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-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes0.h843
1 files changed, 833 insertions, 10 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.h b/engines/tsage/ringworld2/ringworld2_scenes0.h
index c51b044137..2f52f9578f 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes0.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes0.h
@@ -31,6 +31,7 @@
#include "tsage/globals.h"
#include "tsage/sound.h"
#include "tsage/ringworld2/ringworld2_logic.h"
+#include "tsage/ringworld2/ringworld2_speakers.h"
namespace TsAGE {
@@ -38,21 +39,35 @@ namespace Ringworld2 {
using namespace TsAGE;
+class Scene50: public SceneExt {
+
+ class Action1: public Action {
+ public:
+ void signal();
+ };
+
+public:
+ Action1 _action1;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void process(Event &event);
+};
+
class Scene100: public SceneExt {
/* Objects */
- class Object7: public SceneActorExt {
+ class Door: public SceneActorExt {
public:
bool startAction(CursorType action, Event &event);
};
- class Object8: public SceneActor {
+ class Table: public SceneActor {
public:
bool startAction(CursorType action, Event &event);
};
- class Object9: public SceneActor {
+ class StasisNegator: public SceneActor {
public:
bool startAction(CursorType action, Event &event);
};
- class Object10: public SceneActorExt {
+ class DoorDisplay: public SceneActorExt {
public:
bool startAction(CursorType action, Event &event);
};
@@ -60,21 +75,829 @@ class Scene100: public SceneExt {
public:
bool startAction(CursorType action, Event &event);
};
+
+ /* Items */
+ class Terminal: public NamedHotspot{
+ public:
+ bool startAction(CursorType action, Event &event);
+ };
+
+public:
+ NamedHotspot _background, _duct, _bed, _desk;
+ Terminal _terminal;
+ SceneActor _bedLights1, _bedLights2, _object3, _object4, _object5;
+ SceneActor _wardrobe;
+ Door _door;
+ Table _table;
+ StasisNegator _stasisNegator;
+ DoorDisplay _doorDisplay;
+ SteppingDisks _steppingDisks;
+ SequenceManager _sequenceManager1, _sequenceManager2;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void remove();
+ virtual void signal();
+ virtual void dispatch();
+};
+
+class Scene125: public SceneExt {
+ /* Objects */
+ class Object5: public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ class Icon: public SceneActor {
+ public:
+ int _lookLineNum, _field98;
+ bool _pressed;
+ SceneObject _object1, _object2;
+ SceneText _sceneText1, _sceneText2;
+
+ Icon();
+ virtual Common::String getClassName() { return "Scene125_Icon"; }
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void synchronize(Serializer &s);
+ virtual void process(Event &event);
+
+ void setIcon(int id);
+ void showIcon();
+ void hideIcon();
+ };
+
+ /* Items */
+ class Item4: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
public:
- NamedHotspot _item1, _item2, _item3, _item4, _item5;
+ ScenePalette _palette;
+ ASoundExt _sound1;
+ NamedHotspot _background, _item2, _item3;
+ Item4 _item4;
+ SceneActor _object1, _object2, _object3, _object4, _object5, _object6, _object7;
+ Icon _icon1, _icon2, _icon3, _icon4, _icon5, _icon6;
+ SequenceManager _sequenceManager;
+ SceneText _sceneText;
+ int _consoleMode, _iconFontNumber, _logIndex, _databaseIndex, _infodiskIndex;
+ int _soundCount, _soundIndex;
+ int _soundIndexes[10];
+
+ Scene125();
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void synchronize(Serializer &s);
+ virtual void signal();
+ virtual void process(Event &event);
+ virtual void dispatch();
+
+ void consoleAction(int id);
+ void setDetails(int resNum, int lineNum);
+ void stop();
+ Common::String parseMessage(const Common::String &msg);
+};
+
+class Scene150: public Scene100 {
+public:
+ SceneActor _emptyRoomTable;
+public:
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void remove();
+ virtual void signal();
+};
+
+class Scene160: public SceneExt {
+ class Action1: public Action {
+ public:
+ void signal();
+ };
+public:
+ ASound _sound1;
+ Action1 _action1;
+ int _frameNumber, _yChange;
