diff options
Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_scenes2.cpp')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes2.cpp | 4527 |
1 files changed, 4527 insertions, 0 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.cpp b/engines/tsage/ringworld2/ringworld2_scenes2.cpp new file mode 100644 index 0000000000..6a030e5b44 --- /dev/null +++ b/engines/tsage/ringworld2/ringworld2_scenes2.cpp @@ -0,0 +1,4527 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "tsage/scenes.h" +#include "tsage/tsage.h" +#include "tsage/staticres.h" +#include "tsage/ringworld2/ringworld2_scenes2.h" + +namespace TsAGE { + +namespace Ringworld2 { + +/*-------------------------------------------------------------------------- + * Scene 2000 - Ice Maze + * + *--------------------------------------------------------------------------*/ +void Scene2000::initPlayer() { + R2_GLOBALS._player.disableControl(); + + switch (_mazePlayerMode) { + case 0: + R2_GLOBALS._player.setStrip(5); + if (_exit1._enabled) { + if (_exit2._enabled) + R2_GLOBALS._player.setPosition(Common::Point(140, 129)); + else + R2_GLOBALS._player.setPosition(Common::Point(20, 129)); + } else + R2_GLOBALS._player.setPosition(Common::Point(245, 129)); + R2_GLOBALS._player.enableControl(); + break; + case 1: + if (R2_GLOBALS._player._characterIndex == 1) + _sceneMode = 2001; + else + _sceneMode = 2021; + setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); + break; + case 2: + if (R2_GLOBALS._player._characterIndex == 1) + _sceneMode = 2002; + else + _sceneMode = 2022; + setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); + break; + case 3: + if (R2_GLOBALS._player._characterIndex == 1) + _sceneMode = 2000; + else + _sceneMode = 2020; + setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); + break; + case 4: + if (R2_GLOBALS._player._characterIndex == 1) + _sceneMode = 2005; + else + _sceneMode = 2025; + setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); + break; + case 5: + if (R2_GLOBALS._player._characterIndex == 1) + _sceneMode = 2004; + else + _sceneMode = 2024; + setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); + break; + case 6: + if (R2_GLOBALS._player._characterIndex == 1) + _sceneMode = 2009; + else + _sceneMode = 2029; + setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); + break; + case 7: + if (R2_GLOBALS._player._characterIndex == 1) + _sceneMode = 2008; + else + _sceneMode = 2028; + setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); + break; + case 8: + if (R2_GLOBALS._player._characterIndex == 1) + _sceneMode = 2013; + else + _sceneMode = 2033; + setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); + break; + case 9: + if (R2_GLOBALS._player._characterIndex == 1) + _sceneMode = 2012; + else + _sceneMode = 2032; + setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); + break; + case 10: + if (R2_GLOBALS._player._characterIndex == 1) + _sceneMode = 2016; + else + _sceneMode = 2036; + setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); + break; + case 11: + if (R2_GLOBALS._player._characterIndex == 1) + _sceneMode = 2038; + else + _sceneMode = 2040; + setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); + break; + default: + break; + } + for (int i = 0; i < 11; i++) { + if (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] == R2_GLOBALS._v56605[3 + i]) + _objList1[i].show(); + } + + if ((R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) && (R2_GLOBALS._v56605[1] == R2_GLOBALS._v56605[2])) { + _object1.postInit(); + if (R2_GLOBALS._player._characterIndex == 1) { + _object1.setup(20, 5, 1); + _object1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); + } else { + _object1.setup(2008, 5, 1); + _object1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL); + } + if (_exit1._enabled) { + if (_exit2._enabled) + _object1.setPosition(Common::Point(180, 128)); + else + _object1.setPosition(Common::Point(75, 128)); + } else + _object1.setPosition(Common::Point(300, 128)); + } +} + +void Scene2000::initExits() { + _exit1._enabled = true; + _exit2._enabled = true; + _exit3._enabled = false; + _exit4._enabled = false; + _exit5._enabled = false; + + _exit1._insideArea = false; + _exit2._insideArea = false; + _exit3._insideArea = false; + _exit4._insideArea = false; + _exit5._insideArea = false; + + _exit1._moving = false; + _exit2._moving = false; + _exit3._moving = false; + _exit4._moving = false; + _exit5._moving = false; + + for (int i = 0; i < 11; i++) + _objList1[i].hide(); + + _object1.remove(); + + switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) { + case 3: + case 10: + case 16: + case 21: + _exit5._enabled = true; + _exit5._bounds.set(61, 68, 90, 125); + _exit5.setDest(Common::Point(92, 129)); + _exit5._cursorNum = EXITCURSOR_W; + break; + case 4: + case 12: + case 25: + case 34: + _exit5._enabled = true; + _exit5._bounds.set(230, 68, 259, 125); + _exit5.setDest(Common::Point(244, 129)); + _exit5._cursorNum = EXITCURSOR_E; + break; + default: + break; + } + + switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] - 1) { + case 0: + case 6: + case 13: + case 18: + case 22: + case 27: + case 30: + _exit1._enabled = false; + loadScene(2225); + R2_GLOBALS._walkRegions.load(2225); + if (!_exitingFlag) + _mazePlayerMode = 0; + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; + break; + case 1: + case 19: + _exit3._enabled = true; + _exit3._bounds.set(71, 130, 154, 168); + _exit3.setDest(Common::Point(94, 129)); + _exit3._cursorNum = EXITCURSOR_SE; + loadScene(2300); + if (!_exitingFlag) + _mazePlayerMode = 0; + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; + R2_GLOBALS._walkRegions.load(2000); + break; + case 2: + case 9: + case 15: + case 20: + loadScene(2150); + R2_GLOBALS._walkRegions.load(2000); + switch(R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex]) { + case 2400: + _mazePlayerMode = 1; + break; + case 2425: + case 2430: + case 2435: + case 2450: + _mazePlayerMode = 3; + break; + default: + if (!_exitingFlag) + _mazePlayerMode = 0; + break; + } + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; + R2_GLOBALS._sceneManager._previousScene = 2000; + break; + case 3: + case 11: + case 24: + case 33: + loadScene(2175); + R2_GLOBALS._walkRegions.load(2000); + if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) { + if (!_exitingFlag) + _mazePlayerMode = 0; + } else if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2350) + _mazePlayerMode = 1; + else + _mazePlayerMode = 10; + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; + R2_GLOBALS._sceneManager._previousScene = 2000; + break; + case 4: + case 8: + loadScene(2000); + R2_GLOBALS._walkRegions.load(2000); + if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1900) + _mazePlayerMode = 1; + else if (!_exitingFlag) + _mazePlayerMode = 0; + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; + R2_GLOBALS._sceneManager._previousScene = 2000; + break; + case 5: + case 12: + case 17: + case 21: + case 26: + loadScene(2200); + R2_GLOBALS._walkRegions.load(2000); + _exit2._enabled = false; + if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1900) + _mazePlayerMode = 2; + else if (!_exitingFlag) + _mazePlayerMode = 0; + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; + R2_GLOBALS._sceneManager._previousScene = 2000; + break; + case 7: + case 29: + _exit4._enabled = true; + _exit4._bounds.set(138, 83, 211, 125); + _exit4.setDest(Common::Point(129, 188)); + _exit4._cursorNum = EXITCURSOR_NW; + loadScene(2250); + R2_GLOBALS._walkRegions.load(2000); + if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2500) + _mazePlayerMode = 1; + else if (!_exitingFlag) + _mazePlayerMode = 0; + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; + R2_GLOBALS._sceneManager._previousScene = 2000; + break; + case 10: + case 25: + _exit3._enabled = true; + _exit3._bounds.set(78, 130, 148, 168); + _exit3.setDest(Common::Point(100, 129)); + _exit3._cursorNum = EXITCURSOR_SE; + loadScene(2075); + R2_GLOBALS._walkRegions.load(2000); + if (!_exitingFlag) + _mazePlayerMode = 0; + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; + break; + case 14: + _exit3._enabled = true; + _exit3._bounds.set(160, 130, 248, 168); + _exit3.setDest(Common::Point(225, 129)); + _exit3._cursorNum = EXITCURSOR_SW; + loadScene(2325); + R2_GLOBALS._walkRegions.load(2000); + if (!_exitingFlag) + _mazePlayerMode = 0; + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; + break; + case 16: + case 31: + _exit4._enabled = true; + _exit4._bounds.set(122, 83, 207, 125); + _exit4.setDest(Common::Point(210, 129)); + _exit4._cursorNum = EXITCURSOR_NW; + loadScene(2125); + R2_GLOBALS._walkRegions.load(2000); + if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2400) + _mazePlayerMode = 2; + else if (!_exitingFlag) + _mazePlayerMode = 0; + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; + R2_GLOBALS._sceneManager._previousScene = 2000; + break; + case 23: + _exit4._enabled = true; + _exit4._bounds.set(108, 83, 128, 184); + _exit4.setDest(Common::Point(135, 129)); + _exit4._cursorNum = CURSOR_INVALID; + loadScene(2275); + R2_GLOBALS._walkRegions.load(2000); + if (!_exitingFlag) + _mazePlayerMode = 0; + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; + break; + case 28: + _exit3._enabled = true; + _exit3._bounds.set(171, 130, 241, 168); + _exit3.setDest(Common::Point(218, 129)); + _exit3._cursorNum = EXITCURSOR_SW; + loadScene(2050); + R2_GLOBALS._walkRegions.load(2000); + if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2350) + _mazePlayerMode = 11; + else if (!_exitingFlag) + _mazePlayerMode = 0; + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; + break; + case 32: + loadScene(2025); + R2_GLOBALS._walkRegions.load(2000); + if (!_exitingFlag) + _mazePlayerMode = 0; + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; + break; + default: + break; + } + _exitingFlag = false; + R2_GLOBALS._uiElements.show(); +} + +void Scene2000::Action1::signal() { + Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene; + + switch (_actionIndex) { + case 0: { + _actionIndex = 1; + Common::Point pt(-20, 127); + NpcMover *mover = new NpcMover(); + scene->_objList1[_state].addMover(mover, &pt, scene); + break; + } + case 1: + scene->_objList1[_state].setPosition(Common::Point(340, 127)); + --R2_GLOBALS._v56605[4 + _state]; + _actionIndex = 0; + switch (_state - 1) { + case 0: + if (R2_GLOBALS._v56605[4] == 1) + _actionIndex = 10; + break; + case 2: + if (R2_GLOBALS._v56605[6] == 7) + _actionIndex = 10; + break; + case 4: + if (R2_GLOBALS._v56605[8] == 14) + _actionIndex = 10; + break; + case 6: + if (R2_GLOBALS._v56605[10] == 19) + _actionIndex = 10; + break; + case 7: + if (R2_GLOBALS._v56605[11] == 23) + _actionIndex = 10; + break; + default: + break; + } + + if (R2_GLOBALS._v56605[3 + _state] == R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) + scene->_objList1[_state].show(); + else + scene->_objList1[_state].hide(); + + signal(); + break; + case 5: { + _actionIndex = 6; + Common::Point pt(340, 127); + NpcMover *mover = new NpcMover(); + scene->_objList1[_state].addMover(mover, &pt, this); + break; + } + case 6: + scene->_objList1[_state].setPosition(Common::Point(-20, 127)); + ++R2_GLOBALS._v56605[3 + _state]; + _actionIndex = 5; + switch (_state - 1) { + case 0: + if (R2_GLOBALS._v56605[4] == 5) + _actionIndex = 15; + break; + case 2: + if (R2_GLOBALS._v56605[6] == 13) + _actionIndex = 15; + break; + case 4: + if (R2_GLOBALS._v56605[8] == 16) + _actionIndex = 15; + break; + case 6: + if (R2_GLOBALS._v56605[10] == 22) + _actionIndex = 15; + break; + case 7: + if (R2_GLOBALS._v56605[11] == 27) + _actionIndex = 15; + break; + default: + break; + } + + if (R2_GLOBALS._v56605[3 + _state] == R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) + scene->_objList1[_state].show(); + else + scene->_objList1[_state].hide(); + + signal(); + break; + case 10: { + Common::Point pt(290, 127); + NpcMover *mover = new NpcMover(); + scene->_objList1[_state].addMover(mover, &pt, this); + _actionIndex = 11; + break; + } + case 11: + if (_state == 1) + scene->_objList1[0].setStrip(1); + else if (_state == 5) + scene->_objList1[4].setStrip(1); + setDelay(600); + _actionIndex = 12; + break; + case 12: + if (_state == 1) + scene->_objList1[0].setStrip(2); + else if (_state == 5) + scene->_objList1[4].setStrip(2); + scene->_objList1[_state].setStrip(1); + _actionIndex = 5; + signal(); + break; + case 15: + if ((R2_GLOBALS._v56605[3 + _state] == 13) || (R2_GLOBALS._v56605[3 + _state] == 22) || (R2_GLOBALS._v56605[3 + _state] == 27)) { + Common::Point pt(30, 127); + NpcMover *mover = new NpcMover(); + scene->_objList1[_state].addMover(mover, &pt, this); + _actionIndex = 16; + } else { + Common::Point pt(120, 127); + NpcMover *mover = new NpcMover(); + scene->_objList1[_state].addMover(mover, &pt, this); + _actionIndex = 16; + } + break; + case 16: + if (_state == 1) + scene->_objList1[2].setStrip(2); + else if (_state == 8) + scene->_objList1[9].setStrip(2); + setDelay(600); + _actionIndex = 17; + break; + case 17: + if (_state == 1) + scene->_objList1[2].setStrip(1); + else if (_state == 8) + scene->_objList1[9].setStrip(1); + scene->_objList1[_state].setStrip(2); + _actionIndex = 0; + break; + case 99: + error("99"); + break; + default: + break; + } +} + +void Scene2000::Exit1::changeScene() { + Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene; + + scene->_exitingFlag = true; + scene->_sceneMode = 0; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + scene->_sceneMode = 10; + + Common::Point pt(-10, 129); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + + scene->setAction(&scene->_sequenceManager, scene, 206, &R2_GLOBALS._player, NULL); +} + +void Scene2000::Exit2::changeScene() { + Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene; + + scene->_exitingFlag = true; + scene->_sceneMode = 0; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + scene->_sceneMode = 11; + + Common::Point pt(330, 129); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene2000::Exit3::changeScene() { + Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene; + + scene->_exitingFlag = true; + scene->_sceneMode = 0; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + scene->_sceneMode = 12; + + switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) { + case 2: + scene->_mazePlayerMode = 4; + R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 8; + break; + case 11: + scene->_mazePlayerMode = 6; + R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 17; + break; + case 15: + scene->_mazePlayerMode = 8; + R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 24; + break; + case 20: + scene->_mazePlayerMode = 4; + R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 30; + break; + case 26: + scene->_mazePlayerMode = 6; + R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 32; + break; + case 29: + scene->_mazePlayerMode = 11; + R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 29; + break; + default: + break; + } + + switch (scene->_mazePlayerMode) { + case 4: + if (R2_GLOBALS._player._characterIndex == 1) + scene->setAction(&scene->_sequenceManager, scene, 2003, &R2_GLOBALS._player, NULL); + else + scene->setAction(&scene->_sequenceManager, scene, 2023, &R2_GLOBALS._player, NULL); + break; + case 6: + if (R2_GLOBALS._player._characterIndex == 1) + scene->setAction(&scene->_sequenceManager, scene, 