diff options
Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_scenes3.cpp')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes3.cpp | 5603 |
1 files changed, 5603 insertions, 0 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp new file mode 100644 index 0000000000..3dd566c900 --- /dev/null +++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp @@ -0,0 +1,5603 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "tsage/scenes.h" +#include "tsage/tsage.h" +#include "tsage/staticres.h" +#include "tsage/ringworld2/ringworld2_scenes3.h" + +namespace TsAGE { + +namespace Ringworld2 { + +/*-------------------------------------------------------------------------- + * Scene 3100 - + * + *--------------------------------------------------------------------------*/ +Scene3100::Scene3100() { + _field412 = 0; +} + +void Scene3100::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field412); +} + +bool Scene3100::Guard::startAction(CursorType action, Event &event) { + if (action != CURSOR_TALK) + return SceneActor::startAction(action, event); + + Scene3100 *scene = (Scene3100 *)R2_GLOBALS._sceneManager._scene; + + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 10; + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + scene->_stripManager.start(606, scene); + return true; +} + +void Scene3100::postInit(SceneObjectList *OwnerList) { + if (R2_GLOBALS._sceneManager._previousScene == 1000) { + if (R2_GLOBALS._player._oldCharacterScene[1] == 3100) { + loadScene(3101); + R2_GLOBALS._uiElements._active = false; + } else { + loadScene(3100); + g_globals->gfxManager()._bounds.moveTo(Common::Point(160, 0)); + } + } else { + loadScene(3100); + } + // Original was doing it twice in a row. Skipped. + + if (R2_GLOBALS._sceneManager._previousScene == 3255) + R2_GLOBALS._uiElements._active = false; + + SceneExt::postInit(); + _stripManager.addSpeaker(&_guardSpeaker); + + if (R2_GLOBALS._sceneManager._previousScene == -1) + R2_GLOBALS._sceneManager._previousScene = 1000; + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player._characterIndex = R2_QUINN; + R2_GLOBALS._player.disableControl(); + + _actor1.postInit(); + _item2.setDetails(Rect(212, 97, 320, 114), 3100, 3, -1, -1, 1, NULL); + _item1.setDetails(Rect(0, 0, 480, 200), 3100, 0, -1, -1, 1, NULL); + _field412 = 0; + + if (R2_GLOBALS._sceneManager._previousScene == 1000) { + if (R2_GLOBALS._player._oldCharacterScene[1] == 3100) { + _sceneMode = 3102; + _actor3.postInit(); + _actor4.postInit(); + _actor5.postInit(); + R2_GLOBALS._sound1.play(274); + _sound1.fadeSound(130); + setAction(&_sequenceManager, this, 3102, &_actor1, &R2_GLOBALS._player, &_actor3, &_actor4, &_actor5, NULL); + } else { + _guard.postInit(); + _guard.setup(3110, 5, 1); + _guard.changeZoom(50); + _guard.setPosition(Common::Point(10, 149)); + _guard.setDetails(3100, 6, -1, -1, 2, (SceneItem *)NULL); + + _actor4.postInit(); + _actor4.setup(3103, 1, 1); + _actor4.setPosition(Common::Point(278, 113)); + _actor4.setDetails(3100, 9, -1, -1, 2, (SceneItem *)NULL); + _actor4.animate(ANIM_MODE_2, NULL); + + _field412 = 1; + _actor1.setDetails(3100, 3, -1, -1, 2, (SceneItem *)NULL); + R2_GLOBALS._sound1.play(243); + R2_GLOBALS._sound2.play(130); + _sceneMode = 3100; + + setAction(&_sequenceManager, this, 3100, &R2_GLOBALS._player, &_actor1, NULL); + } + } else if (R2_GLOBALS._sceneManager._previousScene == 3255) { + _sceneMode = 3101; + _actor2.postInit(); + _actor3.postInit(); + _field412 = 1; + + setAction(&_sequenceManager, this, 3101, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL); + } else { + _guard.postInit(); + _guard.setup(3110, 5, 1); + _guard.changeZoom(50); + _guard.setPosition(Common::Point(10, 149)); + _guard.setDetails(3100, 6, -1, -1, 2, (SceneItem *)NULL); + + _actor4.postInit(); + _actor4.setup(3103, 1, 1); + _actor4.setPosition(Common::Point(278, 113)); + _actor4.setDetails(3100, 9, -1, -1, 2, (SceneItem *)NULL); + _actor4.animate(ANIM_MODE_2, NULL); + + _actor1.postInit(); + _actor1.setup(3104, 4, 1); + _actor1.setPosition(Common::Point(143, 104)); + _actor1.setDetails(3100, 3, -1, -1, 2, (SceneItem *)NULL); + + R2_GLOBALS._player.setup(3110, 3, 1); + R2_GLOBALS._player.changeZoom(50); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.setPosition(Common::Point(160, 150)); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + + R2_GLOBALS._sound1.play(243); + } + + R2_GLOBALS._player._oldCharacterScene[1] = 3100; +} + +void Scene3100::remove() { + R2_GLOBALS._scrollFollower = &R2_GLOBALS._player; + R2_GLOBALS._sound1.fadeOut2(NULL); + R2_GLOBALS._sound2.fadeOut2(NULL); + _sound1.fadeOut2(NULL); + SceneExt::remove(); +} + +void Scene3100::signal() { + switch (_sceneMode) { + case 10: + R2_GLOBALS._player.enableControl(CURSOR_TALK); + break; + case 3100: + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + R2_GLOBALS._scrollFollower = &R2_GLOBALS._player; + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + break; + case 3101: + R2_GLOBALS._sceneManager.changeScene(1000); + break; + case 3102: + R2_GLOBALS._player._oldCharacterScene[1] = 1000; + R2_GLOBALS._sceneManager.changeScene(1000); + break; + default: + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + break; + } +} + +void Scene3100::dispatch() { + if ((_sceneMode == 3100) && (_field412 != 0) && (R2_GLOBALS._player._position.y == 104)) { + _field412 = 0; + R2_GLOBALS._sound2.fadeOut2(NULL); + } + + if ((_sceneMode == 3101) && (_field412 != 0) && (R2_GLOBALS._player._position.y < 104)) { + _field412 = 0; + _sound1.fadeSound(130); + } + + Scene::dispatch(); +} + +/*-------------------------------------------------------------------------- + * Scene 3125 - Ghouls dormitory + * + *--------------------------------------------------------------------------*/ +Scene3125::Scene3125() { + _field412 = 0; +} + +void Scene3125::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field412); +} + +bool Scene3125::Item1::startAction(CursorType action, Event &event) { + Scene3125 *scene = (Scene3125 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_USE: + if (_useLineNum != -1) + SceneItem::display(_resNum, _useLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + break; + case CURSOR_LOOK: + if (_lookLineNum != -1) + SceneItem::display(_resNum, _lookLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + break; + case CURSOR_TALK: + if (_talkLineNum != -1) + SceneItem::display(_resNum, _talkLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + break; + default: + return scene->display(action, event); + break; + } + + return true; +} + +bool Scene3125::Item2::startAction(CursorType action, Event &event) { + Scene3125 *scene = (Scene3125 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_USE: + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 3125; + scene->setAction(&scene->_sequenceManager1, scene, 3125, &R2_GLOBALS._player, NULL); + break; + case CURSOR_LOOK: + SceneItem::display(3125, 15, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + break; + case CURSOR_TALK: + SceneItem::display(3125, 13, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + break; + default: + return SceneHotspot::startAction(action, event); + break; + } + + return true; +} + +bool Scene3125::Item3::startAction(CursorType action, Event &event) { + Scene3125 *scene = (Scene3125 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_USE: + R2_GLOBALS._player.disableControl(); + scene->_actor5.postInit(); + scene->_sceneMode = 3126; + scene->setAction(&scene->_sequenceManager1, scene, 3126, &R2_GLOBALS._player, &scene->_actor2, &scene->_actor3, &scene->_actor4, &scene->_actor1, &scene->_actor5, NULL); + break; + case CURSOR_LOOK: + SceneItem::display(3125, 9, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + break; + case CURSOR_TALK: + SceneItem::display(3125, 13, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + break; + default: + return SceneHotspot::startAction(action, event); + break; + } + + return true; +} + +bool Scene3125::Actor1::startAction(CursorType action, Event &event) { + Scene3125 *scene = (Scene3125 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 3176; + scene->setAction(&scene->_sequenceManager1, scene, 3176, &R2_GLOBALS._player, &scene->_actor1, NULL); + return true; +} + +void Scene3125::postInit(SceneObjectList *OwnerList) { + loadScene(3125); + SceneExt::postInit(); + _field412 = 0; + + _actor1.postInit(); + _actor1.setup(3175, 1, 1); + _actor1.setPosition(Common::Point(35, 72)); + _actor1.setDetails(3125, 12, 13, -1, 1, (SceneItem *)NULL); + + _actor2.postInit(); + _actor2.setup(3126, 4, 1); + _actor2.setPosition(Common::Point(71, 110)); + _actor2._numFrames = 20; + + _actor3.postInit(); + _actor3.setup(3126, 1, 1); + _actor3.setPosition(Common::Point(215, 62)); + _actor3.fixPriority(71); + + _actor4.postInit(); + _actor4.setup(3126, 1, 1); + _actor4.setPosition(Common::Point(171, 160)); + _actor4.fixPriority(201); + + _item3.setDetails(12, 3125, 9, 13, -1); + _item2.setDetails(11, 3125, 15, 13, -1); + _item1.setDetails(Rect(0, 0, 320, 200), 3125, 0, 1, 2, 1, NULL); + + R2_GLOBALS._sound1.play(262); + R2_GLOBALS._player.postInit(); + + if (R2_GLOBALS._player._oldCharacterScene[3] == 3250) { + _sceneMode = 3175; + setAction(&_sequenceManager1, this, 3175, &R2_GLOBALS._player, &_actor1, NULL); + } else { + R2_GLOBALS._player.setup(30, 5, 1); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.setPosition(Common::Point(89, 76)); + R2_GLOBALS._player.enableControl(); + } + R2_GLOBALS._player._oldCharacterScene[3] = 3125; +} + +void Scene3125::signal() { + switch (_sceneMode) { + case 3125: + SceneItem::display(3125, 3, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + _sceneMode = 3127; + setAction(&_sequenceManager1, this, 3127, &R2_GLOBALS._player, NULL); + break; + case 3126: + R2_GLOBALS.setFlag(79); + // No break on purpose + case 3176: + R2_GLOBALS._sceneManager.changeScene(3250); + break; + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +void Scene3125::dispatch() { + if ((_sceneMode == 3126) && (_actor2._frame == 2) && (_field412 == 0)) { + _field412 = 1; + R2_GLOBALS._sound1.play(265); + } + Scene::dispatch(); +} + +/*-------------------------------------------------------------------------- + * Scene 3150 - Jail + * + *--------------------------------------------------------------------------*/ +bool Scene3150::Item5::startAction(CursorType action, Event &event) { + Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_USE: + if (R2_INVENTORY.getObjectScene(47) != 3150) + return SceneHotspot::startAction(action, event); + + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 3154; + scene->setAction(&scene->_sequenceManager, scene, 3154, &R2_GLOBALS._player, &scene->_actor3, NULL); + return true; + case R2_SUPERCONDUCTOR_WIRE: + if ((R2_INVENTORY.getObjectScene(47) != 3150) && (R2_GLOBALS.getFlag(75))) { + R2_GLOBALS._player.disableControl(); + scene->_actor3.postInit(); + scene->_actor3._effect = 3; + scene->_actor3._shade = 5; + scene->_sceneMode = 3155; + scene->setAction(&scene->_sequenceManager, scene, 3155, &R2_GLOBALS._player, &scene->_actor3, NULL); + } else { + SceneItem::display(3150, 42, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + } + return true; + default: + return SceneHotspot::startAction(action, event); + break; + } +} + +bool Scene3150::Item6::startAction(CursorType action, Event &event) { + Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case R2_PILLOW: + R2_GLOBALS._player.disableControl(); + scene->_actor4.postInit(); + scene->_actor4._effect = 6; + scene->_actor4._shade = 3; + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 3158; + scene->setAction(&scene->_sequenceManager, scene, 3158, &R2_GLOBALS._player, &scene->_actor4, NULL); + return true; + case R2_FOOD_TRAY: + if ((R2_INVENTORY.getObjectScene(47) != 3150) && (R2_INVENTORY.getObjectScene(40) == 3150) && (R2_GLOBALS.getFlag(75))) { + scene->_actor5.postInit(); + scene->_actor5._effect = 6; + scene->_actor5._shade = 3; + scene->_actor5.setDetails(3150, 30, -1, -1, 2, (SceneItem *)NULL); + + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 3159; + scene->setAction(&scene->_sequenceManager, scene, 3159, &R2_GLOBALS._player, &scene->_actor5, NULL); + } else { + SceneItem::display(3150, 42, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + } + default: + return SceneHotspot::startAction(action, event); + break; + } +} + +bool Scene3150::Actor4::startAction(CursorType action, Event &event) { + Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_USE: + if (R2_GLOBALS.getFlag(75)) + return SceneActor::startAction(action, event); + + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 3151; + scene->setAction(&scene->_sequenceManager, scene, 3151, &R2_GLOBALS._player, &scene->_actor4, NULL); + return true; + case R2_FOOD_TRAY: + return false; + default: + return SceneActor::startAction(action, event); + break; + } +} + +bool Scene3150::Actor5::startAction(CursorType action, Event &event) { + Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene; + + if ((action != CURSOR_USE) || (R2_GLOBALS.getFlag(77))) + return SceneActor::startAction(action ,event); + + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 3157; + scene->setAction(&scene->_sequenceManager, scene, 3157, &R2_GLOBALS._player, &scene->_actor5, NULL); + return true; +} + +bool Scene3150::Actor6::startAction(CursorType action, Event &event) { + Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene; + + if (action == CURSOR_USE) { + if (R2_GLOBALS.getFlag(75)) { + if (R2_GLOBALS.getFlag(77)) { + R2_GLOBALS._player.disableControl(); + if (R2_GLOBALS.getFlag(76)) { + scene->_sceneMode = 3152; + scene->setAction(&scene->_sequenceManager, scene, 3152, &R2_GLOBALS._player, NULL); + } else { + scene->_sceneMode = 3153; + scene->setAction(&scene->_sequenceManager, scene, 3152, &R2_GLOBALS._player, &scene->_actor4, NULL); + } + } else { + SceneItem::display(3150, 42, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + } + } else { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 3152; + scene->setAction(&scene->_sequenceManager, scene, 3152, &R2_GLOBALS._player, NULL); + } + return true; + } else { + return SceneActor::startAction(action, event); + } +} + +bool Scene3150::Actor7::startAction(CursorType action, Event &event) { + Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene; + + if ((action == R2_LASER_HACKSAW) && (!R2_GLOBALS.getFlag(80))) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 3160; + scene->setAction(&scene->_sequenceManager, scene, 3160, &R2_GLOBALS._player, &scene->_actor7, NULL); + return true; + } + + return SceneActor::startAction(action, event); +} + +void Scene3150::Exit1::changeScene() { + Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + g_globals->_events.setCursor(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 11; + + Common::Point pt(-20, 180); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene3150::Exit2::changeScene() { + Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + g_globals->_events.setCursor(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 12; + + scene->setAction(&scene->_sequenceManager, scene, 3163, &R2_GLOBALS._player, NULL); +} + +void Scene3150::postInit(SceneObjectList *OwnerList) { + loadScene(3150); + if (R2_GLOBALS._sceneManager._previousScene == -1) { + R2_INVENTORY.setObjectScene(35, 2000); + R2_GLOBALS._player._oldCharacterScene[1] = 3100; + R2_GLOBALS._player._oldCharacterScene[3] = 0; + R2_GLOBALS._player._characterIndex = R2_MIRANDA; + } + SceneExt::postInit(); + + if (R2_GLOBALS.getFlag(78)) { + _exit1.setDetails(Rect(0, 135, 60, 168), EXITCURSOR_SW, 3275); + _exit1.setDest(Common::Point(70, 125)); + } + + if (R2_GLOBALS.getFlag(80)) { + _exit2.setDetails(Rect(249, 36, 279, 60), EXITCURSOR_NE, 3150); + _exit2.setDest(Common::Point(241, 106)); + } + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.disableControl(); + + _actor2.postInit(); + _actor2.setPosition(Common::Point(64, 139)); + if (R2_GLOBALS.getFlag(78)) { + _actor2.setup(3151, 1, 5); + _actor2.fixPriority(125); + } else { + _actor2.setup(3151, 1, 1); + _actor2.setDetails(3150, 8, -1, 9, 1, (SceneItem *)NULL); + } + + if (R2_GLOBALS.getFlag(78)) { + _actor1.postInit(); + _actor1.setup(3154, 1, 16); + _actor1.setPosition(Common::Point(104, 129)); + _actor1._effect = 6; + _actor1._shade = 3; + _actor1.setDetails(3150, 24, -1, -1, -1, (SceneItem *)NULL); + } + + _actor7.postInit(); + _actor7.setup(3154, 5, 1); + if (R2_GLOBALS.getFlag(80)) + _actor7.setPosition(Common::Point(264, 108)); + else + _actor7.setPosition(Common::Point(264, 58)); + _actor7.fixPriority(50); + _actor7.setDetails(3150, 17, -1, 19, 1, (SceneItem *)NULL); + + if (R2_INVENTORY.getObjectScene(41) == 3150) { + _actor4.postInit(); + if (R2_GLOBALS.getFlag(75)) { + if (R2_GLOBALS.getFlag(76)) { + R2_GLOBALS._walkRegions.enableRegion(1); + R2_GLOBALS._walkRegions.enableRegion(4); + R2_GLOBALS._walkRegions.enableRegion(5); + R2_GLOBALS._walkRegions.enableRegion(6); + _actor4.setup(3152, 4, 10); + _actor4.setDetails(3150, 14, -1, -1, 1, (SceneItem *)NULL); + } else { + _actor4.setup(3152, 7, 4); + _actor4.setDetails(3150, 13, -1, -1, 1, (SceneItem *)NULL); + } + _actor4.fixPriority(110); + _actor4.setPosition(Common::Point(83, 88)); + _actor4._effect = 6; + _actor4._shade = 3; + } else { + _actor4.setup(3152, 7, 3); + _actor4.setPosition(Common::Point(143, 70)); + _actor4.setDetails(3150, 15, -1, -1, 1, (SceneItem *)NULL); + } + } + + if (R2_INVENTORY.getObjectScene(47) == 3150) { + _actor3.postInit(); + _actor3.setup(3152, 7, 1); + _actor3.setPosition(Common::Point(73, 83)); + } + + if (R2_INVENTORY.getObjectScene(40) == 3150) { + _actor3.postInit(); + _actor3.setup(3152, 7, 3); + _actor3.setPosition(Common::Point(70, 55)); + _actor3.fixPriority(111); + _actor3._effect = 6; + _actor3._shade = 5; + } + + if (R2_INVENTORY.getObjectScene(42) == 3150) { + _actor5.postInit(); + if (R2_GLOBALS.getFlag(77)) { + _actor5.setup(3152, 7, 8); + _actor5.setPosition(Common::Point(82, 92)); + _actor5.fixPriority(111); + _actor5._effect = 6; + _actor5._shade = 3; + } else { + _actor5.setup(3152, 7, 7); + _actor5.setPosition(Common::Point(155, 79)); + } + _actor5.setDetails(3150, 30, -1, -1, 2, (SceneItem *)NULL); + } + + _actor6.postInit(); + _actor6.setup(3152, 7, 6); + _actor6.setPosition(Common::Point(98, 73)); + _actor6.setDetails(3150, 43, -1, -1, 1, (SceneItem *)NULL); + + _item2.setDetails(12, 3150, 10, -1, 12); + _item3.setDetails(Rect(186, 17, 210, 36), 3150, 6, -1, -1, 1, NULL); + _item4.setDetails(Rect(61, 21, 92, 41), 3150, 7, -1, -1, 1, NULL); + _item5.setDetails(Rect(63, 48, 78, 58), 3150, 6, -1, -1, 1, NULL); + _item6.setDetails(Rect(63, 81, 100, 95), 3150, 3, 4, -1, 1, NULL); + _item1.setDetails(Rect(0, 0, 200, 320), 3150, 0, 1, 2, 1, NULL); + + switch (R2_GLOBALS._player._oldCharacterScene[3]) { + case 0: + _sceneMode = 3150; + _actor1.postInit(); + _actor1._effect = 6; + _actor1._shade = 5; + setAction(&_sequenceManager, this, 3150, &R2_GLOBALS._player, &_actor1, &_actor2, NULL); + break; + case 1200: + _sceneMode = 3162; + setAction(&_sequenceManager, this, 3162, &R2_GLOBALS._player, NULL); + break; + case 3275: { + _sceneMode = 10; + R2_GLOBALS._player.setup(30, 3, 1); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.setPosition(Common::Point(-20, 180)); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + + Common::Point pt(80, 125); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + default: + if ((R2_GLOBALS._v56AA0 == 1) && (R2_INVENTORY.getObjectScene(35) == 2000) && (R2_GLOBALS._player._oldCharacterScene[1] == 3100)) { + ++R2_GLOBALS._v56AA0; + _sceneMode = 3156; + _actor1.postInit(); + _actor1._effect = 6; + _actor1._shade = 3; + + _actor2.postInit(); + _actor5.postInit(); + _actor5._effect = 6; + _actor5._shade = 3; + + setAction(&_sequenceManager, this, 3156, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor5, NULL); + } else { + if (R2_GLOBALS._v56AA0 != 2) + ++R2_GLOBALS._v56AA0; + + R2_GLOBALS._player.setup(30, 3, 1); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.setPosition(Common::Point(155, 120)); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + R2_GLOBALS._player.enableControl(); + } + } + + R2_GLOBALS._player._oldCharacterScene[3] = 3150; +} + +void Scene3150::signal() { + switch (_sceneMode) { + case 11: + R2_GLOBALS._sceneManager.changeScene(3275); + break; + case 12: + R2_GLOBALS._sceneManager.changeScene(1200); + break; + case 3151: + _actor1.remove(); + R2_INVENTORY.setObjectScene(41, 3); + R2_GLOBALS._player.enableControl(); + break; + case 3153: + R2_GLOBALS.setFlag(76); + _actor4.setDetails(3150, 14, -1, -1, 3, (SceneItem *)NULL); + _actor1.postInit(); + _actor1.setDetails(3150, 24, -1, -1, 2, (SceneItem *)NULL); + _sceneMode = 3161; + setAction(&_sequenceManager, this, 3161, &_actor1, &_actor2, NULL); + break; + case 3154: + _actor3.remove(); + R2_INVENTORY.setObjectScene(47, 3); + R2_GLOBALS._player.enableControl(); + break; + case 3155: + R2_INVENTORY.setObjectScene(40, 3150); + R2_GLOBALS._player.enableControl(); + break; + case 3156: + _actor5.setDetails(3150, 30, -1, -1, 2, (SceneItem *)NULL); + R2_INVENTORY.setObjectScene(42, 3150); + R2_GLOBALS._player.enableControl(); + break; + case 3157: + _actor5.remove(); + R2_INVENTORY.setObjectScene(42, 3); + R2_GLOBALS._player.enableControl(); + break; + case 3158: + R2_GLOBALS.setFlag(75); + R2_INVENTORY.setObjectScene(41, 3150); + _actor4.fixPriority(110); + _actor4.setDetails(3150, 13, -1, -1, 2, (SceneItem *)NULL); + R2_GLOBALS._player.enableControl(); + break; + case 3159: + R2_GLOBALS.setFlag(77); + R2_INVENTORY.setObjectScene(42, 3150); + R2_GLOBALS._player.enableControl(); + break; + case 3160: + R2_INVENTORY.setObjectScene(52, 3150); + R2_GLOBALS.setFlag(80); + R2_GLOBALS._sceneManager.changeScene(1200); + break; + case 3161: + R2_GLOBALS._sceneItems.remove(&_actor2); + _exit1.setDetails(Rect(0, 135, 60, 168), EXITCURSOR_SW, 3275); + _exit1.setDest(Common::Point(70, 125)); + R2_GLOBALS._walkRegions.enableRegion(1); + R2_GLOBALS._walkRegions.enableRegion(4); + R2_GLOBALS._walkRegions.enableRegion(5); + R2_GLOBALS._walkRegions.enableRegion(6); + R2_GLOBALS.setFlag(78); + R2_GLOBALS._player.enableControl(); + break; + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +void Scene3150::dispatch() { + if (_actor5._position.x == 155) { + _actor5._effect = 0; + _actor5._shade = 0; + } + + if (_actor1._visage == 3154) { + _actor1._effect = 0; + _actor1._shade = 0; + } + + Scene::dispatch(); +} + +/*-------------------------------------------------------------------------- + * Scene 3175 - Autopsy room + * + *--------------------------------------------------------------------------*/ +bool Scene3175::Item1::startAction(CursorType action, Event &event) { + Scene3175 *scene = (Scene3175 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_USE: + if (_useLineNum != -1) { + SceneItem::display(_resNum, _useLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + return true; + } + break; + case CURSOR_LOOK: + if (_lookLineNum != -1) { + SceneItem::display(_resNum, _lookLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + return true; + } + break; + case CURSOR_TALK: + if (_talkLineNum != -1) { + SceneItem::display(_resNum, _talkLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + return true; + } + break; + default: + break; + } + + return scene->display(action, event); +} + +bool Scene3175::Actor3::startAction(CursorType action, Event &event) { + Scene3175 *scene = (Scene3175 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_USE: + if (_useLineNum != -1) { + SceneItem::display(_resNum, _useLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + return true; + } + break; + case CURSOR_LOOK: + if (_lookLineNum != -1) { + SceneItem::display(_resNum, _lookLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + return true; + } + break; + case CURSOR_TALK: + if (_talkLineNum != -1) { + SceneItem::display(_resNum, _talkLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + return true; + } + break; + default: + break; + } + + return scene->display(action, event); +} + +bool Scene3175::Actor1::startAction(CursorType action, Event &event) { + Scene3175 *scene = (Scene3175 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_USE: + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 3176; + scene->setAction(&scene->_sequenceManager, scene, 3176, &R2_GLOBALS._player, &scene->_actor1, NULL); + return true; + break; + case CURSOR_LOOK: + SceneItem::display(3175, 9, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + return true; + break; + case CURSOR_TALK: + SceneItem::display(3175, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + return true; + break; + default: + return SceneActor::startAction(action, event); + break; + } +} + +void Scene3175::postInit(SceneObjectList *OwnerList) { + loadScene(3175); + SceneExt::postInit(); + + _actor1.postInit(); + _actor1.setup(3175, 1, 1); + _actor1.setPosition(Common::Point(35, 72)); + _actor1.setDetails(3175, 9, 10, -1, 1, (SceneItem *)NULL); + + _actor2.postInit(); + _actor2.setup(3175, 2, 1); + _actor2.setPosition(Common::Point(87, 148)); + + _actor3.postInit(); + _actor3.setup(3175, 3, 1); + _actor3.setPosition(Common::Point(199, 117)); + _actor3.setDetails(3175, 15, 16, 17, 1, (SceneItem *)NULL); + + _item2.setDetails(12, 3175, 3, 1, 5); + _item3.setDetails(11, 3175, 6, 7, 8); + _item1.setDetails(Rect(0, 0, 320, 200), 3175, 0, 1, 2, 1, NULL); + + R2_GLOBALS._player.postInit(); + + if (R2_GLOBALS._player._oldCharacterScene[3] == 3250) { + R2_GLOBALS._player.setup(30, 5, 1); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.setPosition(Common::Point(126, 77)); + R2_GLOBALS._player.enableControl(); + } else { + _sceneMode = 3175; + setAction(&_sequenceManager, this, 3175, &R2_GLOBALS._player, &_actor1, NULL); + } + + R2_GLOBALS._player._oldCharacterScene[3] = 3175; +} + +void Scene3175::signal() { + if (_sceneMode == 3176) + R2_GLOBALS._sceneManager.changeScene(3250); + else + R2_GLOBALS._player.enableControl(); +} + +/*-------------------------------------------------------------------------- + * Scene 3200 - Cutscene : Guards - Discussion + * + *--------------------------------------------------------------------------*/ +void Scene3200::postInit(SceneObjectList *OwnerList) { + loadScene(3200); + R2_GLOBALS._uiElements._active = false; + SceneExt::postInit(); + + _stripManager.addSpeaker(&_rockoSpeaker); + _stripManager.addSpeaker(&_jockoSpeaker); + _stripManager.addSpeaker(&_sockoSpeaker); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.hide(); + R2_GLOBALS._player.disableControl(); + + _actor1.postInit(); + _actor3.postInit(); + _actor2.postInit(); + + setAction(&_sequenceManager, this, 3200 + R2_GLOBALS._randomSource.getRandomNumber(1), &_actor1, &_actor2, &_actor3, NULL); +} + +void Scene3200::signal() { + R2_GLOBALS._sceneManager.changeScene(1200); +} + +/*-------------------------------------------------------------------------- + * Scene 3210 - Cutscene : Captain and Private - Discussion + * + *--------------------------------------------------------------------------*/ +void Scene3210::postInit(SceneObjectList *OwnerList) { + loadScene(3210); + R2_GLOBALS._uiElements._active = false; + SceneExt::postInit(); + + _stripManager.addSpeaker(&_privateSpeaker); + _stripManager.addSpeaker(&_captainSpeaker); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.hide(); + R2_GLOBALS._player.disableControl(); + + _actor1.postInit(); + _actor2.postInit(); + + setAction(&_sequenceManager, this, 3210 + R2_GLOBALS._randomSource.getRandomNumber(1), &_actor1, &_actor2, NULL); +} + +void Scene3210::signal() { + R2_GLOBALS._sceneManager.changeScene(1200); +} + +/*-------------------------------------------------------------------------- + * Scene 3220 - Cutscene : Guards in cargo zone + * + *--------------------------------------------------------------------------*/ +void Scene3220::postInit(SceneObjectList *OwnerList) { + loadScene(3220); + R2_GLOBALS._uiElements._active = false; + SceneExt::postInit(); + + _stripManager.addSpeaker(&_rockoSpeaker); + _stripManager.addSpeaker(&_jockoSpeaker); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.hide(); + R2_GLOBALS._player.disableControl(); + + _actor1.postInit(); + _actor2.postInit(); + + setAction(&_sequenceManager, this, 3220 + R2_GLOBALS._randomSource.getRandomNumber(1), &_actor1, &_actor2, NULL); +} + +void Scene3220::signal() { + R2_GLOBALS._sceneManager.changeScene(1200); +} + +/*-------------------------------------------------------------------------- + * Scene 3230 - Cutscene : Guards on duty + * + *--------------------------------------------------------------------------*/ +void Scene3230::postInit(SceneObjectList *OwnerList) { + loadScene(3230); + R2_GLOBALS._uiElements._active = false; + SceneExt::postInit(); + + _stripManager.addSpeaker(&_rockoSpeaker); + _stripManager.addSpeaker(&_jockoSpeaker); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.hide(); + R2_GLOBALS._player.disableControl(); + + _actor1.postInit(); + _actor2.postInit(); + _actor3.postInit(); + + setAction(&_sequenceManager, this, 3230 + R2_GLOBALS._randomSource.getRandomNumber(1), &_actor1, &_actor2, &_actor3, NULL); +} + +void Scene3230::signal() { + R2_GLOBALS._sceneManager.changeScene(1200); +} + +/*-------------------------------------------------------------------------- + * Scene 3240 - Cutscene : Teal monolog + * + *--------------------------------------------------------------------------*/ +void Scene3240::postInit(SceneObjectList *OwnerList) { + loadScene(3240); + R2_GLOBALS._uiElements._active = false; + SceneExt::postInit(); + + _stripManager.addSpeaker(&_tealSpeaker); + _stripManager.addSpeaker(&_webbsterSpeaker); + _stripManager.addSpeaker(&_mirandaSpeaker); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.hide(); + R2_GLOBALS._player.disableControl(); + + _actor1.postInit(); + _actor2.postInit(); + + setAction(&_sequenceManager, this, 3240 + R2_GLOBALS._randomSource.getRandomNumber(1), &_actor1, &_actor2, NULL); +} + +void Scene3240::signal() { + R2_GLOBALS._sceneManager.changeScene(1200); +} + +/*-------------------------------------------------------------------------- + * Scene 3245 - Cutscene : Discussions with Dr. Tomko + * + *--------------------------------------------------------------------------*/ +void Scene3245::postInit(SceneObjectList *OwnerList) { + loadScene(3245); + R2_GLOBALS._uiElements._active = false; + SceneExt::postInit(); + + _stripManager.addSpeaker(&_ralfSpeaker); + _stripManager.addSpeaker(&_tomkoSpeaker); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.hide(); + R2_GLOBALS._player.disableControl(); + + _actor1.postInit(); + _actor2.postInit(); + + if (R2_GLOBALS._v56AA1 < 4) + ++R2_GLOBALS._v56AA1; + + if (R2_GLOBALS._v56AA1 >= 4) { + SceneItem::display(1200, 7, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + signal(); + } else { + setAction(&_sequenceManager, this, 3244 + R2_GLOBALS._v56AA1, &_actor1, &_actor2, NULL); + } +} + +void Scene3245::signal() { + R2_GLOBALS._sceneManager.changeScene(1200); +} + +/*-------------------------------------------------------------------------- + * Scene 3250 - Room with large stasis field negator + * + *--------------------------------------------------------------------------*/ +bool Scene3250::Item::startAction(CursorType action, Event &event) { + Scene3250 *scene = (Scene3250 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_USE: + if (_useLineNum != -1) { + SceneItem::display(_resNum, _useLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + return true; + } + break; + case CURSOR_LOOK: + if (_lookLineNum != -1) { + SceneItem::display(_resNum, _lookLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + return true; + } + break; + case CURSOR_TALK: + if (_talkLineNum != -1) { + SceneItem::display(_resNum, _talkLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + return true; + } + break; + default: + break; + } + + return scene->display(action, event); +} + +bool Scene3250::Actor::startAction(CursorType action, Event &event) { + Scene3250 *scene = (Scene3250 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + R2_GLOBALS._player.disableControl(); + + switch(_position.x) { + case 25: + scene->_sceneMode = 3262; + scene->setAction(&scene->_sequenceManager, scene, 3262, &R2_GLOBALS._player, &scene->_actor1, NULL); + break; + case 259: + scene->_sceneMode = 3260; + scene->setAction(&scene->_sequenceManager, scene, 3260, &R2_GLOBALS._player, &scene->_actor2, NULL); + break; + case 302: + scene->_sceneMode = 3261; + scene->setAction(&scene->_sequenceManager, scene, 3261, &R2_GLOBALS._player, &scene->_actor3, NULL); + break; + default: + break; + } + return true; +} + +void Scene3250::postInit(SceneObjectList *OwnerList) { + loadScene(3250); + + if (R2_GLOBALS._sceneManager._previousScene == -1) { + R2_GLOBALS._player._oldCharacterScene[3] = 1200; + R2_GLOBALS._player._characterIndex = R2_MIRANDA; + } + + SceneExt::postInit(); + _actor1.postInit(); + _actor1.setup(3250, 6, 1); + _actor1.setPosition(Common::Point(25, 148)); + _actor1.fixPriority(10); + _actor1.setDetails(3250, 9, 10, -1, 1, (SceneItem *)NULL); + + _actor2.postInit(); + _actor2.setup(3250, 4, 1); + _actor2.setPosition(Common::Point(259, 126)); + _actor2.fixPriority(10); + _actor2.setDetails(3250, 9, 10, -1, 1, (SceneItem *)NULL); + + _actor3.postInit(); + _actor3.setup(3250, 5, 1); + _actor3.setPosition(Common::Point(302, 138)); + _actor3.fixPriority(10); + _actor3.setDetails(3250, 9, 10, -1, 1, (SceneItem *)NULL); + + _item3.setDetails(Rect(119, 111, 149, 168), 3250, 6, 7, 2, 1, NULL); + _item2.setDetails(Rect(58, 85, 231, 138), 3250, 12, 7, 2, 1, NULL); + _item4.setDetails(12, 3250, 3, 1, 2); + _item1.setDetails(Rect(0, 0, 320, 200), 3250, 0, 1, 2, 1, NULL); + + R2_GLOBALS._player.postInit(); + + switch (R2_GLOBALS._player._oldCharacterScene[3]) { + case 1200: + _sceneMode = 3250; + _actor4.postInit(); + R2_GLOBALS._player._effect = 0; + setAction(&_sequenceManager, this, 3250, &R2_GLOBALS._player, &_actor4, NULL); + break; + case 3125: + if (R2_GLOBALS.getFlag(79)) { + _sceneMode = 3254; + _actor5.postInit(); + _actor5._effect = 1; + _actor6.postInit(); + _actor6._effect = 1; + _actor7.postInit(); + _actor7._effect = 1; + setAction(&_sequenceManager, this, 3254, &R2_GLOBALS._player, &_actor3, &_actor5, &_actor6, &_actor7, &_actor1, NULL); + } else { + _sceneMode = 3252; + setAction(&_sequenceManager, this, 3252, &R2_GLOBALS._player, &_actor3, NULL); + } + break; + case 3175: + _sceneMode = 3251; + setAction(&_sequenceManager, this, 3251, &R2_GLOBALS._player, &_actor2, NULL); + break; + case 3255: + _sceneMode = 3253; + setAction(&_sequenceManager, this, 3253, &R2_GLOBALS._player, &_actor1, NULL); + break; + default: + R2_GLOBALS._player.setup(31, 3, 1); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.setPosition(Common::Point(185, 150)); + R2_GLOBALS._player.enableControl(); + break; + } + + R2_GLOBALS._player._oldCharacterScene[3] = 3250; +} + +void Scene3250::signal() { + switch(_sceneMode) { + case 3250: + R2_GLOBALS._player._effect = 1; + R2_GLOBALS._player.enableControl(); + break; + case 3254: + //No break on purpose + case 3262: + R2_GLOBALS._sceneManager.changeScene(3255); + break; + case 3260: + R2_GLOBALS._sceneManager.changeScene(3175); + break; + case 3261: + R2_GLOBALS._sceneManager.changeScene(3125); + break; + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +void Scene3250::dispatch() { + if ((R2_GLOBALS._player._visage == 3250) && (R2_GLOBALS._player._strip == 3) && (R2_GLOBALS._player._effect == 0)) { + R2_GLOBALS._player._effect = 6; + R2_GLOBALS._player._shade = 6; + } + + Scene::dispatch(); +} + +/*-------------------------------------------------------------------------- + * Scene 3255 - + * + *--------------------------------------------------------------------------*/ +void Scene3255::postInit(SceneObjectList *OwnerList) { + loadScene(3255); + SceneExt::postInit(); + + _stripManager.addSpeaker(&_quinnSpeaker); + _stripManager.addSpeaker(&_mirandaSpeaker); + + if (R2_GLOBALS._sceneManager._previousScene == -1) + R2_GLOBALS.setFlag(79); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.disableControl(); + + if (R2_GLOBALS.getFlag(79)) { + R2_GLOBALS._sound1.play(267); + R2_GLOBALS._sound2.play(268); + _sceneMode = 3257; + _actor3.postInit(); + _actor4.postInit(); + _actor4._effect = 1; + setAction(&_sequenceManager, this, 3257, &R2_GLOBALS._player, &_actor4, &_actor3, NULL); + } else { + _actor1.postInit(); + _actor1.setup(303, 1, 1); + _actor1.setPosition(Common::Point(208, 128)); + _actor2.postInit(); + _actor2.setup(3107, 3, 1); + _actor2.setPosition(Common::Point(230, 127)); + _sceneMode = 3255; + setAction(&_sequenceManager, this, 3255, &R2_GLOBALS._player, NULL); + } + R2_GLOBALS._player._oldCharacterScene[3] = 3255; +} + +void Scene3255::signal() { + switch (_sceneMode) { + case 10: + _sceneMode = 3258; + _actor5.postInit(); + _actor6.postInit(); + _actor7.postInit(); + setAction(&_sequenceManager, this, 3258, &R2_GLOBALS._player, &_actor4, &_actor3, &_actor5, &_actor6, &_actor7, NULL); + break; + case 3256: + R2_GLOBALS._sceneManager.changeScene(3250); + break; + case 3257: + _sceneMode = 10; + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _stripManager.start(607, this); + break; + case 3258: + R2_GLOBALS._sceneManager.changeScene(3100); + break; + default: + SceneItem::display(3255, 0, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + _sceneMode = 3256; + setAction(&_sequenceManager, this, 3256, &R2_GLOBALS._player, NULL); + } +} + +void Scene3255::dispatch() { + if (R2_GLOBALS.getFlag(79)) { + if (_actor5._position.y >= 95) { + if (_actor5._position.y <= 110) + _actor5._shade = 6 - (_actor5._position.y - 95) / 3; + else + _actor5._effect = 1; + } else { + _actor5._effect = 6; + _actor5._shade = 6; + } + + if (_actor6._position.y >= 95) { + if (_actor6._position.y <= 110) + _actor6._shade = 6 - (_actor6._position.y - 95) / 3; + else + _actor6._effect = 1; + } else { + _actor6._effect = 6; + _actor6._shade = 6; + } + + if (_actor7._position.y >= 95) { + if (_actor7._position.y <= 110) + _actor7._shade = 6 - (_actor7._position.y - 95) / 3; + else + _actor7._effect = 1; + } else { + _actor7._effect = 6; + _actor7._shade = 6; + } + } + + if ((R2_GLOBALS._player._position.x > 250) && (R2_GLOBALS._player._shade == 1)) { + R2_GLOBALS._player._effect = 6; + _actor4._effect = 6; + } + Scene::dispatch(); +} + +/*-------------------------------------------------------------------------- + * Scene 3260 - Computer room + * + *--------------------------------------------------------------------------*/ +bool Scene3260::Actor13::startAction(CursorType action, Event &event) { + Scene3260 *scene = (Scene3260 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 3271; + scene->setAction(&scene->_sequenceManager, scene, 3271, &R2_GLOBALS._player, &scene->_actor13, NULL); + return true; +} + +bool Scene3260::Actor14::startAction(CursorType action, Event &event) { + Scene3260 *scene = (Scene3260 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 3272; + scene->setAction(&scene->_sequenceManager, scene, 3272, &R2_GLOBALS._player, &scene->_actor14, NULL); + return true; +} + +void Scene3260::Action1::signal() { + SceneObjectExt *fmtObj = (SceneObjectExt *) _endHandler; + + fmtObj->setFrame(R2_GLOBALS._randomSource.getRandomNumber(6)); + setDelay(120 + R2_GLOBALS._randomSource.getRandomNumber(179)); +} + +void Scene3260::postInit(SceneObjectList *OwnerList) { + loadScene(3260); + R2_GLOBALS._player._characterIndex = R2_MIRANDA; + SceneExt::postInit(); + R2_GLOBALS._sound1.play(285); + + _actor13.postInit(); + _actor13.setup(3260, 6, 1); + _actor13.setPosition(Common::Point(40, 106)); + _actor13.setDetails(3260, 18, 1, -1, 1, (SceneItem *)NULL); + + if (R2_INVENTORY.getObjectScene(52) == 3260) { + _actor14.postInit(); + _actor14.setup(3260, 7, 1); + _actor14.setPosition(Common::Point(202, 66)); + _actor14.setDetails(3260, 12, 1, -1, 1, (SceneItem *)NULL); + } + + _actor1.postInit(); + _actor1.setup(3260, 1, 1); + _actor1.setPosition(Common::Point(93, 73)); + _actor1.