diff options
Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_speakers.cpp')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_speakers.cpp | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_speakers.cpp b/engines/tsage/ringworld2/ringworld2_speakers.cpp index fb10fdcac9..2cf5201c43 100644 --- a/engines/tsage/ringworld2/ringworld2_speakers.cpp +++ b/engines/tsage/ringworld2/ringworld2_speakers.cpp @@ -779,7 +779,7 @@ void SpeakerMiranda3400::proc15() { if (R2_GLOBALS._player._characterIndex == 3) _object2 = &R2_GLOBALS._player; else - _object2 = &scene->_actor2; + _object2 = &scene->_companion2; _object2->hide(); _object1.postInit(); @@ -801,12 +801,12 @@ void SpeakerMiranda3400::proc15() { case 1: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4051, 5, 1); - _object1.animate(ANIM_MODE_5, NULL); + _object1.animate(ANIM_MODE_5, this); break; case 2: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4050, 3, 1); - _object1.animate(ANIM_MODE_5, NULL); + _object1.animate(ANIM_MODE_5, this); break; default: signal(); @@ -1664,9 +1664,9 @@ void SpeakerQuinn3400::proc15() { if (R2_GLOBALS._player._characterIndex == 1) _object2 = &R2_GLOBALS._player; else if (R2_GLOBALS._player._characterIndex == 2) - _object2 = &scene->_actor1; + _object2 = &scene->_companion1; else - _object2 = &scene->_actor2; + _object2 = &scene->_companion2; _object2->hide(); _object1.postInit(); @@ -1691,12 +1691,12 @@ void SpeakerQuinn3400::proc15() { case 2: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4010, 3, 1); - _object1.animate(ANIM_MODE_5, NULL); + _object1.animate(ANIM_MODE_5, this); break; case 3: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4012, 3, 1); - _object1.animate(ANIM_MODE_5, NULL); + _object1.animate(ANIM_MODE_5, this); break; default: signal(); @@ -2365,7 +2365,7 @@ void SpeakerSeeker3400::proc15() { if (R2_GLOBALS._player._characterIndex == 2) _object2 = &R2_GLOBALS._player; else - _object2 = &scene->_actor1; + _object2 = &scene->_companion1; _object2->hide(); _object1.postInit(); @@ -2387,27 +2387,27 @@ void SpeakerSeeker3400::proc15() { case 1: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4031, 1, 1); - _object1.animate(ANIM_MODE_5, NULL); + _object1.animate(ANIM_MODE_5, this); break; case 2: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4031, 3, 1); - _object1.animate(ANIM_MODE_5, NULL); + _object1.animate(ANIM_MODE_5, this); break; case 3: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4030, 3, 1); - _object1.animate(ANIM_MODE_5, NULL); + _object1.animate(ANIM_MODE_5, this); break; case 4: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4031, 7, 1); - _object1.animate(ANIM_MODE_5, NULL); + _object1.animate(ANIM_MODE_5, this); break; case 5: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4033, 1, 1); - _object1.animate(ANIM_MODE_5, NULL); + _object1.animate(ANIM_MODE_5, this); break; default: signal(); @@ -2714,7 +2714,7 @@ void SpeakerTeal3400::proc15() { int v = _speakerMode; if (!_object2) { - _object2 = &scene->_actor4; + _object2 = &scene->_teal; _object2->hide(); _object1.postInit(); _object1._numFrames = 7; @@ -2731,8 +2731,8 @@ void SpeakerTeal3400::proc15() { if (scene ->_sceneMode == 3305) { R2_GLOBALS._player.setStrip(6); - scene->_actor1.setStrip(6); - scene->_actor2.setStrip(6); + scene->_companion1.setStrip(6); + scene->_companion2.setStrip(6); } switch (v) { @@ -2742,22 +2742,22 @@ void SpeakerTeal3400::proc15() { case 1: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4107, 5, 1); - _object1.animate(ANIM_MODE_5, NULL); + _object1.animate(ANIM_MODE_5, this); break; case 2: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4107, 1, 1); - _object1.animate(ANIM_MODE_5, NULL); + _object1.animate(ANIM_MODE_5, this); break; case 3: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4107, 7, 1); - _object1.animate(ANIM_MODE_5, NULL); + _object1.animate(ANIM_MODE_5, this); break; case 4: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4107, 3, 1); - _object1.animate(ANIM_MODE_5, NULL); + _object1.animate(ANIM_MODE_5, this); break; default: signal(); @@ -3050,7 +3050,7 @@ void SpeakerWebbster3400::proc15() { int v = _speakerMode; if (!_object2) { - _object2 = &scene->_actor3; + _object2 = &scene->_webbster; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); @@ -3071,17 +3071,17 @@ void SpeakerWebbster3400::proc15() { case 1: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4110, 5, 1); - _object1.animate(ANIM_MODE_5, NULL); + _object1.animate(ANIM_MODE_5, this); break; case 2: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4110, 7, 1); - _object1.animate(ANIM_MODE_5, NULL); + _object1.animate(ANIM_MODE_5, this); break; case 3: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4110, 3, 1); - _object1.animate(ANIM_MODE_5, NULL); + _object1.animate(ANIM_MODE_5, this); break; default: signal(); |