diff options
Diffstat (limited to 'engines/tsage/sound.cpp')
| -rw-r--r-- | engines/tsage/sound.cpp | 2594 | 
1 files changed, 2588 insertions, 6 deletions
| diff --git a/engines/tsage/sound.cpp b/engines/tsage/sound.cpp index defec1cebd..4494656d46 100644 --- a/engines/tsage/sound.cpp +++ b/engines/tsage/sound.cpp @@ -20,21 +20,471 @@   *   */ +#include "common/config-manager.h"  #include "tsage/core.h"  #include "tsage/globals.h"  #include "tsage/debugger.h"  #include "tsage/graphics.h" +#include "tsage/tsage.h"  namespace tSage { +static SoundManager *_soundManager = NULL; + +/*--------------------------------------------------------------------------*/ + +SoundManager::SoundManager() { +	_soundManager = this; +	__sndmgrReady = false; +	_ourSndResVersion = 0x102; +	_ourDrvResVersion = 0x10A; + +	for (int i = 0; i < SOUND_ARR_SIZE; ++i) +		_voiceTypeStructPtrs[i] = NULL; + +	_groupsAvail = 0; +	_masterVol = 127; +	_serverSuspendedCount = 0; +	_serverDisabledCount = 0; +	_suspendedCount = 0; +	_driversDetected = false; +	_needToRethink = false; + +	_soTimeIndexFlag = false; +} + +SoundManager::~SoundManager() { +	if (__sndmgrReady) { +		for (Common::List<Sound *>::iterator i = _soundList.begin(); i != _soundList.end(); ++i) +			(*i)->stop(); +		for (Common::List<SoundDriver *>::iterator i = _installedDrivers.begin(); i != _installedDrivers.end(); ) { +			SoundDriver *driver = *i; +			++i; +			delete driver; +		} +		_sfTerminate(); +	} + +	_soundManager = NULL; +} +  void SoundManager::postInit() { -	_saver->addSaveNotifier(&SoundManager::saveNotifier); -	_saver->addLoadNotifier(&SoundManager::loadNotifier); -	_saver->addListener(this); +	if (!__sndmgrReady) { +		_saver->addSaveNotifier(&SoundManager::saveNotifier); +		_saver->addLoadNotifier(&SoundManager::loadNotifier); +		_saver->addListener(this); +		__sndmgrReady = true; +	} +} + +/** + * Loops through all the loaded sounds, and stops any that have been flagged for stopping + */ +void SoundManager::dispatch() { +	Common::List<Sound *>::iterator i = _soundList.begin(); +	while (i != _soundList.end()) { +		Sound *sound = *i; +		++i; + +		// If the sound is flagged for stopping, then stop it +		if (sound->_stoppedAsynchronously) { +			sound->stop(); +		} +	} +} + +void SoundManager::syncSounds() { +	bool mute = false; +	if (ConfMan.hasKey("mute")) +		mute = ConfMan.getBool("mute"); + +	bool music_mute = mute; +	bool sfx_mute = mute; + +	if (!mute) { +		music_mute = ConfMan.getBool("music_mute"); +		sfx_mute = ConfMan.getBool("sfx_mute"); +	} + +	// Get the new music and sfx volumes +	int musicVolume = music_mute ? 0 : MIN(255, ConfMan.getInt("music_volume")); +	int sfxVolume = sfx_mute ? 0 : MIN(255, ConfMan.getInt("sfx_volume")); + +	warning("Set volume music=%d sfx=%d", musicVolume, sfxVolume); +	this->setMasterVol(musicVolume / 2); +} + +Common::List<SoundDriverEntry> &SoundManager::buildDriverList(bool detectFlag) { +	assert(__sndmgrReady); +	_availableDrivers.clear(); + +	// Build up a list of available drivers. Currently we only implement an Adlib driver +	SoundDriverEntry sd; +	sd.driverNum = ADLIB_DRIVER_NUM; +	sd.status = detectFlag ? SNDSTATUS_DETECTED : SNDSTATUS_SKIPPED; +	sd.field2 = 0; +	sd.field6 = 15000; +	sd.shortDescription = "Adlib or SoundBlaster"; +	sd.longDescription = "3812fm"; +	_availableDrivers.push_back(sd); + +	_driversDetected = true; +	return _availableDrivers; +} + +void SoundManager::installConfigDrivers() { +	installDriver(ADLIB_DRIVER_NUM); +} + +Common::List<SoundDriverEntry> &SoundManager::getDriverList(bool detectFlag) { +	if (detectFlag) +		return _availableDrivers; +	else +		return buildDriverList(false); +} + +void SoundManager::dumpDriverList() { +	_availableDrivers.clear(); +} + +void SoundManager::disableSoundServer() { +	++_serverDisabledCount; +} + +void SoundManager::enableSoundServer() { +	if (_serverDisabledCount > 0) +		--_serverDisabledCount; +} + +void SoundManager::suspendSoundServer() { +	++_serverSuspendedCount; +} + +void SoundManager::restartSoundServer() { +	if (_serverSuspendedCount > 0) +		--_serverSuspendedCount; +} + +/** + * Install the specified driver number + */ +void SoundManager::installDriver(int driverNum) { +	// If driver is already installed, no need to install it +	if (isInstalled(driverNum)) +		return; + +	// Instantiate the sound driver +	SoundDriver *driver = instantiateDriver(driverNum); +	if (!driver) +		return; + +	assert((_ourDrvResVersion >= driver->_minVersion) && (_ourDrvResVersion <= driver->_maxVersion)); + +	// Mute any loaded sounds +	disableSoundServer(); +	for (Common::List<Sound *>::iterator i = _playList.begin(); i != _playList.end(); ++i) +		(*i)->mute(true); + +	// Install the driver +	if (!_sfInstallDriver(driver)) +		error("Sound driver initialization failed"); + +	switch (driverNum) { +	case ROLAND_DRIVER_NUM: +	case ADLIB_DRIVER_NUM: { +		// Handle loading bank infomation +		byte *bankData = _resourceManager->getResource(RES_BANK, driverNum, 0, true); +		if (bankData) { +			// Install the patch bank data +			_sfInstallPatchBank(driver, bankData); +			DEALLOCATE(bankData); +		} else { +			// Could not locate patch bank data, so unload the driver +			_sfUnInstallDriver(driver); + +			// Unmute currently active sounds +			for (Common::List<Sound *>::iterator i = _playList.begin(); i != _playList.end(); ++i) +				(*i)->mute(false); +	 +			enableSoundServer(); +		} +		break; +	} +	} +} + +/** + * Instantiate a driver class for the specified driver number + */ +SoundDriver *SoundManager::instantiateDriver(int driverNum) { +	assert(driverNum == ADLIB_DRIVER_NUM); +	return new AdlibSoundDriver(); +} + +/** + * Uninstall the specified driver + */ +void SoundManager::unInstallDriver(int driverNum) { +	Common::List<SoundDriver *>::const_iterator i; +	for (i = _installedDrivers.begin(); i != _installedDrivers.end(); ++i) { +		if ((*i)->_driverResID == driverNum) { +			// Found driver to remove + +			// Mute any loaded sounds +			disableSoundServer(); +			for (Common::List<Sound *>::iterator i = _playList.begin(); i != _playList.end(); ++i) +				(*i)->mute(true); + +			// Uninstall the driver +			_sfUnInstallDriver(*i); + +			// Re-orient all the loaded sounds  +			for (Common::List<Sound *>::iterator i = _soundList.begin(); i != _soundList.end(); ++i) +				(*i)->orientAfterDriverChange(); + +			// Unmute currently active sounds +			for (Common::List<Sound *>::iterator i = _playList.begin(); i != _playList.end(); ++i) +				(*i)->mute(false); +	 +			enableSoundServer(); +		} +	} +} + +/** + * Returns true if a specified driver number is currently installed + */ +bool SoundManager::isInstalled(int driverNum) const { +	Common::List<SoundDriver *>::const_iterator i; +	for (i = _installedDrivers.begin(); i != _installedDrivers.end(); ++i) { +		if ((*i)->_driverResID == driverNum) +			return true; +	} + +	return false; +} + +void SoundManager::setMasterVol(int volume) { +	_sfSetMasterVol(volume); +} + +int SoundManager::getMasterVol() const { +	return _masterVol; +} + +void SoundManager::loadSound(int soundNum, bool showErrors) { +	// This method preloaded the data associated with a given sound, so is now redundant +} + +void SoundManager::unloadSound(int soundNum) { +	// This method signalled the resource manager to unload the data for a sound, and is now redundant  } +int SoundManager::determineGroup(const byte *soundData) { +	return _sfDetermineGroup(soundData); +} + +void SoundManager::checkResVersion(const byte *soundData) { +	int maxVersion = READ_LE_UINT16(soundData + 4); +	int minVersion = READ_LE_UINT16(soundData + 6); + +	if (_soundManager->_ourSndResVersion < minVersion) +		error("Attempt to play/prime sound resource that is too new"); +	if (_soundManager->_ourSndResVersion > maxVersion) +		error("Attempt to play/prime sound resource that is too old"); +} + +int SoundManager::extractPriority(const byte *soundData) { +	return READ_LE_UINT16(soundData + 12); +} + +int SoundManager::extractLoop(const byte *soundData) { +	return READ_LE_UINT16(soundData + 14); +} + +void SoundManager::extractTrackInfo(trackInfoStruct *trackInfo, const byte *soundData, int groupNum) { +	_sfExtractTrackInfo(trackInfo, soundData, groupNum); +} + +void SoundManager::addToSoundList(Sound *sound) { +	if (!contains(_soundList, sound)) +		_soundList.push_back(sound); +} + +void SoundManager::removeFromSoundList(Sound *sound) { +	_soundList.remove(sound); +} + +void SoundManager::addToPlayList(Sound *sound) { +	_sfAddToPlayList(sound); +} + +void SoundManager::removeFromPlayList(Sound *sound) { +	_sfRemoveFromPlayList(sound); +} + +bool SoundManager::isOnPlayList(Sound *sound) { +	return _sfIsOnPlayList(sound); +} + +void SoundManager::updateSoundVol(Sound *sound) { +	_sfUpdateVolume(sound); +} + +void SoundManager::updateSoundPri(Sound *sound) { +	_sfUpdatePriority(sound); +} + +void SoundManager::updateSoundLoop(Sound *sound) { +	_sfUpdateLoop(sound); +} + +void SoundManager::rethinkVoiceTypes() { +	_sfRethinkVoiceTypes(); +} + +void SoundManager::_sfSoundServer() { +	