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-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.cpp1
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes2.cpp6
2 files changed, 1 insertions, 6 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp
index a607ebe6a4..6f5dbd04eb 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.cpp
+++ b/engines/tsage/ringworld2/ringworld2_logic.cpp
@@ -162,6 +162,7 @@ Scene *Ringworld2Game::createScene(int sceneNumber) {
// Spill Mountains Elevator Exit
return new Scene1900();
case 1925:
+ // Spill Mountains Elevator Shaft
return new Scene1925();
case 1945:
return new Scene1945();
diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.cpp b/engines/tsage/ringworld2/ringworld2_scenes2.cpp
index cc50de0cf5..9fa64b3ec1 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes2.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes2.cpp
@@ -1030,12 +1030,6 @@ void Scene2000::process(Event &event) {
void Scene2000::synchronize(Serializer &s) {
SceneExt::synchronize(s);
- // Synchronise active walk regions
- int regionsId = R2_GLOBALS._walkRegions._resNum;
- s.syncAsUint16LE(regionsId);
- if (s.isLoading())
- R2_GLOBALS._walkRegions.load(regionsId);
-
s.syncAsByte(_exitingFlag);
s.syncAsSint16LE(_mazePlayerMode);
}