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Diffstat (limited to 'engines/tsage/ringworld_scenes4.h')
-rw-r--r-- | engines/tsage/ringworld_scenes4.h | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/engines/tsage/ringworld_scenes4.h b/engines/tsage/ringworld_scenes4.h new file mode 100644 index 0000000000..f5dac297fc --- /dev/null +++ b/engines/tsage/ringworld_scenes4.h @@ -0,0 +1,95 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef TSAGE_RINGWORLD_SCENES4_H +#define TSAGE_RINGWORLD_SCENES4_H + +#include "common/scummsys.h" +#include "tsage/core.h" +#include "tsage/converse.h" +#include "tsage/ringworld_logic.h" + +namespace tSage { + +class Scene3500 : public Scene { + /* Actions */ + class Action1 : public Action { + public: + virtual void signal(); + }; + class Action2 : public Action { + public: + virtual void signal(); + }; +public: + SpeakerSText _speakerSText; + SpeakerMText _speakerMText; + SpeakerQText _speakerQText; + Action1 _action1; + Action2 _action2; + + virtual void postInit(SceneObjectList *OwnerList = NULL); +}; + +class Scene3700 : public Scene { + /* Custom classes */ + class Viewer : public SceneObject { + public: + Visage _images1; + Visage _images2; + + int _frameList[4]; + int _percentList[4]; + bool _active; + int _countdownCtr; + + Viewer(); + virtual Common::String getClassName() { return "Viewer"; } + virtual void synchronise(Serialiser &s); + virtual void dispatch(); + virtual void reposition(); + virtual void draw(); + }; + + /* Actions */ + class Action1 : public Action { + public: + virtual void signal(); + }; +public: + Viewer _viewer; + Action1 _action1; + SceneObject _hotspot1, _hotspot2; + SpeakerSText _speakerSText; + SpeakerMText _speakerMText; + SpeakerMR _speakerMR; + SoundHandler _soundHandler; + + virtual void postInit(SceneObjectList *OwnerList = NULL); +}; + +} // End of namespace tSage + +#endif |