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-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes2.cpp4527
1 files changed, 4527 insertions, 0 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.cpp b/engines/tsage/ringworld2/ringworld2_scenes2.cpp
new file mode 100644
index 0000000000..6a030e5b44
--- /dev/null
+++ b/engines/tsage/ringworld2/ringworld2_scenes2.cpp
@@ -0,0 +1,4527 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "tsage/scenes.h"
+#include "tsage/tsage.h"
+#include "tsage/staticres.h"
+#include "tsage/ringworld2/ringworld2_scenes2.h"
+
+namespace TsAGE {
+
+namespace Ringworld2 {
+
+/*--------------------------------------------------------------------------
+ * Scene 2000 - Ice Maze
+ *
+ *--------------------------------------------------------------------------*/
+void Scene2000::initPlayer() {
+ R2_GLOBALS._player.disableControl();
+
+ switch (_mazePlayerMode) {
+ case 0:
+ R2_GLOBALS._player.setStrip(5);
+ if (_exit1._enabled) {
+ if (_exit2._enabled)
+ R2_GLOBALS._player.setPosition(Common::Point(140, 129));
+ else
+ R2_GLOBALS._player.setPosition(Common::Point(20, 129));
+ } else
+ R2_GLOBALS._player.setPosition(Common::Point(245, 129));
+ R2_GLOBALS._player.enableControl();
+ break;
+ case 1:
+ if (R2_GLOBALS._player._characterIndex == 1)
+ _sceneMode = 2001;
+ else
+ _sceneMode = 2021;
+ setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
+ break;
+ case 2:
+ if (R2_GLOBALS._player._characterIndex == 1)
+ _sceneMode = 2002;
+ else
+ _sceneMode = 2022;
+ setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
+ break;
+ case 3:
+ if (R2_GLOBALS._player._characterIndex == 1)
+ _sceneMode = 2000;
+ else
+ _sceneMode = 2020;
+ setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
+ break;
+ case 4:
+ if (R2_GLOBALS._player._characterIndex == 1)
+ _sceneMode = 2005;
+ else
+ _sceneMode = 2025;
+ setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
+ break;
+ case 5:
+ if (R2_GLOBALS._player._characterIndex == 1)
+ _sceneMode = 2004;
+ else
+ _sceneMode = 2024;
+ setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
+ break;
+ case 6:
+ if (R2_GLOBALS._player._characterIndex == 1)
+ _sceneMode = 2009;
+ else
+ _sceneMode = 2029;
+ setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
+ break;
+ case 7:
+ if (R2_GLOBALS._player._characterIndex == 1)
+ _sceneMode = 2008;
+ else
+ _sceneMode = 2028;
+ setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
+ break;
+ case 8:
+ if (R2_GLOBALS._player._characterIndex == 1)
+ _sceneMode = 2013;
+ else
+ _sceneMode = 2033;
+ setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
+ break;
+ case 9:
+ if (R2_GLOBALS._player._characterIndex == 1)
+ _sceneMode = 2012;
+ else
+ _sceneMode = 2032;
+ setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
+ break;
+ case 10:
+ if (R2_GLOBALS._player._characterIndex == 1)
+ _sceneMode = 2016;
+ else
+ _sceneMode = 2036;
+ setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
+ break;
+ case 11:
+ if (R2_GLOBALS._player._characterIndex == 1)
+ _sceneMode = 2038;
+ else
+ _sceneMode = 2040;
+ setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
+ break;
+ default:
+ break;
+ }
+ for (int i = 0; i < 11; i++) {
+ if (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] == R2_GLOBALS._v56605[3 + i])
+ _objList1[i].show();
+ }
+
+ if ((R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) && (R2_GLOBALS._v56605[1] == R2_GLOBALS._v56605[2])) {
+ _object1.postInit();
+ if (R2_GLOBALS._player._characterIndex == 1) {
+ _object1.setup(20, 5, 1);
+ _object1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
+ } else {
+ _object1.setup(2008, 5, 1);
+ _object1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
+ }
+ if (_exit1._enabled) {
+ if (_exit2._enabled)
+ _object1.setPosition(Common::Point(180, 128));
+ else
+ _object1.setPosition(Common::Point(75, 128));
+ } else
+ _object1.setPosition(Common::Point(300, 128));
+ }
+}
+
+void Scene2000::initExits() {
+ _exit1._enabled = true;
+ _exit2._enabled = true;
+ _exit3._enabled = false;
+ _exit4._enabled = false;
+ _exit5._enabled = false;
+
+ _exit1._insideArea = false;
+ _exit2._insideArea = false;
+ _exit3._insideArea = false;
+ _exit4._insideArea = false;
+ _exit5._insideArea = false;
+
+ _exit1._moving = false;
+ _exit2._moving = false;
+ _exit3._moving = false;
+ _exit4._moving = false;
+ _exit5._moving = false;
+
+ for (int i = 0; i < 11; i++)
+ _objList1[i].hide();
+
+ _object1.remove();
+
+ switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) {
+ case 3:
+ case 10:
+ case 16:
+ case 21:
+ _exit5._enabled = true;
+ _exit5._bounds.set(61, 68, 90, 125);
+ _exit5.setDest(Common::Point(92, 129));
+ _exit5._cursorNum = EXITCURSOR_W;
+ break;
+ case 4:
+ case 12:
+ case 25:
+ case 34:
+ _exit5._enabled = true;
+ _exit5._bounds.set(230, 68, 259, 125);
+ _exit5.setDest(Common::Point(244, 129));
+ _exit5._cursorNum = EXITCURSOR_E;
+ break;
+ default:
+ break;
+ }
+
+ switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] - 1) {
+ case 0:
+ case 6:
+ case 13:
+ case 18:
+ case 22:
+ case 27:
+ case 30:
+ _exit1._enabled = false;
+ loadScene(2225);
+ R2_GLOBALS._walkRegions.load(2225);
+ if (!_exitingFlag)
+ _mazePlayerMode = 0;
+ R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000;
+ break;
+ case 1:
+ case 19:
+ _exit3._enabled = true;
+ _exit3._bounds.set(71, 130, 154, 168);
+ _exit3.setDest(Common::Point(94, 129));
+ _exit3._cursorNum = EXITCURSOR_SE;
+ loadScene(2300);
+ if (!_exitingFlag)
+ _mazePlayerMode = 0;
+ R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000;
+ R2_GLOBALS._walkRegions.load(2000);
+ break;
+ case 2:
+ case 9:
+ case 15:
+ case 20:
+ loadScene(2150);
+ R2_GLOBALS._walkRegions.load(2000);
+ switch(R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex]) {
+ case 2400:
+ _mazePlayerMode = 1;
+ break;
+ case 2425:
+ case 2430:
+ case 2435:
+ case 2450:
+ _mazePlayerMode = 3;
+ break;
+ default:
+ if (!_exitingFlag)
+ _mazePlayerMode = 0;
+ break;
+ }
+ R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000;
+ R2_GLOBALS._sceneManager._previousScene = 2000;
+ break;
+ case 3:
+ case 11:
+ case 24:
+ case 33:
+ loadScene(2175);
+ R2_GLOBALS._walkRegions.load(2000);
+ if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) {
+ if (!_exitingFlag)
+ _mazePlayerMode = 0;
+ } else if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2350)
+ _mazePlayerMode = 1;
+ else
+ _mazePlayerMode = 10;
+ R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000;
+ R2_GLOBALS._sceneManager._previousScene = 2000;
+ break;
+ case 4:
+ case 8:
+ loadScene(2000);
+ R2_GLOBALS._walkRegions.load(2000);
+ if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1900)
+ _mazePlayerMode = 1;
+ else if (!_exitingFlag)
+ _mazePlayerMode = 0;
+ R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000;
+ R2_GLOBALS._sceneManager._previousScene = 2000;
+ break;
+ case 5:
+ case 12:
+ case 17:
+ case 21:
+ case 26:
+ loadScene(2200);
+ R2_GLOBALS._walkRegions.load(2000);
+ _exit2._enabled = false;
+ if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1900)
+ _mazePlayerMode = 2;
+ else if (!_exitingFlag)
+ _mazePlayerMode = 0;
+ R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000;
+ R2_GLOBALS._sceneManager._previousScene = 2000;
+ break;
+ case 7:
+ case 29:
+ _exit4._enabled = true;
+ _exit4._bounds.set(138, 83, 211, 125);
+ _exit4.setDest(Common::Point(129, 188));
+ _exit4._cursorNum = EXITCURSOR_NW;
+ loadScene(2250);
+ R2_GLOBALS._walkRegions.load(2000);
+ if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2500)
+ _mazePlayerMode = 1;
+ else if (!_exitingFlag)
+ _mazePlayerMode = 0;
+ R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000;
+ R2_GLOBALS._sceneManager._previousScene = 2000;
+ break;
+ case 10:
+ case 25:
+ _exit3._enabled = true;
+ _exit3._bounds.set(78, 130, 148, 168);
+ _exit3.setDest(Common::Point(100, 129));
+ _exit3._cursorNum = EXITCURSOR_SE;
+ loadScene(2075);
+ R2_GLOBALS._walkRegions.load(2000);
+ if (!_exitingFlag)
+ _mazePlayerMode = 0;
+ R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000;
+ break;
+ case 14:
+ _exit3._enabled = true;
+ _exit3._bounds.set(160, 130, 248, 168);
+ _exit3.setDest(Common::Point(225, 129));
+ _exit3._cursorNum = EXITCURSOR_SW;
+ loadScene(2325);
+ R2_GLOBALS._walkRegions.load(2000);
+ if (!_exitingFlag)
+ _mazePlayerMode = 0;
+ R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000;
+ break;
+ case 16:
+ case 31:
+ _exit4._enabled = true;
+ _exit4._bounds.set(122, 83, 207, 125);
+ _exit4.setDest(Common::Point(210, 129));
+ _exit4._cursorNum = EXITCURSOR_NW;
+ loadScene(2125);
+ R2_GLOBALS._walkRegions.load(2000);
+ if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2400)
+ _mazePlayerMode = 2;
+ else if (!_exitingFlag)
+ _mazePlayerMode = 0;
+ R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000;
+ R2_GLOBALS._sceneManager._previousScene = 2000;
+ break;
+ case 23:
+ _exit4._enabled = true;
+ _exit4._bounds.set(108, 83, 128, 184);
+ _exit4.setDest(Common::Point(135, 129));
+ _exit4._cursorNum = CURSOR_INVALID;
+ loadScene(2275);
+ R2_GLOBALS._walkRegions.load(2000);
+ if (!_exitingFlag)
+ _mazePlayerMode = 0;
+ R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000;
+ break;
+ case 28:
+ _exit3._enabled = true;
+ _exit3._bounds.set(171, 130, 241, 168);
+ _exit3.setDest(Common::Point(218, 129));
+ _exit3._cursorNum = EXITCURSOR_SW;
+ loadScene(2050);
+ R2_GLOBALS._walkRegions.load(2000);
+ if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2350)
+ _mazePlayerMode = 11;
+ else if (!_exitingFlag)
+ _mazePlayerMode = 0;
+ R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000;
+ break;
+ case 32:
+ loadScene(2025);
+ R2_GLOBALS._walkRegions.load(2000);
+ if (!_exitingFlag)
+ _mazePlayerMode = 0;
+ R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000;
+ break;
+ default:
+ break;
+ }
+ _exitingFlag = false;
+ R2_GLOBALS._uiElements.show();
+}
+
+void Scene2000::Action1::signal() {
+ Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene;
+
+ switch (_actionIndex) {
+ case 0: {
+ _actionIndex = 1;
+ Common::Point pt(-20, 127);
+ NpcMover *mover = new NpcMover();
+ scene->_objList1[_state].addMover(mover, &pt, scene);
+ break;
+ }
+ case 1:
+ scene->_objList1[_state].setPosition(Common::Point(340, 127));
+ --R2_GLOBALS._v56605[4 + _state];
+ _actionIndex = 0;
+ switch (_state - 1) {
+ case 0:
+ if (R2_GLOBALS._v56605[4] == 1)
+ _actionIndex = 10;
+ break;
+ case 2:
+ if (R2_GLOBALS._v56605[6] == 7)
+ _actionIndex = 10;
+ break;
+ case 4:
+ if (R2_GLOBALS._v56605[8] == 14)
+ _actionIndex = 10;
+ break;
+ case 6:
+ if (R2_GLOBALS._v56605[10] == 19)
+ _actionIndex = 10;
+ break;
+ case 7:
+ if (R2_GLOBALS._v56605[11] == 23)
+ _actionIndex = 10;
+ break;
+ default:
+ break;
+ }
+
+ if (R2_GLOBALS._v56605[3 + _state] == R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex])
+ scene->_objList1[_state].show();
+ else
+ scene->_objList1[_state].hide();
+
+ signal();
+ break;
+ case 5: {
+ _actionIndex = 6;
+ Common::Point pt(340, 127);
+ NpcMover *mover = new NpcMover();
+ scene->_objList1[_state].addMover(mover, &pt, this);
+ break;
+ }
+ case 6:
+ scene->_objList1[_state].setPosition(Common::Point(-20, 127));
+ ++R2_GLOBALS._v56605[3 + _state];
+ _actionIndex = 5;
+ switch (_state - 1) {
+ case 0:
+ if (R2_GLOBALS._v56605[4] == 5)
+ _actionIndex = 15;
+ break;
+ case 2:
+ if (R2_GLOBALS._v56605[6] == 13)
+ _actionIndex = 15;
+ break;
+ case 4:
+ if (R2_GLOBALS._v56605[8] == 16)
+ _actionIndex = 15;
+ break;
+ case 6:
+ if (R2_GLOBALS._v56605[10] == 22)
+ _actionIndex = 15;
+ break;
+ case 7:
+ if (R2_GLOBALS._v56605[11] == 27)
+ _actionIndex = 15;
+ break;
+ default:
+ break;
+ }
+
+ if (R2_GLOBALS._v56605[3 + _state] == R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex])
+ scene->_objList1[_state].show();
+ else
+ scene->_objList1[_state].hide();
+
+ signal();
+ break;
+ case 10: {
+ Common::Point pt(290, 127);
+ NpcMover *mover = new NpcMover();
+ scene->_objList1[_state].addMover(mover, &pt, this);
+ _actionIndex = 11;
+ break;
+ }
+ case 11:
+ if (_state == 1)
+ scene->_objList1[0].setStrip(1);
+ else if (_state == 5)
+ scene->_objList1[4].setStrip(1);
+ setDelay(600);
+ _actionIndex = 12;
+ break;
+ case 12:
+ if (_state == 1)
+ scene->_objList1[0].setStrip(2);
+ else if (_state == 5)
+ scene->_objList1[4].setStrip(2);
+ scene->_objList1[_state].setStrip(1);
+ _actionIndex = 5;
+ signal();
+ break;
+ case 15:
+ if ((R2_GLOBALS._v56605[3 + _state] == 13) || (R2_GLOBALS._v56605[3 + _state] == 22) || (R2_GLOBALS._v56605[3 + _state] == 27)) {
+ Common::Point pt(30, 127);
+ NpcMover *mover = new NpcMover();
+ scene->_objList1[_state].addMover(mover, &pt, this);
+ _actionIndex = 16;
+ } else {
+ Common::Point pt(120, 127);
+ NpcMover *mover = new NpcMover();
+ scene->_objList1[_state].addMover(mover, &pt, this);
+ _actionIndex = 16;
+ }
+ break;
+ case 16:
+ if (_state == 1)
+ scene->_objList1[2].setStrip(2);
+ else if (_state == 8)
+ scene->_objList1[9].setStrip(2);
+ setDelay(600);
+ _actionIndex = 17;
+ break;
+ case 17:
+ if (_state == 1)
+ scene->_objList1[2].setStrip(1);
+ else if (_state == 8)
+ scene->_objList1[9].setStrip(1);
+ scene->_objList1[_state].setStrip(2);
+ _actionIndex = 0;
+ break;
+ case 99:
+ error("99");
+ break;
+ default:
+ break;
+ }
+}
+
+void Scene2000::Exit1::changeScene() {
+ Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene;
+
+ scene->_exitingFlag = true;
+ scene->_sceneMode = 0;
+ R2_GLOBALS._player.disableControl(CURSOR_ARROW);
+ scene->_sceneMode = 10;
+
+ Common::Point pt(-10, 129);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, scene);
+
+ scene->setAction(&scene->_sequenceManager, scene, 206, &R2_GLOBALS._player, NULL);
+}
+
+void Scene2000::Exit2::changeScene() {
+ Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene;
+
+ scene->_exitingFlag = true;
+ scene->_sceneMode = 0;
+ R2_GLOBALS._player.disableControl(CURSOR_ARROW);
+ scene->_sceneMode = 11;
+
+ Common::Point pt(330, 129);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, scene);
+}
+
+void Scene2000::Exit3::changeScene() {
+ Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene;
+
+ scene->_exitingFlag = true;
+ scene->_sceneMode = 0;
+ R2_GLOBALS._player.disableControl(CURSOR_ARROW);
+ scene->_sceneMode = 12;
+
+ switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) {
+ case 2:
+ scene->_mazePlayerMode = 4;
+ R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 8;
+ break;
+ case 11:
+ scene->_mazePlayerMode = 6;
+ R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 17;
+ break;
+ case 15:
+ scene->_mazePlayerMode = 8;
+ R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 24;
+ break;
+ case 20:
+ scene->_mazePlayerMode = 4;
+ R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 30;
+ break;
+ case 26:
+ scene->_mazePlayerMode = 6;
+ R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 32;