if (!sfManager()._serverDisabledCount && !sfManager()._serverSuspendedCount) +		return; + +	if (sfManager()._needToRethink) { +		_sfRethinkVoiceTypes(); +		sfManager()._needToRethink = false; +	} else { +		_sfDereferenceAll(); +	} + +	// Handle any fading if necessary +	do { +		_sfProcessFading(); +	} while (sfManager()._serverSuspendedCount > 0); + +	// Poll all sound drivers in case they need it +	for (Common::List<SoundDriver *>::iterator i = sfManager()._installedDrivers.begin();  +				i != sfManager()._installedDrivers.end(); ++i) { +		(*i)->poll(); +	} +} + +void SoundManager::_sfProcessFading() { +	// Loop through processing active sounds +	bool removeFlag = false; +	Common::List<Sound *>::iterator i = sfManager()._playList.begin(); +	while (i != sfManager()._playList.end()) { +		Sound *s = *i; +		++i; + +		if (!s->_pausedCount) +			removeFlag = s->_soServiceTracks(); +		if (removeFlag) { +			_sfDoRemoveFromPlayList(s); +			s->_stoppedAsynchronously = true; +			sfManager()._needToRethink = true; +		} + +		if (s->_fadeDest != -1) { +			if (s->_fadeCounter != 0) +				--s->_fadeCounter; +			else { +				if (s->_volume >= s->_fadeDest) { +					if ((s->_fadeDest - s->_volume) > s->_fadeSteps) +						s->_volume += s->_fadeSteps; +					else +						s->_volume = s->_fadeDest; +				} else { +					if (s->_fadeDest > s->_fadeSteps) +						s->_volume -= s->_fadeSteps; +					else +						s->_volume = s->_fadeDest; +				} + +				_sfDoUpdateVolume(s); +				if (s->_volume != s->_fadeDest) +					s->_fadeCounter = s->_fadeTicks; +				else { +					s->_fadeDest = -1; +					if (s->_stopAfterFadeFlag) { +						_sfDoRemoveFromPlayList(s); +						s->_stoppedAsynchronously = true; +						sfManager()._needToRethink = true; +					} +				} +			} +		} +	} + +	// Loop through the voiceType list +	for (int voiceIndex = 0; voiceIndex < SOUND_ARR_SIZE; ++voiceIndex) { +		VoiceTypeStruct *vtStruct = sfManager()._voiceTypeStructPtrs[voiceIndex]; +		if (!vtStruct) +			continue; + +		if (vtStruct->_voiceType == VOICETYPE_1) { +			for (uint idx = 0; idx < vtStruct->_entries.size(); ++idx) { +				if (vtStruct->_entries[idx]._type1._field6 >= -1) +					++vtStruct->_entries[idx]._type1._field6; +			} +		} +	} +} + +void SoundManager::_sfUpdateVoiceStructs() { +	for (int voiceIndex = 0; voiceIndex < SOUND_ARR_SIZE; ++voiceIndex) { +		VoiceTypeStruct *vs = sfManager()._voiceTypeStructPtrs[voiceIndex]; +		if (!vs) +			continue; + +		if (vs->_voiceType == VOICETYPE_0) { +			for (uint idx = 0; idx < vs->_entries.size(); ++idx) { +				VoiceStructEntry &vse = vs->_entries[idx]; + +				vse._type0._sound = vse._type0._sound2; +				vse._type0._channelNum = vse._type0._channelNum2; +				vse._type0._priority = vse._type0._priority2; +				vse._type0._fieldA = vse._type0._field12; +			} +		} else { +			vs->_field3 = vs->_numVoices; + +			for (uint idx = 0; idx < vs->_entries.size(); ++idx) { +				VoiceStructEntry &vse = vs->_entries[idx]; + +				vse._type1._sound = vse._type1._sound2; +				vse._type1._channelNum = vse._type1._channelNum2; +				vse._type1._priority = vse._type1._priority2; +			} +		} +	} +} + +void SoundManager::_sfUpdateVoiceStructs2() { +	for (int voiceIndex = 0; voiceIndex < SOUND_ARR_SIZE; ++voiceIndex) { +		VoiceTypeStruct *vtStruct = sfManager()._voiceTypeStructPtrs[voiceIndex]; +		if (!vtStruct) +			continue; + +		for (uint idx = 0; idx < vtStruct->_entries.size(); ++idx) { + +			if (vtStruct->_voiceType == VOICETYPE_0) { +				VoiceStructEntryType0 &vse = vtStruct->_entries[idx]._type0; +				vse._sound2 = vse._sound; +				vse._channelNum2 = vse._channelNum; +				vse._priority2 = vse._priority; +				vse._field12 = vse._fieldA; +			} else { +				VoiceStructEntryType1 &vse = vtStruct->_entries[idx]._type1; +				vse._sound2 = vse._sound; +				vse._channelNum2 = vse._channelNum; +				vse._priority2 = vse._priority; +			} +		} +	}	 +} + +/*--------------------------------------------------------------------------*/ +  void SoundManager::saveNotifier(bool postFlag) { -	_globals->_soundManager.saveNotifierProc(postFlag); +	_soundManager->saveNotifierProc(postFlag);  }  void SoundManager::saveNotifierProc(bool postFlag) { @@ -42,7 +492,7 @@ void SoundManager::saveNotifierProc(bool postFlag) {  }  void SoundManager::loadNotifier(bool postFlag) { -	_globals->_soundManager.loadNotifierProc(postFlag); +	_soundManager->loadNotifierProc(postFlag);  }  void SoundManager::loadNotifierProc(bool postFlag) { @@ -51,7 +501,2139 @@ void SoundManager::loadNotifierProc(bool postFlag) {  void SoundManager::listenerSynchronize(Serializer &s) {  	s.validate("SoundManager"); -	warning("TODO: SoundManager listenerSynchronize"); +	warning("TODO: SoundManager listenerSynchronise"); +} + +/*--------------------------------------------------------------------------*/ + +SoundManager &SoundManager::sfManager() { +	assert(_soundManager); +	return *_soundManager; +} + +int SoundManager::_sfDetermineGroup(const byte *soundData) { +	const byte *p = soundData + READ_LE_UINT16(soundData + 8); +	uint32 v; +	while ((v = READ_LE_UINT32(p)) != 0) { +		if ((v & _soundManager->_groupsAvail) == v) +			return v; + +		p += 6 + (READ_LE_UINT16(p + 4) * 4); +	} + +	return 0; +} + +void SoundManager::_sfAddToPlayList(Sound *sound) { +	++sfManager()._serverSuspendedCount; +	_sfDoAddToPlayList(sound); +	sound->_stoppedAsynchronously = false; +	_sfRethinkVoiceTypes(); +	--sfManager()._serverSuspendedCount; +} +	 +void SoundManager::_sfRemoveFromPlayList(Sound *sound) { +	++sfManager()._serverSuspendedCount; +	if (_sfDoRemoveFromPlayList(sound)) +		_sfRethinkVoiceTypes(); +	--sfManager()._serverSuspendedCount; +} + +bool SoundManager::_sfIsOnPlayList(Sound *sound) { +	++_soundManager->_serverSuspendedCount;  +	bool result = contains(_soundManager->_playList, sound); +	--_soundManager->_serverSuspendedCount; + +	return result; +} + +void SoundManager::_sfRethinkSoundDrivers() { +	// Free any existing entries +	for (int idx = 0; idx < SOUND_ARR_SIZE; ++idx) { +		if (sfManager()._voiceTypeStructPtrs[idx]) { +			delete sfManager()._voiceTypeStructPtrs[idx]; +			sfManager()._voiceTypeStructPtrs[idx] = NULL; +		} +	} + +	for (int idx = 0; idx < SOUND_ARR_SIZE; ++idx) { +		byte flag = 0xff; +		int total = 0; + +		// Loop through the sound drivers +		for (Common::List<SoundDriver *>::iterator i = sfManager()._installedDrivers.begin(); +				i != sfManager()._installedDrivers.end(); ++i) { +			// Process the group data for each sound driver +			SoundDriver *driver = *i; +			const byte *groupData = driver->_groupOffset->pData; + +			while (*groupData != 0xff) { +				byte byteVal = *groupData++; + +				if (byteVal == idx) { +					byte byteVal2 = *groupData++; +					if (flag == 0xff) +						flag = byteVal2; +					else { +						assert(flag == byteVal2); +					} + +					if (!flag) { +						while (*groupData++ != 0xff) +							++total; +					} else { +						total += *groupData; +						groupData += 2; +					} +				} else if (*groupData++ == 0) { +					while (*groupData != 0xff) +						++groupData; +					++groupData; +				} else { +					groupData += 2; +				} +			} +		} + +		if (total) { +			VoiceTypeStruct *vs = new VoiceTypeStruct(); +			sfManager()._voiceTypeStructPtrs[idx] = vs; + +			if (!flag) { +				vs->_voiceType = VOICETYPE_0; +			} else { +				vs->_voiceType = VOICETYPE_1; +			} + +			vs->_total = vs->_numVoices = total; +			vs->_field3 = 0; + +			for (Common::List<SoundDriver *>::iterator i = sfManager()._installedDrivers.begin(); +							i != sfManager()._installedDrivers.end(); ++i) { +				// Process the group data for each sound driver +				SoundDriver *driver = *i; +				const byte *groupData = driver->_groupOffset->pData; + +				while (*groupData != 0xff) { +					byte byteVal = *groupData++; +				 +					if (byteVal == idx) { +						++groupData; + +						if (!flag) { +							while ((byteVal = *groupData++) != 0xff) { +								VoiceStructEntry ve; +								memset(&ve, 0, sizeof(VoiceStructEntry)); + +								ve._field1 = (byteVal & 0x80) ? 