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Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_scenes2.cpp')
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes2.cpp48
1 files changed, 24 insertions, 24 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.cpp b/engines/tsage/ringworld2/ringworld2_scenes2.cpp
index 5567519046..6a030e5b44 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes2.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes2.cpp
@@ -261,7 +261,7 @@ void Scene2000::initExits() {
_mazePlayerMode = 0;
} else if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2350)
_mazePlayerMode = 1;
- else
+ else
_mazePlayerMode = 10;
R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000;
R2_GLOBALS._sceneManager._previousScene = 2000;
@@ -422,12 +422,12 @@ void Scene2000::Action1::signal() {
default:
break;
}
-
+
if (R2_GLOBALS._v56605[3 + _state] == R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex])
scene->_objList1[_state].show();
else
scene->_objList1[_state].hide();
-
+
signal();
break;
case 5: {
@@ -783,7 +783,7 @@ void Scene2000::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._sound1.play(200);
initExits();
g_globals->_sceneManager._fadeMode = FADEMODE_IMMEDIATE;
-
+
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
@@ -1003,9 +1003,9 @@ void Scene2000::signal() {
}
void Scene2000::process(Event &event) {
- if ((R2_GLOBALS._player._canWalk) && (event.eventType == EVENT_BUTTON_DOWN) &&
+ if ((R2_GLOBALS._player._canWalk) && (event.eventType == EVENT_BUTTON_DOWN) &&
(R2_GLOBALS._events.getCursor() == CURSOR_CROSSHAIRS)) {
-
+
Common::Point pt(event.mousePos.x, 129);
PlayerMover *mover = new PlayerMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
@@ -1048,7 +1048,7 @@ bool Scene2350::Actor3::startAction(CursorType action, Event &event) {
void Scene2350::ExitUp::changeScene() {
Scene2350 *scene = (Scene2350 *)R2_GLOBALS._sceneManager._scene;
-
+
R2_GLOBALS._player.disableControl(CURSOR_CROSSHAIRS);
scene->_sceneMode = 12;
if (R2_GLOBALS._player._characterIndex == 1)
@@ -1056,7 +1056,7 @@ void Scene2350::ExitUp::changeScene() {
else
scene->setAction(&scene->_sequenceManager, scene, 2352, &R2_GLOBALS._player, NULL);
}
-
+
void Scene2350::ExitWest::changeScene() {
Scene2350 *scene = (Scene2350 *)R2_GLOBALS._sceneManager._scene;
@@ -1129,7 +1129,7 @@ void Scene2350::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] == 34) {
if (R2_GLOBALS._player._characterIndex == 1)
_sceneMode = 2351;
- else
+ else
_sceneMode = 2353;
setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
} else {
@@ -1147,7 +1147,7 @@ void Scene2350::postInit(SceneObjectList *OwnerList) {
}
R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2350;
}
-
+
void Scene2350::remove() {
R2_GLOBALS._sound1.fadeOut(NULL);
SceneExt::remove();
@@ -1189,7 +1189,7 @@ void Scene2350::signal() {
}
void Scene2350::process(Event &event) {
- if ((R2_GLOBALS._player._canWalk) && (event.eventType != EVENT_BUTTON_DOWN) &&
+ if ((R2_GLOBALS._player._canWalk) && (event.eventType != EVENT_BUTTON_DOWN) &&
(R2_GLOBALS._events.getCursor() == CURSOR_CROSSHAIRS)){
Common::Point pt(event.mousePos.x, 129);
PlayerMover *mover = new PlayerMover();
@@ -1205,7 +1205,7 @@ void Scene2350::process(Event &event) {
