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Diffstat (limited to 'engines/tsage/user_interface.cpp')
-rw-r--r--engines/tsage/user_interface.cpp57
1 files changed, 48 insertions, 9 deletions
diff --git a/engines/tsage/user_interface.cpp b/engines/tsage/user_interface.cpp
index 4bd9e49875..3ee585d5ef 100644
--- a/engines/tsage/user_interface.cpp
+++ b/engines/tsage/user_interface.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -38,13 +38,15 @@ void StripProxy::process(Event &event) {
void UIElement::synchronize(Serializer &s) {
BackgroundSceneObject::synchronize(s);
- s.syncAsSint16LE(_field88);
+ if (s.getVersion() < 15) {
+ int useless = 0;
+ s.syncAsSint16LE(useless);
+ }
s.syncAsSint16LE(_enabled);
s.syncAsSint16LE(_frameNum);
}
void UIElement::setup(int visage, int stripNum, int frameNum, int posX, int posY, int priority) {
- _field88 = 0;
_frameNum = frameNum;
_enabled = true;
@@ -84,7 +86,10 @@ void UIQuestion::showDescription(CursorType cursor) {
case GType_Ringworld2:
if ((cursor == R2_COM_SCANNER) || (cursor == R2_COM_SCANNER_2)) {
// Show communicator
- warning("TODO: Communicator");
+ Ringworld2::SceneExt *scene = static_cast<Ringworld2::SceneExt *>
+ (R2_GLOBALS._sceneManager._scene);
+ if (!scene->_sceneAreas.contains(R2_GLOBALS._scannerDialog))
+ R2_GLOBALS._scannerDialog->setup2(4, 1, 1, 160, 125);
} else {
// Show object description
SceneItem::display2(3, (int)cursor);
@@ -273,11 +278,30 @@ void UICollection::draw() {
Rect(0, UI_INTERFACE_Y, SCREEN_WIDTH, SCREEN_HEIGHT),
Rect(0, UI_INTERFACE_Y, SCREEN_WIDTH, SCREEN_HEIGHT));
+ if (g_vm->getGameID() == GType_Ringworld2)
+ r2rDrawFrame();
+
_clearScreen = 1;
g_globals->_sceneManager._scene->_sceneBounds = savedBounds;
}
}
+void UICollection::r2rDrawFrame() {
+ Visage visage;
+ visage.setVisage(2, 1);
+ GfxSurface vertLineLeft = visage.getFrame(1);
+ GfxSurface vertLineRight = visage.getFrame(3);
+ GfxSurface horizLine = visage.getFrame(2);
+
+ GLOBALS._screenSurface.copyFrom(horizLine, 0, 0);
+ GLOBALS._screenSurface.copyFrom(vertLineLeft, 0, 3);
+ GLOBALS._screenSurface.copyFrom(vertLineRight, SCREEN_WIDTH - 4, 3);
+
+ // Restrict drawing area to exclude the borders at the edge of the screen
+ R2_GLOBALS._screenSurface._clipRect = Rect(4, 3, SCREEN_WIDTH - 4,
+ SCREEN_HEIGHT - 3);
+}
+
/*--------------------------------------------------------------------------*/
UIElements::UIElements(): UICollection() {
@@ -286,6 +310,10 @@ UIElements::UIElements(): UICollection() {
else
_cursorVisage.setVisage(1, 5);
g_saver->addLoadNotifier(&UIElements::loadNotifierProc);
+
+ _slotStart = 0;
+ _scoreValue = 0;
+ _active = false;
}
void UIElements::synchronize(Serializer &s) {
@@ -399,7 +427,7 @@ void UIElements::setup(const Common::Point &pt) {
}
// Setup bottom-right hand buttons
- xp += 62;
+ xp = (g_vm->getGameID() == GType_Ringworld2) ? 255 : 253;
int yp = (g_vm->getGameID() == GType_BlueForce) ? 16 : 17;
_question.setup(1, 4, 7, xp, yp, 255);
_question.setEnabled(false);
@@ -410,7 +438,7 @@ void UIElements::setup(const Common::Point &pt) {
add(&_scrollLeft);
_scrollLeft._isLeft = true;
- xp += 22;
+ xp += (g_vm->getGameID() == GType_Ringworld2) ? 21 : 22;
_scrollRight.setup(1, 4, 4, xp, yp, 255);
add(&_scrollRight);
_scrollRight._isLeft = false;
@@ -451,7 +479,7 @@ void UIElements::add(UIElement *obj) {
/**
* Handles updating the visual inventory in the user interface
*/
-void UIElements::updateInventory() {
+void UIElements::updateInventory(int objectNumber) {
switch (g_vm->getGameID()) {
case GType_BlueForce:
// Update the score
@@ -480,6 +508,17 @@ void UIElements::updateInventory() {
else if (_slotStart > (lastPage - 1))
_slotStart = 0;
+ // Handle changing the page, if necessary, to ensure an optionally supplied
+ // object number will be on-screen
+ if (objectNumber != 0) {
+ for (uint idx = 0; idx < _itemList.size(); ++idx) {
+ if (_itemList[idx] == objectNumber) {
+ _slotStart = idx / 4;
+ break;
+ }
+ }
+ }
+
// Handle refreshing slot graphics
UIInventorySlot *slotList[4] = { &_slot1, &_slot2, &_slot3, &_slot4 };