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path: root/engines/tsage/ringworld2/ringworld2_speakers.cpp
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Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_speakers.cpp')
-rw-r--r--engines/tsage/ringworld2/ringworld2_speakers.cpp48
1 files changed, 24 insertions, 24 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_speakers.cpp b/engines/tsage/ringworld2/ringworld2_speakers.cpp
index fb10fdcac9..2cf5201c43 100644
--- a/engines/tsage/ringworld2/ringworld2_speakers.cpp
+++ b/engines/tsage/ringworld2/ringworld2_speakers.cpp
@@ -779,7 +779,7 @@ void SpeakerMiranda3400::proc15() {
if (R2_GLOBALS._player._characterIndex == 3)
_object2 = &R2_GLOBALS._player;
else
- _object2 = &scene->_actor2;
+ _object2 = &scene->_companion2;
_object2->hide();
_object1.postInit();
@@ -801,12 +801,12 @@ void SpeakerMiranda3400::proc15() {
case 1:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4051, 5, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
case 2:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4050, 3, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
default:
signal();
@@ -1664,9 +1664,9 @@ void SpeakerQuinn3400::proc15() {
if (R2_GLOBALS._player._characterIndex == 1)
_object2 = &R2_GLOBALS._player;
else if (R2_GLOBALS._player._characterIndex == 2)
- _object2 = &scene->_actor1;
+ _object2 = &scene->_companion1;
else
- _object2 = &scene->_actor2;
+ _object2 = &scene->_companion2;
_object2->hide();
_object1.postInit();
@@ -1691,12 +1691,12 @@ void SpeakerQuinn3400::proc15() {
case 2:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4010, 3, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
case 3:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4012, 3, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
default:
signal();
@@ -2365,7 +2365,7 @@ void SpeakerSeeker3400::proc15() {
if (R2_GLOBALS._player._characterIndex == 2)
_object2 = &R2_GLOBALS._player;
else
- _object2 = &scene->_actor1;
+ _object2 = &scene->_companion1;
_object2->hide();
_object1.postInit();
@@ -2387,27 +2387,27 @@ void SpeakerSeeker3400::proc15() {
case 1:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4031, 1, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
case 2:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4031, 3, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
case 3:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4030, 3, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
case 4:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4031, 7, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
case 5:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4033, 1, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
default:
signal();
@@ -2714,7 +2714,7 @@ void SpeakerTeal3400::proc15() {
int v = _speakerMode;
if (!_object2) {
- _object2 = &scene->_actor4;
+ _object2 = &scene->_teal;
_object2->hide();
_object1.postInit();
_object1._numFrames = 7;
@@ -2731,8 +2731,8 @@ void SpeakerTeal3400::proc15() {
if (scene ->_sceneMode == 3305) {
R2_GLOBALS._player.setStrip(6);
- scene->_actor1.setStrip(6);
- scene->_actor2.setStrip(6);
+ scene->_companion1.setStrip(6);
+ scene->_companion2.setStrip(6);
}
switch (v) {
@@ -2742,22 +2742,22 @@ void SpeakerTeal3400::proc15() {
case 1:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4107, 5, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
case 2:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4107, 1, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
case 3:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4107, 7, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
case 4:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4107, 3, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
default:
signal();
@@ -3050,7 +3050,7 @@ void SpeakerWebbster3400::proc15() {
int v = _speakerMode;
if (!_object2) {
- _object2 = &scene->_actor3;
+ _object2 = &scene->_webbster;
_object2->hide();
_object1.postInit();
_object1.setPosition(_object2->_position);
@@ -3071,17 +3071,17 @@ void SpeakerWebbster3400::proc15() {
case 1:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4110, 5, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
case 2:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4110, 7, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
case 3:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4110, 3, 1);
- _object1.animate(ANIM_MODE_5, NULL);
+ _object1.animate(ANIM_MODE_5, this);
break;
default:
signal();