+ break;
+ case 29:
+ scene->_mazePlayerMode = 11;
+ R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 29;
+ break;
+ default:
+ break;
+ }
+
+ switch (scene->_mazePlayerMode) {
+ case 4:
+ if (R2_GLOBALS._player._characterIndex == 1)
+ scene->setAction(&scene->_sequenceManager, scene, 2003, &R2_GLOBALS._player, NULL);
+ else
+ scene->setAction(&scene->_sequenceManager, scene, 2023, &R2_GLOBALS._player, NULL);
+ break;
+ case 6:
+ if (R2_GLOBALS._player._characterIndex == 1)
+ scene->setAction(&scene->_sequenceManager, scene, 2007, &R2_GLOBALS._player, NULL);
+ else
+ scene->setAction(&scene->_sequenceManager, scene, 2027, &R2_GLOBALS._player, NULL);
+ break;
+ case 8:
+ if (R2_GLOBALS._player._characterIndex == 1)
+ scene->setAction(&scene->_sequenceManager, scene, 2011, &R2_GLOBALS._player, NULL);
+ else
+ scene->setAction(&scene->_sequenceManager, scene, 2031, &R2_GLOBALS._player, NULL);
+ break;
+ case 11:
+ if (R2_GLOBALS._player._characterIndex == 1)
+ scene->_sceneMode = 2039;
+ else
+ scene->_sceneMode = 2041;
+ scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL);
+ break;
+
+ default:
+ break;
+ }
+}
+void Scene2000::Exit4::changeScene() {
+ Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene;
+
+ scene->_exitingFlag = true;
+ scene->_sceneMode = 0;
+ R2_GLOBALS._player.disableControl(CURSOR_ARROW);
+ scene->_sceneMode = 13;
+
+ switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) {
+ case 8:
+ scene->_mazePlayerMode = 5;
+ R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 2;
+ break;
+ case 17:
+ scene->_mazePlayerMode = 7;
+ R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 11;
+ break;
+ case 24:
+ scene->_mazePlayerMode = 9;
+ R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 15;
+ break;
+ case 30:
+ scene->_mazePlayerMode = 5;
+ R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 20;
+ break;
+ case 32:
+ scene->_mazePlayerMode = 7;
+ R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 26;
+ break;
+ default:
+ break;
+ }
+
+ switch (scene->_mazePlayerMode) {
+ case 5:
+ if (R2_GLOBALS._player._characterIndex == 1)
+ scene->setAction(&scene->_sequenceManager, scene, 2006, &R2_GLOBALS._player, NULL);
+ else
+ scene->setAction(&scene->_sequenceManager, scene, 2026, &R2_GLOBALS._player, NULL);
+ break;
+ case 7:
+ if (R2_GLOBALS._player._characterIndex == 1)
+ scene->setAction(&scene->_sequenceManager, scene, 2010, &R2_GLOBALS._player, NULL);
+ else
+ scene->setAction(&scene->_sequenceManager, scene, 2030, &R2_GLOBALS._player, NULL);
+ break;
+ case 9:
+ if (R2_GLOBALS._player._characterIndex == 1)
+ scene->setAction(&scene->_sequenceManager, scene, 2014, &R2_GLOBALS._player, NULL);
+ else
+ scene->setAction(&scene->_sequenceManager, scene, 2034, &R2_GLOBALS._player, NULL);
+ break;
+ default:
+ break;
+ }
+}
+
+void Scene2000::Exit5::changeScene() {
+ Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene;
+
+ scene->_sceneMode = 0;
+ R2_GLOBALS._player.disableControl(CURSOR_ARROW);
+ scene->_sceneMode = 14;
+
+ switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) {
+ case 3:
+ scene->_mazePlayerMode = 1;
+ if (R2_GLOBALS._player._characterIndex == 1)
+ scene->setAction(&scene->_sequenceManager, scene, 2015, &R2_GLOBALS._player, NULL);
+ else
+ scene->setAction(&scene->_sequenceManager, scene, 2035, &R2_GLOBALS._player, NULL);
+ break;
+ case 4:
+ scene->_mazePlayerMode = 7;
+ if (R2_GLOBALS._player._characterIndex == 1)
+ scene->setAction(&scene->_sequenceManager, scene, 2017, &R2_GLOBALS._player, NULL);
+ else
+ scene->setAction(&scene->_sequenceManager, scene, 2037, &R2_GLOBALS._player, NULL);
+ break;
+ case 10:
+ scene->_mazePlayerMode = 8;
+ if (R2_GLOBALS._player._characterIndex == 1)
+ scene->setAction(&scene->_sequenceManager, scene, 2015, &R2_GLOBALS._player, NULL);
+ else
+ scene->setAction(&scene->_sequenceManager, scene, 2035, &R2_GLOBALS._player, NULL);
+ break;
+ case 12:
+ scene->_mazePlayerMode = 3;
+ if (R2_GLOBALS._player._characterIndex == 1)
+ scene->setAction(&scene->_sequenceManager, scene, 2017, &R2_GLOBALS._player, NULL);
+ else
+ scene->setAction(&scene->_sequenceManager, scene, 2037, &R2_GLOBALS._player, NULL);
+ break;
+ case 16:
+ scene->_mazePlayerMode = 4;
+ if (R2_GLOBALS._player._characterIndex == 1)
+ scene->setAction(&scene->_sequenceManager, scene, 2015, &R2_GLOBALS._player, NULL);
+ else
+ scene->setAction(&scene->_sequenceManager, scene, 2035, &R2_GLOBALS._player, NULL);
+ break;
+ case 21:
+ scene->_mazePlayerMode = 5;
+ if (R2_GLOBALS._player._characterIndex == 1)
+ scene->setAction(&scene->_sequenceManager, scene, 2015, &R2_GLOBALS._player, NULL);
+ else
+ scene->setAction(&scene->_sequenceManager, scene, 2035, &R2_GLOBALS._player, NULL);
+ break;
+ case 25:
+ scene->_mazePlayerMode = 2;
+ if (R2_GLOBALS._player._characterIndex == 1)
+ scene->setAction(&scene->_sequenceManager, scene, 2017, &R2_GLOBALS._player, NULL);
+ else
+ scene->setAction(&scene->_sequenceManager, scene, 2037, &R2_GLOBALS._player, NULL);
+ break;
+ case 34:
+ scene->_mazePlayerMode = 6;
+ if (R2_GLOBALS._player._characterIndex == 1)
+ scene->setAction(&scene->_sequenceManager, scene, 2017, &R2_GLOBALS._player, NULL);
+ else
+ scene->setAction(&scene->_sequenceManager, scene, 2037, &R2_GLOBALS._player, NULL);
+ break;
+ default:
+ break;
+ }
+}
+
+void Scene2000::postInit(SceneObjectList *OwnerList) {
+ SceneExt::postInit();
+ loadScene(2000);
+
+ if (R2_GLOBALS._sceneManager._previousScene != -1) {
+ R2_GLOBALS._v56605[1] = 21;
+ R2_GLOBALS._v56605[2] = 21;
+ }
+ if ((R2_GLOBALS._player._characterScene[R2_GLOBALS._player._characterIndex] != R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex]) && (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] != 2350)) {
+ R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 0;
+ }
+ _exitingFlag = false;
+
+ _exit1.setDetails(Rect(0, 100, 14, 140), EXITCURSOR_W, 2000);
+ _exit1.setDest(Common::Point(14, 129));
+ _exit2.setDetails(Rect(305, 100, 320, 140), EXITCURSOR_E, 2000);
+ _exit2.setDest(Common::Point(315, 129));
+ _exit3.setDetails(Rect(71, 130, 154, 168), EXITCURSOR_S, 2000);
+ _exit3.setDest(Common::Point(94, 129));
+ _exit4.setDetails(Rect(138, 83, 211, 125), EXITCURSOR_N, 2000);
+ _exit4.setDest(Common::Point(188, 128));
+ _exit5.setDetails(Rect(61, 68, 90, 125), EXITCURSOR_W, 2000);
+ _exit5.setDest(Common::Point(92, 129));
+
+ R2_GLOBALS._sound1.play(200);
+ initExits();
+ g_globals->_sceneManager._fadeMode = FADEMODE_IMMEDIATE;
+
+ R2_GLOBALS._player.postInit();
+ R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+
+ if (R2_GLOBALS._player._characterIndex == 1) {
+ R2_GLOBALS._player.setup(2008, 3, 1);
+ R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
+ } else {
+ R2_GLOBALS._player.setup(20, 3, 1);
+ R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
+ }
+
+ _action1._state = 8;
+ _action2._state = 1;
+ _action3._state = 5;
+ _action4._state = 7;
+ _action5._state = 3;
+
+ for (int i = 0; i < 11; i++)
+ _objList1[i].postInit();
+
+ _objList1[0].setVisage(2000);
+ _objList1[0].setStrip(2);
+ _objList1[0].setDetails(2001, 0, -1, -1, 1, (SceneItem *)NULL);
+
+ _objList1[1].setVisage(2001);
+ _objList1[1].setStrip(2);
+ _objList1[1].setDetails(2001, 0, -1, -1, 1, (SceneItem *)NULL);
+
+ _objList1[2].setVisage(2003);
+ _objList1[2].setStrip(1);
+ _objList1[2].setDetails(2001, 0, -1, -1, 1, (SceneItem *)NULL);
+
+ _objList1[3].setVisage(2007);
+ _objList1[3].setStrip(2);
+ _objList1[3].setDetails(2001, 12, -1, -1, 1, (SceneItem *)NULL);
+
+ _objList1[4].setVisage(2004);
+ _objList1[4].setStrip(2);
+ _objList1[4].setDetails(2001, 19, -1, -1, 1, (SceneItem *)NULL);
+
+ _objList1[5].setVisage(2003);
+ _objList1[5].setStrip(2);
+ _objList1[5].setDetails(2001, 0, -1, -1, 1, (SceneItem *)NULL);
+
+ _objList1[6].setVisage(2000);
+ _objList1[6].setStrip(1);
+ _objList1[6].setDetails(2001, 0, -1, -1, 1, (SceneItem *)NULL);
+
+ _objList1[7].setVisage(2000);
+ _objList1[7].setStrip(2);
+ _objList1[7].setDetails(2001, 0, -1, -1, 1, (SceneItem *)NULL);
+
+ _objList1[8].setVisage(2000);
+ _objList1[8].setStrip(2);
+ _objList1[8].setDetails(2001, 0, -1, -1, 1, (SceneItem *)NULL);
+
+ _objList1[9].setVisage(2006);
+ _objList1[9].setStrip(1);
+ _objList1[9].setDetails(2001, 6, -1, -1, 1, (SceneItem *)NULL);
+
+ _objList1[10].setVisage(2007);
+ _objList1[10].setStrip(1);
+ _objList1[10].setDetails(2001, 12, -1, -1, 1, (SceneItem *)NULL);
+
+ for (int i = 0; i < 11; i++) {
+ _objList1[i].animate(ANIM_MODE_1, NULL);
+ _objList1[i]._moveDiff.x = 3;
+ _objList1[i]._moveRate = 8;
+ _objList1[i].hide();
+ switch (i - 1) {
+ case 0:
+ if (R2_GLOBALS._v56605[3 + i] == 1)
+ ++R2_GLOBALS._v56605[3 + i];
+ else if (R2_GLOBALS._v56605[3 + i] == 5)
+ --R2_GLOBALS._v56605[3 + i];
+ break;
+ case 2:
+ if (R2_GLOBALS._v56605[3 + i] == 7)
+ ++R2_GLOBALS._v56605[3 + i];
+ else if (R2_GLOBALS._v56605[3 + i] == 13)
+ --R2_GLOBALS._v56605[3 + i];
+ break;
+ case 4:
+ if (R2_GLOBALS._v56605[3 + i] == 14)
+ ++R2_GLOBALS._v56605[3 + i];
+ else if (R2_GLOBALS._v56605[3 + i] == 16)
+ --R2_GLOBALS._v56605[3 + i];
+ break;
+ case 6:
+ if (R2_GLOBALS._v56605[3 + i] == 19)
+ ++R2_GLOBALS._v56605[3 + i];
+ else if (R2_GLOBALS._v56605[3 + i] == 22)
+ --R2_GLOBALS._v56605[3 + i];
+ break;
+ case 8:
+ if (R2_GLOBALS._v56605[3 + i] == 23)
+ ++R2_GLOBALS._v56605[3 + i];
+ else if (R2_GLOBALS._v56605[3 + i] == 27)
+ --R2_GLOBALS._v56605[3 + i];
+ break;
+ default:
+ break;
+ }
+ switch (R2_GLOBALS._v56605[3 + i] - 1) {
+ case 0:
+ case 6:
+ case 13:
+ case 18:
+ case 22:
+ case 27:
+ case 30:
+ _objList1[i].setPosition(Common::Point(265, 127));
+ break;
+ case 5:
+ case 12:
+ case 17:
+ case 21:
+ case 26:
+ _objList1[i].setPosition(Common::Point(55, 127));
+ break;
+ default:
+ _objList1[i].setPosition(Common::Point(160, 127));
+ break;
+ }
+ }
+ _objList1[1].setAction(&_action2);
+ _objList1[3].setAction(&_action5);
+ _objList1[5].setAction(&_action4);
+ _objList1[8].setAction(&_action1);
+
+ initPlayer();
+
+ _item1.setDetails(Rect(0, 0, 320, 200), 2000, 0, -1, 23, 1, NULL);
+}
+
+void Scene2000::remove() {
+ R2_GLOBALS._sound1.fadeOut(NULL);
+ SceneExt::remove();
+}
+
+void Scene2000::signal() {
+ switch (_sceneMode) {
+ case 10:
+ if (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] == 6)
+ g_globals->_sceneManager.changeScene(1900);
+ else {
+ _mazePlayerMode = 1;
+ --R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex];
+ initExits();
+ initPlayer();
+ }
+ break;
+ case 11:
+ switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) {
+ case 5:
+ g_globals->_sceneManager.changeScene(1900);
+ break;
+ case 30:
+ g_globals->_sceneManager.changeScene(2500);
+ break;
+ case 34:
+ g_globals->_sceneManager.changeScene(2350);
+ break;
+ default:
+ _mazePlayerMode = 2;
+ ++R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex];
+ initExits();
+ initPlayer();
+ break;
+ }
+ break;
+ case 12:
+ case 13:
+ initExits();
+ initPlayer();
+ break;
+ case 14:
+ switch (_mazePlayerMode - 1) {
+ case 0:
+ g_globals->_sceneManager.changeScene(2450);
+ break;
+ case 1:
+ g_globals->_sceneManager.changeScene(2440);
+ break;
+ case 2:
+ g_globals->_sceneManager.changeScene(2435);
+ break;
+ case 3:
+ g_globals->_sceneManager.changeScene(2430);
+ break;
+ case 4:
+ g_globals->_sceneManager.changeScene(2425);
+ break;
+ case 5:
+ g_globals->_sceneManager.changeScene(2525);
+ break;
+ case 6:
+ g_globals->_sceneManager.changeScene(2530);
+ break;
+ case 7:
+ g_globals->_sceneManager.changeScene(2535);
+ break;
+ default:
+ if (R2_GLOBALS._v56AAB != 0)
+ R2_GLOBALS._v56AAB = 0;
+ R2_GLOBALS._player.enableControl(CURSOR_ARROW);
+ break;
+ }
+ break;
+ case 2039:
+ case 2041:
+ g_globals->_sceneManager.changeScene(2350);
+ break;
+ default:
+ break;
+ }
+}
+
+void Scene2000::process(Event &event) {
+ if ((R2_GLOBALS._player._canWalk) && (event.eventType == EVENT_BUTTON_DOWN) &&
+ (R2_GLOBALS._events.getCursor() == CURSOR_CROSSHAIRS)) {
+
+ Common::Point pt(event.mousePos.x, 129);
+ PlayerMover *mover = new PlayerMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+
+ event.handled = true;
+ }
+ Scene::process(event);
+}
+
+void Scene2000::synchronize(Serializer &s) {
+ SceneExt::synchronize(s);
+
+ s.syncAsByte(_exitingFlag);
+ s.syncAsSint16LE(_mazePlayerMode);
+}
+
+/*--------------------------------------------------------------------------
+ * Scene 2350 - Balloon Launch Platform
+ *
+ *--------------------------------------------------------------------------*/
+bool Scene2350::Actor2::startAction(CursorType action, Event &event) {
+ if (action != R2_SENSOR_PROBE)
+ return(SceneActor::startAction(action, event));
+ return true;
+}
+
+bool Scene2350::Actor3::startAction(CursorType action, Event &event) {
+ Scene2350 *scene = (Scene2350 *)R2_GLOBALS._sceneManager._scene;
+
+ if ((action == R2_REBREATHER_TANK) && (R2_GLOBALS.getFlag(74))) {
+ R2_GLOBALS._player.disableControl();
+ scene->_actor1.postInit();
+ scene->_sceneMode = 2355;
+ scene->setAction(&scene->_sequenceManager, scene, 2355, &R2_GLOBALS._player, &scene->_actor1, NULL);
+ return true;
+ }
+
+ return(SceneActor::startAction(action, event));
+}
+
+void Scene2350::ExitUp::changeScene() {
+ Scene2350 *scene = (Scene2350 *)R2_GLOBALS._sceneManager._scene;
+
+ R2_GLOBALS._player.disableControl(CURSOR_CROSSHAIRS);
+ scene->_sceneMode = 12;
+ if (R2_GLOBALS._player._characterIndex == 1)
+ scene->setAction(&scene->_sequenceManager, scene, 2350, &R2_GLOBALS._player, NULL);
+ else
+ scene->setAction(&scene->_sequenceManager, scene, 2352, &R2_GLOBALS._player, NULL);
+}
+
+void Scene2350::ExitWest::changeScene() {
+ Scene2350 *scene = (Scene2350 *)R2_GLOBALS._sceneManager._scene;
+
+ R2_GLOBALS._player.disableControl(CURSOR_CROSSHAIRS);
+ scene->_sceneMode = 11;
+
+ Common::Point pt(-10, 129);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, scene);
+
+}
+
+void Scene2350::postInit(SceneObjectList *OwnerList) {
+ loadScene(2350);
+ SceneExt::postInit();
+ R2_GLOBALS._sound1.play(200);
+ _stripManager.addSpeaker(&_pharishaSpeaker);
+ _stripManager.addSpeaker(&_quinnSpeaker);
+
+ if (R2_GLOBALS._sceneManager._previousScene == -1)
+ R2_GLOBALS._player._characterScene[2] = 2350;
+
+ _exitUp.setDetails(Rect(25, 83, 93, 125), EXITCURSOR_NW, 2350);
+ _exitUp.setDest(Common::Point(80, 129));
+ _exitWest.setDetails(Rect(0, 100, 14, 140), EXITCURSOR_W, 2350);
+ _exitWest.setDest(Common::Point(14, 129));
+
+ R2_GLOBALS._player.postInit();
+ R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+
+ if (R2_GLOBALS._player._characterIndex == 1) {
+ R2_GLOBALS._player.setup(2008, 3, 1);
+ R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
+ } else {
+ R2_GLOBALS._player.setup(20, 3, 1);
+ R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
+ }
+
+ if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) {
+ _actor2.postInit();
+ if (R2_GLOBALS._player._characterIndex == 1) {
+ _actor2.setup(20, 5, 1);
