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Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_scenes0.cpp')
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes0.cpp233
1 files changed, 117 insertions, 116 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
index 13d336ab71..9b76617f2e 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
@@ -5997,7 +5997,7 @@ void Scene700::postInit(SceneObjectList *OwnerList) {
_actor1.postInit();
_actor1.setup(700, 4, 1);
- _actor1.setPosition(Common::Point(355 - ((R2_GLOBALS._v565E3 * 8) / 5), ((R2_GLOBALS._v565E1 + 20 ) / 5) - 12));
+ _actor1.setPosition(Common::Point(355 - ((R2_GLOBALS._electromagnetZoom * 8) / 5), ((R2_GLOBALS._electromagnetChangeAmount + 20 ) / 5) - 12));
_actor1.fixPriority(10);
_actor1.setDetails(700, 12, -1, 14, 1, (SceneItem *) NULL);
@@ -6044,7 +6044,7 @@ void Scene700::postInit(SceneObjectList *OwnerList) {
case 700:
switch (R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS)) {
case 0:
- if ((R2_GLOBALS._v565E5 != 0) && (R2_GLOBALS._v565E1 == 20) && (R2_GLOBALS._v565E3 == 70))
+ if ((R2_GLOBALS._v565E5 != 0) && (R2_GLOBALS._electromagnetChangeAmount == 20) && (R2_GLOBALS._electromagnetZoom == 70))
_actor5.setup(701, 2, 1);
else
_actor5.setup(701, 2, 8);
@@ -6209,7 +6209,7 @@ void Scene700::signal() {
_sceneMode = 17;
_actor5.setup(701, 1, 8);
_actor5.setDetails(700, 38, -1, -1, 3, (SceneItem *) NULL);
- if ((R2_GLOBALS._v565E5 != 0) && (_actor5._position.x == _actor1._position.x + 1) && (_actor5._position.x == 148 - (((R2_GLOBALS._v565E1 + 10) / 5) * 4))) {
+ if ((R2_GLOBALS._v565E5 != 0) && (_actor5._position.x == _actor1._position.x + 1) && (_actor5._position.x == 148 - (((R2_GLOBALS._electromagnetChangeAmount + 10) / 5) * 4))) {
_actor5.animate(ANIM_MODE_6, NULL);
Common::Point pt(_actor5._position.x, _actor1._position.y + 120);
NpcMover *mover = new NpcMover();
@@ -6234,7 +6234,7 @@ void Scene700::signal() {
break;
case 21:
_actor5.fixPriority(77);
- if ((R2_GLOBALS._v565E5 != 0) && (R2_GLOBALS._v565E1 == 20) && (R2_GLOBALS._v565E3 == 70))
+ if ((R2_GLOBALS._v565E5 != 0) && (R2_GLOBALS._electromagnetChangeAmount == 20) && (R2_GLOBALS._electromagnetZoom == 70))
_actor5.animate(ANIM_MODE_6, NULL);
R2_INVENTORY.setObjectScene(R2_ATTRACTOR_CABLE_HARNESS, 700);
@@ -6252,7 +6252,7 @@ void Scene700::signal() {
case 706:
_actor5.setDetails(700, 38, -1, -1, 3, (SceneItem *) NULL);
_actor5.fixPriority(77);
- if ((R2_GLOBALS._v565E5 != 0) && (R2_GLOBALS._v565E1 == 20) && (R2_GLOBALS._v565E3 == 70))
+ if ((R2_GLOBALS._v565E5 != 0) && (R2_GLOBALS._electromagnetChangeAmount == 20) && (R2_GLOBALS._electromagnetZoom == 70))
_actor5.animate(ANIM_MODE_6, NULL);
R2_INVENTORY.setObjectScene(R2_ATTRACTOR_UNIT, 0);
R2_INVENTORY.setObjectScene(R2_ATTRACTOR_CABLE_HARNESS, 700);
@@ -7110,41 +7110,43 @@ void Scene850::signal() {
*
*--------------------------------------------------------------------------*/
-Scene900::Actor4::Actor4() {
- _fieldA4 = 0;
+Scene900::Button::Button() {
+ _buttonId = 0;
}
-void Scene900::Actor4::synchronize(Serializer &s) {
+void Scene900::Button::synchronize(Serializer &s) {
SceneActor::synchronize(s);
- s.syncAsSint16LE(_fieldA4);
+ s.syncAsSint16LE(_buttonId);
}
-void Scene900::Actor4::sub96135(int arg1) {
- _fieldA4 = arg1;
+
+void Scene900::Button::initButton(int buttonId) {
+ _buttonId = buttonId;
+ postInit();
setDetails(900, -1, -1, -1, 2, (SceneItem *) NULL);
}