2007, &R2_GLOBALS._player, NULL); + else + scene->setAction(&scene->_sequenceManager, scene, 2027, &R2_GLOBALS._player, NULL); + break; + case 8: + if (R2_GLOBALS._player._characterIndex == 1) + scene->setAction(&scene->_sequenceManager, scene, 2011, &R2_GLOBALS._player, NULL); + else + scene->setAction(&scene->_sequenceManager, scene, 2031, &R2_GLOBALS._player, NULL); + break; + case 11: + if (R2_GLOBALS._player._characterIndex == 1) + scene->_sceneMode = 2039; + else + scene->_sceneMode = 2041; + scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); + break; + + default: + break; + } +} +void Scene2000::Exit4::changeScene() { + Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene; + + scene->_exitingFlag = true; + scene->_sceneMode = 0; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + scene->_sceneMode = 13; + + switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) { + case 8: + scene->_mazePlayerMode = 5; + R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 2; + break; + case 17: + scene->_mazePlayerMode = 7; + R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 11; + break; + case 24: + scene->_mazePlayerMode = 9; + R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 15; + break; + case 30: + scene->_mazePlayerMode = 5; + R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 20; + break; + case 32: + scene->_mazePlayerMode = 7; + R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 26; + break; + default: + break; + } + + switch (scene->_mazePlayerMode) { + case 5: + if (R2_GLOBALS._player._characterIndex == 1) + scene->setAction(&scene->_sequenceManager, scene, 2006, &R2_GLOBALS._player, NULL); + else + scene->setAction(&scene->_sequenceManager, scene, 2026, &R2_GLOBALS._player, NULL); + break; + case 7: + if (R2_GLOBALS._player._characterIndex == 1) + scene->setAction(&scene->_sequenceManager, scene, 2010, &R2_GLOBALS._player, NULL); + else + scene->setAction(&scene->_sequenceManager, scene, 2030, &R2_GLOBALS._player, NULL); + break; + case 9: + if (R2_GLOBALS._player._characterIndex == 1) + scene->setAction(&scene->_sequenceManager, scene, 2014, &R2_GLOBALS._player, NULL); + else + scene->setAction(&scene->_sequenceManager, scene, 2034, &R2_GLOBALS._player, NULL); + break; + default: + break; + } +} + +void Scene2000::Exit5::changeScene() { + Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene; + + scene->_sceneMode = 0; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + scene->_sceneMode = 14; + + switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) { + case 3: + scene->_mazePlayerMode = 1; + if (R2_GLOBALS._player._characterIndex == 1) + scene->setAction(&scene->_sequenceManager, scene, 2015, &R2_GLOBALS._player, NULL); + else + scene->setAction(&scene->_sequenceManager, scene, 2035, &R2_GLOBALS._player, NULL); + break; + case 4: + scene->_mazePlayerMode = 7; + if (R2_GLOBALS._player._characterIndex == 1) + scene->setAction(&scene->_sequenceManager, scene, 2017, &R2_GLOBALS._player, NULL); + else + scene->setAction(&scene->_sequenceManager, scene, 2037, &R2_GLOBALS._player, NULL); + break; + case 10: + scene->_mazePlayerMode = 8; + if (R2_GLOBALS._player._characterIndex == 1) + scene->setAction(&scene->_sequenceManager, scene, 2015, &R2_GLOBALS._player, NULL); + else + scene->setAction(&scene->_sequenceManager, scene, 2035, &R2_GLOBALS._player, NULL); + break; + case 12: + scene->_mazePlayerMode = 3; + if (R2_GLOBALS._player._characterIndex == 1) + scene->setAction(&scene->_sequenceManager, scene, 2017, &R2_GLOBALS._player, NULL); + else + scene->setAction(&scene->_sequenceManager, scene, 2037, &R2_GLOBALS._player, NULL); + break; + case 16: + scene->_mazePlayerMode = 4; + if (R2_GLOBALS._player._characterIndex == 1) + scene->setAction(&scene->_sequenceManager, scene, 2015, &R2_GLOBALS._player, NULL); + else + scene->setAction(&scene->_sequenceManager, scene, 2035, &R2_GLOBALS._player, NULL); + break; + case 21: + scene->_mazePlayerMode = 5; + if (R2_GLOBALS._player._characterIndex == 1) + scene->setAction(&scene->_sequenceManager, scene, 2015, &R2_GLOBALS._player, NULL); + else + scene->setAction(&scene->_sequenceManager, scene, 2035, &R2_GLOBALS._player, NULL); + break; + case 25: + scene->_mazePlayerMode = 2; + if (R2_GLOBALS._player._characterIndex == 1) + scene->setAction(&scene->_sequenceManager, scene, 2017, &R2_GLOBALS._player, NULL); + else + scene->setAction(&scene->_sequenceManager, scene, 2037, &R2_GLOBALS._player, NULL); + break; + case 34: + scene->_mazePlayerMode = 6; + if (R2_GLOBALS._player._characterIndex == 1) + scene->setAction(&scene->_sequenceManager, scene, 2017, &R2_GLOBALS._player, NULL); + else + scene->setAction(&scene->_sequenceManager, scene, 2037, &R2_GLOBALS._player, NULL); + break; + default: + break; + } +} + +void Scene2000::postInit(SceneObjectList *OwnerList) { + SceneExt::postInit(); + loadScene(2000); + + if (R2_GLOBALS._sceneManager._previousScene != -1) { + R2_GLOBALS._v56605[1] = 21; + R2_GLOBALS._v56605[2] = 21; + } + if ((R2_GLOBALS._player._characterScene[R2_GLOBALS._player._characterIndex] != R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex]) && (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] != 2350)) { + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 0; + } + _exitingFlag = false; + + _exit1.setDetails(Rect(0, 100, 14, 140), EXITCURSOR_W, 2000); + _exit1.setDest(Common::Point(14, 129)); + _exit2.setDetails(Rect(305, 100, 320, 140), EXITCURSOR_E, 2000); + _exit2.setDest(Common::Point(315, 129)); + _exit3.setDetails(Rect(71, 130, 154, 168), EXITCURSOR_S, 2000); + _exit3.setDest(Common::Point(94, 129)); + _exit4.setDetails(Rect(138, 83, 211, 125), EXITCURSOR_N, 2000); + _exit4.setDest(Common::Point(188, 128)); + _exit5.setDetails(Rect(61, 68, 90, 125), EXITCURSOR_W, 2000); + _exit5.setDest(Common::Point(92, 129)); + + R2_GLOBALS._sound1.play(200); + initExits(); + g_globals->_sceneManager._fadeMode = FADEMODE_IMMEDIATE; + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + + if (R2_GLOBALS._player._characterIndex == 1) { + R2_GLOBALS._player.setup(2008, 3, 1); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + } else { + R2_GLOBALS._player.setup(20, 3, 1); + R2_GLOBALS._player._moveDiff = Common::Point(5, 3); + } + + _action1._state = 8; + _action2._state = 1; + _action3._state = 5; + _action4._state = 7; + _action5._state = 3; + + for (int i = 0; i < 11; i++) + _objList1[i].postInit(); + + _objList1[0].setVisage(2000); + _objList1[0].setStrip(2); + _objList1[0].setDetails(2001, 0, -1, -1, 1, (SceneItem *)NULL); + + _objList1[1].setVisage(2001); + _objList1[1].setStrip(2); + _objList1[1].setDetails(2001, 0, -1, -1, 1, (SceneItem *)NULL); + + _objList1[2].setVisage(2003); + _objList1[2].setStrip(1); + _objList1[2].setDetails(2001, 0, -1, -1, 1, (SceneItem *)NULL); + + _objList1[3].setVisage(2007); + _objList1[3].setStrip(2); + _objList1[3].setDetails(2001, 12, -1, -1, 1, (SceneItem *)NULL); + + _objList1[4].setVisage(2004); + _objList1[4].setStrip(2); + _objList1[4].setDetails(2001, 19, -1, -1, 1, (SceneItem *)NULL); + + _objList1[5].setVisage(2003); + _objList1[5].setStrip(2); + _objList1[5].setDetails(2001, 0, -1, -1, 1, (SceneItem *)NULL); + + _objList1[6].setVisage(2000); + _objList1[6].setStrip(1); + _objList1[6].setDetails(2001, 0, -1, -1, 1, (SceneItem *)NULL); + + _objList1[7].setVisage(2000); + _objList1[7].setStrip(2); + _objList1[7].setDetails(2001, 0, -1, -1, 1, (SceneItem *)NULL); + + _objList1[8].setVisage(2000); + _objList1[8].setStrip(2); + _objList1[8].setDetails(2001, 0, -1, -1, 1, (SceneItem *)NULL); + + _objList1[9].setVisage(2006); + _objList1[9].setStrip(1); + _objList1[9].setDetails(2001, 6, -1, -1, 1, (SceneItem *)NULL); + + _objList1[10].setVisage(2007); + _objList1[10].setStrip(1); + _objList1[10].setDetails(2001, 12, -1, -1, 1, (SceneItem *)NULL); + + for (int i = 0; i < 11; i++) { + _objList1[i].animate(ANIM_MODE_1, NULL); + _objList1[i]._moveDiff.x = 3; + _objList1[i]._moveRate = 8; + _objList1[i].hide(); + switch (i - 1) { + case 0: + if (R2_GLOBALS._v56605[3 + i] == 1) + ++R2_GLOBALS._v56605[3 + i]; + else if (R2_GLOBALS._v56605[3 + i] == 5) + --R2_GLOBALS._v56605[3 + i]; + break; + case 2: + if (R2_GLOBALS._v56605[3 + i] == 7) + ++R2_GLOBALS._v56605[3 + i]; + else if (R2_GLOBALS._v56605[3 + i] == 13) + --R2_GLOBALS._v56605[3 + i]; + break; + case 4: + if (R2_GLOBALS._v56605[3 + i] == 14) + ++R2_GLOBALS._v56605[3 + i]; + else if (R2_GLOBALS._v56605[3 + i] == 16) + --R2_GLOBALS._v56605[3 + i]; + break; + case 6: + if (R2_GLOBALS._v56605[3 + i] == 19) + ++R2_GLOBALS._v56605[3 + i]; + else if (R2_GLOBALS._v56605[3 + i] == 22) + --R2_GLOBALS._v56605[3 + i]; + break; + case 8: + if (R2_GLOBALS._v56605[3 + i] == 23) + ++R2_GLOBALS._v56605[3 + i]; + else if (R2_GLOBALS._v56605[3 + i] == 27) + --R2_GLOBALS._v56605[3 + i]; + break; + default: + break; + } + switch (R2_GLOBALS._v56605[3 + i] - 1) { + case 0: + case 6: + case 13: + case 18: + case 22: + case 27: + case 30: + _objList1[i].setPosition(Common::Point(265, 127)); + break; + case 5: + case 12: + case 17: + case 21: + case 26: + _objList1[i].setPosition(Common::Point(55, 127)); + break; + default: + _objList1[i].setPosition(Common::Point(160, 127)); + break; + } + } + _objList1[1].setAction(&_action2); + _objList1[3].setAction(&_action5); + _objList1[5].setAction(&_action4); + _objList1[8].setAction(&_action1); + + initPlayer(); + + _item1.setDetails(Rect(0, 0, 320, 200), 2000, 0, -1, 23, 1, NULL); +} + +void Scene2000::remove() { + R2_GLOBALS._sound1.fadeOut(NULL); + SceneExt::remove(); +} + +void Scene2000::signal() { + switch (_sceneMode) { + case 10: + if (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] == 6) + g_globals->_sceneManager.changeScene(1900); + else { + _mazePlayerMode = 1; + --R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]; + initExits(); + initPlayer(); + } + break; + case 11: + switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) { + case 5: + g_globals->_sceneManager.changeScene(1900); + break; + case 30: + g_globals->_sceneManager.changeScene(2500); + break; + case 34: + g_globals->_sceneManager.changeScene(2350); + break; + default: + _mazePlayerMode = 2; + ++R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]; + initExits(); + initPlayer(); + break; + } + break; + case 12: + case 13: + initExits(); + initPlayer(); + break; + case 14: + switch (_mazePlayerMode - 1) { + case 0: + g_globals->_sceneManager.changeScene(2450); + break; + case 1: + g_globals->_sceneManager.changeScene(2440); + break; + case 2: + g_globals->_sceneManager.changeScene(2435); + break; + case 3: + g_globals->_sceneManager.changeScene(2430); + break; + case 4: + g_globals->_sceneManager.changeScene(2425); + break; + case 5: + g_globals->_sceneManager.changeScene(2525); + break; + case 6: + g_globals->_sceneManager.changeScene(2530); + break; + case 7: + g_globals->_sceneManager.changeScene(2535); + break; + default: + if (R2_GLOBALS._v56AAB != 0) + R2_GLOBALS._v56AAB = 0; + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + break; + } + break; + case 2039: + case 2041: + g_globals->_sceneManager.changeScene(2350); + break; + default: + break; + } +} + +void Scene2000::process(Event &event) { + if ((R2_GLOBALS._player._canWalk) && (event.eventType == EVENT_BUTTON_DOWN) && + (R2_GLOBALS._events.getCursor() == CURSOR_CROSSHAIRS)) { + + Common::Point pt(event.mousePos.x, 129); + PlayerMover *mover = new PlayerMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + + event.handled = true; + } + Scene::process(event); +} + +void Scene2000::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsByte(_exitingFlag); + s.syncAsSint16LE(_mazePlayerMode); +} + +/*-------------------------------------------------------------------------- + * Scene 2350 - Balloon Launch Platform + * + *--------------------------------------------------------------------------*/ +bool Scene2350::Actor2::startAction(CursorType action, Event &event) { + if (action != R2_SENSOR_PROBE) + return(SceneActor::startAction(action, event)); + return true; +} + +bool Scene2350::Actor3::startAction(CursorType action, Event &event) { + Scene2350 *scene = (Scene2350 *)R2_GLOBALS._sceneManager._scene; + + if ((action == R2_REBREATHER_TANK) && (R2_GLOBALS.getFlag(74))) { + R2_GLOBALS._player.disableControl(); + scene->_actor1.postInit(); + scene->_sceneMode = 2355; + scene->setAction(&scene->_sequenceManager, scene, 2355, &R2_GLOBALS._player, &scene->_actor1, NULL); + return true; + } + + return(SceneActor::startAction(action, event)); +} + +void Scene2350::ExitUp::changeScene() { + Scene2350 *scene = (Scene2350 *)R2_GLOBALS._sceneManager._scene; + + R2_GLOBALS._player.disableControl(CURSOR_CROSSHAIRS); + scene->_sceneMode = 12; + if (R2_GLOBALS._player._characterIndex == 1) + scene->setAction(&scene->_sequenceManager, scene, 2350, &R2_GLOBALS._player, NULL); + else + scene->setAction(&scene->_sequenceManager, scene, 2352, &R2_GLOBALS._player, NULL); +} + +void Scene2350::ExitWest::changeScene() { + Scene2350 *scene = (Scene2350 *)R2_GLOBALS._sceneManager._scene; + + R2_GLOBALS._player.disableControl(CURSOR_CROSSHAIRS); + scene->_sceneMode = 11; + + Common::Point pt(-10, 129); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + +} + +void Scene2350::postInit(SceneObjectList *OwnerList) { + loadScene(2350); + SceneExt::postInit(); + R2_GLOBALS._sound1.play(200); + _stripManager.addSpeaker(&_pharishaSpeaker); + _stripManager.addSpeaker(&_quinnSpeaker); + + if (R2_GLOBALS._sceneManager._previousScene == -1) + R2_GLOBALS._player._characterScene[2] = 2350; + + _exitUp.setDetails(Rect(25, 83, 93, 125), EXITCURSOR_NW, 2350); + _exitUp.setDest(Common::Point(80, 129)); + _exitWest.setDetails(Rect(0, 100, 14, 140), EXITCURSOR_W, 2350); + _exitWest.setDest(Common::Point(14, 129)); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + + if (R2_GLOBALS._player._characterIndex == 1) { + R2_GLOBALS._player.setup(2008, 3, 1); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + } else { + R2_GLOBALS._player.setup(20, 3, 1); + R2_GLOBALS._player._moveDiff = Common::Point(5, 3); + } + + if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) { + _actor2.postInit(); + if (R2_GLOBALS._player._characterIndex == 1) { + _actor2.setup(20, 5, 1); + _actor2.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); + } else { + _actor2.setup(2008, 5, 1); + _actor2.