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-rw-r--r--engines/tsage/blue_force/blueforce_scenes9.cpp4
-rw-r--r--engines/tsage/converse.cpp172
-rw-r--r--engines/tsage/converse.h11
-rw-r--r--engines/tsage/core.cpp43
-rw-r--r--engines/tsage/core.h7
-rw-r--r--engines/tsage/dialogs.cpp78
-rw-r--r--engines/tsage/events.cpp8
-rw-r--r--engines/tsage/globals.cpp36
-rw-r--r--engines/tsage/globals.h18
-rw-r--r--engines/tsage/graphics.cpp110
-rw-r--r--engines/tsage/graphics.h2
-rw-r--r--engines/tsage/ringworld/ringworld_scenes1.cpp1
-rw-r--r--engines/tsage/ringworld2/ringworld2_dialogs.cpp14
-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.cpp990
-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.h163
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes0.cpp729
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes0.h67
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp1003
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.h59
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes2.cpp17
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes2.h1
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.cpp874
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.h20
-rw-r--r--engines/tsage/ringworld2/ringworld2_speakers.cpp287
-rw-r--r--engines/tsage/ringworld2/ringworld2_speakers.h10
-rw-r--r--engines/tsage/saveload.cpp2
-rw-r--r--engines/tsage/saveload.h10
-rw-r--r--engines/tsage/user_interface.cpp9
28 files changed, 3137 insertions, 1608 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes9.cpp b/engines/tsage/blue_force/blueforce_scenes9.cpp
index 1cb8191640..52115b95fe 100644
--- a/engines/tsage/blue_force/blueforce_scenes9.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes9.cpp
@@ -705,6 +705,10 @@ void Scene900::process(Event &event) {
void Scene900::dispatch() {
SceneExt::dispatch();
+ // WORKAROUND:: Fix for invalid data in the Blue Force floppy version when opening gate
+ if (_sceneMode == 9006 && (g_vm->getFeatures() & GF_FLOPPY) && BF_GLOBALS._player._endFrame == 8)
+ BF_GLOBALS._player._endFrame = 6;
+
if (BF_GLOBALS.getFlag(fWithLyle) && _lyle.isNoMover()) {
_lyle.updateAngle(BF_GLOBALS._player._position);
}
diff --git a/engines/tsage/converse.cpp b/engines/tsage/converse.cpp
index de5ac62425..8ae6a0d97e 100644
--- a/engines/tsage/converse.cpp
+++ b/engines/tsage/converse.cpp
@@ -416,7 +416,7 @@ SequenceManager *SequenceManager::globalManager() {
ConversationChoiceDialog::ConversationChoiceDialog() {
_stdColor = 23;
_highlightColor = g_globals->_scenePalette._colors.background;
- _fontNumber = 1;
+ _fontNumber = (g_vm->getGameID() == GType_Ringworld2) ? 3 : 1;
_savedFgColor = _savedFontNumber = 0;
_selectedIndex = 0;
}
@@ -424,15 +424,15 @@ ConversationChoiceDialog::ConversationChoiceDialog() {
int ConversationChoiceDialog::execute(const Common::StringArray &choiceList) {
_gfxManager._font.setFontNumber(_fontNumber);
- _bounds = Rect(20, 0, 20, 0);
+ _bounds = Rect(40, 0, 40, 0);
_choiceList.clear();
// Set up the list of choices
int yp = 0;
for (uint idx = 0; idx < choiceList.size(); ++idx) {
Rect tempRect;
- _gfxManager._font.getStringBounds(choiceList[idx].c_str(), tempRect, 265);
- tempRect.moveTo(25, yp + 10);
+ _gfxManager._font.getStringBounds(choiceList[idx].c_str(), tempRect, textMaxWidth());
+ tempRect.moveTo(textLeft(), yp + 10);
_choiceList.push_back(ChoiceEntry(choiceList[idx], tempRect));
yp += tempRect.height() + 5;
@@ -444,7 +444,8 @@ int ConversationChoiceDialog::execute(const Common::StringArray &choiceList) {
_bounds.bottom -= 10;
yp = 180 - _bounds.height();
_bounds.translate(0, yp);
- _bounds.right = _bounds.left + 280;
+ _bounds.setWidth(textMaxWidth() + 15);
+ _bounds.moveTo(160 - (_bounds.width() / 2), _bounds.top);
// Draw the dialog
draw();
@@ -513,6 +514,7 @@ void ConversationChoiceDialog::draw() {
// Fill in the contents of the entire dialog
_gfxManager._bounds = Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
+
drawFrame();
_gfxManager._bounds = tempRect;
@@ -524,7 +526,7 @@ void ConversationChoiceDialog::draw() {
Common::String strNum = Common::String::format("%d", idx + 1);
// Write the choice number
- _gfxManager._font.setPosition(13, _choiceList[idx]._bounds.top);
+ _gfxManager._font.setPosition(numberLeft(), _choiceList[idx]._bounds.top);
_gfxManager._font.writeString(strNum.c_str());
_gfxManager._font.writeLines(_choiceList[idx]._msg.c_str(), _choiceList[idx]._bounds, ALIGN_LEFT);
@@ -533,6 +535,18 @@ void ConversationChoiceDialog::draw() {
_gfxManager.deactivate();
}
+int ConversationChoiceDialog::textLeft() const {
+ return (g_vm->getGameID() == GType_Ringworld2) ? 20 : 25;
+}
+
+int ConversationChoiceDialog::textMaxWidth() const {
+ return (g_vm->getGameID() == GType_Ringworld2) ? 250 : 265;
+}
+
+int ConversationChoiceDialog::numberLeft() const {
+ return (g_vm->getGameID() == GType_Ringworld2) ? 8 : 13;
+}
+
/*--------------------------------------------------------------------------*/
void Obj44::load(const byte *dataP) {
@@ -542,8 +556,8 @@ void Obj44::load(const byte *dataP) {
_mode = s.readSint16LE();
_lookupValue = s.readSint16LE();
_lookupIndex = s.readSint16LE();
- _field6 = s.readSint16LE();
- _field8 = s.readSint16LE();
+ _exitMode = s.readSint16LE();
+ _speakerMode = s.readSint16LE();
}
_id = s.readSint16LE();
@@ -551,8 +565,8 @@ void Obj44::load(const byte *dataP) {
_callbackId[idx] = s.readSint16LE();
if (g_vm->getGameID() == GType_Ringworld2) {
- _field16 = s.readSint16LE();
- s.skip(20);
+ for (int i = 0; i < 11; ++i)
+ _field16[i] = s.readSint16LE();
} else {
s.skip(4);
}
@@ -578,9 +592,11 @@ void Obj44::synchronize(Serializer &s) {
s.syncAsSint16LE(_mode);
s.syncAsSint16LE(_lookupValue);
s.syncAsSint16LE(_lookupIndex);
- s.syncAsSint16LE(_field6);
- s.syncAsSint16LE(_field8);
- s.syncAsSint16LE(_field16);
+ s.syncAsSint16LE(_exitMode);
+ s.syncAsSint16LE(_speakerMode);
+
+ for (int i = 0; i < 11; ++i)
+ s.syncAsSint16LE(_field16[i]);
}
}
@@ -632,6 +648,7 @@ void StripManager::reset() {
_activeSpeaker = NULL;
_textShown = false;
_callbackObject = NULL;
+ _exitMode = 0;
_obj44List.clear();
if (!_script.empty()) {
@@ -679,6 +696,8 @@ void StripManager::synchronize(Serializer &s) {
s.syncAsByte(_textShown);
s.syncAsByte(_field2E6);
s.syncAsSint32LE(_field2E8);
+ if (g_vm->getGameID() == GType_Ringworld2)
+ s.syncAsSint16LE(_exitMode);
// Synchronize the item list
int arrSize = _obj44List.size();
@@ -708,14 +727,24 @@ void StripManager::synchronize(Serializer &s) {
}
void StripManager::remove() {
+ if (g_vm->getGameID() == GType_Ringworld2) {
+ for (uint i = 0; i < _speakerList.size(); ++i) {
+ if (_activeSpeaker != _speakerList[i])
+ _speakerList[i]->proc16();
+ }
+ }
+
if (_textShown) {
if (_activeSpeaker)
_activeSpeaker->removeText();
_textShown = false;
}
- if (_activeSpeaker)
+ if (_activeSpeaker) {
+ if (g_vm->getGameID() == GType_Ringworld2)
+ static_cast<Ringworld2::VisualSpeaker *>(_activeSpeaker)->_speakerMode = 0xff;
_activeSpeaker->remove();
+ }
if (_sceneNumber != g_globals->_sceneManager._scene->_screenNumber) {
g_globals->_sceneManager._scene->_sceneBounds = _sceneBounds;
@@ -725,10 +754,15 @@ void StripManager::remove() {
if (_onEnd)
_onEnd();
+ if (g_vm->getGameID() == GType_Ringworld2)
+ _endHandler = NULL;
+
Action::remove();
}
void StripManager::signal() {
+ int strIndex = 0;
+
if (_textShown) {
_activeSpeaker->removeText();
_textShown = false;
@@ -760,12 +794,10 @@ void StripManager::signal() {
Obj44 &obj44 = _obj44List[_obj44Index];
- if (g_vm->getGameID() != GType_Ringworld2) {
- _field2E8 = obj44._id;
- } else {
+ if (g_vm->getGameID() == GType_Ringworld2) {
// Return to Ringworld specific handling
- if (obj44._field6)
- _field2E8 = obj44._field6;
+ if (obj44._exitMode)
+ _exitMode = obj44._exitMode;
switch (obj44._mode) {
case 1:
@@ -781,40 +813,91 @@ void StripManager::signal() {
break;
}
}
-
+
+ _field2E8 = obj44._id;
Common::StringArray choiceList;
// Build up a list of script entries
int idx;
+ bool delayFlag = false;
- if (g_vm->getGameID() == GType_Ringworld2 && obj44._field16) {
+ if ((g_vm->getGameID() == GType_Ringworld2) && obj44._field16[0]) {
// Special loading mode used in Return to Ringworld
for (idx = 0; idx < OBJ44_LIST_SIZE; ++idx) {
- int objIndex = _lookupList[obj44._field16 - 1];
-
- if (!obj44._list[objIndex]._id)
+ int f16Index = _lookupList[obj44._field16[0] - 1];
+ int entryId = obj44._field16[f16Index];
+
+ Obj0A &entry = obj44._list[idx];
+ if (entry._id == entryId) {
+ // Get the next one
+ choiceList.push_back((const char *)&_script[0] + entry._scriptOffset);
+ strIndex = idx;
+ delayFlag = true;
break;
-
- // Get the next one
- choiceList.push_back((const char *)&_script[0] + obj44._list[objIndex]._scriptOffset);
+ }
}
} else {
// Standard choices loading
- for (idx = 0; idx < OBJ44_LIST_SIZE; ++idx) {
+ for (idx = 0; idx < OBJ0A_LIST_SIZE; ++idx) {
if (!obj44._list[idx]._id)
break;
// Get the next one
- choiceList.push_back((const char *)&_script[0] + obj44._list[idx]._scriptOffset);
+ const char *choiceStr = (const char *)&_script[0] + obj44._list[idx]._scriptOffset;
+
+ if (!*choiceStr) {
+ // Choice is empty
+ assert(g_vm->getGameID() == GType_Ringworld2);
+
+ if (obj44._list[1]._id) {
+ // it's a reference to another list slot
+ int listId = obj44._list[idx]._id;
+
+ int obj44Idx = 0;
+ while (_obj44List[obj44Idx]._id != listId)
+ ++obj44Idx;
+
+ if (_obj44List[obj44Idx]._field16[0]) {
+ // WORKAROUND: The _lookupList isn't always correctly initialised. But it always
+ // seems to be set to the R2_GLOBALS._stripManager_lookupList, so manually set it
+ if (!_lookupList)
+ _lookupList = R2_GLOBALS._stripManager_lookupList;
+
+ int f16Index = _lookupList[_obj44List[obj44Idx]._field16[0] - 1];
+ listId = _obj44List[obj44Idx]._field16[f16Index];
+
+ if (_lookupList[_obj44List[obj44Idx]._field16[0] - 1]) {
+ int listIdx = 0;
+ while (_obj44List[obj44Idx]._list[listIdx]._id != listId)
+ ++listIdx;
+
+ choiceStr = (const char *)&_script[0] + _obj44List[obj44Idx]._list[listIdx]._scriptOffset;
+ } else {
+ for (int listIdx = idx; listIdx < (OBJ0A_LIST_SIZE - 1); ++listIdx) {
+ obj44._list[listIdx]._id = obj44._list[listIdx + 1]._id;
+ obj44._list[listIdx]._scriptOffset = obj44._list[listIdx + 1]._scriptOffset;
+
+ if (!obj44._list[listIdx + 1]._id)
+ obj44._list[listIdx]._id = 0;
+ }
+
+ --idx;
+ continue;
+ }
+ }
+ }
+ }
+
+ // Add entry to the list
+ choiceList.push_back(choiceStr);
}
}
- int strIndex = 0;
if (choiceList.size() > 1)
// Get the user to select a conversation option
strIndex = _choiceDialog.execute(choiceList);
- if ((choiceList.size() != 1) && !_field2E6)
+ if ((delayFlag || choiceList.size() != 1) && !_field2E6)
_delayFrames = 1;
else {
Speaker *speakerP = getSpeaker((const char *)&_script[0] + obj44._speakerOffset);
@@ -843,11 +926,28 @@ void StripManager::signal() {
}
}
- if ((g_vm->getGameID() == GType_Ringworld2) && (_obj44List.size() > 0))
- static_cast<Ringworld2::VisualSpeaker *>(_activeSpeaker)->proc15();
+ if (g_vm->getGameID() == GType_Ringworld2) {
+ Ringworld2::VisualSpeaker *speaker = static_cast<Ringworld2::VisualSpeaker *>(_activeSpeaker);
+
+ if (speaker) {
+ speaker->_speakerMode = obj44._speakerMode;
+ if (!choiceList[strIndex].empty())
+ speaker->proc15();
+ }
- _textShown = true;
- _activeSpeaker->setText(choiceList[strIndex]);
+ if (!choiceList[strIndex].empty()) {
+ _textShown = true;
+ _activeSpeaker->setText(choiceList[strIndex]);
+ } else if (!obj44._speakerMode) {
+ _delayFrames = 1;
+ } else {
+ _delayFrames = 0;
+ speaker->proc15();
+ }
+ } else {
+ _textShown = true;
+ _activeSpeaker->setText(choiceList[strIndex]);
+ }
}
_obj44Index = getNewIndex(obj44._list[strIndex]._id);
@@ -915,6 +1015,8 @@ Speaker *StripManager::getSpeaker(const char *speakerName) {
int StripManager::getNewIndex(int id) {
if (id == 10000)
return id;
+ if ((g_vm->getGameID() == GType_Ringworld2) && (id < 0))
+ return id;
for (uint idx = 0; idx < _obj44List.size(); ++idx) {
if (_obj44List[idx]._id == id) {
diff --git a/engines/tsage/converse.h b/engines/tsage/converse.h
index 0c4eb9539d..5aef0d8a7f 100644
--- a/engines/tsage/converse.h
+++ b/engines/tsage/converse.h
@@ -94,6 +94,7 @@ public:
virtual void proc12(Action *action);
virtual void setText(const Common::String &msg);
virtual void removeText();
+ virtual void proc16() {}
void setTextPos(const Common::Point &pt) { _textPos = pt; }
};
@@ -145,6 +146,10 @@ public:
};
class ConversationChoiceDialog : public ModalDialog {
+private:
+ int textLeft() const;
+ int textMaxWidth() const;
+ int numberLeft() const;
public:
int _stdColor;
int _highlightColor;
@@ -189,8 +194,9 @@ public:
// Return to Ringworld specific field
int _mode;
- int _lookupValue, _lookupIndex, _field6;
- int _field8, _field16;
+ int _lookupValue, _lookupIndex, _exitMode;
+ int _speakerMode;
+ int _field16[11];
public:
void load(const byte *dataP);
virtual void synchronize(Serializer &s);
@@ -217,6 +223,7 @@ public:
bool _textShown;
bool _field2E6;
int _field2E8;
+ int _exitMode;
Common::Array<Obj44> _obj44List;
Common::Array<byte> _script;
StripProc _onBegin;
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp
index 4a90e23a33..6b4e2963a5 100644
--- a/engines/tsage/core.cpp
+++ b/engines/tsage/core.cpp
@@ -2468,10 +2468,10 @@ void SceneObject::postInit(SceneObjectList *OwnerList) {
if (!OwnerList)
OwnerList = g_globals->_sceneObjects;
- if (!OwnerList->contains(this)) {
+ if (!OwnerList->contains(this) || ((_flags & OBJFLAG_REMOVE) != 0)) {
_percent = 100;
_priority = 255;
- _flags = 4;
+ _flags = OBJFLAG_ZOOMED;
_visage = 0;
_strip = 1;
_frame = 1;
@@ -2724,7 +2724,9 @@ void SceneObject::setup(int visage, int stripFrameNum, int frameNum, int posX, i
}
void SceneObject::setup(int visage, int stripFrameNum, int frameNum) {
- postInit();
+ if (g_vm->getGameID() != GType_Ringworld2)
+ postInit();
+
setVisage(visage);
setStrip(stripFrameNum);
setFrame(frameNum);
@@ -2760,8 +2762,8 @@ void BackgroundSceneObject::setup2(int visage, int stripFrameNum, int frameNum,
fixPriority(priority);
}
-void BackgroundSceneObject::proc27() {
- warning("STUB: BackgroundSceneObject::proc27()");
+void BackgroundSceneObject::copySceneToBackground() {
+ GLOBALS._sceneManager._scene->_backSurface.copyFrom(g_globals->gfxManager().getSurface(), 0, 0);
}
/*--------------------------------------------------------------------------*/
@@ -3103,6 +3105,7 @@ Visage::Visage() {
_rlbNum = -1;
_data = NULL;
_flipHoriz = false;
+ _flipVert = false;
}
Visage::Visage(const Visage &v) {
@@ -3112,6 +3115,7 @@ Visage::Visage(const Visage &v) {
if (_data)
g_vm->_memoryManager.incLocks(_data);
_flipHoriz = false;
+ _flipVert = false;