*--------------------------------------------------------------------------*/
void Scene2400::Exit1::changeScene() {
Scene2400 *scene = (Scene2400 *)R2_GLOBALS._sceneManager._scene;
-
+
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 10;
@@ -1214,7 +1214,7 @@ void Scene2400::Exit1::changeScene() {
R2_GLOBALS._player.addMover(mover, &pt, scene);
}
-
+
void Scene2400::Exit2::changeScene() {
Scene2400 *scene = (Scene2400 *)R2_GLOBALS._sceneManager._scene;
@@ -1244,7 +1244,7 @@ void Scene2400::postInit(SceneObjectList *OwnerList) {
setAction(&_sequenceManager, this, 2401, &R2_GLOBALS._player, NULL);
}
}
-
+
void Scene2400::signal() {
switch (_sceneMode) {
case 10:
@@ -1339,7 +1339,7 @@ bool Scene2425::Actor1::startAction(CursorType action, Event &event) {
}
} else if (R2_GLOBALS._events.getCursor() == R2_GUNPOWDER)
return false;
- else
+ else
return SceneActor::startAction(action, event);
}
@@ -1405,7 +1405,7 @@ void Scene2425::postInit(SceneObjectList *OwnerList) {
_actor1.setup(2426, 1, 1);
else
_actor1.setup(2426, 1, 2);
-
+
_actor1.setPosition(Common::Point(290, 9));
_actor1.fixPriority(20);
_actor1.setDetails(2455, 12, -1, -1, 1, (SceneItem *)NULL);
@@ -1511,7 +1511,7 @@ bool Scene2430::Actor3::startAction(CursorType action, Event &event) {
void Scene2430::Exit1::changeScene() {
Scene2430 *scene = (Scene2430 *)R2_GLOBALS._sceneManager._scene;
-
+
scene->_sceneMode = 0;
R2_GLOBALS._events.setCursor(R2_NEGATOR_GUN);
R2_GLOBALS._player.disableControl();
@@ -1790,7 +1790,7 @@ bool Scene2440::Actor2::startAction(CursorType action, Event &event) {
scene->_sceneMode = 2440;
scene->setAction(&scene->_sequenceManager, scene, 2440, &R2_GLOBALS._player, &scene->_actor2, NULL);
return true;
- }
+ }
return SceneActor::startAction(action, event);
}
@@ -2296,7 +2296,7 @@ void Scene2455::postInit(SceneObjectList *OwnerList) {
_actor1.setup(2456, 3, 3);
_actor1.setPosition(Common::Point(162, 165));
_actor1.setDetails(2455, 15, 1, -1, 1, (SceneItem *)NULL);
- }
+ }
} else {
_actor3.postInit();
_actor3.setup(2456, 3, 1);
@@ -2309,9 +2309,9 @@ void Scene2455::postInit(SceneObjectList *OwnerList) {
_actor2.setup(2456, 3, 2);
_actor2.setDetails(2455, 9, 1, -1, 1, (SceneItem *)NULL);
} else {
- if ((R2_INVENTORY.getObjectScene(50) != 2455) && (R2_INVENTORY.getObjectScene(49) != 2455))
+ if ((R2_INVENTORY.getObjectScene(50) != 2455) && (R2_INVENTORY.getObjectScene(49) != 2455))
_actor2.setup(2455, 1, 1);
- else
+ else
_actor2.setup(2456, 1, 1);
_actor2.setDetails(2455, 3, 1, -1, 1, (SceneItem *)NULL);
}
@@ -3679,7 +3679,7 @@ void Scene2700::process(Event &event) {
break;
}
}
- }
+ }
}
Scene::process(event);
}
@@ -4184,7 +4184,7 @@ bool Scene2800::Actor1::startAction(CursorType action, Event &event) {
scene->_sceneMode = 10;
scene->setAction(&scene->_sequenceManager, scene, 2802, &R2_GLOBALS._player, &scene->_actor2, &scene->_actor1, NULL);
return true;
- } else
+ } else
return SceneActor::startAction(action, event);
}
@@ -4432,7 +4432,7 @@ void Scene2800::postInit(SceneObjectList *OwnerList) {
_actor1.animate(ANIM_MODE_NONE, NULL);
_actor1.setDetails(2800, -1, -1, -1, 1, (SceneItem *)NULL);
}
-
+
_item1.setDetails(Rect(0, 0, 320, 200), 2800, -1, -1, -1, 1, NULL);
_stripManager.setColors(60, 255);