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL); + } + _actor2.setPosition(Common::Point(135, 128)); + } + _actor3.postInit(); + _actor4.postInit(); + + if (R2_INVENTORY.getObjectScene(20) == 2350) { + _actor3.hide(); + _actor4.hide(); + } else { + _actor3.setup(2350, 0, 1); + _actor3.setPosition(Common::Point(197, 101)); + _actor3.setDetails(2000, 12, -1, -1, 1, (SceneItem *)NULL); + _actor3.fixPriority(10); + _actor4.setup(2350, 1, 2); + _actor4.setPosition(Common::Point(199, 129)); + _actor4.setDetails(2000, 12, -1, -1, 1, (SceneItem *)NULL); + _actor4.fixPriority(10); + } + _item1.setDetails(Rect(0, 0, 320, 200), 2000, 9, -1, -1, 1, NULL); + R2_GLOBALS._player.disableControl(); + + if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) { + if (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] == 34) { + if (R2_GLOBALS._player._characterIndex == 1) + _sceneMode = 2351; + else + _sceneMode = 2353; + setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); + } else { + _sceneMode = 10; + R2_GLOBALS._player.setPosition(Common::Point(-20, 129)); + Common::Point pt(20, 129); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + + } + } else { + R2_GLOBALS._player.setPosition(Common::Point(100, 129)); + R2_GLOBALS._player.setStrip(3); + R2_GLOBALS._player.enableControl(); + } + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2350; +} + +void Scene2350::remove() { + R2_GLOBALS._sound1.fadeOut(NULL); + SceneExt::remove(); +} + +void Scene2350::signal() { + switch (_sceneMode) { + case 11: + R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 34; + g_globals->_sceneManager.changeScene(2000); + break; + case 12: + R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 29; + g_globals->_sceneManager.changeScene(2000); + break; + case 20: + _sceneMode = 21; + _stripManager.start(712, this); + break; + case 21: + R2_GLOBALS._player.disableControl(); + R2_INVENTORY.setObjectScene(36, 1); + _sceneMode = 2354; + setAction(&_sequenceManager, this, 2354, &R2_GLOBALS._player, NULL); + break; + case 2354: + R2_INVENTORY.setObjectScene(20, 2350); + g_globals->_sceneManager.changeScene(2900); + break; + case 2355: + _sceneMode = 20; + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + _stripManager.start(711, this); + break; + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +void Scene2350::process(Event &event) { + if ((R2_GLOBALS._player._canWalk) && (event.eventType != EVENT_BUTTON_DOWN) && + (R2_GLOBALS._events.getCursor() == CURSOR_CROSSHAIRS)){ + Common::Point pt(event.mousePos.x, 129); + PlayerMover *mover = new PlayerMover(); + R2_GLOBALS._player.addMover(mover, &pt); + event.handled = true; + } + Scene::process(event); +} + +/*-------------------------------------------------------------------------- + * Scene 2400 - Ice Maze: Large empty room + * + *--------------------------------------------------------------------------*/ +void Scene2400::Exit1::changeScene() { + Scene2400 *scene = (Scene2400 *)R2_GLOBALS._sceneManager._scene; + + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 10; + + Common::Point pt(-10, 150); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + +} + +void Scene2400::Exit2::changeScene() { + Scene2400 *scene = (Scene2400 *)R2_GLOBALS._sceneManager._scene; + + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 11; + + Common::Point pt(330, 150); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene2400::postInit(SceneObjectList *OwnerList) { + loadScene(2400); + SceneExt::postInit(); + _exit1.setDetails(Rect(0, 125, 14, 165), EXITCURSOR_W, 2000); + _exit1.setDest(Common::Point(14, 150)); + _exit2.setDetails(Rect(305, 125, 320, 165), EXITCURSOR_E, 2000); + _exit2.setDest(Common::Point(315, 150)); + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.disableControl(); + + if (R2_GLOBALS._v56605[1] == 16) { + _sceneMode = 2400; + setAction(&_sequenceManager, this, 2400, &R2_GLOBALS._player, NULL); + } else { + _sceneMode = 2401; + setAction(&_sequenceManager, this, 2401, &R2_GLOBALS._player, NULL); + } +} + +void Scene2400::signal() { + switch (_sceneMode) { + case 10: + R2_GLOBALS._v56605[1] = 16; + g_globals->_sceneManager.changeScene(2000); + break; + case 11: + R2_GLOBALS._v56605[1] = 17; + g_globals->_sceneManager.changeScene(2000); + break; + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 2425 - Ice Maze: + * + *--------------------------------------------------------------------------*/ + +bool Scene2425::Item1::startAction(CursorType action, Event &event) { + Scene2425 *scene = (Scene2425 *)R2_GLOBALS._sceneManager._scene; + + if ((action == R2_GUNPOWDER) && (!R2_GLOBALS.getFlag(84))) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 2426; + scene->setAction(&scene->_sequenceManager, scene, 2426, &R2_GLOBALS._player, &scene->_actor1, NULL); + R2_GLOBALS.setFlag(84); + return true; + } else if (action == R2_GUNPOWDER) { + R2_GLOBALS._events.setCursor(R2_STEPPING_DISKS); + R2_GLOBALS._player.enableControl(R2_STEPPING_DISKS); + return NamedHotspot::startAction(R2_STEPPING_DISKS, event); + } else + return NamedHotspot::startAction(action, event); +} + +bool Scene2425::Item2::startAction(CursorType action, Event &event) { + Scene2425 *scene = (Scene2425 *)R2_GLOBALS._sceneManager._scene; + + if ((action == R2_GUNPOWDER) && (R2_GLOBALS.getFlag(84))) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 2427; + scene->setAction(&scene->_sequenceManager, scene, 2427, &R2_GLOBALS._player, &scene->_actor1, NULL); + R2_GLOBALS.clearFlag(84); + return true; + } else if (action == R2_GUNPOWDER) { + R2_GLOBALS._events.setCursor(R2_STEPPING_DISKS); + R2_GLOBALS._player.enableControl(R2_STEPPING_DISKS); + return NamedHotspot::startAction(R2_STEPPING_DISKS, event); + } else + return NamedHotspot::startAction(action, event); +} + +bool Scene2425::Item3::startAction(CursorType action, Event &event) { + Scene2425 *scene = (Scene2425 *)R2_GLOBALS._sceneManager._scene; + + if (action != R2_GUNPOWDER) + return NamedHotspot::startAction(action, event); + else { + R2_GLOBALS._player.disableControl(); + if (R2_GLOBALS.getFlag(84)) { + scene->_sceneMode = 20; + scene->setAction(&scene->_sequenceManager, scene, 2427, &R2_GLOBALS._player, &scene->_actor1, NULL); + R2_GLOBALS.clearFlag(84); + } else { + scene->_sceneMode = 2425; + scene->setAction(&scene->_sequenceManager, scene, 2425, &R2_GLOBALS._player, &scene->_actor1, NULL); + } + return true; + } +} + +bool Scene2425::Item4::startAction(CursorType action, Event &event) { + if (action != R2_GUNPOWDER) + return NamedHotspot::startAction(action, event); + else { + R2_GLOBALS._events.setCursor(R2_STEPPING_DISKS); + R2_GLOBALS._player.enableControl(R2_STEPPING_DISKS); + return NamedHotspot::startAction(R2_STEPPING_DISKS, event); + } +} + +bool Scene2425::Actor1::startAction(CursorType action, Event &event) { + if (action == R2_STEPPING_DISKS) { + if (R2_GLOBALS._player._characterIndex == 2) { + R2_GLOBALS._events.setCursor(R2_GUNPOWDER); + return true; + } else { + return SceneActor::startAction(action, event); + } + } else if (R2_GLOBALS._events.getCursor() == R2_GUNPOWDER) + return false; + else + return SceneActor::startAction(action, event); +} + +bool Scene2425::Actor2::startAction(CursorType action, Event &event) { + if (action != R2_GUNPOWDER) + return SceneActor::startAction(action, event); + else { + R2_GLOBALS._events.setCursor(R2_STEPPING_DISKS); + R2_GLOBALS._player.enableControl(R2_STEPPING_DISKS); + return SceneActor::startAction(R2_STEPPING_DISKS, event); + } +} + +void Scene2425::Exit1::changeScene() { + Scene2425 *scene = (Scene2425 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._events.setCursor(R2_NEGATOR_GUN); + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 11; + + Common::Point pt(340, 200); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + + +void Scene2425::postInit(SceneObjectList *OwnerList) { + loadScene(2425); + SceneExt::postInit(); + if (R2_GLOBALS._sceneManager._previousScene == -1) { + R2_GLOBALS._player._characterIndex = R2_SEEKER; + R2_GLOBALS._sceneManager._previousScene = 2000; + } + + R2_GLOBALS._sound1.play(200); + _exit1.setDetails(Rect(270, 136, 319, 168), EXITCURSOR_SE, 2000); + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + + if (R2_GLOBALS._player._characterIndex == 1) { + R2_GLOBALS._player.setVisage(2008); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + } else { + R2_GLOBALS._player.setVisage(20); + R2_GLOBALS._player._moveDiff = Common::Point(5, 3); + } + + if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) { + _actor2.postInit(); + if (R2_GLOBALS._player._characterIndex == 1) { + _actor2.setup(20, 5, 1); + _actor2.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); + } else { + _actor2.setup(2008, 5, 1); + _actor2.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL); + } + _actor2.setPosition(Common::Point(250, 185)); + } + + _actor1.postInit(); + if (R2_GLOBALS._sceneManager._previousScene == 2455) + _actor1.setup(2426, 1, 1); + else + _actor1.setup(2426, 1, 2); + + _actor1.setPosition(Common::Point(290, 9)); + _actor1.fixPriority(20); + _actor1.setDetails(2455, 12, -1, -1, 1, (SceneItem *)NULL); + _item1.setDetails(Rect(225, 52, 248, 65), 2425, -1, -1, -1, 1, NULL); + _item2.setDetails(Rect(292, 81, 316, 94), 2425, -1, -1, -1, 1, NULL); + +// CHECKME: SceneActor using a SceneItem function?? +// _actor3.setDetails(11, 2425, 3, -1, 6); + _actor3._sceneRegionId = 11; + _actor3._resNum = 2425; + _actor3._lookLineNum = 3; + _actor3._talkLineNum = -1; + _actor3._useLineNum = 6; + g_globals->_sceneItems.push_back(&_actor3); + + _item3.setDetails(12, 2425, 7, -1, 9); + _item4.setDetails(Rect(0, 0, 320, 200), 2425, 0, -1, -1, 1, NULL); + + R2_GLOBALS._player.disableControl(); + switch (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex]) { + case 2000: { + _sceneMode = 10; + R2_GLOBALS._player.setPosition(Common::Point(340, 200)); + + Common::Point pt(280, 150); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 2425: + _sceneMode = 10; + R2_GLOBALS._player.setPosition(Common::Point(280, 150)); + _action->signal(); + break; + case 2455: + _sceneMode = 2428; + setAction(&_sequenceManager, this, 2428, &R2_GLOBALS._player, &_actor1, NULL); + break; + default: + R2_GLOBALS._player.setPosition(Common::Point(280, 150)); + R2_GLOBALS._player.setStrip(8); + R2_GLOBALS._player.enableControl(); + break; + } + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2425; +} + +void Scene2425::remove() { + R2_GLOBALS._sound1.fadeOut(NULL); + SceneExt::remove(); +} + +void Scene2425::signal() { + switch (_sceneMode) { + case 11: + g_globals->_sceneManager.changeScene(2000); + break; + case 20: + _sceneMode = 2425; + setAction(&_sequenceManager, this, 2425, &R2_GLOBALS._player, &_actor1, NULL); + break; + case 2425: + g_globals->_sceneManager.changeScene(2455); + break; + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 2430 - Ice Maze: Bedroom + * + *--------------------------------------------------------------------------*/ + +bool Scene2430::Actor1::startAction(CursorType action, Event &event) { + return SceneActor::startAction(action, event); +} + +bool Scene2430::Actor2::startAction(CursorType action, Event &event) { + Scene2430 *scene = (Scene2430 *)R2_GLOBALS._sceneManager._scene; + + if ((action != R2_STEPPING_DISKS) || (R2_GLOBALS._player._characterIndex != 2)) + return SceneActor::startAction(action, event); + + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 2430; + scene->setAction(&scene->_sequenceManager, scene, 2430, &R2_GLOBALS._player, &scene->_actor2, NULL); + return true; +} + +bool Scene2430::Actor3::startAction(CursorType action, Event &event) { + Scene2430 *scene = (Scene2430 *)R2_GLOBALS._sceneManager._scene; + + if ((action != R2_STEPPING_DISKS) || (R2_GLOBALS._player._characterIndex != 2)) + return SceneActor::startAction(action, event); + + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 2435; + scene->setAction(&scene->_sequenceManager, scene, 2435, &R2_GLOBALS._player, &scene->_actor3, NULL); + return true; +} + +void Scene2430::Exit1::changeScene() { + Scene2430 *scene = (Scene2430 *)R2_GLOBALS._sceneManager._scene; + + scene->_sceneMode = 0; + R2_GLOBALS._events.setCursor(R2_NEGATOR_GUN); + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 11; + Common::Point pt(108, 200); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene2430::postInit(SceneObjectList *OwnerList) { + loadScene(2430); + SceneExt::postInit(); + _exit1.setDetails(Rect(68, 155, 147, 168), EXITCURSOR_S, 2000); + _exit1.setDest(Common::Point(108, 160)); + + if (R2_INVENTORY.getObjectScene(37) == 2430) { + _actor2.postInit(); + _actor2.setup(2435, 1, 5); + _actor2.setPosition(Common::Point(205, 119)); + _actor2.fixPriority(152); + _actor2.setDetails(2430, 51, -1, 53, 1, (SceneItem *)NULL); + } + + if (R2_INVENTORY.getObjectScene(50) == 2435) { + _actor3.postInit(); + _actor3.setup(2435, 1, 1); + _actor3.setPosition(Common::Point(31, 65)); + _actor3.setDetails(2430, 48, -1, -1, 1, (SceneItem *)NULL); + } + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + if (R2_GLOBALS._player._characterIndex == 1) { + R2_GLOBALS._player.setVisage(2008); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + } else { + R2_GLOBALS._player.setVisage(20); + R2_GLOBALS._player._moveDiff = Common::Point(5, 3); + } + R2_GLOBALS._player.setPosition(Common::Point(100, 200)); + + if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) { + _actor1.postInit(); + if (R2_GLOBALS._player._characterIndex == 1) { + _actor1.setup(20, 5, 1); + _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); + } else { + _actor1.setup(2008, 5, 1); + _actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL); + } + _actor1.setPosition(Common::Point(189, 137)); + R2_GLOBALS._walkRegions.enableRegion(4); + } + + _item2.setDetails(Rect(11, 30, 37, 45), 2430, 3, -1, 5, 1, NULL); + _item3.setDetails(Rect(9, 58, 63, 92), 2430, 6, -1, -1, 1, NULL); + _item4.setDetails(Rect(20, 89, 127, 107), 2430, 9, -1, 11, 1, NULL); + _item5.setDetails(Rect(49, 7, 60, 27), 2430, 12, 13, 14, 1, NULL); + _item6.setDetails(Rect(69, 10, 95, 72), 2430, 15, -1, 14, 1, NULL); + _item10.setDetails(Rect(198, 4, 222, 146), 2430, 30, 31, 32, 1, NULL); + _item7.setDetails(Rect(155, 40, 304, 120), 2430, 21, -1, 23, 1, NULL); + _item8.setDetails(Rect(249, 3, 261, 39), 2430, 24, 25, -1, 1, NULL); + _item9.setDetails(Rect(279, 13, 305, 34), 2430, 33, -1, 18, 1, NULL); + // CHECKME: initialized for the 2nd time?? + _item2.setDetails(Rect(11, 30, 37, 45), 2430, 33, -1, 18, 1, NULL); + _item11.setDetails(Rect(116, 104, 148, 111), 2430, 39, -1, -1, 1, NULL); + _item12.setDetails(Rect(66, 77, 84, 83), 2430, 39, -1, -1, 1, NULL); + _item13.setDetails(Rect(117, 118, 201, 141), 2430, 9, -1, 11, 1, NULL); + _item1.setDetails(Rect(0, 0, 320, 200), 2430, 0, -1, -1, 1, NULL); + + if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) { + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2430; + Common::Point pt(108, 150); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else { + R2_GLOBALS._player.setPosition(Common::Point(105, 145)); + R2_GLOBALS._player.setStrip(3); + R2_GLOBALS._player.enableControl(); + } +} + +void Scene2430::signal() { + switch (_sceneMode) { + case 11: + g_globals->_sceneManager.changeScene(2000); + break; + case 2430: + _actor2.remove(); + R2_INVENTORY.setObjectScene(R2_GUNPOWDER, 2); + R2_GLOBALS._player.enableControl(); + break; + case 2435: + _actor3.remove(); + R2_INVENTORY.setObjectScene(R2_ALCOHOL_LAMP_3, 2); + R2_GLOBALS._player.enableControl(); + break; + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 2435 - Ice Maze: Throne room + * + *--------------------------------------------------------------------------*/ +bool Scene2435::Actor1::startAction(CursorType action, Event &event) { + return SceneActor::startAction(action, event); +} + +bool Scene2435::Actor2::startAction(CursorType action, Event &event) { + Scene2435 *scene = (Scene2435 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case R2_SAPPHIRE_BLUE: + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + R2_GLOBALS.setFlag(82); + scene->_stripManager.start(603, scene); + return true; + case R2_ANCIENT_SCROLLS: + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + R2_GLOBALS.setFlag(82); + scene->_stripManager.start(602, scene); + R2_INVENTORY.setObjectScene(R2_ANCIENT_SCROLLS, 