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-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index bcfae4d727..ac1bea49b2 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -6704,7 +6704,7 @@ void Scene1337::setCursorData(int resNum, int rlbNum, int frameNum) {
// FIXME: Use another cursor when possible
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
} else {
- // TODO: The original was using some ressource caching, which was useless and complex
+ // TODO: The original was using some resource caching, which was useless and complex
// and which has been removed. This cursor behavior clearly made intensive use of this caching...
// We now have to find a way to cache these cursor pointers and avoid loading them multiple times per seconds
uint size;
@@ -6723,7 +6723,9 @@ void Scene1337::setCursorData(int resNum, int rlbNum, int frameNum) {
void Scene1337::subD18F5() {
if (R2_GLOBALS._v57709 == 0)
- R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
+ // The original restores a copy of the default cursor (the hand), which isn't possible with our implementation
+ // We reload of that cursor instead.
+ setCursorData(5, 1, 4);
++R2_GLOBALS._v57709;
}