}
Visage &Visage::operator=(const Visage &s) {
@@ -3155,8 +3159,11 @@ void Visage::setVisage(int resNum, int rlbNum) {
rlbNum = (int)(v & 0xff);
}
_flipHoriz = flags & 1;
+ _flipVert = flags & 2;
_data = g_resourceManager->getResource(RES_VISAGE, resNum, rlbNum);
+
+ DEALLOCATE(indexData);
}
}
@@ -3179,7 +3186,9 @@ GfxSurface Visage::getFrame(int frameNum) {
byte *frameData = _data + offset;
GfxSurface result = surfaceFromRes(frameData);
- if (_flipHoriz) flip(result);
+ if (_flipHoriz) flipHorizontal(result);
+ if (_flipVert) flipVertical(result);
+
return result;
}
@@ -3187,7 +3196,7 @@ int Visage::getFrameCount() const {
return READ_LE_UINT16(_data);
}
-void Visage::flip(GfxSurface &gfxSurface) {
+void Visage::flipHorizontal(GfxSurface &gfxSurface) {
Graphics::Surface s = gfxSurface.lockSurface();
for (int y = 0; y < s.h; ++y) {
@@ -3200,6 +3209,21 @@ void Visage::flip(GfxSurface &gfxSurface) {
gfxSurface.unlockSurface();
}
+void Visage::flipVertical(GfxSurface &gfxSurface) {
+ Graphics::Surface s = gfxSurface.lockSurface();
+
+ for (int y = 0; y < s.h / 2; ++y) {
+ // Flip the lines1
+ byte *line1P = (byte *)s.getBasePtr(0, y);
+ byte *line2P = (byte *)s.getBasePtr(0, s.h - y - 1);
+
+ for (int x = 0; x < s.w; ++x)
+ SWAP(line1P[x], line2P[x]);
+ }
+
+ gfxSurface.unlockSurface();
+}
+
/*--------------------------------------------------------------------------*/
Player::Player(): SceneObject() {
@@ -4267,10 +4291,15 @@ void SceneHandler::dispatch() {
GUIErrorMessage(SAVE_ERROR_MSG);
}
if (_loadGameSlot != -1) {
+ int priorSceneBeforeLoad = GLOBALS._sceneManager._previousScene;
+ int currentSceneBeforeLoad = GLOBALS._sceneManager._sceneNumber;
+
int loadSlot = _loadGameSlot;
_loadGameSlot = -1;
g_saver->restore(loadSlot);
g_globals->_events.setCursorFromFlag();
+
+ postLoad(priorSceneBeforeLoad, currentSceneBeforeLoad);
}
g_globals->_soundManager.dispatch();
diff --git a/engines/tsage/core.h b/engines/tsage/core.h
index 296754011e..f7a5a43b16 100644
--- a/engines/tsage/core.h
+++ b/engines/tsage/core.h
@@ -472,11 +472,13 @@ class Visage {
private:
byte *_data;
- void flip(GfxSurface &s);
+ void flipHorizontal(GfxSurface &s);
+ void flipVertical(GfxSurface &s);
public:
int _resNum;
int _rlbNum;
bool _flipHoriz;
+ bool _flipVert;
public:
Visage();
Visage(const Visage &v);
@@ -611,7 +613,7 @@ public:
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void draw();
void setup2(int visage, int stripFrameNum, int frameNum, int posX, int posY, int priority, int32 arg10);
- void proc27();
+ static void copySceneToBackground();
};
class SceneText : public SceneObject {
@@ -898,6 +900,7 @@ public:
protected:
virtual void playerAction(Event &event) {}
virtual void processEnd(Event &event) {}
+ virtual void postLoad(int priorSceneBeforeLoad, int currentSceneBeforeLoad) {}
public:
SceneHandler();
void registerHandler();
diff --git a/engines/tsage/dialogs.cpp b/engines/tsage/dialogs.cpp
index 77ac0a25d7..43833f53b9 100644
--- a/engines/tsage/dialogs.cpp
+++ b/engines/tsage/dialogs.cpp
@@ -137,43 +137,47 @@ void ModalDialog::drawFrame() {
Rect origRect = _bounds;
_bounds.collapse(-10, -10);
- // Fill the dialog area
- g_globals->gfxManager().fillRect(origRect, 54);
-
- // Draw top line
- GfxSurface surface = surfaceFromRes(8, 1, 7);
- for (int xp = _bounds.left + 10; xp < (_bounds.right - 20); xp += 10)
- surface.draw(Common::Point(xp, _bounds.top));
- surface.draw(Common::Point(_bounds.right - 20, _bounds.top));
-
- surface = surfaceFromRes(8, 1, 1);
- surface.draw(Common::Point(_bounds.left, _bounds.top));
-
- surface = surfaceFromRes(8, 1, 4);
- surface.draw(Common::Point(_bounds.right - 10, _bounds.top));
-
- // Draw vertical edges
- surface = surfaceFromRes(8, 1, 2);
- for (int yp = _bounds.top + 10; yp < (_bounds.bottom - 20); yp += 10)
- surface.draw(Common::Point(_bounds.left, yp));
- surface.draw(Common::Point(_bounds.left, _bounds.bottom - 20));
-
- surface = surfaceFromRes(8, 1, 5);
- for (int yp = _bounds.top + 10; yp < (_bounds.bottom - 20); yp += 10)
- surface.draw(Common::Point(_bounds.right - 10, yp));
- surface.draw(Common::Point(_bounds.right - 10, _bounds.bottom - 20));
-
- // Draw bottom line
- surface = surfaceFromRes(8, 1, 8);
- for (int xp = _bounds.left + 10; xp < (_bounds.right - 20); xp += 10)
- surface.draw(Common::Point(xp, _bounds.bottom - 10));
- surface.draw(Common::Point(_bounds.right - 20, _bounds.bottom - 10));
-
- surface = surfaceFromRes(8, 1, 3);
- surface.draw(Common::Point(_bounds.left, _bounds.bottom - 10));
-
- surface = surfaceFromRes(8, 1, 6);
- surface.draw(Common::Point(_bounds.right - 10, _bounds.bottom - 10));
+ if (g_vm->getGameID() == GType_Ringworld2) {
+ GfxElement::drawFrame();
+ } else {
+ // Fill the dialog area
+ g_globals->gfxManager().fillRect(origRect, 54);
+
+ // Draw top line
+ GfxSurface surface = surfaceFromRes(8, 1, 7);
+ for (int xp = _bounds.left + 10; xp < (_bounds.right - 20); xp += 10)
+ surface.draw(Common::Point(xp, _bounds.top));
+ surface.draw(Common::Point(_bounds.right - 20, _bounds.top));
+
+ surface = surfaceFromRes(8, 1, 1);
+ surface.draw(Common::Point(_bounds.left, _bounds.top));
+
+ surface = surfaceFromRes(8, 1, 4);
+ surface.draw(Common::Point(_bounds.right - 10, _bounds.top));
+
+ // Draw vertical edges
+ surface = surfaceFromRes(8, 1, 2);
+ for (int yp = _bounds.top + 10; yp < (_bounds.bottom - 20); yp += 10)
+ surface.draw(Common::Point(_bounds.left, yp));
+ surface.draw(Common::Point(_bounds.left, _bounds.bottom - 20));
+
+ surface = surfaceFromRes(8, 1, 5);
+ for (int yp = _bounds.top + 10; yp < (_bounds.bottom - 20); yp += 10)
+ surface.draw(Common::Point(_bounds.right - 10, yp));
+ surface.draw(Common::Point(_bounds.right - 10, _bounds.bottom - 20));
+
+ // Draw bottom line
+ surface = surfaceFromRes(8, 1, 8);
+ for (int xp = _bounds.left + 10; xp < (_bounds.right - 20); xp += 10)
+ surface.draw(Common::Point(xp, _bounds.bottom - 10));
+ surface.draw(Common::Point(_bounds.right - 20, _bounds.bottom - 10));
+
+ surface = surfaceFromRes(8, 1, 3);
+ surface.draw(Common::Point(_bounds.left, _bounds.bottom - 10));
+
+ surface = surfaceFromRes(8, 1, 6);
+ surface.draw(Common::Point(_bounds.right - 10, _bounds.bottom - 10));
+ }
// Set the dialog's manager bounds
_gfxManager._bounds = origRect;
diff --git a/engines/tsage/events.cpp b/engines/tsage/events.cpp
index 8f07a8243b..5ca531fdb9 100644
--- a/engines/tsage/events.cpp
+++ b/engines/tsage/events.cpp
@@ -277,7 +277,7 @@ void EventsClass::setCursor(CursorType cursorType) {
GfxSurface s = surfaceFromRes(cursor);
Graphics::Surface surface = s.lockSurface();
- const byte *cursorData = (const byte *)surface.getBasePtr(0, 0);
+ const byte *cursorData = (const byte *)surface.getPixels();
CursorMan.replaceCursor(cursorData, surface.w, surface.h, s._centroid.x, s._centroid.y, s._transColor);
s.unlockSurface();
@@ -333,7 +333,7 @@ void EventsClass::pushCursor(CursorType cursorType) {
GfxSurface s = surfaceFromRes(cursor);
Graphics::Surface surface = s.lockSurface();
- const byte *cursorData = (const byte *)surface.getBasePtr(0, 0);
+ const byte *cursorData = (const byte *)surface.getPixels();
CursorMan.pushCursor(cursorData, surface.w, surface.h, s._centroid.x, s._centroid.y, s._transColor);
s.unlockSurface();
@@ -346,7 +346,7 @@ void EventsClass::popCursor() {
}
void EventsClass::setCursor(Graphics::Surface &cursor, int transColor, const Common::Point &hotspot, CursorType cursorId) {
- const byte *cursorData = (const byte *)cursor.getBasePtr(0, 0);
+ const byte *cursorData = (const byte *)cursor.getPixels();
CursorMan.replaceCursor(cursorData, cursor.w, cursor.h, hotspot.x, hotspot.y, transColor);
_currentCursor = cursorId;
@@ -355,7 +355,7 @@ void EventsClass::setCursor(Graphics::Surface &cursor, int transColor, const Com
void EventsClass::setCursor(GfxSurface &cursor) {
Graphics::Surface s = cursor.lockSurface();
- const byte *cursorData = (const byte *)s.getBasePtr(0, 0);
+ const byte *cursorData = (const byte *)s.getPixels();
CursorMan.replaceCursor(cursorData, cursor.getBounds().width(), cursor.getBounds().height(),
cursor._centroid.x, cursor._centroid.y, cursor._transColor);
diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp
index 4589a926c9..5c4fa967e5 100644
--- a/engines/tsage/globals.cpp
+++ b/engines/tsage/globals.cpp
@@ -3,7 +3,7 @@
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
- *
+ *
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
@@ -366,30 +366,47 @@ bool BlueForceGlobals::removeFlag(int flagNum) {
namespace Ringworld2 {
+Ringworld2Globals::Ringworld2Globals() {
+ _scannerDialog = new ScannerDialog();
+}
+
+Ringworld2Globals::~Ringworld2Globals() {
+ delete _scannerDialog;
+}
+
void Ringworld2Globals::reset() {
Globals::reset();
+ if (!_scannerDialog)
+ _scannerDialog = new ScannerDialog();
+
// Reset the inventory
R2_INVENTORY.reset();
T2_GLOBALS._uiElements.updateInventory();
T2_GLOBALS._uiElements._active = false;
+ // Set the screen to track the player
+ _scrollFollower = &_player;
+
// Reset fields
- Common::fill(&_v1000[0], &_v1000[0x1000], 0);
- _v1000Flag = false;
+ Common::fill(&_fadePaletteMap[0][0], &_fadePaletteMap[10][256], 0);
+ Common::fill(&_paletteMap[0], &_paletteMap[4096], 0);
+
+ _fadePaletteFlag = false;
_v5589E.set(0, 0, 0, 0);
_v558B6.set(0, 0, 0, 0);
_v558C2 = 0;
_animationCtr = 0;
_v5657C = 0;
- _v565E1 = 0;
- _v565E3 = 0;
+ _electromagnetChangeAmount = 0;
+ _electromagnetZoom = 0;
_v565E5 = 0;
_v565E7 = 0;
_v565E9 = -5;
_v565EB = 26;
_v565F5 = 0;
_v565F6 = 0;
+ _v565F8 = 0;
_v565FA = 0;
_v565AE = 0;
_v56605[0] = 0;
@@ -463,7 +480,7 @@ void Ringworld2Globals::reset() {
_v565EC[2] = 27;
_v565EC[3] = 4;
_v565EC[4] = 4;
- Common::fill(&_v565F1[0], &_v565F1[MAX_CHARACTERS], 1);
+ Common::fill(&_scannerFrequencies[0], &_scannerFrequencies[MAX_CHARACTERS], 1);
_speechSubtitles = SPEECH_VOICE | SPEECH_TEXT;
_insetUp = 0;
_frameEdgeColour = 2;
@@ -496,14 +513,15 @@ void Ringworld2Globals::synchronize(Serializer &s) {
s.syncAsSint16LE(_v558C2);
s.syncAsSint16LE(_animationCtr);
s.syncAsSint16LE(_v5657C);
- s.syncAsSint16LE(_v565E1);
- s.syncAsSint16LE(_v565E3);
+ s.syncAsSint16LE(_electromagnetChangeAmount);
+ s.syncAsSint16LE(_electromagnetZoom);
s.syncAsSint16LE(_v565E5);
s.syncAsSint16LE(_v565E7);
s.syncAsSint16LE(_v565E9);
s.syncAsSint16LE(_v565EB);
s.syncAsSint16LE(_v565F5);
s.syncAsSint16LE(_v565F6);
+ s.syncAsSint16LE(_v565F8);
s.syncAsSint16LE(_v565FA);
s.syncAsSint16LE(_v566A3);
s.syncAsSint16LE(_v566A6);
@@ -525,7 +543,7 @@ void Ringworld2Globals::synchronize(Serializer &s) {
s.syncAsByte(_v565EC[i]);
for (i = 0; i < MAX_CHARACTERS; ++i)
- s.syncAsByte(_v565F1[i]);
+ s.syncAsByte(_scannerFrequencies[i]);
s.syncAsByte(_v565AE);
s.syncAsByte(_v566A4);
diff --git a/engines/tsage/globals.h b/engines/tsage/globals.h
index d190b6a2a4..ed27ff0556 100644
--- a/engines/tsage/globals.h
+++ b/engines/tsage/globals.h
@@ -247,28 +247,31 @@ namespace Ringworld2 {
#define k5A790 18
#define k5A791 17
+class ScannerDialog;
+
class Ringworld2Globals: public TsAGE2Globals {
public:
ASoundExt _sound1, _sound2, _sound3, _sound4;
PlayStream _playStream;
StripProxy _stripProxy;
- bool _v1000Flag;
- byte _v1000[0x1000];
- byte _palIndexList[10][256];
+ bool _fadePaletteFlag;
+ byte _fadePaletteMap[10][256];
+ byte _paletteMap[4096];
int _insetUp;
int _frameEdgeColour; // _v421e
Rect _v5589E;
Rect _v558B6;
int _v558C2;
int _animationCtr;
- int _v565E1;
- int _v565E3;
+ int _electromagnetChangeAmount;
+ int _electromagnetZoom;
int _v565E5;
int _v565E7;
int _v565E9;
int _v565EB;
int _v565F5;
int _v565F6;
+ int _v565F8;
int _v565FA;
int _v5657C;
byte _v565AE;
@@ -302,9 +305,12 @@ public:
int _v57C2C;
int _speechSubtitles;
byte _v565EC[5];
- byte _v565F1[4];
+ byte _scannerFrequencies[4];
byte _stripManager_lookupList[12];
+ ScannerDialog *_scannerDialog;
+ Ringworld2Globals();
+ virtual ~Ringworld2Globals();
virtual void reset();
virtual void synchronize(Serializer &s);
};
diff --git a/engines/tsage/graphics.cpp b/engines/tsage/graphics.cpp
index fb0b0b0cbb..1815c3d751 100644
--- a/engines/tsage/graphics.cpp
+++ b/engines/tsage/graphics.cpp
@@ -47,7 +47,7 @@ GfxSurface *surfaceGetArea(GfxSurface &src, const Rect &bounds) {
Graphics::Surface destSurface = dest->lockSurface();
byte *srcP = (byte *)srcSurface.getBasePtr(bounds.left, bounds.top);
- byte *destP = (byte *)destSurface.getBasePtr(0, 0);
+ byte *destP = (byte *)destSurface.getPixels();
for (int y = bounds.top; y < bounds.bottom; ++y, srcP += srcSurface.pitch, destP += destSurface.pitch)
Common::copy(srcP, srcP + destSurface.pitch, destP);
@@ -76,7 +76,7 @@ GfxSurface surfaceFromRes(const byte *imgData) {
const byte *srcP = imgData + 10;
Graphics::Surface destSurface = s.lockSurface();
- byte *destP = (byte *)destSurface.getBasePtr(0, 0);
+ byte *destP = (byte *)destSurface.getPixels();
if (!rleEncoded) {
Common::copy(srcP, srcP + (r.width() * r.height()), destP);
@@ -234,9 +234,14 @@ GfxSurface::GfxSurface(const GfxSurface &s) {
}
GfxSurface::~GfxSurface() {
+ clear();
+}
+
+void GfxSurface::clear() {
if (_customSurface) {
_customSurface->free();
delete _customSurface;
+ _customSurface = NULL;
}
}
@@ -289,8 +294,11 @@ void GfxSurface::addDirtyRect(const Rect &r) {
r2.translate(_bounds.left, _bounds.top);
// Add to the dirty rect list
- _dirtyRects.push_back(Rect(r2.left, r2.top,
- MIN(r2.right + 1, SCREEN_WIDTH), MIN(r2.bottom + 1, SCREEN_HEIGHT)));
+ r2.right = MIN(r2.right + 1, SCREEN_WIDTH);
+ r2.bottom = MIN(r2.bottom + 1, SCREEN_HEIGHT);
+
+ if (r2.isValidRect())
+ _dirtyRects.push_back(r2);
}
}
@@ -308,7 +316,7 @@ void GfxSurface::create(int width, int height) {
}
_customSurface = new Graphics::Surface();
_customSurface->create(width, height, Graphics::PixelFormat::createFormatCLUT8());
- Common::fill((byte *)_customSurface->pixels, (byte *)_customSurface->pixels + (width * height), 0);
+ Common::fill((byte *)_customSurface->getPixels(), (byte *)_customSurface->getBasePtr(0, height), 0);
_bounds = Rect(0, 0, width, height);
}
@@ -324,12 +332,7 @@ Graphics::Surface GfxSurface::lockSurface() {
// Setup the returned surface either as one pointing to the same pixels as the source, or
// as a subset of the source one based on the currently set bounds
Graphics::Surface result;
- result.w = _bounds.width();
- result.h = _bounds.height();
- result.pitch = src->pitch;
- result.format = src->format;
- result.pixels = src->getBasePtr(_bounds.left, _bounds.top);
-
+ result.init(_bounds.width(), _bounds.height(), src->pitch, src->getBasePtr(_bounds.left, _bounds.top), src->format);
return result;
}
@@ -355,7 +358,7 @@ void GfxSurface::synchronize(Serializer &s) {
