diff options
Diffstat (limited to 'engines/tsage')
-rw-r--r-- | engines/tsage/globals.cpp | 4 | ||||
-rw-r--r-- | engines/tsage/globals.h | 2 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_logic.cpp | 2 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes3.cpp | 128 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes3.h | 8 |
5 files changed, 80 insertions, 64 deletions
diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp index 10ed45f7da..0964db5497 100644 --- a/engines/tsage/globals.cpp +++ b/engines/tsage/globals.cpp @@ -463,7 +463,7 @@ void Ringworld2Globals::reset() { _desertWrongDirCtr = -1; _balloonAltitude = 5; _scene1925CurrLevel = 0; //_v56A9C - _v56A9E = 0; + _walkwaySceneNumber = 0; _v56AA0 = 0; _scientistConvIndex = 0; _ventCellPos = Common::Point(60, 660); @@ -529,7 +529,7 @@ void Ringworld2Globals::synchronize(Serializer &s) { s.syncAsSint16LE(_v566A6); s.syncAsSint16LE(_desertWrongDirCtr); s.syncAsSint16LE(_scene1925CurrLevel); // _v56A9C - s.syncAsSint16LE(_v56A9E); + s.syncAsSint16LE(_walkwaySceneNumber); s.syncAsSint16LE(_ventCellPos.x); s.syncAsSint16LE(_ventCellPos.y); s.syncAsSint16LE(_v56AAB); diff --git a/engines/tsage/globals.h b/engines/tsage/globals.h index 674b907f29..ad47f7f620 100644 --- a/engines/tsage/globals.h +++ b/engines/tsage/globals.h @@ -288,7 +288,7 @@ public: int _desertWrongDirCtr; byte _balloonAltitude; int _scene1925CurrLevel; //_v56A9C - int _v56A9E; + int _walkwaySceneNumber; byte _v56AA0; byte _scientistConvIndex; Common::Point _ventCellPos; diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp index 11a20247ef..4050c62a78 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.cpp +++ b/engines/tsage/ringworld2/ringworld2_logic.cpp @@ -278,7 +278,7 @@ Scene *Ringworld2Game::createScene(int sceneNumber) { // Cutscene - Ship landing return new Scene3350(); case 3375: - // Outer walkway + // Circular Walkway return new Scene3375(); case 3385: // Corridor diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp index 4ae95d625b..2188a487e5 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp @@ -1716,26 +1716,20 @@ void Scene3350::signal() { } /*-------------------------------------------------------------------------- - * Scene 3375 - Outer Walkway + * Scene 3375 - Circular Walkway * *--------------------------------------------------------------------------*/ -Scene3375::Scene3375() { - _field1488 = _field1492 = 0; - for (int i = 0; i < 4; ++i) - _field148A[i] = 0; -} - void Scene3375::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_field1488); s.syncAsSint16LE(_field1492); for (int i = 0; i < 4; ++i) - s.syncAsSint16LE(_field148A[i]); + s.syncAsSint16LE(_sceneAreas[i]); } -void Scene3375::subFC696(int sceneMode) { +void Scene3375::enterArea(int sceneMode) { switch (sceneMode) { case 3379: R2_GLOBALS._player.setPosition(Common::Point(0, 155)); @@ -1744,11 +1738,11 @@ void Scene3375::subFC696(int sceneMode) { _webbster.setPosition(Common::Point(-20, 152)); break; case 3380: - ++R2_GLOBALS._v56A9E; - if (R2_GLOBALS._v56A9E >= 4) - R2_GLOBALS._v56A9E = 0; + ++R2_GLOBALS._walkwaySceneNumber; + if (R2_GLOBALS._walkwaySceneNumber >= 4) + R2_GLOBALS._walkwaySceneNumber = 0; - loadScene(_field148A[R2_GLOBALS._v56A9E]); + loadScene(_sceneAreas[R2_GLOBALS._walkwaySceneNumber]); R2_GLOBALS._uiElements.show(); R2_GLOBALS._player.setStrip(4); @@ -1762,11 +1756,11 @@ void