0 : 1; +								ve._driver = driver; +								ve._type0._sound = NULL; +								ve._type0._channelNum = 0; +								ve._type0._priority = 0; +								ve._type0._fieldA = 0; + +								vs->_entries.push_back(ve); +							} +						} else { +							byteVal = *groupData; +							groupData += 2; + +							for (int idx = 0; idx < byteVal; ++idx) { +								VoiceStructEntry ve; +								memset(&ve, 0, sizeof(VoiceStructEntry)); + +								ve._voiceNum = idx; +								ve._driver = driver; +								ve._type1._field4 = -1; +								ve._type1._field5 = 0; +								ve._type1._field6 = 0; +								ve._type1._sound = NULL; +								ve._type1._channelNum = 0; +								ve._type1._priority = 0; + +								vs->_entries.push_back(ve); +							} +						} +					} else { +						if (*groupData++ != 0) { +							while (*groupData != 0xff) +								++groupData; +						} else { +							groupData += 2; +						} +					} +				} +			}				 +		} +	} +} + +void SoundManager::_sfRethinkVoiceTypes() { +	++sfManager()._serverSuspendedCount; +	_sfDereferenceAll(); + +	// Pre-processing +	for (int voiceIndex = 0; voiceIndex < SOUND_ARR_SIZE; ++voiceIndex) { +		VoiceTypeStruct *vs = sfManager()._voiceTypeStructPtrs[voiceIndex]; +		if (!vs) +			continue; + +		if (vs->_voiceType == VOICETYPE_0) { +			for (uint idx = 0; idx < vs->_entries.size(); ++idx) { +				VoiceStructEntry &vse = vs->_entries[idx]; +				vse._type0._sound3 = vse._type0._sound; +				vse._type0._channelNum3 = vse._type0._channelNum; +				vse._type0._priority3 = vse._type0._priority; +				vse._type0._field1A = vse._type0._fieldA; +				vse._type0._sound = NULL; +				vse._type0._channelNum = 0; +				vse._type0._priority = 0; +				vse._type0._fieldA = 0; +				vse._type0._sound2 = NULL; +				vse._type0._channelNum2 = 0; +				vse._type0._priority2 = 0; +				vse._type0._field12 = 0; +			} +		} else { +			for (uint idx = 0; idx < vs->_entries.size(); ++idx) { +				VoiceStructEntry &vse = vs->_entries[idx]; +				vse._type1._sound3 = vse._type1._sound; +				vse._type1._channelNum3 = vse._type1._channelNum; +				vse._type1._priority3 = vse._type1._priority; +				vse._type1._sound = NULL; +				vse._type1._channelNum = 0; +				vse._type1._priority = 0; +				vse._type1._sound2 = NULL; +				vse._type1._channelNum2 = 0; +				vse._type1._priority2 = 0; +			} + +			// Reset the number of voices available +			vs->_numVoices = vs->_total; +		} +	} + +	// Main processing loop +	int priorityOffset = 0; +	for (Common::List<Sound *>::iterator i = sfManager()._playList.begin(); i != sfManager()._playList.end(); ++i, priorityOffset += 16) { +		Sound *sound = *i; +		if ((sound->_mutedCount != 0) || (sound->_pausedCount != 0)) +			continue; + +		_sfUpdateVoiceStructs(); +		Common::set_to(sound->_chWork, sound->_chWork + SOUND_ARR_SIZE, false); + +		for (;;) { +			// Scan for sub priority +			int foundIndex = -1, foundPriority = 0; +			for (int idx = 0; idx < SOUND_ARR_SIZE; ++idx) { +				if (!(sound->_chFlags[idx] & 0x8000) & !sound->_chWork[idx]) { +					int subPriority = sound->_chSubPriority[idx]; +					if (subPriority) +						subPriority = 16 - subPriority + priorityOffset; + +					if (foundIndex != -1) { +						if (subPriority < foundPriority) { +							foundIndex = idx; +							foundPriority = subPriority; +						} +					} else { +						foundIndex = idx; +						foundPriority = subPriority; +					} +				} +			} +			if (foundIndex == -1) +				break; + +			int chNumVoices = sound->_chNumVoices[foundIndex]; +			sound->_chWork[foundIndex] = true; + +			VoiceTypeStruct *vtStruct = sfManager()._voiceTypeStructPtrs[sound->_chVoiceType[foundIndex]]; +			if (!vtStruct) { +				if (foundPriority) +					continue; + +				_sfUpdateVoiceStructs2(); +				break; +			} + +			if (vtStruct->_voiceType != VOICETYPE_0) { +				// Type 1 +				int numVoices = vtStruct->_numVoices; +				 +				if (numVoices >= chNumVoices) { +					int channelCount = chNumVoices, idx = 0; +					while (channelCount > 0) { +						if (!vtStruct->_entries[idx]._type1._sound2) { +							vtStruct->_entries[idx]._type1._sound2 = sound; +							vtStruct->_entries[idx]._type1._channelNum2 = foundIndex; +							vtStruct->_entries[idx]._type1._priority2 = foundPriority; +							--channelCount; +						} +						++idx; +					} + +					vtStruct->_numVoices -= chNumVoices; +					continue; +				} else if (!foundPriority) { +					do { +						int maxPriority = 0; +						for (uint idx = 0; idx < vtStruct->_entries.size(); ++idx) +							maxPriority = MAX(maxPriority, vtStruct->_entries[idx]._type1._priority2); + +						if (!maxPriority) { +							_sfUpdateVoiceStructs2(); +							break; +						} + +						for (uint idx = 0; idx < vtStruct->_entries.size(); ++idx) { +							if (vtStruct->_entries[idx]._type1._priority2 == maxPriority) { +								vtStruct->_entries[idx]._type1._sound2 = NULL; +								vtStruct->_entries[idx]._type1._channelNum2 = 0; +								vtStruct->_entries[idx]._type1._priority2 = 0; +								++numVoices; +							} +						} +					} while (chNumVoices > numVoices); + +					int voicesCtr = chNumVoices; +					for (uint idx = 0; (idx < vtStruct->_entries.size()) && (voicesCtr > 0); ++idx) { +						if (!vtStruct->_entries[idx]._type1._sound2) { +							vtStruct->_entries[idx]._type1._sound2 = sound; +							vtStruct->_entries[idx]._type1._channelNum2 = foundIndex; +							vtStruct->_entries[idx]._type1._priority2 = foundPriority; +							--voicesCtr; +						} +					} + +					numVoices -= chNumVoices; +					vtStruct->_numVoices = numVoices; +					continue; +				} else if (!numVoices) { +					break; +				} +				continue; +			} else { +				// Type 0 +				if (sound->_isEmpty) { +					uint idx = 0; +					while ((idx < vtStruct->_entries.size()) &&  +							(vtStruct->_entries[idx]._voiceNum == foundIndex)) +						++idx; +					if (idx == vtStruct->_entries.size()) +						continue; +				} + +				int flagsVal = sound->_chFlags[foundIndex] & 3; +				if (flagsVal != 1) { +					// All modes except mode 1 (loc_23EDF) +					int entryIndex = -1, maxVoiceNum = 0; +					 +					for (uint idx = 0; idx < vtStruct->_entries.size(); ++idx) { +						if (!vtStruct->_entries[idx]._type0._sound2 && (vtStruct->_entries[idx]._field1 != 0) && +								(vtStruct->_entries[idx]._voiceNum > maxVoiceNum)) { +							maxVoiceNum = vtStruct->_entries[idx]._voiceNum; +							entryIndex = idx; +						} +					} + +					if (entryIndex != -1) { +						vtStruct->_entries[entryIndex]._type0._sound2 = sound; +						vtStruct->_entries[entryIndex]._type0._channelNum2 = foundIndex; +						vtStruct->_entries[entryIndex]._type0._priority2 = foundPriority; +						vtStruct->_entries[entryIndex]._type0._field12 = 0; +						continue; +					} +					 +					if (foundPriority != 0) +						continue; + +					int maxPriority = 0; +					entryIndex = -1; +					for (uint idx = 0; idx < vtStruct->_entries.size(); ++idx) { +						if ((vtStruct->_entries[idx]._field1 != 0) && +								(vtStruct->_entries[idx]._type0._priority2 > maxVoiceNum)) { +							maxPriority = vtStruct->_entries[idx]._type0._priority2; +							entryIndex = idx; +						} +					} + +					if (entryIndex != -1) { +						vtStruct->_entries[entryIndex]._type0._sound2 = sound; +						vtStruct->_entries[entryIndex]._type0._channelNum2 = foundIndex; +						vtStruct->_entries[entryIndex]._type0._priority2 = foundPriority; +						vtStruct->_entries[entryIndex]._type0._field12 = 0; +						continue; +					} + +					_sfUpdateVoiceStructs2(); +					break; +				} else { +					// Channel mode 1 handling (loc_23FAC) +				 +					bool foundMatch = false; +					int entryIndex = -1; +					for (uint idx = 0; idx < vtStruct->_entries.size(); ++idx) { +						if (vtStruct->_entries[idx]._voiceNum == foundIndex) { +							foundIndex = true; +							if (!vtStruct->_entries[idx]._type0._sound2) { +								entryIndex = idx; +								break; +							} +						} +					} + +					if (entryIndex != -1) { +						vtStruct->_entries[entryIndex]._type0._sound2 = sound; +						vtStruct->_entries[entryIndex]._type0._channelNum2 = foundIndex; +						vtStruct->_entries[entryIndex]._type0._priority2 = foundPriority; +						vtStruct->_entries[entryIndex]._type0._field12 = 0; +						continue; +					} +					 +					if (!foundMatch) { +						if (foundPriority) +							continue; +						if (entryIndex == -1) { +							_sfUpdateVoiceStructs2(); +							break; +						}  +					} + +					// Find the entry with the highest priority +					int maxPriority = 0; +					foundMatch = false; +					entryIndex = -1; +					for (uint idx = 0; idx < vtStruct->_entries.size(); ++idx) { +						if (vtStruct->_entries[idx]._voiceNum != foundIndex) +							continue; +						if (!vtStruct->_entries[idx]._type0._field12) { +							foundMatch = true; +							break; +						} + +						if (vtStruct->_entries[idx]._type0._priority2 > maxPriority) { +							maxPriority = vtStruct->_entries[idx]._type0._priority2; +							entryIndex = -1; +						} +					} +					 +					if (!foundMatch) { +						if (foundPriority) +							continue; + +						if (entryIndex != -1) { +							vtStruct->_entries[entryIndex]._type0._sound2 = sound; +							vtStruct->_entries[entryIndex]._type0._channelNum2 = foundIndex; +							vtStruct->_entries[entryIndex]._type0._priority2 = foundPriority; +							vtStruct->_entries[entryIndex]._type0._field12 = 1; +							continue; +						} + +						_sfUpdateVoiceStructs2(); +						break; +					} + +					// Found a match (loc_24061) +					maxPriority = 0; +					int maxVoiceNum = 0; +					int priorityIndex = -1, voiceIndex = -1; + +					for (uint idx = 0; idx < vtStruct->_entries.size(); ++idx) { +						if (vtStruct->_entries[idx]._field1) { +							if (!vtStruct->_entries[idx]._type0._sound2) { +								if (vtStruct->_entries[idx]._voiceNum > maxVoiceNum) { +									maxVoiceNum = vtStruct->_entries[idx]._voiceNum; +									voiceIndex = idx; +								} +							} else { +								if (vtStruct->_entries[idx]._type0._priority2 > maxPriority) { +									maxPriority = vtStruct->_entries[idx]._type0._priority2; +									priorityIndex = idx; +								} +							} +						} +					