if (_customSurface) {
s.syncAsSint16LE(_customSurface->w);
s.syncAsSint16LE(_customSurface->h);
- s.syncBytes((byte *)_customSurface->pixels, _customSurface->w * _customSurface->h);
+ s.syncBytes((byte *)_customSurface->getPixels(), _customSurface->w * _customSurface->h);
} else {
int zero = 0;
s.syncAsSint16LE(zero);
@@ -372,7 +375,7 @@ void GfxSurface::synchronize(Serializer &s) {
_customSurface = NULL;
} else {
create(w, h);
- s.syncBytes((byte *)_customSurface->pixels, w * h);
+ s.syncBytes((byte *)_customSurface->getPixels(), w * h);
}
}
}
@@ -409,8 +412,8 @@ GfxSurface &GfxSurface::operator=(const GfxSurface &s) {
// Surface owns the internal data, so replicate it so new surface owns it's own
_customSurface = new Graphics::Surface();
_customSurface->create(s._customSurface->w, s._customSurface->h, Graphics::PixelFormat::createFormatCLUT8());
- const byte *srcP = (const byte *)s._customSurface->getBasePtr(0, 0);
- byte *destP = (byte *)_customSurface->getBasePtr(0, 0);
+ const byte *srcP = (const byte *)s._customSurface->getPixels();
+ byte *destP = (byte *)_customSurface->getPixels();
Common::copy(srcP, srcP + (_bounds.width() * _bounds.height()), destP);
}
@@ -573,7 +576,7 @@ void GfxSurface::copyFrom(GfxSurface &src, Rect srcBounds, Rect destBounds, Regi
Graphics::Surface destSurface = srcImage.lockSurface();
const byte *srcP = (const byte *)srcSurface.getBasePtr(srcBounds.left, srcBounds.top);
- byte *destP = (byte *)destSurface.pixels;
+ byte *destP = (byte *)destSurface.getPixels();
for (int yp = srcBounds.top; yp < srcBounds.bottom; ++yp, srcP += srcSurface.pitch, destP += destSurface.pitch) {
Common::copy(srcP, srcP + srcBounds.width(), destP);
}
@@ -790,35 +793,58 @@ void GfxElement::drawFrame() {
lineP++;
}
}
+
+ // Draw the edge frame
+ // Outer frame border
+ surface.hLine(tempRect.left + 2, tempRect.top, tempRect.right - 2, 0);
+ surface.hLine(tempRect.left + 2, tempRect.bottom, tempRect.right - 2, 0);
+ surface.vLine(tempRect.left, tempRect.top + 2, tempRect.bottom - 2, 0);
+ surface.vLine(tempRect.right, tempRect.top + 2, tempRect.bottom - 2, 0);
+ *((byte *)surface.getBasePtr(tempRect.left + 1, tempRect.top + 1)) = 0;
+ *((byte *)surface.getBasePtr(tempRect.right - 1, tempRect.top + 1)) = 0;
+ *((byte *)surface.getBasePtr(tempRect.left + 1, tempRect.bottom - 1)) = 0;
+ *((byte *)surface.getBasePtr(tempRect.right - 1, tempRect.bottom - 1)) = 0;
+
+ // Inner frame border
+ surface.hLine(tempRect.left + 2, tempRect.top + 1, tempRect.right - 2, R2_GLOBALS._frameEdgeColour);
+ surface.hLine(tempRect.left + 2, tempRect.bottom - 1, tempRect.right - 2, R2_GLOBALS._frameEdgeColour);
+ surface.vLine(tempRect.left + 1, tempRect.top + 2, tempRect.bottom - 2, R2_GLOBALS._frameEdgeColour);
+ surface.vLine(tempRect.right - 1, tempRect.top + 2, tempRect.bottom - 2, R2_GLOBALS._frameEdgeColour);
+ *((byte *)surface.getBasePtr(tempRect.left + 2, tempRect.top + 2)) = R2_GLOBALS._frameEdgeColour;
+ *((byte *)surface.getBasePtr(tempRect.right - 2, tempRect.top + 2)) = R2_GLOBALS._frameEdgeColour;
+ *((byte *)surface.getBasePtr(tempRect.left + 2, tempRect.bottom - 2)) = R2_GLOBALS._frameEdgeColour;
+ *((byte *)surface.getBasePtr(tempRect.right - 2, tempRect.bottom - 2)) = R2_GLOBALS._frameEdgeColour;
+
gfxManager.unlockSurface();
+ gfxManager.getSurface().addDirtyRect(tempRect);
} else {
// Fill dialog content with specified background colour
gfxManager.fillRect(tempRect, _colors.background);
- }
- --tempRect.bottom; --tempRect.right;
- gfxManager.fillArea(tempRect.left, tempRect.top, bgColor);
- gfxManager.fillArea(tempRect.left, tempRect.bottom, fgColor);
- gfxManager.fillArea(tempRect.right, tempRect.top, fgColor);
- gfxManager.fillArea(tempRect.right, tempRect.bottom, fgColor);
-
- tempRect.collapse(-1, -1);
- gfxManager.fillRect2(tempRect.left + 1, tempRect.top, tempRect.width() - 1, 1, bgColor);
- gfxManager.fillRect2(tempRect.left, tempRect.top + 1, 1, tempRect.height() - 1, bgColor);
- gfxManager.fillRect2(tempRect.left + 1, tempRect.bottom, tempRect.width() - 1, 1, fgColor);
- gfxManager.fillRect2(tempRect.right, tempRect.top + 1, 1, tempRect.height() - 1, fgColor);
-
- gfxManager.fillArea(tempRect.left, tempRect.top, 0);
- gfxManager.fillArea(tempRect.left, tempRect.bottom, 0);
- gfxManager.fillArea(tempRect.right, tempRect.top, 0);
- gfxManager.fillArea(tempRect.right, tempRect.bottom, 0);
-
- tempRect.collapse(-1, -1);
- gfxManager.fillRect2(tempRect.left + 2, tempRect.top, tempRect.width() - 3, 1, 0);
- gfxManager.fillRect2(tempRect.left, tempRect.top + 2, 1, tempRect.height() - 3, 0);
- gfxManager.fillRect2(tempRect.left + 2, tempRect.bottom, tempRect.width() - 3, 1, 0);
- gfxManager.fillRect2(tempRect.right, tempRect.top + 2, 1, tempRect.height() - 3, 0);
+ --tempRect.bottom; --tempRect.right;
+ gfxManager.fillArea(tempRect.left, tempRect.top, bgColor);
+ gfxManager.fillArea(tempRect.left, tempRect.bottom, fgColor);
+ gfxManager.fillArea(tempRect.right, tempRect.top, fgColor);
+ gfxManager.fillArea(tempRect.right, tempRect.bottom, fgColor);
+
+ tempRect.collapse(-1, -1);
+ gfxManager.fillRect2(tempRect.left + 1, tempRect.top, tempRect.width() - 1, 1, bgColor);
+ gfxManager.fillRect2(tempRect.left, tempRect.top + 1, 1, tempRect.height() - 1, bgColor);
+ gfxManager.fillRect2(tempRect.left + 1, tempRect.bottom, tempRect.width() - 1, 1, fgColor);
+ gfxManager.fillRect2(tempRect.right, tempRect.top + 1, 1, tempRect.height() - 1, fgColor);
+
+ gfxManager.fillArea(tempRect.left, tempRect.top, 0);
+ gfxManager.fillArea(tempRect.left, tempRect.bottom, 0);
+ gfxManager.fillArea(tempRect.right, tempRect.top, 0);
+ gfxManager.fillArea(tempRect.right, tempRect.bottom, 0);
+
+ tempRect.collapse(-1, -1);
+ gfxManager.fillRect2(tempRect.left + 2, tempRect.top, tempRect.width() - 3, 1, 0);
+ gfxManager.fillRect2(tempRect.left, tempRect.top + 2, 1, tempRect.height() - 3, 0);
+ gfxManager.fillRect2(tempRect.left + 2, tempRect.bottom, tempRect.width() - 3, 1, 0);
+ gfxManager.fillRect2(tempRect.right, tempRect.top + 2, 1, tempRect.height() - 3, 0);
+ }
gfxManager.unlockSurface();
}
@@ -1322,6 +1348,12 @@ void GfxManager::copyFrom(GfxSurface &src, int destX, int destY) {
_surface.copyFrom(src, destX, destY);
}
+void GfxManager::copyFrom(GfxSurface &src, const Rect &srcBounds, const Rect &destBounds) {
+ _surface.setBounds(_bounds);
+
+ _surface.copyFrom(src, srcBounds, destBounds);
+}
+
/*--------------------------------------------------------------------------*/
diff --git a/engines/tsage/graphics.h b/engines/tsage/graphics.h
index 826f2fef6f..7239a99a68 100644
--- a/engines/tsage/graphics.h
+++ b/engines/tsage/graphics.h
@@ -100,6 +100,7 @@ public:
void unlockSurface();
void synchronize(Serializer &s);
void create(int width, int height);
+ void clear();
void setBounds(const Rect &bounds) { _bounds = bounds; }
const Rect &getBounds() const { return _bounds; }
@@ -302,6 +303,7 @@ public:
}
void copyFrom(GfxSurface &src, Rect destBounds, Region *priorityRegion = NULL);
void copyFrom(GfxSurface &src, int destX, int destY);
+ void copyFrom(GfxSurface &src, const Rect &srcBounds, const Rect &destBounds);
GfxSurface &getSurface() {
_surface.setBounds(_bounds);
diff --git a/engines/tsage/ringworld/ringworld_scenes1.cpp b/engines/tsage/ringworld/ringworld_scenes1.cpp
index 4d9d565705..89c07273fc 100644
--- a/engines/tsage/ringworld/ringworld_scenes1.cpp
+++ b/engines/tsage/ringworld/ringworld_scenes1.cpp
@@ -2273,6 +2273,7 @@ void Scene60::Item1::doAction(int action) {
} else {
scene->setAction(&scene->_action2);
}
+ break;
default:
SceneHotspot::doAction(action);
break;
diff --git a/engines/tsage/ringworld2/ringworld2_dialogs.cpp b/engines/tsage/ringworld2/ringworld2_dialogs.cpp
index 478fdcf5a5..57fdef6405 100644
--- a/engines/tsage/ringworld2/ringworld2_dialogs.cpp
+++ b/engines/tsage/ringworld2/ringworld2_dialogs.cpp
@@ -236,7 +236,7 @@ void CharacterDialog::show() {
// Play a transition sound as the character is changed
if (R2_GLOBALS._player._characterScene[0] != 300) {
- switch (R2_GLOBALS._v565F1[R2_GLOBALS._player._characterIndex]) {
+ switch (R2_GLOBALS._scannerFrequencies[R2_GLOBALS._player._characterIndex]) {
case 0:
R2_GLOBALS._sound4.stop();
break;
@@ -255,8 +255,8 @@ void CharacterDialog::show() {
default:
break;
}
- } else if (R2_GLOBALS._v565F1[R2_GLOBALS._player._characterIndex] > 1) {
- switch (R2_GLOBALS._v565F1[R2_GLOBALS._player._characterIndex]) {
+ } else if (R2_GLOBALS._scannerFrequencies[R2_GLOBALS._player._characterIndex] > 1) {
+ switch (R2_GLOBALS._scannerFrequencies[R2_GLOBALS._player._characterIndex]) {
case 2:
R2_GLOBALS._sound4.play(45);
break;
@@ -272,8 +272,8 @@ void CharacterDialog::show() {
default:
break;
}
- } else if ((R2_GLOBALS._player._characterScene[1] == 300) && (R2_GLOBALS._v565F1[1] != 1)) {
- switch (R2_GLOBALS._v565F1[1]) {
+ } else if ((R2_GLOBALS._player._characterScene[1] == 300) && (R2_GLOBALS._scannerFrequencies[1] != 1)) {
+ switch (R2_GLOBALS._scannerFrequencies[1]) {
case 2:
R2_GLOBALS._sound4.play(45);
break;
@@ -291,10 +291,10 @@ void CharacterDialog::show() {
}
} else if (R2_GLOBALS._player._characterScene[2] != 300) {
R2_GLOBALS._sound4.stop();
- } else if (R2_GLOBALS._v565F1[2] == 1) {
+ } else if (R2_GLOBALS._scannerFrequencies[2] == 1) {
R2_GLOBALS._sound4.stop();
} else {
- switch (R2_GLOBALS._v565F1[1]) {
+ switch (R2_GLOBALS._scannerFrequencies[1]) {
case 2:
R2_GLOBALS._sound4.play(45);
break;
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp
index 97042cb621..2a8e50bd67 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.cpp
+++ b/engines/tsage/ringworld2/ringworld2_logic.cpp
@@ -21,6 +21,8 @@
*/
#include "common/config-manager.h"
+#include "common/rect.h"
+#include "tsage/graphics.h"
#include "tsage/scenes.h"
#include "tsage/tsage.h"
#include "tsage/staticres.h"
@@ -86,8 +88,10 @@ Scene *Ringworld2Game::createScene(int sceneNumber) {
// Cutscene - Walking in hall
return new Scene525();
case 600:
+ // Drive Room
return new Scene600();
case 700:
+ // Lander Bay 2
return new Scene700();
case 800:
// Sick bay
@@ -99,11 +103,13 @@ Scene *Ringworld2Game::createScene(int sceneNumber) {
// Deck #5 - By Lift
return new Scene850();
case 900:
+ // Lander Bay 2 - Crane Controls
return new Scene900();
/* Scene group #1 */
//
case 1000:
- error("Missing scene %d from group 1", sceneNumber);
+ // Cutscene scene
+ return new Scene1000();
case 1010:
// Cutscene - trip in space
return new Scene1010();
@@ -166,7 +172,7 @@ Scene *Ringworld2Game::createScene(int sceneNumber) {
// Ice Maze: Large empty room
return new Scene2400();
case 2425:
- // Ice Maze:
+ // Ice Maze: The Hall of Records
return new Scene2425();
case 2430:
// Ice Maze: Bedroom
@@ -213,7 +219,7 @@ Scene *Ringworld2Game::createScene(int sceneNumber) {
case 2900:
error("Missing scene %d from group 2", sceneNumber);
/* Scene group #3 */
- //
+ // ARM Base Hanager
case 3100:
return new Scene3100();
case 3125:
@@ -258,16 +264,22 @@ Scene *Ringworld2Game::createScene(int sceneNumber) {
// Cutscene - Ship landing
return new Scene3350();
case 3375:
+ // Outer walkway
return new Scene3375();
case 3385:
+ // Corridor
return new Scene3385();
case 3395:
+ // Walkway
return new Scene3395();
case 3400:
+ // Confrontation
return new Scene3400();
case 3500:
+ // Maze action sequencec
return new Scene3500();
case 3600:
+ // Cutscene - walking at gunpoint
return new Scene3600();
case 3700:
// Cutscene - Teleport outside
@@ -311,6 +323,12 @@ SceneExt::SceneExt(): Scene() {
_savedUiEnabled = false;
_savedCanWalk = false;
_focusObject = NULL;
+
+ // WORKAROUND: In the original, playing animations don't reset the global _animationCtr
+ // counter as scene changes unless the playing animation explicitly finishes. For now,
+ // to make inter-scene debugging easier, I'm explicitly resetting the _animationCtr
+ // on scene start, since scene objects aren't drawn while it's non-zero
+ R2_GLOBALS._animationCtr = 0;
}
void SceneExt::postInit(SceneObjectList *OwnerList) {
@@ -328,8 +346,7 @@ void SceneExt::postInit(SceneObjectList *OwnerList) {
int sceneNumber = R2_GLOBALS._sceneManager._sceneNumber;
if (((prevScene == -1) && (sceneNumber != 180) && (sceneNumber != 205) && (sceneNumber != 50))
|| (sceneNumber == 50)
- || ((prevScene == 205) && (sceneNumber == 100))
- || ((prevScene == 180) && (sceneNumber == 100))) {
+ || ((sceneNumber == 100) && (prevScene == 0 || prevScene == 180 || prevScene == 205))) {
static_cast<SceneHandlerExt *>(R2_GLOBALS._sceneHandler)->setupPaletteMaps();
R2_GLOBALS._uiElements._active = true;
R2_GLOBALS._uiElements.show();
@@ -341,6 +358,7 @@ void SceneExt::postInit(SceneObjectList *OwnerList) {
void SceneExt::remove() {
_sceneAreas.clear();
Scene::remove();
+ R2_GLOBALS._uiElements._active = true;
}
void SceneExt::process(Event &event) {
@@ -407,17 +425,19 @@ bool SceneExt::display(CursorType action, Event &event) {
SceneItem::display2(5, 0);
break;
case R2_SONIC_STUNNER:
- if ((R2_GLOBALS._v565F1[1] == 2) || ((R2_GLOBALS._v565F1[1] == 1) &&
- (R2_GLOBALS._v565F1[2] == 2) && (R2_GLOBALS._sceneManager._previousScene == 300))) {
+ if ((R2_GLOBALS._scannerFrequencies[R2_QUINN] == 2)
+ || ((R2_GLOBALS._scannerFrequencies[R2_QUINN] == 1) &&
+ (R2_GLOBALS._scannerFrequencies[R2_SEEKER] == 2) &&
+ (R2_GLOBALS._sceneManager._previousScene == 300))) {
R2_GLOBALS._sound4.stop();
R2_GLOBALS._sound3.play(46);
SceneItem::display2(5, 15);
+
+ R2_GLOBALS._sound4.play(45);
} else {
R2_GLOBALS._sound3.play(43, 0);
- SceneItem::display2(2, 0);
+ SceneItem::display2(2, R2_SONIC_STUNNER);
}
-
- R2_GLOBALS._sound4.play(45);
break;
case R2_COM_SCANNER:
case R2_COM_SCANNER_2:
@@ -509,7 +529,7 @@ void SceneExt::refreshBackground(int xAmount, int yAmount) {
assert(screenSize == (s.w * s.h));
// Copy the data
- byte *destP = (byte *)s.getBasePtr(0, 0);
+ byte *destP = (byte *)s.getPixels();
Common::copy(dataP, dataP + (s.w * s.h), destP);
_backSurface.unlockSurface();
@@ -557,6 +577,13 @@ void SceneExt::scalePalette(int RFactor, int GFactor, int BFactor) {
}
}
+void SceneExt::loadBlankScene() {
+ _backSurface.create(SCREEN_WIDTH, SCREEN_HEIGHT * 3 / 2);
+ _backSurface.fillRect(_backSurface.getBounds(), 0);
+
+ R2_GLOBALS._screenSurface.fillRect(R2_GLOBALS._screenSurface.getBounds(), 0);
+}
+
/*--------------------------------------------------------------------------*/
void SceneHandlerExt::postInit(SceneObjectList *OwnerList) {
@@ -573,7 +600,7 @@ void SceneHandlerExt::process(Event &event) {
SceneExt *scene = static_cast<SceneExt *>(R2_GLOBALS._sceneManager._scene);
if (scene && R2_GLOBALS._player._uiEnabled) {
// Handle any scene areas that have been registered
