diff options
Diffstat (limited to 'engines/tsage/scenes.cpp')
-rw-r--r-- | engines/tsage/scenes.cpp | 70 |
1 files changed, 45 insertions, 25 deletions
diff --git a/engines/tsage/scenes.cpp b/engines/tsage/scenes.cpp index f554d546f6..4625661b62 100644 --- a/engines/tsage/scenes.cpp +++ b/engines/tsage/scenes.cpp @@ -18,9 +18,6 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * - * $URL$ - * $Id$ - * */ #include "tsage/scenes.h" @@ -130,7 +127,7 @@ void SceneManager::sceneChange() { } Scene *SceneManager::getNewScene() { - return SceneFactory::createScene(_nextSceneNumber); + return _globals->_game->createScene(_nextSceneNumber); } void SceneManager::fadeInIfNecessary() { @@ -230,6 +227,11 @@ void SceneManager::setBgOffset(const Common::Point &pt, int loadCount) { void SceneManager::listenerSynchronize(Serializer &s) { s.validate("SceneManager"); + if (s.isLoading() && !_globals->_sceneManager._scene) + // Loading a savegame straight from the launcher, so instantiate a blank placeholder scene + // in order for the savegame loading to work correctly + _globals->_sceneManager._scene = new Scene(); + _altSceneObjects.synchronize(s); s.syncAsSint32LE(_sceneNumber); s.syncAsUint16LE(_globals->_sceneManager._scene->_activeScreenNumber); @@ -322,7 +324,7 @@ void Scene::loadSceneData(int sceneNum) { // Load the priority regions _priorities.load(sceneNum); - // Initialise the section enabled list + // Initialize the section enabled list Common::set_to(&_enabledSections[0], &_enabledSections[16 * 16], 0xffff); _globals->_sceneOffset.x = (_sceneBounds.left / 160) * 160; @@ -461,36 +463,54 @@ void Scene::drawAltObjects() { } void Scene::setZoomPercents(int yStart, int minPercent, int yEnd, int maxPercent) { - int var_6 = 0; + int currDiff = 0; int v = 0; while (v < yStart) _zoomPercents[v++] = minPercent; int diff1 = ABS(maxPercent - minPercent); int diff2 = ABS(yEnd - yStart); - int var_8 = MAX(diff1, diff2); - - while (var_8-- != 0) { - _zoomPercents[v] = minPercent; - if (diff2 <= diff1) { - ++minPercent; - var_6 += diff2; - if (var_6 >= diff1) { - var_6 -= diff1; - ++v; - } - } else { - ++v; - var_6 += diff1; - if (var_6 >= diff2) { - var_6 -= diff2; - ++minPercent; - } - } + int remainingDiff = MAX(diff1, diff2); + + while (remainingDiff-- != 0) { + _zoomPercents[v] = minPercent; + if (diff2 <= diff1) { + ++minPercent; + currDiff += diff2; + if (currDiff >= diff1) { + currDiff -= diff1; + ++v; + } + } else { + ++v; + currDiff += diff1; + if (currDiff >= diff2) { + currDiff -= diff2; + ++minPercent; + } + } } while (yEnd < 256) _zoomPercents[yEnd++] = minPercent; } +/*--------------------------------------------------------------------------*/ + +void Game::execute() { + // Main game loop + bool activeFlag = false; + do { + // Process all currently atcive game handlers + activeFlag = false; + for (SynchronizedList<GameHandler *>::iterator i = _handlers.begin(); i != _handlers.end(); ++i) { + GameHandler *gh = *i; + if (gh->_lockCtr.getCtr() == 0) { + gh->execute(); + activeFlag = true; + } + } + } while (activeFlag && !_vm->getEventManager()->shouldQuit()); +} + } // End of namespace tSage |