} + +					if (voiceIndex != -1) { +						VoiceStructEntryType0 &vteSrc = vtStruct->_entries[foundIndex]._type0; +						VoiceStructEntryType0 &vteDest = vtStruct->_entries[voiceIndex]._type0; + +						vteDest._sound2 = vteSrc._sound2; +						vteDest._channelNum2 = vteSrc._channelNum2; +						vteDest._priority2 = vteSrc._priority2; +						 +						vteSrc._sound2 = sound; +						vteSrc._channelNum2 = foundIndex; +						vteSrc._priority2 = foundPriority; +						vteSrc._field12 = 1; +						continue;											 +					} + +					if (!foundPriority) +						continue; +					if (priorityIndex == -1) { +						_sfUpdateVoiceStructs2(); +						break; +					} + +					VoiceStructEntryType0 &vteSrc = vtStruct->_entries[foundIndex]._type0; +					VoiceStructEntryType0 &vteDest = vtStruct->_entries[priorityIndex]._type0; + +					if (priorityIndex != foundIndex) { +						vteDest._sound2 = vteSrc._sound2; +						vteDest._channelNum2 = vteSrc._channelNum2; +						vteDest._priority2 = vteSrc._priority2; +						vteDest._field12 = vteSrc._field12; +					} + +					vteSrc._sound2 = sound; +					vteSrc._channelNum2 = foundIndex; +					vteSrc._priority2 = foundPriority; +					vteSrc._field12 = 1; +					continue; +				} +			} +		} +	} + +	// Post-processing +	for (int voiceIndex = 0; voiceIndex < SOUND_ARR_SIZE; ++voiceIndex) { +		VoiceTypeStruct *vs = sfManager()._voiceTypeStructPtrs[voiceIndex]; +		if (!vs) +			continue; + +		if (vs->_voiceType == VOICETYPE_0) { +			// Type 0 +			for (uint idx = 0; idx < vs->_entries.size(); ++idx) { +				VoiceStructEntryType0 &vse = vs->_entries[idx]._type0; +				SoundDriver *driver = vs->_entries[idx]._driver; +				assert(driver); + +				if (vse._field12) { +					int total = 0; +					vse._sound = vse._sound2; +					if (vse._sound3 != vse._sound) +						++total; + +					vse._channelNum = vse._channelNum2; +					if (vse._channelNum3 != vse._channelNum) +						++total; + +					vse._priority = vse._priority2; +					vse._fieldA = 1; +					vse._sound2 = NULL; + +					if (total) { +						driver->proc24(vse._channelNum, idx, vse._sound, 123, 0); +						driver->proc24(vse._channelNum, idx, vse._sound, 1, vse._sound->_chModulation[vse._channelNum]); +						driver->proc24(vse._channelNum, idx, vse._sound, 7,  +							vse._sound->_chVolume[vse._channelNum] * vse._sound->_volume / 127); +						driver->proc24(vse._channelNum, idx, vse._sound, 10, vse._sound->_chPan[vse._channelNum]); +						driver->proc24(vse._channelNum, idx, vse._sound, 64, vse._sound->_chDamper[vse._channelNum]); + +						driver->setProgram(vse._channelNum, vse._sound->_chProgram[vse._channelNum]); +						driver->setPitchBlend(vse._channelNum, vse._sound->_chPitchBlend[vse._channelNum]); + +						vse._sound3 = NULL; +					} +				} else { +					vse._sound = NULL; +					vse._channelNum = 0; +					vse._priority = 0; +					vse._fieldA = 0; +				} +			} + +			for (uint idx = 0; idx < vs->_entries.size(); ++idx) { +				VoiceStructEntryType0 &vse = vs->_entries[idx]._type0; +				Sound *sound = vse._sound2; +				int channelNum = vse._channelNum2; + +				if (!sound) +					continue; + +				for (uint entryIndex = 0; entryIndex < vs->_entries.size(); ++entryIndex) { +					if ((vs->_entries[entryIndex]._type0._sound3 != sound) || +						(vs->_entries[entryIndex]._type0._channelNum3 != channelNum)) { +						// Found match +						vs->_entries[entryIndex]._type0._sound = sound; +						vs->_entries[entryIndex]._type0._channelNum = channelNum; +						vs->_entries[entryIndex]._type0._priority = vse._priority2; +						vs->_entries[entryIndex]._type0._fieldA = 0; +						vse._sound2 = NULL; +						break; +					} +				} +			} + +			for (uint idx = 0; idx < vs->_entries.size(); ++idx) { +				VoiceStructEntryType0 &vse = vs->_entries[idx]._type0; +				Sound *sound = vse._sound2; +				if (!sound) +					continue; + +				int voiceNum = 0, foundIndex = -1; +				for (uint entryIndex = 0; entryIndex < vs->_entries.size(); ++entryIndex) { +					if ((vs->_entries[entryIndex]._field1) && !vs->_entries[entryIndex]._type0._sound) { +						int tempVoice = vs->_entries[entryIndex]._voiceNum; + +						if (voiceNum <= tempVoice) { +							voiceNum = tempVoice; +							foundIndex = entryIndex; +						} +					} +				} +				assert(foundIndex != -1); + +				VoiceStructEntryType0 &vseFound = vs->_entries[foundIndex]._type0; + +				vseFound._sound = vse._sound2; +				vseFound._channelNum = vse._channelNum2; +				vseFound._priority = vse._priority2; +				vseFound._fieldA = 0; + +				SoundDriver *driver = vs->_entries[foundIndex]._driver; +				assert(driver); + +				driver->proc24(vseFound._channelNum, voiceIndex, vseFound._sound, 123, 0); +				driver->proc24(vseFound._channelNum, voiceIndex, vseFound._sound, +					1, vseFound._sound->_chModulation[vseFound._channelNum]); +				driver->proc24(vseFound._channelNum, voiceIndex, vseFound._sound, +					7, vseFound._sound->_chVolume[vseFound._channelNum] * vseFound._sound->_volume / 127); +				driver->proc24(vseFound._channelNum, voiceIndex, vseFound._sound,  +					10, vseFound._sound->_chPan[vseFound._channelNum]); +				driver->setProgram(vseFound._channelNum, vseFound._sound->_chProgram[vseFound._channelNum]); +				driver->setPitchBlend(vseFound._channelNum, vseFound._sound->_chPitchBlend[vseFound._channelNum]); +			} + +			// Final loop +			for (uint idx = 0; idx < vs->_entries.size(); ++idx) { +				VoiceStructEntryType0 &vse = vs->_entries[idx]._type0; + +				if (!vse._sound && (vse._sound3)) { +					SoundDriver *driver = vs->_entries[idx]._driver; +					assert(driver); +					driver->proc24(vs->_entries[idx]._voiceNum, voiceIndex, vse._sound3, 123, 0); +				} +			} + +		} else { +			// Type 1 +			for (uint idx = 0; idx < vs->_entries.size(); ++idx) { +				VoiceStructEntry &vse = vs->_entries[idx]; +				vse._type1._sound = NULL; +				vse._type1._channelNum = 0; +				vse._type1._priority = 0; +			} + +			for (uint idx = 0; idx < vs->_entries.size(); ++idx) { +				VoiceStructEntryType1 &vse = vs->_entries[idx]._type1; +				Sound *sound = vse._sound2; +				int channelNum = vse._channelNum2; + +				if (!sound) +					continue; + +				for (uint entryIndex = 0; entryIndex < vs->_entries.size(); ++entryIndex) { +					VoiceStructEntryType1 &vse2 = vs->_entries[entryIndex]._type1; +					if (!vse2._sound && (vse2._sound3 == sound) && (vse2._channelNum3 == channelNum)) { +						vse2._sound = sound; +						vse2._channelNum = channelNum; +						vse._channelNum = vse2._channelNum2; +						vse._priority = vse2._priority2; +						vse._sound2 = NULL; +						break; +					} +				} +			} + +			uint idx2 = 0; +			for (uint idx = 0; idx < vs->_entries.size(); ++idx) { +				VoiceStructEntryType1 &vse = vs->_entries[idx]._type1; +				Sound *sound = vse._sound2; +				if (!sound) +					continue; + +				while (vs->_entries[idx2]._type1._sound) +					++idx2; + +				VoiceStructEntryType1 &vse2 = vs->_entries[idx2]._type1; +				vse2._sound = vse._sound2; +				vse2._channelNum = vse._channelNum2; +				vse2._priority = vse._priority2; +				vse._field4 = -1; +				vse2._field5 = 0; +				vse2._field6 = 0; + +				SoundDriver *driver = vs->_entries[idx2]._driver; +				assert(driver); + +				driver->updateVoice(vs->_entries[idx2]._voiceNum); +				driver->proc38(vs->_entries[idx2]._voiceNum, 1, vse2._sound->_chModulation[vse2._channelNum]); +				driver->proc38(vs->_entries[idx2]._voiceNum, 7,  +					vse2._sound->_chVolume[vse2._channelNum] * vse2._sound->_volume / 127); +				driver->proc38(vs->_entries[idx2]._voiceNum, 10, vse2._sound->_chPan[vse2._channelNum]); +				driver->setPitch(vs->_entries[idx2]._voiceNum, vse2._sound->_chPitchBlend[vse2._channelNum]); +			} + +			for (uint idx = 0; idx < vs->_entries.size(); ++idx) { +				VoiceStructEntryType1 &vse = vs->_entries[idx]._type1; + +				if (!vse._sound && (vse._sound3)) { +					vse._field4 = -1; +					vse._field5 = 0; +					vse._field6 = 0; + +					SoundDriver *driver = vs->_entries[idx]._driver; +					assert(driver); +					driver->updateVoice(voiceIndex); +				} +			} +		} +	} + +	--sfManager()._serverSuspendedCount; +} + +void SoundManager::_sfUpdateVolume(Sound *sound) { +	_sfDereferenceAll(); +	_sfDoUpdateVolume(sound); +} + +void SoundManager::_sfDereferenceAll() { +	// Orignal used handles for both the driver list and voiceStructPtrs list. This method then refreshed  +	// pointer lists based on the handles. Since in ScummVM we're just using pointers directly, this +	// method doesn't need any implementation +} + +void SoundManager::_sfUpdatePriority(Sound *sound) { +	++_soundManager->_serverSuspendedCount;  + +	int tempPriority = (sound->_fixedPriority == 255) ? sound->_sndResPriority : sound->_priority; +	if (sound->_priority != tempPriority) { +		sound->_priority = tempPriority; +		if (_sfDoRemoveFromPlayList(sound)) { +			_sfDoAddToPlayList(sound); +			_sfRethinkVoiceTypes(); +		} +	} + +	--_soundManager->_serverSuspendedCount; +} + +void SoundManager::_sfUpdateLoop(Sound *sound) { +	if (sound->_fixedLoop) +		sound->_loop = sound->_sndResLoop; +	else +		sound->_loop = sound->_fixedLoop; +} + +void