Scene3375::subFC696(int sceneMode) { _webbster._effect = 1; break; case 3381: - --R2_GLOBALS._v56A9E; - if (R2_GLOBALS._v56A9E < 0) - R2_GLOBALS._v56A9E = 3; + --R2_GLOBALS._walkwaySceneNumber; + if (R2_GLOBALS._walkwaySceneNumber < 0) + R2_GLOBALS._walkwaySceneNumber = 3; - loadScene(_field148A[R2_GLOBALS._v56A9E]); + loadScene(_sceneAreas[R2_GLOBALS._walkwaySceneNumber]); R2_GLOBALS._uiElements.show(); R2_GLOBALS._player.setStrip(6); @@ -1788,22 +1782,22 @@ void Scene3375::subFC696(int sceneMode) { break; } - if (R2_GLOBALS._v56A9E == 2) { - R2_GLOBALS._sceneItems.remove(&_actor4); + if (R2_GLOBALS._walkwaySceneNumber == 2) { + R2_GLOBALS._sceneItems.remove(&_door); for (int i = 0; i <= 12; i++) R2_GLOBALS._sceneItems.remove(&_itemArray[i]); R2_GLOBALS._sceneItems.remove(&_background); - _actor4.show(); - _actor4.setDetails(3375, 9, 10, -1, 1, (SceneItem *)NULL); + _door.show(); + _door.setDetails(3375, 9, 10, -1, 1, (SceneItem *)NULL); for (int i = 0; i <= 12; i++) _itemArray[i].setDetails(3375, 3, -1, -1); _background.setDetails(Rect(0, 0, 320, 200), 3375, 0, -1, -1, 1, NULL); } else { - _actor4.hide(); - R2_GLOBALS._sceneItems.remove(&_actor4); + _door.hide(); + R2_GLOBALS._sceneItems.remove(&_door); } if (_sceneMode == 0) @@ -1854,13 +1848,13 @@ bool Scene3375::Webbster::startAction(CursorType action, Event &event) { return true; } -bool Scene3375::Actor4::startAction(CursorType action, Event &event) { +bool Scene3375::Door::startAction(CursorType action, Event &event) { Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_USE) return SceneActor::startAction(action, event); - if (R2_GLOBALS._v56A9E != 0) { + if (R2_GLOBALS._walkwaySceneNumber != 0) { R2_GLOBALS._walkRegions.enableRegion(2); R2_GLOBALS._walkRegions.enableRegion(3); } else { @@ -1876,7 +1870,7 @@ bool Scene3375::Actor4::startAction(CursorType action, Event &event) { scene->_sceneMode = 3375; scene->setAction(&scene->_sequenceManager, scene, 3375, &R2_GLOBALS._player, - &scene->_companion1, &scene->_companion2, &scene->_webbster, &scene->_actor4, NULL); + &scene->_companion1, &scene->_companion2, &scene->_webbster, &scene->_door, NULL); return true; } @@ -1887,7 +1881,7 @@ void Scene3375::LeftExit::changeScene() { _moving = false; R2_GLOBALS._player.disableControl(CURSOR_ARROW); scene->_sceneMode = 3376; - if (R2_GLOBALS._v56A9E != 0) { + if (R2_GLOBALS._walkwaySceneNumber != 0) { R2_GLOBALS._walkRegions.enableRegion(2); R2_GLOBALS._walkRegions.enableRegion(3); } else { @@ -1896,7 +1890,7 @@ void Scene3375::LeftExit::changeScene() { R2_GLOBALS._walkRegions.enableRegion(4); } if (scene->_companion1._position.y != 163) { - R2_GLOBALS._player.setStrip(-1); + R2_GLOBALS._player.setStrip2(-1); scene->_companion1.setStrip2(-1); scene->_companion2.setStrip2(-1); scene->_webbster.setStrip2(-1); @@ -1925,7 +1919,7 @@ void Scene3375::DownExit::changeScene() { scene->_sceneMode = 3377; scene->_field1488 = 3381; - if (R2_GLOBALS._v56A9E != 0) { + if (R2_GLOBALS._walkwaySceneNumber != 0) { R2_GLOBALS._walkRegions.enableRegion(2); R2_GLOBALS._walkRegions.enableRegion(3); } else { @@ -1947,7 +1941,7 @@ void Scene3375::RightExit::changeScene() { scene->_sceneMode = 3378; scene->_field1488 = 3380; - if (R2_GLOBALS._v56A9E != 0) { + if (R2_GLOBALS._walkwaySceneNumber != 0) { R2_GLOBALS._walkRegions.enableRegion(2); R2_GLOBALS._walkRegions.enableRegion(3); } else { @@ -1958,13 +1952,17 @@ void