- SynchronizedList<SceneArea *>::iterator saIter;
+ SynchronizedList<EventHandler *>::iterator saIter;
for (saIter = scene->_sceneAreas.begin(); saIter != scene->_sceneAreas.end() && !event.handled; ++saIter) {
(*saIter)->process(event);
}
@@ -583,11 +610,32 @@ void SceneHandlerExt::process(Event &event) {
SceneHandler::process(event);
}
+void SceneHandlerExt::postLoad(int priorSceneBeforeLoad, int currentSceneBeforeLoad) {
+ if (priorSceneBeforeLoad == -1 || priorSceneBeforeLoad == 50
+ || priorSceneBeforeLoad == 180 || priorSceneBeforeLoad == 205)
+ setupPaletteMaps();
+
+ if (currentSceneBeforeLoad == 2900) {
+ R2_GLOBALS._gfxFontNumber = 50;
+ R2_GLOBALS._gfxColors.background = 0;
+ R2_GLOBALS._gfxColors.foreground = 59;
+ R2_GLOBALS._fontColors.background = 4;
+ R2_GLOBALS._fontColors.foreground = 15;
+ R2_GLOBALS._frameEdgeColour = 2;
+
+ R2_GLOBALS._scenePalette.loadPalette(0);
+ R2_GLOBALS._scenePalette.setEntry(255, 0xff, 0xff, 0xff);
+ R2_GLOBALS._fadePaletteFlag = false;
+ setupPaletteMaps();
+ }
+}
+
void SceneHandlerExt::setupPaletteMaps() {
byte *palP = &R2_GLOBALS._scenePalette._palette[0];
- if (!R2_GLOBALS._v1000Flag) {
- R2_GLOBALS._v1000Flag = true;
+ // Set up the mapping table for giving faded versions of pixels at different fade percentages
+ if (!R2_GLOBALS._fadePaletteFlag) {
+ R2_GLOBALS._fadePaletteFlag = true;
for (int idx = 0; idx < 10; ++idx) {
for (int palIndex = 0; palIndex < 224; ++palIndex) {
@@ -637,18 +685,19 @@ void SceneHandlerExt::setupPaletteMaps() {
foundIndex = pIndex2;
}
- R2_GLOBALS._palIndexList[idx][palIndex] = foundIndex;
+ R2_GLOBALS._fadePaletteMap[idx][palIndex] = foundIndex;
}
}
}
for (int palIndex = 0; palIndex < 224; ++palIndex) {
- int r = palP[palIndex * 3] >> 2;
- int g = palP[palIndex * 3 + 1] >> 2;
- int b = palP[palIndex * 3 + 2] >> 2;
+ int r = palP[palIndex * 3] >> 4;
+ int g = palP[palIndex * 3 + 1] >> 4;
+ int b = palP[palIndex * 3 + 2] >> 4;
- int idx = (((r << 4) | g) << 4) | b;
- R2_GLOBALS._v1000[idx] = palIndex;
+ int v = (r << 8) | (g << 4) | b;
+ assert(v < 0x1000);
+ R2_GLOBALS._paletteMap[v] = palIndex;
}
int vdx = 0;
@@ -656,9 +705,9 @@ void SceneHandlerExt::setupPaletteMaps() {
int palIndex = 224;
for (int vIndex = 0; vIndex < 4096; ++vIndex) {
- int v = R2_GLOBALS._v1000[vIndex];
+ int v = R2_GLOBALS._paletteMap[vIndex];
if (!v) {
- R2_GLOBALS._v1000[vIndex] = idx;
+ R2_GLOBALS._paletteMap[vIndex] = idx;
} else {
idx = v;
}
@@ -842,6 +891,7 @@ Ringworld2InvObjectList::Ringworld2InvObjectList():
_itemList.push_back(&_inv52);
_selectedItem = NULL;
+
}
void Ringworld2InvObjectList::reset() {
@@ -904,6 +954,9 @@ void Ringworld2InvObjectList::reset() {
setObjectScene(R2_ALCOHOL_LAMP_3, 2435);
setObjectScene(R2_BROKEN_DISPLAY, 1580);
setObjectScene(R2_TOOLBOX, 3260);
+
+ // Set up the select item handler method
+ T2_GLOBALS._onSelectItem = SelectItem;
}
void Ringworld2InvObjectList::setObjectScene(int objectNum, int sceneNumber) {
@@ -921,6 +974,127 @@ void Ringworld2InvObjectList::setObjectScene(int objectNum, int sceneNumber) {
T2_GLOBALS._uiElements.updateInventory();
}
+/**
+ * When an inventory item is selected, in Return to Ringworld two objects can be combined
+ */
+bool Ringworld2InvObjectList::SelectItem(int objectNumber) {
+ // If no existing item selected, don't go any further
+ int currentItem = R2_GLOBALS._events.getCursor();
+ if (currentItem >= 256)
+ return false;
+
+ switch (objectNumber) {
+ case R2_NEGATOR_GUN:
+ switch (currentItem) {
+ case R2_SENSOR_PROBE:
+ if (R2_GLOBALS.getFlag(1))
+ SceneItem::display2(5, 1);
+ else if (R2_INVENTORY.getObjectScene(R2_SPENT_POWER_CAPSULE) != 100)
+ SceneItem::display2(5, 3);
+ else {
+ R2_GLOBALS._sound3.play(48);
+ SceneItem::display2(5, 2);
+ R2_INVENTORY.setObjectScene(R2_SPENT_POWER_CAPSULE, 1);
+ }
+ break;
+ case R2_COM_SCANNER:
+ R2_GLOBALS._sound3.play(44);
+ if (R2_GLOBALS.getFlag(1))
+ SceneItem::display2(5, 9);
+ else if (R2_INVENTORY.getObjectScene(R2_SPENT_POWER_CAPSULE) == 100)
+ SceneItem::display2(5, 8);
+ else
+ SceneItem::display2(5, 10);
+
+ R2_GLOBALS._sound3.stop();
+ break;
+ case R2_CHARGED_POWER_CAPSULE:
+ if (R2_INVENTORY.getObjectScene(R2_SPENT_POWER_CAPSULE) == 1) {
+ R2_GLOBALS._sound3.play(49);
+ R2_INVENTORY.setObjectScene(R2_CHARGED_POWER_CAPSULE, 100);
+ R2_GLOBALS.setFlag(1);
+ SceneItem::display2(5, 4);
+ } else {
+ SceneItem::display2(5, 5);
+ }
+ break;
+ default:
+ selectDefault(objectNumber);
+ break;
+ }
+ break;
+ case R2_STEPPING_DISKS:
+ switch (currentItem) {
+ case R2_SENSOR_PROBE:
+ if (R2_INVENTORY.getObjectScene(R2_CHARGED_POWER_CAPSULE) == 400) {
+ R2_GLOBALS._sound3.play(48);
+ SceneItem::display2(5, 6);
+ R2_INVENTORY.setObjectScene(R2_CHARGED_POWER_CAPSULE, 1);
+ } else {
+ SceneItem::display2(5, 7);
+ }
+ break;
+ case R2_COM_SCANNER:
+ R2_GLOBALS._sound3.play(44);
+ if (R2_INVENTORY.getObjectScene(R2_CHARGED_POWER_CAPSULE) == 400)
+ SceneItem::display2(5, 16);
+ else
+ SceneItem::display2(5, 17);
+ R2_GLOBALS._sound3.stop();
+ break;
+ default:
+ selectDefault(objectNumber);
+ break;
+ }
+ break;
+ case R2_ATTRACTOR_UNIT:
+ case R2_CABLE_HARNESS:
+ if (currentItem == R2_CABLE_HARNESS ||
+ currentItem == R2_ATTRACTOR_UNIT) {
+ R2_INVENTORY.setObjectScene(R2_CABLE_HARNESS, 0);
+ R2_INVENTORY.setObjectScene(R2_ATTRACTOR_UNIT, 0);
+ R2_INVENTORY.setObjectScene(R2_ATTRACTOR_CABLE_HARNESS, 1);
+ } else {
+ selectDefault(objectNumber);
+ }
+ break;
+ case R2_TANNER_MASK:
+ case R2_PURE_GRAIN_ALCOHOL:
+ if (currentItem == R2_TANNER_MASK ||
+ currentItem == R2_PURE_GRAIN_ALCOHOL) {
+ R2_INVENTORY.setObjectScene(R2_TANNER_MASK, 0);
+ R2_INVENTORY.setObjectScene(R2_PURE_GRAIN_ALCOHOL, 0);
+ R2_INVENTORY.setObjectScene(R2_SOAKED_FACEMASK, 1);
+ } else {
+ selectDefault(objectNumber);
+ }
+ break;
+ default:
+ // Standard item selection
+ return false;
+ }
+
+ return true;
+}
+
+void Ringworld2InvObjectList::selectDefault(int objectNumber) {
+ Common::String msg1 = g_resourceManager->getMessage(4, 53);
+ Common::String msg2 = g_resourceManager->getMessage(4, R2_GLOBALS._events.getCursor());
+ Common::String msg3 = g_resourceManager->getMessage(4, 54);
+ Common::String msg4 = g_resourceManager->getMessage(4, objectNumber);
+ Common::String line = Common::String::format("%.5s%.5s%.5s%.5s%s %s %s %s.",
+ msg1.c_str(), msg2.c_str(), msg3.c_str(), msg4.c_str(),
+ msg1.c_str() + 5, msg2.c_str() + 5, msg3.c_str() + 5, msg4.c_str() + 5);
+
+ SceneItem::display(-1, -1, line.c_str(),
+ SET_WIDTH, 280,
+ SET_X, 160,
+ SET_Y, 20,
+ SET_POS_MODE, 1,
+ SET_EXT_BGCOLOR, 7,
+ LIST_END);
+}
+
/*--------------------------------------------------------------------------*/
void Ringworld2Game::start() {
@@ -1083,6 +1257,14 @@ void SceneActor::postInit(SceneObjectList *OwnerList) {
SceneObject::postInit();
}
+void SceneActor::remove() {
+ R2_GLOBALS._sceneItems.remove(this);
+ _field9C = NULL;
+ _linkedActor = NULL;
+
+ SceneObject::remove();
+}
+
bool SceneActor::startAction(CursorType action, Event &event) {
bool handled = true;
@@ -1115,6 +1297,32 @@ bool SceneActor::startAction(CursorType action, Event &event) {
return handled;
}
+GfxSurface SceneActor::getFrame() {
+ GfxSurface frame = SceneObject::getFrame();
+
+ // TODO: Proper effects handling
+ switch (_effect) {
+ case 0:
+ case 5:
+ // TODO: Figure out purpose of setting image flags to 64, and getting
+ // scene priorities -1 or _shade
+ break;
+ case 1:
+ // TODO: Transposing using R2_GLOBALS._pixelArrayMap
+ break;
+ case 2:
+ // No effect
+ break;
+ case 4:
+ break;
+ default:
+ // TODO: Default effect
+ break;
+ }
+
+ return frame;
+}
+
/*--------------------------------------------------------------------------*/
SceneArea::SceneArea(): EventHandler() {
@@ -1268,287 +1476,206 @@ void SceneAreaObject::setDetails(int resNum, int lookLineNum, int talkLineNum, i
/*****************************************************************************/
-UnkObject1200::UnkObject1200() {
- _field16 = _field3A = NULL;
- _field12 = _field14 = 0;
- _field26 = _field28 = _field2A = _field2C = _field2E = _field30 = 0;
- _field32 = _field34 = _field36 = _field38 = _field3E = _field40 = 0;
+MazeUI::MazeUI() {
+ _mapData = NULL;
+ _cellsVisible.x = _cellsVisible.y = 0;
+ _mapCells.x = _mapCells.y = 0;
+ _cellSize.x = _cellSize.y = 0;
+ _mapOffset.x = _mapOffset.y = 0;
+ _resNum = _cellsResNum = 0;
+ _frameCount = _resCount = _mapImagePitch = _unused = 0;
}
-void UnkObject1200::synchronize(Serializer &s) {
- SavedObject::synchronize(s);
+MazeUI::~MazeUI() {
+ DEALLOCATE(_mapData);
+}
- _rect1.synchronize(s);
- _rect2.synchronize(s);
+void MazeUI::synchronize(Serializer &s) {
+ SavedObject::synchronize(s);
- // FIXME: syncrhonize _field16 and _field3A
+ s.syncAsSint16LE(_resNum);
+ if (s.isLoading())
+ load(_resNum);
- s.syncAsSint16LE(_field12);
- s.syncAsSint16LE(_field14);
- s.syncAsSint16LE(_field26);
- s.syncAsSint16LE(_field28);
- s.syncAsSint16LE(_field2A);
- s.syncAsSint16LE(_field2C);
- s.syncAsSint16LE(_field2E);
- s.syncAsSint16LE(_field30);
- s.syncAsSint16LE(_field32);
- s.syncAsSint16LE(_field34);
- s.syncAsSint16LE(_field36);
- s.syncAsSint16LE(_field38);
- s.syncAsSint16LE(_field3E);
- s.syncAsSint16LE(_field40);
+ s.syncAsSint16LE(_mapOffset.x);
+ s.syncAsSint16LE(_mapOffset.y);
+ s.syncAsSint16LE(_unused);
}
-void UnkObject1200::sub51AE9(int arg1) {
- warning("STUB: UnkObject1200::sub51AE9()");
-}
+void MazeUI::load(int resNum) {
+ postInit();
+ clear();
+ _resNum = resNum;
-int UnkObject1200::sub51AF8(Common::Point pt) {
- if (!_rect1.contains(pt))
- return -1;
+ const byte *header = g_resourceManager->getResource(RT17, resNum, 0);
- int tmp1 = (pt.x - _rect1.left + _field2E) / _field2A;
- int tmp2 = (pt.y - _rect1.top + _field30) / _field2C;
+ _cellsResNum = resNum + 1000;
+ _mapCells.x = READ_LE_UINT16(header + 2);
+ _mapCells.y = READ_LE_UINT16(header + 4);
+ _frameCount = 10;
+ _resCount = _frameCount << 3;
- if ((tmp1 >= 0) && (tmp2 >= 0) && (_field26 > tmp1) && (_field28 > tmp2))
- return _field16[(((_field26 * tmp2) + tmp1)* 2)];
+ Visage visage;
+ visage.setVisage(_cellsResNum, 1);
- return -1;
+ GfxSurface frame = visage.getFrame(2);
+ _cellSize.x = frame.getBounds().width();
+ _cellSize.y = frame.getBounds().height();
+
+ _mapData = g_resourceManager->getResource(RT17, resNum, 1);
+
+ _mapOffset.y = _mapOffset.x = 0;
+ _cellsVisible.x = (_bounds.width() + _cellSize.x - 1) / _cellSize.x;
+ _cellsVisible.y = (_bounds.height() + _cellSize.y - 1) / _cellSize.y;
+
+ _mapImagePitch = (_cellsVisible.x + 1) * _cellSize.x;
+ _mapImage.create(_mapImagePitch, _cellSize.y);
+
+ _mapBounds = Rect(0, 0, _cellSize.x * _mapCells.x, _cellSize.y * _mapCells.y);
}
-bool UnkObject1200::sub51AFD(Common::Point pt) {
- int retval = false;
+void MazeUI::clear() {
+ if (!_resNum)
+ _resNum = 1;
- _field2E = pt.x;
- _field30 = pt.y;
+ if (_mapData)
+ DEALLOCATE(_mapData);
+ _mapData = NULL;
+
+ _mapImage.clear();
+}
- if (_field2E < _rect2.top) {
- _field2E = _rect2.top;
+bool MazeUI::setMazePosition(const Common::Point &pt) {
+ bool retval = false;
+
+ _mapOffset = pt;
+
+ if (_mapOffset.x < _mapBounds.top) {
+ _mapOffset.x = _mapBounds.top;
retval = true;
}
- if (_field30 < _rect2.left) {
- _field30 = _rect2.left;
+ if (_mapOffset.y < _mapBounds.left) {
+ _mapOffset.y = _mapBounds.left;
retval = true;
}
- if (_field2E + _rect1.width() > _rect2.right) {
- _field2E = _rect2.right - _rect1.width();
+ if (_mapOffset.x + _bounds.width() > _mapBounds.right) {
+ _mapOffset.x = _mapBounds.right - _bounds.width();
retval = true;
}
- if (_field30 + _rect1.height() > _rect2.bottom) {
- _field30 = _rect2.bottom - _rect1.height();
+ if (_mapOffset.y + _bounds.height() > _mapBounds.bottom) {
+ _mapOffset.y = _mapBounds.bottom - _bounds.height();
retval = true;
}
return retval;
}
-void UnkObject1200::sub51B02() {
- warning("STUB: UnkObject1200::sub51B02()");
+void MazeUI::reposition() {
}
-void UnkObject1200::sub9EDE8(Rect rect) {
- _rect1 = rect;
- warning("FIXME: UnkObject1200::sub9EDE8()");
-// _rect1.clip(g_globals->gfxManager()._bounds);
-}
+void MazeUI::draw() {
+ int yPos = 0;
+ int ySize;
+ Visage visage;
-int UnkObject1200::sub9EE22(int &arg1, int &arg2) {
- arg1 /= _field2A;
- arg2 /= _field2C;
+ _cellsVisible.y = ((_mapOffset.y % _cellSize.y) + _bounds.height() +
+ (_cellSize.y - 1)) / _cellSize.y;
- if ((arg1 >= 0) && (arg2 >= 0) && (_field26 > arg1) && (_field28 > arg2)) {
- return _field16[(((_field26 * arg2) + arg1) * 2)];
- }
+ // Loop to handle the cell rows of the visible display area one at a time
+ for (int yCtr = 0; yCtr < _cellsVisible.y; ++yCtr, yPos += ySize) {
+ int cellY = _mapOffset.y / _cellSize.y + yCtr;
- return -1;
-}
+ // Loop to iterate through the horizontal visible cells to build up
+ // an entire cell high horizontal slice of the map
+ for (int xCtr = 0; xCtr < _cellsVisible.x; ++xCtr) {
+ int cellX = _mapOffset.x / _cellSize.x + xCtr;
-void Scene1200::sub9DAD6(int indx) {
- _object1.sub9EE22(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4);
+ // Get the type of content to display in the cell
+ int cell = getCellFromCellXY(Common::Point(cellX, cellY)) - 1;
+ if (cell >= 0) {
+ int frameNum = (cell % _frameCount) + 1;
+ int rlbNum = (cell % _resCount) / _frameCount + 1;
+ int resNum = _cellsResNum + (cell / _resCount);
- switch (indx) {
- case 0:
- if ( ((_object1.sub51AF8(Common::Point(200, 50)) > 36) || (_object1.sub51AF8(Common::Point(200, 88)) > 36))
- && ( ((R2_GLOBALS._v56AA2 == 3) && (R2_GLOBALS._v56AA4 == 33) && (_field418 != 4))
- || ((R2_GLOBALS._v56AA2 == 13) && (R2_GLOBALS._v56AA4 == 21) && (_field418 != 2))
- || ((R2_GLOBALS._v56AA2 == 29) && (R2_GLOBALS._v56AA4 == 17) && (_field418 != 1))
- || ((R2_GLOBALS._v56AA2 == 33) && (R2_GLOBALS._v56AA4 == 41)) )
- ) {
- R2_GLOBALS._player.disableControl();
- _sceneMode = 1200;
- setAction(&_sequenceManager, this, 1200, &_actor1, NULL);
- } else if (_object1.sub51AF8(Common::Point(200, 69)) == 36) {
- switch (_field412 - 1) {
- case 0:
- if (R2_GLOBALS._player._visage == 3155)
- _sceneMode = 15;
- else
- _sceneMode = 10;
- break;
- case 1:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 76;
- else
- _sceneMode = 75;
- break;
- case 2:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 101;
- else
- _sceneMode = 100;
- break;
- case 3:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 111;
- else
- _sceneMode = 110;
- break;
- default:
- break;
- }
- R2_GLOBALS._player.disableControl();
- _field412 = 1;
- signal();
- }
- break;
- case 1:
- if ( ((_object1.sub51AF8(Common::Point(120, 50)) > 36) || (_object1.sub51AF8(Common::Point(120, 88)) > 36))
- && ( ((R2_GLOBALS._v56AA2 == 7) && (R2_GLOBALS._v56AA4 == 33) && (_field418 != 4))
- || ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 21) && (_field418 != 2))
- || ((R2_GLOBALS._v56AA2 == 33) && (R2_GLOBALS._v56AA4 == 17) && (_field418 != 1))
- || ((R2_GLOBALS._v56AA2 == 5) && (R2_GLOBALS._v56AA4 == 5)) )
- ) {
- R2_GLOBALS._player.disableControl();
- _sceneMode = 1201;
- setAction(&_sequenceManager, this, 1201, &_actor1, NULL);
- } else if (_object1.sub51AF8(Common::Point(120, 69)) == 36) {
- switch (_field412 - 1) {
- case 0:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 56;
- else
- _sceneMode = 55;
- break;
- case 1:
- if (R2_GLOBALS._player._visage == 3155)
- _sceneMode = 25;
- else
- _sceneMode = 20;
- break;
- case 2:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 91;
- else
- _sceneMode = 90;
- break;
- case 3:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 121;
- else
- _sceneMode = 120;
- break;
- default:
- break;
- }
- R2_GLOBALS._player.disableControl();
- _field412 = 2;
- signal();
- }
- break;
- case 2:
- if ( ((_object1.sub51AF8(Common::Point(140, 110)) > 36) || (_object1.sub51AF8(Common::Point(178, 110)) > 36))
- && ( ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 5) && (_field418 != 3))
- || ((R2_GLOBALS._v56AA2 == 41) && (R2_GLOBALS._v56AA4 == 21)) )
- ) {
- R2_GLOBALS._player.disableControl();
- _sceneMode = 1203;
- setAction(&_sequenceManager, this, 1203, &_actor1, NULL);
- } else if (_object1.sub51AF8(Common::Point(160, 110)) == 36) {
- switch (_field412 - 1) {
- case 0:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 51;
- else
- _sceneMode = 50;
- break;
- case 1:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 81;
- else
- _sceneMode = 80;
- break;
- case 2:
- if (R2_GLOBALS._player._visage == 3155)
- _sceneMode = 35;
- else
- _sceneMode = 30;
- break;
- case 3:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 116;
- else
- _sceneMode = 115;
- break;
- default:
- break;
+ visage.setVisage(resNum, rlbNum);
+ GfxSurface frame = visage.getFrame(frameNum);
+
+ _mapImage.copyFrom(frame, xCtr * _cellSize.x, 0);
+ } else {
+ GfxSurface emptyRect;
+ emptyRect.create(_cellSize.x, _cellSize.y);
+
+ _mapImage.copyFrom(emptyRect, xCtr * _cellSize.x, 0);
}
- R2_GLOBALS._player.disableControl();
- _field412 = 3;
- signal();
}
- break;
- case 3:
- if ( ((_object1.sub51AF8(Common::Point(140, 30)) > 36) || (_object1.sub51AF8(Common::Point(178, 30)) > 36))
- && ( ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 9) && (_field418 != 3))
- || ((R2_GLOBALS._v56AA2 == 35) && (R2_GLOBALS._v56AA4 == 17)) )
- ) {
- R2_GLOBALS._player.disableControl();
- _sceneMode = 1202;
- setAction(&_sequenceManager, this, 1202, &_actor1, NULL);
- } else if (_object1.sub51AF8(Common::Point(160, 30)) == 36) {
- switch (_field412 - 1) {
- case 0:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 61;
- else
- _sceneMode = 60;
- break;
- case 1:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 71;
- else
- _sceneMode = 70;
- break;
- case 2:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 96;
- else
- _sceneMode = 95;
- break;
- case 3:
- if (R2_GLOBALS._player._visage == 3155)
- _sceneMode = 45;
- else
- _sceneMode = 40;
- break;
- default:
- _sceneMode = 1;
- R2_GLOBALS._player.setup(3156, 4, 6);
- break;
+
+ if (yPos == 0) {
+ // First line of the map to be displayed - only the bottom portion of that
+ // first cell row may be visible
+ yPos = _bounds.top;
+ ySize = _cellSize.y - (_mapOffset.y % _cellSize.y);
+
+ Rect srcBounds(_mapOffset.x % _cellSize.x, _mapOffset.y % _cellSize.y,
+ (_mapOffset.x % _cellSize.x) + _bounds.width(), _cellSize.y);
+ Rect destBounds(_bounds.left, yPos, _bounds.right, yPos + ySize);
+
+ R2_GLOBALS.gfxManager().copyFrom(_mapImage, srcBounds, destBounds);
+ } else {
+ if ((yPos + _cellSize.y) < _bounds.bottom) {
+ ySize = _cellSize.y;
+ } else {
+ ySize = _bounds.bottom - yPos;
}
- R2_GLOBALS._player.disableControl();
- _field412 = 4;
- signal();
+
+ Rect srcBounds(_mapOffset.x % _cellSize.x, 0,
+ (_mapOffset.x % _cellSize.x) + _bounds.width(), ySize);
+ Rect destBounds(_bounds.left, yPos, _bounds.right, yPos + ySize);
+
+ R2_GLOBALS.gfxManager().copyFrom(_mapImage, srcBounds, destBounds);
}
- break;
- default:
- break;
}
}
+int MazeUI::getCellFromPixelXY(const Common::Point &pt) {
+ if (!_bounds.contains(pt))
+ return -1;
+
+ int cellX = (pt.x - _bounds.left + _mapOffset.x) / _cellSize.x;
+ int cellY = (pt.y - _bounds.top + _mapOffset.y) / _cellSize.y;
+
+ if ((cellX >= 0) && (cellY >= 0) && (cellX < _mapCells.x) && (cellY < _mapCells.y))
+ return (int16)READ_LE_UINT16(_mapData + (_mapCells.x * cellY + cellX) * 2);
+
+ return -1;
+}
+
+int MazeUI::getCellFromCellXY(const Common::Point &p) {
+ if (p.x < 0 || p.y < 0 || p.x >= _mapCells.x || p.y >= _mapCells.y) {
+ return -1;
+ } else {
+ return (int16)READ_LE_UINT16(_mapData + (_mapCells.x * p.y + p.x) * 2);
+ }
+}
+
+int MazeUI::pixelToCellXY(Common::Point &pt) {
+ pt.x /= _cellSize.x;
+ pt.y /= _cellSize.y;
+
+ if ((pt.x >= 0) && (pt.y >= 0) && (pt.x < _mapCells.x) && (pt.y < _mapCells.y)) {
+ return (int16)READ_LE_UINT16(_mapData + (_mapCells.x * pt.y + pt.x) * 2);
+ }
+
+ return -1;
+}
+
+void MazeUI::setDisplayBounds(const Rect &r) {
+ _bounds = r;
+ _bounds.clip(g_globals->gfxManager()._bounds);
+}
+
/*--------------------------------------------------------------------------*/
void AnimationSlice::load(Common::File &f) {
@@ -1637,7 +1764,7 @@ AnimationPlayer::~AnimationPlayer() {
void AnimationPlayer::synchronize(Serializer &s) {
EventHandler::synchronize(s);
- warning("TODO AnimationPlayer::load");
+ warning("TODO AnimationPlayer::synchronize");
}
void AnimationPlayer::remove() {
@@ -2001,6 +2128,349 @@ void AnimationPlayerExt::synchronize(Serializer &s) {
s.syncAsSint16LE(_v);
}
+/*--------------------------------------------------------------------------*/
+
+ModalWindow::ModalWindow() {
+ _field20 = 0;
+}
+
+void ModalWindow::remove() {
+ R2_GLOBALS._sceneItems.remove(&_object1);
+ _object1.remove();
+
+ SceneArea::remove();
+
+ --R2_GLOBALS._insetUp;
+}
+
+void ModalWindow::synchronize(Serializer &s) {
+ SceneArea::synchronize(s);
+
+ s.syncAsByte(_field20);
+}
+
+void ModalWindow::process(Event &event) {
+ if (_field20 != R2_GLOBALS._insetUp)
+ return;
+
+ CursorType cursor = R2_GLOBALS._events.getCursor();
+
+ if (_object1._bounds.contains(event.mousePos.x + g_globals->gfxManager()._bounds.left , event.mousePos.y)) {
+ if (cursor == _cursorNum) {
+ R2_GLOBALS._events.setCursor(_savedCursorNum);
+ }
+ } else if (event.mousePos.y < 168) {
+ if (cursor != _cursorNum) {
+ _savedCursorNum = cursor;
+ R2_GLOBALS._events.setCursor(CURSOR_INVALID);
+ }
+ if (event.eventType == EVENT_BUTTON_DOWN) {
+ event.handled = true;
+ R2_GLOBALS._events.setCursor(_savedCursorNum);
+ remove();
+ }
+ }
+}
+
+void ModalWindow::proc12(int visage, int stripFrameNum, int frameNum, int posX, int posY) {
+ Scene1200 *scene = (Scene1200 *)R2_GLOBALS._sceneManager._scene;
+
+ _object1.postInit();
+ _object1.setup(visage, stripFrameNum, frameNum);
+ _object1.setPosition(Common::Point(posX, posY));
+ _object1.fixPriority(250);
+ _cursorNum = CURSOR_INVALID;
+ scene->_sceneAreas.push_front(this);
+ ++R2_GLOBALS._insetUp;
+ _field20 = R2_GLOBALS._insetUp;
+}
+
+void ModalWindow::proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum) {
+ _object1.setDetails(resNum, lookLineNum, talkLineNum, useLineNum, 2, (SceneItem *) NULL);
+}
+
+/*--------------------------------------------------------------------------*/
+
+ScannerDialog::Button::Button() {
+ _buttonId = 0;
+ _buttonDown = false;
+}
+
+void ScannerDialog::Button::setup(int buttonId) {
+ _buttonId = buttonId;
+ _buttonDown = false;
+ SceneActor::postInit();
+
+ SceneObject::setup(4, 2, 2);
+ fixPriority(255);
+
+ if (_buttonId == 1)
+ setPosition(Common::Point(141, 99));
+ else if (_buttonId == 2)
+ setPosition(Common::Point(141, 108));
+
+ static_cast<SceneExt *>(R2_GLOBALS._sceneManager._scene)->_sceneAreas.push_front(this);
+}
+
+void ScannerDialog::Button::synchronize(Serializer &s) {
+ SceneActor::synchronize(s);
+ s.syncAsSint16LE(_buttonId);
+}
+
+void ScannerDialog::Button::process(Event &event) {
+ if (event.eventType == EVENT_BUTTON_DOWN && R2_GLOBALS._events.getCursor() == CURSOR_USE
+ && _bounds.contains(event.mousePos) && !_buttonDown) {
+ setFrame(3);
+ _buttonDown = true;
+ event.handled = true;
+ }
+
+ if (event.eventType == EVENT_BUTTON_UP && _buttonDown) {
+ setFrame(2);
+ _buttonDown = false;
+ event.handled = true;
+
+ reset();
+ }
+}
+
+bool ScannerDialog::Button::startAction(CursorType action, Event &event) {
+ if (action == CURSOR_USE)
+ return false;
+
+ return startAction(action, event);
+}
+
+void ScannerDialog::Button::reset() {
+ Scene *scene = R2_GLOBALS._sceneManager._scene;
+ ScannerDialog &scanner = *R2_GLOBALS._scannerDialog;
+
+ switch (_buttonId) {
+ case 1:
+ // Talk button
+ switch (R2_GLOBALS._sceneManager._sceneNumber) {
+ case 1550:
+ scene->_sceneMode = 80;
+ scene->signal();
+ break;
+ case 1700:
+ scene->_sceneMode = 30;
+ scene->signal();
+ remove();
+ break;
+ default:
+ break;
+ }
+ break;
+ case 2:
+ // Scan button
+ switch (R2_GLOBALS._sceneManager._sceneNumber) {
+ case 1550:
+ scanner._obj4.setup(4, 3, 1);
+
+ scanner._obj5.postInit();
+ scanner._obj5.setup(4, 4, 1);
+ scanner._obj5.setPosition(Common::Point(R2_GLOBALS._v565EC[1] + 145,
+ R2_GLOBALS._v565EC[3] + 59));
+ scanner._obj5.fixPriority(257);
+
+ scanner._obj6.postInit();
+ scanner._obj6.setup(4, 4, 2);
+ scanner._obj6.setPosition(Common::Point(R2_GLOBALS._v565EC[2] + 145,
+ R2_GLOBALS._v565EC[4] + 59));
+ scanner._obj6.fixPriority(257);
+ break;
+ case 1700:
+ case 1800:
+ if (R2_GLOBALS._v565F8 < 0 || (R2_GLOBALS._v565F8 == 0 && R2_GLOBALS._v565F6 < 1201))
+ scanner._obj4.setup(4, 3, 3);
+ else if (R2_GLOBALS._v565F8 > 0 || (R2_GLOBALS._v565F8 == 0 && R2_GLOBALS._v565F6 < 1201))
+ scanner._obj4.setup(4, 3, 4);
+ else
+ scanner._obj4.setup(4, 3, 5);
+ break;
+ case 3800:
+ case 3900:
+ if ((R2_GLOBALS._v56A93 + 1) == 0 && R2_GLOBALS._v566A9 == 0) {
+ do {
+ R2_GLOBALS._v566A9 = R2_GLOBALS._randomSource.getRandomNumber(3);
+ } while (R2_GLOBALS._v566A9 == R2_GLOBALS._v566AA);
+ }
+
+ scanner._obj4.setup(4, 7, R2_GLOBALS._v566A9);
+ if (!R2_GLOBALS.getFlag(46))
+ R2_GLOBALS.setFlag(46);
+ break;
+ default:
+ scanner._obj4.setup(4, 3, 2);
+ break;
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+ScannerDialog::Slider::Slider() {
+ _initial = _xStart = _yp = 0;
+ _width = _xInc = 0;
+ _sliderDown = false;
+}
+
+void ScannerDialog::Slider::synchronize(Serializer &s) {
+ SceneActor::synchronize(s);
+
+ s.syncAsSint16LE(_initial);
+ s.syncAsSint16LE(_xStart);
+ s.syncAsSint16LE(_yp);
+ s.syncAsSint16LE(_width);
+ s.syncAsSint16LE(_xInc);
+}
+
+void ScannerDialog::Slider::remove() {
+ static_cast<SceneExt *>(R2_GLOBALS._sceneManager._scene)->_sceneAreas.remove(this);
+ SceneActor::remove();
+}
+
+void ScannerDialog::Slider::process(Event &event) {
+ if (event.eventType == EVENT_BUTTON_DOWN && R2_GLOBALS._events.getCursor() == CURSOR_USE
+ && _bounds.contains(event.mousePos)) {
+ _sliderDown = true;
+ }
+
+ if (event.eventType == EVENT_BUTTON_UP && _sliderDown) {
+ _sliderDown = false;
+ event.handled = true;
+ update();
+ }
+
+ if (_sliderDown) {
+ event.handled = true;
+ if (event.mousePos.x < _xStart) {
+ setPosition(Common::Point(_xStart, _yp));
+ } else if (event.mousePos.x >= (_xStart + _width)) {
+ setPosition(Common::Point(_xStart + _width, _yp));
+ } else {
+ setPosition(Common::Point(event.mousePos.x, _yp));
+ }
+ }
+}
+
+bool ScannerDialog::Slider::startAction(CursorType action, Event &event) {
+ if (action == CURSOR_USE)
+ return false;
+
+ return startAction(action, event);
+}
+
+void ScannerDialog::Slider::update() {
+ int incHalf = (_width / (_xInc - 1)) / 2;
+ int newFrequency = ((_position.x - _xStart + incHalf) * _xInc) / (_width + incHalf * 2);
+ setPosition(Common::Point(_xStart + ((_width * newFrequency) / (_xInc - 1)), _yp));
+
+ R2_GLOBALS._scannerFrequencies[R2_GLOBALS._player._characterIndex] = newFrequency + 1;
+
+ switch (newFrequency) {
+ case 0:
+ R2_GLOBALS._sound4.stop();
+ break;
+ case 1:
+ R2_GLOBALS._sound4.play(45);
+ break;
+ case 2:
+ R2_GLOBALS._sound4.play(4);
+ break;
+ case 3:
+ R2_GLOBALS._sound4.play(5);
+ break;
+ case 4:
+ R2_GLOBALS._sound4.play(6);
+ break;
+ default:
+ break;
+ }
+}
+
+void ScannerDialog::Slider::setup(int initial, int xStart, int yp, int width, int xInc) {
+ _initial = initial;
+ _xStart = xStart;
+ _yp = yp;
+ _width = width;
+ _xInc = xInc;
+ _sliderDown = false;
+ SceneActor::postInit();
+ SceneObject::setup(4, 2, 1);
+ fixPriority(255);
+ setPosition(Common::Point(_width * (_initial - 1) / (_xInc - 1) + _xStart, yp));
+
+ static_cast<SceneExt *>(R2_GLOBALS._sceneManager._scene)->_sceneAreas.push_front(this);
+}
+
+/*--------------------------------------------------------------------------*/
+
+ScannerDialog::ScannerDialog() {
+}
+
+void ScannerDialog::remove() {
+ switch (R2_GLOBALS._sceneManager._sceneNumber) {
+ case 1550:
+ case 1700:
+ R2_GLOBALS._events.setCursor(R2_GLOBALS._player._canWalk ? CURSOR_ARROW : CURSOR_USE);
+ break;
+ case 3800:
+ case 3900: {
+ Scene *scene = R2_GLOBALS._sceneManager._scene;
+ scene->_sceneMode = 3806;
+ scene->signal();
+ break;
+ }
+ default:
+ break;
+ }
+
+ SceneExt *scene = static_cast<SceneExt *>(R2_GLOBALS._sceneManager._scene);
+ scene->_sceneAreas.remove(&_talkButton);
+ scene->_sceneAreas.remove(&_scanButton);
+ _talkButton.remove();
+ _scanButton.remove();
+ _slider.remove();
+ _obj4.remove();
+ _obj5.remove();
+ _obj6.remove();
+ _obj7.remove();
+
+ ModalWindow::remove();
+}
+
+void ScannerDialog::proc12(int visage, int stripFrameNum, int frameNum, int posX, int posY) {
+ // Stop player moving if currently doing so
+ if (R2_GLOBALS._player._mover)
+ R2_GLOBALS._player.addMover(NULL);
+
+ R2_GLOBALS._events.setCursor(CURSOR_USE);
+ ModalWindow::proc12(visage, stripFrameNum, frameNum, posX, posY);
+
+ proc13(100, -1, -1, -1);
+ _talkButton.setup(1);
+ _scanButton.setup(2);
+ _slider.setup(R2_GLOBALS._scannerFrequencies[R2_GLOBALS._player._characterIndex], 142, 124, 35, 5);
+
+ _obj4.postInit();
+ _obj4.setup(4, 3, 2);
+ _obj4.setPosition(Common::Point(160, 83));
+ _obj4.fixPriority(256);
+
+ if (R2_GLOBALS._sceneManager._sceneNumber == 3800 || R2_GLOBALS._sceneManager._sceneNumber == 3900) {
+ Scene *scene = R2_GLOBALS._sceneManager._scene;
+ scene->_sceneMode = 3805;
+ scene->signal();
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
} // End of namespace Ringworld2
} // End of namespace TsAGE