+ _actor2.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
+ } else {
+ _actor2.setup(2008, 5, 1);
+ _actor2.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
+ }
+ _actor2.setPosition(Common::Point(135, 128));
+ }
+ _actor3.postInit();
+ _actor4.postInit();
+
+ if (R2_INVENTORY.getObjectScene(20) == 2350) {
+ _actor3.hide();
+ _actor4.hide();
+ } else {
+ _actor3.setup(2350, 0, 1);
+ _actor3.setPosition(Common::Point(197, 101));
+ _actor3.setDetails(2000, 12, -1, -1, 1, (SceneItem *)NULL);
+ _actor3.fixPriority(10);
+ _actor4.setup(2350, 1, 2);
+ _actor4.setPosition(Common::Point(199, 129));
+ _actor4.setDetails(2000, 12, -1, -1, 1, (SceneItem *)NULL);
+ _actor4.fixPriority(10);
+ }
+ _item1.setDetails(Rect(0, 0, 320, 200), 2000, 9, -1, -1, 1, NULL);
+ R2_GLOBALS._player.disableControl();
+
+ if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) {
+ if (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] == 34) {
+ if (R2_GLOBALS._player._characterIndex == 1)
+ _sceneMode = 2351;
+ else
+ _sceneMode = 2353;
+ setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
+ } else {
+ _sceneMode = 10;
+ R2_GLOBALS._player.setPosition(Common::Point(-20, 129));
+ Common::Point pt(20, 129);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+
+ }
+ } else {
+ R2_GLOBALS._player.setPosition(Common::Point(100, 129));
+ R2_GLOBALS._player.setStrip(3);
+ R2_GLOBALS._player.enableControl();
+ }
+ R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2350;
+}
+
+void Scene2350::remove() {
+ R2_GLOBALS._sound1.fadeOut(NULL);
+ SceneExt::remove();
+}
+
+void Scene2350::signal() {
+ switch (_sceneMode) {
+ case 11:
+ R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 34;
+ g_globals->_sceneManager.changeScene(2000);
+ break;
+ case 12:
+ R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 29;
+ g_globals->_sceneManager.changeScene(2000);
+ break;
+ case 20:
+ _sceneMode = 21;
+ _stripManager.start(712, this);
+ break;
+ case 21:
+ R2_GLOBALS._player.disableControl();
+ R2_INVENTORY.setObjectScene(36, 1);
+ _sceneMode = 2354;
+ setAction(&_sequenceManager, this, 2354, &R2_GLOBALS._player, NULL);
+ break;
+ case 2354:
+ R2_INVENTORY.setObjectScene(20, 2350);
+ g_globals->_sceneManager.changeScene(2900);
+ break;
+ case 2355:
+ _sceneMode = 20;
+ R2_GLOBALS._events.setCursor(CURSOR_ARROW);
+ _stripManager.start(711, this);
+ break;
+ default:
+ R2_GLOBALS._player.enableControl();
+ break;
+ }
+}
+
+void Scene2350::process(Event &event) {
+ if ((R2_GLOBALS._player._canWalk) && (event.eventType != EVENT_BUTTON_DOWN) &&
+ (R2_GLOBALS._events.getCursor() == CURSOR_CROSSHAIRS)){
+ Common::Point pt(event.mousePos.x, 129);
+ PlayerMover *mover = new PlayerMover();
+ R2_GLOBALS._player.addMover(mover, &pt);
+ event.handled = true;
+ }
+ Scene::process(event);
+}
+
+/*--------------------------------------------------------------------------
+ * Scene 2400 - Ice Maze: Large empty room
+ *
+ *--------------------------------------------------------------------------*/
+void Scene2400::Exit1::changeScene() {
+ Scene2400 *scene = (Scene2400 *)R2_GLOBALS._sceneManager._scene;
+
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 10;
+
+ Common::Point pt(-10, 150);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, scene);
+
+}
+
+void Scene2400::Exit2::changeScene() {
+ Scene2400 *scene = (Scene2400 *)R2_GLOBALS._sceneManager._scene;
+
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 11;
+
+ Common::Point pt(330, 150);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, scene);
+}
+
+void Scene2400::postInit(SceneObjectList *OwnerList) {
+ loadScene(2400);
+ SceneExt::postInit();
+ _exit1.setDetails(Rect(0, 125, 14, 165), EXITCURSOR_W, 2000);
+ _exit1.setDest(Common::Point(14, 150));
+ _exit2.setDetails(Rect(305, 125, 320, 165), EXITCURSOR_E, 2000);
+ _exit2.setDest(Common::Point(315, 150));
+ R2_GLOBALS._player.postInit();
+ R2_GLOBALS._player.disableControl();
+
+ if (R2_GLOBALS._v56605[1] == 16) {
+ _sceneMode = 2400;
+ setAction(&_sequenceManager, this, 2400, &R2_GLOBALS._player, NULL);
+ } else {
+ _sceneMode = 2401;
+ setAction(&_sequenceManager, this, 2401, &R2_GLOBALS._player, NULL);
+ }
+}
+
+void Scene2400::signal() {
+ switch (_sceneMode) {
+ case 10:
+ R2_GLOBALS._v56605[1] = 16;
+ g_globals->_sceneManager.changeScene(2000);
+ break;
+ case 11:
+ R2_GLOBALS._v56605[1] = 17;
+ g_globals->_sceneManager.changeScene(2000);
+ break;
+ default:
+ R2_GLOBALS._player.enableControl();
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------
+ * Scene 2425 - Ice Maze:
+ *
+ *--------------------------------------------------------------------------*/
+
+bool Scene2425::Item1::startAction(CursorType action, Event &event) {
+ Scene2425 *scene = (Scene2425 *)R2_GLOBALS._sceneManager._scene;
+
+ if ((action == R2_GUNPOWDER) && (!R2_GLOBALS.getFlag(84))) {
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 2426;
+ scene->setAction(&scene->_sequenceManager, scene, 2426, &R2_GLOBALS._player, &scene->_actor1, NULL);
+ R2_GLOBALS.setFlag(84);
+ return true;
+ } else if (action == R2_GUNPOWDER) {
+ R2_GLOBALS._events.setCursor(R2_STEPPING_DISKS);
+ R2_GLOBALS._player.enableControl(R2_STEPPING_DISKS);
+ return NamedHotspot::startAction(R2_STEPPING_DISKS, event);
+ } else
+ return NamedHotspot::startAction(action, event);
+}
+
+bool Scene2425::Item2::startAction(CursorType action, Event &event) {
+ Scene2425 *scene = (Scene2425 *)R2_GLOBALS._sceneManager._scene;
+
+ if ((action == R2_GUNPOWDER) && (R2_GLOBALS.getFlag(84))) {
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 2427;
+ scene->setAction(&scene->_sequenceManager, scene, 2427, &R2_GLOBALS._player, &scene->_actor1, NULL);
+ R2_GLOBALS.clearFlag(84);
+ return true;
+ } else if (action == R2_GUNPOWDER) {
+ R2_GLOBALS._events.setCursor(R2_STEPPING_DISKS);
+ R2_GLOBALS._player.enableControl(R2_STEPPING_DISKS);
+ return NamedHotspot::startAction(R2_STEPPING_DISKS, event);
+ } else
+ return NamedHotspot::startAction(action, event);
+}
+
+bool Scene2425::Item3::startAction(CursorType action, Event &event) {
+ Scene2425 *scene = (Scene2425 *)R2_GLOBALS._sceneManager._scene;
+
+ if (action != R2_GUNPOWDER)
+ return NamedHotspot::startAction(action, event);
+ else {
+ R2_GLOBALS._player.disableControl();
+ if (R2_GLOBALS.getFlag(84)) {
+ scene->_sceneMode = 20;
+ scene->setAction(&scene->_sequenceManager, scene, 2427, &R2_GLOBALS._player, &scene->_actor1, NULL);
+ R2_GLOBALS.clearFlag(84);
+ } else {
+ scene->_sceneMode = 2425;
+ scene->setAction(&scene->_sequenceManager, scene, 2425, &R2_GLOBALS._player, &scene->_actor1, NULL);
+ }
+ return true;
+ }
+}
+
+bool Scene2425::Item4::startAction(CursorType action, Event &event) {
+ if (action != R2_GUNPOWDER)
+ return NamedHotspot::startAction(action, event);
+ else {
+ R2_GLOBALS._events.setCursor(R2_STEPPING_DISKS);
+ R2_GLOBALS._player.enableControl(R2_STEPPING_DISKS);
+ return NamedHotspot::startAction(R2_STEPPING_DISKS, event);
+ }
+}
+
+bool Scene2425::Actor1::startAction(CursorType action, Event &event) {
+ if (action == R2_STEPPING_DISKS) {
+ if (R2_GLOBALS._player._characterIndex == 2) {
+ R2_GLOBALS._events.setCursor(R2_GUNPOWDER);
+ return true;
+ } else {
+ return SceneActor::startAction(action, event);
+ }
+ } else if (R2_GLOBALS._events.getCursor() == R2_GUNPOWDER)
+ return false;
+ else
+ return SceneActor::startAction(action, event);
+}
+
+bool Scene2425::Actor2::startAction(CursorType action, Event &event) {
+ if (action != R2_GUNPOWDER)
+ return SceneActor::startAction(action, event);
+ else {
+ R2_GLOBALS._events.setCursor(R2_STEPPING_DISKS);
+ R2_GLOBALS._player.enableControl(R2_STEPPING_DISKS);
+ return SceneActor::startAction(R2_STEPPING_DISKS, event);
+ }
+}
+
+void Scene2425::Exit1::changeScene() {
+ Scene2425 *scene = (Scene2425 *)R2_GLOBALS._sceneManager._scene;
+
+ _enabled = false;
+ R2_GLOBALS._events.setCursor(R2_NEGATOR_GUN);
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 11;
+
+ Common::Point pt(340, 200);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, scene);
+}
+
+
+void Scene2425::postInit(SceneObjectList *OwnerList) {
+ loadScene(2425);
+ SceneExt::postInit();
+ if (R2_GLOBALS._sceneManager._previousScene == -1) {
+ R2_GLOBALS._player._characterIndex = R2_SEEKER;
+ R2_GLOBALS._sceneManager._previousScene = 2000;
+ }
+
+ R2_GLOBALS._sound1.play(200);
+ _exit1.setDetails(Rect(270, 136, 319, 168), EXITCURSOR_SE, 2000);
+ R2_GLOBALS._player.postInit();
+ R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+
+ if (R2_GLOBALS._player._characterIndex == 1) {
+ R2_GLOBALS._player.setVisage(2008);
+ R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
+ } else {
+ R2_GLOBALS._player.setVisage(20);
+ R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
+ }
+
+ if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) {
+ _actor2.postInit();
+ if (R2_GLOBALS._player._characterIndex == 1) {
+ _actor2.setup(20, 5, 1);
+ _actor2.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
+ } else {
+ _actor2.setup(2008, 5, 1);
+ _actor2.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
+ }
+ _actor2.setPosition(Common::Point(250, 185));
+ }
+
+ _actor1.postInit();
+ if (R2_GLOBALS._sceneManager._previousScene == 2455)
+ _actor1.setup(2426, 1, 1);
+ else
+ _actor1.setup(2426, 1, 2);
+
+ _actor1.setPosition(Common::Point(290, 9));
+ _actor1.fixPriority(20);
+ _actor1.setDetails(2455, 12, -1, -1, 1, (SceneItem *)NULL);
+ _item1.setDetails(Rect(225, 52, 248, 65), 2425, -1, -1, -1, 1, NULL);
+ _item2.setDetails(Rect(292, 81, 316, 94), 2425, -1, -1, -1, 1, NULL);
+
+// CHECKME: SceneActor using a SceneItem function??
+// _actor3.setDetails(11, 2425, 3, -1, 6);
+ _actor3._sceneRegionId = 11;
+ _actor3._resNum = 2425;
+ _actor3._lookLineNum = 3;
+ _actor3._talkLineNum = -1;
+ _actor3._useLineNum = 6;
+ g_globals->_sceneItems.push_back(&_actor3);
+
+ _item3.setDetails(12, 2425, 7, -1, 9);
+ _item4.setDetails(Rect(0, 0, 320, 200), 2425, 0, -1, -1, 1, NULL);
+
+ R2_GLOBALS._player.disableControl();
+ switch (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex]) {
+ case 2000: {
+ _sceneMode = 10;
+ R2_GLOBALS._player.setPosition(Common::Point(340, 200));
+
+ Common::Point pt(280, 150);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ break;
+ }
+ case 2425:
+ _sceneMode = 10;
+ R2_GLOBALS._player.setPosition(Common::Point(280, 150));
+ _action->signal();
+ break;
+ case 2455:
+ _sceneMode = 2428;
+ setAction(&_sequenceManager, this, 2428, &R2_GLOBALS._player, &_actor1, NULL);
+ break;
+ default:
+ R2_GLOBALS._player.setPosition(Common::Point(280, 150));
+ R2_GLOBALS._player.setStrip(8);
+ R2_GLOBALS._player.enableControl();
+ break;
+ }
+ R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2425;
+}
+
+void Scene2425::remove() {
+ R2_GLOBALS._sound1.fadeOut(NULL);
+ SceneExt::remove();
+}
+
+void Scene2425::signal() {
+ switch (_sceneMode) {
+ case 11:
+ g_globals->_sceneManager.changeScene(2000);
+ break;
+ case 20:
+ _sceneMode = 2425;
+ setAction(&_sequenceManager, this, 2425, &R2_GLOBALS._player, &_actor1, NULL);
+ break;
+ case 2425:
+ g_globals->_sceneManager.changeScene(2455);
+ break;
+ default:
+ R2_GLOBALS._player.enableControl();
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------
+ * Scene 2430 - Ice Maze: Bedroom
+ *
+ *--------------------------------------------------------------------------*/
+
+bool Scene2430::Actor1::startAction(CursorType action, Event &event) {
+ return SceneActor::startAction(action, event);
+}
+
+bool Scene2430::Actor2::startAction(CursorType action, Event &event) {
+ Scene2430 *scene = (Scene2430 *)R2_GLOBALS._sceneManager._scene;
+
+ if ((action != R2_STEPPING_DISKS) || (R2_GLOBALS._player._characterIndex != 2))
+ return SceneActor::startAction(action, event);
+
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 2430;
+ scene->setAction(&scene->_sequenceManager, scene, 2430, &R2_GLOBALS._player, &scene->_actor2, NULL);
+ return true;
+}
+
+bool Scene2430::Actor3::startAction(CursorType action, Event &event) {
+ Scene2430 *scene = (Scene2430 *)R2_GLOBALS._sceneManager._scene;
+
+ if ((action != R2_STEPPING_DISKS) || (R2_GLOBALS._player._characterIndex != 2))
+ return SceneActor::startAction(action, event);
+
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 2435;
+ scene->setAction(&scene->_sequenceManager, scene, 2435, &R2_GLOBALS._player, &scene->_actor3, NULL);
+ return true;
+}
+
+void Scene2430::Exit1::changeScene() {
+ Scene2430 *scene = (Scene2430 *)R2_GLOBALS._sceneManager._scene;
+
+ scene->_sceneMode = 0;
+ R2_GLOBALS._events.setCursor(R2_NEGATOR_GUN);
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 11;
+ Common::Point pt(108, 200);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, scene);
+}
+
+void Scene2430::postInit(SceneObjectList *OwnerList) {
+ loadScene(2430);
+ SceneExt::postInit();
+ _exit1.setDetails(Rect(68, 155, 147, 168), EXITCURSOR_S, 2000);
+ _exit1.setDest(Common::Point(108, 160));
+
+ if (R2_INVENTORY.getObjectScene(37) == 2430) {
+ _actor2.postInit();
+ _actor2.setup(2435, 1, 5);
+ _actor2.setPosition(Common::Point(205, 119));
+ _actor2.fixPriority(152);
+ _actor2.setDetails(2430, 51, -1, 53, 1, (SceneItem *)NULL);
+ }
+
+ if (R2_INVENTORY.getObjectScene(50) == 2435) {
+ _actor3.postInit();
+ _actor3.setup(2435, 1, 1);
+ _actor3.setPosition(Common::Point(31, 65));
+ _actor3.setDetails(2430, 48, -1, -1, 1, (SceneItem *)NULL);
+ }
+
+ R2_GLOBALS._player.postInit();
+ R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+ if (R2_GLOBALS._player._characterIndex == 1) {
+ R2_GLOBALS._player.setVisage(2008);
+ R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
+ } else {
+ R2_GLOBALS._player.setVisage(20);
+ R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
+ }
+ R2_GLOBALS._player.setPosition(Common::Point(100, 200));
+
+ if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) {
+ _actor1.postInit();
+ if (R2_GLOBALS._player._characterIndex == 1) {
+ _actor1.setup(20, 5, 1);
+ _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
+ } else {
+ _actor1.setup(2008, 5, 1);
+ _actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
+ }
+ _actor1.setPosition(Common::Point(189, 137));
+ R2_GLOBALS._walkRegions.enableRegion(4);
+ }
+
+ _item2.setDetails(Rect(11, 30, 37, 45), 2430, 3, -1, 5, 1, NULL);
+ _item3.setDetails(Rect(9, 58, 63, 92), 2430, 6, -1, -1, 1, NULL);
+ _item4.setDetails(Rect(20, 89, 127, 107), 2430, 9, -1, 11, 1, NULL);
+ _item5.setDetails(Rect(49, 7, 60, 27), 2430, 12, 13, 14, 1, NULL);
+ _item6.setDetails(Rect(69, 10, 95, 72), 2430, 15, -1, 14, 1, NULL);
+ _item10.setDetails(Rect(198, 4, 222, 146), 2430, 30, 31, 32, 1, NULL);
+ _item7.setDetails(Rect(155, 40, 304, 120), 2430, 21, -1, 23, 1, NULL);
+ _item8.setDetails(Rect(249, 3, 261, 39), 2430, 24, 25, -1, 1, NULL);
+ _item9.setDetails(Rect(279, 13, 305, 34), 2430, 33, -1, 18, 1, NULL);
+ // CHECKME: initialized for the 2nd time??