Scene900::Scene900() {
_field412 = 0;
- _field414 = 0;
- _field416 = 0;
+ _magnetChangeAmount.x = 0;
+ _magnetChangeAmount.y = 0;
}
void Scene900::synchronize(Serializer &s) {
SceneExt::synchronize(s);
s.syncAsSint16LE(_field412);
- s.syncAsSint16LE(_field414);
- s.syncAsSint16LE(_field416);
+ s.syncAsSint16LE(_magnetChangeAmount.x);
+ s.syncAsSint16LE(_magnetChangeAmount.y);
}
-bool Scene900::Actor4::startAction(CursorType action, Event &event) {
+bool Scene900::Button::startAction(CursorType action, Event &event) {
Scene900 *scene = (Scene900 *)R2_GLOBALS._sceneManager._scene;
if (action == CURSOR_USE) {
R2_GLOBALS._sound2.play(14);
- switch (_fieldA4) {
+ switch (_buttonId) {
case 2:
if (scene->_field412 == 1) {
scene->_sceneMode = 2;
@@ -7154,15 +7156,15 @@ bool Scene900::Actor4::startAction(CursorType action, Event &event) {
scene->_aSound1.play(30);
setup(900, 3, 11);
R2_GLOBALS._v565E5 = 1;
- if ((R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) == 0) && (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS == 700)) && (R2_GLOBALS._v565E1 == 20) && (R2_GLOBALS._v565E3 == 70) && (scene->_actor2._animateMode != ANIM_MODE_6)) {
+ if ((R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) == 0) && (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS == 700)) && (R2_GLOBALS._electromagnetChangeAmount == 20) && (R2_GLOBALS._electromagnetZoom == 70) && (scene->_actor2._animateMode != ANIM_MODE_6)) {
scene->_actor2.animate(ANIM_MODE_6, NULL);
} else {
- if (((scene->_actor3._percent * 49) / 100) + scene->_actor3._position.x == scene->_actor2._position.x) {
- if (scene->_actor2._position.x == 166 - (R2_GLOBALS._v565E3 / 15)) {
+ if (((scene->_electromagnet._percent * 49) / 100) + scene->_electromagnet._position.x == scene->_actor2._position.x) {
+ if (scene->_actor2._position.x == 166 - (R2_GLOBALS._electromagnetZoom / 15)) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 4;
- scene->_actor2._moveDiff.y = (scene->_actor2._position.y - (scene->_actor3._position.y + ((scene->_actor3._percent * 3) / 10) - 2)) / 9;
- Common::Point pt(scene->_actor3._position.x + ((scene->_actor3._percent * 49) / 100), scene->_actor3._position.y + ((scene->_actor3._percent * 3) / 10) - 2);
+ scene->_actor2._moveDiff.y = (scene->_actor2._position.y - (scene->_electromagnet._position.y + ((scene->_electromagnet._percent * 3) / 10) - 2)) / 9;
+ Common::Point pt(scene->_electromagnet._position.x + ((scene->_electromagnet._percent * 49) / 100), scene->_electromagnet._position.y + ((scene->_electromagnet._percent * 3) / 10) - 2);
NpcMover *mover = new NpcMover();
scene->_actor2.addMover(mover, &pt, this);
scene->_actor2.animate(ANIM_MODE_6, NULL);
@@ -7183,7 +7185,7 @@ bool Scene900::Actor4::startAction(CursorType action, Event &event) {
scene->_sceneMode = 5;
scene->_actor2.animate(ANIM_MODE_5, NULL);
scene->_actor2._moveDiff.y = (166 - scene->_actor2._position.y) / 9;
- Common::Point pt(scene->_actor2._position.x, 166 - (R2_GLOBALS._v565E3 / 15));
+ Common::Point pt(scene->_actor2._position.x, 166 - (R2_GLOBALS._electromagnetZoom / 15));
NpcMover *mover = new NpcMover();
scene->_actor2.addMover(mover, &pt, this);
}
@@ -7200,30 +7202,30 @@ bool Scene900::Actor4::startAction(CursorType action, Event &event) {
return true;
break;
case 4:
- if ((scene->_field416 == 0) && (scene->_field414 == 0) && (R2_GLOBALS._v565E3 != 0)) {
+ if ((scene->_magnetChangeAmount.y == 0) && (scene->_magnetChangeAmount.x == 0) && (R2_GLOBALS._electromagnetZoom != 0)) {
