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Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_vampire.h')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_vampire.h | 179 |
1 files changed, 179 insertions, 0 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_vampire.h b/engines/tsage/ringworld2/ringworld2_vampire.h new file mode 100644 index 0000000000..ca7aa34544 --- /dev/null +++ b/engines/tsage/ringworld2/ringworld2_vampire.h @@ -0,0 +1,179 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TSAGE_RINGWORLD2_VAMPIRE_H +#define TSAGE_RINGWORLD2_VAMPIRE_H + +#include "tsage/events.h" +#include "tsage/core.h" +#include "tsage/scenes.h" +#include "tsage/globals.h" +#include "tsage/sound.h" +#include "tsage/ringworld2/ringworld2_logic.h" + +namespace TsAGE { + +namespace Ringworld2 { + +using namespace TsAGE; + +class Scene1950 : public SceneExt { + /* Windows */ + class KeypadWindow: public ModalWindow { + public: + class KeypadButton : public SceneActor { + public: + int _buttonIndex; + bool _pressed; + bool _toggled; + + KeypadButton(); + void synchronize(Serializer &s); + + void init(int indx); + virtual void process(Event &event); + virtual bool startAction(CursorType action, Event &event); + }; + + SceneActor _areaActor; + KeypadButton _buttons[16]; + + int _buttonIndex; + + KeypadWindow(); + virtual void synchronize(Serializer &s); + virtual void remove(); + virtual void setup2(int visage, int stripFrameNum, int frameNum, int posX, int posY); + virtual void setup3(int resNum, int lookLineNum, int talkLineNum, int useLineNum); + }; + + class Keypad : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + /* Actors */ + class Door : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Scrolls : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Gem : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Vampire : public SceneActor { + public: + Common::Point _deadPosition; + int _deltaX; + int _deltaY; + int _vampireMode; + + Vampire(); + void synchronize(Serializer &s); + + virtual void signal(); + virtual bool startAction(CursorType action, Event &event); + }; + + /* Exits */ + class NorthExit : public SceneExit { + public: + virtual void changeScene(); + }; + class UpExit : public SceneExit { + public: + virtual void changeScene(); + }; + class EastExit : public SceneExit { + public: + virtual void changeScene(); + }; + class DownExit : public SceneExit { + public: + virtual void changeScene(); + }; + class SouthExit : public SceneExit { + public: + virtual void changeScene(); + }; + class WestExit : public SceneExit { + public: + virtual void changeScene(); + }; + class ShaftExit : public SceneExit { + public: + virtual void changeScene(); + }; + class DoorExit : public SceneExit { + public: + virtual void changeScene(); + }; +private: + void initArea(); + void enterArea(); + void doButtonPress(int indx); +public: + NamedHotspot _background; + Keypad _keypad; + SceneActor _southDoorway; + SceneObject _northDoorway; + Door _door; + Scrolls _scrolls; + SceneActor _containmentField; + Gem _gem; + SceneActor _cube; + SceneActor _pulsingLights; + Vampire _vampire; + KeypadWindow _KeypadWindow; + NorthExit _northExit; + UpExit _upExit; + EastExit _eastExit; + DownExit _downExit; + SouthExit _southExit; + WestExit _westExit; + ShaftExit _shaftExit; + DoorExit _doorExit; + SequenceManager _sequenceManager; + + bool _upExitStyle; + bool _removeFlag; + bool _vampireActive; + Common::Point _vampireDestPos; + int _vampireIndex; + + Scene1950(); + void synchronize(Serializer &s); + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); + virtual void process(Event &event); +}; + +} // End of namespace Ringworld2 +} // End of namespace TsAGE + +#endif |