+ _item2.setDetails(Rect(11, 30, 37, 45), 2430, 33, -1, 18, 1, NULL);
+ _item11.setDetails(Rect(116, 104, 148, 111), 2430, 39, -1, -1, 1, NULL);
+ _item12.setDetails(Rect(66, 77, 84, 83), 2430, 39, -1, -1, 1, NULL);
+ _item13.setDetails(Rect(117, 118, 201, 141), 2430, 9, -1, 11, 1, NULL);
+ _item1.setDetails(Rect(0, 0, 320, 200), 2430, 0, -1, -1, 1, NULL);
+
+ if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) {
+ R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2430;
+ Common::Point pt(108, 150);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ } else {
+ R2_GLOBALS._player.setPosition(Common::Point(105, 145));
+ R2_GLOBALS._player.setStrip(3);
+ R2_GLOBALS._player.enableControl();
+ }
+}
+
+void Scene2430::signal() {
+ switch (_sceneMode) {
+ case 11:
+ g_globals->_sceneManager.changeScene(2000);
+ break;
+ case 2430:
+ _actor2.remove();
+ R2_INVENTORY.setObjectScene(R2_GUNPOWDER, 2);
+ R2_GLOBALS._player.enableControl();
+ break;
+ case 2435:
+ _actor3.remove();
+ R2_INVENTORY.setObjectScene(R2_ALCOHOL_LAMP_3, 2);
+ R2_GLOBALS._player.enableControl();
+ break;
+ default:
+ R2_GLOBALS._player.enableControl();
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------
+ * Scene 2435 - Ice Maze: Throne room
+ *
+ *--------------------------------------------------------------------------*/
+bool Scene2435::Actor1::startAction(CursorType action, Event &event) {
+ return SceneActor::startAction(action, event);
+}
+
+bool Scene2435::Actor2::startAction(CursorType action, Event &event) {
+ Scene2435 *scene = (Scene2435 *)R2_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case R2_SAPPHIRE_BLUE:
+ R2_GLOBALS._player.disableControl();
+ R2_GLOBALS._events.setCursor(CURSOR_ARROW);
+ R2_GLOBALS.setFlag(82);
+ scene->_stripManager.start(603, scene);
+ return true;
+ case R2_ANCIENT_SCROLLS:
+ R2_GLOBALS._player.disableControl();
+ R2_GLOBALS._events.setCursor(CURSOR_ARROW);
+ R2_GLOBALS.setFlag(82);
+ scene->_stripManager.start(602, scene);
+ R2_INVENTORY.setObjectScene(R2_ANCIENT_SCROLLS, 2000);
+ return true;
+ case CURSOR_TALK:
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 20;
+ R2_GLOBALS._events.setCursor(CURSOR_ARROW);
+ if ((R2_GLOBALS._player._characterIndex == 1) || (R2_GLOBALS.getFlag(82))) {
+ scene->_stripManager.start(605, scene);
+ return true;
+ } else if (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 2) {
+ scene->_stripManager.start(601, scene);
+ return true;
+ } else {
+ R2_GLOBALS.setFlag(82);
+ scene->_stripManager.start(600, scene);
+ return true;
+ }
+ default:
+ return SceneActor::startAction(action, event);
+ }
+}
+
+void Scene2435::Exit1::changeScene() {
+ Scene2435 *scene = (Scene2435 *)R2_GLOBALS._sceneManager._scene;
+
+ _enabled = false;
+ R2_GLOBALS._events.setCursor(R2_NEGATOR_GUN);
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 11;
+ Common::Point pt(175, 200);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, scene);
+
+}
+
+void Scene2435::postInit(SceneObjectList *OwnerList) {
+ loadScene(2435);
+ SceneExt::postInit();
+ R2_GLOBALS._sound1.play(201);
+ _stripManager.addSpeaker(&_quinnSpeaker);
+ _stripManager.addSpeaker(&_seekerSpeaker);
+ _stripManager.addSpeaker(&_pharishaSpeaker);
+ _exit1.setDetails(Rect(142, 155, 207, 167), EXITCURSOR_S, 2000);
+ _exit1.setDest(Common::Point(175, 160));
+ _actor2.postInit();
+ _actor2.setup(2005, 3, 1);
+ _actor2.setPosition(Common::Point(219, 106));
+ _actor2.setDetails(2001, 25, 26, -1, 1, (SceneItem *)NULL);
+ R2_GLOBALS._player.postInit();
+ R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+ if (R2_GLOBALS._player._characterIndex == 1) {
+ R2_GLOBALS._player.setVisage(2008);
+ R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
+ } else {
+ R2_GLOBALS._player.setVisage(20);
+ R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
+ }
+ R2_GLOBALS._player.setPosition(Common::Point(715, 200));
+ if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) {
+ _actor1.postInit();
+ if (R2_GLOBALS._player._characterIndex == 1) {
+ _actor1.setup(20, 5, 1);
+ _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
+ } else {
+ _actor1.setup(2008, 5, 1);
+ _actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
+ }
+ _actor1.setPosition(Common::Point(107, 145));
+ R2_GLOBALS._walkRegions.enableRegion(2);
+ }
+
+ _item2.setDetails(Rect(52, 44, 96, 82), 2430, 3, -1, 5, 1, NULL);
+ _item3.setDetails(Rect(117, 36, 161, 74), 2430, 3, -1, 5, 1, NULL);
+ _item1.setDetails(Rect(0, 0, 320, 200), 2430, 0, -1, -1, 1, NULL);
+ R2_GLOBALS._player.disableControl();
+ if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) {
+ _sceneMode = 10;
+ Common::Point pt(175, 150);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ } else if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2450) {
+ _sceneMode = 30;
+ Common::Point pt(175, 150);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ } else {
+ R2_GLOBALS._player.setPosition(Common::Point(210, 150));
+ R2_GLOBALS._player.setStrip(3);
+ R2_GLOBALS._player.enableControl();
+ }
+ R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2435;
+ R2_GLOBALS._v56605[1 + R2_GLOBALS._player._characterIndex] = 12;
+}
+
+void Scene2435::remove() {
+ R2_GLOBALS._sound1.fadeOut2(NULL);
+ SceneExt::remove();
+}
+
+void Scene2435::signal() {
+ switch (_sceneMode) {
+ case 11:
+ g_globals->_sceneManager.changeScene(2000);
+ break;
+ case 20:
+ R2_GLOBALS._player.enableControl(CURSOR_TALK);
+ break;
+ case 30:
+ R2_GLOBALS._player._characterScene[1] = 2435;
+ R2_GLOBALS._player._characterScene[2] = 2435;
+ R2_GLOBALS._player._oldCharacterScene[1] = 2435;
+ R2_GLOBALS._player._oldCharacterScene[2] = 2435;
+ R2_GLOBALS._v56605[1] = 12;
+ R2_GLOBALS._v56605[2] = 12;
+ R2_GLOBALS.setFlag(81);
+ _sceneMode = 2436;
+ R2_GLOBALS._player.setStrip(7);
+ _actor1.postInit();
+ if (R2_GLOBALS._player._characterIndex == 1)
+ _actor1.setVisage(20);
+ else
+ _actor1.setVisage(2008);
+ setAction(&_sequenceManager, this, 2436, &_actor1, NULL);
+ break;
+ case 2436:
+ R2_GLOBALS._walkRegions.enableRegion(2);
+ _sceneMode = 20;
+ R2_GLOBALS._events.setCursor(CURSOR_ARROW);
+ _stripManager.start(709, this);
+ default:
+ R2_GLOBALS._player.enableControl();
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------
+ * Scene 2440 - Ice Maze: Another bedroom
+ *
+ *--------------------------------------------------------------------------*/
+
+bool Scene2440::Actor1::startAction(CursorType action, Event &event) {
+ return SceneActor::startAction(action, event);
+}
+
+bool Scene2440::Actor2::startAction(CursorType action, Event &event) {
+ Scene2440 *scene = (Scene2440 *)R2_GLOBALS._sceneManager._scene;
+
+ if ((action == CURSOR_USE) && (R2_GLOBALS._player._characterIndex == 2)){
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 2440;
+ scene->setAction(&scene->_sequenceManager, scene, 2440, &R2_GLOBALS._player, &scene->_actor2, NULL);
+ return true;
+ }
+
+ return SceneActor::startAction(action, event);
+}
+
+void Scene2440::Exit1::changeScene() {
+ Scene2440 *scene = (Scene2440 *)R2_GLOBALS._sceneManager._scene;
+
+ _enabled = false;
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 11;
+ Common::Point pt(210, 200);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, scene);
+}
+
+void Scene2440::postInit(SceneObjectList *OwnerList) {
+ loadScene(2440);
+ SceneExt::postInit();
+ R2_GLOBALS._sound1.play(200);
+ // Fix exit cursor, the original was using NW
+ _exit1.setDetails(Rect(172, 155, 250, 167), EXITCURSOR_SE, 2000);
+ _exit1.setDest(Common::Point(210, 160));
+ if (R2_INVENTORY.getObjectScene(49) == 2440) {
+ _actor2.postInit();
+ _actor2.setup(2435, 1, 1);
+ _actor2.setPosition(Common::Point(94, 80));
+ _actor2.fixPriority(106);
+ _actor2.setDetails(2430, 48, -1, -1, 1, (SceneItem *)NULL);
+ }
+ R2_GLOBALS._player.postInit();
+ R2_GLOBALS._player.enableControl();
+ R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+
+ if (R2_GLOBALS._player._characterIndex == 1) {
+ R2_GLOBALS._player.setVisage(2008);
+ R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
+ } else {
+ R2_GLOBALS._player.setVisage(20);
+ R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
+ }
+ R2_GLOBALS._player.setPosition(Common::Point(210, 200));
+ if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) {
+ _actor1.postInit();
+ if (R2_GLOBALS._player._characterIndex == 1) {
+ _actor1.setup(20, 5, 1);
+ _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
+ } else {
+ _actor1.setup(2008, 5, 1);
+ _actor1.setDetails(9002, 0, 5, 3, 1, (SceneItem *)NULL);
+ }
+ _actor1.setPosition(Common::Point(38, 119));
+ }
+
+ _item2.setDetails(Rect(125, 25, 142, 73), 2430, 15, -1, 14, 1, NULL);
+ _item3.setDetails(Rect(124, 78, 237, 120), 2430, 36, -1, 38, 1, NULL);
+ _item4.setDetails(Rect(250, 3, 265, 133), 2430, 30, 31, 32, 1, NULL);
+ _item5.setDetails(Rect(91, 117, 203, 140), 2430, 9, -1, 11, 1, NULL);
+ _item6.setDetails(Rect(48, 78, 103, 112), 2430, 6, -1, -1, 1, NULL);
+ _item7.setDetails(Rect(48, 31, 73, 52), 2430, 33, -1, 18, 1, NULL);
+ _item1.setDetails(Rect(0, 0, 320, 200), 2430, 0, -1, -1, 1, NULL);
+
+ R2_GLOBALS._player.disableControl();
+
+ if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) {
+ R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2440;
+ Common::Point pt(210, 150);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ } else {
+ R2_GLOBALS._player.setPosition(Common::Point(210, 150));
+ R2_GLOBALS._player.setStrip(3);
+ R2_GLOBALS._player.enableControl();
+ }
+}
+
+void Scene2440::remove() {
+ R2_GLOBALS._sound1.fadeOut2(NULL);
+ SceneExt::remove();
+}
+
+void Scene2440::signal() {
+ switch (_sceneMode) {
+ case 11:
+ g_globals->_sceneManager.changeScene(2000);
+ break;
+ case 2440:
+ _actor2.remove();
+ R2_INVENTORY.setObjectScene(49, 2);
+ // No break on purpose
+ default:
+ R2_GLOBALS._player.enableControl();
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------
+ * Scene 2445 - Ice Maze:
+ *
+ *--------------------------------------------------------------------------*/
+void Scene2445::postInit(SceneObjectList *OwnerList) {
+ loadScene(2445);
+ SceneExt::postInit();
+ R2_GLOBALS._player.postInit();
+ R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+ R2_GLOBALS._player.setVisage(10);
+ R2_GLOBALS._player.setPosition(Common::Point(160, 140));
+ R2_GLOBALS._player.disableControl();
+}
+
+void Scene2445::signal() {
+ R2_GLOBALS._player.enableControl();
+}
+
+/*--------------------------------------------------------------------------
+ * Scene 2450 - Ice Maze: Another bedroom
+ *
+ *--------------------------------------------------------------------------*/
+
+bool Scene2450::Actor2::startAction(CursorType action, Event &event) {
+ Scene2450 *scene = (Scene2450 *)R2_GLOBALS._sceneManager._scene;
+
+ if ((action == CURSOR_USE) && (R2_GLOBALS._player._characterIndex == 1)) {
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 2452;
+ scene->setAction(&scene->_sequenceManager, scene, 2452, &R2_GLOBALS._player, &scene->_actor2, NULL);
+ return true;
+ }
+ return SceneActor::startAction(action, event);
+}
+
+bool Scene2450::Actor3::startAction(CursorType action, Event &event) {
+ Scene2450 *scene = (Scene2450 *)R2_GLOBALS._sceneManager._scene;
+
+ if (action == CURSOR_TALK) {
+ R2_GLOBALS._player.disableControl();
+ if (R2_GLOBALS._v565AE < 3) {
+ ++R2_GLOBALS._v565AE;
+ scene->_sceneMode = 20;
+ R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
+ if (R2_GLOBALS._player._characterIndex == 1)
+ scene->_stripManager.start(699 + (R2_GLOBALS._v565AE * 2), scene);
+ else
+ scene->_stripManager.start(700 + (R2_GLOBALS._v565AE * 2), scene);
+ }
+ return true;} else {
+ return SceneActor::startAction(action, event);
+ }
+}
+
+void Scene2450::Exit1::changeScene() {
+ Scene2450 *scene = (Scene2450 *)R2_GLOBALS._sceneManager._scene;
+
+ if ((R2_GLOBALS._player._characterIndex == 2) || (R2_GLOBALS.getFlag(61))) {
+ _enabled = false;
+ R2_GLOBALS._events.setCursor(CURSOR_ARROW);
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 10;
+ Common::Point pt(-10, 180);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, scene);
+ } else {
+ _moving = false;
+ SceneItem::display(2450, 3, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ Common::Point pt(60, 140);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, NULL);
+ }
+}
+
+void Scene2450::postInit(SceneObjectList *OwnerList) {
+ loadScene(2450);
+ SceneExt::postInit();
+ R2_GLOBALS._sound1.play(200);
+ if (R2_GLOBALS._sceneManager._previousScene == -1) {
+ R2_GLOBALS._sceneManager._previousScene = 1900;
+ R2_GLOBALS._player._oldCharacterScene[1] = 1900;
+ R2_GLOBALS._player._oldCharacterScene[2] = 1900;
+ }
+ _stripManager.addSpeaker(&_quinnSpeaker);
+ _stripManager.addSpeaker(&_seekerSpeaker);
+ _stripManager.addSpeaker(&_caretakerSpeaker);
+
+ if (R2_GLOBALS.getFlag(72)) {
+ _exit1.setDetails(Rect(0, 143, 47, 168), EXITCURSOR_SW, 2000);
+ _exit1.setDest(Common::Point(10, 160));
+ }
+
+ if (!R2_GLOBALS.getFlag(61)) {
+ _actor2.postInit();
+ _actor2.setVisage(2009);
+ _actor2.setPosition(Common::Point(190, 119));
+ _actor2.fixPriority(50);
+ _actor2.setDetails(2450, 0, -1, -1, 1, (SceneItem *)NULL);
+ }
+
+ R2_GLOBALS._player.postInit();
+ R2_GLOBALS._player.disableControl();
+ switch (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex]) {
+ case 1900:
+ R2_GLOBALS._v565AE = 0;
+ R2_GLOBALS._player._characterScene[1] = 2450;
+ R2_GLOBALS._player._characterScene[2] = 2450;
+ R2_GLOBALS._player._oldCharacterScene[1] = 2450;
+ R2_GLOBALS._player._oldCharacterScene[2] = 2450;
+ R2_GLOBALS._player.setup(2450, 1, 1);
+ R2_GLOBALS._player.setPosition(Common::Point(126, 101));
+ setAction(&_sequenceManager, this, 2450, &R2_GLOBALS._player, NULL);
+ break;
+ case 2000:
+ _sceneMode = 2451;
+ if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterScene[2] == 2450) {
+ _actor1.postInit();
+ _actor1.setup(20, 6, 1);
+ _actor1.setPosition(Common::Point(240, 120));
+ _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
+ }
+ setAction(&_sequenceManager, this, 2451, &R2_GLOBALS._player, NULL);
+ } else {
+ R2_GLOBALS._player._oldCharacterScene[2] = 2450;
+ R2_GLOBALS._player._characterScene[2] = 2450;
+ if (R2_GLOBALS._player._characterScene[1] == 2450) {
+ _actor1.postInit();
+ if (R2_GLOBALS.getFlag(61))
+ _actor1.setup(2008, 6, 1);
+ else
+ _actor1.setup(10, 6, 1);
+ _actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
+ _actor1.setPosition(Common::Point(106, 111));
+ }
+ setAction(&_sequenceManager, this, 2456, &R2_GLOBALS._player, NULL);
+ }
+ break;
+ case 2450:
+ if (R2_GLOBALS._player._characterIndex == 1) {
+ R2_GLOBALS._player.postInit();
+ if (R2_GLOBALS.getFlag(61)) {
+ R2_GLOBALS._player.setup(2008, 6, 1);
+ } else {
+ R2_GLOBALS._player.setup(10, 6, 1);
+ }
+ R2_GLOBALS._player.setPosition(Common::Point(106, 111));
+ R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+ if (R2_GLOBALS.getFlag(72)) {
+ if (R2_GLOBALS._player._characterScene[2] == 2450) {
+ _actor1.postInit();
+ _actor1.setup(20, 6, 1);
+ _actor1.setPosition(Common::Point(240, 120));
+ _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
+ }
+ } else {
+ _actor1.postInit();
+ _actor1.setup(20, 8, 1);
+ _actor1.setPosition(Common::Point(93, 158));
+ _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
+
+ _actor3.postInit();
+ _actor3.setup(2001, 7, 1);
+ _actor3.setPosition(Common::Point(34, 153));
+ _actor3.setDetails(2001, 40, -1, -1, 1, (SceneItem *)NULL);
+
+ _exit1._enabled = false;
+ }
+ } else {
+ R2_GLOBALS._player.postInit();
+ R2_GLOBALS._player.setup(20, 8, 1);
+ R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+ R2_GLOBALS._player.setPosition(Common::Point(93, 158));
+ if (R2_GLOBALS.getFlag(72)) {
+ if (R2_GLOBALS._player._characterScene[1] == 2450) {
+ _actor1.postInit();
+ if (R2_GLOBALS.getFlag(61)) {
+ _actor1.setup(2008, 6, 1);
+ } else {
+ _actor1.setup(10, 6, 1);
+ }
+ _actor1.setPosition(Common::Point(106, 111));
+ _actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
+ }
+ } else {
+ _actor1.postInit();
+ if (R2_GLOBALS.getFlag(61)) {
+ _actor1.setup(2008, 6, 1);
+ } else {
+ _actor1.setup(10, 6, 1);
+ }
+ _actor1.setPosition(Common::Point(106, 111));
+ _actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
+
+ _actor3.postInit();
+ _actor3.setup(2001, 7, 1);
+ _actor3.setPosition(Common::Point(34, 153));
+ _actor3.setDetails(2001, 40, -1, -1, 1, (SceneItem *)NULL);
+
+ _exit1._enabled = false;
+ }
+ }
+ R2_GLOBALS._player.enableControl();
+ if (!R2_GLOBALS.getFlag(72)) {