scene->_aSound1.play(38);
- scene->_field416 = -5;
+ scene->_magnetChangeAmount.y = -5;
}
return true;
break;
case 5:
- if ((scene->_field416 == 0) && (scene->_field414 == 0) && (R2_GLOBALS._v565E3 < 135)) {
+ if ((scene->_magnetChangeAmount.y == 0) && (scene->_magnetChangeAmount.x == 0) && (R2_GLOBALS._electromagnetZoom < 135)) {
scene->_aSound1.play(38);
- scene->_field416 = 5;
+ scene->_magnetChangeAmount.y = 5;
}
return true;
break;
case 6:
- if ((scene->_field416 == 0) && (scene->_field414 == 0) && (R2_GLOBALS._v565E1 > -10)) {
+ if ((scene->_magnetChangeAmount.y == 0) && (scene->_magnetChangeAmount.x == 0) && (R2_GLOBALS._electromagnetChangeAmount > -10)) {
scene->_aSound1.play(38);
- scene->_field414 = -5;
+ scene->_magnetChangeAmount.x = -5;
}
return true;
break;
case 7:
- if ((scene->_field416 == 0) && (scene->_field414 == 0) && (R2_GLOBALS._v565E1 < 20)) {
+ if ((scene->_magnetChangeAmount.y == 0) && (scene->_magnetChangeAmount.x == 0) && (R2_GLOBALS._electromagnetChangeAmount < 20)) {
scene->_aSound1.play(38);
- scene->_field414 = 5;
+ scene->_magnetChangeAmount.x = 5;
}
return true;
break;
@@ -7238,12 +7240,12 @@ bool Scene900::Actor4::startAction(CursorType action, Event &event) {
default:
if (scene->_field412 == 1) {
R2_GLOBALS._player.disableControl();
- scene->_actor5.remove();
- scene->_actor6.remove();
- scene->_actor7.remove();
- scene->_actor8.remove();
- scene->_actor9.remove();
- scene->_actor10.remove();
+ scene->_button2.remove();
+ scene->_button3.remove();
+ scene->_button4.remove();
+ scene->_button5.remove();
+ scene->_button6.remove();
+ scene->_button7.remove();
R2_GLOBALS._sound2.play(37);
scene->_sceneMode = 901;
scene->setAction(&scene->_sequenceManager1, scene, 901, &scene->_actor1, this ,NULL);
@@ -7256,10 +7258,8 @@ bool Scene900::Actor4::startAction(CursorType action, Event &event) {
break;
}
} else if (action == CURSOR_LOOK) {
- if ((_fieldA4 == 2) && (scene->_field412 == 2))
- SceneItem::display(900, 21, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
- else
- SceneItem::display(900, _fieldA4, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ SceneItem::display(900, ((_buttonId == 2) && (scene->_field412 == 2)) ? 21 : _buttonId + 11,
+ SET_WIDTH, 280, SET_X, 160, SET_POS_MODE, 1, SET_Y, 20, SET_EXT_BGCOLOR, 7, -999);
return true;
} else {
return SceneActor::startAction(action, event);
@@ -7279,16 +7279,15 @@ void Scene900::postInit(SceneObjectList *OwnerList) {
_actor1.postInit();
_actor1.setDetails(900, 3, -1, -1, 1, (SceneItem *) NULL);
- _field414 = 0;
- _field416 = 0;
+ _magnetChangeAmount.x = 0;
+ _magnetChangeAmount.y = 0;
- _actor3.postInit();
- _actor3.fixPriority(1);
- // useless, the original use it for debugging purposes: strcpy(_actor3._actorName, "Crane");
- _actor3.setup(900, 1, 2);
- _actor3.setPosition(Common::Point(89, 0));
- _actor3._effect = 1;
- _actor3.setDetails(900, 6, -1, 8, 1, (SceneItem *) NULL);
+ _electromagnet.postInit();
+ _electromagnet.fixPriority(1);
+ _electromagnet.setup(900, 1, 2);
+ _electromagnet.setPosition(Common::Point(89, 0));
+ _electromagnet._effect = 1;
+ _electromagnet.setDetails(900, 6, -1, 8, 1, (SceneItem *) NULL);
if ((R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) != 1) && (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS) != 1)) {
_actor2.postInit();
@@ -7298,7 +7297,7 @@ void Scene900::postInit(SceneObjectList *OwnerList) {