+ SceneObject _object1, _object2, _object3;
+ int _lineNum;
+ SynchronizedList<SceneText *> _creditsList;
+public:
+ Scene160();
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void synchronize(Serializer &s);
+ virtual void remove();
+ virtual void process(Event &event);
+};
+
+class Scene175: public Scene150 {
+};
+
+class Scene180: public SceneExt {
+ class Action1: public Action {
+ public:
+ void signal();
+ };
+private:
+ void setSceneDelay(int v);
+public:
+ SpeakerWebbster _webbsterSpeaker;
+ SpeakerDutyOfficer _dutyOfficerSpeaker;
+ SpeakerTeal _tealSpeaker;
+ SpeakerGameText _gameTextSpeaker;
SceneActor _object1, _object2, _object3, _object4, _object5;
- SceneActor _object6;
- Object7 _object7;
+ ScenePalette _palette;
+ SceneText _textList[20];
+ AnimationPlayerExt _animationPlayer;
+ SequenceManager _sequenceManager;
+ Action1 _action1;
+ ASoundExt _sound1;
+
+ int _frameNumber;
+ int _field412, _field480;
+ int _field482, _frameInc;
+ int _fontNumber, _fontHeight;
+ int _scene180Mode;
+public:
+ Scene180();
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void synchronize(Serializer &s);
+ virtual void remove();
+ virtual void signal();
+ virtual void process(Event &event);
+ virtual void dispatch();
+ virtual void restore();
+};
+
+class Scene200: public SceneExt {
+ /* Objects */
+ class NorthDoor: public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class EastDoor: public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class WestDoor: public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Scene Exits */
+ class EastExit: public SceneExit {
+ public:
+ virtual void changeScene();
+ };
+ class WestExit: public SceneExit {
+ public:
+ virtual void changeScene();
+ };
+public:
+ NamedHotspot _background, _compartment, _westDoorDisplay, _eastDoorDisplay;
+ NorthDoor _northDoor;
+ EastDoor _eastDoor;
+ WestDoor _westDoor;
+ EastExit _eastExit;
+ WestExit _westExit;
+ SequenceManager _sequenceManager;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+};
+
+class Scene205: public SceneExt {
+ /* Actions */
+ class Action1: public Action {
+ private:
+ void textLoop();
+ public:
+ virtual void signal();
+ };
+
+ /* Objects */
+ class Object: public SceneObject {
+ public:
+ int _x100, _y100;
+ public:
+ Object();
+
+ virtual void synchronize(Serializer &s);
+ };
+private:
+ void setup();
+ void processList(Object **ObjList, int count, const Common::Rect &bounds,
+ int xMultiply, int yMultiply, int xCenter, int yCenter);
+ void handleText();
+public:
+ AnimationPlayer _animationPlayer;
+ int _fontHeight;
+ SceneText _textList[15];
+ Object *_objList1[3];
+ Object *_objList2[3];
+ Object *_objList3[4];
+ ASound _sound1;
+ Action1 _action1;
+ int _yp;
+ int _textIndex, _lineNum;
+ Common::String _message;
+public:
+ Scene205();
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void synchronize(Serializer &s);
+ virtual void remove();
+ virtual void process(Event &event);
+ virtual void dispatch();
+};
+
+
+class Scene250: public SceneExt {
+ class Button: public SceneActor {
+ public:
+ int _floorNumber, _v2;
+ Button();
+ void setFloor(int floorNumber);
+
+ virtual void synchronize(Serializer &s);
+ virtual bool startAction(CursorType action, Event &event);
+ };
+public:
+ int _field412, _field414, _field416, _field418, _field41A;
+ NamedHotspot _background, _item2, _item3, _item4;
+ Button _button1, _currentFloor;
+ Button _floor1, _floor2, _floor3, _floor4, _floor5;
+ Button _floor6, _floor7, _floor8, _floor9;
+ ASoundExt _sound1;
+ SequenceManager _sequenceManager1;
+public:
+ Scene250();
+ void changeFloor(int floorNumber);
+
+ virtual void synchronize(Serializer &s);
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void process(Event &event);
+ virtual void dispatch();
+};
+
+class Scene300: public SceneExt {
+ /* Actions */
+ class Action1: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action2: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action3: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action4: public Action {
+ public:
+ virtual void signal();