+ R2_GLOBALS._player._canWalk = false;
+ }
+ break;
+ default:
+ R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+ if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS.getFlag(61)) {
+ R2_GLOBALS._player.setup(2008, 3, 1);
+ } else {
+ R2_GLOBALS._player.setup(10, 3, 1);
+ }
+ R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
+ } else {
+ R2_GLOBALS._player.setVisage(20);
+ R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
+ }
+ R2_GLOBALS._player.setPosition(Common::Point(100, 130));
+ R2_GLOBALS._player.enableControl();
+ break;
+ }
+ _item2.setDetails(Rect(174, 4, 199, 123), 2430, 30, 31, 32, 1, NULL);
+ _item3.setDetails(Rect(67, 73, 207, 121), 2430, 36, -1, 38, 1, NULL);
+ _item1.setDetails(Rect(0, 0, 320, 200), 2430, 0, -1, -1, 1, NULL);
+}
+
+void Scene2450::remove() {
+ R2_GLOBALS._sound1.fadeOut2(NULL);
+ SceneExt::remove();
+}
+
+void Scene2450::signal() {
+ switch (_sceneMode) {
+ case 10:
+ g_globals->_sceneManager.changeScene(2000);
+ break;
+ case 20:
+ if (R2_GLOBALS._v565AE == 3) {
+ R2_GLOBALS._player.disableControl();
+ R2_GLOBALS._v565AE = 4;
+ _sceneMode = 2454;
+ setAction(&_sequenceManager, this, 2454, &_actor3, NULL);
+ } else {
+ R2_GLOBALS._player.enableControl(CURSOR_TALK);
+ if (R2_GLOBALS._v565AE < 4)
+ R2_GLOBALS._player._canWalk = false;
+ }
+ break;
+ case 30:
+ R2_GLOBALS._player.disableControl();
+ _sceneMode = 2455;
+ setAction(&_sequenceManager, this, 2455, &_actor1, NULL);
+ break;
+ case 31:
+ R2_GLOBALS.setFlag(61);
+ g_globals->_sceneManager.changeScene(2435);
+ break;
+ case 2451:
+ R2_GLOBALS._player.enableControl();
+ break;
+ case 2452:
+ R2_GLOBALS.setFlag(61);
+ _actor2.remove();
+ R2_GLOBALS._player.enableControl();
+ if (!R2_GLOBALS.getFlag(72)) {
+ R2_GLOBALS._player.setStrip(6);
+ R2_GLOBALS._player._canWalk = false;
+ }
+ break;
+ case 2453:
+ _sceneMode = 20;
+ R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
+ _stripManager.start(700, this);
+ break;
+ case 2454:
+ _exit1._enabled = true;
+ R2_GLOBALS.setFlag(72);
+ _actor3.remove();
+ if (R2_GLOBALS.getFlag(61)) {
+ g_globals->_sceneManager.changeScene(2435);
+ } else {
+ _sceneMode = 31;
+ if (R2_GLOBALS._player._characterIndex == 1) {
+ setAction(&_sequenceManager, this, 2452, &R2_GLOBALS._player, NULL);
+ } else {
+ setAction(&_sequenceManager, this, 2452, &_actor1, &_actor2, NULL);
+ }
+ }
+ break;
+ case 2455:
+ R2_GLOBALS._player._oldCharacterScene[2] = 2450;
+ R2_GLOBALS._player._characterScene[2] = 2000;
+ R2_GLOBALS._v56605[2] = 3;
+ _actor1.remove();
+ R2_GLOBALS._player.enableControl(CURSOR_ARROW);
+ break;
+ default:
+ _actor1.postInit();
+ _actor1.setDetails(9002, 0, 4, 3, 2, (SceneItem *)NULL);
+ _actor3.postInit();
+ _actor3.setDetails(2001, 40, -1, -1, 2, (SceneItem *)NULL);
+ _sceneMode = 2453;
+ setAction(&_sequenceManager, this, 2453, &_actor3, &_actor1, NULL);
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------
+ * Scene 2455 - Ice Maze: Inside crevasse
+ *
+ *--------------------------------------------------------------------------*/
+
+bool Scene2455::Actor1::startAction(CursorType action, Event &event) {
+ Scene2455 *scene = (Scene2455 *)R2_GLOBALS._sceneManager._scene;
+
+ if (action == R2_GLASS_DOME) {
+ if ((R2_INVENTORY.getObjectScene(49) == 2455) || (R2_INVENTORY.getObjectScene(50) == 2455)) {
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 2458;
+ scene->_actor2._lookLineNum = 9;
+ scene->_actor1.remove();
+ scene->_actor3.postInit();
+ scene->_actor3.setDetails(2455, 16, 1, -1, 2, (SceneItem *)NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 2458, &R2_GLOBALS._player, &scene->_actor2, &scene->_actor3, NULL);
+ return true;
+ }
+ }
+
+ return SceneActor::startAction(action, event);
+}
+
+bool Scene2455::Actor2::startAction(CursorType action, Event &event) {
+ Scene2455 *scene = (Scene2455 *)R2_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case R2_ALCOHOL_LAMP_2:
+ if (R2_INVENTORY.getObjectScene(50) != 2455) {
+ R2_GLOBALS._player.disableControl();
+ scene->_actor1.postInit();
+ scene->_actor1.setup(2456, 3, 3);
+ scene->_actor1.setPosition(Common::Point(162, 165));
+ scene->_actor1.setDetails(2455, 15, 1, -1, 2, (SceneItem *)NULL);
+ scene->_sceneMode = 11;
+ scene->setAction(&scene->_sequenceManager, scene, 2457, &R2_GLOBALS._player, &scene->_actor2, NULL);
+ return true;
+ }
+ break;
+ case R2_ALCOHOL_LAMP_3:
+ if (R2_INVENTORY.getObjectScene(49) != 2455) {
+ R2_GLOBALS._player.disableControl();
+ scene->_actor1.postInit();
+ scene->_actor1.setup(2456, 3, 3);
+ scene->_actor1.setPosition(Common::Point(162, 165));
+ scene->_actor1.setDetails(2455, 15, 1, -1, 2, (SceneItem *)NULL);
+ scene->_sceneMode = 12;
+ scene->setAction(&scene->_sequenceManager, scene, 2457, &R2_GLOBALS._player, &scene->_actor2, NULL);
+ return true;
+ }
+ break;
+ default:
+ break;
+ }
+
+ return SceneActor::startAction(action, event);
+}
+
+bool Scene2455::Actor3::startAction(CursorType action, Event &event) {
+ Scene2455 *scene = (Scene2455 *)R2_GLOBALS._sceneManager._scene;
+
+ if (action == CURSOR_USE) {
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 2459;
+ scene->setAction(&scene->_sequenceManager, scene, 2459, &R2_GLOBALS._player, &scene->_actor3, NULL);
+ return true;
+ }
+
+ return SceneActor::startAction(action, event);
+}
+
+void Scene2455::Exit1::changeScene() {
+ Scene2455 *scene = (Scene2455 *)R2_GLOBALS._sceneManager._scene;
+
+ _enabled = false;
+ R2_GLOBALS._events.setCursor(CURSOR_ARROW);
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 2461;
+ scene->setAction(&scene->_sequenceManager, scene, 2461, &R2_GLOBALS._player, NULL);
+}
+
+void Scene2455::postInit(SceneObjectList *OwnerList) {
+ loadScene(2455);
+ SceneExt::postInit();
+
+ if (R2_GLOBALS._sceneManager._previousScene == -1) {
+ R2_INVENTORY.setObjectScene(29, 2);
+ R2_INVENTORY.setObjectScene(50, 2);
+ }
+
+ R2_GLOBALS._sound1.play(200);
+ _exit1.setDetails(Rect(0, 0, 320, 15), EXITCURSOR_N, 2425);
+
+ if (R2_INVENTORY.getObjectScene(29) == 2455) {
+ if ((R2_INVENTORY.getObjectScene(50) == 2455) || (R2_INVENTORY.getObjectScene(49) == 2455)) {
+ _actor1.postInit();
+ _actor1.setup(2456, 3, 3);
+ _actor1.setPosition(Common::Point(162, 165));
+ _actor1.setDetails(2455, 15, 1, -1, 1, (SceneItem *)NULL);
+ }
+ } else {
+ _actor3.postInit();
+ _actor3.setup(2456, 3, 1);
+ _actor3.setPosition(Common::Point(176, 165));
+ _actor3.setDetails(2455, 16, 1, -1, 1, (SceneItem *)NULL);
+ }
+
+ _actor2.postInit();
+ if (R2_INVENTORY.getObjectScene(29) == 2455) {
+ _actor2.setup(2456, 3, 2);
+ _actor2.setDetails(2455, 9, 1, -1, 1, (SceneItem *)NULL);
+ } else {
+ if ((R2_INVENTORY.getObjectScene(50) != 2455) && (R2_INVENTORY.getObjectScene(49) != 2455))
+ _actor2.setup(2455, 1, 1);
+ else
+ _actor2.setup(2456, 1, 1);
+ _actor2.setDetails(2455, 3, 1, -1, 1, (SceneItem *)NULL);
+ }
+ _actor2.setPosition(Common::Point(162, 165));
+ _actor2.fixPriority(20);
+ if (R2_INVENTORY.getObjectScene(29) != 2455)
+ _actor2.animate(ANIM_MODE_2, NULL);
+
+ R2_GLOBALS._player.postInit();
+ _item1.setDetails(Rect(0, 0, 320, 200), 2455, 0, 1, -1, 1, NULL);
+ R2_GLOBALS._player.disableControl();
+
+ if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2425) {
+ _sceneMode = 2460;
+ setAction(&_sequenceManager, this, 2460, &R2_GLOBALS._player, NULL);
+ } else {
+ R2_GLOBALS._player.setup(2455, 2, 9);
+ R2_GLOBALS._player.setPosition(Common::Point(118, 165));
+ R2_GLOBALS._player.enableControl(CURSOR_USE);
+ R2_GLOBALS._player._canWalk = false;
+ }
+ R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2455;
+}
+
+void Scene2455::remove() {
+ R2_GLOBALS._sound1.fadeOut2(NULL);
+ SceneExt::remove();
+}
+
+void Scene2455::signal() {
+ switch (_sceneMode) {
+ case 10:
+ // No break on purpose
+ case 2461:
+ g_globals->_sceneManager.changeScene(2425);
+ break;
+ case 11:
+ R2_INVENTORY.setObjectScene(49, 2455);
+ R2_GLOBALS._player.enableControl(CURSOR_USE);
+ R2_GLOBALS._player._canWalk = false;
+ break;
+ case 12:
+ R2_INVENTORY.setObjectScene(50, 2455);
+ R2_GLOBALS._player.enableControl(CURSOR_USE);
+ R2_GLOBALS._player._canWalk = false;
+ break;
+ case 2458:
+ R2_INVENTORY.setObjectScene(29, 2455);
+ R2_GLOBALS._player.enableControl(CURSOR_USE);
+ R2_GLOBALS._player._canWalk = false;
+ break;
+ case 2459:
+ _actor3.remove();
+ R2_INVENTORY.setObjectScene(31, 2);
+ R2_GLOBALS._player.enableControl(CURSOR_USE);
+ R2_GLOBALS._player._canWalk = false;
+ break;
+ default:
+ R2_GLOBALS._player.enableControl(CURSOR_USE);
+ R2_GLOBALS._player._canWalk = false;
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------
+ * Scene 2500 - Ice Maze: Large Cave
+ *
+ *--------------------------------------------------------------------------*/
+
+void Scene2500::Exit1::changeScene() {
+ Scene2500 *scene = (Scene2500 *)R2_GLOBALS._sceneManager._scene;
+
+ _enabled = false;
+ R2_GLOBALS._events.setCursor(CURSOR_ARROW);
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 11;
+
+ Common::Point pt(20, 105);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, scene);
+}
+
+void Scene2500::postInit(SceneObjectList *OwnerList) {
+ loadScene(2500);
+ SceneExt::postInit();
+
+ if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 3100)
+ R2_GLOBALS._uiElements._active = false;
+
+ _stripManager.addSpeaker(&_quinnSpeaker);
+ _stripManager.addSpeaker(&_seekerSpeaker);
+ _stripManager.addSpeaker(&_mirandaSpeaker);
+ _stripManager.addSpeaker(&_webbsterSpeaker);
+
+ if (R2_GLOBALS._sceneManager._previousScene == -1)
+ R2_GLOBALS._sceneManager._previousScene = 2000;
+
+ _exit1.setDetails(Rect(30, 50, 85, 105), EXITCURSOR_W, 2000);
+ _exit1.setDest(Common::Point(84, 104));
+ R2_GLOBALS._player.postInit();
+ R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+
+ if (R2_GLOBALS._player._characterIndex == 1) {
+ R2_GLOBALS._player.setVisage(11);
+ R2_GLOBALS._player._moveDiff = Common::Point(2, 1);
+ } else {
+ R2_GLOBALS._player.setVisage(21);
+ R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
+ }
+
+ if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) {
+ _actor1.postInit();
+ if (R2_GLOBALS._player._characterIndex == 1) {
+ _actor1.setup(21, 3, 1);
+ _actor1.setDetails(9002, 1, -1, -1, 1, (SceneItem *)NULL);
+ } else {
+ _actor1.setup(2008, 3, 1);
+ _actor1.changeZoom(50);
+ _actor1.setDetails(9001, 0, -1, -1, 1, (SceneItem *)NULL);
+ }
+ _actor1.setPosition(Common::Point(141, 94));
+ }
+
+ _item1.setDetails(Rect(0, 0, 320, 200), 2430, 0, -1, -1, 1, NULL);
+ R2_GLOBALS._player.disableControl();
+
+ if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) {
+ _sceneMode = 10;
+ R2_GLOBALS._player.setPosition(Common::Point(20, 105));
+ Common::Point pt(95, 105);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ } else if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 3100) {
+ _sceneMode = 2500;
+ _actor2.postInit();
+ _actor3.postInit();
+ setAction(&_sequenceManager, this, 2500, &R2_GLOBALS._player, &_actor2, &_actor3, NULL);
+ } else {
+ R2_GLOBALS._player.setPosition(Common::Point(160, 150));
+ R2_GLOBALS._player.setStrip(3);
+ R2_GLOBALS._player.enableControl();
+ }
+ R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2500;
+}
+
+void Scene2500::signal() {
+ switch (_sceneMode) {
+ case 11:
+ g_globals->_sceneManager.changeScene(2000);
+ break;
+ case 20:
+ R2_GLOBALS._player.disableControl();
+ _sceneMode = 2501;
+ setAction(&_sequenceManager, this, 2501, &R2_GLOBALS._player, &_actor2, &_actor3, NULL);
+ break;
+ case 2500:
+ _sceneMode = 20;
+ R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
+ _stripManager.start(900, this);
+ break;
+ case 2501:
+ g_globals->_sceneManager.changeScene(1000);
+ break;
+ default:
+ R2_GLOBALS._player.enableControl();
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------
+ * Scene 2525 - Furnace room
+ *
+ *--------------------------------------------------------------------------*/
+bool Scene2525::Item5::startAction(CursorType action, Event &event) {
+ Scene2525 *scene = (Scene2525 *)R2_GLOBALS._sceneManager._scene;
+
+ if ((action == R2_REBREATHER_TANK) && (!R2_GLOBALS.getFlag(74))) {
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 2526;
+ scene->setAction(&scene->_sequenceManager, scene, 2526, &R2_GLOBALS._player, NULL);
+ return true;
+ }
+
+ return SceneItem::startAction(action, event);
+}
+
+bool Scene2525::Actor3::startAction(CursorType action, Event &event) {
+ Scene2525 *scene = (Scene2525 *)R2_GLOBALS._sceneManager._scene;
+
+ if (action != CURSOR_USE)
+ return SceneActor::startAction(action, event);
+
+ if (R2_GLOBALS._player._characterIndex == 2) {
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 2525;
+ scene->setAction(&scene->_sequenceManager, scene, 2525, &R2_GLOBALS._player, &scene->_actor3, NULL);
+ } else {
+ SceneItem::display(2530, 33, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ }
+ return true;
+}
+
+void Scene2525::Exit1::changeScene() {
+ Scene2525 *scene = (Scene2525 *)R2_GLOBALS._sceneManager._scene;
+
+ _enabled = false;
+ R2_GLOBALS._events.setCursor(CURSOR_ARROW);
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 11;
+
+ Common::Point pt(R2_GLOBALS._player._position.x, 200);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, scene);
+}
+
+void Scene2525::postInit(SceneObjectList *OwnerList) {
+ loadScene(2525);
+ SceneExt::postInit();
+ R2_GLOBALS._sound1.play(200);
+ R2_GLOBALS._sound2.play(207);
+
+ _exit1.setDetails(Rect(86, 155, 228, 168), EXITCURSOR_S, 2000);
+
+ if (R2_INVENTORY.getObjectScene(29) == 2525) {
+ _actor3.postInit();
+ _actor3.setup(2435, 1, 2);
+ _actor3.setPosition(Common::Point(78, 155));
+ _actor3.fixPriority(155);
+ _actor3.setDetails(2525, 27, -1, -1, 1, (SceneItem *)NULL);
+ }
+
+ _actor2.postInit();
+ _actor2.setup(2525, 1, 1);
+ _actor2.setPosition(Common::Point(183, 114));
+ _actor2.setDetails(2525, 15, -1, -1, 1, (SceneItem *)NULL);
+ _actor2.animate(ANIM_MODE_2, NULL);
+ _actor2._numFrames = 3;
+
+ R2_GLOBALS._player.postInit();
+ R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+ if (R2_GLOBALS._player._characterIndex == 1) {
+ R2_GLOBALS._player.setup(2008, 3, 1);
+ R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
+ } else {
+ R2_GLOBALS._player.setup(20, 3, 1);
+ R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
+ }
+
+ if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) {
+ _actor1.postInit();
+ if (R2_GLOBALS._player._characterIndex == 1) {
+ _actor1.setup(20, 5, 1);
+ _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
+ } else {
+ _actor1.setup(2008, 5, 1);
+ _actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
+ }
+ _actor1.setPosition(Common::Point(209, 162));
+
+ R2_GLOBALS._walkRegions.enableRegion(4);
+ }
+
+ _item5.setDetails(Rect(125, 73, 140, 86), 2525, 6, -1, -1, 1, NULL);
+ _item3.setDetails(Rect(137, 11, 163, 72), 2525, 12, -1, -1, 1, NULL);
+ _item4.setDetails(Rect(204, 20, 234, 78), 2525, 12, -1, -1, 1, NULL);
+ _item2.setDetails(Rect(102, 62, 230, 134), 2525, 0, -1, -1, 1, NULL);
+ _item1.setDetails(Rect(0, 0, 320, 200), 2525, 24, -1, -1, 1, NULL);
+
+ R2_GLOBALS._player.disableControl();
+
+ if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) {
+ R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2525;
+ R2_GLOBALS._player.setPosition(Common::Point(160, 200));
+ Common::Point pt(160, 150);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ } else {
+ R2_GLOBALS._player.setPosition(Common::Point(160, 150));
+ R2_GLOBALS._player.setStrip(3);
+ R2_GLOBALS._player.enableControl();
+ }
+}
+
+void Scene2525::remove() {
+ R2_GLOBALS._sound1.fadeOut2(NULL);
+ R2_GLOBALS._sound2.fadeOut2(NULL);
+ SceneExt::remove();
+}
+
+void Scene2525::signal() {
+ switch (_sceneMode) {
+ case 11:
+ g_globals->_sceneManager.changeScene(2000);
+ break;
+ case 2525:
+ _actor3.remove();
+ R2_INVENTORY.setObjectScene(29, 2);
+ R2_GLOBALS._player.enableControl();
+ break;
+ case 2526:
+ R2_GLOBALS.setFlag(74);
+ R2_GLOBALS._player.enableControl();
+ break;
+ default:
+ R2_GLOBALS._player.enableControl();
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------
+ * Scene 2530 - Ice Maze: Well
+ *
+ *--------------------------------------------------------------------------*/
+bool Scene2530::Actor2::startAction(CursorType action, Event &event) {
+ Scene2530 *scene = (Scene2530 *)R2_GLOBALS._sceneManager._scene;
+
+ if (action != CURSOR_USE)
+ return SceneActor::startAction(action, event);
+
+ if (R2_GLOBALS._player._characterIndex == 2) {
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 2530;