2000); + return true; + case CURSOR_TALK: + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 20; + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + if ((R2_GLOBALS._player._characterIndex == 1) || (R2_GLOBALS.getFlag(82))) { + scene->_stripManager.start(605, scene); + return true; + } else if (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 2) { + scene->_stripManager.start(601, scene); + return true; + } else { + R2_GLOBALS.setFlag(82); + scene->_stripManager.start(600, scene); + return true; + } + default: + return SceneActor::startAction(action, event); + } +} + +void Scene2435::Exit1::changeScene() { + Scene2435 *scene = (Scene2435 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._events.setCursor(R2_NEGATOR_GUN); + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 11; + Common::Point pt(175, 200); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + +} + +void Scene2435::postInit(SceneObjectList *OwnerList) { + loadScene(2435); + SceneExt::postInit(); + R2_GLOBALS._sound1.play(201); + _stripManager.addSpeaker(&_quinnSpeaker); + _stripManager.addSpeaker(&_seekerSpeaker); + _stripManager.addSpeaker(&_pharishaSpeaker); + _exit1.setDetails(Rect(142, 155, 207, 167), EXITCURSOR_S, 2000); + _exit1.setDest(Common::Point(175, 160)); + _actor2.postInit(); + _actor2.setup(2005, 3, 1); + _actor2.setPosition(Common::Point(219, 106)); + _actor2.setDetails(2001, 25, 26, -1, 1, (SceneItem *)NULL); + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + if (R2_GLOBALS._player._characterIndex == 1) { + R2_GLOBALS._player.setVisage(2008); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + } else { + R2_GLOBALS._player.setVisage(20); + R2_GLOBALS._player._moveDiff = Common::Point(5, 3); + } + R2_GLOBALS._player.setPosition(Common::Point(715, 200)); + if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) { + _actor1.postInit(); + if (R2_GLOBALS._player._characterIndex == 1) { + _actor1.setup(20, 5, 1); + _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); + } else { + _actor1.setup(2008, 5, 1); + _actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL); + } + _actor1.setPosition(Common::Point(107, 145)); + R2_GLOBALS._walkRegions.enableRegion(2); + } + + _item2.setDetails(Rect(52, 44, 96, 82), 2430, 3, -1, 5, 1, NULL); + _item3.setDetails(Rect(117, 36, 161, 74), 2430, 3, -1, 5, 1, NULL); + _item1.setDetails(Rect(0, 0, 320, 200), 2430, 0, -1, -1, 1, NULL); + R2_GLOBALS._player.disableControl(); + if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) { + _sceneMode = 10; + Common::Point pt(175, 150); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2450) { + _sceneMode = 30; + Common::Point pt(175, 150); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else { + R2_GLOBALS._player.setPosition(Common::Point(210, 150)); + R2_GLOBALS._player.setStrip(3); + R2_GLOBALS._player.enableControl(); + } + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2435; + R2_GLOBALS._v56605[1 + R2_GLOBALS._player._characterIndex] = 12; +} + +void Scene2435::remove() { + R2_GLOBALS._sound1.fadeOut2(NULL); + SceneExt::remove(); +} + +void Scene2435::signal() { + switch (_sceneMode) { + case 11: + g_globals->_sceneManager.changeScene(2000); + break; + case 20: + R2_GLOBALS._player.enableControl(CURSOR_TALK); + break; + case 30: + R2_GLOBALS._player._characterScene[1] = 2435; + R2_GLOBALS._player._characterScene[2] = 2435; + R2_GLOBALS._player._oldCharacterScene[1] = 2435; + R2_GLOBALS._player._oldCharacterScene[2] = 2435; + R2_GLOBALS._v56605[1] = 12; + R2_GLOBALS._v56605[2] = 12; + R2_GLOBALS.setFlag(81); + _sceneMode = 2436; + R2_GLOBALS._player.setStrip(7); + _actor1.postInit(); + if (R2_GLOBALS._player._characterIndex == 1) + _actor1.setVisage(20); + else + _actor1.setVisage(2008); + setAction(&_sequenceManager, this, 2436, &_actor1, NULL); + break; + case 2436: + R2_GLOBALS._walkRegions.enableRegion(2); + _sceneMode = 20; + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + _stripManager.start(709, this); + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 2440 - Ice Maze: Another bedroom + * + *--------------------------------------------------------------------------*/ + +bool Scene2440::Actor1::startAction(CursorType action, Event &event) { + return SceneActor::startAction(action, event); +} + +bool Scene2440::Actor2::startAction(CursorType action, Event &event) { + Scene2440 *scene = (Scene2440 *)R2_GLOBALS._sceneManager._scene; + + if ((action == CURSOR_USE) && (R2_GLOBALS._player._characterIndex == 2)){ + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 2440; + scene->setAction(&scene->_sequenceManager, scene, 2440, &R2_GLOBALS._player, &scene->_actor2, NULL); + return true; + } + + return SceneActor::startAction(action, event); +} + +void Scene2440::Exit1::changeScene() { + Scene2440 *scene = (Scene2440 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 11; + Common::Point pt(210, 200); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene2440::postInit(SceneObjectList *OwnerList) { + loadScene(2440); + SceneExt::postInit(); + R2_GLOBALS._sound1.play(200); + // Fix exit cursor, the original was using NW + _exit1.setDetails(Rect(172, 155, 250, 167), EXITCURSOR_SE, 2000); + _exit1.setDest(Common::Point(210, 160)); + if (R2_INVENTORY.getObjectScene(49) == 2440) { + _actor2.postInit(); + _actor2.setup(2435, 1, 1); + _actor2.setPosition(Common::Point(94, 80)); + _actor2.fixPriority(106); + _actor2.setDetails(2430, 48, -1, -1, 1, (SceneItem *)NULL); + } + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + + if (R2_GLOBALS._player._characterIndex == 1) { + R2_GLOBALS._player.setVisage(2008); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + } else { + R2_GLOBALS._player.setVisage(20); + R2_GLOBALS._player._moveDiff = Common::Point(5, 3); + } + R2_GLOBALS._player.setPosition(Common::Point(210, 200)); + if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) { + _actor1.postInit(); + if (R2_GLOBALS._player._characterIndex == 1) { + _actor1.setup(20, 5, 1); + _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); + } else { + _actor1.setup(2008, 5, 1); + _actor1.setDetails(9002, 0, 5, 3, 1, (SceneItem *)NULL); + } + _actor1.setPosition(Common::Point(38, 119)); + } + + _item2.setDetails(Rect(125, 25, 142, 73), 2430, 15, -1, 14, 1, NULL); + _item3.setDetails(Rect(124, 78, 237, 120), 2430, 36, -1, 38, 1, NULL); + _item4.setDetails(Rect(250, 3, 265, 133), 2430, 30, 31, 32, 1, NULL); + _item5.setDetails(Rect(91, 117, 203, 140), 2430, 9, -1, 11, 1, NULL); + _item6.setDetails(Rect(48, 78, 103, 112), 2430, 6, -1, -1, 1, NULL); + _item7.setDetails(Rect(48, 31, 73, 52), 2430, 33, -1, 18, 1, NULL); + _item1.setDetails(Rect(0, 0, 320, 200), 2430, 0, -1, -1, 1, NULL); + + R2_GLOBALS._player.disableControl(); + + if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) { + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2440; + Common::Point pt(210, 150); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else { + R2_GLOBALS._player.setPosition(Common::Point(210, 150)); + R2_GLOBALS._player.setStrip(3); + R2_GLOBALS._player.enableControl(); + } +} + +void Scene2440::remove() { + R2_GLOBALS._sound1.fadeOut2(NULL); + SceneExt::remove(); +} + +void Scene2440::signal() { + switch (_sceneMode) { + case 11: + g_globals->_sceneManager.changeScene(2000); + break; + case 2440: + _actor2.remove(); + R2_INVENTORY.setObjectScene(49, 2); + // No break on purpose + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 2445 - Ice Maze: + * + *--------------------------------------------------------------------------*/ +void Scene2445::postInit(SceneObjectList *OwnerList) { + loadScene(2445); + SceneExt::postInit(); + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.setVisage(10); + R2_GLOBALS._player.setPosition(Common::Point(160, 140)); + R2_GLOBALS._player.disableControl(); +} + +void Scene2445::signal() { + R2_GLOBALS._player.enableControl(); +} + +/*-------------------------------------------------------------------------- + * Scene 2450 - Ice Maze: Another bedroom + * + *--------------------------------------------------------------------------*/ + +bool Scene2450::Actor2::startAction(CursorType action, Event &event) { + Scene2450 *scene = (Scene2450 *)R2_GLOBALS._sceneManager._scene; + + if ((action == CURSOR_USE) && (R2_GLOBALS._player._characterIndex == 1)) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 2452; + scene->setAction(&scene->_sequenceManager, scene, 2452, &R2_GLOBALS._player, &scene->_actor2, NULL); + return true; + } + return SceneActor::startAction(action, event); +} + +bool Scene2450::Actor3::startAction(CursorType action, Event &event) { + Scene2450 *scene = (Scene2450 *)R2_GLOBALS._sceneManager._scene; + + if (action == CURSOR_TALK) { + R2_GLOBALS._player.disableControl(); + if (R2_GLOBALS._v565AE < 3) { + ++R2_GLOBALS._v565AE; + scene->_sceneMode = 20; + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + if (R2_GLOBALS._player._characterIndex == 1) + scene->_stripManager.start(699 + (R2_GLOBALS._v565AE * 2), scene); + else + scene->_stripManager.start(700 + (R2_GLOBALS._v565AE * 2), scene); + } + return true;} else { + return SceneActor::startAction(action, event); + } +} + +void Scene2450::Exit1::changeScene() { + Scene2450 *scene = (Scene2450 *)R2_GLOBALS._sceneManager._scene; + + if ((R2_GLOBALS._player._characterIndex == 2) || (R2_GLOBALS.getFlag(61))) { + _enabled = false; + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 10; + Common::Point pt(-10, 180); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + } else { + _moving = false; + SceneItem::display(2450, 3, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + Common::Point pt(60, 140); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, NULL); + } +} + +void Scene2450::postInit(SceneObjectList *OwnerList) { + loadScene(2450); + SceneExt::postInit(); + R2_GLOBALS._sound1.play(200); + if (R2_GLOBALS._sceneManager._previousScene == -1) { + R2_GLOBALS._sceneManager._previousScene = 1900; + R2_GLOBALS._player._oldCharacterScene[1] = 1900; + R2_GLOBALS._player._oldCharacterScene[2] = 1900; + } + _stripManager.addSpeaker(&_quinnSpeaker); + _stripManager.addSpeaker(&_seekerSpeaker); + _stripManager.addSpeaker(&_caretakerSpeaker); + + if (R2_GLOBALS.getFlag(72)) { + _exit1.setDetails(Rect(0, 143, 47, 168), EXITCURSOR_SW, 2000); + _exit1.setDest(Common::Point(10, 160)); + } + + if (!R2_GLOBALS.getFlag(61)) { + _actor2.postInit(); + _actor2.setVisage(2009); + _actor2.setPosition(Common::Point(190, 119)); + _actor2.fixPriority(50); + _actor2.setDetails(2450, 0, -1, -1, 1, (SceneItem *)NULL); + } + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.disableControl(); + switch (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex]) { + case 1900: + R2_GLOBALS._v565AE = 0; + R2_GLOBALS._player._characterScene[1] = 2450; + R2_GLOBALS._player._characterScene[2] = 2450; + R2_GLOBALS._player._oldCharacterScene[1] = 2450; + R2_GLOBALS._player._oldCharacterScene[2] = 2450; + R2_GLOBALS._player.setup(2450, 1, 1); + R2_GLOBALS._player.setPosition(Common::Point(126, 101)); + setAction(&_sequenceManager, this, 2450, &R2_GLOBALS._player, NULL); + break; + case 2000: + _sceneMode = 2451; + if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterScene[2] == 2450) { + _actor1.postInit(); + _actor1.setup(20, 6, 1); + _actor1.setPosition(Common::Point(240, 120)); + _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); + } + setAction(&_sequenceManager, this, 2451, &R2_GLOBALS._player, NULL); + } else { + R2_GLOBALS._player._oldCharacterScene[2] = 2450; + R2_GLOBALS._player._characterScene[2] = 2450; + if (R2_GLOBALS._player._characterScene[1] == 2450) { + _actor1.postInit(); + if (R2_GLOBALS.getFlag(61)) + _actor1.setup(2008, 6, 1); + else + _actor1.setup(10, 6, 1); + _actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL); + _actor1.setPosition(Common::Point(106, 111)); + } + setAction(&_sequenceManager, this, 2456, &R2_GLOBALS._player, NULL); + } + break; + case 2450: + if (R2_GLOBALS._player._characterIndex == 1) { + R2_GLOBALS._player.postInit(); + if (R2_GLOBALS.getFlag(61)) { + R2_GLOBALS._player.setup(2008, 6, 1); + } else { + R2_GLOBALS._player.setup(10, 6, 1); + } + R2_GLOBALS._player.setPosition(Common::Point(106, 111)); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + if (R2_GLOBALS.getFlag(72)) { + if (R2_GLOBALS._player._characterScene[2] == 2450) { + _actor1.postInit(); + _actor1.setup(20, 6, 1); + _actor1.setPosition(Common::Point(240, 120)); + _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); + } + } else { + _actor1.postInit(); + _actor1.setup(20, 8, 1); + _actor1.setPosition(Common::Point(93, 158)); + _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); + + _actor3.postInit(); + _actor3.setup(2001, 7, 1); + _actor3.setPosition(Common::Point(34, 153)); + _actor3.setDetails(2001, 40, -1, -1, 1, (SceneItem *)NULL); + + _exit1._enabled = false; + } + } else { + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.setup(20, 8, 1); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.setPosition(Common::Point(93, 158)); + if (R2_GLOBALS.getFlag(72)) { + if (R2_GLOBALS._player._characterScene[1] == 2450) { + _actor1.postInit(); + if (R2_GLOBALS.getFlag(61)) { + _actor1.setup(2008, 6, 1); + } else { + _actor1.setup(10, 6, 1); + } + _actor1.setPosition(Common::Point(106, 111)); + _actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL); + } + } else { + _actor1.postInit(); + if (R2_GLOBALS.getFlag(61)) { + _actor1.setup(2008, 6, 1); + } else { + _actor1.setup(10, 6, 1); + } + _actor1.setPosition(Common::Point(106, 111)); + _actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL); + + _actor3.postInit(); + _actor3.setup(2001, 7, 1); + _actor3.setPosition(Common::Point(34, 153)); + _actor3.setDetails(2001, 40, -1, -1, 1, (SceneItem *)NULL); + + _exit1._enabled = false; + } + } + R2_GLOBALS._player.enableControl(); + if (!R2_GLOBALS.getFlag(72)) { + R2_GLOBALS._player._canWalk = false; + } + break; + default: + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS.getFlag(61)) { + R2_GLOBALS._player.setup(2008, 3, 1); + } else { + R2_GLOBALS._player.setup(10, 3, 1); + } + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + } else { + R2_GLOBALS._player.setVisage(20); + R2_GLOBALS._player._moveDiff = Common::Point(5, 3); + } + R2_GLOBALS._player.setPosition(Common::Point(100, 130)); + R2_GLOBALS._player.enableControl(); + break; + } + _item2.setDetails(Rect(174, 4, 199, 123), 2430, 30, 31, 32, 1, NULL); + _item3.setDetails(Rect(67, 73, 207, 121), 2430, 36, -1, 38, 1, NULL); + _item1.setDetails(Rect(0, 0, 320, 200), 2430, 0, -1, -1, 1, NULL); +} + +void Scene2450::remove() { + R2_GLOBALS._sound1.fadeOut2(NULL); + SceneExt::remove(); +} + +void Scene2450::signal() { + switch (_sceneMode) { + case 10: + g_globals->_sceneManager.changeScene(2000); + break; + case 20: + if (R2_GLOBALS._v565AE == 3) { + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._v565AE = 4; + _sceneMode = 2454; + setAction(&_sequenceManager, this, 2454, &_actor3, NULL); + } else { + R2_GLOBALS._player.enableControl(CURSOR_TALK); + if (R2_GLOBALS._v565AE < 4) + R2_GLOBALS._player._canWalk = false; + } + break; + case 30: + R2_GLOBALS._player.disableControl(); + _sceneMode = 2455; + setAction(&_sequenceManager, this, 2455, &_actor1, NULL); + break; + case 31: + R2_GLOBALS.setFlag(61); + g_globals->_sceneManager.changeScene(2435); + break; + case 2451: + R2_GLOBALS._player.enableControl(); + break; + case 2452: + R2_GLOBALS.setFlag(61); + _actor2.remove(); + R2_GLOBALS._player.enableControl(); + if (!R2_GLOBALS.getFlag(72)) { + R2_GLOBALS._player.setStrip(6); + R2_GLOBALS._player._canWalk = false; + } + break; + case 2453: + _sceneMode = 20; + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _stripManager.start(700, this); + break; + case 2454: + _exit1._enabled = true; + R2_GLOBALS.setFlag(72); + _actor3.remove(); + if (R2_GLOBALS.getFlag(61)) { + g_globals->_sceneManager.changeScene(2435); + } else { + _sceneMode = 31; + if (R2_GLOBALS._player._characterIndex == 1) { + setAction(&_sequenceManager, this, 2452, &R2_GLOBALS._player, NULL); + } else { + setAction(&_sequenceManager, this, 2452, &_actor1, &_actor2, NULL); + } + } + break; + case 2455: + R2_GLOBALS._player._oldCharacterScene[2] = 2450; + R2_GLOBALS._player._characterScene[2] = 2000; + R2_GLOBALS._v56605[2] = 3; + _actor1.remove(); + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + break; + default: + _actor1.postInit(); + _actor1.setDetails(9002, 0, 4, 3, 2, (SceneItem *)NULL); + _actor3.postInit(); + _actor3.setDetails(2001, 40, -1, -1, 2, (SceneItem *)NULL); + _sceneMode = 2453; + setAction(&_sequenceManager, this, 2453, &_actor3, &_actor1, NULL); + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 2455 - Ice Maze: Inside crevasse + * + *--------------------------------------------------------------------------*/ + +bool Scene2455::Actor1::startAction(CursorType action, Event &event) { + Scene2455 *scene = (Scene2455 *)R2_GLOBALS._sceneManager._scene; + + if (action == R2_GLASS_DOME) { + if ((R2_INVENTORY.getObjectScene(49) == 2455) || (R2_INVENTORY.getObjectScene(50) == 2455)) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 2458; + scene->_actor2._lookLineNum = 9; + scene->_actor1.remove(); + scene->_actor3.postInit(); + scene->_actor3.setDetails(2455, 16, 1, -1, 2, (SceneItem *)NULL); + scene->setAction(&scene->_sequenceManager, scene, 2458, &R2_GLOBALS._player, &scene->_actor2, &scene->_actor3, NULL); + return true; + } + } + + return SceneActor::startAction(action, event); +} + +bool Scene2455::Actor2::startAction(CursorType action, Event &event) { + Scene2455 *scene = (Scene2455 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case R2_ALCOHOL_LAMP_2: + if (R2_INVENTORY.getObjectScene(50) != 2455) { + R2_GLOBALS._player.disableControl(); + scene->_actor1.postInit(); + scene->_actor1.setup(2456, 3, 3); + scene->_actor1.setPosition(Common::Point(162, 165)); + scene->_actor1.setDetails(2455, 15, 1, -1, 2, (SceneItem *)NULL); + scene->_sceneMode = 11; + scene->setAction(&scene->_sequenceManager, scene, 2457, &R2_GLOBALS._player, &scene->_actor2, NULL); + return true; + } + break; + case R2_ALCOHOL_LAMP_3: + if (R2_INVENTORY.getObjectScene(49) != 2455) { + R2_GLOBALS._player.disableControl(); + scene->_actor1.postInit(); + scene->_actor1.setup(2456, 3, 3); + scene->_actor1.setPosition(Common::Point(162, 165)); + scene->_actor1.setDetails(2455, 15, 1, -1, 2, (SceneItem *)NULL); + scene->_sceneMode = 12; + scene->setAction(&scene->_sequenceManager, scene, 2457, &R2_GLOBALS._player, &scene->_actor2, NULL); + return true; + } + break; + default: + break; + } + + return SceneActor::startAction(action, event); +} + +bool Scene2455::Actor3::startAction(CursorType action, Event &event) { + Scene2455 *scene = (Scene2455 *)R2_GLOBALS._sceneManager._scene; + + if (action == CURSOR_USE) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 2459; + scene->setAction(&scene->_sequenceManager, scene, 2459, &R2_GLOBALS._player, &scene->_actor3, NULL); + return true; + } + + return SceneActor::startAction(action, event); +} + +void Scene2455::Exit1::changeScene() { + Scene2455 *scene = (Scene2455 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 2461; + scene->setAction(&scene->_sequenceManager, scene, 2461, &R2_GLOBALS._player, NULL); +} + +void Scene2455::postInit(SceneObjectList *OwnerList) { + loadScene(2455); + SceneExt::postInit(); + + if (R2_GLOBALS._sceneManager._previousScene == -1) { + R2_INVENTORY.setObjectScene(29, 2); + R2_INVENTORY.setObjectScene(50, 2); + } + + R2_GLOBALS._sound1.play(200); + _exit1.setDetails(Rect(0, 0, 320, 15), EXITCURSOR_N, 2425); + + if (R2_INVENTORY.getObjectScene(29) == 2455) { + if ((R2_INVENTORY.getObjectScene(50) == 2455) || (R2_INVENTORY.getObjectScene(49) == 2455)) { + _actor1.postInit(); + _actor1.setup(2456, 3, 3); + _actor1.setPosition(Common::Point(162, 165)); + _actor1.setDetails(2455, 15, 1, -1, 1, (SceneItem *)NULL); + } + } else { + _actor3.postInit(); + _actor3.setup(2456, 3, 1); + _actor3.setPosition(Common::Point(176, 165)); + _actor3.setDetails(2455, 16, 1, -1, 1, (SceneItem *)NULL); + } + + _actor2.postInit(); + if (R2_INVENTORY.getObjectScene(29) == 2455) { + _actor2.setup(2456, 3, 2); + _actor2.setDetails(2455, 9, 1, -1, 1, (SceneItem *)NULL); + } else { + if ((R2_INVENTORY.getObjectScene(50) != 2455) && (R2_INVENTORY.getObjectScene(49) != 2455)) + _actor2.setup(2455, 1, 1); + else + _actor2.setup(2456, 1, 1); + _actor2.setDetails(2455, 3, 1, -1, 1, (SceneItem *)NULL); + } + _actor2.setPosition(Common::Point(162, 165)); + _actor2.fixPriority(20); + if (R2_INVENTORY.getObjectScene(29) != 2455) + _actor2.animate(ANIM_MODE_2, NULL); + + R2_GLOBALS._player.postInit(); + _item1.setDetails(Rect(0, 0, 320, 200), 2455, 0, 1, -1, 1, NULL); + R2_GLOBALS._player.disableControl(); + + if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2425) { + _sceneMode = 2460; + setAction(&_sequenceManager, this, 2460, &R2_GLOBALS._player, NULL); + } else { + R2_GLOBALS._player.setup(2455, 2, 9); + R2_GLOBALS._player.setPosition(Common::Point(118, 165)); + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._canWalk = false; + } + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2455; +} + +void Scene2455::remove() { + R2_GLOBALS._sound1.fadeOut2(NULL); + SceneExt::remove(); +} + +void Scene2455::signal() { + switch (_sceneMode) { + case 10: + // No break on purpose + case 2461: + g_globals->_sceneManager.changeScene(2425); + break; + case 11: + R2_INVENTORY.setObjectScene(49, 2455); + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._canWalk = false; + break; + case 12: + R2_INVENTORY.setObjectScene(50, 2455); + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._canWalk = false; + break; + case 2458: + R2_INVENTORY.setObjectScene(29, 2455); + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._canWalk = false; + break; + case 2459: + _actor3.remove(); + R2_INVENTORY.setObjectScene(31, 2); + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._canWalk = false; + break; + default: + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._canWalk = false; + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 2500 - Ice Maze: Large Cave + * + *--------------------------------------------------------------------------*/ + +void Scene2500::Exit1::changeScene() { + Scene2500 *scene = (Scene2500 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 11; + + Common::Point pt(20, 105); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene2500::postInit(SceneObjectList *OwnerList) { + loadScene(2500); + SceneExt::postInit(); + + if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 3100) + R2_GLOBALS._uiElements._active = false; + + _stripManager.addSpeaker(&_quinnSpeaker); + _stripManager.addSpeaker(&_seekerSpeaker); + _stripManager.addSpeaker(&_mirandaSpeaker); + _stripManager.addSpeaker(&_webbsterSpeaker); + + if (R2_GLOBALS._sceneManager._previousScene == -1) + R2_GLOBALS._sceneManager._previousScene = 2000; + + _exit1.setDetails(Rect(30, 50, 85, 105), EXITCURSOR_W, 2000); + _exit1.setDest(Common::Point(84, 104)); + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + + if (R2_GLOBALS._player._characterIndex == 1) { + R2_GLOBALS._player.setVisage(11); + R2_GLOBALS._player._moveDiff = Common::Point(2, 1); + } else { + R2_GLOBALS._player.setVisage(21); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + } + + if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) { + _actor1.postInit(); + if (R2_GLOBALS._player._characterIndex == 1) { + _actor1.setup(21, 3, 1); + _actor1.setDetails(9002, 1, -1, -1, 1, (SceneItem *)NULL); + } else { + _actor1.setup(2008, 3, 1); + _actor1.changeZoom(50); + _actor1.setDetails(9001, 0, -1, -1, 1, (SceneItem *)NULL); + } + _actor1.setPosition(Common::Point(141, 94)); + } + + _item1.setDetails(Rect(0, 0, 320, 200), 2430, 0, -1, -1, 1, NULL); + R2_GLOBALS._player.disableControl(); + + if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) { + _sceneMode = 10; + R2_GLOBALS._player.setPosition(Common::Point(20, 105)); + Common::Point pt(95, 105); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 3100) { + _sceneMode = 2500; + _actor2.postInit(); + _actor3.postInit(); + setAction(&_sequenceManager, this, 2500, &R2_GLOBALS._player, &_actor2, &_actor3, NULL); + } else { + R2_GLOBALS._player.setPosition(Common::Point(160, 150)); + R2_GLOBALS._player.setStrip(3); + R2_GLOBALS._player.enableControl(); + } + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2500; +} + +void Scene2500::signal() { + switch (_sceneMode) { + case 11: + g_globals->_sceneManager.changeScene(2000); + break; + case 20: + R2_GLOBALS._player.disableControl(); + _sceneMode = 2501; + setAction(&_sequenceManager, this, 2501, &R2_GLOBALS._player, &_actor2, &_actor3, NULL); + break; + case 2500: + _sceneMode = 20; + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _stripManager.start(900, this); + break; + case 2501: + g_globals->_sceneManager.changeScene(1000); + break; + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 2525 - Furnace room + * + *--------------------------------------------------------------------------*/ +bool Scene2525::Item5::startAction(CursorType action, Event &event) { + Scene2525 *scene = (Scene2525 *)R2_GLOBALS._sceneManager._scene; + + if ((action == R2_REBREATHER_TANK) && (!R2_GLOBALS.getFlag(74))) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 2526; + scene->setAction(&scene->_sequenceManager, scene, 2526, &R2_GLOBALS._player, NULL); + return true; + } + + return SceneItem::startAction(action, event); +} + +bool Scene2525::Actor3::startAction(CursorType action, Event &event) { + Scene2525 *scene = (Scene2525 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + if (R2_GLOBALS._player._characterIndex == 2) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 2525; + scene->setAction(&scene->_sequenceManager, scene, 2525, &R2_GLOBALS._player, &scene->_actor3, NULL); + } else { + SceneItem::display(2530, 33, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + } + return true; +} + +void Scene2525::Exit1::changeScene() { + Scene2525 *scene = (Scene2525 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 11; + + Common::Point pt(R2_GLOBALS._player._position.x, 200); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene2525::postInit(SceneObjectList *OwnerList) { + loadScene(2525); + SceneExt::postInit(); + R2_GLOBALS._sound1.play(200); + R2_GLOBALS._sound2.play(207); + + _exit1.setDetails(Rect(86, 155, 228, 168), EXITCURSOR_S, 2000); + + if (R2_INVENTORY.getObjectScene(29) == 2525) { + _actor3.postInit(); + _actor3.setup(2435, 1, 2); + _actor3.setPosition(Common::Point(78, 155)); + _actor3.fixPriority(155); + _actor3.setDetails(2525, 27, -1, -1, 1, (SceneItem *)NULL); + } + + _actor2.postInit(); + _actor2.setup(2525, 1, 1); + _actor2.setPosition(Common::Point(183, 114)); + _actor2.setDetails(2525, 15, -1, -1, 1, (SceneItem *)NULL); + _actor2.animate(ANIM_MODE_2, NULL); + _actor2._numFrames = 3; + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + if (R2_GLOBALS._player._characterIndex == 1) { + R2_GLOBALS._player.setup(2008, 3, 1); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + } else { + R2_GLOBALS._player.setup(20, 3, 1); + R2_GLOBALS._player._moveDiff = Common::Point(5, 3); + } + + if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) { + _actor1.postInit(); + if (R2_GLOBALS._player._characterIndex == 1) { + _actor1.setup(20, 5, 1); + _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); + } else { + _actor1.setup(2008, 5, 1); + _actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL); + } + _actor1.setPosition(Common::Point(209, 162)); + + R2_GLOBALS._walkRegions.enableRegion(4); + } + + _item5.setDetails(Rect(125, 73, 140, 86), 2525, 6, -1, -1, 1, NULL); + _item3.setDetails(Rect(137, 11, 163, 72), 2525, 12, -1, -1, 1, NULL); + _item4.setDetails(Rect(204, 20, 234, 78), 2525, 12, -1, -1, 1, NULL); + _item2.setDetails(Rect(102, 62, 230, 134), 2525, 0, -1, -1, 1, NULL); + _item1.setDetails(Rect(0, 0, 320, 200), 2525, 24, -1, -1, 1, NULL); + + R2_GLOBALS._player.disableControl(); + + if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) { + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2525; + R2_GLOBALS._player.setPosition(Common::Point(160, 200)); + Common::Point pt(160, 150); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else { + R2_GLOBALS._player.setPosition(Common::Point(160, 150)); + R2_GLOBALS._player.setStrip(3); + R2_GLOBALS._player.enableControl(); + } +} + +void Scene2525::remove() { + R2_GLOBALS._sound1.fadeOut2(NULL); + R2_GLOBALS._sound2.fadeOut2(NULL); + SceneExt::remove(); +} + +void Scene2525::signal() { + switch (_sceneMode) { + case 11: + g_globals->_sceneManager.changeScene(2000); + break; + case 2525: + _actor3.remove(); + R2_INVENTORY.setObjectScene(29, 2); + R2_GLOBALS._player.enableControl(); + break; + case 2526: + R2_GLOBALS.setFlag(74); + R2_GLOBALS._player.enableControl(); + break; + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 2530 - Ice Maze: Well + * + *--------------------------------------------------------------------------*/ +bool Scene2530::Actor2::startAction(CursorType action, Event &event) { + Scene2530 *scene = (Scene2530 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + if (R2_GLOBALS._player._characterIndex == 2) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 2530; + scene->setAction(&scene->_sequenceManager, scene, 2530, &R2_GLOBALS._player, &scene->_actor2, NULL); + } else { + SceneItem::display(2530, 33, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + } + + return true; +} + +bool Scene2530::Actor3::startAction(CursorType action, Event &event) { + Scene2530 *scene = (Scene2530 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS.getFlag(73)) + SceneItem::display(2530, 35, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + else { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 2532; + scene->setAction(&scene->_sequenceManager, scene, 2532, &R2_GLOBALS._player, &scene->_actor3, NULL); + } + } else { + if (R2_GLOBALS.getFlag(73)) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 2533; + scene->setAction(&scene->_sequenceManager, scene, 2533, &R2_GLOBALS._player, &scene->_actor3, NULL); + } else { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 2531; + scene->setAction(&scene->_sequenceManager, scene, 2531, &R2_GLOBALS._player, &scene->_actor3, NULL); + } + } + + return true; +} + +void Scene2530::Exit1::changeScene() { + Scene2530 *scene = (Scene2530 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 11; + + Common::Point pt(108, 200); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene2530::postInit(SceneObjectList *OwnerList) { + loadScene(2530); + SceneExt::postInit(); + + _exit1.setDetails(Rect(68, 155, 147, 168), EXITCURSOR_S, 2000); + _exit1.setDest(Common::Point(108, 160)); + + if (R2_INVENTORY.getObjectScene(33) == 2530) { + _actor2.postInit(); + _actor2.setup(2435, 1, 3); + _actor2.setPosition(Common::Point(299, 80)); + _actor2.fixPriority(80); + _actor2.setDetails(2530, 28, -1, -1, 1, (SceneItem *)NULL); + } + + _actor3.postInit(); + if (R2_GLOBALS.getFlag(73)) { + _actor3.setup(2531, 4, 2); + _actor3.setPosition(Common::Point(154, 130)); + } else { + _actor3.setup(2531, 4, 1); + _actor3.setPosition(Common::Point(173, 131)); + } + _actor3.setDetails(2530, 22, -1, -1, 1, (SceneItem *)NULL); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + + if (R2_GLOBALS._player._characterIndex == 1) { + R2_GLOBALS._player.setVisage(2008); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + } else { + R2_GLOBALS._player.setVisage(20); + R2_GLOBALS._player._moveDiff = Common::Point(5, 3); + } + R2_GLOBALS._player.setPosition(Common::Point(100, 200)); + + if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) { + _actor1.postInit(); + if (R2_GLOBALS._player._characterIndex == 1) { + _actor1.setup(20, 5, 1); + _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); + } else { + _actor1.setup(2008, 5, 1); + _actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL); + } + _actor1.setPosition(Common::Point(20, 130)); + R2_GLOBALS._walkRegions.enableRegion(1); + } + + _item2.setDetails(Rect(108, 90, 135, 205), 2530, 22, -1, -1, 1, NULL); + _item5.setDetails(Rect(115, 112, 206, 130), 2530, 25, -1, 27, 1, NULL); + _item3.setDetails(Rect(256, 64, 311, 85), 2530, 31, -1, 33, 1, NULL); + _item1.setDetails(Rect(0, 0, 320, 200), 2530, 0, 1, -1, 1, NULL); + + R2_GLOBALS._player.disableControl(); + + if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) { + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2530; + Common::Point pt(108, 150); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else { + R2_GLOBALS._player.setPosition(Common::Point(105, 145)); + R2_GLOBALS._player.setStrip(3); + R2_GLOBALS._player.enableControl(); + } +} + +void Scene2530::signal() { + switch (_sceneMode) { + case 11: + g_globals->_sceneManager.changeScene(2000); + break; + case 2530: + R2_INVENTORY.setObjectScene(33, 2); + _actor2.remove(); + break; + case 2531: + // No break on purpose + case 2532: + R2_GLOBALS.setFlag(73); + R2_GLOBALS._player.enableControl(); + break; + case 2533: + R2_GLOBALS.clearFlag(73); + R2_GLOBALS._player.enableControl(); + break; + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 2535 - Ice Maze: Tannery + * + *--------------------------------------------------------------------------*/ + +bool Scene2535::Actor3::startAction(CursorType action, Event &event) { + Scene2535 *scene = (Scene2535 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + if (R2_GLOBALS._player._characterIndex == 1) { + R2_GLOBALS._player.disableControl(); + if (R2_INVENTORY.getObjectScene(20) == 2535) { + scene->_sceneMode = 2536; + scene->setAction(&scene->_sequenceManager, scene, 2536, &R2_GLOBALS._player, &scene->_actor3, NULL); + } else { + scene->_sceneMode = 2537; + scene->setAction(&scene->_sequenceManager, scene, 2537, &R2_GLOBALS._player, &scene->_actor3, NULL); + } + } else { + SceneItem::display(2530, 33, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + } + + return true; +} + +bool Scene2535::Actor4::startAction(CursorType action, Event &event) { + Scene2535 *scene = (Scene2535 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + if (R2_GLOBALS._player._characterIndex == 2) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 2535; + scene->setAction(&scene->_sequenceManager, scene, 2535, &R2_GLOBALS._player, &scene->_actor4, NULL); + } else { + SceneItem::display(2530, 33, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + } + + return true; +} + +void Scene2535::Exit1::changeScene() { + Scene2535 *scene = (Scene2535 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 11; + Common::Point pt(210, 200); + PlayerMover *mover = new PlayerMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene2535::postInit(SceneObjectList *OwnerList) { + loadScene(2535); + SceneExt::postInit(); + if (R2_GLOBALS._sceneManager._previousScene == -1) { + R2_GLOBALS.setFlag(73); + R2_INVENTORY.setObjectScene(20, 2535); + } + _exit1.setDetails(Rect(172, 155, 250, 167), EXITCURSOR_S, 2000); + _exit1.setDest(Common::Point(210, 160)); + + if (R2_INVENTORY.getObjectScene(32) == 2535) { + _actor4.postInit(); + _actor4.setup(2435, 1, 4); + _actor4.setPosition(Common::Point(47, 74)); + _actor4.fixPriority(74); + _actor4.setDetails(2535, 21, -1, -1, 1, (SceneItem *)NULL); + } + + if (R2_INVENTORY.getObjectScene(20) == 2535) { + _actor3.postInit(); + _actor3.setup(2535, 3, 1); + _actor3.setPosition(Common::Point(203, 131)); + _actor3.setDetails(3, 20, -1, -1, 1, (SceneItem *)NULL); + R2_GLOBALS._walkRegions.enableRegion(6); + } + + if ((R2_INVENTORY.getObjectScene(20) == 0) && (R2_GLOBALS.getFlag(73))) { + _actor3.postInit(); + _actor3.setup(2536, 1, 2); + _actor3.setPosition(Common::Point(164, 133)); + _actor3.setDetails(3, 20, -1, -1, 1, (SceneItem *)NULL); + } + + if (R2_GLOBALS.getFlag(73)) { + _actor2.postInit(); + _actor2.setup(2536, 1, 1); + _actor2.setPosition(Common::Point(160, 130)); + _actor2.fixPriority(122); + _actor2.setDetails(2535, 37, -1, -1, 1, (SceneItem *)NULL); + } + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + if (R2_GLOBALS._player._characterIndex == 1) { + R2_GLOBALS._player.setVisage(2008); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + } else { + R2_GLOBALS._player.setVisage(20); + R2_GLOBALS._player._moveDiff = Common::Point(5, 3); + } + R2_GLOBALS._player.setPosition(Common::Point(210, 200)); + + if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) { + _actor1.postInit(); + if (R2_GLOBALS._player._characterIndex == 1) { + _actor1.setup(20, 5, 1); + _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); + } else { + _actor1.setup(2008, 5, 1); + _actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL); + } + _actor1.setPosition(Common::Point(245, 115)); + R2_GLOBALS._walkRegions.enableRegion(2); + } + + _item2.setDetails(Rect(96, 3, 215, 33), 2535, 3, 6, 5, 1, NULL); + _item3.setDetails(Rect(4, 43, 40, 101), 2535, 6, 7, 8, 1, NULL); + _item4.setDetails(Rect(55, 13, 140, 89), 2535, 6, 7, 8, 1, NULL); + _item5.setDetails(Rect(144, 23, 216, 76), 2535, 6, 7, 8, 1, NULL); + _item6.setDetails(Rect(227, 8, 307, 99), 2535, 6, 7, 8, 1, NULL); + _item7.setDetails(Rect(116, 111, 201, 132), 2535, 18, 19, 20, 1, NULL); + _item1.setDetails(Rect(0, 0, 320, 200), 2535, 0, 1, -1, 1, NULL); + R2_GLOBALS._player.disableControl(); + + if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) { + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2535; + Common::Point pt(210, 150); + PlayerMover *mover = new PlayerMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else { + R2_GLOBALS._player.setPosition(Common::Point(210, 150)); + R2_GLOBALS._player.setStrip(3); + R2_GLOBALS._player.enableControl(); + } +} + +void Scene2535::signal() { + switch (_sceneMode) { + case 11: + g_globals->_sceneManager.changeScene(2000); + break; + case 2535: + R2_INVENTORY.setObjectScene(32, 2); + _actor4.remove(); + R2_GLOBALS._player.enableControl(); + break; + case 2536: + R2_INVENTORY.setObjectScene(20, 0); + R2_GLOBALS._walkRegions.disableRegion(6); + if (!R2_GLOBALS.getFlag(73)) { + _actor3.remove(); + R2_GLOBALS._player.enableControl(); + } else { + _sceneMode = 20; + _actor3.show(); + _actor3.setup(2536, 1, 2); + _actor3.setDetails(3, 20, -1, -1, 3, (SceneItem *)NULL); + _actor3.setPosition(Common::Point(164, 150)); + _actor3.fixPriority(130); + _actor3._moveDiff.y = 1; + Common::Point pt(164, 133); + PlayerMover *mover = new PlayerMover(); + _actor3.addMover(mover, &pt, this); + } + break; + case 2537: + _actor3.remove(); + R2_INVENTORY.setObjectScene(20, 1); + R2_GLOBALS._player.enableControl(); + break; + case 20: + // No break on purpose + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 2600 - Ice Maze: Exit + * + *--------------------------------------------------------------------------*/ +Scene2600::Scene2600(): SceneExt() { + _rotation = NULL; +} + +void Scene2600::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + SYNC_POINTER(_rotation); +} + +void Scene2600::postInit(SceneObjectList *OwnerList) { + loadScene(2600); + R2_GLOBALS._uiElements._active = false; + SceneExt::postInit(); + R2_GLOBALS._sound1.fadeSound(214); + R2_GLOBALS._sound2.play(215); + _rotation = R2_GLOBALS._scenePalette.addRotation(176, 191, 1); + _rotation->setDelay(3); + _rotation->_countdown = 1; + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.disableControl(); + _sceneMode = 2600; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2600, &R2_GLOBALS._player, NULL); +} + +void Scene2600::remove() { + R2_GLOBALS._sound1.fadeOut2(NULL); + R2_GLOBALS._sound2.fadeOut2(NULL); +// _rotation->remove(); + SceneExt::remove(); +} + +void Scene2600::signal() { + if (_sceneMode == 2600) + g_globals->_sceneManager.changeScene(3800); +} + +/*-------------------------------------------------------------------------- + * Scene 2700 - Forest Maze + * + *--------------------------------------------------------------------------*/ +Scene2700::Scene2700(): SceneExt() { + _field412 = _field414 = _field416 = 0; +} + +void Scene2700::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field412); + s.syncAsSint16LE(_field414); + s.syncAsSint16LE(_field416); +} + +void Scene2700::Action1::signal() { + Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene; + + setDelay(600 + R2_GLOBALS._randomSource.getRandomNumber(300)); + scene->_actor2.animate(ANIM_MODE_5, NULL); +} + +void Scene2700::Action2::signal() { + Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene; + + setDelay(300 + R2_GLOBALS._randomSource.getRandomNumber(300)); + scene->_actor3.animate(ANIM_MODE_5, NULL); +} + +void Scene2700::Action3::signal() { + Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene; + + setDelay(450 + R2_GLOBALS._randomSource.getRandomNumber(450)); + scene->_actor4.animate(ANIM_MODE_8, 1, NULL); +} + +void Scene2700::Action4::signal() { + Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene; + + setDelay(300 + R2_GLOBALS._randomSource.getRandomNumber(300)); + scene->_actor5.animate(ANIM_MODE_8, 1, NULL); +} + +void Scene2700::Area1::process(Event &event) { + SceneArea::process(event); + if ((event.eventType == 1) && (R2_GLOBALS._player._canWalk) && (_bounds.contains(event.mousePos))) { + Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene; + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 10; + scene->_field414 = 2703; + switch (scene->_field412) { + case 0: + // No break on purpose + case 6: + scene->_sceneMode = 2703; + scene->setAction(&scene->_sequenceManager, scene, 2703, &R2_GLOBALS._player, NULL); + break; + case 1: { + Common::Point pt(80, 137); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + break; + } + case 2: { + Common::Point pt(155, 137); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + break; + } + case 3: { + Common::Point pt(140, 162); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + break; + } + case 4: { + Common::Point pt(155, 137); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + break; + } + case 5: { + Common::Point pt(235, 132); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + break; + } + default: + break; + } + } +} + +void Scene2700::Area2::process(Event &event) { + SceneArea::process(event); + if ((event.eventType == 1) && (R2_GLOBALS._player._canWalk) && (_bounds.contains(event.mousePos))) { + Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene; + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 10; + scene->_field414 = 2704; + switch (scene->_field412) { + case 0: { + Common::Point pt(140, 162); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + break; + } + case 1: { + Common::Point pt(80, 137); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + break; + } + case 2: { + Common::Point pt(155, 137); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + break; + } + case 3: { + Common::Point pt(155, 137); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + break; + } + case 4: { + Common::Point pt(235, 132); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + break; + } + case 5: + scene->_sceneMode = 2704; + scene->setAction(&scene->_sequenceManager, scene, 2704, &R2_GLOBALS._player, NULL); + break; + case 6: { + Common::Point pt(140, 162); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + break; + } + default: + break; + } + } +} + +void Scene2700::postInit(SceneObjectList *OwnerList) { + loadScene(2700); + SceneExt::postInit(); + R2_GLOBALS._sound1.stop(); + R2_GLOBALS._sound2.stop(); + + _area1.setDetails(Rect(135, 160, 185, 168), SHADECURSOR_DOWN); + _area2.setDetails(Rect(300, 90, 320, 135), EXITCURSOR_E); + _rect1.set(70, 122, 90, 132); + _rect2.set(150, 122, 160, 132); + _rect3.set(90, 142, 130, 157); + _rect4.set(175, 137, 200, 147); + _rect5.set(280, 127, 300, 137); + _rect6.set(240, 157, 265, 167); + + _actor2.postInit(); + _actor2.setup(2700, 1, 1); + _actor2.setPosition(Common::Point(140, 29)); + _actor2.setAction(&_action1); + + _actor3.postInit(); + _actor3.setup(2700, 2, 1); + _actor3.setPosition(Common::Point(213, 32)); + _actor3.setAction(&_action2); + + _actor4.postInit(); + _actor4.setup(2700, 3, 1); + _actor4.setPosition(Common::Point(17, 39)); + _actor4.setAction(&_action3); + + _actor5.postInit(); + _actor5.setup(2700, 5, 1); + _actor5.setPosition(Common::Point(17, 71)); + _actor5.setAction(&_action4); + + _item2.setDetails(Rect(52, 38, 68, 60), 2700, 4, -1, 6, 1, NULL); + _item3.setDetails(Rect(113, 22, 127, 33), 2700, 4, -1, 6, 1, NULL); + _item4.setDetails(Rect(161, 44, 170, 52), 2700, 4, -1, 6, 1, NULL); + _item5.setDetails(Rect(221, 19, 233, 31), 2700, 4, -1, 6, 1, NULL); + _item6.setDetails(Rect(235, 59, 250, 75), 2700, 4, -1, 6, 1, NULL); + _item1.setDetails(Rect(0, 0, 320, 200), 2700, 4, -1, 6, 1, NULL); + + _stripManager.setColors(60, 255); + _stripManager.setFontNumber(3); + _stripManager.addSpeaker(&_quinnSpeaker); + _stripManager.addSpeaker(&_nejSpeaker); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.setVisage(19); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player._moveDiff = Common::Point(2, 2); + R2_GLOBALS._player.disableControl(); + + if (R2_INVENTORY.getObjectScene(36) == 0) + R2_GLOBALS._sound1.changeSound(234); + + if (R2_GLOBALS._sceneManager._previousScene == 2750) { + _sceneMode = 2702; + _field412 = 5; + setAction(&_sequenceManager, this, 2702, &R2_GLOBALS._player, NULL); + } else { + _field412 = 0; + if (R2_GLOBALS._sceneManager._previousScene == 3900) { + _sceneMode = 2701; + setAction(&_sequenceManager, this, 2701, &R2_GLOBALS._player, NULL); + } else { + R2_GLOBALS._player.setStrip(3); + R2_GLOBALS._player.setPosition(Common::Point(164, 160)); + R2_GLOBALS._player.enableControl(); + } + } +} + +void Scene2700::signal() { + switch (_sceneMode) { + case 10: + switch (_field414) { + case 1: + switch (_field412) { + case 0: + case 2: + case 4: + case 6: + _field412 = 3; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2705, &R2_GLOBALS._player, NULL); + break; + case 3: { + _sceneMode = _field414; + _field412 = 