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-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.h217
1 files changed, 116 insertions, 101 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h
index cc114b2033..c809353051 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.h
@@ -183,38 +183,52 @@ public:
};
class Scene1337 : public SceneExt {
- class unkObj1337sub1: public SceneHotspot {
+ class OptionsDialog: public GfxDialog {
+ private:
+ GfxButton _autoplay;
+ GfxButton _restartGame;
+ GfxButton _quitGame;
+ GfxButton _continueGame;
+
+ OptionsDialog();
+ virtual ~OptionsDialog() {}
+ virtual GfxButton *execute(GfxButton *defaultButton);
+ public:
+ static void show();
+ };
+
+ class Card: public SceneHotspot {
public:
- SceneObject _object1;
+ SceneObject _card;
- int _field34;
- Common::Point _field36;
+ int _cardId;
+ Common::Point _stationPos;
- unkObj1337sub1();
+ Card();
void synchronize(Serializer &s);
+ bool isIn(Common::Point pt);
};
- class unkObj1337_1: public SceneHotspot {
+ class GameBoardSide: public SceneHotspot {
public:
- unkObj1337sub1 _arr1[4];
- unkObj1337sub1 _arr2[8];
- unkObj1337sub1 _arr3[1];
- unkObj1337sub1 _arr4[1];
+ Card _handCard[4];
+ Card _outpostStation[8];
+ Card _delayCard;
+ Card _emptyStationPos;
- Common::Point _fieldB94;
- Common::Point _fieldB98;
- Common::Point _fieldB9C;
- Common::Point _fieldBA0;
- int _fieldBA4;
+ Common::Point _card1Pos;
+ Common::Point _card2Pos;
+ Common::Point _card3Pos;
+ Common::Point _card4Pos;
+ int _frameNum;
- unkObj1337_1();
+ GameBoardSide();
void synchronize(Serializer &s);
};
class Action1337: public Action {
public:
- void subD18B5(int resNum, int stripNum, int frameNum);
- void skipFrames(int32 skipCount);
+ void waitFrames(int32 frameCount);
};
class Action1: public Action1337 {
@@ -270,16 +284,6 @@ class Scene1337 : public SceneExt {
void signal();
};
public:
- typedef void (Scene1337::*FunctionPtrType)();
- FunctionPtrType _unkFctPtr412;
-
- ASound _aSound1;
- ASound _aSound2;
- BackgroundSceneObject _background1;
- bool _autoplay;
- unkObj1337_1 _arrunkObj1337[4];
- SceneItem _item1;
- SceneObject _object1;
Action1 _action1;
Action2 _action2;
Action3 _action3;
@@ -293,90 +297,101 @@ public:
Action11 _action11;
Action12 _action12;
Action13 _action13;
- unkObj1337sub1 _item2;
- unkObj1337sub1 _item3;
- unkObj1337sub1 _item4;
- BackgroundSceneObject _background2;
- int _field3E24;
- int _field3E26;
- int _field3E28[100];
- unkObj1337sub1 *_field3EF0;
- unkObj1337sub1 *_field3EF4;
- unkObj1337sub1 *_field3EF8;
- unkObj1337sub1 _item5;
- unkObj1337sub1 _item6;
- unkObj1337sub1 _item7;
- unkObj1337sub1 _item8;
- int _field423C;
- int _field423E;
- int _field4240;
- int _field4242;
- int _field4244;
- int _field4246;
- int _field4248;
- int _field424A;
- int _field424C;
- int _field424E;
-
- SceneObject _arrObject1[8];
- SceneObject _arrObject2[8];
+
+ typedef void (Scene1337::*FunctionPtrType)();
+ FunctionPtrType _delayedFunction;
+
+ bool _autoplay;
+ bool _shuffleEndedFl;
+ bool _showPlayerTurn;
+ bool _displayHelpFl;
+ bool _instructionsDisplayedFl;
+
+ // Discarded cards are put in the available cards pile, with an higher index so there no conflict
+ int _currentDiscardIndex;
+ int _availableCardsPile[100];
+ int _cardsAvailableNumb;
+ int _currentPlayerNumb;
+ int _actionIdx1;
+ int _actionIdx2;
+ int _winnerId;
+ int _instructionsWaitCount;
+ int _cursorCurRes;
+ int _cursorCurStrip;
+ int _cursorCurFrame;
+
+ ASound _aSound1;
+ ASound _aSound2;
+ GameBoardSide _gameBoardSide[4];
+ SceneActor _helpIcon;
+ SceneActor _stockPile;
+ SceneItem _actionItem;
+ SceneObject _currentPlayerArrow;
+
+ Card *_actionCard1;
+ Card *_actionCard2;
+ Card *_actionCard3;
+ Card _animatedCard;
+ Card _shuffleAnimation;
+ Card _discardedPlatformCard;