Scene3375::RightExit::changeScene() { scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_companion1, &scene->_companion2, &scene->_webbster, NULL); } -void Scene3375::postInit(SceneObjectList *OwnerList) { - _field148A[0] = 3376; - _field148A[1] = 3377; - _field148A[2] = 3375; - _field148A[3] = 3378; +Scene3375::Scene3375() { + _field1488 = _field1492 = 0; + + _sceneAreas[0] = 3376; + _sceneAreas[1] = 3377; + _sceneAreas[2] = 3375; + _sceneAreas[3] = 3378; +} - loadScene(_field148A[R2_GLOBALS._v56A9E]); +void Scene3375::postInit(SceneObjectList *OwnerList) { + loadScene(_sceneAreas[R2_GLOBALS._walkwaySceneNumber]); SceneExt::postInit(); R2_GLOBALS._sound1.play(313); @@ -1983,7 +1981,7 @@ void Scene3375::postInit(SceneObjectList *OwnerList) { setZoomPercents(126, 55, 200, 167); R2_GLOBALS._player.postInit(); - if (R2_GLOBALS._player._characterIndex == 2) { + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { R2_GLOBALS._player._moveDiff = Common::Point(5, 3); } else { R2_GLOBALS._player._moveDiff = Common::Point(3, 2); @@ -1991,13 +1989,13 @@ void Scene3375::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.changeZoom(-1); switch (R2_GLOBALS._player._characterIndex) { - case 2: + case R2_SEEKER: if (R2_GLOBALS._sceneManager._previousScene == 3385) R2_GLOBALS._player.setup(20, 1, 1); else R2_GLOBALS._player.setup(20, 3, 1); break; - case 3: + case R2_MIRANDA: if (R2_GLOBALS._sceneManager._previousScene == 3385) R2_GLOBALS._player.setup(30, 1, 1); else @@ -2015,7 +2013,7 @@ void Scene3375::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.disableControl(); _companion1.postInit(); - if (R2_GLOBALS._player._characterIndex == 2) { + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { _companion1._moveRate = 10; _companion1._moveDiff = Common::Point(3, 2); } else { @@ -2031,7 +2029,7 @@ void Scene3375::postInit(SceneObjectList *OwnerList) { else tmpStrip = 4; - if (R2_GLOBALS._player._characterIndex == 2) + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) tmpVisage = 10; else tmpVisage = 20; @@ -2048,7 +2046,7 @@ void Scene3375::postInit(SceneObjectList *OwnerList) { else tmpStrip = 8; - if (R2_GLOBALS._player._characterIndex == 3) + if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) tmpVisage = 10; else tmpVisage = 30; @@ -2073,11 +2071,11 @@ void Scene3375::postInit(SceneObjectList *OwnerList) { _webbster.setDetails(3375, 21, -1, -1, 1, (SceneItem *)NULL); _companion1.setDetails(3375, -1, -1, -1, 1, (SceneItem *)NULL); - _actor4.postInit(); - _actor4.setup(3375, 1, 1); - _actor4.setPosition(Common::Point(254, 166)); - _actor4.fixPriority(140); - _actor4.hide(); + _door.postInit(); + _door.setup(3375, 1, 1); + _door.setPosition(Common::Point(254, 166)); + _door.fixPriority(140); + _door.hide(); _leftExit.setDetails(Rect(0, 84, 24, 167), EXITCURSOR_W, 3375); _leftExit.setDest(Common::Point(65, 155)); @@ -2096,7 +2094,7 @@ void Scene3375::postInit(SceneObjectList *OwnerList) { else _sceneMode = 0; - subFC696(_sceneMode); + enterArea(_sceneMode); } void Scene3375::remove() { @@ -2105,17 +2103,30 @@ void Scene3375::remove() { } void Scene3375::signalCase3379() { - switch (R2_GLOBALS._v56A9E) { + switch (R2_GLOBALS._walkwaySceneNumber) { case 0: _leftExit._enabled = true; - if (R2_GLOBALS._sceneManager._previousScene == 3385) - R2_GLOBALS._walkRegions.disableRegion(1); - else { + if (R2_GLOBALS._sceneManager._previousScene == 