if (R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) == 0) {
if (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS) != 700) {
_actor2.setup(901, 3, 2);
- } else if ((R2_GLOBALS._v565E5 != 0) && (R2_GLOBALS._v565E1 == 20) && (R2_GLOBALS._v565E3 == 70)) {
+ } else if ((R2_GLOBALS._v565E5 != 0) && (R2_GLOBALS._electromagnetChangeAmount == 20) && (R2_GLOBALS._electromagnetZoom == 70)) {
_actor2.setup(901, 2, 1);
} else {
_actor2.setup(901, 2, 8);
@@ -7310,7 +7309,7 @@ void Scene900::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._v565E7 == 0) {
_actor2.setup(901, 1, 8);
// Original set two times the same values: skipped
- _actor2.setPosition(Common::Point((((100 - ((R2_GLOBALS._v565EB * 350) / 100)) * 49) / 100) + ((R2_GLOBALS._v565E9 * _actor3._percent * 6) / 100) + 89, 166 - (R2_GLOBALS._v565EB / 3)));
+ _actor2.setPosition(Common::Point((((100 - ((R2_GLOBALS._v565EB * 350) / 100)) * 49) / 100) + ((R2_GLOBALS._v565E9 * _electromagnet._percent * 6) / 100) + 89, 166 - (R2_GLOBALS._v565EB / 3)));
_actor2.changeZoom(((100 - ((R2_GLOBALS._v565EB * 350) / 100) + 52) / 10) * 10);
}
}
@@ -7333,68 +7332,68 @@ void Scene900::signal() {
_field412 = 1;
R2_GLOBALS._sound2.play(37);
- _actor5.remove();
- _actor6.remove();
- _actor7.remove();
- _actor8.remove();
- _actor9.remove();
- _actor10.remove();
+ _button2.remove();
+ _button3.remove();
+ _button4.remove();
+ _button5.remove();
+ _button6.remove();
+ _button7.remove();
- _actor5.sub96135(2);
- _actor5.setup(900, 2, 1);
- _actor5.setPosition(Common::Point(36, 166));
+ _button2.initButton(2);
+ _button2.setup(900, 2, 1);
+ _button2.setPosition(Common::Point(36, 166));
- _actor6.sub96135(3);
- _actor6.setup(900, 2, 5);
- _actor6.setPosition(Common::Point(117, 166));
+ _button3.initButton(3);
+ _button3.setup(900, 2, 5);
+ _button3.setPosition(Common::Point(117, 166));
break;
case 2:
_field412 = 2;
- _actor5.remove();
- _actor6.remove();
+ _button2.remove();
+ _button3.remove();
- _actor5.sub96135(2);
+ _button2.initButton(2);
if (R2_GLOBALS._v565E5 == 0)
- _actor5.setup(900, 3, 9);
+ _button2.setup(900, 3, 9);
else
- _actor5.setup(900, 3, 11);
- _actor5.setPosition(Common::Point(36, 166));
+ _button2.setup(900, 3, 11);
+ _button2.setPosition(Common::Point(36, 166));
- _actor7.sub96135(5);
- _actor7.setup(900, 3, 3);
- _actor7.setPosition(Common::Point(76, 134));
+ _button4.initButton(5);
+ _button4.setup(900, 3, 3);
+ _button4.setPosition(Common::Point(76, 134));
- _actor8.sub96135(4);
- _actor8.setup(900, 3, 7);
- _actor8.setPosition(Common::Point(76, 156));
+ _button5.initButton(4);
+ _button5.setup(900, 3, 7);
+ _button5.setPosition(Common::Point(76, 156));
- _actor9.sub96135(6);
- _actor9.setup(900, 3, 1);
- _actor9.setPosition(Common::Point(55, 144));
+ _button6.initButton(6);
+ _button6.setup(900, 3, 1);
+ _button6.setPosition(Common::Point(55, 144));
- _actor10.sub96135(7);
- _actor10.setup(900, 3, 5);
- _actor10.setPosition(Common::Point(99, 144));
+ _button7.initButton(7);
+ _button7.setup(900, 3, 5);
+ _button7.setPosition(Common::Point(99, 144));
break;
case 3:
_field412 = 3;
- _actor5.remove();
- _actor6.remove();
- _actor7.remove();
- _actor8.remove();
- _actor9.remove();
- _actor10.remove();
+ _button2.remove();
+ _button3.remove();
+ _button4.remove();
+ _button5.remove();
+ _button6.remove();
+ _button7.remove();
- _actor5.sub96135(8);
- _actor5.setup(900, 4, 1);
