; + if (_sliceNext->_dataSize) { + if (_sliceNext->_dataSize >= _dataNeeded) + error("Bogus dataNeeded == %d / %d", _sliceNext->_dataSize, _dataNeeded); + } + + int dataSize = _sliceNext->_dataSize - 96; + _sliceNext->_slices.load(_resourceFile); + _sliceNext->_animSlicesSize = _sliceNext->_slices.loadPixels(_resourceFile, dataSize); +} + +/*--------------------------------------------------------------------------*/ + +AnimationPlayerExt::AnimationPlayerExt(): AnimationPlayer() { + _v = 0; + _field3A = 0; +} + +void AnimationPlayerExt::synchronize(Serializer &s) { + AnimationPlayer::synchronize(s); + s.syncAsSint16LE(_v); +} + } // End of namespace Ringworld2 } // End of namespace TsAGE |