1; + Common::Point pt(80, 127); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 5: + _field412 = 4; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2708, &R2_GLOBALS._player, NULL); + break; + default: // includes case 1 + break; + } + break; + case 2: + switch (_field412) { + case 0: + case 1: + case 6: + _field412 = 3; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2706, &R2_GLOBALS._player, NULL); + break; + case 3: + case 4: { + _sceneMode = _field414; + _field412 = 2; + Common::Point pt(155, 127); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 5: + _field412 = 4; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2708, &R2_GLOBALS._player, NULL); + break; + default: // includes case 2 + break; + } + break; + case 3: + switch (_field412) { + case 0: + case 1: + case 2: + case 4: + case 6: { + _sceneMode = _field414; + _field412 = 3; + Common::Point pt(115, 152); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 5: + _field412 = 4; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2708, &R2_GLOBALS._player, NULL); + break; + default: // includes case 3 + break; + } + break; + case 4: + switch (_field412) { + case 0: + case 1: + case 6: + _field412 = 3; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2706, &R2_GLOBALS._player, NULL); + break; + case 2: + case 3: + _field412 = 4; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2709, &R2_GLOBALS._player, NULL); + break; + case 4: + case 5: + _sceneMode = _field414; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2704, &R2_GLOBALS._player, NULL); + break; + default: + break; + } + break; + case 5: + switch (_field412) { + case 0: + case 1: + case 6: + _field412 = 3; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2706, &R2_GLOBALS._player, NULL); + break; + case 2: + case 3: + _field412 = 4; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2709, &R2_GLOBALS._player, NULL); + break; + case 4: { + _sceneMode = _field414; + _field412 = 5; + Common::Point pt(285, 132); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + default: // includes case 5 + break; + } + break; + case 6: + switch (_field412) { + case 0: + case 3: { + _sceneMode = _field414; + _field412 = 6; + Common::Point pt(250, 162); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 1: + case 2: + case 4: + _field412 = 3; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2707, &R2_GLOBALS._player, NULL); + break; + case 5: + _field412 = 4; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2708, &R2_GLOBALS._player, NULL); + break; + default: + break; + } + break; + case 2703: + switch (_field412) { + case 0: + case 3: + case 6: + _sceneMode = _field414; + setAction(&_sequenceManager, this, 2703, &R2_GLOBALS._player, NULL); + break; + case 1: + case 2: + case 4: + _field412 = 3; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2707, &R2_GLOBALS._player, NULL); + break; + case 5: + _field412 = 4; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2708, &R2_GLOBALS._player, NULL); + break; + default: + break; + } + break; + case 2704: + switch (_field412) { + case 0: + case 1: + case 6: + _field412 = 3; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2706, &R2_GLOBALS._player, NULL); + break; + case 2: + case 3: + _field412 = 4; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2709, &R2_GLOBALS._player, NULL); + break; + case 4: + case 5: + _sceneMode = _field414; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2704, &R2_GLOBALS._player, NULL); + break; + default: + break; + } + break; + case 2710: + switch (_field412) { + case 0: + case 1: + case 3: + _field412 = 3; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2707, &R2_GLOBALS._player, NULL); + break; + case 2: + case 5: { + _sceneMode = _field414; + Common::Point pt(164, 160); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 4: + _field412 = 4; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2708, &R2_GLOBALS._player, NULL); + break; + default: + break; + } + break; + default: + break; + } + break; + case 11: + R2_INVENTORY.setObjectScene(36, 0); + R2_GLOBALS._player.disableControl(); + _field412 = 0; + _sceneMode = 2700; + setAction(&_sequenceManager, this, 2700, &_actor1, NULL); + break; + case 12: + R2_GLOBALS._sound1.play(234); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _sceneMode = 2711; + _stripManager.start(_field416, this); + break; + case 13: + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _sceneMode = 2712; + _stripManager.start(_field416, this); + break; + case 14: + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _sceneMode = 2713; + _stripManager.start(_field416, this); + break; + case 15: + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _sceneMode = 11; + _stripManager.start(_field416, this); + break; + case 2700: + _actor1.remove(); + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + break; + case 2703: + g_globals->_sceneManager.changeScene(3900); + break; + case 2704: + g_globals->_sceneManager.changeScene(2750); + break; + case 2710: + _field416 = 1200; + _sceneMode = 12; + _actor1.postInit(); + setAction(&_sequenceManager, this, 2710, &R2_GLOBALS._player, &_actor1, NULL); + break; + case 2711: + R2_GLOBALS._player.disableControl(); + _field416 = 1201; + _sceneMode = 13; + setAction(&_sequenceManager, this, 2711, &R2_GLOBALS._player, &_actor1, NULL); + break; + case 2712: + R2_GLOBALS._player.disableControl(); + _field416 = 1202; + _sceneMode = 14; + setAction(&_sequenceManager, this, 2712, &R2_GLOBALS._player, &_actor1, NULL); + break; + case 2713: + R2_GLOBALS._player.disableControl(); + _field416 = 1203; + _sceneMode = 14; + setAction(&_sequenceManager, this, 2713, &R2_GLOBALS._player, &_actor1, NULL); + break; + default: + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + break; + } +} +void Scene2700::process(Event &event) { + if ((R2_GLOBALS._player._canWalk) && (event.eventType == EVENT_BUTTON_DOWN)) { + if (R2_GLOBALS._events.getCursor() == R2_FLUTE) { + if (R2_GLOBALS._player._bounds.contains(event.mousePos)) { + _sceneMode = 10; + _field414 = 2710; + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + switch (_field412) { + case 0: { + _sceneMode = 2710; + Common::Point pt(164, 160); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 1: { + Common::Point pt(80, 137); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 2: { + Common::Point pt(155, 137); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 3: { + Common::Point pt(140, 162); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 4: { + Common::Point pt(155, 137); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 5: { + Common::Point pt(235, 132); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 6: { + Common::Point pt(205, 162); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + default: + break; + } + event.handled = true; + } else { + SceneItem::display(2700, 3, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + } + } else if (R2_GLOBALS._events.getCursor() == R2_NEGATOR_GUN) { + if (_rect1.contains(event.mousePos)) { + if (!_rect1.contains(R2_GLOBALS._player._position)) { + event.handled = true; + _sceneMode = 10; + _field414 = 1; + } + } else if (_rect2.contains(event.mousePos)) { + if (!_rect2.contains(R2_GLOBALS._player._position)) { + event.handled = true; + _sceneMode = 10; + _field414 = 2; + } + } else if (_rect3.contains(event.mousePos)) { + if (!_rect3.contains(R2_GLOBALS._player._position)) { + event.handled = true; + _sceneMode = 10; + _field414 = 3; + } + } else if (_rect4.contains(event.mousePos)) { + if (!_rect4.contains(R2_GLOBALS._player._position)) { + event.handled = true; + _sceneMode = 10; + _field414 = 4; + } + } else if (_rect5.contains(event.mousePos)) { + if (!_rect5.contains(R2_GLOBALS._player._position)) { + event.handled = true; + _sceneMode = 10; + _field414 = 5; + } + } else if (_rect6.contains(event.mousePos)) { + if (!_rect6.contains(R2_GLOBALS._player._position)) { + event.handled = true; + _sceneMode = 10; + _field414 = 6; + } + } else { + event.handled = true; + R2_GLOBALS._player.updateAngle(Common::Point(event.mousePos.x, event.mousePos.y)); + } + if (_sceneMode == 10) { + R2_GLOBALS._player.disableControl(); + switch (_field412) { + case 0: + if (_field414 >= 6) { + Common::Point pt(205, 162); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else { + Common::Point pt(140, 162); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 1: { + Common::Point pt(80, 137); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 2: { + Common::Point pt(155, 137); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 3: + if (_field414 == 1) { + Common::Point pt(80, 137); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else if (_field414 == 6) { + Common::Point pt(140, 162); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else { + Common::Point pt(155, 137); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 4: + if (_field414 == 5) { + Common::Point pt(235, 132); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else { + Common::Point pt(155, 137); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 5: { + Common::Point pt(235, 132); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 6: { + Common::Point pt(140, 162); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + default: + break; + } + } + } + } + Scene::process(event); +} + +/*-------------------------------------------------------------------------- + * Scene 2750 - Forest Maze + * + *--------------------------------------------------------------------------*/ +Scene2750::Scene2750(): SceneExt() { + _field412 = _field414 = _field416 = 0; +} + +void Scene2750::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field412); + s.syncAsSint16LE(_field414); + s.syncAsSint16LE(_field416); +} + +void Scene2750::Action1::signal() { + Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene; + + switch (_actionIndex) { + case 1: + setDelay(60 + R2_GLOBALS._randomSource.getRandomNumber(240)); + _actionIndex = 2; + scene->_actor5.show(); + scene->_actor5.animate(ANIM_MODE_8, 1, NULL); + break; + case 2: + setDelay(600 + R2_GLOBALS._randomSource.getRandomNumber(600)); + _actionIndex = 0; + scene->_actor5.show(); + scene->_actor3.animate(ANIM_MODE_2, NULL); + break; + default: + setDelay(30); + _actionIndex = 1; + scene->_actor3.animate(ANIM_MODE_6, NULL); + scene->_actor4.animate(ANIM_MODE_8, 1, NULL); + break; + } +} + +void Scene2750::Action2::signal() { + Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene; + + setDelay(600 + R2_GLOBALS._randomSource.getRandomNumber(300)); + scene->_actor6.animate(ANIM_MODE_8, 1, NULL); +} + +void Scene2750::Action3::signal() { + Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene; + + if (scene->_actor7._position.x <= 320) { + setDelay(1800 + R2_GLOBALS._randomSource.getRandomNumber(600)); + } else { + setDelay(60); + scene->_actor7.setPosition(Common::Point(-10, 25)); + Common::Point pt(330, 45); + NpcMover *mover = new NpcMover(); + scene->_actor7.addMover(mover, &pt, NULL); + } +} + +void Scene2750::Action4::signal() { + Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene; + + setDelay(600 + R2_GLOBALS._randomSource.getRandomNumber(300)); + scene->_actor8.animate(ANIM_MODE_8, 1, NULL); +} + +void Scene2750::Action5::signal() { + Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene; + + setDelay(600 + R2_GLOBALS._randomSource.getRandomNumber(300)); + scene->_actor9.animate(ANIM_MODE_8, 1, NULL); +} + +void Scene2750::Action6::signal() { + Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene; + + setDelay(600 + R2_GLOBALS._randomSource.getRandomNumber(300)); + scene->_actor10.animate(ANIM_MODE_8, 1, NULL); +} + +void Scene2750::Action7::signal() { + Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene; + + setDelay(600 + R2_GLOBALS._randomSource.getRandomNumber(300)); + scene->_actor11.animate(ANIM_MODE_8, 1, NULL); +} + +void Scene2750::Area1::process(Event &event) { + SceneArea::process(event); + if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._player._canWalk) && (_bounds.contains(event.mousePos))) { + Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene; + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 10; + scene->_field414 = 2752; + switch (scene->_field412) { + case 1: { + scene->_sceneMode = 2752; + scene->setAction(&scene->_sequenceManager, scene, 2752, &R2_GLOBALS._player, NULL); + break; + } + case 2: { + Common::Point pt(140, 142); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + break; + } + case 3: { + Common::Point pt(210, 142); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + break; + } + default: + break; + } + } +} + +void Scene2750::Area2::process(Event &event) { + SceneArea::process(event); + if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._player._canWalk) && (_bounds.contains(event.mousePos))) { + Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene; + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 10; + scene->_field414 = 2753; + switch (scene->_field412) { + case 1: { + Common::Point pt(140, 142); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + break; + } + case 2: { + Common::Point pt(210, 142); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + break; + } + case 3: { + scene->_sceneMode = 2753; + scene->setAction(&scene->_sequenceManager, scene, 2753, &R2_GLOBALS._player, NULL); + break; + } + default: + break; + } + } +} + +void Scene2750::postInit(SceneObjectList *OwnerList) { + loadScene(2750); + R2_GLOBALS._sound2.stop(); + SceneExt::postInit(); + _area1.setDetails(Rect(0, 90, 20, 135), EXITCURSOR_W); + _area2.setDetails(Rect(300, 90, 320, 135), EXITCURSOR_E); + + _rect1.set(30, 127, 155, 147); + _rect2.set(130, 142, 210, 167); + _rect3.set(-1, 137, 290, 147); + + if (R2_INVENTORY.getObjectScene(36) == 0) { + R2_GLOBALS._sound1.changeSound(235); + _actor2.postInit(); + _actor2.setup(2751, 1, 1); + _actor2.setPosition(Common::Point(104, 158)); + _actor2.animate(ANIM_MODE_2, NULL); + } + + _actor3.postInit(); + _actor3.setup(2750, 1, 1); + _actor3.setPosition(Common::Point(188, 34)); + _actor3.animate(ANIM_MODE_2, NULL); + _actor3._numFrames = 16; + + _actor4.postInit(); + _actor4.setup(2700, 4, 1); + _actor4.setPosition(Common::Point(188, 37)); + _actor4.fixPriority(26); + + _actor5.postInit(); + _actor5.setup(2750, 2, 1); + _actor5.setPosition(Common::Point(188, 34)); + _actor5.hide(); + + _actor3.setAction(&_action1); + + _actor6.postInit(); + _actor6.setup(2750, 3, 1); + _actor6.setPosition(Common::Point(9, 167)); + _actor6.fixPriority(252); + _actor6.setAction(&_action2); + + _actor7.postInit(); + _actor7.setup(2750, 4, 1); + _actor7.setPosition(Common::Point(-10, 25)); + _actor7.animate(ANIM_MODE_1, NULL); + _actor7.setStrip2(4); + _actor7._moveRate = 20; + _actor7.setAction(&_action3); + + _actor8.postInit(); + _actor8.fixPriority(26); + _actor8.setup(2750, 5, 1); + _actor8.setPosition(Common::Point(258, 33)); + _actor8.setAction(&_action4); + + _actor9.postInit(); + _actor9.fixPriority(26); + _actor9.setup(2750, 6, 1); + _actor9.setPosition(Common::Point(61, 38)); + _actor9.setAction(&_action5); + + _actor10.postInit(); + _actor10.fixPriority(26); + _actor10.setup(2750, 7, 1); + _actor10.setPosition(Common::Point(69, 37)); + _actor10.setAction(&_action6); + + _actor11.postInit(); + _actor11.fixPriority(26); + _actor11.setup(2750, 8, 1); + _actor11.setPosition(Common::Point(80, 