+ Card _selectedCard;
+ Card _discardPile;
+ Card _stockCard;
+
+ SceneObject _upperDisplayCard[8];
+ SceneObject _lowerDisplayCard[8];
Scene1337();
virtual void synchronize(Serializer &s);
- void actionDisplay(int resNum, int lineNum, int x, int y, int arg5, int width, int textMode, int fontNum, int colFG, int colBGExt, int colFGExt);
- void setAnimationInfo(unkObj1337sub1 *subObj);
- void subC20E5();
- void subC20F9();
- void subC2586();
- bool subC264B(int arg1);
- bool subC2687(int arg1);
- int subC26CB(int arg1, int arg2);
- int subC2719(int arg1);
- int subC274D(int arg1);
- int subC2781(int arg1);
- int subC27B5(int arg1);
- int subC27F9(int arg1);
- void subC2835(int arg1);
- bool subC2BF8(unkObj1337sub1 *subObj1, Common::Point pt);
- void subC2C2F();
- void subC318B(int arg1, unkObj1337sub1 *subObj2, int arg3);
- int subC3257(int arg1);
- bool subC32B1(int arg1, int arg2);
- int subC331B(int arg1);
- bool subC3386(int arg1, int arg2);
- void subC33C0(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2);
- void subC3456(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2);
- void subC340B(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2);
- void subC34A1(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2);
- unkObj1337sub1 *subC34EC(int arg1);
- void subC358E(unkObj1337sub1 *subObj1, int arg2);
- int subC3E92(int arg1);
- void subC4A39(unkObj1337sub1 *subObj);
+ void actionDisplay(int resNum, int lineNum, int x, int y, int keepOnScreen, int width, int textMode, int fontNum, int colFG, int colBGExt, int colFGExt);
+ void setAnimationInfo(Card *card);
+ void handleNextTurn();
+ void handlePlayerTurn();
+ bool isStationCard(int cardId);
+ bool isStopConstructionCard(int cardId);
+ int getStationId(int playerId, int handCardId);
+ int findPlatformCardInHand(int playerId);
+ int findCard13InHand(int playerId);
+ int checkThieftCard(int playerId);
+ int isDelayCard(int cardId);
+ int getStationCardId(int cardId);
+ void handlePlayer01Discard(int playerId);
+ void playThieftCard(int playerId, Card *card, int victimId);
+ int getPreventionCardId(int cardId);
+ bool isAttackPossible(int victimId, int cardId);
+ int getPlayerWithOutpost(int playerId);
+ bool checkAntiDelayCard(int delayCardId, int cardId);
+ void playStationCard(Card *station, Card *platform);
+ void playDelayCard(Card *card, Card *dest);
+ void playPlatformCard(Card *card, Card *dest);
+ void playAntiDelayCard(Card *card, Card *dest);
+ Card *getStationCard(int arg1);
+ void playCounterTrickCard(Card *card, int playerId);
+ int getFreeHandCard(int playerId);
+ void discardCard(Card *card);
void subC4CD2();
void subC4CEC();
- void subC51A0(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2);
+ void subC51A0(Card *subObj1, Card *subObj2);
void displayDialog(int dialogNumb);
void subPostInit();
- void subCB59B();
+ void displayInstructions();
void suggestInstructions();
void shuffleCards();
- void subCCF26();
- void subCD193();
- void subCDB90(int arg1, Common::Point pt);
- void subCF31D();
- void subCF979();
- void subD026D();
- void subD0281();
- void subD02CA();
- void subD183F(int arg1, int arg2);
- void subD18B5(int resNum, int rlbNum, int arg3);
- int subD18F5();
- int subD1917();
- int subD1940(bool flag);
- void subD195F(int arg1, int arg2);
+ void dealCards();
+ void showOptionsDialog();
+ void handleClick(int arg1, Common::Point pt);
+ void handlePlayer0();
+ void handlePlayer1();
+ void handlePlayer2();
+ void handlePlayer3();
+ void handleAutoplayPlayer2();
+ void updateCursorId(int arg1, bool arg2);
+ void setCursorData(int resNum, int rlbNum, int frameNum);
+ void subD18F5();
+ void subD1917();
+ void subD1940(bool flag);
void subD1975(int arg1, int arg2);
- void subD1A48(int arg1);
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();