+ scene->setAction(&scene->_sequenceManager, scene, 2530, &R2_GLOBALS._player, &scene->_actor2, NULL);
+ } else {
+ SceneItem::display(2530, 33, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ }
+
+ return true;
+}
+
+bool Scene2530::Actor3::startAction(CursorType action, Event &event) {
+ Scene2530 *scene = (Scene2530 *)R2_GLOBALS._sceneManager._scene;
+
+ if (action != CURSOR_USE)
+ return SceneActor::startAction(action, event);
+
+ if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS.getFlag(73))
+ SceneItem::display(2530, 35, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ else {
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 2532;
+ scene->setAction(&scene->_sequenceManager, scene, 2532, &R2_GLOBALS._player, &scene->_actor3, NULL);
+ }
+ } else {
+ if (R2_GLOBALS.getFlag(73)) {
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 2533;
+ scene->setAction(&scene->_sequenceManager, scene, 2533, &R2_GLOBALS._player, &scene->_actor3, NULL);
+ } else {
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 2531;
+ scene->setAction(&scene->_sequenceManager, scene, 2531, &R2_GLOBALS._player, &scene->_actor3, NULL);
+ }
+ }
+
+ return true;
+}
+
+void Scene2530::Exit1::changeScene() {
+ Scene2530 *scene = (Scene2530 *)R2_GLOBALS._sceneManager._scene;
+
+ _enabled = false;
+ R2_GLOBALS._events.setCursor(CURSOR_ARROW);
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 11;
+
+ Common::Point pt(108, 200);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, scene);
+}
+
+void Scene2530::postInit(SceneObjectList *OwnerList) {
+ loadScene(2530);
+ SceneExt::postInit();
+
+ _exit1.setDetails(Rect(68, 155, 147, 168), EXITCURSOR_S, 2000);
+ _exit1.setDest(Common::Point(108, 160));
+
+ if (R2_INVENTORY.getObjectScene(33) == 2530) {
+ _actor2.postInit();
+ _actor2.setup(2435, 1, 3);
+ _actor2.setPosition(Common::Point(299, 80));
+ _actor2.fixPriority(80);
+ _actor2.setDetails(2530, 28, -1, -1, 1, (SceneItem *)NULL);
+ }
+
+ _actor3.postInit();
+ if (R2_GLOBALS.getFlag(73)) {
+ _actor3.setup(2531, 4, 2);
+ _actor3.setPosition(Common::Point(154, 130));
+ } else {
+ _actor3.setup(2531, 4, 1);
+ _actor3.setPosition(Common::Point(173, 131));
+ }
+ _actor3.setDetails(2530, 22, -1, -1, 1, (SceneItem *)NULL);
+
+ R2_GLOBALS._player.postInit();
+ R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+
+ if (R2_GLOBALS._player._characterIndex == 1) {
+ R2_GLOBALS._player.setVisage(2008);
+ R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
+ } else {
+ R2_GLOBALS._player.setVisage(20);
+ R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
+ }
+ R2_GLOBALS._player.setPosition(Common::Point(100, 200));
+
+ if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) {
+ _actor1.postInit();
+ if (R2_GLOBALS._player._characterIndex == 1) {
+ _actor1.setup(20, 5, 1);
+ _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
+ } else {
+ _actor1.setup(2008, 5, 1);
+ _actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
+ }
+ _actor1.setPosition(Common::Point(20, 130));
+ R2_GLOBALS._walkRegions.enableRegion(1);
+ }
+
+ _item2.setDetails(Rect(108, 90, 135, 205), 2530, 22, -1, -1, 1, NULL);
+ _item5.setDetails(Rect(115, 112, 206, 130), 2530, 25, -1, 27, 1, NULL);
+ _item3.setDetails(Rect(256, 64, 311, 85), 2530, 31, -1, 33, 1, NULL);
+ _item1.setDetails(Rect(0, 0, 320, 200), 2530, 0, 1, -1, 1, NULL);
+
+ R2_GLOBALS._player.disableControl();
+
+ if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) {
+ R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2530;
+ Common::Point pt(108, 150);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ } else {
+ R2_GLOBALS._player.setPosition(Common::Point(105, 145));
+ R2_GLOBALS._player.setStrip(3);
+ R2_GLOBALS._player.enableControl();
+ }
+}
+
+void Scene2530::signal() {
+ switch (_sceneMode) {
+ case 11:
+ g_globals->_sceneManager.changeScene(2000);
+ break;
+ case 2530:
+ R2_INVENTORY.setObjectScene(33, 2);
+ _actor2.remove();
+ break;
+ case 2531:
+ // No break on purpose
+ case 2532:
+ R2_GLOBALS.setFlag(73);
+ R2_GLOBALS._player.enableControl();
+ break;
+ case 2533:
+ R2_GLOBALS.clearFlag(73);
+ R2_GLOBALS._player.enableControl();
+ break;
+ default:
+ R2_GLOBALS._player.enableControl();
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------
+ * Scene 2535 - Ice Maze: Tannery
+ *
+ *--------------------------------------------------------------------------*/
+
+bool Scene2535::Actor3::startAction(CursorType action, Event &event) {
+ Scene2535 *scene = (Scene2535 *)R2_GLOBALS._sceneManager._scene;
+
+ if (action != CURSOR_USE)
+ return SceneActor::startAction(action, event);
+
+ if (R2_GLOBALS._player._characterIndex == 1) {
+ R2_GLOBALS._player.disableControl();
+ if (R2_INVENTORY.getObjectScene(20) == 2535) {
+ scene->_sceneMode = 2536;
+ scene->setAction(&scene->_sequenceManager, scene, 2536, &R2_GLOBALS._player, &scene->_actor3, NULL);
+ } else {
+ scene->_sceneMode = 2537;
+ scene->setAction(&scene->_sequenceManager, scene, 2537, &R2_GLOBALS._player, &scene->_actor3, NULL);
+ }
+ } else {
+ SceneItem::display(2530, 33, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ }
+
+ return true;
+}
+
+bool Scene2535::Actor4::startAction(CursorType action, Event &event) {
+ Scene2535 *scene = (Scene2535 *)R2_GLOBALS._sceneManager._scene;
+
+ if (action != CURSOR_USE)
+ return SceneActor::startAction(action, event);
+
+ if (R2_GLOBALS._player._characterIndex == 2) {
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 2535;
+ scene->setAction(&scene->_sequenceManager, scene, 2535, &R2_GLOBALS._player, &scene->_actor4, NULL);
+ } else {
+ SceneItem::display(2530, 33, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ }
+
+ return true;
+}
+
+void Scene2535::Exit1::changeScene() {
+ Scene2535 *scene = (Scene2535 *)R2_GLOBALS._sceneManager._scene;
+
+ _enabled = false;
+ R2_GLOBALS._events.setCursor(CURSOR_ARROW);
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 11;
+ Common::Point pt(210, 200);
+ PlayerMover *mover = new PlayerMover();
+ R2_GLOBALS._player.addMover(mover, &pt, scene);
+}
+
+void Scene2535::postInit(SceneObjectList *OwnerList) {
+ loadScene(2535);
+ SceneExt::postInit();
+ if (R2_GLOBALS._sceneManager._previousScene == -1) {
+ R2_GLOBALS.setFlag(73);
+ R2_INVENTORY.setObjectScene(20, 2535);
+ }
+ _exit1.setDetails(Rect(172, 155, 250, 167), EXITCURSOR_S, 2000);
+ _exit1.setDest(Common::Point(210, 160));
+
+ if (R2_INVENTORY.getObjectScene(32) == 2535) {
+ _actor4.postInit();
+ _actor4.setup(2435, 1, 4);
+ _actor4.setPosition(Common::Point(47, 74));
+ _actor4.fixPriority(74);
+ _actor4.setDetails(2535, 21, -1, -1, 1, (SceneItem *)NULL);
+ }
+
+ if (R2_INVENTORY.getObjectScene(20) == 2535) {
+ _actor3.postInit();
+ _actor3.setup(2535, 3, 1);
+ _actor3.setPosition(Common::Point(203, 131));
+ _actor3.setDetails(3, 20, -1, -1, 1, (SceneItem *)NULL);
+ R2_GLOBALS._walkRegions.enableRegion(6);
+ }
+
+ if ((R2_INVENTORY.getObjectScene(20) == 0) && (R2_GLOBALS.getFlag(73))) {
+ _actor3.postInit();
+ _actor3.setup(2536, 1, 2);
+ _actor3.setPosition(Common::Point(164, 133));
+ _actor3.setDetails(3, 20, -1, -1, 1, (SceneItem *)NULL);
+ }
+
+ if (R2_GLOBALS.getFlag(73)) {
+ _actor2.postInit();
+ _actor2.setup(2536, 1, 1);
+ _actor2.setPosition(Common::Point(160, 130));
+ _actor2.fixPriority(122);
+ _actor2.setDetails(2535, 37, -1, -1, 1, (SceneItem *)NULL);
+ }
+
+ R2_GLOBALS._player.postInit();
+ R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+ if (R2_GLOBALS._player._characterIndex == 1) {
+ R2_GLOBALS._player.setVisage(2008);
+ R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
+ } else {
+ R2_GLOBALS._player.setVisage(20);
+ R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
+ }
+ R2_GLOBALS._player.setPosition(Common::Point(210, 200));
+
+ if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) {
+ _actor1.postInit();
+ if (R2_GLOBALS._player._characterIndex == 1) {
+ _actor1.setup(20, 5, 1);
+ _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
+ } else {
+ _actor1.setup(2008, 5, 1);
+ _actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
+ }
+ _actor1.setPosition(Common::Point(245, 115));
+ R2_GLOBALS._walkRegions.enableRegion(2);
+ }
+
+ _item2.setDetails(Rect(96, 3, 215, 33), 2535, 3, 6, 5, 1, NULL);
+ _item3.setDetails(Rect(4, 43, 40, 101), 2535, 6, 7, 8, 1, NULL);
+ _item4.setDetails(Rect(55, 13, 140, 89), 2535, 6, 7, 8, 1, NULL);
+ _item5.setDetails(Rect(144, 23, 216, 76), 2535, 6, 7, 8, 1, NULL);
+ _item6.setDetails(Rect(227, 8, 307, 99), 2535, 6, 7, 8, 1, NULL);
+ _item7.setDetails(Rect(116, 111, 201, 132), 2535, 18, 19, 20, 1, NULL);
+ _item1.setDetails(Rect(0, 0, 320, 200), 2535, 0, 1, -1, 1, NULL);
+ R2_GLOBALS._player.disableControl();
+
+ if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) {
+ R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2535;
+ Common::Point pt(210, 150);
+ PlayerMover *mover = new PlayerMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ } else {
+ R2_GLOBALS._player.setPosition(Common::Point(210, 150));
+ R2_GLOBALS._player.setStrip(3);
+ R2_GLOBALS._player.enableControl();
+ }
+}
+
+void Scene2535::signal() {
+ switch (_sceneMode) {
+ case 11:
+ g_globals->_sceneManager.changeScene(2000);
+ break;
+ case 2535:
+ R2_INVENTORY.setObjectScene(32, 2);
+ _actor4.remove();
+ R2_GLOBALS._player.enableControl();
+ break;
+ case 2536:
+ R2_INVENTORY.setObjectScene(20, 0);
+ R2_GLOBALS._walkRegions.disableRegion(6);
+ if (!R2_GLOBALS.getFlag(73)) {
+ _actor3.remove();
+ R2_GLOBALS._player.enableControl();
+ } else {
+ _sceneMode = 20;
+ _actor3.show();
+ _actor3.setup(2536, 1, 2);
+ _actor3.setDetails(3, 20, -1, -1, 3, (SceneItem *)NULL);
+ _actor3.setPosition(Common::Point(164, 150));
+ _actor3.fixPriority(130);
+ _actor3._moveDiff.y = 1;
+ Common::Point pt(164, 133);
+ PlayerMover *mover = new PlayerMover();
+ _actor3.addMover(mover, &pt, this);
+ }
+ break;
+ case 2537:
+ _actor3.remove();
+ R2_INVENTORY.setObjectScene(20, 1);
+ R2_GLOBALS._player.enableControl();
+ break;
+ case 20:
+ // No break on purpose
+ default:
+ R2_GLOBALS._player.enableControl();
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------
+ * Scene 2600 - Ice Maze: Exit
+ *
+ *--------------------------------------------------------------------------*/
+Scene2600::Scene2600(): SceneExt() {
+ _rotation = NULL;
+}
+
+void Scene2600::synchronize(Serializer &s) {
+ SceneExt::synchronize(s);
+
+ SYNC_POINTER(_rotation);
+}
+
+void Scene2600::postInit(SceneObjectList *OwnerList) {
+ loadScene(2600);
+ R2_GLOBALS._uiElements._active = false;
+ SceneExt::postInit();
+ R2_GLOBALS._sound1.fadeSound(214);
+ R2_GLOBALS._sound2.play(215);
+ _rotation = R2_GLOBALS._scenePalette.addRotation(176, 191, 1);
+ _rotation->setDelay(3);
+ _rotation->_countdown = 1;
+ R2_GLOBALS._player.postInit();
+ R2_GLOBALS._player.disableControl();
+ _sceneMode = 2600;
+ R2_GLOBALS._player.setAction(&_sequenceManager, this, 2600, &R2_GLOBALS._player, NULL);
+}
+
+void Scene2600::remove() {
+ R2_GLOBALS._sound1.fadeOut2(NULL);
+ R2_GLOBALS._sound2.fadeOut2(NULL);
+// _rotation->remove();
+ SceneExt::remove();
+}
+
+void Scene2600::signal() {
+ if (_sceneMode == 2600)
+ g_globals->_sceneManager.changeScene(3800);
+}
+
+/*--------------------------------------------------------------------------
+ * Scene 2700 - Forest Maze
+ *
+ *--------------------------------------------------------------------------*/
+Scene2700::Scene2700(): SceneExt() {
+ _field412 = _field414 = _field416 = 0;
+}
+
+void Scene2700::synchronize(Serializer &s) {
+ SceneExt::synchronize(s);
+
+ s.syncAsSint16LE(_field412);
+ s.syncAsSint16LE(_field414);
+ s.syncAsSint16LE(_field416);
+}
+
+void Scene2700::Action1::signal() {
+ Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene;
+
+ setDelay(600 + R2_GLOBALS._randomSource.getRandomNumber(300));
+ scene->_actor2.animate(ANIM_MODE_5, NULL);
+}
+
+void Scene2700::Action2::signal() {
+ Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene;
+
+ setDelay(300 + R2_GLOBALS._randomSource.getRandomNumber(300));
+ scene->_actor3.animate(ANIM_MODE_5, NULL);
+}
+
+void Scene2700::Action3::signal() {
+ Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene;
+
+ setDelay(450 + R2_GLOBALS._randomSource.getRandomNumber(450));
+ scene->_actor4.animate(ANIM_MODE_8, 1, NULL);
+}
+
+void Scene2700::Action4::signal() {
+ Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene;
+
+ setDelay(300 + R2_GLOBALS._randomSource.getRandomNumber(300));
+ scene->_actor5.animate(ANIM_MODE_8, 1, NULL);
+}
+
+void Scene2700::Area1::process(Event &event) {
+ SceneArea::process(event);
+ if ((event.eventType == 1) && (R2_GLOBALS._player._canWalk) && (_bounds.contains(event.mousePos))) {
+ Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene;
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 10;
+ scene->_field414 = 2703;
+ switch (scene->_field412) {
+ case 0:
+ // No break on purpose
+ case 6:
+ scene->_sceneMode = 2703;
+ scene->setAction(&scene->_sequenceManager, scene, 2703, &R2_GLOBALS._player, NULL);
+ break;
+ case 1: {
+ Common::Point pt(80, 137);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, scene);
+ break;
+ }
+ case 2: {
+ Common::Point pt(155, 137);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, scene);
+ break;
+ }
+ case 3: {
+ Common::Point pt(140, 162);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, scene);
+ break;
+ }
+ case 4: {
+ Common::Point pt(155, 137);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, scene);
+ break;
+ }
+ case 5: {
+ Common::Point pt(235, 132);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, scene);
+ break;
+ }
+ default:
+ break;
+ }
+ }
+}
+
+void Scene2700::Area2::process(Event &event) {
+ SceneArea::process(event);
+ if ((event.eventType == 1) && (R2_GLOBALS._player._canWalk) && (_bounds.contains(event.mousePos))) {
+ Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene;
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 10;
+ scene->_field414 = 2704;
+ switch (scene->_field412) {
+ case 0: {
+ Common::Point pt(140, 162);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, scene);
+ break;
+ }
+ case 1: {
+ Common::Point pt(80, 137);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, scene);
+ break;
+ }
+ case 2: {
+ Common::Point pt(155, 137);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, scene);
+ break;
+ }
+ case 3: {
+ Common::Point pt(155, 137);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, scene);
+ break;
+ }
+ case 4: {
+ Common::Point pt(235, 132);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, scene);
+ break;
+ }
+ case 5:
+ scene->_sceneMode = 2704;
+ scene->setAction(&scene->_sequenceManager, scene, 2704, &R2_GLOBALS._player, NULL);
+ break;
+ case 6: {
+ Common::Point pt(140, 162);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, scene);
+ break;
+ }
+ default:
+ break;
+ }
+ }
+}
+
+void Scene2700::postInit(SceneObjectList *OwnerList) {
+ loadScene(2700);
+ SceneExt::postInit();
+ R2_GLOBALS._sound1.stop();
+ R2_GLOBALS._sound2.stop();
+
+ _area1.setDetails(Rect(135, 160, 185, 168), SHADECURSOR_DOWN);
+ _area2.setDetails(Rect(300, 90, 320, 135), EXITCURSOR_E);
+ _rect1.set(70, 122, 90, 132);
+ _rect2.set(150, 122, 160, 132);
+ _rect3.set(90, 142, 130, 157);
+ _rect4.set(175, 137, 200, 147);
+ _rect5.set(280, 127, 300, 137);
+ _rect6.set(240, 157, 265, 167);
+
+ _actor2.postInit();
+ _actor2.setup(2700, 1, 1);
+ _actor2.setPosition(Common::Point(140, 29));
+ _actor2.setAction(&_action1);
+
+ _actor3.postInit();
+ _actor3.setup(2700, 2, 1);
+ _actor3.setPosition(Common::Point(213, 32));
+ _actor3.setAction(&_action2);
+
+ _actor4.postInit();
+ _actor4.setup(2700, 3, 1);
+ _actor4.setPosition(Common::Point(17, 39));
+ _actor4.setAction(&_action3);
+
+ _actor5.postInit();
+ _actor5.setup(2700, 5, 1);
+ _actor5.setPosition(Common::Point(17, 71));
+ _actor5.setAction(&_action4);
+
+ _item2.setDetails(Rect(52, 38, 68, 60), 2700, 4, -1, 6, 1, NULL);
+ _item3.setDetails(Rect(113, 22, 127, 33), 2700, 4, -1, 6, 1, NULL);
+ _item4.setDetails(Rect(161, 44, 170, 52), 2700, 4, -1, 6, 1, NULL);
+ _item5.setDetails(Rect(221, 19, 233, 31), 2700, 4, -1, 6, 1, NULL);
+ _item6.setDetails(Rect(235, 59, 250, 75), 2700, 4, -1, 6, 1, NULL);
+ _item1.setDetails(Rect(0, 0, 320, 200), 2700, 4, -1, 6, 1, NULL);
+
+ _stripManager.setColors(60, 255);
+ _stripManager.setFontNumber(3);
+ _stripManager.addSpeaker(&_quinnSpeaker);
+ _stripManager.addSpeaker(&_nejSpeaker);
+
+ R2_GLOBALS._player.postInit();