diff --git a/engines/tsage/ringworld2/ringworld2_logic.h b/engines/tsage/ringworld2/ringworld2_logic.h
index 0b573bf7f0..1b4b7fca1f 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.h
+++ b/engines/tsage/ringworld2/ringworld2_logic.h
@@ -88,7 +88,7 @@ public:
SceneObject *_focusObject;
Visage _cursorVisage;
- SynchronizedList<SceneArea *> _sceneAreas;
+ SynchronizedList<EventHandler *> _sceneAreas;
Rect _v51C34;
public:
@@ -108,12 +108,14 @@ public:
void fadeOut();
void clearScreen();
void scalePalette(int RFactor, int GFactor, int BFactor);
+ void loadBlankScene();
};
class SceneHandlerExt: public SceneHandler {
public:
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void process(Event &event);
+ virtual void postLoad(int priorSceneBeforeLoad, int currentSceneBeforeLoad);
void setupPaletteMaps();
};
@@ -159,6 +161,9 @@ public:
/*--------------------------------------------------------------------------*/
class Ringworld2InvObjectList : public InvObjectList {
+private:
+ static bool SelectItem(int objectNumber);
+ static void selectDefault(int obectNumber);
public:
InvObject _none;
InvObject _inv1;
@@ -260,7 +265,9 @@ class SceneActor: public SceneObject {
public:
virtual Common::String getClassName() { return "SceneActor"; }
virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void remove();
virtual bool startAction(CursorType action, Event &event);
+ virtual GfxSurface getFrame();
};
class SceneActorExt: public SceneActor {
@@ -276,6 +283,49 @@ public:
}
};
+enum MazeDirection { MAZEDIR_NONE = 0, MAZEDIR_NORTH = 1, MAZEDIR_NORTHEAST = 2, MAZEDIR_EAST = 3,
+ MAZEDIR_SOUTHEAST = 4, MAZEDIR_SOUTH = 5, MAZEDIR_SOUTHWEST = 6, MAZEDIR_WEST = 7,
+ MAZEDIR_NORTHWEST = 8 };
+
+class MazeUI: public SceneObject {
+private:
+ void clear();
+public:
+ // The dimensions (in cells) of the entire maze map
+ Rect _mapBounds;
+
+ // Encoded cell map specifying the features of the maze
+ byte *_mapData;
+ // Image surface used to store a line of the map for rendering
+ GfxSurface _mapImage;
+
+ Common::Point _cellsVisible;
+ Common::Point _mapCells;
+ Common::Point _cellSize;
+ Common::Point _mapOffset;
+ int _resNum;
+ int _cellsResNum;
+ int _frameCount;
+ int _resCount;
+ int _mapImagePitch;
+ int _unused;
+public:
+ MazeUI();
+ virtual ~MazeUI();
+
+ void setDisplayBounds(const Rect &r);
+ bool setMazePosition(const Common::Point &pt);
+ void load(int resNum);
+ int getCellFromPixelXY(const Common::Point &pt);
+ int getCellFromCellXY(const Common::Point &p);
+ int pixelToCellXY(Common::Point &pt);
+
+ virtual Common::String getClassName() { return "MazeUI"; }
+ void synchronize(Serializer &s);
+ virtual void reposition();
+ virtual void draw();
+};
+
class SceneAreaObject: public SceneArea {
class Object1: public SceneActor {
public:
@@ -290,41 +340,6 @@ public:
void setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum);
};
-class UnkObject1200 : public SavedObject {
-public:
- Rect _rect1;
- Rect _rect2;
-
- int *_field16;
- int *_field3A;
-
- int _field12;
- int _field14;
- int _field26;
- int _field28;
- int _field2A;
- int _field2C;
- int _field2E;
- int _field30;
- int _field32;
- int _field34;
- int _field36;
- int _field38;
- int _field3E;
- int _field40;
-
- UnkObject1200();
- void synchronize(Serializer &s);
-
- void sub51AE9(int arg1);
- int sub51AF8(Common::Point pt);
- bool sub51AFD(Common::Point pt);
- void sub51B02();
- void sub9EDE8(Rect rect);
- int sub9EE22(int &arg1, int &arg2);
- virtual Common::String getClassName() { return "UnkObject1200"; }
-};
-
/*--------------------------------------------------------------------------*/
class AnimationSlice {
@@ -378,6 +393,8 @@ public:
enum AnimationPaletteMode { ANIMPALMODE_REPLACE_PALETTE = 0, ANIMPALMODE_CURR_PALETTE = 1,
ANIMPALMODE_NONE = 2 };
+enum AnimationObjectMode { ANIMOBJMODE_1 = 1, ANIMOBJMODE_2 = 2, ANIMOBJMODE_42 = 42 };
+
class AnimationPlayer: public EventHandler {
private:
void rleDecode(const byte *pSrc, byte *pDest, int size);
@@ -392,8 +409,9 @@ public:
Common::File _resourceFile;
Rect _rect1, _screenBounds;
int _field38;
- int _field3A, _paletteMode;
- int _objectMode;
+ int _field3A;
+ AnimationPaletteMode _paletteMode;
+ AnimationObjectMode _objectMode;
int _field58, _sliceHeight;
byte _palIndexes[256];
ScenePalette _palette;
@@ -418,6 +436,7 @@ public:
virtual void changePane() {}
virtual void closing() {}
+
bool load(int animId, Action *endAction = NULL);
bool isCompleted();
void close();
@@ -432,6 +451,74 @@ public:
virtual void synchronize(Serializer &s);
};
+class ModalWindow: public SceneArea {
+public:
+ SceneActor _object1;
+ byte _field20;
+public:
+ ModalWindow();
+
+ virtual void remove();
+ virtual void synchronize(Serializer &s);
+ virtual Common::String getClassName() { return "ModalWindow"; }
+ virtual void process(Event &event);
+ virtual void proc12(int visage, int stripFrameNum, int frameNum, int posX, int posY);
+ virtual void proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum);
+};
+
+class ScannerDialog: public ModalWindow {
+
+ class Button: public SceneActor {
+ private:
+ void reset();
+ public:
+ int _buttonId;
+ bool _buttonDown;
+ public:
+ Button();
+ void setup(int buttonId);
+
+ virtual void synchronize(Serializer &s);
+ virtual Common::String getClassName() { return "ScannerButton"; }
+ virtual void process(Event &event);
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Slider: public SceneActor {
+ private:
+ void update();
+ public:
+ int _initial;
+ int _xStart;
+ int _yp;
+ int _width;
+ int _xInc;
+ bool _sliderDown;
+ public:
+ Slider();
+ void setup(int initial, int xStart, int yp, int width, int xInc);
+
+ virtual void synchronize(Serializer &s);
+ virtual Common::String getClassName() { return "ScannerSlider"; }
+ virtual void remove();
+ virtual void process(Event &event);
+ virtual bool startAction(CursorType action, Event &event);
+ };
+public:
+ Button _talkButton;
+ Button _scanButton;
+ Slider _slider;
+ SceneActor _obj4;
+ SceneActor _obj5;
+ SceneActor _obj6;
+ SceneActor _obj7;
+public:
+ ScannerDialog();
+
+ virtual Common::String getClassName() { return "ScannerDialog"; }
+ virtual void remove();
+ void proc12(int visage, int stripFrameNum, int frameNum, int posX, int posY);
+};
+
} // End of namespace Ringworld2
} // End of namespace TsAGE
diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
index 3b7d283e44..63bb24f384 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
@@ -226,9 +226,9 @@ bool Scene100::Terminal::startAction(CursorType action, Event &event) {
/*--------------------------------------------------------------------------*/
void Scene100::postInit(SceneObjectList *OwnerList) {
- SceneExt::postInit();
loadScene(100);
R2_GLOBALS._scenePalette.loadPalette(0);
+ SceneExt::postInit();
if (R2_GLOBALS._sceneManager._previousScene != 125)
R2_GLOBALS._sound1.play(10);
@@ -573,23 +573,23 @@ void Scene125::Icon::hideIcon() {
/*--------------------------------------------------------------------------*/
-bool Scene125::Item4::startAction(CursorType action, Event &event) {
+bool Scene125::DiskSlot::startAction(CursorType action, Event &event) {
Scene125 *scene = (Scene125 *)R2_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_USE:
if (R2_INVENTORY.getObjectScene(R2_OPTO_DISK) == R2_GLOBALS._player._oldCharacterScene[1]) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 126;
- scene->setAction(&scene->_sequenceManager, scene, 126, &scene->_object7, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 126, &scene->_infoDisk, NULL);
return true;
}
break;
case R2_OPTO_DISK:
if (R2_INVENTORY.getObjectScene(R2_OPTO_DISK) == 1) {
R2_GLOBALS._player.disableControl();
- scene->_object7.postInit();
+ scene->_infoDisk.postInit();
scene->_sceneMode = 125;
- scene->setAction(&scene->_sequenceManager, scene, 125, &scene->_object7, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 125, &scene->_infoDisk, NULL);
return true;
}
break;
@@ -626,16 +626,16 @@ void Scene125::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.disableControl();
if (R2_INVENTORY.getObjectScene(R2_OPTO_DISK) == R2_GLOBALS._player._oldCharacterScene[1]) {
- _object7.postInit();
- _object7.setup(160, 3, 5);
- _object7.setPosition(Common::Point(47, 167));
+ _infoDisk.postInit();
+ _infoDisk.setup(160, 3, 5);
+ _infoDisk.setPosition(Common::Point(47, 167));
}
_object6.postInit();
_object6.setup(162, 1, 1);
_object6.setPosition(Common::Point(214, 168));
- _item4.setDetails(Rect(27, 145, 81, 159), 126, 9, -1, -1, 1, NULL);
+ _diskSlot.setDetails(Rect(27, 145, 81, 159), 126, 9, -1, -1, 1, NULL);
_item3.setDetails(Rect(144, 119, 286, 167), 126, 6, 7, 8, 1, NULL);
_item2.setDetails(1, 126, 3, 4, 5);
_background.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 126, 0, 1, -1, 1, NULL);
@@ -782,10 +782,11 @@ void Scene125::signal() {
break;
case 125:
R2_INVENTORY.setObjectScene(R2_OPTO_DISK, R2_GLOBALS._player._oldCharacterScene[1]);
+ R2_GLOBALS._player.enableControl();
break;
case 126:
R2_INVENTORY.setObjectScene(R2_OPTO_DISK, 1);
- _object7.remove();
+ _infoDisk.remove();
R2_GLOBALS._player.enableControl();
R2_GLOBALS._player._canWalk = false;
break;
@@ -1553,7 +1554,7 @@ void Scene180::signal() {
R2_GLOBALS._sceneManager._hasPalette = true;
_animationPlayer._paletteMode = ANIMPALMODE_NONE;
_animationPlayer._v = 1;
- _animationPlayer._objectMode = 1;
+ _animationPlayer._objectMode = ANIMOBJMODE_1;
R2_GLOBALS._scene180Mode = 1;
_animationPlayer.load(1);
@@ -1596,7 +1597,7 @@ void Scene180::signal() {
case 5:
_animationPlayer._paletteMode = ANIMPALMODE_NONE;
_animationPlayer._v = 1;
- _animationPlayer._objectMode = 1;
+ _animationPlayer._objectMode = ANIMOBJMODE_1;
R2_GLOBALS._scene180Mode = 2;
_animationPlayer.load(2);
@@ -1701,7 +1702,7 @@ void Scene180::signal() {
_field412 = 1;
_animationPlayer._paletteMode = ANIMPALMODE_REPLACE_PALETTE;
_animationPlayer._v = 1;
- _animationPlayer._objectMode = 42;
+ _animationPlayer._objectMode = ANIMOBJMODE_42;
R2_GLOBALS._scene180Mode = 3;
_animationPlayer.load(3);
break;
@@ -1800,7 +1801,7 @@ void Scene180::signal() {
case 40:
_animationPlayer._paletteMode = ANIMPALMODE_NONE;
- _animationPlayer._objectMode = 1;
+ _animationPlayer._objectMode = ANIMOBJMODE_1;
R2_GLOBALS._scene180Mode = 4;
if (_animationPlayer.load(4)) {
_animationPlayer.dispatch();
@@ -1839,7 +1840,7 @@ void Scene180::signal() {
_field412 = 1;
_animationPlayer._paletteMode = ANIMPALMODE_NONE;
_animationPlayer._v = 1;
- _animationPlayer._objectMode = 1;
+ _animationPlayer._objectMode = ANIMOBJMODE_1;
R2_GLOBALS._scene180Mode = 15;
_animationPlayer.load(15, NULL);
@@ -2025,7 +2026,7 @@ void Scene200::EastExit::changeScene() {
Scene200 *scene = (Scene200 *)R2_GLOBALS._sceneManager._scene;
_enabled = false;
- R2_GLOBALS._player.disableControl();
+ R2_GLOBALS._player.disableControl(CURSOR_WALK);
scene->_sceneMode = 206;
scene->setAction(&scene->_sequenceManager, scene, 206, &R2_GLOBALS._player, NULL);
}
@@ -2034,7 +2035,7 @@ void Scene200::WestExit::changeScene() {
Scene200 *scene = (Scene200 *)R2_GLOBALS._sceneManager._scene;
_enabled = false;
- R2_GLOBALS._player.disableControl();
+ R2_GLOBALS._player.disableControl(CURSOR_WALK);
scene->_sceneMode = 208;
scene->setAction(&scene->_sequenceManager, scene, 208, &R2_GLOBALS._player, NULL);
}
@@ -2042,8 +2043,8 @@ void Scene200::WestExit::changeScene() {
/*--------------------------------------------------------------------------*/
void Scene200::postInit(SceneObjectList *OwnerList) {
- SceneExt::postInit();
loadScene(200);
+ SceneExt::postInit();
_westExit.setDetails(Rect(94, 0, 123, 58), EXITCURSOR_W, 175);
_westExit.setDest(Common::Point(125, 52));
@@ -2311,19 +2312,6 @@ void Scene205::Action1::textLoop() {
/*--------------------------------------------------------------------------*/
-Scene205::Object::Object(): SceneObject() {
- _x100 = _y100 = 0;
-}
-
-void Scene205::Object::synchronize(Serializer &s) {
- EventHandler::synchronize(s);
-
- s.syncAsSint32LE(_x100);
- s.syncAsSint32LE(_y100);
-}
-
-/*--------------------------------------------------------------------------*/
-
Scene205::Scene205(): SceneExt() {
_yp = 0;
_textIndex = 1;
@@ -2597,8 +2585,8 @@ void Scene250::synchronize(Serializer &s) {
}
void Scene250::postInit(SceneObjectList *OwnerList) {
- SceneExt::postInit();
loadScene(250);
+ SceneExt::postInit();
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.setVisage(10);
@@ -2708,6 +2696,8 @@ void Scene250::signal() {
case 7:
_field418 = 1;
if ((_field414 + 12) == _field412)
+ _sceneMode = 9;
+ else
_sceneMode = 8;
signal();
break;
@@ -2741,7 +2731,7 @@ void Scene250::signal() {
R2_GLOBALS._sceneManager.changeScene(300);
break;
case 139:
- R2_GLOBALS._sceneManager.changeScene(139);
+ R2_GLOBALS._sceneManager.changeScene(700);
break;
case 91:
R2_GLOBALS._sceneManager.changeScene(850);
@@ -2986,7 +2976,7 @@ bool Scene300::Miranda::startAction(CursorType action, Event &event) {
} else if (!R2_GLOBALS.getFlag(55)) {
R2_GLOBALS._events.setCursor(CURSOR_ARROW);
scene->_sceneMode = 10;
- scene->_stripManager.start3(scene->_stripId, scene, R2_GLOBALS._stripManager_lookupList);
+ scene->_stripManager.start3(201, scene, R2_GLOBALS._stripManager_lookupList);
} else {
scene->_sceneMode = 16;
@@ -3048,7 +3038,7 @@ bool Scene300::Seeker::startAction(CursorType action, Event &event) {
R2_GLOBALS._player.disableControl();
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
- if (R2_GLOBALS.getFlag(44)) {
+ if (!R2_GLOBALS.getFlag(44)) {
if (!R2_GLOBALS.getFlag(38)) {
R2_GLOBALS._sound1.play(69);
scene->_stripId = 181;
@@ -3090,10 +3080,10 @@ bool Scene300::Seeker::startAction(CursorType action, Event &event) {
} else {
R2_GLOBALS._player.disableControl();
scene->_stripId = 171;
- }
- scene->_sceneMode = 310;
- scene->setAction(&scene->_sequenceManager1, scene, 310, &R2_GLOBALS._player, NULL);
+ scene->_sceneMode = 310;
+ scene->setAction(&scene->_sequenceManager1, scene, 310, &R2_GLOBALS._player, NULL);
+ }
return true;
case R2_READER:
@@ -3152,7 +3142,7 @@ bool Scene300::Doorway::startAction(CursorType action, Event &event) {
if (action == CURSOR_USE) {
if ((R2_GLOBALS._player._characterIndex == R2_QUINN) &&
- (!R2_GLOBALS.getFlag(44) || R2_GLOBALS._player._characterScene[R2_MIRANDA] == 500)) {
+ (!R2_GLOBALS.getFlag(44) || R2_GLOBALS._player._characterScene[R2_SEEKER] == 500)) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 301;
scene->setAction(&scene->_sequenceManager1, scene, 301, &R2_GLOBALS._player, this, NULL);
@@ -3171,6 +3161,9 @@ bool Scene300::Doorway::startAction(CursorType action, Event &event) {
Scene300::Scene300(): SceneExt() {
_stripId = 0;
_rotation = NULL;
+
+ _stripManager.setColors(60, 255);