- _actor5.setPosition(Common::Point(36, 166));
+ _button2.initButton(8);
+ _button2.setup(900, 4, 1);
+ _button2.setPosition(Common::Point(36, 166));
- _actor6.sub96135(9);
- _actor6.setup(900, 4, 5);
- _actor6.setPosition(Common::Point(117, 166));
+ _button3.initButton(9);
+ _button3.setup(900, 4, 5);
+ _button3.setPosition(Common::Point(117, 166));
break;
case 4:
_sceneMode = 0;
@@ -7408,9 +7407,9 @@ void Scene900::signal() {
_actor1.setup(900, 1, 1);
- _actor4.sub96135(1);
- _actor4.setup(900, 1, 3);
- _actor4.setPosition(Common::Point(77, 168));
+ _button1.initButton(1);
+ _button1.setup(900, 1, 3);
+ _button1.setPosition(Common::Point(77, 168));
_sceneMode = 1;
signal();
@@ -7429,26 +7428,28 @@ void Scene900::signal() {
}
void Scene900::dispatch() {
- if (_field416 != 0) {
- if (_field416 < 0) {
- R2_GLOBALS._v565E3--;
- ++_field416;
+ if (_magnetChangeAmount.y != 0) {
+ if (_magnetChangeAmount.y < 0) {
+ R2_GLOBALS._electromagnetZoom--;
+ ++_magnetChangeAmount.y;
} else {
- ++R2_GLOBALS._v565E3;
- _field416--;
+ ++R2_GLOBALS._electromagnetZoom;
+ _magnetChangeAmount.y--;
}
}
- if (_field414 != 0) {
- R2_GLOBALS._v565E1--;
- ++_field414;
- } else {
- ++R2_GLOBALS._v565E1;
- _field414++;
+ if (_magnetChangeAmount.x != 0) {
+ if (_magnetChangeAmount.x < 0) {
+ R2_GLOBALS._electromagnetChangeAmount--;
+ ++_magnetChangeAmount.x;
+ } else {
+ ++R2_GLOBALS._electromagnetChangeAmount;
+ _magnetChangeAmount.x--;
+ }
}
if (R2_GLOBALS._sceneObjects->contains(&_actor2)) {
- if ((R2_GLOBALS._v565E5 != 0) && (R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) == 0) && (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS) == 700) && (R2_GLOBALS._v565E1 == 20) && (R2_GLOBALS._v565E3 == 70)) {
+ if ((R2_GLOBALS._v565E5 != 0) && (R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) == 0) && (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS) == 700) && (R2_GLOBALS._electromagnetChangeAmount == 20) && (R2_GLOBALS._electromagnetZoom == 70)) {
if ((_actor2._frame > 1) && (_actor2._animateMode != ANIM_MODE_6))
_actor2.animate(ANIM_MODE_6, NULL);
} else {
@@ -7457,17 +7458,17 @@ void Scene900::dispatch() {
}
}
- _actor3.changeZoom(100 - ((R2_GLOBALS._v565E3 * 70) / 100));
- _actor3.setPosition(Common::Point(((_actor3._percent * R2_GLOBALS._v565E1 * 6) / 100) + 89, R2_GLOBALS._v565E3));
+ _electromagnet.changeZoom(100 - ((R2_GLOBALS._electromagnetZoom * 70) / 100));
+ _electromagnet.setPosition(Common::Point(((_electromagnet._percent * R2_GLOBALS._electromagnetChangeAmount * 6) / 100) + 89, R2_GLOBALS._electromagnetZoom));
if ((R2_GLOBALS._sceneObjects->contains(&_actor2)) && (R2_GLOBALS._v565E7 != 0) && (!_actor2._mover) && (_actor2._animateMode == ANIM_MODE_NONE)) {
- _actor2.setPosition(Common::Point(_actor3._position.x + ((_actor3._percent * 49) / 100), _actor3._position.y + ((_actor3._percent * 3) / 10)));
- if (R2_GLOBALS._v565E3 >= 75) {
+ _actor2.setPosition(Common::Point(_electromagnet._position.x + ((_electromagnet._percent * 49) / 100), _electromagnet._position.y + ((_electromagnet._percent * 3) / 10)));
+ if (R2_GLOBALS._electromagnetZoom >= 75) {
_actor2.setup(901, 1, 1);
- _actor2.changeZoom(((_actor3._percent + 52) / 10) * 10);
+ _actor2.changeZoom(((_electromagnet._percent + 52) / 10) * 10);
} else {
_actor2.setup(901, 5, 1);
- _actor2.changeZoom(((_actor3._percent / 10) * 10) + 30);
+ _actor2.changeZoom(((_electromagnet._percent / 10) * 10) + 30);
}
}
Scene::dispatch();