+ R2_GLOBALS._player.setVisage(19);
+ R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+ R2_GLOBALS._player._moveDiff = Common::Point(2, 2);
+ R2_GLOBALS._player.disableControl();
+
+ if (R2_INVENTORY.getObjectScene(36) == 0)
+ R2_GLOBALS._sound1.changeSound(234);
+
+ if (R2_GLOBALS._sceneManager._previousScene == 2750) {
+ _sceneMode = 2702;
+ _field412 = 5;
+ setAction(&_sequenceManager, this, 2702, &R2_GLOBALS._player, NULL);
+ } else {
+ _field412 = 0;
+ if (R2_GLOBALS._sceneManager._previousScene == 3900) {
+ _sceneMode = 2701;
+ setAction(&_sequenceManager, this, 2701, &R2_GLOBALS._player, NULL);
+ } else {
+ R2_GLOBALS._player.setStrip(3);
+ R2_GLOBALS._player.setPosition(Common::Point(164, 160));
+ R2_GLOBALS._player.enableControl();
+ }
+ }
+}
+
+void Scene2700::signal() {
+ switch (_sceneMode) {
+ case 10:
+ switch (_field414) {
+ case 1:
+ switch (_field412) {
+ case 0:
+ case 2:
+ case 4:
+ case 6:
+ _field412 = 3;
+ R2_GLOBALS._player.setAction(&_sequenceManager, this, 2705, &R2_GLOBALS._player, NULL);
+ break;
+ case 3: {
+ _sceneMode = _field414;
+ _field412 = 1;
+ Common::Point pt(80, 127);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ break;
+ }
+ case 5:
+ _field412 = 4;
+ R2_GLOBALS._player.setAction(&_sequenceManager, this, 2708, &R2_GLOBALS._player, NULL);
+ break;
+ default: // includes case 1
+ break;
+ }
+ break;
+ case 2:
+ switch (_field412) {
+ case 0:
+ case 1:
+ case 6:
+ _field412 = 3;
+ R2_GLOBALS._player.setAction(&_sequenceManager, this, 2706, &R2_GLOBALS._player, NULL);
+ break;
+ case 3:
+ case 4: {
+ _sceneMode = _field414;
+ _field412 = 2;
+ Common::Point pt(155, 127);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ break;
+ }
+ case 5:
+ _field412 = 4;
+ R2_GLOBALS._player.setAction(&_sequenceManager, this, 2708, &R2_GLOBALS._player, NULL);
+ break;
+ default: // includes case 2
+ break;
+ }
+ break;
+ case 3:
+ switch (_field412) {
+ case 0:
+ case 1:
+ case 2:
+ case 4:
+ case 6: {
+ _sceneMode = _field414;
+ _field412 = 3;
+ Common::Point pt(115, 152);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ break;
+ }
+ case 5:
+ _field412 = 4;
+ R2_GLOBALS._player.setAction(&_sequenceManager, this, 2708, &R2_GLOBALS._player, NULL);
+ break;
+ default: // includes case 3
+ break;
+ }
+ break;
+ case 4:
+ switch (_field412) {
+ case 0:
+ case 1:
+ case 6:
+ _field412 = 3;
+ R2_GLOBALS._player.setAction(&_sequenceManager, this, 2706, &R2_GLOBALS._player, NULL);
+ break;
+ case 2:
+ case 3:
+ _field412 = 4;
+ R2_GLOBALS._player.setAction(&_sequenceManager, this, 2709, &R2_GLOBALS._player, NULL);
+ break;
+ case 4:
+ case 5:
+ _sceneMode = _field414;
+ R2_GLOBALS._player.setAction(&_sequenceManager, this, 2704, &R2_GLOBALS._player, NULL);
+ break;
+ default:
+ break;
+ }
+ break;
+ case 5:
+ switch (_field412) {
+ case 0:
+ case 1:
+ case 6:
+ _field412 = 3;
+ R2_GLOBALS._player.setAction(&_sequenceManager, this, 2706, &R2_GLOBALS._player, NULL);
+ break;
+ case 2:
+ case 3:
+ _field412 = 4;
+ R2_GLOBALS._player.setAction(&_sequenceManager, this, 2709, &R2_GLOBALS._player, NULL);
+ break;
+ case 4: {
+ _sceneMode = _field414;
+ _field412 = 5;
+ Common::Point pt(285, 132);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ break;
+ }
+ default: // includes case 5
+ break;
+ }
+ break;
+ case 6:
+ switch (_field412) {
+ case 0:
+ case 3: {
+ _sceneMode = _field414;
+ _field412 = 6;
+ Common::Point pt(250, 162);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ break;
+ }
+ case 1:
+ case 2:
+ case 4:
+ _field412 = 3;
+ R2_GLOBALS._player.setAction(&_sequenceManager, this, 2707, &R2_GLOBALS._player, NULL);
+ break;
+ case 5:
+ _field412 = 4;
+ R2_GLOBALS._player.setAction(&_sequenceManager, this, 2708, &R2_GLOBALS._player, NULL);
+ break;
+ default:
+ break;
+ }
+ break;
+ case 2703:
+ switch (_field412) {
+ case 0:
+ case 3:
+ case 6:
+ _sceneMode = _field414;
+ setAction(&_sequenceManager, this, 2703, &R2_GLOBALS._player, NULL);
+ break;
+ case 1:
+ case 2:
+ case 4:
+ _field412 = 3;
+ R2_GLOBALS._player.setAction(&_sequenceManager, this, 2707, &R2_GLOBALS._player, NULL);
+ break;
+ case 5:
+ _field412 = 4;
+ R2_GLOBALS._player.setAction(&_sequenceManager, this, 2708, &R2_GLOBALS._player, NULL);
+ break;
+ default:
+ break;
+ }
+ break;
+ case 2704:
+ switch (_field412) {
+ case 0:
+ case 1:
+ case 6:
+ _field412 = 3;
+ R2_GLOBALS._player.setAction(&_sequenceManager, this, 2706, &R2_GLOBALS._player, NULL);
+ break;
+ case 2:
+ case 3:
+ _field412 = 4;
+ R2_GLOBALS._player.setAction(&_sequenceManager, this, 2709, &R2_GLOBALS._player, NULL);
+ break;
+ case 4:
+ case 5:
+ _sceneMode = _field414;
+ R2_GLOBALS._player.setAction(&_sequenceManager, this, 2704, &R2_GLOBALS._player, NULL);
+ break;
+ default:
+ break;
+ }
+ break;
+ case 2710:
+ switch (_field412) {
+ case 0:
+ case 1:
+ case 3:
+ _field412 = 3;
+ R2_GLOBALS._player.setAction(&_sequenceManager, this, 2707, &R2_GLOBALS._player, NULL);
+ break;
+ case 2:
+ case 5: {
+ _sceneMode = _field414;
+ Common::Point pt(164, 160);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ break;
+ }
+ case 4:
+ _field412 = 4;
+ R2_GLOBALS._player.setAction(&_sequenceManager, this, 2708, &R2_GLOBALS._player, NULL);
+ break;
+ default:
+ break;
+ }
+ break;
+ default:
+ break;
+ }
+ break;
+ case 11:
+ R2_INVENTORY.setObjectScene(36, 0);
+ R2_GLOBALS._player.disableControl();
+ _field412 = 0;
+ _sceneMode = 2700;
+ setAction(&_sequenceManager, this, 2700, &_actor1, NULL);
+ break;
+ case 12:
+ R2_GLOBALS._sound1.play(234);
+ R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
+ _sceneMode = 2711;
+ _stripManager.start(_field416, this);
+ break;
+ case 13:
+ R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
+ _sceneMode = 2712;
+ _stripManager.start(_field416, this);
+ break;
+ case 14:
+ R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
+ _sceneMode = 2713;
+ _stripManager.start(_field416, this);
+ break;
+ case 15:
+ R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
+ _sceneMode = 11;
+ _stripManager.start(_field416, this);
+ break;
+ case 2700:
+ _actor1.remove();
+ R2_GLOBALS._player.enableControl(CURSOR_ARROW);
+ break;
+ case 2703:
+ g_globals->_sceneManager.changeScene(3900);
+ break;
+ case 2704:
+ g_globals->_sceneManager.changeScene(2750);
+ break;
+ case 2710:
+ _field416 = 1200;
+ _sceneMode = 12;
+ _actor1.postInit();
+ setAction(&_sequenceManager, this, 2710, &R2_GLOBALS._player, &_actor1, NULL);
+ break;
+ case 2711:
+ R2_GLOBALS._player.disableControl();
+ _field416 = 1201;
+ _sceneMode = 13;
+ setAction(&_sequenceManager, this, 2711, &R2_GLOBALS._player, &_actor1, NULL);
+ break;
+ case 2712:
+ R2_GLOBALS._player.disableControl();
+ _field416 = 1202;
+ _sceneMode = 14;
+ setAction(&_sequenceManager, this, 2712, &R2_GLOBALS._player, &_actor1, NULL);
+ break;
+ case 2713:
+ R2_GLOBALS._player.disableControl();
+ _field416 = 1203;
+ _sceneMode = 14;
+ setAction(&_sequenceManager, this, 2713, &R2_GLOBALS._player, &_actor1, NULL);
+ break;
+ default:
+ R2_GLOBALS._player.enableControl(CURSOR_ARROW);
+ break;
+ }
+}
+void Scene2700::process(Event &event) {
+ if ((R2_GLOBALS._player._canWalk) && (event.eventType == EVENT_BUTTON_DOWN)) {
+ if (R2_GLOBALS._events.getCursor() == R2_FLUTE) {
+ if (R2_GLOBALS._player._bounds.contains(event.mousePos)) {
+ _sceneMode = 10;
+ _field414 = 2710;
+ R2_GLOBALS._player.disableControl();
+ R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
+ switch (_field412) {
+ case 0: {
+ _sceneMode = 2710;
+ Common::Point pt(164, 160);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ break;
+ }
+ case 1: {
+ Common::Point pt(80, 137);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ break;
+ }
+ case 2: {
+ Common::Point pt(155, 137);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ break;
+ }
+ case 3: {
+ Common::Point pt(140, 162);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ break;
+ }
+ case 4: {
+ Common::Point pt(155, 137);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ break;
+ }
+ case 5: {
+ Common::Point pt(235, 132);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ break;
+ }
+ case 6: {
+ Common::Point pt(205, 162);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ break;
+ }
+ default:
+ break;
+ }
+ event.handled = true;
+ } else {
+ SceneItem::display(2700, 3, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ }
+ } else if (R2_GLOBALS._events.getCursor() == R2_NEGATOR_GUN) {
+ if (_rect1.contains(event.mousePos)) {
+ if (!_rect1.contains(R2_GLOBALS._player._position)) {
+ event.handled = true;
+ _sceneMode = 10;
+ _field414 = 1;
+ }
+ } else if (_rect2.contains(event.mousePos)) {
+ if (!_rect2.contains(R2_GLOBALS._player._position)) {
+ event.handled = true;
+ _sceneMode = 10;
+ _field414 = 2;
+ }
+ } else if (_rect3.contains(event.mousePos)) {
+ if (!_rect3.contains(R2_GLOBALS._player._position)) {
+ event.handled = true;
+ _sceneMode = 10;
+ _field414 = 3;
+ }
+ } else if (_rect4.contains(event.mousePos)) {
+ if (!_rect4.contains(R2_GLOBALS._player._position)) {
+ event.handled = true;
+ _sceneMode = 10;
+ _field414 = 4;
+ }
+ } else if (_rect5.contains(event.mousePos)) {
+ if (!_rect5.contains(R2_GLOBALS._player._position)) {
+ event.handled = true;
+ _sceneMode = 10;
+ _field414 = 5;
+ }
+ } else if (_rect6.contains(event.mousePos)) {
+ if (!_rect6.contains(R2_GLOBALS._player._position)) {
+ event.handled = true;
+ _sceneMode = 10;
+ _field414 = 6;
+ }
+ } else {
+ event.handled = true;
+ R2_GLOBALS._player.updateAngle(Common::Point(event.mousePos.x, event.mousePos.y));
+ }
+ if (_sceneMode == 10) {
+ R2_GLOBALS._player.disableControl();
+ switch (_field412) {
+ case 0:
+ if (_field414 >= 6) {
+ Common::Point pt(205, 162);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ } else {
+ Common::Point pt(140, 162);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ }
+ break;
+ case 1: {
+ Common::Point pt(80, 137);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ break;
+ }
+ case 2: {
+ Common::Point pt(155, 137);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ break;
+ }
+ case 3:
+ if (_field414 == 1) {
+ Common::Point pt(80, 137);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ } else if (_field414 == 6) {
+ Common::Point pt(140, 162);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ } else {
+ Common::Point pt(155, 137);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ }
+ break;
+ case 4:
+ if (_field414 == 5) {
+ Common::Point pt(235, 132);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ } else {
+ Common::Point pt(155, 137);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ }
+ break;
+ case 5: {
+ Common::Point pt(235, 132);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ break;
+ }
+ case 6: {
+ Common::Point pt(140, 162);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ break;
+ }
+ default:
+ break;
+ }
+ }
+ }
+ }
+ Scene::process(event);
+}
+
+/*--------------------------------------------------------------------------
+ * Scene 2750 - Forest Maze
+ *
+ *--------------------------------------------------------------------------*/
+Scene2750::Scene2750(): SceneExt() {
+ _field412 = _field414 = _field416 = 0;
+}
+
+void Scene2750::synchronize(Serializer &s) {
+ SceneExt::synchronize(s);
+
+ s.syncAsSint16LE(_field412);
+ s.syncAsSint16LE(_field414);
+ s.syncAsSint16LE(_field416);
+}
+
+void Scene2750::Action1::signal() {
+ Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene;
+
+ switch (_actionIndex) {
+ case 1:
+ setDelay(60 + R2_GLOBALS._randomSource.getRandomNumber(240));
+ _actionIndex = 2;
+ scene->_actor5.show();
+ scene->_actor5.animate(ANIM_MODE_8, 1, NULL);
+ break;
+ case 2:
+ setDelay(600 + R2_GLOBALS._randomSource.getRandomNumber(600));
+ _actionIndex = 0;
+ scene->_actor5.show();
+ scene->_actor3.animate(ANIM_MODE_2, NULL);
+ break;
+ default:
+ setDelay(30);
+ _actionIndex = 1;
+ scene->_actor3.animate(ANIM_MODE_6, NULL);
+ scene->_actor4.animate(ANIM_MODE_8, 1, NULL);
+ break;
+ }
+}
+
+void Scene2750::Action2::signal() {
+ Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene;
+
+ setDelay(600 + R2_GLOBALS._randomSource.getRandomNumber(300));
+ scene->_actor6.animate(ANIM_MODE_8, 1, NULL);
+}
+
+void Scene2750::Action3::signal() {
+ Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene;
+
+ if (scene->_actor7._position.x <= 320) {
+ setDelay(1800 + R2_GLOBALS._randomSource.getRandomNumber(600));
+ } else {
+ setDelay(60);
+ scene->_actor7.setPosition(Common::Point(-10, 25));
+ Common::Point pt(330, 45);
+ NpcMover *mover = new NpcMover();
+ scene->_actor7.addMover(mover, &pt, NULL);
+ }
+}
+
+void Scene2750::Action4::signal() {
+ Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene;
+
+ setDelay(600 + R2_GLOBALS._randomSource.getRandomNumber(300));
+ scene->_actor8.animate(ANIM_MODE_8, 1, NULL);
+}
+
+void Scene2750::Action5::signal() {
+ Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene;
+
+ setDelay(600 + R2_GLOBALS._randomSource.getRandomNumber(300));
+ scene->_actor9.animate(ANIM_MODE_8, 1, NULL);
+}
+
+void Scene2750::Action6::signal() {
+ Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene;
+
+ setDelay(600 + R2_GLOBALS._randomSource.getRandomNumber(300));
+ scene->_actor10.animate(ANIM_MODE_8, 1, NULL);
+}
+
+void Scene2750::Action7::signal() {
+ Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene;
+
+ setDelay(600 + R2_GLOBALS._randomSource.getRandomNumber(300));
+ scene->_actor11.animate(ANIM_MODE_8, 1, NULL);
+}
+
+void Scene2750::Area1::process(Event &event) {
+ SceneArea::process(event);
+ if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._player._canWalk) && (_bounds.contains(event.mousePos))) {
+ Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene;
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 10;
+ scene->_field414 = 2752;
+ switch (scene->_field412) {
+ case 1: {
+ scene->_sceneMode = 2752;
+ scene->setAction(&scene->_sequenceManager, scene, 2752, &R2_GLOBALS._player, NULL);
+ break;
+ }
+ case 2: {
+ Common::Point pt(140, 142);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, scene);
+ break;
+ }
+ case 3: {
+ Common::Point pt(210, 142);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, scene);
+ break;
+ }
+ default:
+ break;
+ }
+ }
+}
+
+void Scene2750::Area2::process(Event &event) {
+ SceneArea::process(event);
+ if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._player._canWalk) && (_bounds.contains(event.mousePos))) {
+ Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene;
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 10;
+ scene->_field414 = 2753;
+ switch (scene->_field412) {
+ case 1: {
+ Common::Point pt(140, 142);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, scene);
+ break;
+ }
+ case 2: {
+ Common::Point pt(210, 142);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, scene);
+ break;
+ }
+ case 3: {
+ scene->_sceneMode = 2753;
+ scene->setAction(&scene->_sequenceManager, scene, 2753, &R2_GLOBALS._player, NULL);
+ break;
+ }
+ default:
+ break;
+ }
+ }
+}
+
+void Scene2750::postInit(SceneObjectList *OwnerList) {
+ loadScene(2750);
+ R2_GLOBALS._sound2.stop();
+ SceneExt::postInit();
+ _area1.setDetails(Rect(0, 90, 20, 135), EXITCURSOR_W);
+ _area2.setDetails(Rect(300, 90, 320, 135), EXITCURSOR_E);
+
+ _rect1.set(30, 127, 155, 147);
+ _rect2.set(130, 142, 210, 167);
+ _rect3.set(-1, 137, 290, 147);
+
+ if (R2_INVENTORY.getObjectScene(36) == 0) {
+ R2_GLOBALS._sound1.changeSound(235);
+ _actor2.postInit();
+ _actor2.setup(2751, 1, 1);
+ _actor2.setPosition(Common::Point(104, 158));
+ _actor2.animate(ANIM_MODE_2, NULL);
+ }
+
+ _actor3.postInit();
+ _actor3.setup(2750, 1, 1);
+ _actor3.setPosition(Common::Point(188, 34));
+ _actor3.animate(ANIM_MODE_2, NULL);
+ _actor3._numFrames = 16;
+
+ _actor4.postInit();
+ _actor4.setup(2700, 4, 1);
+ _actor4.setPosition(Common::Point(188, 37));
+ _actor4.fixPriority(26);
+
+ _actor5.postInit();
+ _actor5.setup(2750, 2, 1);
+ _actor5.setPosition(Common::Point(188, 34));
+ _actor5.hide();
+
+ _actor3.setAction(&_action1);
+
+ _actor6.postInit();
+ _actor6.setup(2750, 3, 1);
+ _actor6.setPosition(Common::Point(9, 167));
+ _actor6.fixPriority(252);
+ _actor6.setAction(&_action2);
+
+ _actor7.postInit();
+ _actor7.setup(2750, 4, 1);
+ _actor7.setPosition(Common::Point(-10, 25));
+ _actor7.animate(ANIM_MODE_1, NULL);
+ _actor7.setStrip2(4);
+ _actor7._moveRate = 20;
+ _actor7.setAction(&_action3);
+
+ _actor8.postInit();
+ _actor8.fixPriority(26);
+ _actor8.setup(2750, 5, 1);