+ };
+
+ /* Items */
+ class QuinnWorkstation: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class MirandaWorkstation: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class SeekerWorkstation: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Objects */
+ class Miranda: public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Seeker: public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Quinn: public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Doorway: public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+public:
+ SequenceManager _sequenceManager1, _sequenceManager2, _sequenceManager3, _sequenceManager4;
+ ASoundExt _sound1;
+ SpeakerMiranda300 _mirandaSpeaker;
+ SpeakerSeeker300 _seekerSpeaker;
+ SpeakerSeekerL _seekerLSpeaker;
+ SpeakerQuinn300 _quinnSpeaker;
+ SpeakerQuinnL _quinnLSpeaker;
+ SpeakerTeal300 _tealSpeaker;
+ SpeakerSoldier300 _soldierSpeaker;
+
+ NamedHotspot _background, _hull, _statusDisplays, _damageControl, _manualOverrides;
+ NamedHotspot _scanners1, _scanners2, _indirectLighting1, _indirectLighting2, _lighting;
+ QuinnWorkstation _quinnWorkstation1, _quinnWorkstation2;
+ SeekerWorkstation _seekerWorkstation;
+ MirandaWorkstation _mirandaWorkstation1, _mirandaWorkstation2;
+ SceneActor _object1, _object2, _object3, _object4, _protocolDisplay;
+ SceneActor _object6, _object7, _object8, _object9;
+ SceneActor _teal, _soldier, _object12;
+ Doorway _doorway;
+ Miranda _miranda;
+ Seeker _seeker;
+ Quinn _quinn;
+ Action1 _action1;
+ Action2 _action2;
+ Action3 _action3;
+ Action4 _action4;
+ PaletteRotation *_rotation;
+ int _stripId;
+
+ Scene300();
+ void signal309();
+
+ virtual void synchronize(Serializer &s);
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void remove();
+ virtual void signal();
+};
+
+class Scene325: public SceneExt {
+ class Icon: public SceneActor {
+ public:
+ int _lookLineNum, _field98;
+ bool _pressed;
+ SceneObject _object1, _object2;
+ SceneText _sceneText1, _sceneText2;
+
+ Icon();
+ virtual Common::String getClassName() { return "Scene325_Icon"; }
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void synchronize(Serializer &s);
+ virtual void process(Event &event);
+
+ void setIcon(int id);
+ void showIcon();
+ void hideIcon();
+ };
+
+private:
+ void removeText();
+ void consoleAction(int id);
+ void setMessage(int resNum, int lineNum);
+ Common::String parseMessage(const Common::String &msg);
+public:
+ int _field412, _iconFontNumber, _field416, _field418;
+ int _field41A, _field41C, _field41E, _field420;
+ int _soundCount, _soundIndex;
+ int _soundQueue[10];
+ SpeakerQuinn _quinnSpeaker;
+ ScenePalette _palette;
+ SceneHotspot _background, _item2;
+ SceneObject _object1, _object2, _object3, _object4, _object5;
+ SceneObject _object6, _object7, _object8, _object9, _object10;
+ SceneObject _object11, _object12, _object13;
+ SceneObject _objList[4];
+ Icon _icon1, _icon2, _icon3, _icon4, _icon5, _icon6;
+ ASoundExt _sound1;
+ SequenceManager _sequenceManager1;
+ SceneText _text1;
+public:
+ Scene325();
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void synchronize(Serializer &s);
+ virtual void remove();
+ virtual void signal();
+ virtual void process(Event &event);
+ virtual void dispatch();
+};
+
+
+class Scene400: public SceneExt {
+ /* Items */
+ class Terminal: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Objects */
+ class Door: public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Reader: public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class SensorProbe: public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class AttractorUnit: public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+public:
+ NamedHotspot _background, _equipment1, _equipment2, _equipment3;
+ NamedHotspot _equipment4, _equipment5, _equipment6;
+ NamedHotspot _desk, _desk2, _console;
+ NamedHotspot _duct, _shelves, _cabinet, _doorDisplay, _lights;
+ NamedHotspot _equalizer, _transducer, _optimizer, _soundModule, _tester;
+ NamedHotspot _helmet, _nullifier;
+ Terminal _terminal;