+ _stripManager.setFontNumber(3);
}
void Scene300::synchronize(Serializer &s) {
@@ -3181,8 +3174,9 @@ void Scene300::synchronize(Serializer &s) {
}
void Scene300::postInit(SceneObjectList *OwnerList) {
- SceneExt::postInit();
loadScene(300);
+ SceneExt::postInit();
+
_sound1.play(23);
setZoomPercents(75, 93, 120, 100);
@@ -3191,8 +3185,6 @@ void Scene300::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player._characterIndex = R2_QUINN;
}
- _stripManager.setColors(60, 255);
- _stripManager.setFontNumber(3);
_stripManager.addSpeaker(&_mirandaSpeaker);
_stripManager.addSpeaker(&_seekerSpeaker);
_stripManager.addSpeaker(&_quinnSpeaker);
@@ -3233,7 +3225,7 @@ void Scene300::postInit(SceneObjectList *OwnerList) {
_protocolDisplay.postInit();
_protocolDisplay.setup(300, 6, 1);
_protocolDisplay.setPosition(Common::Point(287, 71));
- _protocolDisplay.animate(ANIM_MODE_7, NULL);
+ _protocolDisplay.animate(ANIM_MODE_7, 0, NULL);
_protocolDisplay._numFrames = 5;
_object6.postInit();
@@ -3365,7 +3357,7 @@ void Scene300::postInit(SceneObjectList *OwnerList) {
break;
case 325:
if (!R2_GLOBALS.getFlag(44) || R2_GLOBALS.getFlag(25))
- setAction(&_sequenceManager1, this, 309, &R2_GLOBALS._player, NULL);
+ setAction(&_sequenceManager1, this, 307, &R2_GLOBALS._player, NULL);
else {
R2_GLOBALS.setFlag(60);
R2_GLOBALS._player.setup(302, 3, 1);
@@ -3402,9 +3394,11 @@ void Scene300::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._events.setCursor(CURSOR_ARROW);
if (R2_GLOBALS.getFlag(51)) {
+ // Things don't seem right
_sceneMode = 13;
_stripManager.start3(300, this, R2_GLOBALS._stripManager_lookupList);
} else {
+ // Back in Ringworld space
_sceneMode = 11;
_stripManager.start3(200, this, R2_GLOBALS._stripManager_lookupList);
}
@@ -3484,27 +3478,27 @@ void Scene300::remove() {
void Scene300::signal() {
switch (_sceneMode) {
case 10:
- switch (_stripManager._field2E8) {
- case 0:
+ switch (_stripManager._exitMode) {
+ case 1:
R2_GLOBALS._sound1.changeSound(10);
R2_GLOBALS.setFlag(38);
break;
- case 1:
+ case 2:
R2_GLOBALS.setFlag(3);
break;
- case 2:
+ case 3:
R2_GLOBALS.setFlag(4);
break;
- case 3:
+ case 4:
R2_GLOBALS.setFlag(13);
if (R2_GLOBALS._stripManager_lookupList[1] == 6)
R2_GLOBALS.setFlag(40);
break;
- case 4:
+ case 5:
if (R2_GLOBALS._stripManager_lookupList[1] == 6)
R2_GLOBALS.setFlag(40);
break;
- case 5:
+ case 6:
R2_GLOBALS._sceneManager.changeScene(1000);
break;
default:
@@ -3565,7 +3559,7 @@ void Scene300::signal() {
break;
case 16:
- if (_stripManager._field2E8 == 1) {
+ if (_stripManager._exitMode == 1) {
R2_GLOBALS._player.setAction(NULL);
R2_GLOBALS._sceneManager.changeScene(1000);
} else {
@@ -3624,6 +3618,8 @@ void Scene300::signal() {
case 309:
signal309();
R2_GLOBALS._events.setCursor(CURSOR_ARROW);
+ R2_GLOBALS._events._currentCursor = CURSOR_ARROW;
+
_sceneMode = 10;
_stripManager.start3(_stripId, this, R2_GLOBALS._stripManager_lookupList);
break;
@@ -3891,7 +3887,7 @@ Scene325::Scene325(): SceneExt() {
_field412 = 7;
_iconFontNumber = 50;
_field416 = _field418 = 0;
- _field41A = _field41C = _field41E = _field420 = 0;
+ _field41A = _field41C = _field41E = _scannerLocation = 0;
_soundCount = _soundIndex = 0;
for (int idx = 0; idx < 10; ++idx)
@@ -3899,8 +3895,8 @@ Scene325::Scene325(): SceneExt() {
}
void Scene325::postInit(SceneObjectList *OwnerList) {
- SceneExt::postInit();
loadScene(325);
+ SceneExt::postInit();
R2_GLOBALS.clearFlag(50);
_stripManager.addSpeaker(&_quinnSpeaker);
@@ -3926,7 +3922,7 @@ void Scene325::synchronize(Serializer &s) {
s.syncAsSint16LE(_field41A);
s.syncAsSint16LE(_field41C);
s.syncAsSint16LE(_field41E);
- s.syncAsSint16LE(_field420);
+ s.syncAsSint16LE(_scannerLocation);
s.syncAsSint16LE(_soundCount);
s.syncAsSint16LE(_soundIndex);
@@ -4027,19 +4023,19 @@ void Scene325::signal() {
if (R2_GLOBALS.getFlag(44) && !R2_GLOBALS.getFlag(51)) {
if (v != 13) {
- setMessage(328, 0);
+ setMessage(328, v);
} else {
- _field420 = 864;
+ _scannerLocation = 864;
_object12.postInit();
- _object2.setup(326, 4, 1);
+ _object12.setup(326, 4, 1);
_object12.setPosition(Common::Point(149, 128));
_object12.fixPriority(20);
- _object13.postInit();
- _object13.setup(326, 4, 2);
- _object13.setPosition(Common::Point(149, (int)(_field420 * ADJUST_FACTOR)));
- _object13.fixPriority(21);
+ _scannerTab.postInit();
+ _scannerTab.setup(326, 4, 2);
+ _scannerTab.setPosition(Common::Point(149, 22 + (int)(_scannerLocation * ADJUST_FACTOR)));
+ _scannerTab.fixPriority(21);
_object10.postInit();
_object10.setup(326, 1, 1);
@@ -4049,7 +4045,7 @@ void Scene325::signal() {
_object1.postInit();
_object1.setup(326, 1, 1);
_object1.setPosition(Common::Point(210, 32));
- _object10.fixPriority(10);
+ _object1.fixPriority(10);
_object2.postInit();
_object2.setup(326, 1, 1);
@@ -4099,7 +4095,7 @@ void Scene325::signal() {
} else if (R2_GLOBALS.getFlag(51)) {
setMessage(329, (v == 12) ? 10 : v);
} else {
- setMessage(327, (v < 15) ? 1 : v);
+ setMessage(327, (v >= 15) ? 1 : v);
}
break;
}
@@ -4140,12 +4136,12 @@ void Scene325::signal() {
setMessage(128, _field416);
break;
default:
- R2_GLOBALS._player.enableControl();
- R2_GLOBALS._player._canWalk = false;
- _field416 = 105;
- setMessage(128, _field416);
+ _field416 = 0;
break;
}
+
+ R2_GLOBALS._player.enableControl();
+ R2_GLOBALS._player._canWalk = false;
break;
case 10:
R2_GLOBALS._player.enableControl();
@@ -4227,31 +4223,50 @@ void Scene325::consoleAction(int id) {
_icon1.hideIcon();
_icon2.hideIcon();
_icon3.hideIcon();
- // TODO: Finish
- break;
- case 3:
- _icon1.setIcon(5);
- _icon2.setIcon(6);
- _icon3.setIcon(R2_GLOBALS.getFlag(50) ? 16 : 15);
- break;
- case 4:
- case 5:
- _field418 = id;
- _icon1.setIcon(17);
- _icon2.setIcon(18);
- _icon3.setIcon(19);
- break;
- case 7:
- consoleAction(((_field412 == 5) || (_field412 == 6) || (_field412 == 15)) ? 4 : 7);
+
+ if (id == 2 || (id == 19 && _field418 == 5 && R2_GLOBALS.getFlag(50) &&
+ R2_GLOBALS.getFlag(44) && !R2_GLOBALS.getFlag(51))) {
+ _icon5.setIcon(13);
+ _icon4.setPosition(Common::Point(52, 107));
+ _icon4._sceneRegionId = 9;
+ _icon4.setIcon(14);
+ _icon4._object2.hide();
+
+ } else {
+ _icon4.hideIcon();
+ _icon5.hideIcon();
+ }
+
+ _icon6.setIcon(12);
+ _sceneMode = 10;
+ _palette.loadPalette(161);
+ BF_GLOBALS._scenePalette.addFader(&_palette._palette[0], 256, 5, this);
break;
- case 8:
- R2_GLOBALS._sceneManager.changeScene(300);
- case 9:
- case 10:
- _iconFontNumber = (id - 1) == 9 ? 50 : 52;
- _text1.remove();
- _icon6.setIcon(7);
+
+ case 22:
+ case 23:
+ case 24:
+ case 25:
+ R2_GLOBALS._player.disableControl();
+ consoleAction(2);
+ _field412 = id;
+ _icon1.hideIcon();
+ _icon2.hideIcon();
+ _icon3.hideIcon();
+ _icon4.hideIcon();
+
+ _icon5.setIcon(13);
+ _icon4.setPosition(Common::Point(52, 107));
+ _icon4._sceneRegionId = 9;
+ _icon4.setIcon(14);
+ _icon4._object2.hide();
+
+ _icon6.setIcon(12);
+ _sceneMode = 10;
+ _palette.loadPalette(161);
+ BF_GLOBALS._scenePalette.addFader(&_palette._palette[0], 256, 5, this);
break;
+
case 11:
if (R2_GLOBALS.getFlag(57) && (R2_GLOBALS._player._characterIndex == 1) && !R2_GLOBALS.getFlag(25)) {
R2_GLOBALS._player.disableControl();
@@ -4260,6 +4275,7 @@ void Scene325::consoleAction(int id) {
_stripManager.start(403, this);
} else {
R2_GLOBALS._player.disableControl();
+ id = 8;
_text1.remove();
_icon4.setPosition(Common::Point(80, 62));
@@ -4267,7 +4283,7 @@ void Scene325::consoleAction(int id) {
_icon4.hideIcon();
_object12.remove();
- _object13.remove();
+ _scannerTab.remove();
_object10.remove();
_object1.remove();
_object2.remove();
@@ -4286,6 +4302,31 @@ void Scene325::consoleAction(int id) {
BF_GLOBALS._scenePalette.addFader(&_palette._palette[0], 256, 5, this);
}
break;
+
+ case 3:
+ _icon1.setIcon(5);
+ _icon2.setIcon(6);
+ _icon3.setIcon(R2_GLOBALS.getFlag(50) ? 16 : 15);
+ break;
+ case 4:
+ case 5:
+ _field418 = id;
+ _icon1.setIcon(17);
+ _icon2.setIcon(18);
+ _icon3.setIcon(19);
+ _icon4.setIcon(20);
+ break;
+ case 7:
+ consoleAction(((_field412 == 5) || (_field412 == 6) || (_field412 == 15)) ? 4 : 7);
+ break;
+ case 8:
+ R2_GLOBALS._sceneManager.changeScene(300);
+ case 9:
+ case 10:
+ _iconFontNumber = (id - 1) == 9 ? 50 : 52;
+ _text1.remove();
+ _icon6.setIcon(7);
+ break;
case 12:
_icon4.setIcon(14);
_icon4._object2.hide();
@@ -4295,7 +4336,7 @@ void Scene325::consoleAction(int id) {
case 18:
case 19:
case 20:
- if (_field420) {
+ if (_scannerLocation) {
R2_GLOBALS._player.disableControl();
_field41A = 1296;
_field41E = 1;
@@ -4315,7 +4356,7 @@ void Scene325::consoleAction(int id) {
case 18:
case 19:
case 20:
- if (_field420 < 1620) {
+ if (_scannerLocation < 1620) {
R2_GLOBALS._player.disableControl();
_field41A = 1296;
_field41E = -1;
@@ -4337,31 +4378,6 @@ void Scene325::consoleAction(int id) {
consoleAction(4);
id = 4;
break;
- case 22:
- case 23:
- case 24:
- case 25:
- R2_GLOBALS._player.disableControl();
- consoleAction(2);
- _field412 = id;
-
- _icon1.hideIcon();
- _icon2.hideIcon();
- _icon3.hideIcon();
- _icon4.hideIcon();
-
- _icon5.setIcon(13);
- _icon4.setPosition(Common::Point(52, 107));
- _icon4._sceneRegionId = 9;
- _icon4.setIcon(14);
- _icon4._object2.hide();
-
- _icon6.setIcon(12);
- _sceneMode = 10;
- _palette.loadPalette(161);
-
- BF_GLOBALS._scenePalette.addFader(&_palette._palette[0], 256, 5, this);
- break;
case 6:
default:
_icon1.setIcon(1);
@@ -4436,21 +4452,21 @@ void Scene325::dispatch() {
if (yp >= 30) {
yp -= 12;
- --_field420;
+ --_scannerLocation;
flag = true;
}
if (yp <= 10) {
yp += 12;
- ++_field420;
+ ++_scannerLocation;
flag = true;
}
- _object3.setPosition(Common::Point(149, (int)(_field420 * ADJUST_FACTOR) + 22));
+ _scannerTab.setPosition(Common::Point(149, 22 + (int)(_scannerLocation * ADJUST_FACTOR)));
for (int idx = 0; idx < 4; ++idx)
_objList[idx].remove();
if (flag) {
- int v = _field420 - 758;
+ int v = _scannerLocation - 758;
_object10.setFrame((v++ <= 0) ? 1 : v);
_object1.setFrame((v++ <= 0) ? 1 : v);
_object2.setFrame((v++ <= 0) ? 1 : v);
@@ -4490,7 +4506,7 @@ void Scene325::dispatch() {
R2_GLOBALS._sound3.stop();
_field41C = 0;
- if (_field420 == 756) {
+ if (_scannerLocation == 756) {
R2_GLOBALS._player.disableControl();
R2_GLOBALS._events.setCursor(CURSOR_USE);
_sceneMode = 12;
@@ -4908,7 +4924,7 @@ bool Scene500::Doorway::startAction(CursorType action, Event &event) {
scene->setAction(&scene->_sequenceManager1, scene, 524, &R2_GLOBALS._player, NULL);
} else {
scene->_sceneMode = 500;
- scene->setAction(&scene->_sequenceManager1, scene, 500, &R2_GLOBALS._player, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 500, &R2_GLOBALS._player, this, NULL);
}
return true;
@@ -4986,7 +5002,7 @@ bool Scene500::SonicStunner::startAction(CursorType action, Event &event) {
if ((action == CURSOR_USE) && (R2_GLOBALS._player._characterIndex == R2_QUINN)) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = R2_GLOBALS.getFlag(26) ? 520 : 502;
- scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, this, NULL);
return true;
} else {
return SceneActor::startAction(action, event);
@@ -5075,7 +5091,7 @@ void Scene500::postInit(SceneObjectList *OwnerList) {
}
}
- if ((R2_INVENTORY.getObjectScene(R2_REBREATHER_TANK) != 500) && R2_GLOBALS.getFlag(27)) {
+ if ((R2_INVENTORY.getObjectScene(R2_REBREATHER_TANK) == 500) && R2_GLOBALS.getFlag(27)) {
_tanks1.postInit();
_tanks1.setup(502, 7, 1);
_tanks1.setPosition(Common::Point(281, 120));
@@ -5230,7 +5246,7 @@ void Scene500::signal() {
R2_GLOBALS._sceneManager.changeScene(700);
break;
case 501:
- if (R2_GLOBALS._player._characterScene[R2_QUINN] == 500) {
+ if (R2_GLOBALS._player._characterScene[R2_MIRANDA] == 500) {
_stripNumber = 1100;
_sceneMode = 523;
setAction(&_sequenceManager1, this, 523, &R2_GLOBALS._player, NULL);
@@ -5338,28 +5354,16 @@ void Scene525::signal() {
}
/*--------------------------------------------------------------------------
- * Scene 600 -
+ * Scene 600 - Drive Room
*
*--------------------------------------------------------------------------*/
-Scene600::Scene600() {
- _field412 = 0;
- for (int i = 0; i < 256; i++)
- _fieldAD2[i] = 0;
-}
-
-void Scene600::synchronize(Serializer &s) {
- SceneExt::synchronize(s);
- s.syncAsSint16LE(_field412);
- for (int i = 0; i < 256; i++)
- s.syncAsByte(_fieldAD2[i]);
-}
-
-bool Scene600::Item1::startAction(CursorType action, Event &event) {
+bool Scene600::CompartmentHotspot::startAction(CursorType action, Event &event) {
if ((action != R2_NEGATOR_GUN) || (!R2_GLOBALS.getFlag(5)) || (R2_GLOBALS.getFlag(8)))
return SceneHotspot::startAction(action, event);
- SceneItem::display(600, 32, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ SceneItem::display(600, 32, SET_WIDTH, 280, SET_X, 160, SET_POS_MODE, ALIGN_CENTER,
+ SET_Y, 20, SET_EXT_BGCOLOR, 7, LIST_END);
return true;
}
@@ -5368,12 +5372,14 @@ bool Scene600::Item4::startAction(CursorType action, Event &event) {
return SceneHotspot::startAction(action, event);
if ((R2_GLOBALS.getFlag(5)) && (!R2_GLOBALS.getFlag(8))) {
- SceneItem::display(600, 32, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ SceneItem::display(600, 32, SET_WIDTH, 280, SET_X, 160, SET_POS_MODE, ALIGN_CENTER,
+ SET_Y, 20, SET_EXT_BGCOLOR, 7, LIST_END);
return true;
}
- if (R2_GLOBALS.getFlag(5)) {
- SceneItem::display(600, 30, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ if (!R2_GLOBALS.getFlag(5)) {
+ SceneItem::display(600, 30, SET_WIDTH, 280, SET_X, 160, SET_POS_MODE, ALIGN_CENTER,
+ SET_Y, 20, SET_EXT_BGCOLOR, 7, LIST_END);
return true;
}
@@ -5389,30 +5395,46 @@ bool Scene600::Item4::startAction(CursorType action, Event &event) {
scene->_actor2.postInit();
scene->_sceneMode = 612;
- setAction(&scene->_sequenceManager1, this, 612, &scene->_actor3, &scene->_actor2, &R2_GLOBALS._player, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 612, &scene->_actor3, &scene->_actor2, &R2_GLOBALS._player, NULL);
return true;
}
void Scene600::Actor4::signal() {
- Common::Point pt(36, 177 + R2_GLOBALS._randomSource.getRandomNumber(5));
+ Common::Point pt(177 + R2_GLOBALS._randomSource.getRandomNumber(5),
+ 108 + R2_GLOBALS._randomSource.getRandomNumber(3));
NpcMover *mover = new NpcMover();
addMover(mover, &pt, this);
}
bool Scene600::Actor4::startAction(CursorType action, Event &event) {
- if ((action >= CURSOR_WALK) && (action < R2CURSORS_START))
+ if (action >= CURSOR_WALK)
// Only action cursors
return SceneActor::startAction(action, event);
return false;
}
-void Scene600::Actor4::draw() {
- warning("TODO: Actor4::draw()");
- SceneActor::draw();
+GfxSurface Scene600::Actor4::getFrame() {
+ GfxSurface frame = SceneActor::getFrame();
+
+ if (_effect) {
+ // Translate the frame using the scene's pixel map