SoundManager::_sfSetMasterVol(int volume) { +	if (volume > 127) +		volume = 127; + +	if (volume != _soundManager->_masterVol) { +		_soundManager->_masterVol = volume; + +		for (Common::List<SoundDriver *>::iterator i = _soundManager->_installedDrivers.begin();  +				i != _soundManager->_installedDrivers.end(); ++i) { +			(*i)->setMasterVolume(volume); +		} +	} +} + +void SoundManager::_sfExtractTrackInfo(trackInfoStruct *trackInfo, const byte *soundData, int groupNum) { +	trackInfo->_numTracks = 0; + +	const byte *p = soundData + READ_LE_UINT16(soundData + 8); +	uint32 v; +	while ((v = READ_LE_UINT32(p)) != 0) { +		if ((v == 0x80000000) || (v == (uint)groupNum)) { +			// Found group to process +			int count = READ_LE_UINT16(p + 4); +			p += 6; + +			for (int idx = 0; idx < count; ++idx) { +				if (trackInfo->_numTracks == 16) { +					trackInfo->_numTracks = -1; +					return; +				} + +				trackInfo->_chunks[trackInfo->_numTracks] = READ_LE_UINT16(p); +				trackInfo->_voiceTypes[trackInfo->_numTracks] = READ_LE_UINT16(p + 2); +				++trackInfo->_numTracks; +				p += 4; +			} +		} else { +			// Not correct group, so move to next one +			p += 6 + (READ_LE_UINT16(p + 4) * 4); +		} +	} +} + +void SoundManager::_sfTerminate() { + +} + +void SoundManager::_sfExtractGroupMask() { +	uint32 mask = 0; + +	for (Common::List<SoundDriver *>::iterator i = sfManager()._installedDrivers.begin();  +				i != sfManager()._installedDrivers.end(); ++i)  +		mask |= (*i)->_groupMask; + +	_soundManager->_groupsAvail = mask; +} + +bool SoundManager::_sfInstallDriver(SoundDriver *driver) { +	if (!driver->open()) +		return false; +	 +	sfManager()._installedDrivers.push_back(driver); +	driver->_groupOffset = driver->getGroupData(); +	driver->_groupMask =  READ_LE_UINT32(driver->_groupOffset); + +	_sfExtractGroupMask(); +	_sfRethinkSoundDrivers(); +	driver->setMasterVolume(sfManager()._masterVol); + +	return true; +} + +void SoundManager::_sfUnInstallDriver(SoundDriver *driver) { +	sfManager()._installedDrivers.remove(driver); +	delete driver; + +	_sfExtractGroupMask(); +	_sfRethinkSoundDrivers(); +} + +void SoundManager::_sfInstallPatchBank(SoundDriver *driver, const byte *bankData) { +	driver->installPatch(bankData, _vm->_memoryManager.getSize(bankData)); +} + +/** + * Adds the specified sound in the playing sound list, inserting in order of priority + */ +void SoundManager::_sfDoAddToPlayList(Sound *sound) { +	++sfManager()._serverSuspendedCount; + +	Common::List<Sound *>::iterator i = sfManager()._playList.begin(); +	while ((i != sfManager()._playList.end()) && (sound->_priority > (*i)->_priority)) +		++i; + +	sfManager()._playList.insert(i, sound); +	--sfManager()._serverSuspendedCount; +} + +/** + * Removes the specified sound from the play list + */ +bool SoundManager::_sfDoRemoveFromPlayList(Sound *sound) { +	++sfManager()._serverSuspendedCount; + +	bool result = false; +	for (Common::List<Sound *>::iterator i = sfManager()._playList.begin(); i != sfManager()._playList.end(); ++i) { +		if (*i == sound) { +			result = true; +			sfManager()._playList.erase(i); +			break; +		} +	} +	 +	--sfManager()._serverSuspendedCount; +	return result; +} + +void SoundManager::_sfDoUpdateVolume(Sound *sound) { +	++_soundManager->_serverSuspendedCount;  + +	for (int voiceIndex = 0; voiceIndex < SOUND_ARR_SIZE; ++voiceIndex) { +		VoiceTypeStruct *vs = sfManager()._voiceTypeStructPtrs[voiceIndex]; +		if (!vs) +			continue; + +		for (uint idx = 0; idx < vs->_entries.size(); ++idx) { +			VoiceStructEntry &vse = vs->_entries[idx]; +			SoundDriver *driver = vse._driver; + +			if (vs->_voiceType == VOICETYPE_0) { +				if (!vse._type0._sound) { +					int vol = sound->_volume * sound->_chVolume[vse._type0._channelNum] / 127; +					driver->proc24(voiceIndex, vse._voiceNum, sound, 7, vol); +				} +			} else { +				if (!vse._type1._sound) { +					int vol = sound->_volume * sound->_chVolume[vse._type1._channelNum] / 127; +					driver->setVolume1(voiceIndex, vse._voiceNum, 7, vol); +				} +			} +		} +	} +	 +	--_soundManager->_serverSuspendedCount; +} + +/*--------------------------------------------------------------------------*/ + +Sound::Sound() { +	_stoppedAsynchronously = false; +	_soundResID = 0; +	_group = 0; +	_sndResPriority = 0; +	_fixedPriority = -1; +	_sndResLoop = true; +	_fixedLoop = true; +	_priority = 0; +	_volume = 127; +	_loop = false; +	_pausedCount = 0; +	_mutedCount = 0; +	_hold = 0xff; +	_cueValue = -1; +	_fadeDest = -1; +	_fadeSteps = 0; +	_fadeTicks = 0; +	_fadeCounter = 0; +	_stopAfterFadeFlag = false; +	_timer = 0; +	_loopTimer = 0; +	_trackInfo._numTracks = 0; +	_primed = false; +	_isEmpty = false; +	_remoteReceiver = NULL; + +	 +	memset(_chProgram, 0, SOUND_ARR_SIZE * sizeof(int)); +	memset(_chModulation, 0, SOUND_ARR_SIZE * sizeof(int)); +	memset(_chVolume, 0, SOUND_ARR_SIZE * sizeof(int)); +	memset(_chPan, 0, SOUND_ARR_SIZE * sizeof(int)); +	memset(_chDamper, 0, SOUND_ARR_SIZE * sizeof(int)); +	memset(_chPitchBlend, 0, SOUND_ARR_SIZE * sizeof(int)); +	memset(_chVoiceType, 0, SOUND_ARR_SIZE * sizeof(int)); +	memset(_chNumVoices, 0, SOUND_ARR_SIZE * sizeof(int)); +	memset(_chSubPriority, 0, SOUND_ARR_SIZE * sizeof(int)); +	memset(_chFlags, 0, SOUND_ARR_SIZE * sizeof(int)); +	Common::set_to(_chWork, _chWork + SOUND_ARR_SIZE, false); +	memset(_channelData, 0, SOUND_ARR_SIZE * sizeof(byte *)); +	memset(_trkChannel, 0, SOUND_ARR_SIZE * sizeof(int)); +	memset(_trkState, 0, SOUND_ARR_SIZE * sizeof(int)); +	memset(_trkLoopState, 0, SOUND_ARR_SIZE * sizeof(int)); +	memset(_trkIndex, 0, SOUND_ARR_SIZE * sizeof(int)); +	memset(_trkLoopIndex, 0, SOUND_ARR_SIZE * sizeof(int)); +	memset(_trkRest, 0, SOUND_ARR_SIZE * sizeof(int)); +	memset(_trkLoopRest, 0, SOUND_ARR_SIZE * sizeof(int)); +} + +Sound::~Sound() { +	stop(); +} + +void Sound::play(int soundNum) { +	prime(soundNum); +	_soundManager->addToPlayList(this); +} + +void Sound::stop() { +	_unPrime(); +} + +void Sound::prime(int soundResID) { +	if (_soundResID != -1) { +		stop(); +		_prime(soundResID, false); +	} +} + +void Sound::unPrime() { +	stop(); +} + +void Sound::_prime(int soundResID, bool queueFlag) { +	if (_primed) +		unPrime(); + +	if (_soundResID != -1) { +		// Sound number specified +		_isEmpty = false; +		_remoteReceiver = NULL; +		byte *soundData = _resourceManager->getResource(RES_SOUND, soundResID, 0); +		_soundManager->checkResVersion(soundData); +		_group = _soundManager->determineGroup(soundData); +		_sndResPriority = _soundManager->extractPriority(soundData); +		_sndResLoop = _soundManager->extractLoop(soundData); +		_soundManager->extractTrackInfo(&_trackInfo, soundData, _group); + +		for (int idx = 0; idx < _trackInfo._numTracks; ++idx) { +			_channelData[idx] = _resourceManager->getResource(RES_SOUND, soundResID, _trackInfo._chunks[idx]); +		} + +		DEALLOCATE(soundData); +	} else { +		// No sound specified +		_isEmpty = true; +		_group = 0; +		_sndResPriority = 0; +		_sndResLoop = 0; +		_trackInfo._numTracks = 0; +		_channelData[0] = ALLOCATE(200); +		_remoteReceiver = ALLOCATE(200); +	} + +	_soPrimeSound(queueFlag); +	if (queueFlag) +		_soundManager->addToSoundList(this); + +	_primed = true; +} + +void Sound::_unPrime() { +	if (_primed) { +		if (_isEmpty) { +			DEALLOCATE(_channelData[0]); +			DEALLOCATE(_remoteReceiver); +			_remoteReceiver = NULL; +		} else { +			for (int idx = 0; idx < _trackInfo._numTracks; ++idx) { +				DEALLOCATE(_channelData[idx]); +			} +		} + +		_trackInfo._numTracks = 0; +		if (_soundManager) +			_soundManager->removeFromSoundList(this); + +		_primed = false; +		_stoppedAsynchronously = false; +	} +} + +void Sound::orientAfterDriverChange() { +	if (!_isEmpty) { +		int timeIndex = getTimeIndex(); + +		for (int idx = 0; idx < _trackInfo._numTracks; ++idx) +			DEALLOCATE(_channelData[idx]); +		 +		_trackInfo._numTracks = 0; +		_primed = false; +		_prime(_soundResID, true); +		setTimeIndex(timeIndex); +	} +} + +void Sound::orientAfterRestore() { +	if (_isEmpty) { +		int timeIndex = getTimeIndex(); +		_primed = false; +		_prime(_soundResID, true); +		setTimeIndex(timeIndex); +	} +} + +void Sound::go() { +	if (!