+ SceneActor _consoleDisplay, _testerDisplay;
+ Door _door;
+ Reader _reader;
+ SensorProbe _sensorProbe;
+ AttractorUnit _attractorUnit;
+ SequenceManager _sequenceManager1;
+ ASoundExt _sound1;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void remove();
+ virtual void signal();
+ virtual void dispatch();
+};
+
+class Scene500: public SceneExt {
+ /* Items */
+ class ControlPanel: public SceneHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Objects */
+ class Object2: public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Object3: public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Doorway: public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class OxygenTanks: public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class AirLock: public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Object8: public SceneActor {
+ // This classes uses a custom draw method
+ };
+ class Aerosol: public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class SonicStunner: public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Locker1: public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Locker2: public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Object: public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+public:
+ int _stripNumber;
+ byte _buffer[2710];
+ SpeakerSeeker _seekerSpeaker;
+ SpeakerQuinn _quinnSpeaker;
+ SceneHotspot _background, _item2;
+ ControlPanel _controlPanel;
+ SceneActor _object1;
+ Object2 _object2;
+ Object3 _object3;
+ Doorway _doorway;
+ OxygenTanks _tanks1, _tanks2;
+ AirLock _airLock;
Object8 _object8;
- Object9 _object9;
- Object10 _object10;
- SteppingDisks _steppingDisks;
+ Aerosol _aerosol;
+ SonicStunner _sonicStunner;
+ Locker1 _locker1;
+ Locker2 _locker2;
+ SceneAreaObject _area1;
+ Object _obj1, _obj2, _obj3;
+ ASoundExt _sound1;
SequenceManager _sequenceManager1, _sequenceManager2;
+public:
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void synchronize(Serializer &s);
+ virtual void signal();
+};
+
+class Scene525: public SceneExt {
+public:
+ SceneActor _actor1;
+ SequenceManager _sequenceManager;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+
+};
+
+class Scene600 : public SceneExt {
+ class Item1 : public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Item4 : public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ class Actor4 : public SceneActor {
+ public:
+ virtual void signal();
+ virtual bool startAction(CursorType action, Event &event);
+ virtual void draw();
+ };
+ class Actor5 : public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Actor6 : public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Actor7 : public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Actor8 : public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+public:
+ int _field412;
+ Item1 _item1;
+ Item1 _item2;
+ Item1 _item3;
+ Item4 _item4;
+ Item1 _item5;
+ BackgroundSceneObject _object1;
+ SceneActor _actor1;
+ SceneActor _actor2;
+ SceneActor _actor3;
+ Actor4 _actor4;
+ Actor5 _actor5;
+ Actor6 _actor6;
+ Actor7 _actor7;
+ Actor8 _actor8;
+ ASoundExt _aSound1;
+ SequenceManager _sequenceManager1;
+ SequenceManager _sequenceManager2;
+ byte _fieldAD2[256];
+
+ Scene600();
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void remove();
+ virtual void signal();
+ virtual void process(Event &event);
+ virtual void dispatch();
+ virtual void synchronize(Serializer &s);
+};
+
+class Scene700: public SceneExt {
+ class Item11 : public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Item12 : public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ class Actor2 : public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Actor3 : public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Actor4 : public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Actor5 : public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Actor6 : public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+public:
+ NamedHotspot _item1;
+ NamedHotspot _item2;
+ NamedHotspot _item3;
+ NamedHotspot _item4;
+ NamedHotspot _item5;