+ _actor8.setPosition(Common::Point(258, 33));
+ _actor8.setAction(&_action4);
+
+ _actor9.postInit();
+ _actor9.fixPriority(26);
+ _actor9.setup(2750, 6, 1);
+ _actor9.setPosition(Common::Point(61, 38));
+ _actor9.setAction(&_action5);
+
+ _actor10.postInit();
+ _actor10.fixPriority(26);
+ _actor10.setup(2750, 7, 1);
+ _actor10.setPosition(Common::Point(69, 37));
+ _actor10.setAction(&_action6);
+
+ _actor11.postInit();
+ _actor11.fixPriority(26);
+ _actor11.setup(2750, 8, 1);
+ _actor11.setPosition(Common::Point(80, 35));
+ _actor11.setAction(&_action7);
+
+ _item2.setDetails(Rect(29, 50, 35, 56), 2750, 3, -1, 5, 1, NULL);
+ _item3.setDetails(Rect(47, 36, 54, 42), 2750, 3, -1, 5, 1, NULL);
+ _item4.setDetails(Rect(193, 21, 206, 34), 2750, 3, -1, 5, 1, NULL);
+ _item5.setDetails(Rect(301, 18, 315, 32), 2750, 3, -1, 5, 1, NULL);
+ _item1.setDetails(Rect(0, 0, 320, 200), 2700, 0, -1, 2, 1, NULL);
+
+ _stripManager.setColors(60, 255);
+ _stripManager.setFontNumber(3);
+ _stripManager.addSpeaker(&_quinnSpeaker);
+ _stripManager.addSpeaker(&_nejSpeaker);
+
+ if (R2_INVENTORY.getObjectScene(36) == 0) {
+ _actor1.postInit();
+ _actor1.setup(2752, 5, 1);
+ _actor1.animate(ANIM_MODE_NONE, NULL);
+ _actor1.setPosition(Common::Point(101, 148));
+ }
+
+ R2_GLOBALS._player.postInit();
+ R2_GLOBALS._player.setVisage(19);
+ R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+ R2_GLOBALS._player._moveDiff = Common::Point(2, 2);
+ R2_GLOBALS._player.disableControl();
+
+ if (R2_GLOBALS._sceneManager._previousScene == 2700) {
+ if (R2_INVENTORY.getObjectScene(36) == 0) {
+ R2_GLOBALS._player.setVisage(2752);
+ R2_GLOBALS._player.setStrip(6);
+ R2_GLOBALS._player.animate(ANIM_MODE_NONE, NULL);
+ R2_GLOBALS._player.setPosition(Common::Point(81, 165));
+ R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
+ _field416 = 1204;
+ _sceneMode = 11;
+ _stripManager.start(_field416, this);
+ } else {
+ _sceneMode = 2750;
+ _field412 = 1;
+ R2_GLOBALS._player.setAction(&_sequenceManager, this, 2750, &R2_GLOBALS._player, NULL);
+ }
+ } else if (R2_GLOBALS._sceneManager._previousScene == 2800) {
+ _sceneMode = 2751;
+ _field412 = 3;
+ R2_GLOBALS._player.setAction(&_sequenceManager, this, 2751, &R2_GLOBALS._player, NULL);
+ } else {
+ _field412 = 1;
+ R2_GLOBALS._player.setPosition(Common::Point(90, 137));
+ R2_GLOBALS._player.setStrip(3);
+ R2_GLOBALS._player.enableControl();
+ }
+}
+void Scene2750::signal() {
+ switch (_sceneMode) {
+ case 10:
+ switch (_field414) {
+ case 1:
+ switch (_field412) {
+ case 2: {
+ _sceneMode = _field414;
+ _field412 = 1;
+ Common::Point pt(90, 137);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ }
+ break;
+ case 3: {
+ _field412 = 2;
+ Common::Point pt(140, 142);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ }
+ break;
+ default:
+ break;
+ }
+ break;
+ case 2: {
+ _sceneMode = _field414;
+ _field412 = 2;
+ Common::Point pt(170, 162);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ }
+ break;
+ case 3:
+ switch (_field412) {
+ case 1: {
+ _field412 = 2;
+ Common::Point pt(210, 142);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ }
+ break;
+ case 2: {
+ _sceneMode = _field414;
+ _field412 = 3;
+ Common::Point pt(270, 142);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ }
+ break;
+ default:
+ break;
+ }
+ break;
+ case 2752:
+ switch (_field412) {
+ case 1:
+ _sceneMode = _field414;
+ setAction(&_sequenceManager, this, 2752, &R2_GLOBALS._player, NULL);
+ break;
+ case 2: {
+ _field412 = 1;
+ Common::Point pt(20, 132);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ }
+ break;
+ case 3: {
+ _field412 = 2;
+ Common::Point pt(140, 142);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ }
+ break;
+ default:
+ break;
+ }
+ break;
+ case 2753:
+ switch (_field412) {
+ case 1: {
+ _field412 = 2;
+ Common::Point pt(210, 142);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ }
+ break;
+ case 2: {
+ _field412 = 3;
+ Common::Point pt(300, 132);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ }
+ break;
+ case 3:
+ _sceneMode = _field414;
+ setAction(&_sequenceManager, this, 2753, &R2_GLOBALS._player, NULL);
+ break;
+ default:
+ break;
+ }
+ break;
+ default:
+ break;
+ }
+ break;
+ case 11:
+ // No break on purpose
+ case 2753:
+ g_globals->_sceneManager.changeScene(2800);
+ break;
+ case 2752:
+ g_globals->_sceneManager.changeScene(2700);
+ break;
+ default:
+ R2_GLOBALS._player.enableControl(R2_NEGATOR_GUN);
+ break;
+ }
+}
+
+void Scene2750::process(Event &event) {
+ if ((R2_GLOBALS._player._canWalk) && (event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == R2_NEGATOR_GUN)) {
+ if (_rect1.contains(event.mousePos)) {
+ if (!_rect1.contains(R2_GLOBALS._player._position)) {
+ event.handled = true;
+ _sceneMode = 10;
+ _field414 = 1;
+ }
+ } else if (_rect2.contains(event.mousePos)) {
+ if (!_rect2.contains(R2_GLOBALS._player._position)) {
+ event.handled = true;
+ _sceneMode = 10;
+ _field414 = 2;
+ }
+ } else if (_rect3.contains(event.mousePos)) {
+ if (!_rect3.contains(R2_GLOBALS._player._position)) {
+ event.handled = true;
+ _sceneMode = 10;
+ _field414 = 3;
+ }
+ } else {
+ event.handled = true;
+ R2_GLOBALS._player.updateAngle(Common::Point(event.mousePos.x, event.mousePos.y));
+ }
+
+ if (_sceneMode == 10) {
+ R2_GLOBALS._player.disableControl();
+ switch (_field412) {
+ case 1: {
+ Common::Point pt(140, 142);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ }
+ break;
+ case 2:
+ if (_field414 == 1) {
+ Common::Point pt(140, 142);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ } else {
+ Common::Point pt(210, 142);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ }
+ break;
+ case 3: {
+ Common::Point pt(210, 142);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ }
+ Scene::process(event);
+}
+
+/*--------------------------------------------------------------------------
+ * Scene 2800 - Exiting forest
+ *
+ *--------------------------------------------------------------------------*/
+Scene2800::Scene2800(): SceneExt() {
+ _field412 = 0;
+}
+
+void Scene2800::synchronize(Serializer &s) {
+ SceneExt::synchronize(s);
+
+ s.syncAsSint16LE(_field412);
+}
+
+bool Scene2800::Item2::startAction(CursorType action, Event &event) {
+ Scene2800 *scene = (Scene2800 *)R2_GLOBALS._sceneManager._scene;
+
+ if ((action == CURSOR_USE) && (R2_GLOBALS.getFlag(47))) {
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 2805;
+ scene->setAction(&scene->_sequenceManager, scene, 2805, &R2_GLOBALS._player, NULL);
+ return true;
+ } else
+ return SceneHotspot::startAction(action, event);
+}
+
+bool Scene2800::Actor1::startAction(CursorType action, Event &event) {
+ Scene2800 *scene = (Scene2800 *)R2_GLOBALS._sceneManager._scene;
+
+ if (action == CURSOR_TALK) {
+ R2_GLOBALS._player.disableControl();
+ R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
+ R2_GLOBALS.setFlag(47);
+ scene->_field412 = 1205;
+ scene->_sceneMode = 2803;
+ scene->_stripManager.start(scene->_field412, scene);
+ return true;
+ } else if (action == R2_SONIC_STUNNER) {
+ R2_GLOBALS._events.setCursor(CURSOR_ARROW);
+ R2_GLOBALS._player.disableControl();
+ R2_GLOBALS.setFlag(47);
+ scene->_sceneMode = 10;
+ scene->setAction(&scene->_sequenceManager, scene, 2802, &R2_GLOBALS._player, &scene->_actor2, &scene->_actor1, NULL);
+ return true;
+ } else
+ return SceneActor::startAction(action, event);
+}
+
+void Scene2800::Action1::signal() {
+ Scene2800 *scene = (Scene2800 *)R2_GLOBALS._sceneManager._scene;
+
+ if (R2_GLOBALS._player._position.x <= 320) {
+ setDelay(120);
+ Common::Point pt(330, 25);
+ NpcMover *mover = new NpcMover();
+ scene->_object1.addMover(mover, &pt, NULL);
+ } else {
+ setDelay(1800 + R2_GLOBALS._randomSource.getRandomNumber(600));
+ scene->_object1.setPosition(Common::Point(-10, 45));
+ }
+}
+
+void Scene2800::Action2::signal() {
+ Scene2800 *scene = (Scene2800 *)R2_GLOBALS._sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(240);
+ R2_GLOBALS._sound1.changeSound(240);
+ R2_GLOBALS._sound2.stop();
+ break;
+ case 1:
+ _object2.postInit();
+ _object2.setVisage(2800);
+ _object2.setStrip(1);
+ _object2._numFrames = 8;
+ _object2._moveRate = 8;
+ _object2.changeZoom(100);
+ _object2.setPosition(Common::Point(1, 1));
+ _object2.show();
+ _object2.animate(ANIM_MODE_5, this);
+ break;
+ case 2:
+ R2_GLOBALS._sound2.play(130);
+ _object2.setVisage(2800);
+ _object2.setStrip(7);
+
+ _object3.postInit();
+ _object3.setVisage(2800);
+ _object3.setStrip(3);
+ _object3._numFrames = 8;
+ _object3._moveRate = 8;
+ _object3.changeZoom(100);
+ _object3.setPosition(Common::Point(300, 104));
+ _object3.show();
+ _object3.animate(ANIM_MODE_5, this);
+ break;
+ case 3:
+ R2_GLOBALS._sound1.play(241);
+ _object4.postInit();
+ _object4.setVisage(2800);
+ _object4.setStrip(2);
+ _object4._numFrames = 4;
+ _object4._moveRate = 4;
+ _object4.changeZoom(100);
+ _object4.setPosition(Common::Point(300, 104));
+ _object4.fixPriority(105);
+ _object4.show();
+ _object4.animate(ANIM_MODE_5, this);
+ break;
+ case 4:
+ setDelay(18);
+ _object4.setStrip(4);
+ scene->_actor1.setVisage(2800);
+ scene->_actor1.setStrip(5);
+ scene->_actor1.setFrame(1);
+ scene->_actor1._numFrames = 5;
+ scene->_actor1._moveRate = 5;
+ scene->_actor1.setPosition(Common::Point(300, 104));
+ scene->_actor1.fixPriority(110);
+ scene->_actor1.changeZoom(100);
+ scene->_actor1.show();
+ break;
+ case 5:
+ scene->_actor1.animate(ANIM_MODE_5, this);
+ break;
+ case 6: {
+ scene->_actor1.changeZoom(-1);
+ scene->_actor1.setVisage(3107);
+ scene->_actor1.animate(ANIM_MODE_1, NULL);
+ scene->_actor1.setStrip(3);
+ scene->_actor1.setPosition(Common::Point(297, 140));
+ scene->_actor1._numFrames = 10;
+ scene->_actor1._moveRate = 10;
+ scene->_actor1._moveDiff = Common::Point(3, 2);
+
+ Common::Point pt(297, 160);
+ NpcMover *mover = new NpcMover();
+ scene->_actor1.addMover(mover, &pt, this);
+ break;
+ }
+ case 7: {
+ scene->_actor1.changeZoom(75);
+ scene->_actor1.updateAngle(R2_GLOBALS._player._position);
+
+ Common::Point pt(105, 82);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ break;
+ }
+ case 8: {
+ R2_GLOBALS._player._numFrames = 8;
+ R2_GLOBALS._player._moveRate = 8;
+ R2_GLOBALS._player.animate(ANIM_MODE_2, NULL);
+ R2_GLOBALS._player.setObjectWrapper(NULL);
+ R2_GLOBALS._player.setStrip(2);
+ R2_GLOBALS._player.changeZoom(-1);
+
+ Common::Point pt(79, 100);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ break;
+ }
+ case 9: {
+ R2_GLOBALS._player._numFrames = 10;
+ R2_GLOBALS._player._moveRate = 10;
+ R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+ R2_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
+
+ Common::Point pt(100, 64);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ break;
+ }
+ case 10: {
+ R2_GLOBALS._player.fixPriority(124);
+ R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
+
+ Common::Point pt(160, 124);
+ PlayerMover *mover = new PlayerMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ break;
+ }
+ case 11: {
+ R2_GLOBALS._player.fixPriority(-1);
+
+ Common::Point pt(160, 160);
+ PlayerMover *mover = new PlayerMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ break;
+ }
+ case 12: {
+ Common::Point pt(270, 160);
+ PlayerMover *mover = new PlayerMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ break;
+ }
+ case 13:
+ R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
+ scene->_field412 = 1207;
+ scene->_stripManager.start(scene->_field412, this);
+ break;
+ case 14: {
+ R2_GLOBALS._player.disableControl();
+ R2_GLOBALS._player.fixPriority(110);
+
+ Common::Point pt(288, 140);
+ PlayerMover *mover = new PlayerMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ break;
+ }
+ case 15:
+ setDelay(18);
+ scene->_actor1.updateAngle(R2_GLOBALS._player._position);
+ R2_GLOBALS._player.setVisage(2800);
+ R2_GLOBALS._player.setStrip(6);
+ R2_GLOBALS._player.setFrame(1);
+ R2_GLOBALS._player.changeZoom(100);
+ R2_GLOBALS._player.setPosition(Common::Point(300, 104));
+ R2_GLOBALS._player._numFrames = 5;
+ R2_GLOBALS._player._moveRate = 5;
+ break;
+ case 16:
+ R2_GLOBALS._player.animate(ANIM_MODE_5, this);
+ break;
+ case 17:
+ setDelay(6);
+ _object4.setStrip(2);
+ _object4.setFrame(11);
+ R2_GLOBALS._player.hide();
+ // No break on purpose
+ case 18:
+ R2_GLOBALS._sound1.play(241);
+ _object4.animate(ANIM_MODE_6, this);
+ break;
+ case 19:
+ _object4.remove();
+ _object3.animate(ANIM_MODE_6, this);
+ break;
+ case 20:
+ setDelay(6);
+ _object3.remove();
+ _object2.setStrip(1);
+ _object2.setFrame(19);
+ break;
+ case 21:
+ setDelay(150);
+ R2_GLOBALS._sound1.play(269);
+ R2_GLOBALS._sound2.stop();
+ break;
+ case 22:
+ scene->_sceneMode = 12;
+ _object2.animate(ANIM_MODE_6, scene);
+ break;
+ default:
+ break;
+ }
+}
+
+void Scene2800::postInit(SceneObjectList *OwnerList) {
+ loadScene(2800);
+ setZoomPercents(100, 50, 124, 75);
+ R2_GLOBALS._sound1.stop();
+ R2_GLOBALS._sound2.stop();
+ SceneExt::postInit();
+
+ _object1.postInit();
+ _object1.setup(2750, 4, 1);
+ _object1.setPosition(Common::Point(-10, 25));
+ _object1.animate(ANIM_MODE_1, NULL);
+ _object1.setStrip2(4);
+ _object1._moveRate = 20;
+ _object1.setAction(&_action1);
+
+ _actor3.postInit();
+ _actor3.setup(2802, 1, 1);
+ _actor3.setPosition(Common::Point(116, 80));
+ _actor3.fixPriority(111);
+ _actor3.animate(ANIM_MODE_2, NULL);
+ _actor3._numFrames = 6;
+
+ if (!R2_GLOBALS.getFlag(47)) {
+ _actor1.postInit();
+ _actor1.setVisage(3105);
+ _actor1.setStrip(3);
+ _actor1.setFrame(1);
+ _actor1.setZoom(50);
+ _actor1._moveDiff = Common::Point(2, 1);
+ _actor1.setPosition(Common::Point(122, 82));
+ _actor1.animate(ANIM_MODE_NONE, NULL);
+ _actor1.setDetails(2800, -1, -1, -1, 1, (SceneItem *)NULL);
+ }
+
+ _item1.setDetails(Rect(0, 0, 320, 200), 2800, -1, -1, -1, 1, NULL);
+
+ _stripManager.setColors(60, 255);
+ _stripManager.setFontNumber(3);
+ _stripManager.addSpeaker(&_quinnSpeaker);
+ _stripManager.addSpeaker(&_nejSpeaker);
+ _stripManager.addSpeaker(&_guardSpeaker);
+
+ if (R2_INVENTORY.getObjectScene(36) == 0) {
+ R2_GLOBALS._sound1.fadeSound(237);
+ if (R2_GLOBALS.getFlag(47)) {
+ _item2.setDetails(Rect(76, 45, 155, 90), 2800, 3, -1, -1, 2, NULL);
+ } else {
+ _actor2.postInit();
+ _actor2.setup(2752, 5, 1);
+ _actor2.animate(ANIM_MODE_NONE, NULL);
+ _actor2.changeZoom(100);
+ _actor2._moveDiff = Common::Point(2, 1);
+ _actor2.setPosition(Common::Point(101, 148));
+ }
+ }
+
+ R2_GLOBALS._player.postInit();
+ R2_GLOBALS._player.setVisage(19);
+ R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+ R2_GLOBALS._player.changeZoom(100);
+ R2_GLOBALS._player._moveDiff = Common::Point(2, 2);
+ R2_GLOBALS._player.disableControl();
+
+ if (R2_INVENTORY.getObjectScene(36) == 0) {
+ R2_GLOBALS._player.setAction(&_sequenceManager, this, 2800, &R2_GLOBALS._player, NULL);
+ } else if (R2_GLOBALS.getFlag(47)) {
+ R2_GLOBALS._player.setVisage(3110);
+ R2_GLOBALS._player.changeZoom(-1);
+ R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
+ R2_GLOBALS._player.setPosition(Common::Point(160, 124));
+ R2_GLOBALS._player.enableControl();
+ } else {
+ _sceneMode = 2801;
+ R2_GLOBALS._player.setAction(&_sequenceManager, this, 2801, &R2_GLOBALS._player, &_actor2, &_actor1, NULL);
+ }
+}
+
+void Scene2800::signal() {
+ switch (_sceneMode) {
+ case 10:
+ R2_GLOBALS._sound1.play(238);
+ R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
+ _field412 = 1206;
+ _sceneMode = 2804;
+ _stripManager.start(_field412, this);
+ break;
+ case 11:
+ _actor2.remove();
+ _object1.setAction(NULL);
+ R2_GLOBALS._player.enableControl(CURSOR_ARROW);
+ R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
+ _item2.setDetails(Rect(76, 45, 155, 90), 2800, 3, -1, -1, 2, NULL);
+ break;
+ case 12:
+ R2_GLOBALS._sound1.fadeOut2(NULL);
+ R2_GLOBALS._sound2.fadeOut2(NULL);
+ g_globals->_sceneManager.changeScene(1000);
+ break;
+ case 2800:
+ g_globals->_sceneManager.changeScene(2750);
+ break;
+ case 2801:
+ R2_GLOBALS._player.enableControl(CURSOR_ARROW);
+ R2_GLOBALS._player._canWalk = false;
+ break;
+ case 2803:
+ R2_GLOBALS._player.disableControl();
+ _sceneMode = 10;
+ setAction(&_sequenceManager, this, 2803, &R2_GLOBALS._player, &_actor2, &_actor1, NULL);
+ break;
+ case 2804:
+ R2_GLOBALS._player.disableControl();
+ _sceneMode = 11;
+ setAction(&_sequenceManager, this, 2804, &R2_GLOBALS._player, &_actor2, NULL);
+ break;
+ case 2805:
+ _object1.remove();
+ setAction(&_action2);
+ break;
+ default:
+ break;
+ }
+}
+
+} // End of namespace Ringworld2
+} // End of namespace TsAGE