35)); + _actor11.setAction(&_action7); + + _item2.setDetails(Rect(29, 50, 35, 56), 2750, 3, -1, 5, 1, NULL); + _item3.setDetails(Rect(47, 36, 54, 42), 2750, 3, -1, 5, 1, NULL); + _item4.setDetails(Rect(193, 21, 206, 34), 2750, 3, -1, 5, 1, NULL); + _item5.setDetails(Rect(301, 18, 315, 32), 2750, 3, -1, 5, 1, NULL); + _item1.setDetails(Rect(0, 0, 320, 200), 2700, 0, -1, 2, 1, NULL); + + _stripManager.setColors(60, 255); + _stripManager.setFontNumber(3); + _stripManager.addSpeaker(&_quinnSpeaker); + _stripManager.addSpeaker(&_nejSpeaker); + + if (R2_INVENTORY.getObjectScene(36) == 0) { + _actor1.postInit(); + _actor1.setup(2752, 5, 1); + _actor1.animate(ANIM_MODE_NONE, NULL); + _actor1.setPosition(Common::Point(101, 148)); + } + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.setVisage(19); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player._moveDiff = Common::Point(2, 2); + R2_GLOBALS._player.disableControl(); + + if (R2_GLOBALS._sceneManager._previousScene == 2700) { + if (R2_INVENTORY.getObjectScene(36) == 0) { + R2_GLOBALS._player.setVisage(2752); + R2_GLOBALS._player.setStrip(6); + R2_GLOBALS._player.animate(ANIM_MODE_NONE, NULL); + R2_GLOBALS._player.setPosition(Common::Point(81, 165)); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _field416 = 1204; + _sceneMode = 11; + _stripManager.start(_field416, this); + } else { + _sceneMode = 2750; + _field412 = 1; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2750, &R2_GLOBALS._player, NULL); + } + } else if (R2_GLOBALS._sceneManager._previousScene == 2800) { + _sceneMode = 2751; + _field412 = 3; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2751, &R2_GLOBALS._player, NULL); + } else { + _field412 = 1; + R2_GLOBALS._player.setPosition(Common::Point(90, 137)); + R2_GLOBALS._player.setStrip(3); + R2_GLOBALS._player.enableControl(); + } +} +void Scene2750::signal() { + switch (_sceneMode) { + case 10: + switch (_field414) { + case 1: + switch (_field412) { + case 2: { + _sceneMode = _field414; + _field412 = 1; + Common::Point pt(90, 137); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 3: { + _field412 = 2; + Common::Point pt(140, 142); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + default: + break; + } + break; + case 2: { + _sceneMode = _field414; + _field412 = 2; + Common::Point pt(170, 162); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 3: + switch (_field412) { + case 1: { + _field412 = 2; + Common::Point pt(210, 142); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 2: { + _sceneMode = _field414; + _field412 = 3; + Common::Point pt(270, 142); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + default: + break; + } + break; + case 2752: + switch (_field412) { + case 1: + _sceneMode = _field414; + setAction(&_sequenceManager, this, 2752, &R2_GLOBALS._player, NULL); + break; + case 2: { + _field412 = 1; + Common::Point pt(20, 132); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 3: { + _field412 = 2; + Common::Point pt(140, 142); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + default: + break; + } + break; + case 2753: + switch (_field412) { + case 1: { + _field412 = 2; + Common::Point pt(210, 142); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 2: { + _field412 = 3; + Common::Point pt(300, 132); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 3: + _sceneMode = _field414; + setAction(&_sequenceManager, this, 2753, &R2_GLOBALS._player, NULL); + break; + default: + break; + } + break; + default: + break; + } + break; + case 11: + // No break on purpose + case 2753: + g_globals->_sceneManager.changeScene(2800); + break; + case 2752: + g_globals->_sceneManager.changeScene(2700); + break; + default: + R2_GLOBALS._player.enableControl(R2_NEGATOR_GUN); + break; + } +} + +void Scene2750::process(Event &event) { + if ((R2_GLOBALS._player._canWalk) && (event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == R2_NEGATOR_GUN)) { + if (_rect1.contains(event.mousePos)) { + if (!_rect1.contains(R2_GLOBALS._player._position)) { + event.handled = true; + _sceneMode = 10; + _field414 = 1; + } + } else if (_rect2.contains(event.mousePos)) { + if (!_rect2.contains(R2_GLOBALS._player._position)) { + event.handled = true; + _sceneMode = 10; + _field414 = 2; + } + } else if (_rect3.contains(event.mousePos)) { + if (!_rect3.contains(R2_GLOBALS._player._position)) { + event.handled = true; + _sceneMode = 10; + _field414 = 3; + } + } else { + event.handled = true; + R2_GLOBALS._player.updateAngle(Common::Point(event.mousePos.x, event.mousePos.y)); + } + + if (_sceneMode == 10) { + R2_GLOBALS._player.disableControl(); + switch (_field412) { + case 1: { + Common::Point pt(140, 142); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 2: + if (_field414 == 1) { + Common::Point pt(140, 142); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else { + Common::Point pt(210, 142); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 3: { + Common::Point pt(210, 142); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + default: + break; + } + } + } + Scene::process(event); +} + +/*-------------------------------------------------------------------------- + * Scene 2800 - Exiting forest + * + *--------------------------------------------------------------------------*/ +Scene2800::Scene2800(): SceneExt() { + _field412 = 0; +} + +void Scene2800::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field412); +} + +bool Scene2800::Item2::startAction(CursorType action, Event &event) { + Scene2800 *scene = (Scene2800 *)R2_GLOBALS._sceneManager._scene; + + if ((action == CURSOR_USE) && (R2_GLOBALS.getFlag(47))) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 2805; + scene->setAction(&scene->_sequenceManager, scene, 2805, &R2_GLOBALS._player, NULL); + return true; + } else + return SceneHotspot::startAction(action, event); +} + +bool Scene2800::Actor1::startAction(CursorType action, Event &event) { + Scene2800 *scene = (Scene2800 *)R2_GLOBALS._sceneManager._scene; + + if (action == CURSOR_TALK) { + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + R2_GLOBALS.setFlag(47); + scene->_field412 = 1205; + scene->_sceneMode = 2803; + scene->_stripManager.start(scene->_field412, scene); + return true; + } else if (action == R2_SONIC_STUNNER) { + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(); + R2_GLOBALS.setFlag(47); + scene->_sceneMode = 10; + scene->setAction(&scene->_sequenceManager, scene, 2802, &R2_GLOBALS._player, &scene->_actor2, &scene->_actor1, NULL); + return true; + } else + return SceneActor::startAction(action, event); +} + +void Scene2800::Action1::signal() { + Scene2800 *scene = (Scene2800 *)R2_GLOBALS._sceneManager._scene; + + if (R2_GLOBALS._player._position.x <= 320) { + setDelay(120); + Common::Point pt(330, 25); + NpcMover *mover = new NpcMover(); + scene->_object1.addMover(mover, &pt, NULL); + } else { + setDelay(1800 + R2_GLOBALS._randomSource.getRandomNumber(600)); + scene->_object1.setPosition(Common::Point(-10, 45)); + } +} + +void Scene2800::Action2::signal() { + Scene2800 *scene = (Scene2800 *)R2_GLOBALS._sceneManager._scene; + + switch (_actionIndex++) { + case 0: + setDelay(240); + R2_GLOBALS._sound1.changeSound(240); + R2_GLOBALS._sound2.stop(); + break; + case 1: + _object2.postInit(); + _object2.setVisage(2800); + _object2.setStrip(1); + _object2._numFrames = 8; + _object2._moveRate = 8; + _object2.changeZoom(100); + _object2.setPosition(Common::Point(1, 1)); + _object2.show(); + _object2.animate(ANIM_MODE_5, this); + break; + case 2: + R2_GLOBALS._sound2.play(130); + _object2.setVisage(2800); + _object2.setStrip(7); + + _object3.postInit(); + _object3.setVisage(2800); + _object3.setStrip(3); + _object3._numFrames = 8; + _object3._moveRate = 8; + _object3.changeZoom(100); + _object3.setPosition(Common::Point(300, 104)); + _object3.show(); + _object3.animate(ANIM_MODE_5, this); + break; + case 3: + R2_GLOBALS._sound1.play(241); + _object4.postInit(); + _object4.setVisage(2800); + _object4.setStrip(2); + _object4._numFrames = 4; + _object4._moveRate = 4; + _object4.changeZoom(100); + _object4.setPosition(Common::Point(300, 104)); + _object4.fixPriority(105); + _object4.show(); + _object4.animate(ANIM_MODE_5, this); + break; + case 4: + setDelay(18); + _object4.setStrip(4); + scene->_actor1.setVisage(2800); + scene->_actor1.setStrip(5); + scene->_actor1.setFrame(1); + scene->_actor1._numFrames = 5; + scene->_actor1._moveRate = 5; + scene->_actor1.setPosition(Common::Point(300, 104)); + scene->_actor1.fixPriority(110); + scene->_actor1.changeZoom(100); + scene->_actor1.show(); + break; + case 5: + scene->_actor1.animate(ANIM_MODE_5, this); + break; + case 6: { + scene->_actor1.changeZoom(-1); + scene->_actor1.setVisage(3107); + scene->_actor1.animate(ANIM_MODE_1, NULL); + scene->_actor1.setStrip(3); + scene->_actor1.setPosition(Common::Point(297, 140)); + scene->_actor1._numFrames = 10; + scene->_actor1._moveRate = 10; + scene->_actor1._moveDiff = Common::Point(3, 2); + + Common::Point pt(297, 160); + NpcMover *mover = new NpcMover(); + scene->_actor1.addMover(mover, &pt, this); + break; + } + case 7: { + scene->_actor1.changeZoom(75); + scene->_actor1.updateAngle(R2_GLOBALS._player._position); + + Common::Point pt(105, 82); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 8: { + R2_GLOBALS._player._numFrames = 8; + R2_GLOBALS._player._moveRate = 8; + R2_GLOBALS._player.animate(ANIM_MODE_2, NULL); + R2_GLOBALS._player.setObjectWrapper(NULL); + R2_GLOBALS._player.setStrip(2); + R2_GLOBALS._player.changeZoom(-1); + + Common::Point pt(79, 100); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 9: { + R2_GLOBALS._player._numFrames = 10; + R2_GLOBALS._player._moveRate = 10; + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); + + Common::Point pt(100, 64); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 10: { + R2_GLOBALS._player.fixPriority(124); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + + Common::Point pt(160, 124); + PlayerMover *mover = new PlayerMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 11: { + R2_GLOBALS._player.fixPriority(-1); + + Common::Point pt(160, 160); + PlayerMover *mover = new PlayerMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 12: { + Common::Point pt(270, 160); + PlayerMover *mover = new PlayerMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 13: + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + scene->_field412 = 1207; + scene->_stripManager.start(scene->_field412, this); + break; + case 14: { + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._player.fixPriority(110); + + Common::Point pt(288, 140); + PlayerMover *mover = new PlayerMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 15: + setDelay(18); + scene->_actor1.updateAngle(R2_GLOBALS._player._position); + R2_GLOBALS._player.setVisage(2800); + R2_GLOBALS._player.setStrip(6); + R2_GLOBALS._player.setFrame(1); + R2_GLOBALS._player.changeZoom(100); + R2_GLOBALS._player.setPosition(Common::Point(300, 104)); + R2_GLOBALS._player._numFrames = 5; + R2_GLOBALS._player._moveRate = 5; + break; + case 16: + R2_GLOBALS._player.animate(ANIM_MODE_5, this); + break; + case 17: + setDelay(6); + _object4.setStrip(2); + _object4.setFrame(11); + R2_GLOBALS._player.hide(); + // No break on purpose + case 18: + R2_GLOBALS._sound1.play(241); + _object4.animate(ANIM_MODE_6, this); + break; + case 19: + _object4.remove(); + _object3.animate(ANIM_MODE_6, this); + break; + case 20: + setDelay(6); + _object3.remove(); + _object2.setStrip(1); + _object2.setFrame(19); + break; + case 21: + setDelay(150); + R2_GLOBALS._sound1.play(269); + R2_GLOBALS._sound2.stop(); + break; + case 22: + scene->_sceneMode = 12; + _object2.animate(ANIM_MODE_6, scene); + break; + default: + break; + } +} + +void Scene2800::postInit(SceneObjectList *OwnerList) { + loadScene(2800); + setZoomPercents(100, 50, 124, 75); + R2_GLOBALS._sound1.stop(); + R2_GLOBALS._sound2.stop(); + SceneExt::postInit(); + + _object1.postInit(); + _object1.setup(2750, 4, 1); + _object1.setPosition(Common::Point(-10, 25)); + _object1.animate(ANIM_MODE_1, NULL); + _object1.setStrip2(4); + _object1._moveRate = 20; + _object1.setAction(&_action1); + + _actor3.postInit(); + _actor3.setup(2802, 1, 1); + _actor3.setPosition(Common::Point(116, 80)); + _actor3.fixPriority(111); + _actor3.animate(ANIM_MODE_2, NULL); + _actor3._numFrames = 6; + + if (!R2_GLOBALS.getFlag(47)) { + _actor1.postInit(); + _actor1.setVisage(3105); + _actor1.setStrip(3); + _actor1.setFrame(1); + _actor1.setZoom(50); + _actor1._moveDiff = Common::Point(2, 1); + _actor1.setPosition(Common::Point(122, 82)); + _actor1.animate(ANIM_MODE_NONE, NULL); + _actor1.setDetails(2800, -1, -1, -1, 1, (SceneItem *)NULL); + } + + _item1.setDetails(Rect(0, 0, 320, 200), 2800, -1, -1, -1, 1, NULL); + + _stripManager.setColors(60, 255); + _stripManager.setFontNumber(3); + _stripManager.addSpeaker(&_quinnSpeaker); + _stripManager.addSpeaker(&_nejSpeaker); + _stripManager.addSpeaker(&_guardSpeaker); + + if (R2_INVENTORY.getObjectScene(36) == 0) { + R2_GLOBALS._sound1.fadeSound(237); + if (R2_GLOBALS.getFlag(47)) { + _item2.setDetails(Rect(76, 45, 155, 90), 2800, 3, -1, -1, 2, NULL); + } else { + _actor2.postInit(); + _actor2.setup(2752, 5, 1); + _actor2.animate(ANIM_MODE_NONE, NULL); + _actor2.changeZoom(100); + _actor2._moveDiff = Common::Point(2, 1); + _actor2.setPosition(Common::Point(101, 148)); + } + } + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.setVisage(19); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.changeZoom(100); + R2_GLOBALS._player._moveDiff = Common::Point(2, 2); + R2_GLOBALS._player.disableControl(); + + if (R2_INVENTORY.getObjectScene(36) == 0) { + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2800, &R2_GLOBALS._player, NULL); + } else if (R2_GLOBALS.getFlag(47)) { + R2_GLOBALS._player.setVisage(3110); + R2_GLOBALS._player.changeZoom(-1); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + R2_GLOBALS._player.setPosition(Common::Point(160, 124)); + R2_GLOBALS._player.enableControl(); + } else { + _sceneMode = 2801; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2801, &R2_GLOBALS._player, &_actor2, &_actor1, NULL); + } +} + +void Scene2800::signal() { + switch (_sceneMode) { + case 10: + R2_GLOBALS._sound1.play(238); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _field412 = 1206; + _sceneMode = 2804; + _stripManager.start(_field412, this); + break; + case 11: + _actor2.remove(); + _object1.setAction(NULL); + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + _item2.setDetails(Rect(76, 45, 155, 90), 2800, 3, -1, -1, 2, NULL); + break; + case 12: + R2_GLOBALS._sound1.fadeOut2(NULL); + R2_GLOBALS._sound2.fadeOut2(NULL); + g_globals->_sceneManager.changeScene(1000); + break; + case 2800: + g_globals->_sceneManager.changeScene(2750); + break; + case 2801: + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._player._canWalk = false; + break; + case 2803: + R2_GLOBALS._player.disableControl(); + _sceneMode = 10; + setAction(&_sequenceManager, this, 2803, &R2_GLOBALS._player, &_actor2, &_actor1, NULL); + break; + case 2804: + R2_GLOBALS._player.disableControl(); + _sceneMode = 11; + setAction(&_sequenceManager, this, 2804, &R2_GLOBALS._player, &_actor2, NULL); + break; + case 2805: + _object1.remove(); + setAction(&_action2); + break; + default: + break; + } +} + +} // End of namespace Ringworld2 +} // End of namespace TsAGE |