3385) { + // WORKAROUND: The original disables the left entry region here for + // some reason. But there's also some walk issue even I leave it enabled. + // Instead, for now, add an extra walk into the properly enabled regions + _sceneMode = 1; + ADD_MOVER(R2_GLOBALS._player, 70, R2_GLOBALS._player._position.y); + R2_GLOBALS._sceneManager._previousScene = 3375; + R2_GLOBALS._player._effect = 1; + _companion1._effect = 1; + _companion2._effect = 1; + _webbster._effect = 1; + + return; + //R2_GLOBALS._walkRegions.disableRegion(1); + } else { R2_GLOBALS._walkRegions.disableRegion(3); R2_GLOBALS._walkRegions.disableRegion(4); } R2_GLOBALS._walkRegions.disableRegion(6); R2_GLOBALS._walkRegions.disableRegion(7); + break; case 2: _leftExit._enabled = false; R2_GLOBALS._walkRegions.disableRegion(2); @@ -2125,6 +2136,7 @@ void Scene3375::signalCase3379() { R2_GLOBALS._walkRegions.disableRegion(7); R2_GLOBALS._walkRegions.disableRegion(8); R2_GLOBALS._walkRegions.disableRegion(9); + break; default: _leftExit._enabled = false; R2_GLOBALS._walkRegions.disableRegion(2); @@ -2143,6 +2155,9 @@ void Scene3375::signalCase3379() { void Scene3375::signal() { switch (_sceneMode) { + case 1: + R2_GLOBALS._player.enableControl(); + break; case 3375: R2_GLOBALS._sceneManager.changeScene(3400); break; @@ -2160,7 +2175,7 @@ void Scene3375::signal() { _companion2._shade = 4; _webbster._effect = 6; _webbster._shade = 4; - subFC696(_sceneMode); + enterArea(_sceneMode); break; case 3379: signalCase3379(); @@ -2412,7 +2427,7 @@ void Scene3385::postInit(SceneObjectList *OwnerList) { } _background.setDetails(Rect(0, 0, 320, 200), 3385, 0, -1, -1, 1, NULL); - R2_GLOBALS._v56A9E = 0; + R2_GLOBALS._walkwaySceneNumber = 0; } void Scene3385::remove() { @@ -2680,7 +2695,8 @@ void Scene3400::synchronize(Serializer &s) { void Scene3400::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._scrollFollower = &R2_GLOBALS._player; - g_globals->gfxManager()._bounds.moveTo(Common::Point(160, 0)); + _sceneBounds = Rect(160, 0, 480, 200); + loadScene(3400); _field157C = 0; R2_GLOBALS._v558B6.set(60, 0, 260, 200); @@ -4389,7 +4405,7 @@ void Scene3600::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._v558B6.set(60, 0, 260, 200); } else { R2_GLOBALS._scrollFollower = &_actor2; - g_globals->gfxManager()._bounds.moveTo(Common::Point(160, 0)); + _sceneBounds = Rect(160, 0, 480, 200); R2_GLOBALS._v558B6.set(25, 0, 260, 200); } diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.h b/engines/tsage/ringworld2/ringworld2_scenes3.h index c37afa155d..82eafdcdc2 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.h +++ b/engines/tsage/ringworld2/ringworld2_scenes3.h @@ -404,7 +404,7 @@ class Scene3375 : public SceneExt { class Webbster : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; - class Actor4 : public SceneActor { + class Door : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; @@ -422,7 +422,7 @@ class Scene3375 : public SceneExt { }; void signalCase3379(); - void subFC696(int sceneMode); + void enterArea(int sceneMode); public: SpeakerQuinn3375 _quinnSpeaker; @@ -434,13 +434,13 @@ public: Companion1 _companion1; Companion2 _companion2; Webbster _webbster; - Actor4 _actor4; + Door _door; LeftExit _leftExit; DownExit _downExit; RightExit _rightExit; SequenceManager _sequenceManager; int _field1488; - int _field148A[4]; + int _sceneAreas[4]; int _field1492; Scene3375(); |