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); + _actor1.setAction(&_action1, &_actor1); + + _actor2.postInit(); + _actor2.setup(3260, 2, 1); + _actor2.setPosition(Common::Point(142, 63)); + _actor2.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); + _actor2.setAction(&_action2, &_actor2); + + _actor3.postInit(); + _actor3.setup(3260, 2, 1); + _actor3.setPosition(Common::Point(166, 54)); + _actor3.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); + _actor3.setAction(&_action3, &_actor3); + + _actor4.postInit(); + _actor4.setup(3260, 2, 1); + _actor4.setPosition(Common::Point(190, 46)); + _actor4.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); + _actor4.setAction(&_action4, &_actor4); + + _actor5.postInit(); + _actor5.setup(3260, 2, 1); + _actor5.setPosition(Common::Point(142, 39)); + _actor5.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); + _actor5.setAction(&_action5, &_actor5); + + _actor6.postInit(); + _actor6.setup(3260, 2, 1); + _actor6.setPosition(Common::Point(166, 30)); + _actor6.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); + _actor6.setAction(&_action6, &_actor6); + + _actor7.postInit(); + _actor7.setup(3260, 2, 1); + _actor7.setPosition(Common::Point(190, 22)); + _actor7.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); + _actor7.setAction(&_action7, &_actor7); + + _actor8.postInit(); + _actor8.setup(3260, 2, 1); + _actor8.setPosition(Common::Point(142, 14)); + _actor8.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); + _actor8.setAction(&_action8, &_actor8); + + _actor9.postInit(); + _actor9.setup(3260, 2, 1); + _actor9.setPosition(Common::Point(166, 6)); + _actor9.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); + _actor9.setAction(&_action9, &_actor9); + + _actor10.postInit(); + _actor10.setup(3260, 3, 1); + _actor10.setPosition(Common::Point(265, 163)); + _actor10.fixPriority(180); + _actor10._numFrames = 10; + _actor10.setDetails(3260, 6, 1, 8, 1, (SceneItem *)NULL); + _actor10.animate(ANIM_MODE_2, NULL); + + _actor11.postInit(); + _actor11.setup(3260, 4, 1); + _actor11.setPosition(Common::Point(127, 108)); + _actor11.fixPriority(120); + _actor11.setAction(&_action11, &_actor11); + _actor11._numFrames = 15; + _actor11.setDetails(3260, 6, 1, 8, 1, (SceneItem *)NULL); + _actor11.animate(ANIM_MODE_2, NULL); + + _actor12.postInit(); + _actor12.setup(3260, 5, 1); + _actor12.setPosition(Common::Point(274, 65)); + _actor12.setAction(&_action12, &_actor12); + _actor12._numFrames = 5; + _actor12.setDetails(3260, 9, 1, 11, 1, (SceneItem *)NULL); + _actor12.animate(ANIM_MODE_2, NULL); + + _item1.setDetails(Rect(0, 0, 320, 200), 3260, 0, 1, 2, 1, NULL); + R2_GLOBALS._player.postInit(); + + if (R2_GLOBALS._player._oldCharacterScene[3] == 3275) { + _sceneMode = 3270; + setAction(&_sequenceManager, this, 3270, &R2_GLOBALS._player, &_actor13, NULL); + } else { + R2_GLOBALS._player.setup(30, 5, 1); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.setPosition(Common::Point(53, 113)); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + R2_GLOBALS._player.enableControl(); + } + R2_GLOBALS._player._oldCharacterScene[3] = 3260; +} + +void Scene3260::remove() { + R2_GLOBALS._sound1.fadeOut2(NULL); + SceneExt::remove(); +} + +void Scene3260::signal() { + switch (_sceneMode) { + case 3271: + R2_GLOBALS._sceneManager.changeScene(3275); + break; + case 3272: + _sceneMode = 3273; + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + SceneItem::display(3260, 15, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + R2_GLOBALS._player.disableControl(); + R2_INVENTORY.setObjectScene(52, 3); + R2_INVENTORY.setObjectScene(43, 3); + setAction(&_sequenceManager, this, 3273, &R2_GLOBALS._player, &_actor14, NULL); + break; + case 3273: + _actor4.remove(); + R2_GLOBALS._player.enableControl(); + break; + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 3275 - Hall + * + *--------------------------------------------------------------------------*/ +bool Scene3275::Actor2::startAction(CursorType action, Event &event) { + Scene3275 *scene = (Scene3275 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 3275; + scene->setAction(&scene->_sequenceManager, scene, 3275, &R2_GLOBALS._player, &scene->_actor2, NULL); + return true; +} + +void Scene3275::Exit1::changeScene() { + Scene3275 *scene = (Scene3275 *)R2_GLOBALS._sceneManager._scene; + + scene->_sceneMode = 0; + g_globals->_events.setCursor(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 10; + Common::Point pt(418, 118); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene3275::postInit(SceneObjectList *OwnerList) { + loadScene(3275); + + if (R2_GLOBALS._sceneManager._previousScene == -1) + R2_GLOBALS._sceneManager._previousScene = 3260; + + if (R2_GLOBALS._sceneManager._previousScene == 3150) + g_globals->gfxManager()._bounds.moveTo(Common::Point(160, 0)); + else + g_globals->gfxManager()._bounds.moveTo(Common::Point(0, 0)); + + SceneExt::postInit(); + _exit1.setDetails(Rect(398, 60, 439, 118), SHADECURSOR_UP, 3150); + _exit1.setDest(Common::Point(418, 128)); + + _actor1.postInit(); + _actor1.setup(3275, 1, 7); + _actor1.setPosition(Common::Point(419, 119)); + + _actor2.postInit(); + _actor2.setup(3275, 2, 1); + _actor2.setPosition(Common::Point(56, 118)); + _actor2.setDetails(3275, 3, 4, -1, 1, (SceneItem *)NULL); + + _item2.setDetails(Rect(153, 58, 200, 120), 3275, 6, 7, 8, 1, NULL); + _item3.setDetails(Rect(275, 58, 331, 120), 3275, 6, 7, 8, 1, NULL); + _item4.setDetails(Rect(0, 66, 22, 127), 3275, 9, 10, 11, 1, NULL); + _item5.setDetails(Rect(457, 66, 480, 127), 3275, 9, 10, 11, 1, NULL); + _item1.setDetails(Rect(0, 0, 480, 200), 3275, 0, 1, 2, 1, NULL); + + R2_GLOBALS._scrollFollower = &R2_GLOBALS._player; + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.disableControl(); + if (R2_GLOBALS._player._oldCharacterScene[3] == 3150) { + _sceneMode = 11; + R2_GLOBALS._player.setup(30, 3, 1); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.setPosition(Common::Point(418, 118)); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + Common::Point pt(418, 128); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else if (R2_GLOBALS._player._oldCharacterScene[3] == 3260) { + _sceneMode = 3276; + setAction(&_sequenceManager, this, 3276, &R2_GLOBALS._player, &_actor2, NULL); + } else { + R2_GLOBALS._player.setup(30, 3, 1); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.setPosition(Common::Point(245, 135)); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + R2_GLOBALS._player.enableControl(); + } + R2_GLOBALS._player._oldCharacterScene[3] = 3275; +} + +void Scene3275::signal() { + switch (_sceneMode) { + case 10: + R2_GLOBALS._sceneManager.changeScene(3150); + break; + case 3275: + R2_GLOBALS._sceneManager.changeScene(3260); + break; + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 3350 - Cutscene - Ship landing + * + *--------------------------------------------------------------------------*/ +void Scene3350::postInit(SceneObjectList *OwnerList) { + loadScene(3350); + R2_GLOBALS._uiElements._active = false; + SceneExt::postInit(); + R2_GLOBALS._sound2.play(310); + + _rotation = R2_GLOBALS._scenePalette.addRotation(176, 203, 1); + _rotation->setDelay(3); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.hide(); + R2_GLOBALS._player.disableControl(); + + _actor1.postInit(); + _actor1.hide(); + _actor2.postInit(); + _actor2.hide(); + _actor3.postInit(); + _actor3.hide(); + _actor4.postInit(); + _actor4.hide(); + _actor9.postInit(); + _actor9.hide(); + _actor8.postInit(); + _actor8.hide(); + _actor5.postInit(); + _actor5.hide(); + _actor6.postInit(); + _actor6.hide(); + _actor7.postInit(); + _actor7.hide(); + + _sceneMode = 3350; + setAction(&_sequenceManager, this, _sceneMode, &_actor5, &_actor6, &_actor7, NULL); +} + +void Scene3350::remove() { + R2_GLOBALS._sound2.fadeOut2(NULL); + SceneExt::remove(); +} + +void Scene3350::signal() { + switch (_sceneMode) { + case 3350: + _sceneMode = 3351; + setAction(&_sequenceManager, this, 3351, &_actor4, &_actor9, &_actor8, NULL); + break; + case 3351: + _sceneMode = 3352; + setAction(&_sequenceManager, this, 3352, &_actor4, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL); + case 3352: + R2_GLOBALS._sceneManager.changeScene(3395); + break; + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 3375 - + * + *--------------------------------------------------------------------------*/ +Scene3375::Scene3375() { + _field1488 = _field1492 = 0; + for (int i = 0; i < 4; ++i) + _field148A[i] = 0; +} + +void Scene3375::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field1488); + s.syncAsSint16LE(_field1492); + for (int i = 0; i < 4; ++i) + s.syncAsSint16LE(_field148A[i]); +} + +void Scene3375::subFC696(int sceneMode) { + switch (sceneMode) { + case 3379: + R2_GLOBALS._player.setPosition(Common::Point(0, 155)); + _actor1.setPosition(Common::Point(-20, 163)); + _actor2.setPosition(Common::Point(-5, 150)); + _actor3.setPosition(Common::Point(-20, 152)); + break; + case 3380: + ++R2_GLOBALS._v56A9E; + if (R2_GLOBALS._v56A9E >= 4) + R2_GLOBALS._v56A9E = 0; + + loadScene(_field148A[R2_GLOBALS._v56A9E]); + + R2_GLOBALS._uiElements.show(); + R2_GLOBALS._player.setStrip(4); + R2_GLOBALS._player.setPosition(Common::Point(148, 230)); + + _actor1.setPosition(Common::Point(191, 274)); + _actor1._effect = 1; + _actor2.setPosition(Common::Point(124, 255)); + _actor2._effect = 1; + _actor3.setPosition(Common::Point(155, 245)); + _actor3._effect = 1; + break; + case 3381: + --R2_GLOBALS._v56A9E; + if (R2_GLOBALS._v56A9E < 0) + R2_GLOBALS._v56A9E = 3; + + loadScene(_field148A[R2_GLOBALS._v56A9E]); + + R2_GLOBALS._uiElements.show(); + R2_GLOBALS._player.setStrip(6); + R2_GLOBALS._player.setPosition(Common::Point(201, 131)); + + _actor1.setPosition(Common::Point(231, 127)); + _actor1._effect = 1; + _actor2.setPosition(Common::Point(231, 127)); + _actor2._effect = 1; + _actor3.setPosition(Common::Point(231, 127)); + _actor3._effect = 1; + break; + default: + R2_GLOBALS._player.setPosition(Common::Point(192, 155)); + + _actor1.setPosition(Common::Point(138, 134)); + _actor2.setPosition(Common::Point(110, 139)); + _actor3.setPosition(Common::Point(125, 142)); + break; + } + + if (R2_GLOBALS._v56A9E == 2) { + R2_GLOBALS._sceneItems.remove(&_actor4); + for (int i = 0; i <= 12; i++) + R2_GLOBALS._sceneItems.remove(&_itemArray[i]); + R2_GLOBALS._sceneItems.remove(&_item1); + + _actor4.show(); + _actor4.setDetails(3375, 9, 10, -1, 1, (SceneItem *)NULL); + + for (int i = 0; i <= 12; i++) + _itemArray[i].setDetails(3375, 3, -1, -1); + + _item1.setDetails(Rect(0, 0, 320, 200), 3375, 0, -1, -1, 1, NULL); + } else { + _actor4.hide(); + R2_GLOBALS._sceneItems.remove(&_actor4); + } + + if (_sceneMode == 0) + signal(); + else + setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL); +} + +bool Scene3375::Actor1::startAction(CursorType action, Event &event) { + Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_TALK) + return SceneActor::startAction(action, event); + + scene->_sceneMode = 9999; + if (R2_GLOBALS._player._characterIndex == 2) + scene->_stripManager.start(3302, scene); + else + scene->_stripManager.start(3304, scene); + + return true; +} + +bool Scene3375::Actor2::startAction(CursorType action, Event &event) { + Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_TALK) + return SceneActor::startAction(action, event); + + scene->_sceneMode = 9999; + if (R2_GLOBALS._player._characterIndex == 3) + scene->_stripManager.start(3302, scene); + else + scene->_stripManager.start(3301, scene); + + return true; +} + +bool Scene3375::Actor3::startAction(CursorType action, Event &event) { + Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_TALK) + return SceneActor::startAction(action, event); + + scene->_sceneMode = 9999; + scene->_stripManager.start(3303, scene); + + return true; +} + +bool Scene3375::Actor4::startAction(CursorType action, Event &event) { + Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + if (R2_GLOBALS._v56A9E != 0) { + R2_GLOBALS._walkRegions.disableRegion(2); + R2_GLOBALS._walkRegions.disableRegion(3); + } else { + R2_GLOBALS._walkRegions.disableRegion(1); + R2_GLOBALS._walkRegions.disableRegion(3); + R2_GLOBALS._walkRegions.disableRegion(4); + } + R2_GLOBALS._walkRegions.disableRegion(6); + R2_GLOBALS._walkRegions.disableRegion(7); + R2_GLOBALS._walkRegions.disableRegion(8); + + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + + scene->_sceneMode = 3375; + scene->setAction(&scene->_sequenceManager, scene, 3375, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, &scene->_actor4, NULL); + + return true; +} + +void Scene3375::Exit1::changeScene() { + Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; + + _moving = false; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + scene->_sceneMode = 3376; + if (R2_GLOBALS._v56A9E != 0) { + R2_GLOBALS._walkRegions.disableRegion(2); + R2_GLOBALS._walkRegions.disableRegion(3); + } else { + R2_GLOBALS._walkRegions.disableRegion(1); + R2_GLOBALS._walkRegions.disableRegion(3); + R2_GLOBALS._walkRegions.disableRegion(4); + } + if (scene->_actor1._position.y != 163) { + R2_GLOBALS._player.setStrip(-1); + scene->_actor1.setStrip2(-1); + scene->_actor2.setStrip2(-1); + scene->_actor3.setStrip2(-1); + scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, NULL); + } else { + R2_GLOBALS._player.setStrip2(2); + scene->_actor1.setStrip2(2); + scene->_actor2.setStrip2(2); + scene->_actor3.setStrip2(2); + R2_GLOBALS._sound2.play(314); + + Common::Point pt(50, 150); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + } +} + +void Scene3375::Exit2::changeScene() { + Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; + + _moving = false; + R2_GLOBALS._player._effect = 6; + R2_GLOBALS._player._shade = 4; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + + scene->_sceneMode = 3377; + scene->_field1488 = 3381; + + if (R2_GLOBALS._v56A9E != 0) { + R2_GLOBALS._walkRegions.disableRegion(2); + R2_GLOBALS._walkRegions.disableRegion(3); + } else { + R2_GLOBALS._walkRegions.disableRegion(1); + R2_GLOBALS._walkRegions.disableRegion(3); + R2_GLOBALS._walkRegions.disableRegion(4); + } + scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, NULL); +} + +void Scene3375::Exit3::changeScene() { + Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; + + _moving = false; + R2_GLOBALS._player._effect = 6; + R2_GLOBALS._player._shade = 4; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + + scene->_sceneMode = 3378; + scene->_field1488 = 3380; + + if (R2_GLOBALS._v56A9E != 0) { + R2_GLOBALS._walkRegions.disableRegion(2); + R2_GLOBALS._walkRegions.disableRegion(3); + } else { + R2_GLOBALS._walkRegions.disableRegion(1); + R2_GLOBALS._walkRegions.disableRegion(3); + R2_GLOBALS._walkRegions.disableRegion(4); + } + scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, NULL); +} + +void Scene3375::postInit(SceneObjectList *OwnerList) { + _field148A[0] = 3376; + _field148A[1] = 3377; + _field148A[2] = 3375; + _field148A[3] = 3378; + + loadScene(_field148A[R2_GLOBALS._v56A9E]); + SceneExt::postInit(); + + R2_GLOBALS._sound1.play(313); + + _stripManager.setColors(60, 255); + _stripManager.setFontNumber(3); + _stripManager.addSpeaker(&_quinnSpeaker); + _stripManager.addSpeaker(&_seekerSpeaker); + _stripManager.addSpeaker(&_mirandaSpeaker); + _stripManager.addSpeaker(&_webbsterSpeaker); + + R2_GLOBALS._player._characterScene[1] = 3375; + R2_GLOBALS._player._characterScene[2] = 3375; + R2_GLOBALS._player._characterScene[3] = 3375; + + setZoomPercents(126, 55, 200, 167); + R2_GLOBALS._player.postInit(); + + if (R2_GLOBALS._player._characterIndex == 2) { + R2_GLOBALS._player._moveDiff = Common::Point(5, 3); + } else { + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + } + R2_GLOBALS._player.changeZoom(-1); + + switch (R2_GLOBALS._player._characterIndex) { + case 2: + if (R2_GLOBALS._sceneManager._previousScene == 3385) + R2_GLOBALS._player.setup(20, 1, 1); + else + R2_GLOBALS._player.setup(20, 3, 1); + break; + case 3: + if (R2_GLOBALS._sceneManager._previousScene == 3385) + R2_GLOBALS._player.setup(30, 1, 1); + else + R2_GLOBALS._player.setup(30, 3, 1); + break; + default: + if (R2_GLOBALS._sceneManager._previousScene == 3385) + R2_GLOBALS._player.setup(10, 1, 1); + else + R2_GLOBALS._player.setup(10, 3, 1); + break; + } + + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.disableControl(); + + _actor1.postInit(); + if (R2_GLOBALS._player._characterIndex == 2) { + _actor1._moveRate = 10; + _actor1._moveDiff = Common::Point(3, 2); + } else { + _actor1._moveRate = 7; + _actor1._moveDiff = Common::Point(5, 3); + } + _actor1.changeZoom(-1); + _actor1._effect = 1; + + int tmpStrip, tmpVisage; + if (R2_GLOBALS._sceneManager._previousScene == 3385) + tmpStrip = 1; + else + tmpStrip = 4; + + if (R2_GLOBALS._player._characterIndex == 2) + tmpVisage = 10; + else + tmpVisage = 20; + + _actor1.setup(tmpVisage, tmpStrip, 1); + _actor1.animate(ANIM_MODE_1, NULL); + + _actor2.postInit(); + _actor2._moveDiff = Common::Point(3, 2); + _actor2.changeZoom(-1); + _actor2._effect = 1; + if (R2_GLOBALS._sceneManager._previousScene == 3385) + tmpStrip = 1; + else + tmpStrip = 8; + + if (R2_GLOBALS._player._characterIndex == 3) + tmpVisage = 10; + else + tmpVisage = 30; + + _actor2.setup(tmpVisage, tmpStrip, 1); + _actor2.animate(ANIM_MODE_1, NULL); + + _actor3.postInit(); + _actor3._moveRate = 7; + _actor3._moveDiff = Common::Point(5, 3); + _actor3.changeZoom(-1); + _actor3._effect = 1; + if (R2_GLOBALS._sceneManager._previousScene == 3385) + tmpStrip = 1; + else + tmpStrip = 4; + + _actor3.setup(40, tmpStrip, 1); + _actor3.animate(ANIM_MODE_1, NULL); + + _actor2.setDetails(3375, -1, -1, -1, 1, (SceneItem *)NULL); + _actor3.setDetails(3375, 21, -1, -1, 1, (SceneItem *)NULL); + _actor1.setDetails(3375, -1, -1, -1, 1, (SceneItem *)NULL); + + _actor4.postInit(); + _actor4.setup(3375, 1, 1); + _actor4.setPosition(Common::Point(254, 166)); + _actor4.fixPriority(140); + _actor4.hide(); + + _exit1.setDetails(Rect(0, 84, 24, 167), EXITCURSOR_W, 3375); + _exit1.setDest(Common::Point(65, 155)); + _exit2.setDetails(Rect(103, 152, 183, 170), SHADECURSOR_DOWN, 3375); + _exit2.setDest(Common::Point(158, 151)); + _exit3.setDetails(Rect(180, 75, 213, 132), EXITCURSOR_E, 3375); + _exit3.setDest(Common::Point(201, 131)); + + for (int i = 0; i <= 12; ++i) + _itemArray[i].setDetails(i, 3375, 3, -1, -1); + + _item1.setDetails(Rect(0, 0, 320, 200), 3375, 0, -1, 1, 1, NULL); + + if (R2_GLOBALS._sceneManager._previousScene == 3385) + _sceneMode = 3379; + else + _sceneMode = 0; + + subFC696(_sceneMode); +} + +void Scene3375::remove() { + R2_GLOBALS._sound1.fadeOut2(NULL); + SceneExt::remove(); +} + +void Scene3375::signalCase3379() { + switch (R2_GLOBALS._v56A9E) { + case 0: + _exit1._enabled = true; + if (R2_GLOBALS._sceneManager._previousScene == 3385) + R2_GLOBALS._walkRegions.enableRegion(1); + else { + R2_GLOBALS._walkRegions.enableRegion(3); + R2_GLOBALS._walkRegions.enableRegion(4); + } + R2_GLOBALS._walkRegions.enableRegion(6); + R2_GLOBALS._walkRegions.enableRegion(7); + case 2: + _exit1._enabled = false; + R2_GLOBALS._walkRegions.enableRegion(2); + R2_GLOBALS._walkRegions.enableRegion(3); + R2_GLOBALS._walkRegions.enableRegion(5); + R2_GLOBALS._walkRegions.enableRegion(6); + R2_GLOBALS._walkRegions.enableRegion(7); + R2_GLOBALS._walkRegions.enableRegion(8); + R2_GLOBALS._walkRegions.enableRegion(9); + default: + _exit1._enabled = false; + R2_GLOBALS._walkRegions.enableRegion(2); + R2_GLOBALS._walkRegions.enableRegion(3); + R2_GLOBALS._walkRegions.enableRegion(5); + R2_GLOBALS._walkRegions.enableRegion(6); + break; + } + R2_GLOBALS._sceneManager._previousScene = 3375; + R2_GLOBALS._player._effect = 1; + _actor1._effect = 1; + _actor2._effect = 1; + _actor3._effect = 1; + R2_GLOBALS._player.enableControl(CURSOR_ARROW); +} + +void Scene3375::signal() { + switch (_sceneMode) { + case 3375: + R2_GLOBALS._sceneManager.changeScene(3400); + break; + case 3376: + R2_GLOBALS._sceneManager.changeScene(3385); + break; + case 3377: + // No break on purpose + case 3378: + _sceneMode = _field1488; + _field1488 = 0; + _actor1._effect = 6; + _actor1._shade = 4; + _actor2._effect = 6; + _actor2._shade = 4; + _actor3._effect = 6; + _actor3._shade = 4; + subFC696(_sceneMode); + break; + case 3379: + signalCase3379(); + break; + case 9999: + if (_actor1._position.y == 163) + R2_GLOBALS._player.setStrip(1); + else + R2_GLOBALS._player.setStrip(3); + R2_GLOBALS._player.enableControl(CURSOR_TALK); + default: + _actor1.setPriority(130); + _actor2.setPriority(132); + _actor3.setPriority(134); + signalCase3379(); + break; + } +} + +void Scene3375::dispatch() { + if ((R2_GLOBALS._player._position.y >= 168) && (R2_GLOBALS._player._effect == 1)) + R2_GLOBALS._player._effect = 6; + else if ((R2_GLOBALS._player._position.y < 168) && (R2_GLOBALS._player._effect == 6)) + R2_GLOBALS._player._effect = 1; + + if ((_actor1._position.y >= 168) && (_actor1._effect == 1)) + _actor1._effect = 6; + else if ((_actor1._position.y < 168) && (_actor1._effect == 6)) + _actor1._effect = 1; + + if ((_actor2._position.y >= 168) && (_actor2._effect == 1)) + _actor2._effect = 6; + else if ((_actor2._position.y < 168) && (_actor2._effect == 6)) + _actor2._effect = 1; + + if ((_actor3._position.y >= 168) && (_actor3._effect == 1)) + _actor3._effect = 6; + else if ((_actor3._position.y < 168) && (_actor3._effect == 6)) + _actor3._effect = 1; + + Scene::dispatch(); +} + +/*-------------------------------------------------------------------------- + * Scene 3385 - + * + *--------------------------------------------------------------------------*/ +Scene3385::Scene3385() { + _field11B2 = 0; +} + +void Scene3385::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field11B2); +} + +bool Scene3385::Actor1::startAction(CursorType action, Event &event) { + Scene3385 *scene = (Scene3385 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_TALK) + return SceneActor::startAction(action, event); + + scene->_sceneMode = 9999; + if (R2_GLOBALS._player._characterIndex == 2) + scene->_stripManager.start(3302, scene); + else + scene->_stripManager.start(3304, scene); + + return true; +} + +bool Scene3385::Actor2::startAction(CursorType action, Event &event) { + Scene3385 *scene = (Scene3385 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_TALK) + return SceneActor::startAction(action, event); + + scene->_sceneMode = 9999; + if (R2_GLOBALS._player._characterIndex == 3) + scene->_stripManager.start(3302, scene); + else + scene->_stripManager.start(3301, scene); + + return true; +} + +bool Scene3385::Actor3::startAction(CursorType action, Event &event) { + Scene3385 *scene = (Scene3385 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_TALK) + return SceneActor::startAction(action, event); + + scene->_sceneMode = 9999; + scene->_stripManager.start(3303, scene); + + return true; +} + +bool Scene3385::Actor4::startAction(CursorType action, Event &event) { + Scene3385 *scene = (Scene3385 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + if (R2_GLOBALS._sceneManager._previousScene == 3375) + R2_GLOBALS._sound2.play(314); + + scene->_sceneMode = 3386; + scene->setAction(&scene->_sequenceManager, scene, 3386, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, &scene->_actor4, NULL); + + return true; +} + +void Scene3385::Exit1::changeScene() { + Scene3385 *scene = (Scene3385 *)R2_GLOBALS._sceneManager._scene; + + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + scene->_sceneMode = 3387; + + if (R2_GLOBALS._sceneManager._previousScene == 3375) + scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, NULL); + else + scene->signal(); +} + +void Scene3385::Action1::signal() { + int v = _actionIndex; + ++_actionIndex; + + if (v == 0) + setDelay(1); + else if (v == 1) + R2_GLOBALS._sound2.play(314); +} + +void Scene3385::postInit(SceneObjectList *OwnerList) { + loadScene(3385); + SceneExt::postInit(); + + R2_GLOBALS._sound1.play(313); + + _stripManager.setColors(60, 255); + _stripManager.setFontNumber(3); + _stripManager.addSpeaker(&_quinnSpeaker); + _stripManager.addSpeaker(&_seekerSpeaker); + _stripManager.addSpeaker(&_mirandaSpeaker); + _stripManager.addSpeaker(&_webbsterSpeaker); + + R2_GLOBALS._player._characterScene[1] = 3385; + R2_GLOBALS._player._characterScene[2] = 3385; + R2_GLOBALS._player._characterScene[3] = 3385; + + if (R2_GLOBALS._sceneManager._previousScene == 3375) + _field11B2 = 3; + else + _field11B2 = 4; + + setZoomPercents(102, 40, 200, 160); + R2_GLOBALS._player.postInit(); + + if (R2_GLOBALS._player._characterIndex == 2) + R2_GLOBALS._player._moveDiff = Common::Point(5, 3); + else + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + + R2_GLOBALS._player.changeZoom(-1); + + if (R2_GLOBALS._player._characterIndex == 2) + R2_GLOBALS._player.setup(20, _field11B2, 1); + else if (R2_GLOBALS._player._characterIndex == 3) + R2_GLOBALS._player.setup(30, _field11B2, 1); + else + R2_GLOBALS._player.setup(10, _field11B2, 1); + + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.disableControl(); + + _actor1.postInit(); + if (R2_GLOBALS._player._characterIndex == 2) { + _actor1._moveRate = 10; + _actor1._moveDiff = Common::Point(3, 2); + } else { + _actor1._moveRate = 7; + _actor1._moveDiff = Common::Point(5, 3); + } + _actor1.changeZoom(-1); + _actor1._effect = 1; + if (R2_GLOBALS._player._characterIndex == 2) + _actor1.setup(10, _field11B2, 1); + else + _actor1.setup(20, _field11B2, 1); + _actor1.animate(ANIM_MODE_1, NULL); + _actor1.setDetails(3385, -1, -1, -1, 1, (SceneItem *) NULL); + + _actor2.postInit(); + _actor2._moveDiff = Common::Point(3, 2); + _actor2.changeZoom(-1); + _actor2._effect = 1; + if (R2_GLOBALS._player._characterIndex == 3) + _actor2.setup(10, _field11B2, 1); + else + _actor2.setup(30, _field11B2, 1); + _actor2.animate(ANIM_MODE_1, NULL); + _actor2.setDetails(3385, -1, -1, -1, 1, (SceneItem *) NULL); + + _actor3.postInit(); + _actor3._moveDiff = Common::Point(3, 2); + _actor3.changeZoom(-1); + _actor3._effect = 1; + _actor3.setup(40, _field11B2, 1); + _actor3.animate(ANIM_MODE_1, NULL); + _actor3.setDetails(3385, 15, -1, -1, 1, (SceneItem *) NULL); + + _exit1.setDetails(Rect(103, 152, 217, 170), SHADECURSOR_DOWN, 3395); + _exit1.setDest(Common::Point(158, 151)); + + _actor4.postInit(); + _actor4.setPosition(Common::Point(160, 100)); + _actor4.fixPriority(90); + _actor4.setDetails(3385, 3, 4, -1, 1, (SceneItem *) NULL); + + if (R2_GLOBALS._sceneManager._previousScene == 3375) { + R2_GLOBALS._player.setPosition(Common::Point(158, 102)); + _actor1.setPosition(Common::Point(164, 100)); + _actor1.fixPriority(98); + _actor2.setPosition(Common::Point(150, 100)); + _actor2.fixPriority(97); + _actor3.setPosition(Common::Point(158, 100)); + _actor3.fixPriority(96); + _sceneMode = 3384; + _actor4.setup(3385, 1, 6); + _actor4.animate(ANIM_MODE_6, this); + setAction(&_action1, &_actor4); + } else { + R2_GLOBALS._player.setPosition(Common::Point(158, 230)); + _actor1.setPosition(Common::Point(191, 270)); + _actor2.setPosition(Common::Point(124, 255)); + _actor3.setPosition(Common::Point(155, 245)); + _actor4.setup(3385, 1, 1); + _sceneMode = 3385; + setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL); + } + + _item1.setDetails(Rect(0, 0, 320, 200), 3385, 0, -1, -1, 1, NULL); + R2_GLOBALS._v56A9E = 0; +} + +void Scene3385::remove() { + R2_GLOBALS._sound1.fadeOut2(NULL); + SceneExt::remove(); +} + +void Scene3385::signal() { + switch (_sceneMode) { + case 3386: + R2_GLOBALS._sceneManager.changeScene(3375); + break; + case 3387: + R2_GLOBALS._sceneManager.changeScene(3395); + break; + case 9999: + if (R2_GLOBALS._sceneManager._previousScene == 3375) + R2_GLOBALS._player.setStrip(3); + else + R2_GLOBALS._player.setStrip(4); + R2_GLOBALS._player.enableControl(CURSOR_TALK); + break; + default: + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 3395 - + * + *--------------------------------------------------------------------------*/ +Scene3395::Scene3395() { + _field142E = 0; +} + +void Scene3395::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field142E); +} + +bool Scene3395::Actor1::startAction(CursorType action, Event &event) { + Scene3395 *scene = (Scene3395 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_TALK) + return SceneActor::startAction(action, event); + + scene->_sceneMode = 9999; + if (R2_GLOBALS._player._characterIndex == 2) + scene->_stripManager.start(3302, scene); + else + scene->_stripManager.start(3304, scene); + + return true; +} + +bool Scene3395::Actor2::startAction(CursorType action, Event &event) { + Scene3395 *scene = (Scene3395 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_TALK) + return SceneActor::startAction(action, event); + + scene->_sceneMode = 9999; + if (R2_GLOBALS._player._characterIndex == 3) + scene->_stripManager.start(3302, scene); + else + scene->_stripManager.start(3301, scene); + + return true; +} + +bool Scene3395::Actor3::startAction(CursorType action, Event &event) { + Scene3395 *scene = (Scene3395 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_TALK) + return SceneActor::startAction(action, event); + + scene->_sceneMode = 9999; + scene->_stripManager.start(3303, scene); + + return true; +} + +bool Scene3395::Actor4::startAction(CursorType action, Event &event) { + Scene3395 *scene = (Scene3395 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + if (R2_GLOBALS._sceneManager._previousScene == 3385) + R2_GLOBALS._sound2.play(314); + + scene->_sceneMode = 3396; + scene->setAction(&scene->_sequenceManager, scene, 3396, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, &scene->_actor4, NULL); + + return true; +} + +void Scene3395::Action1::signal() { + int v = _actionIndex; + ++_actionIndex; + + if (v == 0) + setDelay(2); + else if (v == 1) + R2_GLOBALS._sound2.play(314); +} + +void Scene3395::postInit(SceneObjectList *OwnerList) { + loadScene(3395); + SceneExt::postInit(); + + R2_GLOBALS._sound1.play(313); + + _stripManager.setColors(60, 255); + _stripManager.setFontNumber(3); + _stripManager.addSpeaker(&_quinnSpeaker); + _stripManager.addSpeaker(&_seekerSpeaker); + _stripManager.addSpeaker(&_mirandaSpeaker); + _stripManager.addSpeaker(&_webbsterSpeaker); + + R2_GLOBALS._player._characterScene[1] = 3395; + R2_GLOBALS._player._characterScene[2] = 3395; + R2_GLOBALS._player._characterScene[3] = 3395; + + if (R2_GLOBALS._sceneManager._previousScene == 3385) + _field142E = 3; + else + _field142E = 4; + + setZoomPercents(51, 40, 200, 137); + R2_GLOBALS._player.postInit(); + + if (R2_GLOBALS._player._characterIndex == 2) + R2_GLOBALS._player._moveDiff = Common::Point(5, 3); + else + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + + R2_GLOBALS._player.changeZoom(-1); + + if (R2_GLOBALS._player._characterIndex == 2) + R2_GLOBALS._player.setup(20, _field142E, 1); + else if (R2_GLOBALS._player._characterIndex == 3) + R2_GLOBALS._player.setup(30, _field142E, 1); + else + R2_GLOBALS._player.setup(10, _field142E, 1); + + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.disableControl(); + + _actor1.postInit(); + if (R2_GLOBALS._player._characterIndex == 2) { + _actor1._moveRate = 10; + _actor1._moveDiff = Common::Point(3, 2); + } else { + _actor1._moveRate = 7; + _actor1._moveDiff = Common::Point(5, 3); + } + _actor1.changeZoom(-1); + _actor1._effect = 1; + if (R2_GLOBALS._player._characterIndex == 2) + _actor1.setup(10, _field142E, 1); + else + _actor1.setup(20, _field142E, 1); + _actor1.animate(ANIM_MODE_1, NULL); + _actor1.setDetails(3395, -1, -1, -1, 1, (SceneItem *) NULL); + + _actor2.postInit(); + _actor2._moveDiff = Common::Point(3, 2); + _actor2.changeZoom(-1); + _actor2._effect = 1; + if (R2_GLOBALS._player._characterIndex == 3) + _actor2.setup(10, _field142E, 1); + else + _actor2.setup(30, _field142E, 1); + _actor2.animate(ANIM_MODE_1, NULL); + _actor2.setDetails(3395, -1, -1, -1, 1, (SceneItem *) NULL); + + _actor3.postInit(); + _actor3._moveDiff = Common::Point(3, 2); + _actor3.changeZoom(-1); + _actor3._effect = 1; + _actor3.setup(40, _field142E, 1); + _actor3.animate(ANIM_MODE_1, NULL); + _actor3.setDetails(3385, 18, -1, -1, 1, (SceneItem *) NULL); + + _actor4.postInit(); + _actor4.setPosition(Common::Point(159, 50)); + _actor4.fixPriority(40); + _actor4.setDetails(3395, 6, 7, -1, 1, (SceneItem *) NULL); + + if (R2_GLOBALS._sceneManager._previousScene == 3385) { + R2_GLOBALS._player.setPosition(Common::Point(158, 53)); + _actor1.setPosition(Common::Point(164, 51)); + _actor1.fixPriority(48); + _actor2.setPosition(Common::Point(150, 51)); + _actor2.fixPriority(47); + _actor3.setPosition(Common::Point(158, 51)); + _actor3.fixPriority(46); + _sceneMode = 3394; + _actor4.setup(3395, 1, 7); + _actor4.animate(ANIM_MODE_6, this); + setAction(&_action1, &_actor4); + } else { + R2_GLOBALS._player.setPosition(Common::Point(158, 200)); + _actor1.setPosition(Common::Point(191, 255)); + _actor2.setPosition(Common::Point(124, 240)); + _actor3.setPosition(Common::Point(155, 242)); + _actor4.setup(3395, 1, 1); + + R2_GLOBALS._walkRegions.enableRegion(1); + + _sceneMode = 3395; + setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL); + } + + for (int i = 0; i <= 12; i++) { + _itemArray[i].setDetails(i, 3995, 0, -1, -1); + } + + _item1.setDetails(Rect(0, 0, 320, 200), 3395, 3, -1, -1, 1, NULL); +} + +void Scene3395::remove() { + R2_GLOBALS._sound1.fadeOut2(NULL); + SceneExt::remove(); +} + +void Scene3395::signal() { + switch (_sceneMode) { + case 3396: + R2_GLOBALS._sceneManager.changeScene(3385); + break; + case 9999: + if (R2_GLOBALS._sceneManager._previousScene == 3385) + R2_GLOBALS._player.setStrip(3); + else + R2_GLOBALS._player.setStrip(4); + R2_GLOBALS._player.enableControl(CURSOR_TALK); + break; + default: + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 3400 - + * + *--------------------------------------------------------------------------*/ +Scene3400::Scene3400() { + _field157C = 0; +} + +void Scene3400::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field157C); +} + +void Scene3400::postInit(SceneObjectList *OwnerList) { + R2_GLOBALS._scrollFollower = &R2_GLOBALS._player; + g_globals->gfxManager()._bounds.moveTo(Common::Point(160, 0)); + loadScene(3400); + _field157C = 0; + R2_GLOBALS._v558B6.set(60, 0, 260, 200); + SceneExt::postInit(); + R2_GLOBALS._sound1.play(317); + + _stripManager.setColors(60, 255); + _stripManager.setFontNumber(3); + _stripManager.addSpeaker(&_quinnSpeaker); + _stripManager.addSpeaker(&_seekerSpeaker); + _stripManager.addSpeaker(&_mirandaSpeaker); + _stripManager.addSpeaker(&_webbsterSpeaker); + _stripManager.addSpeaker(&_tealSpeaker); + + setZoomPercents(51, 46, 180, 200); + R2_GLOBALS._player._characterScene[1] = 3400; + R2_GLOBALS._player._characterScene[2] = 3400; + R2_GLOBALS._player._characterScene[3] = 3400; + + _actor7.postInit(); + _actor7.setup(3403, 1, 1); + _actor7.setPosition(Common::Point(190, 103)); + _actor7.fixPriority(89); + + R2_GLOBALS._player.postInit(); + if (R2_GLOBALS._player._characterIndex == 2) + R2_GLOBALS._player._moveDiff = Common::Point(5, 3); + else + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + R2_GLOBALS._player.changeZoom(-1); + R2_GLOBALS._player.setPosition(Common::Point(239, 64)); + + if (R2_GLOBALS._player._characterIndex == 2) + R2_GLOBALS._player.setup(20, 5, 1); + else if (R2_GLOBALS._player._characterIndex == 3) + R2_GLOBALS._player.setup(30, 5, 1); + else + R2_GLOBALS._player.setup(10, 5, 1); + + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.disableControl(); + + _actor1.postInit(); + if (R2_GLOBALS._player._characterIndex == 2) { + _actor1._numFrames = 10; + _actor1._moveDiff = Common::Point(3, 2); + } else { + _actor1._numFrames = 7; + _actor1._moveDiff = Common::Point(5, 3); + } + _actor1.changeZoom(-1); + _actor1._effect = 1; + _actor1.setPosition(Common::Point(247, 63)); + if (R2_GLOBALS._player._characterIndex == 2) + _actor1.setup(10, 5, 1); + else + _actor1.setup(20, 5, 1); + _actor1.animate(ANIM_MODE_1, NULL); + + _actor2.postInit(); + _actor2._moveDiff = Common::Point(3, 2); + _actor2.changeZoom(-1); + _actor2._effect = 1; + _actor2.setPosition(Common::Point(225, 63)); + if (R2_GLOBALS._player._characterIndex == 3) + _actor2.setup(10, 5, 1); + else + _actor2.setup(30, 5, 1); + _actor2.animate(ANIM_MODE_1, NULL); + + _actor3.postInit(); + _actor3._numFrames = 7; + _actor3._moveDiff = Common::Point(5, 3); + _actor3.changeZoom(-1); + _actor3._effect = 1; + _actor3.setPosition(Common::Point(235, 61)); + _actor3.setup(40, 3, 1); + _actor3.animate(ANIM_MODE_1, NULL); + + _actor6.postInit(); + _actor6.setup(3400, 1, 6); + _actor6.setPosition(Common::Point(236, 51)); + _actor6.fixPriority(51); + _actor6.animate(ANIM_MODE_6, NULL); + + R2_GLOBALS.clearFlag(71); + _sceneMode = 3400; + setAction(&_sequenceManager, this, 3400, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL); +} + +void Scene3400::remove() { + R2_GLOBALS._sound2.fadeOut2(NULL); + R2_GLOBALS._sound1.fadeOut2(NULL); + SceneExt::remove(); +} + +void Scene3400::signal() { + switch (_sceneMode) { + case 3305: { + warning("STUB: sub_1D227()"); + _tealSpeaker._object1.hide(); + _actor4.show(); + _actor4.setStrip(1); + Common::Point pt(158, 190); + NpcMover *mover = new NpcMover(); + _actor4.addMover(mover, &pt, this); + _sceneMode = 3402; + setAction(&_sequenceManager, this, 3402, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL); + } + break; + case 3306: + R2_GLOBALS._sound2.play(318); + _actor1.setStrip(2); + R2_GLOBALS._player.setStrip(6); + _actor2.setStrip(6); + _actor3.setStrip(3); + _actor4.setStrip(1); + R2_INVENTORY.setObjectScene(34, 0); + _stripManager.start(3307, this); + if (R2_GLOBALS._player._characterIndex == 2) { + _sceneMode = 3400; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 3400, &R2_GLOBALS._player, &_actor4, &_actor8, NULL); + } else { + _sceneMode = 3408; + _actor1.setAction(&_sequenceManager, this, 3408, &_actor1, &_actor4, &_actor8, NULL); + } + break; + case 3307: + case 3404: + case 3408: + if (_field157C == 0) { + R2_GLOBALS._sound2.fadeOut2(NULL); + _field157C = 1; + } else { + _sceneMode = 3308; + _stripManager.start(3308, this); + } + break; + case 3308: + warning("STUB: sub_1D227()"); + _actor1.setStrip(2); + R2_GLOBALS._player.setStrip(6); + _actor2.setStrip(6); + _actor3.setStrip(3); + _actor4.setStrip(1); + _sceneMode = 3403; + if (R2_GLOBALS._player._characterIndex == 2) + setAction(&_sequenceManager, this, 3403, &R2_GLOBALS._player, &_actor3, &_actor7, NULL); + else + setAction(&_sequenceManager, this, 3403, &_actor1, &_actor3, &_actor7, NULL); + break; + case 3309: + warning("STUB: sub_1D227()"); + _actor4.setStrip(1); + _sceneMode = 3405; + if (R2_GLOBALS._player._characterIndex == 3) + setAction(&_sequenceManager, this, 3405, &R2_GLOBALS._player, &_actor7, NULL); + else + setAction(&_sequenceManager, this, 3405, &_actor2, &_actor7, NULL); + break; + case 3310: + warning("STUB: sub_1D227()"); + _actor4.setStrip(1); + _sceneMode = 3406; + if (R2_GLOBALS._player._characterIndex == 1) + setAction(&_sequenceManager, this, 3406, &R2_GLOBALS._player, &_actor7, NULL); + else if (R2_GLOBALS._player._characterIndex == 2) + setAction(&_sequenceManager, this, 3406, &_actor1, &_actor7, NULL); + else if (R2_GLOBALS._player._characterIndex == 3) + setAction(&_sequenceManager, this, 3406, &_actor2, &_actor7, NULL); + break; + case 3311: + warning("STUB: sub_1D227()"); + _tealSpeaker._object1.hide(); + _actor4.show(); + _actor4.setStrip(1); + _sceneMode = 3407; + setAction(&_sequenceManager, this, 3407, &_actor4, &_actor7, NULL); + break; + case 3400: { + _actor8.postInit(); + _actor8.hide(); + _actor4.postInit(); + _actor4._numFrames = 7; + _actor4._moveDiff = Common::Point(3, 2); + _actor4.changeZoom(-1); + _actor4._effect = 1; + _actor4.setPosition(Common::Point(-15, 90)); + _actor4.setup(3402, 1, 1); + _actor4.animate(ANIM_MODE_1, NULL); + Common::Point pt1(115, 90); + NpcMover *mover1 = new NpcMover(); + _actor4.addMover(mover1, &pt1, this); + R2_GLOBALS._scrollFollower = &_actor4; + Common::Point pt2(203, 76); + NpcMover *mover2 = new NpcMover(); + _actor3.addMover(mover2, &pt2, NULL); + _sceneMode = 3401; + } + break; + case 3401: + _sceneMode = 3305; + _stripManager.start(3305, this); + break; + case 3402: + _sceneMode = 3306; + _stripManager.start(3306, this); + break; + case 3403: + R2_GLOBALS._scrollFollower = &R2_GLOBALS._player; + _sceneMode = 3309; + _stripManager.start(3309, this); + break; + case 3405: + _sceneMode = 3310; + _stripManager.start(3310, this); + break; + case 3406: + _sceneMode = 3311; + _stripManager.start(3311, this); + break; + case 3407: + R2_GLOBALS._sceneManager.changeScene(3600); + break; + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 3500 - + * + *--------------------------------------------------------------------------*/ +Scene3500::Action1::Action1() { + _field1E = 0; + _field20 = 0; + _field22 = 0; + _field24 = 0; +} + +void Scene3500::Action1::synchronize(Serializer &s) { + Action::synchronize(s); + + s.syncAsSint16LE(_field1E); + s.syncAsSint16LE(_field20); + s.syncAsSint16LE(_field22); + s.syncAsSint16LE(_field24); +} + +void Scene3500::Action1::sub108670(int arg1) { + Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene; + + _field1E = arg1; + _field20 = 1; + _field24 = 1; + + scene->_actor9.setStrip(2); + scene->_actor9.show(); + + if (_field1E == 1) + scene->_actor6.show(); + else + scene->_actor5.show(); + + if (scene->_actor1._frame % 2 == 0) + scene->_actor1._frameChange = _field1E; + scene->_actor1.setFrame(scene->_actor1.changeFrame()); + + setActionIndex(0); +} + +void Scene3500::Action1::sub108732(int arg1) { + Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene; + + _field20 = arg1; + _field1E = -_field1E; + + if (_field1E == 1) { + scene->_actor6.show(); + scene->_actor5.hide(); + } else { + scene->_actor5.show(); + scene->_actor6.hide(); + } + + switch (_actionIndex) { + case 4: + scene->_actor1._frameChange = _field1E; + scene->_actor1.setFrame(scene->_actor1.changeFrame()); + // No break on purpose + case 3: + _actionIndex = 10; + setDelay(0); + break; + case 5: { + scene->_fieldAF8 = 160; + Common::Point pt(160, 73); + NpcMover *mover = new NpcMover(); + scene->_actor8.addMover(mover, &pt, NULL); + + scene->_fieldB9E = 160 - (_field1E * 2 * 160); + Common::Point pt2(scene->_fieldB9E, 73); + NpcMover *mover2 = new NpcMover(); + scene->_actor9.addMover(mover2, &pt2, this); + + _actionIndex = 11; + } + break; + case 6: + scene->_actor1._frameChange = _field1E; + scene->_actor1.setFrame(scene->_actor1.changeFrame()); + setDelay(1); + // No break on purpose + case 8: + scene->_actor9.setStrip(2); + _actionIndex = 1; + break; + default: + break; + } +} + +Scene3500::Action2::Action2() { + _field1E = 0; +} + +void Scene3500::Action2::synchronize(Serializer &s) { + Action::synchronize(s); + + s.syncAsSint16LE(_field1E); +} + +Scene3500::Item4::Item4() { + _field34 = 0; +} + +void Scene3500::Item4::synchronize(Serializer &s) { + NamedHotspot::synchronize(s); + + s.syncAsSint16LE(_field34); +} + +Scene3500::Actor7::Actor7() { + _fieldA4 = 0; + _fieldA6 = 0; + _fieldA8 = 0; + _fieldAA = 0; + _fieldAC = 0; + _fieldAE = 0; +} + +void Scene3500::Actor7::synchronize(Serializer &s) { + SceneActor::synchronize(s); + + s.syncAsSint16LE(_fieldA4); + s.syncAsSint16LE(_fieldA6); + s.syncAsSint16LE(_fieldA8); + s.syncAsSint16LE(_fieldAA); + s.syncAsSint16LE(_fieldAC); + s.syncAsSint16LE(_fieldAE); +} + +void Scene3500::Actor7::sub109466(int arg1, int arg2, int arg3, int arg4, int arg5) { + _fieldAE = 0; + _fieldA4 = arg1; + _fieldA6 = arg2; + _fieldA8 = arg3; + _fieldAA = arg4; + _fieldAC = _fieldAA / _fieldA8; + + postInit(); + setup(10501, 3, 1); + fixPriority(255); + sub109663(arg5); +} + +void Scene3500::Actor7::sub1094ED() { + Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene; + + scene->_field1270 = _position.x - _fieldA4; +} + +void Scene3500::Actor7::sub109663(int arg1){ + sub109693(Common::Point(_fieldA4 + arg1, _fieldA6 - (_fieldAC * arg1))); +} + +void Scene3500::Actor7::sub109693(Common::Point Pt) { + setPosition(Pt); +} + +int Scene3500::UnkObject3500::sub1097C9(int arg1) { + return (_field2A / 2) + arg1 - (arg1 % _field2A); +} + +int Scene3500::UnkObject3500::sub1097EF(int arg1) { + return (_field2C / 2) + arg1 - (arg1 % _field2C); +} + +int Scene3500::UnkObject3500::sub109C09(Common::Point pt) { + int vx = pt.x / _field2A; + int vy = pt.y / _field2C; + + if ((vx >= 0) && (_field26 > vx) && (_field28 > vy)) { + return _field16[((_field26 * vy) + vx) * 2]; + } else + return -1; +} + +int Scene3500::UnkObject3500::sub109C5E(int &x, int &y) { + int retVal = sub51AFD(Common::Point(x, y)); + x = _field2E; + y = _field30; + + return retVal; +} + +Scene3500::Scene3500() { + _fieldAF8 = 0; + _fieldB9E = 0; + _rotation = NULL; + _field126E = 0; + _field1270 = 0; + _field1272 = 0; + _field1274 = 0; + _field1276 = 0; + _field1278 = 0; + _field127A = 0; + _field127C = 0; + _field127E = 0; + _field1280 = 0; + _field1282 = 0; + _field1284 = 0; + _field1286 = 0; +} + +void Scene3500::synchronize(Serializer &s) { + SceneExt::synchronize(s); + SYNC_POINTER(_rotation); + + s.syncAsSint16LE(_fieldAF8); + s.syncAsSint16LE(_fieldB9E); + s.syncAsSint16LE(_field126E); + s.syncAsSint16LE(_field1270); + s.syncAsSint16LE(_field1272); + s.syncAsSint16LE(_field1274); + s.syncAsSint16LE(_field1276); + s.syncAsSint16LE(_field1278); + s.syncAsSint16LE(_field127A); + s.syncAsSint16LE(_field127C); + s.syncAsSint16LE(_field127E); + s.syncAsSint16LE(_field1280); + s.syncAsSint16LE(_field1282); + s.syncAsSint16LE(_field1284); + s.syncAsSint16LE(_field1286); +} + +void Scene3500::sub107F71(int arg1) { + switch (arg1) { + case -1: + _actor7.sub1094ED(); + if (_field1270 != 0) { + _field1270--; + _actor7.sub109663(_field1270); + } + if (_action1._field24 != 0) + _field1270 = 0; + break; + case 1: + _actor7.sub1094ED(); + if (_field1270 < 16) { + ++_field1270; + _actor7.sub109663(_field1270); + } + if (_action1._field24 != 0) + _field1270 = 0; + break; + case 88: + if ((_action == 0) || (_action1._field24 == 0)) { + // The original makes a second useless check on action, skipped + _action2.sub10831F(2); + if ((_action) && ((_action2.getActionIndex() != 0) || (_action2._field1E != 2))) { + _action2.signal(); + } else { + _actor9.setAction(&_action2, &_actor9, NULL); + } + } + break; + case 96: + if ((_action) && (_action1._field24 != 0) && (_action2._field1E != 1)) { + _field1278 = 0; + _action1.sub108732(0); + } else if ((_action) && (_field1278 == 0) && (_action1._field24 != 0)) { + _field1278 = arg1; + } else if ((_action) && (_action1._field24 == 0)) { + _action1.sub108670(1); + _action1.signal(); + } else if (_action == 0) { + _action1.sub108670(1); + setAction(&_action1, &_actor1, NULL); + } + break; + case 104: + if ((_action == 0) || (_action1._field24 == 0)) { + _action2.sub10831F(-1); + if ((_action) && ((_action2.getActionIndex() != 0) || (_action2._field1E != -1))) { + _action2.signal(); + } else { + _actor9.setAction(&_action2, &_actor9, NULL); + } + } + break; + case 112: + if ((_action) && (_action1._field24 != 0) && (_action2._field1E != -1)) { + _field1278 = 0; + _action1.sub108732(0); + } else if ((_action) && (_field1278 == 0) && (_action1._field24 != 0)) { + _field1278 = arg1; + } else if ((_action) && (_action1._field24 == 0)) { + _action1.sub108670(-1); + _action1.signal(); + } else if (_action == 0) { + _action1.sub108670(-1); + setAction(&_action1, &_actor1, NULL); + } + break; + default: + _field1270 = arg1; + _actor7.sub109663(arg1); + if (_action1._field24 != 0) { + _field1270 = 0; + } + break; + } +} + +void Scene3500::Action1::signal() { + Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene; + + switch(_actionIndex++) { + case 0: + R2_GLOBALS._player.disableControl(); + scene->_field1286 = 0; + if (scene->_field1270 != 0) { + scene->_field1270 = 0; + scene->_field126E = 0; + scene->_field1272 = 0; + scene->_rotation->_idxChange = 0; + } + break; + case 1: + if ((scene->_actor1._frame % 2) == 0) { + setDelay(1); + return; + } + // No break on purpose + case 3: + scene->_actor1._frameChange = _field1E; + scene->_actor1.setFrame(scene->_actor1.changeFrame()); + setDelay(1); + break; + case 4: { + int si = scene->_unkObj1.sub109C09(Common::Point(scene->_field127A + 70, scene->_field127C + 46)); + int var2 = scene->_unkObj1.sub1097C9(scene->_field127A + 70) - 70; + int var4 = scene->_unkObj1.sub1097EF(scene->_field127C + 46) - 46; + int di = abs(var2 - scene->_field127A); + int var6 = abs(var4 - scene->_field127C); + + if ((scene->_actor1._frame % 2) != 0) { + scene->_actor1._frameChange = _field1E; + scene->_actor1.setFrame(scene->_actor1.changeFrame()); + } + + int var8 = (scene->_action1._field1E * 2 + scene->_field1276); + if (var8 > 7) + var8 = 1; + else if (var8 < 1) + var8 = 7; + + switch (var8) { + case 0: + if ( ((si != 2) && (si != 3) && (si != 6) && (si != 1) && (si != 23) && (si != 24) && (si != 4) && (si != 11)) + || (var6 != 0)) { + if ((si != 25) && (si != 26) && (si != 5) && (si != 14) && (si != 15)) + _field20 = 0; + else if ((var6 != 0) || (di <= 3)) // useless, skipped: "|| (di == 0)" + _field20 = 0; + else + _field20 = 1; + } else + _field20 = 1; + break; + case 2: + if ( ((si != 12) && (si != 13) && (si != 11) && (si != 16) && (si != 26) && (si != 24) && (si != 15) && (si != 6) && (si != 31)) + || (di != 0)) { + if ((si != 25) && (si != 23) && (si != 14) && (si != 5) && (si != 4)) + _field20 = 0; + else if ((di != 0) || (var6 <= 3)) // useless, skipped: "|| (var6 == 0)" + _field20 = 0; + else + _field20 = 1; + } else + _field20 = 1; + break; + case 4: + if ( ((si != 2) && (si != 3) && (si != 6) && (si != 1) && (si != 25) && (si != 26) && (si != 5) && (si != 16) && (si != 31)) + || (var6 != 0)) { + if ((si != 23) && (si != 24) && (si != 4) && (si != 14) && (si != 15)) + _field20 = 0; + else if ((var6 != 0) || (di <= 3)) // useless, skipped: "|| (di == 0)" + _field20 = 0; + else + _field20 = 1; + } else + _field20 = 1; + break; + case 6: + if ( ((si != 12) && (si != 13) && (si != 11) && (si != 16) && (si != 25) && (si != 23) && (si != 14) && (si != 1) && (si != 31)) + || (var6 != 0)) { + if ((si != 26) && (si != 24) && (si != 15) && (si != 5) && (si != 4)) + _field20 = 0; + else if ((var6 <= 0) || (di != 0)) // useless, skipped: "|| (var6 == 0)" + _field20 = 0; + else + _field20 = 1; + } else + _field20 = 1; + default: + break; + } + } + // No break on purpose + case 2: { + scene->_actor8.setPosition(Common::Point(160, 73)); + scene->_actor8._moveDiff.x = 160 - scene->_field126E; + scene->_fieldAF8 = 160 - ((_field1E * 2) * 160); + Common::Point pt(scene->_fieldAF8, 73); + NpcMover *mover = new NpcMover(); + scene->_actor8.addMover(mover, &pt, this); + + scene->_actor9.setPosition(Common::Point(160 + ((_field1E * 2) * 160), 73));; + scene->_actor9._moveDiff.x = 160 - scene->_field126E; + scene->_fieldB9E = 160; + Common::Point pt2(scene->_fieldB9E, 73); + NpcMover *mover2 = new NpcMover(); + scene->_actor9.addMover(mover2, &pt2, NULL); + } + break; + case 5: + scene->_actor1._frameChange = _field1E; + scene->_field1276 = scene->_actor1.changeFrame(); + scene->_actor1.setFrame(scene->_field1276); + setDelay(1); + break; + case 6: + scene->_actor8.setPosition(Common::Point(160, 73)); + if (_field20 == 0) + scene->_actor8.setStrip(1); + else + scene->_actor8.setStrip(2); + scene->_actor8.fixPriority(1); + + scene->_actor9.setPosition(Common::Point(-160, 73)); + scene->_actor9.setStrip(9); + scene->_actor9.fixPriority(11); + scene->_actor9.hide(); + setDelay(1); + break; + case 7: + if ((scene->_actor1._frame % 2) == 0) { + scene->_actor1._frameChange = _field1E; + scene->_field1276 = scene->_actor1.changeFrame(); + scene->_actor1.setFrame(scene->_field1276); + } + setDelay(1); + break; + case 8: { + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; + scene->_field1286 = 1; + if ((scene->_actor1._frame % 2) == 0) { + scene->_actor1._frameChange = _field1E; + scene->_actor1.setFrame(scene->_actor1.changeFrame()); + } + // All the var_8 initialization was missing in the original + // but it's clearly a cut and paste error from case 4. + // The following code allows the switch to work properly. + warning("Checkme: fix for dead code"); + int var_8 = (_field1E * 2 + scene->_field1276); + if (var_8 > 7) + var_8 = 1; + else if (var_8 < 1) + var_8 = 7; + // + + switch (var_8 - 1) { + case 0: + // No break on purpose + case 4: + scene->_field127A = scene->_unkObj1.sub1097C9(scene->_field127A + 70) - 70; + break; + case 2: + // No break on purpose + case 6: + scene->_field127C = scene->_unkObj1.sub1097EF(scene->_field127C + 46) - 46; + break; + default: + break; + } + scene->_actor5.hide(); + scene->_actor6.hide(); + _field24 = 0; + if (_field20 == 0) { + scene->_actor7.sub1094ED(); + if (scene->_field126E == scene->_field1270) + scene->_aSound1.play(276); + } + break; + } + case 10: { + scene->_fieldAF8 = 160; + Common::Point pt(160, 73); + NpcMover *mover = new NpcMover(); + scene->_actor8.addMover(mover, &pt, NULL); + + scene->_fieldB9E = 160 - (_field1E * 2 * 160); + Common::Point pt2(scene->_fieldB9E, 73); + NpcMover *mover2 = new NpcMover(); + scene->_actor9.addMover(mover2, &pt2, this); + _actionIndex = 6; + } + break; + case 11: { + scene->_actor8.setStrip(2); + scene->_actor8.setPosition(Common::Point(160, 73)); + scene->_fieldAF8 = 160 - (_field1E * 2 * 160); + Common::Point pt(scene->_fieldAF8, 73); + NpcMover *mover = new NpcMover(); + scene->_actor8.addMover(mover, &pt, NULL); + scene->_actor8.fixPriority(11); + if (_field20 == 0) + scene->_actor9.setStrip(1); + else + scene->_actor9.setStrip(2); + scene->_actor9.setPosition(Common::Point(160 - (_field1E * 2 * 160), 73)); + scene->_fieldB9E = 160; + Common::Point pt2(scene->_fieldB9E, 73); + NpcMover *mover2 = new NpcMover(); + scene->_actor9.addMover(mover2, &pt2, this); + scene->_actor9.fixPriority(1); + _actionIndex = 5; + } + break; + default: + break; + } +} + +void Scene3500::Action1::dispatch() { + Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene; + + Action::dispatch(); + if ((_actionIndex == 1) && (scene->_field126E <= 4)) { + scene->_rotation->_idxChange = 0; + signal(); + } +} + +void Scene3500::Action2::sub10831F(int arg1) { + Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene; + + _field1E = arg1; + if (_field1E == -1) + scene->_actor3.setFrame2(3); + else + scene->_actor3.setFrame2(1); + + setActionIndex(0); +} + +void Scene3500::Action2::signal() { + Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene; + + int si; + int di; + + switch (_actionIndex++) { + case 0: { + if (scene->_actor8._mover) { + si = scene->_fieldAF8; + di = scene->_fieldB9E; + } else { + scene->_fieldAF8 = scene->_actor8._position.x; + si = scene->_fieldAF8; + scene->_fieldB9E = scene->_actor9._position.y; + di = scene->_fieldB9E; + } + + scene->_actor8._moveDiff.y = 9 - (scene->_field126E / 2); + Common::Point pt(si, 73 - (_field1E * 12)); + NpcMover *mover = new NpcMover(); + scene->_actor8.addMover(mover, &pt, NULL); + + scene->_actor9._moveDiff.y = 9 - (scene->_field126E / 2); + Common::Point pt2(di, 73 - (_field1E * 12)); + NpcMover *mover2 = new NpcMover(); + scene->_actor9.addMover(mover2, &pt2, NULL); + scene->_field126E = (scene->_field126E / 2) + (scene->_field126E % 2); + setDelay(17 - scene->_field126E); + } + break; + case 1: { + R2_GLOBALS._sound2.play(339); + if (scene->_actor8._mover) { + si = scene->_fieldAF8; + di = scene->_fieldB9E; + } else { + si = scene->_actor8._position.x; + di = scene->_actor9._position.x; + } + + scene->_actor7.sub1094ED(); + + scene->_actor8._moveDiff.y = 9 - (scene->_field126E / 2); + Common::Point pt(si, 73); + NpcMover *mover = new NpcMover(); + scene->_actor8.addMover(mover, &pt, NULL); + + scene->_actor9._moveDiff.y = 9 - (scene->_field126E / 2); + Common::Point pt2(di, 73); + NpcMover *mover2 = new NpcMover(); + scene->_actor9.addMover(mover2, &pt2, NULL); + + scene->_actor3.setFrame2(2); + } + break; + default: + break; + } +} + +bool Scene3500::Item4::startAction(CursorType action, Event &event) { + Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene; + + if (scene->_field1286 == 0) + return true; + + if (scene->_field1286 != 4) + return SceneHotspot::startAction(action, event); + + R2_GLOBALS._sound2.play(14); + scene->sub107F71(_field34); + + return true; +} + +void Scene3500::Actor7::process(Event &event) { + Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene; + + if (scene->_field1286 == 0) + return; + + if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_USE) && (_bounds.contains(event.mousePos))) { + _fieldAE = 1 + event.mousePos.y - _position.y; + event.eventType = EVENT_NONE; + } + + if ((event.eventType == EVENT_BUTTON_UP) && (_fieldAE != 0)) { + _fieldAE = 0; + event.handled = true; + if (scene->_action1._field24 == 0) + sub1094ED(); + } + + if (_fieldAE == 0) + return; + + R2_GLOBALS._sound2.play(338); + event.handled = true; + + int cx = event.mousePos.y - _fieldAE + 1; + if (_fieldA6 >= cx) { + if (_fieldA6 - _fieldAA <= cx) + sub109693(Common::Point(((_fieldA6 - cx) / 2) + _fieldA4 + ((_fieldA6 - cx) % 2), cx)); + else + sub109693(Common::Point(_fieldA4 + _fieldA8, _fieldA6 - _fieldAA)); + } else { + sub109693(Common::Point(_fieldA4, _fieldA6)); + } +} + +bool Scene3500::Actor7::startAction(CursorType action, Event &event) { + Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene; + + if (scene->_field1286 == 0) + return true; + + if (scene->_field1286 == 4) + return false; + + return SceneActor::startAction(action, event); +} + +void Scene3500::postInit(SceneObjectList *OwnerList) { + byte tmpPal[768]; + Rect tmpRect; + + loadScene(1050); + R2_GLOBALS._uiElements._active = false; + R2_GLOBALS._v5589E.set(0, 0, 320, 200); + R2_GLOBALS._sound1.play(305); + R2_GLOBALS._player._characterIndex = R2_QUINN; + R2_GLOBALS._player._characterScene[1] = 3500; + R2_GLOBALS._player._characterScene[2] = 3500; + R2_GLOBALS._player._characterScene[3] = 3500; + _field1284 = 0; + _field1282 = 0; + _field1278 = 0; + _field1272 = 1; + _field1270 = 4; + _field126E = 4; + _field127A = 860; + _field127C = 891; + _rotation = R2_GLOBALS._scenePalette.addRotation(240, 254, -1); + _rotation->setDelay(0); + _rotation->_idxChange = 1; + + for (int i = 240; i <= 254; i++) { + int tmpIndex = _rotation->_currIndex - 240; + + if (tmpIndex > 254) + tmpIndex--; + + tmpPal[3 * i] = R2_GLOBALS._scenePalette._palette[3 * tmpIndex]; + tmpPal[(3 * i) + 1] = R2_GLOBALS._scenePalette._palette[(3 * tmpIndex) + 1]; + tmpPal[(3 * i) + 2] = R2_GLOBALS._scenePalette._palette[(3 * tmpIndex) + 2]; + } + + for (int i = 240; i <= 254; i++) { + R2_GLOBALS._scenePalette._palette[3 * i] = tmpPal[3 * i]; + R2_GLOBALS._scenePalette._palette[(3 * i) + 1] = tmpPal[(3 * i) + 1]; + R2_GLOBALS._scenePalette._palette[(3 * i) + 2] = tmpPal[(3 * i) + 2]; + } + + _actor7.sub109466(38, 165, 16, 32, _field1270); + _actor7.setDetails(3500, 6, 7, -1, 1, (SceneItem *)NULL); + R2_GLOBALS._sound1.play(276); + + _item4._field34 = 88; + _item4.setDetails(88, 3500, 18, 10, -1); + + _item5._field34 = 112; + _item5.setDetails(112, 3500, 9, 10, -1); + + _item6._field34 = 104; + _item6.setDetails(104, 3500, 15, 10, -1); + + _item7._field34 = 96; + _item7.setDetails(96, 3500, 12, 10, -1); + + _actor8.postInit(); + _actor8.setup(10501, 1, 1); + _actor8.setPosition(Common::Point(160, 73)); + _actor8.fixPriority(1); + + _actor9.postInit(); + _actor9.setup(1050, 2, 1); + _actor9.setPosition(Common::Point(-160, 73)); + _actor9.fixPriority(11); + _actor9.hide(); + + _item2.setDetails(27, 3500, 21, -1, -1); + _item3.setDetails(Rect(160, 89, 299, 182), 3500, 3, -1, -1, 1, NULL); + _item1.setDetails(Rect(0, 0, 320, 200), 3500, 0, -1, 2, 1, NULL); + + _actor1.postInit(); + _field1276 = 1; + _actor1.setup(1004, 1, _field1276); + _actor1.setPosition(Common::Point(230, 135)); + _actor1.fixPriority(200); + _actor1._frameChange = 1; + + _actor5.postInit(); + _actor5.setup(1004, 3, 1); + _actor5.setPosition(Common::Point(117, 163)); + _actor5.fixPriority(200); + _actor5.hide(); + + _actor4.postInit(); + _actor4.setup(1004, 3, 2); + _actor4.setPosition(Common::Point(126, 163)); + _actor4.fixPriority(200); + + _actor6.postInit(); + _actor6.setup(1004, 3, 3); + _actor6.setPosition(Common::Point(135, 163)); + _actor6.fixPriority(200); + _actor6.hide(); + + _actor2.postInit(); + _actor2.setup(1004, 4, _field126E + 1); + _actor2.setPosition(Common::Point(126, 137)); + _actor2.fixPriority(200); + + _actor3.postInit(); + _actor3.setup(1004, 5, 2); + _actor3.setPosition(Common::Point(126, 108)); + _actor3.fixPriority(200); + + tmpRect.set(160, 89, 299, 182); + _unkObj1.sub9EDE8(tmpRect); + _unkObj1.sub51AE9(2); + _unkObj1.sub51AFD(Common::Point(_field127A, _field127C)); + + _action1._field24 = 0; + warning("gfx_set_pane_p()"); + _unkObj1.sub51B02(); + warning("gfx_set_pane_p()"); + _field1286 = 1; + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.hide(); + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._uiEnabled = false; + R2_GLOBALS._player._canWalk = false; +} + +void Scene3500::remove() { + _rotation->remove(); + R2_GLOBALS._sound2.fadeOut2(NULL); + SceneExt::remove(); +} + +void Scene3500::signal() { + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._canWalk = false; + _field1286 = 1; +} + +void Scene3500::process(Event &event) { + if (_field1286 == 0) + return; + + if (event.eventType == EVENT_KEYPRESS) { + switch (event.kbd.keycode) { + case Common::KEYCODE_1: + warning("FIXME: keycode = 0x4700"); + R2_GLOBALS._sound2.play(338); + sub107F71(16); + event.handled = true; + break; + case Common::KEYCODE_2: + warning("FIXME: keycode = 0x4800"); + R2_GLOBALS._sound2.play(14, NULL, 63); + sub107F71(88); + event.handled = true; + break; + case Common::KEYCODE_3: + warning("FIXME: keycode = 0x4900"); + if (_field1270 < 16) + R2_GLOBALS._sound2.play(338); + sub107F71(1); + event.handled = true; + break; + case Common::KEYCODE_4: + warning("FIXME: keycode = 0x4B00"); + R2_GLOBALS._sound2.play(14, NULL, 63); + sub107F71(112); + event.handled = true; + break; + case Common::KEYCODE_5: + warning("FIXME: keycode = 0x4D00"); + R2_GLOBALS._sound2.play(14, NULL, 63); + sub107F71(96); + event.handled = true; + break; + case Common::KEYCODE_6: + warning("FIXME: keycode = 0x4F00"); + R2_GLOBALS._sound2.play(338); + sub107F71(0); + event.handled = true; + break; + case Common::KEYCODE_7: + warning("FIXME: keycode = 0x5000"); + R2_GLOBALS._sound2.play(14, NULL, 63); + sub107F71(104); + event.handled = true; + break; + case Common::KEYCODE_8: + warning("FIXME: keycode = 0x5100"); + if (_field1270 != 0) + R2_GLOBALS._sound2.play(338); + sub107F71(-1); + event.handled = true; + break; + case Common::KEYCODE_9: + warning("FIXME: keycode = 0x5200"); + R2_GLOBALS._sound2.play(338); + sub107F71(8); + event.handled = true; + break; + case Common::KEYCODE_0: + warning("FIXME: keycode = 0x5300"); + R2_GLOBALS._sound2.play(338); + sub107F71(4); + event.handled = true; + break; + default: + break; + } + } + + if (!event.handled) + _actor7.process(event); + + if (!event.handled) + _item4.process(event); + + if (!event.handled) + _item5.process(event); + + if (!event.handled) + _item6.process(event); + + if (!event.handled) + _item7.process(event); + + Scene::process(event); +} + +void Scene3500::dispatch() { + Rect tmpRect; + Scene::dispatch(); + if (((_actor1._frame % 2) == 0) && (_action1._field24 == 0)) { + _actor1.setFrame(_actor1.changeFrame()); + _field1276 = _actor1._frame; + } + int oldField1278; + if ((_field1278 != 0) && (_action1._field24 == 0)) { + oldField1278 = _field1278; + _field1278 = 0; + sub107F71(oldField1278); + } + + if (!_rotation) + return; + + int var_field127A = 0; + int di = 0; + int var_4 = 0; + int var_6 = 0; + int var_8 = 0; + int var_a = 0; + int dx = 0; + int tmpVar = 0; + + if ((_field126E == 0) && (_field1282 == 0)) { + if (_field1284 == 2) + R2_GLOBALS._sceneManager.changeScene(1000); + } else { + _field1282 = 0; + tmpRect.set(160, 89, 299, 182); + + var_field127A = _field127A; + di = _field127C; + var_4 = _unkObj1.sub1097C9(70) - 70; + var_6 = _unkObj1.sub1097EF(_field127C + 46) - 46; + var_8 = abs(var_4 - var_field127A); + var_a = abs(var_6 - di); + dx = 0; + + switch (_field1276) { + case 0: + tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, 46)); + if ( ((tmpVar == 2) || (tmpVar == 3) || (tmpVar == 6) || (tmpVar == 1)) + || (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5) || (tmpVar == 14) || (tmpVar == 15)) && (var_8 > 3)) ) { + R2_GLOBALS._sound2.play(339); + _rotation->_idxChange = 0; + _field1270 = 0; + _field126E = 0; + _field1272 = 0; + if (_action1._field24 == 0) + _actor8.hide(); + } else { + var_6 = _unkObj1.sub1097EF(di + 46) - 46; + di = _field127C - _field126E; + dx = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46)); + if (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4)) && (tmpVar != dx)) { + di = var_6; + R2_GLOBALS._sound2.play(339); + _rotation->_idxChange = 0; + _field1270 = 0; + _field126E = 0; + _field1272 = 0; + if (_action1._field24 == 0) + _actor8.hide(); + } else if ((tmpVar == 11) && (tmpVar != dx)) { + di = var_6 + 3; + R2_GLOBALS._sound2.play(339); + _rotation->_idxChange = 0; + _field1270 = 0; + _field126E = 0; + _field1272 = 0; + if (_action1._field24 == 0) + _actor8.hide(); + } else { + var_6 = _unkObj1.sub1097EF(di + 46) - 46; + var_a = abs(var_6 - di); + tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46)); + + if ( (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4)) && (di <= var_6) && (_field127C>= var_6)) + || (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5) || (tmpVar == 14) || (tmpVar == 15)) && (_field126E >= var_a) && (_field126E > 3) && (_action1._field24 != 0)) ) { + di = var_6; + if ((tmpVar != 25) && (tmpVar != 26) && (tmpVar != 5) && (tmpVar != 14) && (tmpVar == 15)) + R2_GLOBALS._sound2.play(339); + _rotation->_idxChange = 0; + _field1270 = 0; + _field126E = 0; + _field1272 = 0; + if (_action1._field24 == 0) + _actor8.hide(); + } else if ((tmpVar == 11) && (var_6 + 3 >= di) && (_field127C >= var_6 + 3)) { + R2_GLOBALS._sound2.play(339); + _rotation->_idxChange = 0; + _field1270 = 0; + _field126E = 0; + _field1272 = 0; + if (_action1._field24 == 0) + _actor8.hide(); + } else if (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5) || (tmpVar == 14) || (tmpVar == 15)) && (var_8 != 0) && (var_8 <= 3)) { + var_field127A = var_4; + R2_GLOBALS._sound2.play(339); + } else { + // Nothing + } + } + } + break; + case 2: + tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46)); + if ( ((tmpVar == 12) || (tmpVar == 13) || (tmpVar == 11) || (tmpVar == 16) || (tmpVar == 31)) + || (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14) || (tmpVar == 5) || (tmpVar == 4)) && (var_a > 3)) ) { + R2_GLOBALS._sound2.play(339); + _rotation->_idxChange = 0; + _field1270 = 0; + _field126E = 0; + _field1272 = 0; + if (_action1._field24 == 0) + _actor8.hide(); + } else { + var_4 = _unkObj1.sub1097C9(var_field127A + 70) - 70; + var_field127A = _field127A + _field126E; + dx = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46)); + if (((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15)) && (tmpVar != dx)) { + var_field127A = var_4; + R2_GLOBALS._sound2.play(339); + _rotation->_idxChange = 0; + _field1270 = 0; + _field126E = 0; + _field1272 = 0; + if (_action1._field24 == 0) + _actor8.hide(); + } else if ((tmpVar == 6) && (tmpVar != dx)) { + var_field127A = var_4 - 5; + R2_GLOBALS._sound2.play(339); + _rotation->_idxChange = 0; + _field1270 = 0; + _field126E = 0; + _field1272 = 0; + if (_action1._field24 == 0) + _actor8.hide(); + } else { + var_4 = _unkObj1.sub1097C9(var_field127A + 70) - 70; + var_8 = abs(var_field127A - var_4); + tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, tmpVar + 46)); + if ( (((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15)) && (var_field127A >= var_4) && (_field127A <= var_4)) + || (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14) || (tmpVar == 5) || (tmpVar == 4)) && (_field126E >= var_8) && (_field126E <= 3) && (_action1._field24 != 0)) ) { + var_field127A = var_4; + if ((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14) || (tmpVar == 5) || (tmpVar == 4)) + R2_GLOBALS._sound2.play(339); + _rotation->_idxChange = 0; + _field1270 = 0; + _field126E = 0; + _field1272 = 0; + if (_action1._field24 == 0) + _actor8.hide(); + } else if ((tmpVar == 6) && (var_4 - 5 <= var_field127A) && (_field127A <= var_4 - 5)) { + var_field127A = var_4 - 5; + R2_GLOBALS._sound2.play(339); + _rotation->_idxChange = 0; + _field1270 = 0; + _field126E = 0; + _field1272 = 0; + if (_action1._field24 == 0) + _actor8.hide(); + } else if (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14) || (tmpVar == 5) || (tmpVar == 4)) && (var_a != 0) && (var_a <= 3)) { + di = var_6; + R2_GLOBALS._sound2.play(339); + } else { + // Nothing + } + } + } + break; + case 4: + tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46)); + if ( ((tmpVar == 2) || (tmpVar == 3) || (tmpVar == 6) || (tmpVar == 1)) + || (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4) || (tmpVar == 14) || (tmpVar == 15)) && (var_8 > 3)) ) { + R2_GLOBALS._sound2.play(339); + _rotation->_idxChange = 0; + _field1270 = 0; + _field126E = 0; + _field1272 = 0; + if (_action1._field24 == 0) + _actor8.hide(); + } else { + var_6 = _unkObj1.sub1097EF(di + 46) - 46; + di = _field127C + _field126E; + dx = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46)); + if (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5)) && (tmpVar == dx)) { + R2_GLOBALS._sound2.play(339); + _rotation->_idxChange = 0; + _field1270 = 0; + _field126E = 0; + _field1272 = 0; + if (_action1._field24 == 0) + _actor8.hide(); + } else if ((tmpVar == 16) && (tmpVar == dx)) { + di = var_6 - 3; + R2_GLOBALS._sound2.play(339); + _rotation->_idxChange = 0; + _field1270 = 0; + _field126E = 0; + _field1272 = 0; + if (_action1._field24 == 0) + _actor8.hide(); + } else if ((tmpVar == 31) && (tmpVar == dx)) { + di = var_6 + 4; + R2_GLOBALS._sound2.play(339); + _rotation->_idxChange = 0; + _field1270 = 0; + _field126E = 0; + _field1272 = 0; + if (_action1._field24 == 0) + _actor8.hide(); + } else { + var_6 = _unkObj1.sub1097EF(di + 46) - 46; + var_a = abs(di - var_6); + tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46)); + if ( (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5)) && (di >= var_6) && (_field127C <= var_6)) + || (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4) || (tmpVar == 14) || (tmpVar == 15)) && (_field126E >= var_a) && (_field126E <= 3) && (_action1._field24 != 0)) ){ + if ((tmpVar != 23) && (tmpVar != 24) && (tmpVar != 4) && (tmpVar != 14) && (tmpVar != 15)) + R2_GLOBALS._sound2.play(339); + _rotation->_idxChange = 0; + _field1270 = 0; + _field126E = 0; + _field1272 = 0; + if (_action1._field24 == 0) + _actor8.hide(); + } else if ((tmpVar == 16) && (var_6 - 3 <= di) && (_field127C <= var_6 - 3)) { + di = var_6 - 3; + R2_GLOBALS._sound2.play(339); + _rotation->_idxChange = 0; + _field1270 = 0; + _field126E = 0; + _field1272 = 0; + if (_action1._field24 == 0) + _actor8.hide(); + } else if ((tmpVar == 31) && (var_6 + 4 <= di) && (_field127C <= var_6 + 4)) { + di = var_6 + 4; + _rotation->_idxChange = 0; + _field1270 = 0; + _field126E = 0; + _field1272 = 0; + if (_action1._field24 == 0) + _actor8.hide(); + if ((var_field127A == 660) && (_field126E + 306 <= di) && (di <= 307)) + ++_field1284; + else + R2_GLOBALS._sound2.play(339); + } else if (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4) || (tmpVar == 14) || (tmpVar == 15)) && (var_8 != 0) && (var_8 <= 3)) { + var_field127A = var_4; + R2_GLOBALS._sound2.play(339); + } else { + // Nothing + } + } + } + break; + case 6: + tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46)); + if ( ((tmpVar == 12) || (tmpVar == 13) || (tmpVar == 11) || (tmpVar == 16) || (tmpVar == 31)) + || (((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15) || (tmpVar == 5) || (tmpVar == 4)) && (var_a > 3)) ) { + R2_GLOBALS._sound2.play(339); + _rotation->_idxChange = 0; + _field1270 = 0; + _field126E = 0; + _field1272 = 0; + if (_action1._field24 == 0) + _actor8.hide(); + } else { + var_4 = _unkObj1.sub1097C9(var_field127A + 70) - 70; + var_field127A = _field127A - _field126E; + dx = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46)); + if (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14)) && (tmpVar != dx)) { + var_field127A = var_4; + R2_GLOBALS._sound2.play(339); + _rotation->_idxChange = 0; + _field1270 = 0; + _field126E = 0; + _field1272 = 0; + if (_action1._field24 == 0) + _actor8.hide(); + } else if ((tmpVar == 1) && (tmpVar != dx)) { + var_field127A = var_4 + 5; + R2_GLOBALS._sound2.play(339); + _rotation->_idxChange = 0; + _field1270 = 0; + _field126E = 0; + _field1272 = 0; + if (_action1._field24 == 0) + _actor8.hide(); + } else { + var_4 = _unkObj1.sub1097C9(var_field127A + 70) - 70; + var_8 = abs(var_4 - var_field127A); + tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46)); + if ( (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14)) && (var_field127A <= var_4) && (_field127A >= var_4)) + || (((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15) || (tmpVar == 5) || (tmpVar == 4)) && (_field126E >= var_8) && (_field126E <= 3) && (_action1._field24 != 0)) ) { + var_field127A = var_4; + if ((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15) || (tmpVar == 5) || (tmpVar == 4)) + R2_GLOBALS._sound2.play(339); + _rotation->_idxChange = 0; + _field1270 = 0; + _field126E = 0; + _field1272 = 0; + if (_action1._field24 == 0) + _actor8.hide(); + } else if ((tmpVar == 1) && (var_field127A >= var_4 + 5) && (_field127A >= var_4 + 5)) { + var_field127A = var_4 + 5; + R2_GLOBALS._sound2.play(339); + _rotation->_idxChange = 0; + _field1270 = 0; + _field126E = 0; + _field1272 = 0; + if (_action1._field24 == 0) + _actor8.hide(); + } else if (((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15) || (tmpVar == 5) || (tmpVar == 4)) && (var_a != 0) && (var_a <= 3)) { + di = var_6; + R2_GLOBALS._sound2.play(339); + } else { + // Nothing + } + } + } + break; + default: + break; + } + + if (_field1284 < 2) { + _field127A = var_field127A; + _field127C = di; + if (_unkObj1.sub109C5E(_field127A, _field127C) != 0) { + _field1272 = 0; + _field126E = 0; + _field1270 = 0; + _rotation->setDelay(0); + _rotation->_idxChange = 0; + } + warning("gfx_set_pane_p"); + _unkObj1.sub51B02(); + if (_field1284 != 0) + ++_field1284; + } + } + + if (_field1272 == 0) { + if (_field126E != _field1270) { + if (_field126E >= _field1270) { + if (_field126E == 1) { + if (_action1._field24 != 0) { + if ( ((_field1276 == 1) && (var_8 == 0) && (var_a != 0) && (var_a <= 3) && ((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5) || (tmpVar == 14) || (tmpVar == 15))) + || ((_field1276 == 3) && (var_a == 0) && (var_8 != 0) && (var_8 <= 3) && ((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14) || (tmpVar == 5) || (tmpVar == 4))) + || ((_field1276 == 5) && (var_8 == 0) && (var_a != 0) && (var_a <= 3) && ((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4) || (tmpVar == 14) || (tmpVar == 15))) + || ((_field1276 == 7) && (var_a == 0) && (var_8 != 0) && (var_8 <= 3) && ((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15) || (tmpVar == 5) || (tmpVar == 4))) ){ + _field126E = 1; + } else + _field126E--; + } else + _field126E--; + } else + _field126E--; + } else + ++_field126E; + _field1272 = 1; + } + _actor2.setFrame2(_field126E); + } + + if (_field1272 == 1) { + if (_field126E == 0) + _rotation->_idxChange = 0; + else if (_field126E > 8) + _rotation->_idxChange = 2; + else + _rotation->_idxChange = 1; + } + + if (_field1272 != 0) + _field1272--; + + if (_field126E != 0) { + R2_GLOBALS._player._uiEnabled = false; + if (_field126E != _field1270) + _aSound1.play(276); + } else { + R2_GLOBALS._player._uiEnabled = true; + _aSound1.fadeOut2(NULL); + } + + if (_rotation->_currIndex != _field1274) + _field1274 = _rotation->_currIndex; +} + +/*-------------------------------------------------------------------------- + * Scene 3600 - + * + *--------------------------------------------------------------------------*/ +Scene3600::Scene3600() { + _field2548 = 0; + _field254A = 0; + _field254C = 0; + _field254E = 0; + _field2550 = false; +} +void Scene3600::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field2548); + s.syncAsSint16LE(_field254A); + s.syncAsSint16LE(_field254C); + s.syncAsSint16LE(_field254E); + s.syncAsSint16LE(_field2550); +} + +Scene3600::Action3600::Action3600() { + _field1E = 0; + _field20 = 0; +} + +void Scene3600::Action3600::synchronize(Serializer &s) { + Action::synchronize(s); + + s.syncAsSint16LE(_field1E); + s.syncAsSint16LE(_field20); +} + +void Scene3600::Action3600::signal() { + Scene3600 *scene = (Scene3600 *)R2_GLOBALS._sceneManager._scene; + + switch (_actionIndex) { + case 0: + ++_actionIndex; + setDelay(60); + break; + case 1: + if (_field1E == 0) { + _field1E = 1; + scene->_actor2.setAction(NULL); + R2_GLOBALS._sound2.play(330, NULL, 0); + R2_GLOBALS._sound2.fade(127, 5, 10, false, NULL); + } + setDelay(1); + warning("TODO: Palette fader using parameter 2 = 256"); + R2_GLOBALS._scenePalette.fade((const byte *)&scene->_palette1._palette, true, _field20); + if (_field20 > 0) + _field20 -= 2; + break; + case 2: + R2_GLOBALS._sound2.stop(); + ++_actionIndex; + setDelay(3); + break; + case 3: + R2_GLOBALS._sound2.play(330, this, 0); + R2_GLOBALS._sound2.fade(127, 5, 10, false, NULL); + _actionIndex = 1; + break; + default: + break; + } +} + +void Scene3600::Action2::signal() { + Scene3600 *scene = (Scene3600 *)R2_GLOBALS._sceneManager._scene; + + switch (_actionIndex) { + case 3621: + R2_GLOBALS._events.proc1(); + R2_GLOBALS._player.enableControl(); + _actionIndex = 3619; + scene->_actor13._state = 0; + // No break on purpose + case 3619: { + ++_actionIndex; + scene->_actor13.setup(3127, 2, 1); + scene->_actor13.animate(ANIM_MODE_1, NULL); + NpcMover *mover = new NpcMover(); + scene->_actor13.addMover(mover, &scene->_actor13._field8A, scene); + } + break; + default: + _actionIndex = 3619; + setDelay(360); + break; + } +} + +bool Scene3600::Item5::startAction(CursorType action, Event &event) { + Scene3600 *scene = (Scene3600 *)R2_GLOBALS._sceneManager._scene; + + if ((action != CURSOR_USE) || (scene->_action1._field1E == 0)) + return SceneItem::startAction(action, event); + + R2_GLOBALS._walkRegions.disableRegion(2); + R2_GLOBALS._walkRegions.disableRegion(7); + + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 3624; + scene->_actor10.setStrip2(-1); + scene->_actor11.setStrip2(-1); + scene->_actor12.setStrip2(-1); + scene->_actor4.setStrip2(-1); + + if (R2_GLOBALS._player._characterIndex == 2) + R2_GLOBALS._player.setAction(&scene->_sequenceManager3, scene, 3611, &R2_GLOBALS._player, NULL); + else if (R2_GLOBALS._player._characterIndex == 3) + R2_GLOBALS._player.setAction(&scene->_sequenceManager4, scene, 3612, &R2_GLOBALS._player, NULL); + else + R2_GLOBALS._player.setAction(&scene->_sequenceManager2, scene, 3610, &R2_GLOBALS._player, NULL); + + return true; +} + +bool Scene3600::Actor13::startAction(CursorType action, Event &event) { + Scene3600 *scene = (Scene3600 *)R2_GLOBALS._sceneManager._scene; + + switch(action) { + case CURSOR_TALK: + if (!_action) + return SceneActor::startAction(action, event); + + scene->_protectorSpeaker._displayMode = 1; + if (!R2_GLOBALS._player._mover) + R2_GLOBALS._player.addMover(NULL); + if (!scene->_actor10._mover) + scene->_actor10.addMover(NULL); + if (!scene->_actor11._mover) + scene->_actor11.addMover(NULL); + if (!scene->_actor12._mover) + scene->_actor12.addMover(NULL); + if (!scene->_actor4._mover) + scene->_actor4.addMover(NULL); + + setup(3127, 2, 1); + scene->_sceneMode = 3327; + scene->_stripManager.start(3327, scene); + + return true; + case R2_SONIC_STUNNER: + // No break on purpose + case R2_PHOTON_STUNNER: + if (action == R2_SONIC_STUNNER) + R2_GLOBALS._sound3.play(43); + else + R2_GLOBALS._sound3.play(99); + if (_state != 0) { + _state = 1; + setup(3128, 1, 1); + addMover(NULL); + } + scene->_action2.setActionIndex(3621); + + if (!_action) + setAction(&scene->_action2, scene, NULL); + + animate(ANIM_MODE_5, &scene->_action2); + R2_GLOBALS._player.disableControl(); + return true; + break; + default: + return SceneActor::startAction(action, event); + break; + } +} + +void Scene3600::postInit(SceneObjectList *OwnerList) { + if (R2_GLOBALS._sceneManager._previousScene == 3600) { + R2_GLOBALS._scrollFollower = &R2_GLOBALS._player; + R2_GLOBALS._v558B6.set(60, 0, 260, 200); + } else { + R2_GLOBALS._scrollFollower = &_actor2; + g_globals->gfxManager()._bounds.moveTo(Common::Point(160, 0)); + R2_GLOBALS._v558B6.set(25, 0, 260, 200); + } + + loadScene(3600); + SceneExt::postInit(); + _field254C = 0; + + _stripManager.setColors(60, 255); + _stripManager.setFontNumber(3); + _stripManager.addSpeaker(&_quinnSpeaker); + _stripManager.addSpeaker(&_seekerSpeaker); + _stripManager.addSpeaker(&_mirandaSpeaker); + _stripManager.addSpeaker(&_tealSpeaker); + _stripManager.addSpeaker(&_protectorSpeaker); + + setZoomPercents(142, 80, 167, 105); + R2_GLOBALS._player._characterScene[1] = 3600; + R2_GLOBALS._player._characterScene[2] = 3600; + R2_GLOBALS._player._characterScene[3] = 3600; + + _item2.setDetails(33, 3600, 6, -1, -1); + _item3.setDetails(Rect(3, 3, 22, 45), 3600, 9, -1, -1, 1, NULL); + _item4.setDetails(Rect(449, 3, 475, 45), 3600, 9, -1, -1, 1, NULL); + + _actor10.postInit(); + _actor10._moveDiff = Common::Point(3, 2); + _actor10.changeZoom(-1); + _actor10._effect = 1; + + if (R2_GLOBALS._player._characterIndex != 1) + _actor10.setDetails(9001, 0, -1, -1, 1, (SceneItem *) NULL); + + _actor11.postInit(); + _actor11._numFrames = 7; + _actor11._moveDiff = Common::Point(5, 3); + _actor11.changeZoom(-1); + _actor11._effect = 1; + + if (R2_GLOBALS._player._characterIndex != 2) + _actor11.setDetails(9002, 1, -1, -1, 1, (SceneItem *) NULL); + + _actor12.postInit(); + _actor12._moveDiff = Common::Point(3, 2); + _actor12.changeZoom(-1); + _actor12._effect = 1; + + if (R2_GLOBALS._player._characterIndex != 3) + _actor12.setDetails(9003, 1, -1, -1, 1, (SceneItem *) NULL); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.changeZoom(-1); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.disableControl(); + + _actor4.postInit(); + _actor4._numFrames = 7; + _actor4._moveDiff = Common::Point(5, 3); + _actor4.changeZoom(-1); + _actor4._effect = 1; + _actor4.setDetails(3600, 27, -1, -1, 1, (SceneItem *) NULL); + + _actor5.postInit(); + _actor5._numFrames = 7; + _actor5._moveDiff = Common::Point(3, 2); + _actor5.changeZoom(-1); + _actor5._effect = 1; + _actor5.setDetails(3600, 12, -1, -1, 1, (SceneItem *) NULL); + + _palette1.loadPalette(0); + _palette1.loadPalette(3601); + + if (R2_GLOBALS._sceneManager._previousScene == 3600) { + _item5._sceneRegionId = 200; + _item5.setDetails(3600, 30, -1, -1, 5, &_actor4); + _field254A = 1; + _field2548 = 1; + + R2_GLOBALS._walkRegions.enableRegion(2); + R2_GLOBALS._walkRegions.enableRegion(7); + R2_GLOBALS._walkRegions.enableRegion(14); + R2_GLOBALS._walkRegions.enableRegion(15); + R2_GLOBALS._walkRegions.enableRegion(16); + + _actor10.setup(10, 5, 11); + _actor10.animate(ANIM_MODE_1, NULL); + + _actor11.setup(20, 5, 11); + _actor11.animate(ANIM_MODE_1, NULL); + + _actor12.setup(30, 5, 11); + _actor12.animate(ANIM_MODE_1, NULL); + + if (R2_GLOBALS._player._characterIndex == 2) { + _actor10.setPosition(Common::Point(76, 148)); + _actor11.setPosition(Common::Point(134, 148)); + _actor12.setPosition(Common::Point(100, 148)); + R2_GLOBALS._player._moveDiff = Common::Point(5, 3); + R2_GLOBALS._player.setup(20, _actor11._strip, 1); + R2_GLOBALS._player.setPosition(_actor11._position); + _actor11.hide(); + } else if (R2_GLOBALS._player._characterIndex == 3) { + _actor10.setPosition(Common::Point(110, 148)); + _actor11.setPosition(Common::Point(76, 148)); + _actor12.setPosition(Common::Point(134, 148)); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + R2_GLOBALS._player.setup(30, _actor12._strip, 1); + R2_GLOBALS._player.setPosition(_actor12._position); + _actor12.hide(); + } else { + _actor10.setPosition(Common::Point(134, 148)); + _actor11.setPosition(Common::Point(76, 148)); + _actor12.setPosition(Common::Point(110, 148)); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + R2_GLOBALS._player.setup(10, _actor10._strip, 1); + R2_GLOBALS._player.setPosition(_actor10._position); + _actor10.hide(); + } + _actor4.setPosition(Common::Point(47, 149)); + _actor4.setup(40, 1, 11); + _actor4.animate(ANIM_MODE_1, NULL); + + _actor5.setPosition(Common::Point(367, 148)); + _actor5.setup(3601, 7, 5); + + if (!R2_GLOBALS.getFlag(71)) { + _actor13.postInit(); + _actor13._state = 0; + _actor13._field8A = Common::Point(226, 152); + _actor13._moveDiff = Common::Point(3, 2); + _actor13.setPosition(Common::Point(284, 152)); + _actor13.setup(3127, 2, 1); + _actor13.changeZoom(-1); + _actor13.setDetails(3600, 15, -1, 17, 1, (SceneItem *) NULL); + } + + R2_GLOBALS._sound2.play(330); + _actor3.postInit(); + _actor3.setPosition(Common::Point(84, 156)); + _actor3.fixPriority(158); + _actor3.setup(3601, 5, 1); + _actor3.animate(ANIM_MODE_2, NULL); + + _action1._field1E = 1; + _action1._field20 = 0; + _action1.setActionIndex(1); + + _actor3.setAction(&_action1); + _sceneMode = 3623; + + g_globals->_events.setCursor(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + } else { + _field254A = 0; + _field2548 = 0; + + R2_GLOBALS._walkRegions.enableRegion(17); + R2_GLOBALS._walkRegions.enableRegion(18); + + _actor10.setPosition(Common::Point(393, 148)); + _actor11.setPosition(Common::Point(364, 153)); + _actor12.setPosition(Common::Point(413, 164)); + + R2_GLOBALS._player.hide(); + + _actor4.setPosition(Common::Point(373, 164)); + + _actor5.setup(3403, 8, 11); + _actor5.setPosition(Common::Point(403, 155)); + + _actor12.setup(3403, 7, 1); + + _actor13.setPosition(Common::Point(405, 155)); + + _actor2.postInit(); + _actor2.setup(3600, 2, 1); + _actor2.setPosition(Common::Point(403, 161)); + _actor2.fixPriority(149); + _actor2.changeZoom(-1); + + _action1._field1E = 0; + _action1._field20 = 90; + + _sceneMode = 3600; + setAction(&_sequenceManager1, this, 3600, &_actor11, &_actor10, &_actor12, &_actor4, &_actor5, &_actor2, NULL); + _field254E = 0; + } + _field254E = 0; + _field2550 = R2_GLOBALS.getFlag(71); + + R2_GLOBALS._sound1.play(326); + _item1.setDetails(Rect(0, 0, 480, 200), 3600, 0, -1, -1, 1, NULL); +} + +void Scene3600::remove() { + _actor3.animate(ANIM_MODE_NONE, NULL); + _actor3.setAction(NULL); + R2_GLOBALS._sound2.fadeOut2(NULL); + R2_GLOBALS._sound1.fadeOut2(NULL); + R2_GLOBALS._scrollFollower = &R2_GLOBALS._player; + SceneExt::remove(); +} + +void Scene3600::signal() { + switch (_sceneMode) { + case 3320: + warning("STUB: sub_1D227()"); + R2_GLOBALS._walkRegions.enableRegion(14); + R2_GLOBALS._scrollFollower = &_actor11; + _tealSpeaker._object1.hide(); + _actor5.show(); + _actor5.setStrip(2); + if (R2_GLOBALS._player._characterIndex == 2) + _sceneMode = 3602; + else if (R2_GLOBALS._player._characterIndex == 3) + _sceneMode = 3603; + else + _sceneMode = 3601; + setAction(&_sequenceManager1, this, _sceneMode, &_actor11, &_actor10, &_actor12, &_actor4, &_actor5, NULL); + break; + case 3321: + warning("STUB: sub_1D227()"); + R2_GLOBALS._scrollFollower = &R2_GLOBALS._player; + _tealSpeaker.proc16(); + _actor5.show(); + _actor5.setStrip(1); + _actor3.postInit(); + _sceneMode = 3604; + setAction(&_sequenceManager1, this, _sceneMode, &_actor5, &_actor3, &_actor10, &_actor11, &_actor12, &_actor4, NULL); + break; + case 3322: + warning("STUB: sub_1D227()"); + _quinnSpeaker.proc16(); + _quinnSpeaker._displayMode = 1; + _tealSpeaker.proc16(); + _tealSpeaker._displayMode = 7; + R2_GLOBALS._scrollFollower = &_actor5; + _sceneMode = 3605; + setAction(&_sequenceManager1, this, _sceneMode, &_actor5, &_actor13, &_actor2, NULL); + break; + case 3323: + if (_field254A == 0) + _field254A = 1; + else { + warning("STUB: sub_1D227()"); + _protectorSpeaker.proc16(); + _actor13.show(); + _actor13.setup(3258, 6, 1); + _sceneMode = 3607; + _actor13.setAction(&_sequenceManager1, this, _sceneMode, &_actor13, NULL); + R2_GLOBALS._v558C2 = 1; + _protectorSpeaker.proc16(); + _protectorSpeaker._displayMode = 1; + _quinnSpeaker._displayMode = 1; + _actor13.show(); + R2_GLOBALS._scrollFollower = &R2_GLOBALS._player; + R2_GLOBALS._walkRegions.disableRegion(17); + R2_GLOBALS._walkRegions.disableRegion(18); + R2_GLOBALS._walkRegions.enableRegion(2); + R2_GLOBALS._walkRegions.enableRegion(7); + R2_GLOBALS._walkRegions.enableRegion(14); + R2_GLOBALS._walkRegions.enableRegion(15); + R2_GLOBALS._walkRegions.enableRegion(16); + _actor13.setAction(&_action1); + } + break; + case 3324: + // No break on purpose + case 3607: + g_globals->_events.setCursor(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + _actor13.fixPriority(-1); + _sceneMode = 3623; + _field2548 = 1; + break; + case 3327: + g_globals->_events.setCursor(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + _sceneMode = 3623; + break; + case 3450: + R2_GLOBALS._sound1.stop(); + _actor1.hide(); + _actor6.hide(); + g_globals->gfxManager()._bounds.moveTo(Common::Point(40, 0)); + setZoomPercents(142, 80, 167, 105); + loadScene(3600); + R2_GLOBALS._uiElements.show(); + _item5._sceneRegionId = 200; + _item5.setDetails(3600, 30, -1, -1, 5, &_actor4); + + _actor3.show(); + _actor10.show(); + _actor11.show(); + _actor12.show(); + _actor4.show(); + _actor5.show(); + + _actor5.setPosition(Common::Point(298, 151)); + + _actor13.postInit(); + _actor13._state = 0; + _actor13._field8A = Common::Point(226, 152); + _actor13._moveDiff = Common::Point(5, 3); + _actor13.setup(3403, 7, 1); + _actor13.setPosition(Common::Point(405, 155)); + _actor13.changeZoom(-1); + _actor13.addMover(NULL); + _actor13.animate(ANIM_MODE_NONE); + _actor13.hide(); + _actor13.setDetails(3600, 15, -1, 17, 5, &_item5); + + _actor2.setup(3600, 2, 1); + _actor2.setPosition(Common::Point(403, 161)); + _actor2.fixPriority(149); + _actor2.changeZoom(-1); + _actor2.show(); + + _quinnSpeaker._displayMode = 2; + _tealSpeaker._displayMode = 2; + + if (R2_GLOBALS._player._characterIndex == 2) { + R2_GLOBALS._player._moveDiff = Common::Point(5, 3); + R2_GLOBALS._player.setup(20, _actor11._strip, 1); + R2_GLOBALS._player.setPosition(_actor11._position); + _actor11.hide(); + } else if (R2_GLOBALS._player._characterIndex == 3) { + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + R2_GLOBALS._player.setup(30, _actor12._strip, 1); + R2_GLOBALS._player.setPosition(_actor12._position); + _actor12.hide(); + } else { + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + R2_GLOBALS._player.setup(10, _actor10._strip, 1); + R2_GLOBALS._player.setPosition(_actor10._position); + _actor10.hide(); + } + R2_GLOBALS._player.show(); + R2_GLOBALS._sound1.play(326); + _sceneMode = 3322; + _stripManager.start(3322, this); + R2_GLOBALS._sound2.play(329); + break; + case 3600: + _sceneMode = 3320; + _stripManager.start(3320, this); + break; + case 3601: + // No break on purpose + case 3602: + // No break on purpose + case 3603: + R2_GLOBALS._walkRegions.enableRegion(2); + R2_GLOBALS._walkRegions.enableRegion(7); + R2_GLOBALS._v558B6.set(60, 0, 260, 200); + _tealSpeaker._displayMode = 1; + _sceneMode = 3321; + _stripManager.start(3321, this); + break; + case 3604: + R2_GLOBALS._sound2.fadeOut2(NULL); + R2_GLOBALS._sound1.stop(); + R2_GLOBALS._walkRegions.disableRegion(2); + R2_GLOBALS._walkRegions.disableRegion(7); + + _actor2.hide(); + _actor3.hide(); + R2_GLOBALS._player.hide(); + _actor10.hide(); + _actor11.hide(); + _actor12.hide(); + _actor4.hide(); + _actor5.hide(); + + g_globals->gfxManager()._bounds.moveTo(Common::Point(60, 0)); + setZoomPercents(51, 46, 180, 200); + + loadScene(3400); + R2_GLOBALS._uiElements.show(); + _actor1.postInit(); + + _actor2.setup(3403, 1, 1); + _actor2.setPosition(Common::Point(190, 103)); + _actor2.fixPriority(89); + _actor2.show(); + + _actor6.postInit(); + _actor6.setup(3400, 1, 6); + _actor6.setPosition(Common::Point(236, 51)); + _actor6.fixPriority(51); + R2_GLOBALS._scrollFollower = &_actor6; + + R2_GLOBALS._sound1.play(323); + _sceneMode = 3450; + setAction(&_sequenceManager1, this, 3450, &_actor1, &_actor6, NULL); + break; + case 3605: + _actor13.setup(3258, 4, 1); + _actor13.setAction(&_sequenceManager1, this, 3606, &_actor5, &_actor13, &_actor2, NULL); + _sceneMode = 3323; + _stripManager.start(3323, this); + + break; + case 3620: + // No break on purpose + case 3623: + if ((_actor13._position.x == 226) && (_actor13._position.y == 152) && (_action1._field1E != 0) && (_actor13._visage == 3127) && (!R2_GLOBALS.getFlag(71))) { + R2_GLOBALS._sound2.stop(); + R2_GLOBALS._sound2.play(331); + R2_GLOBALS.setFlag(71); + _sceneMode = 3626; + setAction(&_sequenceManager1, this, 3626, &_actor13, NULL); + } + break; + case 3624: + R2_GLOBALS._player.disableControl(); + if ((_field254E != 0) && (_actor10._position.x == 229) && (_actor10._position.y == 154) && (_actor11._position.x == 181) && (_actor11._position.y == 154) && (_actor12._position.x == 207) && (_actor12._position.y == 154) && (_actor4._position.x == 155) && (_actor4._position.y == 154)) { + R2_GLOBALS._sound2.stop(); + R2_GLOBALS._sound2.play(331); + _sceneMode = 3625; + setAction(&_sequenceManager1, this, 3625, &_actor10, &_actor11, &_actor12, &_actor4, NULL); + } + break; + case 3625: + R2_GLOBALS._sound2.stop(); + R2_GLOBALS._sceneManager.changeScene(3700); + break; + case 3626: + _actor13.setPosition(Common::Point(0, 0)); + _action1.setActionIndex(2); + if (R2_GLOBALS._events.getCursor() > R2_LAST_INVENT) { + R2_GLOBALS._events.setCursor(CURSOR_USE); + R2_GLOBALS._player.enableControl(CURSOR_USE); + } else { + R2_GLOBALS._player.enableControl(); + } + R2_GLOBALS._sound2.stop(); + _sceneMode = 3623; + break; + default: + break; + } +} + +void Scene3600::process(Event &event) { + if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_ARROW) && (event.mousePos.x > 237) && (!R2_GLOBALS.getFlag(71))) { + SceneItem::display(3600, 17, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7 -999); + event.handled = true; + } + Scene::process(event); +} + +void Scene3600::dispatch() { + if ((R2_GLOBALS._player.getRegionIndex() == 