_primed) +		error("Attempt to execute Sound::go() on an unprimed Sound"); + +	_soundManager->addToPlayList(this); +} + +void Sound::halt(void) { +	_soundManager->removeFromPlayList(this); +} + +int Sound::getSoundNum() const { +	return _soundResID; +} + +bool Sound::isPlaying() { +	return _soundManager->isOnPlayList(this); +} + +bool Sound::isPrimed() const { +	return _primed; +} + +bool Sound::isPaused() const { +	return _pausedCount != 0; +} + +bool Sound::isMuted() const { +	return _mutedCount != 0; +} + +void Sound::pause(bool flag) { +	_soundManager->suspendSoundServer(); + +	if (flag) +		++_pausedCount; +	else if (_pausedCount > 0) +		--_pausedCount; + +	_soundManager->rethinkVoiceTypes(); +	_soundManager->restartSoundServer(); +} + +void Sound::mute(bool flag) { +	_soundManager->suspendSoundServer(); + +	if (flag) +		++_mutedCount; +	else if (_mutedCount > 0) +		--_mutedCount; + +	_soundManager->rethinkVoiceTypes(); +	_soundManager->restartSoundServer(); +} + +void Sound::fade(int fadeDest, int fadeTicks, int fadeSteps, bool stopAfterFadeFlag) { +	_soundManager->suspendSoundServer(); + +	if (fadeDest > 127) +		fadeDest = 127; +	if (fadeTicks > 127) +		fadeTicks = 127; +	if (fadeSteps > 255) +		fadeSteps = 255; + +	_fadeDest = fadeDest; +	_fadeTicks = fadeTicks; +	_fadeSteps = fadeSteps; +	_fadeCounter = 0; +	_stopAfterFadeFlag = stopAfterFadeFlag; + +	_soundManager->restartSoundServer(); +} + +void Sound::setTimeIndex(uint32 timeIndex) { +	if (_primed) { +		mute(true); +		_soSetTimeIndex(timeIndex); +		mute(false); +	} +} + +uint32 Sound::getTimeIndex() const { +	return _timer; +} + +int Sound::getCueValue() const { +	return _cueValue; +} + +void Sound::setCueValue(int cueValue) { +	_cueValue = cueValue; +} + +void Sound::setVol(int volume) { +	if (volume > 127) +		volume = 127; + +	if (_volume != volume) { +		_volume = volume; +		if (isPlaying()) +			_soundManager->updateSoundVol(this); +	} +} + +int Sound::getVol() const { +	return _volume; +} + +void Sound::setPri(int priority) { +	if (priority > 127) +		priority = 127; +	_fixedPriority = priority; +	_soundManager->updateSoundPri(this); +} + +void Sound::setLoop(bool flag) { +	_fixedLoop = flag; +	_soundManager->updateSoundLoop(this); +} + +int Sound::getPri() const { +	return _priority; +} + +bool Sound::getLoop() { +	return _loop; +} + +void Sound::holdAt(int amount) { +	if (amount > 127) +		amount = 127; +	_hold = amount; +} + +void Sound::release() { +	_hold = -1; +} + +void Sound::_soPrimeSound(bool queueFlag) { +	if (!queueFlag) { +		_priority = (_fixedPriority != -1) ? _fixedPriority : _sndResPriority; +		_loop = !_fixedLoop ? _fixedLoop : _sndResLoop; +		_pausedCount = 0; +		_mutedCount = 0; +		_hold = -1; +		_cueValue = -1; +		_fadeDest = -1; +		_fadeSteps = 0; +		_fadeTicks = 0; +		_fadeCounter = 0; +		_stopAfterFadeFlag = false; +	} + +	_timer = 0; +	_loopTimer = 0; +	_soPrimeChannelData(); +} + +void Sound::_soSetTimeIndex(uint timeIndex) { +	++_soundManager->_serverDisabledCount; + +	if (timeIndex != _timer) { +		_soundManager->_soTimeIndexFlag = true; +		_timer = 0; +		_loopTimer = 0; +		_soPrimeChannelData(); + +		while (timeIndex > 0) { +			if (_soServiceTracks()) { +				SoundManager::_sfDoRemoveFromPlayList(this); +				_stoppedAsynchronously = true; +				_soundManager->_needToRethink = true; +				break; +			} +		} + +		_soundManager->_soTimeIndexFlag = false; +	} + +	--_soundManager->_serverDisabledCount; +} + +bool Sound::_soServiceTracks() { +	if (_isEmpty) { +		_soRemoteReceive(); +		return false; +	}  +	 +	bool flag = true; +	for (int trackCtr = 0; trackCtr < _trackInfo._numTracks; ++trackCtr) { +		int mode = *_channelData[trackCtr]; + +		if (mode == 0) { +			_soServiceTrackType0(trackCtr, _channelData[trackCtr]); +		} else if (mode == 1) { +			_soServiceTrackType1(trackCtr, _channelData[trackCtr]); +		} else { +			error("Unknown sound mode encountered"); +		} + +		if (_trkState[trackCtr]) +			flag = false; +	} + +	++_timer; +	if (!flag) +		return false; +	else if ((_loop > 0) && (--_loop == 0)) +		return true; +	else { +		for (int trackCtr = 0; trackCtr < _trackInfo._numTracks; ++trackCtr) { +			_trkState[trackCtr] = _trkLoopState[trackCtr]; +			_trkRest[trackCtr] = _trkLoopRest[trackCtr]; +			_trkIndex[trackCtr] = _trkLoopIndex[trackCtr]; +		} + +		_timer = _loopTimer; +		return false; +	} +} + +void Sound::_soPrimeChannelData() { +	if (_isEmpty) { +		for (int idx = 0; idx < 16; ++idx) { +			_chProgram[idx] = 0; +			_chModulation[idx] = 0; +			_chVolume[idx] = 127; +			_chPan[idx] = 64; +			_chDamper[idx] = 0; +			_chVoiceType[idx] = VOICETYPE_0; +			_chNumVoices[idx] = 0; +			_chSubPriority[idx] = 0; +			_chPitchBlend[idx] = 0x2000; +			_chFlags[idx] = 1; +		} + +		_trkChannel[0] = 0; +		_trkState[0] = 1; +		_trkLoopState[0] = 1; +		_trkIndex[0] = 0; +		_trkLoopIndex[0] = 0; +	} else { +		for (int idx = 0; idx < SOUND_ARR_SIZE; ++idx) +			_chFlags[idx] = 0x8000; + +		for (int idx = 0; idx < _trackInfo._numTracks; ++idx) { +			byte *d = _channelData[idx]; +			int mode = *d;  +			int channelNum = (int8)*(d + 1); + +			_trkChannel[idx] = channelNum; +			assert((channelNum >= -1) && (channelNum < 16)); +			 +			if (channelNum >= 0) { +				_chProgram[channelNum] = *(d + 10); +				_chModulation[channelNum] = 0; +				_chVolume[channelNum] = *(d + 11); +				_chPan[channelNum] = *(d + 12); +				_chDamper[channelNum] = 0; +				_chVoiceType[channelNum] = _trackInfo._voiceTypes[idx]; +				_chNumVoices[channelNum] = *(d + 6); +				_chSubPriority[channelNum] = *(d + 7); +				_chPitchBlend[channelNum] = 0x2000; +				_chFlags[channelNum] = READ_LE_UINT16(d + 8); +			} + +			if (mode == 0) { +				_trkState[idx] = 1; +				_trkLoopState[idx] = 1; +				_trkIndex[idx] = 14; +				_trkLoopIndex[idx] = 14; +				_trkRest[idx] = 0; +				_trkLoopRest[idx] = 0; +			} else if (mode == 1) { +				_trkState[idx] = 1; +				_trkLoopState[idx] = 1; +				_trkIndex[idx] = 0; +				_trkLoopIndex[idx] = 0; +				_trkRest[idx] = 0; +				_trkLoopRest[idx] = 0; +			} else { +				error("Unknown sound mode encountered"); +			} +		} +	} +} + +void Sound::_soRemoteReceive() { +	error("_soRemoteReceive not implemented"); +} + +void Sound::_soServiceTrackType0(int trackIndex, const byte *channelData) { +	if (_trkRest[trackIndex]) { +		--_trkRest[trackIndex]; +		return; +	} +	if (!_trkState[trackIndex]) +		return; + +	int channelNum = _trkChannel[trackIndex]; +	assert((channelNum >= 0) && (channelNum < SOUND_ARR_SIZE)); +	int chFlags = (channelNum == -1) ? 0 : _chFlags[channelNum]; +	int voiceNum = -1; +	SoundDriver *driver = NULL; +	 +	VoiceTypeStruct *vtStruct; +	VoiceType voiceType = VOICETYPE_0, chVoiceType = VOICETYPE_0; + +	if ((channelNum == -1) || _soundManager->_soTimeIndexFlag) { +		vtStruct = NULL; +		voiceType = VOICETYPE_0; +	} else { +		chVoiceType = (VoiceType)_chVoiceType[channelNum]; +		vtStruct = _soundManager->_voiceTypeStructPtrs[(int)chVoiceType]; + +		if (vtStruct) { +			voiceType = vtStruct->_voiceType; +			if (voiceType == VOICETYPE_0) { +				for (uint idx = 0; idx < vtStruct->_entries.size(); ++idx) { +					if (!vtStruct->_entries[idx]._type0._sound &&  +							(vtStruct->_entries[idx]._type0._channelNum != channelNum)) { +						voiceNum = vtStruct->_entries[idx]._voiceNum; +						driver = vtStruct->_entries[idx]._driver; +						break; +					} +				} +			} +		} +	} + +	const byte *pData = channelData + _trkIndex[trackIndex]; + +	for (;;) { +		byte v = *pData++;  +		if (!(v & 0x80)) { +			// Area #1 +			if (!_soundManager->_soTimeIndexFlag) { +				// Only do processing if fast forwarding to a given time index +				if (channelNum != -1) { +					if (voiceType == VOICETYPE_1) { +						_soUpdateDamper(vtStruct, channelNum, chVoiceType, v); +					} else if (voiceNum != -1) { +						assert(driver); +						driver->proc18(voiceNum, chVoiceType); +					} +				} +			}		 +		} else if (!(v & 0x40)) { +			// Area #2 +			if (!_soundManager->_soTimeIndexFlag) { +				// Only do processing if fast forwarding to a given time index +				byte b = *pData++; +				v <<= 1; +				if (b & 0x80) +					v |= 1; + +				b &= 0x7f; + +				if (channelNum != -1) { +					if (voiceType == VOICETYPE_1) { +						// TODO: sub_25E32/sub_25DD8 +						if (chFlags & 0x10) +							_soProc42(vtStruct, channelNum, chVoiceType, v); +						else +							_soProc32(vtStruct, channelNum, chVoiceType, v, b); +					} else if (voiceNum != -1) { +						assert(driver); +						driver->proc20(voiceNum, chVoiceType); +					} +				} +			} else { +				++pData; +			} +		} else if (!(v & 0x20)) { +			// Area #3 +			v &= 0x1f; + +			// Gather up an extended number +			int trkRest = v; +			while ((*pData & 0xE0) == 0xC0) { +				byte b = *pData++; +				trkRest = (trkRest << 5) | (b & 0x1f); +			} + +			_trkRest[trackIndex] = trkRest - 1; +			_trkIndex[trackIndex] = pData - channelData; +			return; +		} else if (!(v & 0x10)) { +			// Area #4 +			v = (v & 0xf) << 1; +			 +			byte b = *pData++; +			if (b & 0x80) +				v |= 1; +			b &= 0x7f; + +			assert(v < 4); +			int cmdList[32] = { 1, 7, 10, 64 }; +			int cmdVal = cmdList[v]; + +			if (channelNum == -1) { +				if (_soDoUpdateTracks(cmdVal, b)) +					return; +			} else { +				_soDoTrackCommand(_trkChannel[trackIndex], cmdVal, b); + +				if (!_soundManager->_soTimeIndexFlag) { +					if (cmdVal == 7) +						b = static_cast<byte>(_volume * (int)b / 127); + +					if (voiceType != VOICETYPE_0) { +						_soProc38(vtStruct, channelNum, chVoiceType, cmdVal, b); +					} else if (voiceNum != -1) { +						assert(driver); +						driver->proc24(voiceNum, chVoiceType, this, cmdVal, b); +					} +				} +			} +		} else if (!(v & 0x8)) { +			// Area #5 +			if (!_soundManager->_soTimeIndexFlag) { +				// Only do processing if fast forwarding to a given time index +				int cx = READ_LE_UINT16(pData); +				pData += 2; + +				if (channelNum != -1) { +					assert(driver); +					driver->proc22(voiceNum, chVoiceType, cx); +				} +			} else { +				pData += 2; +			} +		} else if (!