+ NamedHotspot _item6;
+ NamedHotspot _item7;
+ NamedHotspot _item8;
+ NamedHotspot _item9;
+ NamedHotspot _item10;
+ Item11 _item11;
+ Item12 _item12;
+ SceneActor _actor1;
+ Actor2 _actor2;
+ Actor3 _actor3;
+ Actor4 _actor4;
+ Actor5 _actor5;
+ Actor6 _actor6;
+ Actor6 _actor7;
+ Actor6 _actor8;
+ Actor6 _actor9;
+ SequenceManager _sequenceManager;
+ PaletteRotation *_rotation;
+ int _field100E;
+
+ Scene700();
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void remove();
+ virtual void signal();
+ virtual void synchronize(Serializer &s);
+};
+
+class Scene800: public SceneExt {
+ /* Items */
+ class Button: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class CableJunction: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class DeviceSlot: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Objects */
+ class Door: public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Tray: public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class ComScanner: public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Cabinet: public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+public:
+ NamedHotspot _background, _autoDoc, _diskSlot, _couch;
+ NamedHotspot _medicalDatabase, _dataConduits;
+ Button _button;
+ CableJunction _cableJunction;
+ DeviceSlot _deviceSlot;
+ SceneActor _autodocCover, _opticalFibre, _reader;
+ Door _door;
+ Tray _tray;
+ ComScanner _comScanner;
+ Cabinet _cabinet;
+ SequenceManager _sequenceManager1;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+};
+
+class Scene825: public SceneExt {
+ /* Objects */
+ class Button: public SceneObject {
+ public:
+ int _buttonId, _v2;
+ bool _buttonDown;
+ SceneText _sceneText;
+ public:
+ Button();
+ void setButton(int buttonId);
+ void setText(int textId);
+
+ virtual void synchronize(Serializer &s);
+ virtual void process(Event &event);
+ virtual bool startAction(CursorType action, Event &event);
+ };
+public:
+ NamedHotspot _background, _item2;
+ SceneActor _object1, _object2, _object3, _object4, _object5;
+ Button _button1, _button2, _button3, _button4, _button5, _button6;
+ ASoundExt _sound1, _sound2, _sound3, _sound4;
+ SequenceManager _sequenceManager1;
+ SceneText _sceneText;
+ int _menuId, _frame1, _frame2;
+ const char *_autodocItems[11];
+public:
+ Scene825();
+ virtual void synchronize(Serializer &s);
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void remove();
+ virtual void signal();
+ virtual void process(Event &event);
+ virtual void dispatch();
+
+ void doButtonPress(int buttonId);
+};
+
+class Scene850: public SceneExt {
+ /* Items */
+ class Indicator: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Objects */
+ class LiftDoor: public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class SickBayDoor: public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Clamp: public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Panel: public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+public:
+ NamedHotspot _background, _eastDoor, _compartment, _sickBayIndicator;
+ NamedHotspot _liftControls;
+ Indicator _indicator;
+ SceneActor _object1, _fibre;
+ LiftDoor _liftDoor;
+ SickBayDoor _sickBayDoor;
+ Clamp _clamp;
+ Panel _panel;
+ SequenceManager _sequenceManager1;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+};
+
+class Scene900 : public SceneExt {
+ class Actor4 : public SceneActor {
+ public:
+ int _fieldA4;
+
+ Actor4();
+ void sub96135(int arg1);
+ virtual void synchronize(Serializer &s);
+ virtual bool startAction(CursorType action, Event &event);
+ };
+public:
+ int _field412;
+ int _field414;
+ int _field416;
+ NamedHotspot _item1;
+ SceneActor _actor1;
+ SceneActor _actor2;
+ SceneActor _actor3;
+ Actor4 _actor4;
+ Actor4 _actor5;
+ Actor4 _actor6;
+ Actor4 _actor7;
+ Actor4 _actor8;
+ Actor4 _actor9;
+ Actor4 _actor10;
+ ASoundExt _aSound1;
+ SequenceManager _sequenceManager1;
+ Scene900();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void signal();
virtual void dispatch();
+ virtual void synchronize(Serializer &s);
};
} // End of namespace Ringworld2