200) && (_action1._field1E != 0) && (_field254E == 0)){ + R2_GLOBALS._sound2.fadeOut2(NULL); + if (_actor13._mover) + _actor13.addMover(NULL); + if (R2_GLOBALS._player._action) + R2_GLOBALS._player.setAction(NULL); + if (R2_GLOBALS._player._mover) + R2_GLOBALS._player.addMover(NULL); + + _field254C = 0; + _field254E = 1; + + R2_GLOBALS._walkRegions.disableRegion(2); + R2_GLOBALS._walkRegions.disableRegion(7); + R2_GLOBALS._player.disableControl(); + + _sceneMode = 3624; + + _actor10.setStrip(-1); + _actor11.setStrip(-1); + _actor12.setStrip(-1); + _actor4.setStrip(-1); + + R2_GLOBALS._player.hide(); + + if (R2_GLOBALS._player._characterIndex == 2) { + _actor11.setPosition(R2_GLOBALS._player._position); + _actor11.show(); + } else if (R2_GLOBALS._player._characterIndex == 3) { + _actor12.setPosition(R2_GLOBALS._player._position); + _actor12.show(); + } else { + _actor10.setPosition(R2_GLOBALS._player._position); + _actor10.show(); + } + _actor10.setAction(&_sequenceManager2, this, 3610, &_actor10, NULL); + _actor11.setAction(&_sequenceManager3, this, 3611, &_actor11, NULL); + _actor12.setAction(&_sequenceManager4, this, 3612, &_actor12, NULL); + _actor4.setAction(&_sequenceManager1, this, 3613, &_actor4, NULL); + } + + if ((_actor13.getRegionIndex() == 200) && (_action1._field1E != 0) && (_field254E == 0)){ + R2_GLOBALS._sound2.fadeOut2(NULL); + _sceneMode = 3620; + _field2550 = 1; + R2_GLOBALS._player.disableControl(); + + if (R2_GLOBALS._player._mover) + R2_GLOBALS._player.addMover(NULL); + if (_actor10._mover) + _actor10.addMover(NULL); + if (_actor11._mover) + _actor11.addMover(NULL); + if (_actor12._mover) + _actor12.addMover(NULL); + if (_actor4._mover) + _actor4.addMover(NULL); + } + Scene::dispatch(); +} + +/*-------------------------------------------------------------------------- + * Scene 3700 - Cutscene - Teleport outside + * + *--------------------------------------------------------------------------*/ +void Scene3700::postInit(SceneObjectList *OwnerList) { + loadScene(3700); + R2_GLOBALS._uiElements._active = false; + SceneExt::postInit(); + + _stripManager.setColors(60, 255); + _stripManager.setFontNumber(3); + _stripManager.addSpeaker(&_quinnSpeaker); + _stripManager.addSpeaker(&_seekerSpeaker); + _stripManager.addSpeaker(&_mirandaSpeaker); + + _actor1.postInit(); + _actor1._moveDiff = Common::Point(3, 2); + + _actor2.postInit(); + _actor2._numFrames = 7; + _actor2._moveDiff = Common::Point(5, 3); + _actor2.hide(); + + _actor3.postInit(); + _actor3._moveDiff = Common::Point(3, 2); + _actor3.hide(); + + _actor4.postInit(); + _actor4._numFrames = 7; + _actor4._moveDiff = Common::Point(5, 3); + _actor4.hide(); + + _actor5.postInit(); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._sound1.play(332); + + _sceneMode = 3700; + setAction(&_sequenceManager, this, 3700, &_actor1, &_actor2, &_actor3, &_actor4, &_actor5, NULL); +} + +void Scene3700::remove() { + R2_GLOBALS._sound1.fadeOut2(NULL); + SceneExt::remove(); +} + +void Scene3700::signal() { + switch (_sceneMode) { + case 3328: + // No break on purpose + case 3329: + warning("STUB: sub_1D227()"); + _sceneMode = 3701; + setAction(&_sequenceManager, this, 3701, &_actor2, &_actor3, &_actor4, NULL); + break; + case 3700: + _actor1.setup(10, 6, 1); + _actor2.setup(20, 5, 1); + if (R2_GLOBALS.getFlag(71)) { + _sceneMode = 3329; + _stripManager.start(3329, this); + } else { + _sceneMode = 3328; + _stripManager.start(3328, this); + } + break; + case 3701: + R2_GLOBALS._sceneManager.changeScene(1000); + break; + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 3800 - + * + *--------------------------------------------------------------------------*/ +Scene3800::Scene3800() { + _field412 = 0; +} +void Scene3800::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field412); +} + +void Scene3800::Exit1::changeScene() { + Scene3800 *scene = (Scene3800 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + scene->_field412 = 1; + + if (R2_GLOBALS.getFlag(46)) { + if (scene->_field412 == R2_GLOBALS._v566A9) { + R2_GLOBALS._v566AA = 3; + if (R2_GLOBALS._v56A93 + 1 == 0) { + R2_GLOBALS._v566A8--; + R2_GLOBALS._v566A9 = 0; + } else { + R2_GLOBALS._v566A9 = R2_GLOBALS._v566AB[R2_GLOBALS._v56A93]; + R2_GLOBALS._v56A93--; + } + } else { + ++R2_GLOBALS._v56A93; + if (R2_GLOBALS._v56A93 > 999) + R2_GLOBALS._v56A93 = 999; + R2_GLOBALS._v566AB[R2_GLOBALS._v56A93] = R2_GLOBALS._v566A9; + R2_GLOBALS._v566A9 = 3; + } + } + + if (R2_GLOBALS._v566A8 == 0) + scene->_sceneMode = 16; + else + scene->_sceneMode = 11; + + Common::Point pt(160, 115); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene3800::Exit2::changeScene() { + Scene3800 *scene = (Scene3800 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + scene->_field412 = 2; + + if (R2_GLOBALS.getFlag(46)) { + if (scene->_field412 == R2_GLOBALS._v566A9) { + R2_GLOBALS._v566AA = 4; + if (R2_GLOBALS._v56A93 + 1 == 0) { + R2_GLOBALS._v566A8--; + R2_GLOBALS._v566A9 = 0; + } else { + R2_GLOBALS._v566A9 = R2_GLOBALS._v566AB[R2_GLOBALS._v56A93]; + R2_GLOBALS._v56A93--; + } + } else { + ++R2_GLOBALS._v56A93; + if (R2_GLOBALS._v56A93 > 999) + R2_GLOBALS._v56A93 = 999; + R2_GLOBALS._v566AB[R2_GLOBALS._v56A93] = R2_GLOBALS._v566A9; + R2_GLOBALS._v566A9 = 4; + } + } + + if (R2_GLOBALS._v566A8 == 0) + scene->_sceneMode = 16; + else + scene->_sceneMode = 12; + + Common::Point pt(330, 145); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene3800::Exit3::changeScene() { + Scene3800 *scene = (Scene3800 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + scene->_field412 = 3; + + if (R2_GLOBALS.getFlag(46)) { + if (scene->_field412 == R2_GLOBALS._v566A9) { + R2_GLOBALS._v566AA = 1; + if (R2_GLOBALS._v56A93 + 1 == 0) { + R2_GLOBALS._v566A8--; + R2_GLOBALS._v566A9 = 0; + } else { + R2_GLOBALS._v566A9 = R2_GLOBALS._v566AB[R2_GLOBALS._v56A93]; + R2_GLOBALS._v56A93--; + } + } else { + ++R2_GLOBALS._v56A93; + if (R2_GLOBALS._v56A93 > 999) + R2_GLOBALS._v56A93 = 999; + R2_GLOBALS._v566AB[R2_GLOBALS._v56A93] = R2_GLOBALS._v566A9; + R2_GLOBALS._v566A9 = 1; + } + } + + if (R2_GLOBALS._v566A8 == 0) + scene->_sceneMode = 16; + else + scene->_sceneMode = 13; + + Common::Point pt(160, 220); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene3800::Exit4::changeScene() { + Scene3800 *scene = (Scene3800 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + scene->_field412 = 4; + + if (R2_GLOBALS.getFlag(46)) { + if (scene->_field412 == R2_GLOBALS._v566A9) { + R2_GLOBALS._v566AA = 2; + if (R2_GLOBALS._v56A93 + 1 == 0) { + R2_GLOBALS._v566A8--; + R2_GLOBALS._v566A9 = 0; + } else { + R2_GLOBALS._v566A9 = R2_GLOBALS._v566AB[R2_GLOBALS._v56A93]; + R2_GLOBALS._v56A93--; + } + } else { + ++R2_GLOBALS._v56A93; + if (R2_GLOBALS._v56A93 > 999) + R2_GLOBALS._v56A93 = 999; + R2_GLOBALS._v566AB[R2_GLOBALS._v56A93] = R2_GLOBALS._v566A9; + R2_GLOBALS._v566A9 = 2; + } + } + + if (R2_GLOBALS._v566A8 == 0) + scene->_sceneMode = 16; + else + scene->_sceneMode = 14; + + Common::Point pt(-10, 145); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene3800::initScene3800() { + _exit1._enabled = true; + _exit2._enabled = true; + _exit3._enabled = true; + _exit4._enabled = true; + _exit1._insideArea = false; + _exit2._insideArea = false; + _exit3._insideArea = false; + _exit4._insideArea = false; + _exit1._moving = false; + _exit2._moving = false; + _exit3._moving = false; + _exit4._moving = false; + + loadScene(R2_GLOBALS._v566A6); + + R2_GLOBALS._uiElements.draw(); +} + +void Scene3800::sub110BBD() { + R2_GLOBALS._player.disableControl(); + switch (_field412) { + case 0: + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.setVisage(10); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.setPosition(Common::Point(160, 145)); + R2_GLOBALS._player.setStrip(3); + R2_GLOBALS._player.changeZoom(-1); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + _actor1.postInit(); + _actor1.fixPriority(10); + _actor1.changeZoom(-1); + _actor1.setVisage(1110); + _actor1._effect = 5; + _actor1._field9C = this->_field312; + R2_GLOBALS._player._linkedActor = &_actor1; + switch (R2_GLOBALS._sceneManager._previousScene) { + case 2600: + _object1.postInit(); + _object2.postInit(); + _actor1.hide(); + _sceneMode = 3800; + setAction(&_sequenceManager1, this, 3800, &R2_GLOBALS._player, &_object1, &_object2, NULL); + break; + case 3900: + _sceneMode = 15; + switch (R2_GLOBALS._v566AA - 1) { + case 0: { + R2_GLOBALS._player.setPosition(Common::Point(160, 220)); + Common::Point pt(160, 160); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 1: { + R2_GLOBALS._player.setPosition(Common::Point(-10, 145)); + Common::Point pt(19, 145); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 2: { + R2_GLOBALS._player.setPosition(Common::Point(160, 115)); + Common::Point pt(160, 120); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 3: { + R2_GLOBALS._player.setPosition(Common::Point(330, 145)); + Common::Point pt(300, 145); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + default: + break; + } + default: + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + break; + } + break; + case 1: { + _sceneMode = 15; + R2_GLOBALS._player.setPosition(Common::Point(160, 220)); + Common::Point pt(160, 160); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 2: { + _sceneMode = 15; + R2_GLOBALS._player.setPosition(Common::Point(-10, 145)); + Common::Point pt(19, 145); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 3: { + _sceneMode = 15; + R2_GLOBALS._player.setPosition(Common::Point(160, 115)); + Common::Point pt(160, 120); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 4: { + _sceneMode = 15; + R2_GLOBALS._player.setPosition(Common::Point(330, 145)); + Common::Point pt(300, 145); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + default: + break; + } +} + +void Scene3800::postInit(SceneObjectList *OwnerList) { + _field412 = 0; + + initScene3800(); + + SceneExt::postInit(); + R2_GLOBALS._sound1.play(231); + + scalePalette(65, 65, 65); + + setZoomPercents(87, 40, 144, 100); + + _exit1.setDetails(Rect(14, 87, 305, 125), SHADECURSOR_UP, 3800); + _exit1.setDest(Common::Point(160, 126)); + _exit2.setDetails(Rect(305, 87, 320, 128), EXITCURSOR_E, 3800); + _exit2.setDest(Common::Point(312, 145)); + _exit3.setDetails(Rect(14, 160, 305, 168), SHADECURSOR_DOWN, 3800); + _exit3.setDest(Common::Point(160, 165)); + _exit4.setDetails(Rect(0, 87, 14, 168), EXITCURSOR_W, 3800); + _exit4.setDest(Common::Point(7, 145)); + + _rect1.set(0, 0, 320, 87); + _item1.setDetails(Rect(0, 0, 320, 200), 3800, 0, 1, 2, 1, (SceneItem *) NULL); + + sub110BBD(); +} + +void Scene3800::signal() { + switch (_sceneMode) { + case 11: + R2_GLOBALS._v566A6 += 15; + if (R2_GLOBALS._v566A6 > 3815) + R2_GLOBALS._v566A6 -= 20; + initScene3800(); + sub110BBD(); + break; + case 12: + R2_GLOBALS._v566A6 += 5; + if (R2_GLOBALS._v566A6 > 3815) + R2_GLOBALS._v566A6 = 3800; + initScene3800(); + sub110BBD(); + break; + case 13: + R2_GLOBALS._v566A6 -= 15; + if (R2_GLOBALS._v566A6 < 3800) + R2_GLOBALS._v566A6 += 20; + initScene3800(); + sub110BBD(); + break; + case 14: + R2_GLOBALS._v566A6 -= 5; + if (R2_GLOBALS._v566A6 < 3800) + R2_GLOBALS._v566A6 = 3815; + initScene3800(); + sub110BBD(); + break; + case 15: + R2_GLOBALS._v56AAB = 0; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + break; + case 16: + g_globals->_sceneManager.changeScene(3900); + break; + case 3800: + _actor1.show(); + _object1.remove(); + _object2.remove(); + R2_GLOBALS._v56AAB = 0; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + break; + case 3805: + _exit1._enabled = false; + _exit2._enabled = false; + _exit3._enabled = false; + _exit4._enabled = false; + R2_GLOBALS._player._canWalk = false; + R2_GLOBALS._events.setCursor(CURSOR_USE); + break; + case 3806: + _exit1._enabled = true; + _exit2._enabled = true; + _exit3._enabled = true; + _exit4._enabled = true; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + break; + default: + break; + } +} + +void Scene3800::process(Event &event) { + if ((R2_GLOBALS._player._uiEnabled) && (event.eventType == 1) && (_rect1.contains(event.mousePos))) { + event.handled = true; + switch (R2_GLOBALS._events.getCursor()) { + case R2_NEGATOR_GUN: + R2_GLOBALS._player.addMover(NULL); + R2_GLOBALS._player.updateAngle(event.mousePos); + break; + case R2_STEPPING_DISKS: + SceneItem::display(3800, 5, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + break; + case R2_ATTRACTOR_UNIT: + SceneItem::display(3800, 3, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + break; + default: + event.handled = false; + break; + } + } + + Scene::process(event); +} + +/*-------------------------------------------------------------------------- + * Scene 3900 - + * + *--------------------------------------------------------------------------*/ +void Scene3900::Exit1::changeScene() { + Scene3900 *scene = (Scene3900 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._v566A9 = 3; + R2_GLOBALS._v566AA = 1; + R2_GLOBALS._v566A8 = 1; + scene->_sceneMode = 14; + + Common::Point pt(160, 115); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene3900::Exit2::changeScene() { + Scene3900 *scene = (Scene3900 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._v566A9 = 4; + R2_GLOBALS._v566AA = 2; + R2_GLOBALS._v566A8 = 1; + scene->_sceneMode = 14; + + Common::Point pt(330, 145); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene3900::Exit3::changeScene() { + Scene3900 *scene = (Scene3900 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._v566A9 = 1; + R2_GLOBALS._v566AA = 3; + R2_GLOBALS._v566A8 = 1; + scene->_sceneMode = 14; + + Common::Point pt(160, 220); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene3900::Exit4::changeScene() { + Scene3900 *scene = (Scene3900 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._v566A9 = 2; + R2_GLOBALS._v566AA = 4; + R2_GLOBALS._v566A8 = 1; + scene->_sceneMode = 14; + + Common::Point pt(-10, 145); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene3900::Exit5::changeScene() { + Scene3900 *scene = (Scene3900 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + scene->_sceneMode = 13; + + if (R2_GLOBALS._v566A9 == 4) { + Common::Point pt(-10, 135); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + } else { + Common::Point pt(330, 135); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + } + + R2_GLOBALS._v566A9 = 0; +} + +void Scene3900::postInit(SceneObjectList *OwnerList) { + if ((R2_GLOBALS._v566AA == 2) && (R2_GLOBALS._sceneManager._previousScene != 2700)) + loadScene(3825); + else + loadScene(3820); + SceneExt::postInit(); + R2_GLOBALS._sound1.changeSound(231); + setZoomPercents(87, 40, 144, 100); + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.setVisage(10); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.setStrip(3); + R2_GLOBALS._player.changeZoom(-1); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + _actor1.postInit(); + _actor1.fixPriority(10); + _actor1.changeZoom(-1); + _actor1.setVisage(1110); + _actor1._effect = 5; + _actor1._field9C = _field312; + R2_GLOBALS._player._linkedActor = &_actor1; + if ((R2_GLOBALS._v566AA == 2) && (R2_GLOBALS._sceneManager._previousScene != 2700)) { +// loadScene(3825); + R2_GLOBALS._v566AA = 4; + _exit1.setDetails(Rect(29, 87, 305, 125), SHADECURSOR_UP, 3900); + _exit3.setDetails(Rect(29, 160, 305, 168), SHADECURSOR_DOWN, 3900); + + _exit2.setDetails(Rect(305, 87, 320, 168), EXITCURSOR_E, 3900); + _exit2.setDest(Common::Point(312, 145)); + _exit2._enabled = true; + _exit2._insideArea = false; + _exit2._moving = false; + + _exit4._enabled = false; + + _exit5.setDetails(Rect(0, 87, 29, 168), EXITCURSOR_W, 3900); + _exit5.setDest(Common::Point(24, 135)); + } else { +// loadScene(3820); + R2_GLOBALS._v566AA = 2; + _exit1.setDetails(Rect(14, 87, 290, 125), SHADECURSOR_UP, 3900); + _exit3.setDetails(Rect(14, 160, 290, 168), SHADECURSOR_DOWN, 3900); + + + _exit2._enabled = false; + + _exit4.setDetails(Rect(0, 87, 14, 168), EXITCURSOR_W, 3900); + _exit4.setDest(Common::Point(7, 145)); + _exit4._enabled = true; + _exit4._insideArea = false; + _exit4._moving = false; + + _exit5.setDetails(Rect(290, 87, 320, 168), EXITCURSOR_E, 3900); + _exit5.setDest(Common::Point(295, 135)); + } + _exit5._enabled = true; + _exit5._insideArea = false; + _exit5._moving = false; + + scalePalette(65, 65, 65); + + _exit1.setDest(Common::Point(160, 126)); + _exit1._enabled = true; + _exit1._insideArea = false; + _exit1._moving = false; + + _exit3.setDest(Common::Point(160, 165)); + _exit3._enabled = true; + _exit3._insideArea = false; + _exit3._moving = false; + + R2_GLOBALS._uiElements.draw(); + + _rect1.set(0, 0, 320, 87); + _item1.setDetails(Rect(0, 0, 320, 200), 3800, 0, 1, 2, 1, (SceneItem *)NULL); + if (R2_GLOBALS._sceneManager._previousScene == 3800) { + _sceneMode = 11; + switch (R2_GLOBALS._v566AA - 1) { + case 0: { + R2_GLOBALS._player.setPosition(Common::Point(160, 115)); + Common::Point pt(160, 120); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 1: { + R2_GLOBALS._player.setPosition(Common::Point(330, 145)); + Common::Point pt(300, 145); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 2: { + R2_GLOBALS._player.setPosition(Common::Point(160, 220)); + Common::Point pt(160, 160); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 3: { + R2_GLOBALS._player.setPosition(Common::Point(-10, 145)); + Common::Point pt(19, 145); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + default: + break; + } + } else if (R2_GLOBALS._sceneManager._previousScene == 2700) { + _sceneMode = 12; + R2_GLOBALS._player.setPosition(Common::Point(330, 135)); + Common::Point pt(265, 135); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else { + R2_GLOBALS._player.setPosition(Common::Point(160, 145)); + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + } +} + +void Scene3900::signal() { + switch (_sceneMode) { + case 11: + // No break on purpose + case 12: + R2_GLOBALS._v56AAB = 0; + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + break; + case 13: + R2_GLOBALS._sceneManager.changeScene(2700); + break; + case 14: + R2_GLOBALS._sceneManager.changeScene(3800); + break; + case 3805: + _exit1._enabled = false; + _exit2._enabled = false; + _exit3._enabled = false; + _exit4._enabled = false; + R2_GLOBALS._player._canWalk = false; + R2_GLOBALS._events.setCursor(R2_STEPPING_DISKS); + break; + case 3806: + _exit1._enabled = true; + _exit2._enabled = true; + _exit3._enabled = true; + _exit4._enabled = true; + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + break; + default: + break; + } +} + +void Scene3900::process(Event &event) { + if ((R2_GLOBALS._player._uiEnabled) && (event.eventType == 1) && (_rect1.contains(event.mousePos))) { + event.handled = true; + switch (R2_GLOBALS._events.getCursor()) { + case R2_NEGATOR_GUN: + R2_GLOBALS._player.addMover(NULL); + R2_GLOBALS._player.updateAngle(event.mousePos); + break; + case R2_STEPPING_DISKS: + SceneItem::display(3800, 5, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + break; + case R2_ATTRACTOR_UNIT: + SceneItem::display(3800, 3, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + break; + default: + event.handled = false; + break; + } + } + Scene::process(event); +} + +} // End of namespace Ringworld2 +} // End of namespace TsAGE |