(v & 0x4)) { +			// Area #6 +			int cmd = *pData++; +			int value = *pData++; + +			if (channelNum != -1) { +				_soDoTrackCommand(_trkChannel[trackIndex], cmd, value); + +				if (!_soundManager->_soTimeIndexFlag) { +					if (voiceType != VOICETYPE_0) { +						_soProc38(vtStruct, channelNum, chVoiceType, cmd, value); +					} else if (voiceNum != -1) { +						assert(driver); +						driver->proc24(voiceNum, chVoiceType, this, cmd, value); +					} +				} +			} else if (_soDoUpdateTracks(cmd, value)) { +				return; +			} +		} else if (!(v & 0x2)) { +			// Area #7 +			if (!_soundManager->_soTimeIndexFlag) { +				int pitchBlend = READ_BE_UINT16(pData); +				pData += 2; + +				if (channelNum != -1) { +					int channel = _trkChannel[trackIndex]; +					_chPitchBlend[channel] = pitchBlend; + +					if (voiceType != VOICETYPE_0) { +						_soProc40(vtStruct, channelNum, pitchBlend); +					} else if (voiceNum != -1) { +						assert(driver); +						driver->setPitchBlend(channel, pitchBlend); +					} +				} +			} else { +				pData += 2; +			} +		} else if (!(v & 0x1)) { +			// Area #8 +			int program = *pData++; + +			if (channelNum != -1) { +				int channel = _trkChannel[trackIndex]; +				_chProgram[channel] = program; + +				if (!_soundManager->_soTimeIndexFlag) { +					if ((voiceType == VOICETYPE_0) && (voiceNum != -1)) { +						assert(driver); +						driver->setProgram(voiceNum, program); +					} +				} +			} else { +				_soSetTrackPos(trackIndex, pData - channelData, program);  +			} + +		} else { +			// Area #9 +			byte b = *pData++; + +			if (b & 0x80) { +				_trkState[trackIndex] = 0; +				_trkIndex[trackIndex] = pData - channelData; +				return; +			} + +			if (!_soundManager->_soTimeIndexFlag) { +				if ((channelNum != -1) && (voiceType == VOICETYPE_0) && (voiceNum != -1)) { +					assert(driver); +					driver->setVolume1(voiceNum, chVoiceType, 0, b); +				} + +			} +		} +	} +} + +void Sound::_soUpdateDamper(VoiceTypeStruct *voiceType, int channelNum, VoiceType mode, int v0) { +	bool hasDamper = _chDamper[channelNum] != 0; + +	for (uint idx = 0; idx < voiceType->_entries.size(); ++idx) { +		VoiceStructEntryType1 &vte = voiceType->_entries[idx]._type1; + +		if ((vte._field4 == v0) && (vte._channelNum == channelNum) && (vte._sound == this)) { +			if (hasDamper) +				vte._field5 = 1; +			else { +				SoundDriver *driver = voiceType->_entries[idx]._driver; +				assert(driver); + +				vte._field4 = -1; +				vte._field5 = 0; +				driver->updateVoice(voiceType->_entries[idx]._voiceNum); +			} +			return; +		} +	} +} + +void Sound::_soProc32(VoiceTypeStruct *vtStruct, int channelNum, VoiceType voiceType, int v0, int v1) { +	int entryIndex = _soFindSound(vtStruct, channelNum); +	if (entryIndex != -1) { +		SoundDriver *driver = vtStruct->_entries[entryIndex]._driver; +		assert(driver); + +		vtStruct->_entries[entryIndex]._type1._field6 = 0; +		vtStruct->_entries[entryIndex]._type1._field4 = v0; +		vtStruct->_entries[entryIndex]._type1._field5 = 0; + +		driver->proc32(vtStruct->_entries[entryIndex]._voiceNum, _chProgram[channelNum], v0, v1); +	} +} + +void Sound::_soProc42(VoiceTypeStruct *vtStruct, int channelNum, VoiceType voiceType, int v0) { +	for (int trackCtr = 0; trackCtr < _trackInfo._numTracks; ++trackCtr) { +		const byte *instrument = _channelData[trackCtr]; +		if ((*(instrument + 13) == v0) && (*instrument == 1)) { +			int entryIndex = _soFindSound(vtStruct, channelNum); + +			if (entryIndex != -1) { +				SoundDriver *driver = vtStruct->_entries[entryIndex]._driver; +				assert(driver); + +				vtStruct->_entries[entryIndex]._type1._field6 = 0; +				vtStruct->_entries[entryIndex]._type1._field4 = v0; +				vtStruct->_entries[entryIndex]._type1._field5 = 0; + +				driver->proc32(vtStruct->_entries[entryIndex]._voiceNum, -1, v0, 0x7F); +				driver->proc42(vtStruct->_entries[entryIndex]._voiceNum, voiceType, 0); +			} +			break; +		} +	} +} + +void Sound::_soProc38(VoiceTypeStruct *vtStruct, int channelNum, VoiceType voiceType, int cmd, int value) { +	if (cmd == 64) { +		if (value == 0) { +			for (uint entryIndex = 0; entryIndex < vtStruct->_entries.size(); ++entryIndex) { +				VoiceStructEntryType1 &vte = vtStruct->_entries[entryIndex]._type1; + +				if ((vte._sound == this) && (vte._channelNum == channelNum) && (vte._field5 != 0)) { +					SoundDriver *driver = vtStruct->_entries[entryIndex]._driver; +					assert(driver); + +					vte._field4 = -1; +					vte._field5 = 0; +					driver->updateVoice(vtStruct->_entries[entryIndex]._voiceNum); +				} +			} +		} +	} else if (cmd == 75) { +		_soundManager->_needToRethink = true; +	} else { +		for (uint entryIndex = 0; entryIndex < vtStruct->_entries.size(); ++entryIndex) { +			VoiceStructEntry &vte = vtStruct->_entries[entryIndex]; + +			if ((vte._type1._sound == this) && (vte._type1._channelNum == channelNum)) { +				SoundDriver *driver = vte._driver; +				assert(driver); + +				driver->proc38(vte._voiceNum, cmd, value); +			} +		} +	} +} + +void Sound::_soProc40(VoiceTypeStruct *vtStruct, int channelNum, int pitchBlend) { +	for (uint entryIndex = 0; entryIndex < vtStruct->_entries.size(); ++entryIndex) { +		VoiceStructEntryType1 &vte = vtStruct->_entries[entryIndex]._type1; + +		if ((vte._sound == this) && (vte._channelNum == channelNum)) { +			SoundDriver *driver = vtStruct->_entries[entryIndex]._driver; +			assert(driver); + +			driver->setPitch(vtStruct->_entries[entryIndex]._voiceNum, pitchBlend); +		} +	} +} + +void Sound::_soDoTrackCommand(int channelNum, int command, int value) { +	switch (command) { +	case 1: +		_chModulation[channelNum] = value; +		break; +	case 7: +		_chVolume[channelNum] = value; +		break; +	case 10: +		_chPan[channelNum] = value; +		break; +	case 64: +		_chDamper[channelNum] = value; +		break; +	case 75: +		_chNumVoices[channelNum] = value; +		break; +	} +} + +bool Sound::_soDoUpdateTracks(int command, int value) { +	if ((command == 76) || (_hold != value)) +		return false; +	 +	for (int trackIndex = 0; trackIndex < _trackInfo._numTracks; ++trackIndex) { +		_trkState[trackIndex] = _trkLoopState[trackIndex]; +		_trkRest[trackIndex] = _trkLoopRest[trackIndex]; +		_trkIndex[trackIndex] = _trkLoopIndex[trackIndex]; +	} + +	_timer = _loopTimer; +	return true; +} + +void Sound::_soSetTrackPos(int trackIndex, int trackPos, int cueValue) { +	_trkIndex[trackIndex] = trackPos; +	if (cueValue == 127) { +		if (!_soundManager->_soTimeIndexFlag) +			_cueValue = cueValue; +	} else { +		for (int idx = 0; idx < _trackInfo._numTracks; ++idx) { +			_trkLoopState[idx] = _trkState[idx]; +			_trkLoopRest[idx] = _trkRest[idx]; +			_trkLoopIndex[idx] = _trkIndex[idx]; +		} + +		_loopTimer = _timer; +	} +} + +void Sound::_soServiceTrackType1(int trackIndex, const byte *channelData) { +	if (_soundManager->_soTimeIndexFlag || !_trkState[trackIndex]) +		return; + +	int channel = _trkChannel[trackIndex]; +	if (channel == -1) +		_trkState[trackIndex] = 0; +	else { +		int voiceType = _chVoiceType[channel]; +		VoiceTypeStruct *vtStruct = _soundManager->_voiceTypeStructPtrs[voiceType]; + +		if (!vtStruct) +			_trkState[trackIndex] = 0; +		else { +			if (vtStruct->_voiceType != VOICETYPE_0) { +				if (_trkState[trackIndex] == 1) { +					int entryIndex = _soFindSound(vtStruct, *(channelData + 1)); +					if (entryIndex != -1) { +						SoundDriver *driver = vtStruct->_entries[entryIndex]._driver; +						assert(driver); + +						vtStruct->_entries[entryIndex]._type1._field6 = 0; +						vtStruct->_entries[entryIndex]._type1._field4 = *(channelData + 1); +						vtStruct->_entries[entryIndex]._type1._field5 = 0; + +						driver->proc32(vtStruct->_entries[entryIndex]._voiceNum, -1, *(channelData + 1), 0x7f);  +					} +				} else { + +				} +			} +		} +	} +} + +int Sound::_soFindSound(VoiceTypeStruct *vtStruct, int channelNum) { +	int entryIndex = -1, entry2Index = -1; +	int v6 = 0, v8 = 0; + +	for (uint idx = 0; idx < vtStruct->_entries.size(); ++idx) { +		VoiceStructEntryType1 &vte = vtStruct->_entries[idx]._type1; +		if ((vte._channelNum == channelNum) && (vte._sound == this)) { +			int v = vte._field6; +			if (vte._field4 != -1) { +				if (v8 <= v) { +					v8 = v; +					entry2Index = idx; +				} +			} else { +				if (v6 <= v) { +					v6 = v; +					entryIndex = idx; +				} +			} +		} +	} + +	if (entryIndex != -1) +		return entryIndex; +	else if ((entryIndex == -1) && (entry2Index == -1)) +		return -1; +	else { +		SoundDriver *driver = vtStruct->_entries[entry2Index]._driver; +		assert(driver); +		driver->updateVoice(vtStruct->_entries[entry2Index]._voiceNum); + +		return entry2Index; +	} +} + +/*--------------------------------------------------------------------------*/ + +ASound::ASound(): EventHandler() { +	_action = NULL; +	_cueValue = -1; +} + +void ASound::synchronize(Serializer &s) { +	EventHandler::synchronize(s); + +	SYNC_POINTER(_action); +	s.syncAsByte(_cueValue); +} + +void ASound::dispatch() { +	EventHandler::dispatch(); + +	int cueValue = _sound.getCueValue(); +	if (cueValue != -1) { +		_cueValue = cueValue; +		_sound.setCueValue(-1); + +		if (_action) +			_action->signal(); +	} + +	if (_cueValue != -1) { +		if (!_sound.isPrimed()) { +			_cueValue = -1; +			if (_action) { +				_action->signal(); +				_action = NULL; +			} +		} +	} +} + +void ASound::play(int soundNum, Action *action, int volume) { +	_action = action; +	_cueValue = 0; +	 +	setVol(volume); +	_sound.play(soundNum); +} + +void ASound::stop() { +	_sound.stop(); +	_action = NULL; +} + +void ASound::prime(int soundResID, Action *action) { +	_action = action; +	_cueValue = 0; +	_sound.prime(soundResID); +} + +void ASound::unPrime() { +	_sound.unPrime(); +	_action = NULL; +} + +void ASound::fade(int v1, int v2, int v3, int v4, Action *action) { +	if (action) +		_action = action; + +	_sound.fade(v1, v2, v3, v4); +} + + +/*--------------------------------------------------------------------------*/ + +SoundDriver::SoundDriver() { +	_driverResID = 0; +	_minVersion = _maxVersion = 0; +	_groupMask = 0; +} + +/*--------------------------------------------------------------------------*/ + +const byte adlib_group_data[] = { 1, 1, 9, 1, 0xff }; + +const byte v440B0[9] = { 0, 1, 2, 6, 7, 8, 12, 13, 14 }; + +const byte v440B9[9] = { 3, 4, 5, 9, 10, 11, 15, 16, 17 }; + +const byte v440C2[18] = {  +	0, 1, 2, 3, 4, 5, 8, 9, 10, 11, 12, 13, 16, 17, 18, 19, 20, 21 +}; + +const byte v44134[64] = { +	0, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, +	33, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, +	46, 47, 47, 48, 49, 50, 50, 51, 52, 52, 53, 54, 54, 55,  +	56, 56, 57, 57, 58, 58, 59, 59, 59, 60, 60, 60, 61, 61, +	61, 62, 62, 62, 62, 63, 63, 63 +}; + +const int v440D4[48] = { +	343, 348, 353, 358, 363, 369, 374, 379, 385, 391, 396, +	402, 408, 414, 420, 426, 432, 438, 445, 451, 458, 465, +	471, 478, 485, 492, 499, 507, 514, 521, 529, 537, 544, +	552, 560, 569, 577, 585, 594, 602, 611, 620, 629, 638, +	647, 657, 666, 676 +}; + +AdlibSoundDriver::AdlibSoundDriver(): SoundDriver() { +	_minVersion = 0x102; +	_maxVersion = 0x10A; +	_masterVolume = 0; + +	_groupData.groupMask = 9; +	_groupData.v1 = 0x46; +	_groupData.v2 = 0; +	_groupData.pData = &adlib_group_data[0]; + +	_mixer = _vm->_mixer; +	_sampleRate = _mixer->getOutputRate(); +	_opl = makeAdLibOPL(_sampleRate); + +	Common::set_to(_channelVoiced, _channelVoiced + ADLIB_CHANNEL_COUNT, false); +	memset(_channelVolume, 0, ADLIB_CHANNEL_COUNT * sizeof(int)); +	memset(_v4405E, 0, ADLIB_CHANNEL_COUNT * sizeof(int)); +	memset(_v44067, 0, ADLIB_CHANNEL_COUNT * sizeof(int)); +	memset(_v44070, 0, ADLIB_CHANNEL_COUNT * sizeof(int)); +	memset(_v44079, 0, ADLIB_CHANNEL_COUNT * sizeof(int)); +	memset(_v44082, 0, ADLIB_CHANNEL_COUNT * sizeof(int)); +	_v44082[ADLIB_CHANNEL_COUNT] = 0x90; +	Common::set_to(_pitchBlend, _pitchBlend + ADLIB_CHANNEL_COUNT, 0x2000); +	memset(_v4409E, 0, ADLIB_CHANNEL_COUNT * sizeof(int)); +	_patchData = NULL; +} + +AdlibSoundDriver::~AdlibSoundDriver() { +	DEALLOCATE(_patchData); +	OPLDestroy(_opl); +} + +bool AdlibSoundDriver::open() { +	write(1, 0x20); +	if (!reset()) +		return false; + +	write(8, 0); +	for (int idx = 0x20; idx < 0xF6; ++idx) +		write(idx, 0); + +	write(0xBD, 0); +	return true; +} + +void AdlibSoundDriver::close() { +	for (int idx = 0xB0; idx < 0xB8; ++idx) +		write(idx, _portContents[idx] & 0xDF); +	for (int idx = 0x40; idx < 0x55; ++idx) +		write(idx, 0x3F); +	reset(); +} + +bool AdlibSoundDriver::reset() { +	write(1, 0x20); +	write(4, 0x80); + +	write(2, 1); +	write(4, 1); + +	return true; +} + +const GroupData *AdlibSoundDriver::getGroupData() { +	return &_groupData; +} + +void AdlibSoundDriver::installPatch(const byte *data, int size) { +	byte *patchData = ALLOCATE(size); +	Common::copy(data, data + size, patchData); +	_patchData = patchData; +} + +int AdlibSoundDriver::setMasterVolume(int volume) { +	int oldVolume = _masterVolume; +	_masterVolume = volume; + +	for (int channelNum = 0; channelNum < ADLIB_CHANNEL_COUNT; ++channelNum) +		updateChannelVolume(channelNum); + +	return oldVolume; +} + +void AdlibSoundDriver::proc32(int channel, int program, int v0, int v1) { +	if (program == -1) +		return; + +	int offset = READ_LE_UINT16(_patchData + program * 2); +	if (offset) { +		const byte *dataP = _patchData + offset; + +		for (int offset = 2, id = 0; id != READ_LE_UINT16(dataP); offset += 30, ++id) { +			if ((dataP[offset] <= v0) && (dataP[offset + 1] >= v0)) { +				if (dataP[offset + 2] != 0xff) +					v0 = dataP[offset + 2]; + +				_v4409E[channel] = dataP + offset - _patchData; + +				// Set sustain/release +				int portNum = v440C2[v440B0[channel]] + 0x80; +				write(portNum, (_portContents[portNum] & 0xF0) | 0xF); + +				portNum = v440C2[v440B9[channel]] + 0x80; +				write(portNum, (_portContents[portNum] & 0xF0) | 0xF); + +				if (_channelVoiced[channel]) +					clearVoice(channel); + +				_v44067[channel] = v0; +				_v4405E[channel] = v1; + +				updateChannel(channel); +				setFrequency(channel); +				updateChannelVolume(channel); +				setVoice(channel); +				break; +			} +		} +	} +} + +void AdlibSoundDriver::updateVoice(int channel) { +	if (_channelVoiced[channel]) +		clearVoice(channel); +} + +void AdlibSoundDriver::proc38(int channel, int cmd, int value) { +	if (cmd == 7) { +		// Set channel volume +		_channelVolume[channel] = value; +		updateChannelVolume(channel); +	} +} + +void AdlibSoundDriver::setPitch(int channel, int pitchBlend) { +	_pitchBlend[channel] = pitchBlend; +	setFrequency(channel); +} + +void AdlibSoundDriver::write(byte reg, byte value) { +	_portContents[reg] = value; +	OPLWriteReg(_opl, reg, value); +} + +void AdlibSoundDriver::updateChannelVolume(int channelNum) { +	int volume = (_masterVolume * _channelVolume[channelNum] / 127 * _v4405E[channelNum] / 127) / 2; +	int level2 = 63 - v44134[volume * _v44079[channelNum] / 63]; +	int level1 = !_v44082[channelNum] ? 63 - _v44070[channelNum] : +		63 - v44134[volume * _v44070[channelNum] / 63]; + +	int portNum = v440C2[v440B0[channelNum]] + 0x40;  +	write(portNum, (_portContents[portNum] & 0x80) | level1); + +	portNum = v440C2[v440B9[channelNum]] + 0x40; +	write(portNum, (_portContents[portNum] & 0x80) | level2); +} + +void AdlibSoundDriver::setVoice(int channel) { +	int portNum = 0xB0 + channel; +	write(portNum, _portContents[portNum] | 0x20); +	_channelVoiced[channel] = true; +} + +void AdlibSoundDriver::clearVoice(int channel) { +	write(0xB0 + channel, _portContents[0xB0 + channel] & ~0x20); +	_channelVoiced[channel] = false; +} + +void AdlibSoundDriver::updateChannel(int channel) { +	const byte *dataP = _patchData + _v4409E[channel]; +	int portOffset = v440C2[v440B0[channel]]; + +	int portNum = portOffset + 0x20; +	int portValue = 0; +	if (*(dataP + 4)) +		portValue |= 0x80; +	if (*(dataP + 5)) +		portValue |= 0x40; +	if (*(dataP + 8)) +		portValue |= 0x20; +	if (*(dataP + 6)) +		portValue |= 0x10; +	portValue |= *(dataP + 7); +	write(portNum, portValue); + +	portValue = (_portContents[0x40 + portOffset] & 0x3F) | (*(dataP + 9) << 6); +	write(0x40 + portOffset, portValue); + +	_v44070[channel] = 63 - *(dataP + 10); +	write(0x60 + portOffset, *(dataP + 12) | (*(dataP + 11) << 4)); +	write(0x80 + portOffset, *(dataP + 14) | (*(dataP + 13) << 4)); +	write(0xE0 + portOffset, (_portContents[0xE0 + portOffset] & 0xFC) | *(dataP + 15)); + +	portOffset = v440C2[v440B9[channel]]; +	portNum = portOffset + 0x20; +	portValue = 0; +	if (*(dataP + 17)) +		portValue |= 0x80; +	if (*(dataP + 18)) +		portValue |= 0x40; +	if (*(dataP + 21)) +		portValue |= 0x20; +	if (*(dataP + 19)) +		portValue |= 0x10; +	portValue |= *(dataP + 20); +	write(portNum, portValue); + +	write(0x40 + portOffset, (_portContents[0x40 + portOffset] & 0x3f) | (*(dataP + 22) << 6)); +	_v44079[channel] = 0x3F - *(dataP + 23); +	write(0x60 + portOffset, *(dataP + 25) | (*(dataP + 24) << 4)); +	write(0x80 + portOffset, *(dataP + 27) | (*(dataP + 26) << 4)); +	write(0xE0 + portOffset, (_portContents[0xE0 + portOffset] & 0xFC) | *(dataP + 28)); + +	write(0xC0 + channel, (_portContents[0xC0 + channel] & 0xF0)  +		| (*(dataP + 16) << 1) | *(dataP + 3)); + +	_v44082[channel] = *(dataP + 3); +} + +void AdlibSoundDriver::setFrequency(int channel) { +	int offset, ch; + +	int v = _pitchBlend[channel]; +	if (v == 0x2000) { +		offset = 0; +		ch = _v44067[channel]; +	} else if (v > 0x2000) { +		ch = _v44067[channel]; +		v -= 0x2000; +		if (v == 0x1fff) +			v = 0x2000; +		 +		offset = (v / 170) & 3; +		ch += (v / 170) >> 2; + +		if (ch >= 128) +			ch = 127; +	} else { +		ch = _v44067[channel]; +		int tempVal = (0x2000 - v) / 170; +		int tempVal2 = 4 - (tempVal & 3); + +		if (tempVal2 == 4) +			offset = 0; +		else { +			offset = tempVal2; +			--ch; +		} + +		ch -= tempVal >> 2; +		if (ch < 0) +			ch = 0; +	} + +	int var2 = ch / 12; +	if (var2) +		--var2; + +	int dataWord = v440D4[((ch % 12) << 2) + offset]; +	write(0xA0 + channel, dataWord & 0xff); +	write(0xB0 + channel, (_portContents[0xB0 + channel] & 0xE0) |  +		((dataWord >> 8) & 3) | (var2 << 2));  }  } // End of namespace tSage | 