+ byte *pixelMap = static_cast<Scene600 *>(R2_GLOBALS._sceneManager._scene)->_pixelMap;
+ Graphics::Surface surface = frame.lockSurface();
+ byte *srcP = (byte *)surface.getPixels();
+
+ while (srcP < ((byte *)surface.getBasePtr(0, surface.h))) {
+ *srcP = pixelMap[*srcP];
+ srcP++;
+ }
+
+ frame.unlockSurface();
+ }
+
+ return frame;
}
-bool Scene600::Actor5::startAction(CursorType action, Event &event) {
+bool Scene600::Doorway::startAction(CursorType action, Event &event) {
if ((action < CURSOR_WALK) && (action >= R2CURSORS_START))
return false;
@@ -5423,10 +5445,10 @@ bool Scene600::Actor5::startAction(CursorType action, Event &event) {
if ((R2_INVENTORY.getObjectScene(R2_CLAMP) == 600) && (!R2_GLOBALS.getFlag(6))) {
R2_GLOBALS._player.disableControl();
- scene->_actor6.setDetails(600, 11, -1, -1, 3, (SceneItem *) NULL);
+ scene->_laser.setDetails(600, 11, -1, -1, 3, (SceneItem *) NULL);
R2_GLOBALS.setFlag(6);
scene->_sceneMode = 609;
- scene->setAction(&scene->_sequenceManager1, scene, 609, &R2_GLOBALS._player, &scene->_actor5, &scene->_actor6, &scene->_actor1, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 609, &R2_GLOBALS._player, &scene->_doorway, &scene->_laser, &scene->_actor1, NULL);
return true;
}
@@ -5436,7 +5458,7 @@ bool Scene600::Actor5::startAction(CursorType action, Event &event) {
if (!R2_GLOBALS.getFlag(6)) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 616;
- scene->setAction(&scene->_sequenceManager1, scene, 616, &R2_GLOBALS._player, &scene->_actor5, &scene->_actor6, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 616, &R2_GLOBALS._player, &scene->_doorway, &scene->_laser, NULL);
return true;
}
@@ -5445,15 +5467,15 @@ bool Scene600::Actor5::startAction(CursorType action, Event &event) {
else {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 601;
- scene->setAction(&scene->_sequenceManager1, scene, 601, &R2_GLOBALS._player, &scene->_actor5, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 601, &R2_GLOBALS._player, &scene->_doorway, NULL);
}
return true;
}
-bool Scene600::Actor6::startAction(CursorType action, Event &event) {
+bool Scene600::Laser::startAction(CursorType action, Event &event) {
Scene600 *scene = (Scene600 *)R2_GLOBALS._sceneManager._scene;
- if ((action < CURSOR_WALK) && (action >= R2CURSORS_START)) {
+ if (action < CURSOR_WALK) {
switch (action) {
case R2_COM_SCANNER:
if (R2_GLOBALS.getFlag(6)) {
@@ -5463,7 +5485,7 @@ bool Scene600::Actor6::startAction(CursorType action, Event &event) {
} else {
R2_GLOBALS._player.disableControl();
scene->_actor8.postInit();
- scene->_actor8.setDetails(600, 20, -1, -1, 4, &scene->_actor6);
+ scene->_actor8.setDetails(600, 20, -1, -1, 4, &scene->_laser);
scene->_sceneMode = 607;
scene->setAction(&scene->_sequenceManager1, scene, 607, &R2_GLOBALS._player, &scene->_actor8, NULL);
return true;
@@ -5478,8 +5500,8 @@ bool Scene600::Actor6::startAction(CursorType action, Event &event) {
return true;
} else {
R2_GLOBALS._player.disableControl();
- scene->_actor7.postInit();
- scene->_actor7.setDetails(600, 27, -1, -1, 5, &scene->_actor6);
+ scene->_aerosol.postInit();
+ scene->_aerosol.setDetails(600, 27, -1, -1, 5, &scene->_laser);
scene->_actor4.postInit();
scene->_actor4.setup(601, 3, 1);
@@ -5487,11 +5509,11 @@ bool Scene600::Actor6::startAction(CursorType action, Event &event) {
scene->_actor4._moveDiff = Common::Point(1, 1);
scene->_actor4._moveRate = 2;
scene->_actor4._numFrames = 3;
- scene->_actor4.setDetails(600, 24, 25, 26, 5, &scene->_actor7);
+ scene->_actor4.setDetails(600, 24, 25, 26, 5, &scene->_aerosol);
scene->_sceneMode = 605;
- scene->setAction(&scene->_sequenceManager1, scene, 605, &R2_GLOBALS._player, &scene->_actor7, &scene->_actor4, &scene->_actor5, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 605, &R2_GLOBALS._player, &scene->_aerosol, &scene->_actor4, &scene->_doorway, NULL);
return true;
}
break;
@@ -5499,7 +5521,7 @@ bool Scene600::Actor6::startAction(CursorType action, Event &event) {
if (R2_GLOBALS.getFlag(5)) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 606;
- scene->setAction(&scene->_sequenceManager1, scene, 606, &R2_GLOBALS._player, &scene->_actor6, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 606, &R2_GLOBALS._player, &scene->_laser, NULL);
return true;
} else {
return SceneActor::startAction(action, event);
@@ -5509,7 +5531,7 @@ bool Scene600::Actor6::startAction(CursorType action, Event &event) {
return false;
break;
}
- } else if (action != CURSOR_USE) {
+ } else if (action == CURSOR_USE) {
if (R2_GLOBALS.getFlag(5)) {
return SceneActor::startAction(action, event);
} else {
@@ -5522,7 +5544,7 @@ bool Scene600::Actor6::startAction(CursorType action, Event &event) {
return SceneActor::startAction(action, event);
}
-bool Scene600::Actor7::startAction(CursorType action, Event &event) {
+bool Scene600::Aerosol::startAction(CursorType action, Event &event) {
Scene600 *scene = (Scene600 *)R2_GLOBALS._sceneManager._scene;
if ((action < CURSOR_WALK) && (action >= R2CURSORS_START)) {
@@ -5530,13 +5552,28 @@ bool Scene600::Actor7::startAction(CursorType action, Event &event) {
} else if (action == CURSOR_USE) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 614;
- scene->setAction(&scene->_sequenceManager1, scene, 614, &R2_GLOBALS._player, &scene->_actor7, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 614, &R2_GLOBALS._player, &scene->_aerosol, NULL);
return true;
} else {
return SceneActor::startAction(action, event);
}
}
+/*--------------------------------------------------------------------------*/
+
+Scene600::Scene600() {
+ _field412 = 0;
+ Common::fill(&_pixelMap[0], &_pixelMap[256], 0);
+}
+
+void Scene600::synchronize(Serializer &s) {
+ SceneExt::synchronize(s);
+
+ s.syncAsSint16LE(_field412);
+ for (int i = 0; i < 256; i++)
+ s.syncAsByte(_pixelMap[i]);
+}
+
bool Scene600::Actor8::startAction(CursorType action, Event &event) {
Scene600 *scene = (Scene600 *)R2_GLOBALS._sceneManager._scene;
@@ -5544,7 +5581,7 @@ bool Scene600::Actor8::startAction(CursorType action, Event &event) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 615;
scene->setAction(&scene->_sequenceManager1, scene, 615, &R2_GLOBALS._player, &scene->_actor8, NULL);
- } else if ((action == R2_SONIC_STUNNER) && (R2_INVENTORY.getObjectScene(9) == 600) && (R2_GLOBALS._v565F1[1] == 2) && (!R2_GLOBALS.getFlag(8))){
+ } else if ((action == R2_SONIC_STUNNER) && (R2_INVENTORY.getObjectScene(9) == 600) && (R2_GLOBALS._scannerFrequencies[1] == 2) && (!R2_GLOBALS.getFlag(8))){
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 608;
scene->setAction(&scene->_sequenceManager1, scene, 608, &R2_GLOBALS._player, &scene->_actor4, NULL);
@@ -5562,23 +5599,31 @@ void Scene600::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._walkRegions.enableRegion(3);
_field412 = 0;
- warning("FIXME: loop to initialize _fieldAD2[]");
+ // Initialise pixel map for the obscuring effect
+ ScenePalette &pal = R2_GLOBALS._scenePalette;
+ uint r, g, b;
+ for (int i = 0; i < 256; ++i) {
+ pal.getEntry(i, &r, &g, &b);
+ int av = ((r + g + b) / 48);
- _actor5.postInit();
- _actor5.setVisage(600);
- _actor5.setPosition(Common::Point(29, 147));
- _actor5.fixPriority(10);
- _actor5.setDetails(300, 3, -1, -1, 1, (SceneItem *) NULL);
+ _pixelMap[i] = R2_GLOBALS._paletteMap[(av << 8) | (av << 4) | av];
+ }
- _actor6.postInit();
- _actor6.setPosition(Common::Point(246, 41));
+ _doorway.postInit();
+ _doorway.setVisage(600);
+ _doorway.setPosition(Common::Point(29, 147));
+ _doorway.fixPriority(10);
+ _doorway.setDetails(300, 3, -1, -1, 1, (SceneItem *) NULL);
+
+ _laser.postInit();
+ _laser.setPosition(Common::Point(246, 41));
if (R2_INVENTORY.getObjectScene(9) == 600) {
_actor8.postInit();
_actor8.setup(602, 5, 1);
_actor8.setPosition(Common::Point(246, 41));
_actor8.setDetails(600, 20, -1, -1, 1, (SceneItem *) NULL);
- switch (R2_GLOBALS._v565F1[1] - 2) {
+ switch (R2_GLOBALS._scannerFrequencies[1] - 2) {
case 0:
R2_GLOBALS._sound4.play(45);
break;
@@ -5597,11 +5642,11 @@ void Scene600::postInit(SceneObjectList *OwnerList) {
}
if (R2_GLOBALS.getFlag(6)) {
- _actor6.setup(602, 7, 1);
- _actor6.setDetails(600, 11, -1, -1, 1, (SceneItem *) NULL);
+ _laser.setup(602, 7, 1);
+ _laser.setDetails(600, 11, -1, -1, 1, (SceneItem *) NULL);
} else {
- _actor6.setup(600, 2, 1);
- _actor6.setDetails(600, 10, -1, -1, 1, (SceneItem *) NULL);
+ _laser.setup(600, 2, 1);
+ _laser.setDetails(600, 10, -1, -1, 1, (SceneItem *) NULL);
_actor1.postInit();
_actor1.setup(600, 3, 5);
@@ -5614,10 +5659,10 @@ void Scene600::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS.getFlag(5)) {
if (R2_INVENTORY.getObjectScene(12) == 600) {
- _actor7.postInit();
- _actor7.setup(602, 2, 2);
- _actor7.setPosition(Common::Point(189, 95));
- _actor7.setDetails(600, 27, -1, -1, 1, (SceneItem *) NULL);
+ _aerosol.postInit();
+ _aerosol.setup(602, 2, 2);
+ _aerosol.setPosition(Common::Point(189, 95));
+ _aerosol.setDetails(600, 27, -1, -1, 1, (SceneItem *) NULL);
}
if (R2_GLOBALS.getFlag(8)) {
@@ -5651,30 +5696,30 @@ void Scene600::postInit(SceneObjectList *OwnerList) {
_item3.setDetails(11, 600, 14, -1, -1);
if (R2_GLOBALS.getFlag(9)) {
- _item1.setDetails(Rect(159, 3, 315, 95), 600, 7, -1, -1, 1, NULL);
+ _background.setDetails(Rect(159, 3, 315, 95), 600, 7, -1, -1, 1, NULL);
} else {
_item4.setDetails(Rect(173, 15, 315, 45), 600, 21, -1, 23, 1, NULL);
- _item1.setDetails(Rect(159, 3, 315, 95), 600, 6, -1, -1, 1, NULL);
+ _background.setDetails(Rect(159, 3, 315, 95), 600, 6, -1, -1, 1, NULL);
}
_item5.setDetails(Rect(0, 0, 320, 200), 600, 0, -1, -1, 1, NULL);
_sceneMode = 600;
if (R2_GLOBALS._sceneManager._previousScene == 700) {
if (R2_GLOBALS.getFlag(6)) {
- setAction(&_sequenceManager1, this, 600, &R2_GLOBALS._player, &_actor5, NULL);
+ setAction(&_sequenceManager1, this, 600, &R2_GLOBALS._player, &_doorway, NULL);
} else if (R2_GLOBALS.getFlag(5)) {
- setAction(&_sequenceManager1, this, 603, &R2_GLOBALS._player, &_actor5, &_actor6, &_actor1, NULL);
+ setAction(&_sequenceManager1, this, 603, &R2_GLOBALS._player, &_doorway, &_laser, &_actor1, NULL);
} else {
- setAction(&_sequenceManager1, this, 602, &R2_GLOBALS._player, &_actor5, &_actor6, &_actor1, NULL);
+ setAction(&_sequenceManager1, this, 602, &R2_GLOBALS._player, &_doorway, &_laser, &_actor1, NULL);
}
} else if (R2_GLOBALS.getFlag(5)) {
R2_GLOBALS._player.setPosition(Common::Point(50, 140));
R2_GLOBALS._player.setStrip(3);
- _actor6.setFrame(_actor6.getFrameCount());
+ _laser.setFrame(_laser.getFrameCount());
signal();
} else {
- _actor5.setFrame(7);
- _actor6.setFrame(7);
+ _doorway.setFrame(7);
+ _laser.setFrame(7);
R2_GLOBALS._player.setPosition(Common::Point(28, 140));
R2_GLOBALS._player.setStrip(5);
signal();
@@ -5703,7 +5748,7 @@ void Scene600::signal() {
R2_GLOBALS._walkRegions.enableRegion(9);
R2_GLOBALS._walkRegions.enableRegion(10);
- R2_INVENTORY.setObjectScene(12, 600);
+ R2_INVENTORY.setObjectScene(R2_AEROSOL, 600);
R2_GLOBALS.setFlag(5);
_actor4._effect = 3;
@@ -5730,12 +5775,12 @@ void Scene600::signal() {
_actor3.remove();
R2_GLOBALS._sceneItems.remove(&_item4);
_actor2.setDetails(600, 21, -1, 23, 4, &_item4);
- _item1.setDetails(600, 7, -1, -1, 3, (SceneItem *) NULL);
+ _background.setDetails(600, 7, -1, -1, 3, (SceneItem *) NULL);
R2_GLOBALS._player.enableControl(CURSOR_USE);
break;
case 614:
R2_GLOBALS._player.enableControl();
- _actor7.remove();
+ _aerosol.remove();
R2_INVENTORY.setObjectScene(12, 1);
R2_GLOBALS._walkRegions.disableRegion(7);
break;
@@ -5753,8 +5798,9 @@ void Scene600::signal() {
}
void Scene600::process(Event &event) {
- if ((!R2_GLOBALS._player._canWalk) && (!R2_GLOBALS.getFlag(6)) && (event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == R2_NEGATOR_GUN)) {
- if (!_actor5.contains(event.mousePos) || (_actor5._frame <= 1)) {
+ if (R2_GLOBALS._player._canWalk && (!R2_GLOBALS.getFlag(6)) && (event.eventType == EVENT_BUTTON_DOWN)
+ && (R2_GLOBALS._events.getCursor() == CURSOR_WALK)) {
+ if (!_doorway.contains(event.mousePos) || (_doorway._frame <= 1)) {
if (R2_GLOBALS.getFlag(5)) {
_field412 += 10;
} else {
@@ -5766,7 +5812,7 @@ void Scene600::process(Event &event) {
} else {
R2_GLOBALS._player.disableControl();
_sceneMode = 613;
- setAction(&_sequenceManager1, this, 613, &R2_GLOBALS._player, &_actor6, NULL);
+ setAction(&_sequenceManager1, this, 613, &R2_GLOBALS._player, &_laser, NULL);
event.handled = true;
}
} else if ((!R2_GLOBALS.getFlag(6)) && (R2_GLOBALS._player._mover) && (_field412 < 10)){
@@ -5778,9 +5824,9 @@ void Scene600::process(Event &event) {
void Scene600::dispatch() {
if ((_field412 != 0) && (_sceneMode != 600) && (_sceneMode != 603) && (_sceneMode != 602)) {
- if ( ((_actor6._strip == 4) && (_actor6._frame > 1))
+ if ( ((_laser._strip == 4) && (_laser._frame > 1))
|| (_sceneMode == 601)
- || ((_sceneMode == 616) && (_actor5._frame > 1)) )
+ || ((_sceneMode == 616) && (_doorway._frame > 1)) )
_field412 = 0;
else {
_field412--;
@@ -5803,7 +5849,7 @@ void Scene600::dispatch() {
}
/*--------------------------------------------------------------------------
- * Scene 700 -
+ * Scene 700 - Lander Bay 2
*
*--------------------------------------------------------------------------*/
Scene700::Scene700() {
@@ -5849,7 +5895,7 @@ bool Scene700::Item12::startAction(CursorType action, Event &event) {
break;
}
- scene->setAction(&scene->_sequenceManager, this, 707, &R2_GLOBALS._player, &scene->_actor5, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 707, &R2_GLOBALS._player, &scene->_actor5, NULL);
return true;
}
@@ -5910,7 +5956,7 @@ bool Scene700::Actor5::startAction(CursorType action, Event &event) {
case 0:
if ((_strip == 2) && (_frame == 1)) {
R2_GLOBALS._player.disableControl();
- if (R2_GLOBALS._player._position.x <= 100) {
+ if (R2_GLOBALS._player._position.y <= 100) {
scene->_sceneMode = 710;
scene->setAction(&scene->_sequenceManager, scene, 710, &R2_GLOBALS._player, this, NULL);
} else {
@@ -5969,10 +6015,10 @@ bool Scene700::Actor6::startAction(CursorType action, Event &event) {
}
void Scene700::postInit(SceneObjectList *OwnerList) {
+ loadScene(700);
if (R2_GLOBALS._sceneManager._previousScene == 900)
- g_globals->gfxManager()._bounds.moveTo(Common::Point(160, 0));
+ _sceneBounds = Rect(160, 0, 480, 200);
- loadScene(700);
R2_GLOBALS._v558B6.set(60, 0, 260, 200);
SceneExt::postInit();
@@ -5994,7 +6040,7 @@ void Scene700::postInit(SceneObjectList *OwnerList) {
_actor1.postInit();
_actor1.setup(700, 4, 1);
- _actor1.setPosition(Common::Point(355 - ((R2_GLOBALS._v565E3 * 8) / 5), ((R2_GLOBALS._v565E1 + 20 ) / 5) - 12));
+ _actor1.setPosition(Common::Point(355 - ((R2_GLOBALS._electromagnetZoom * 8) / 5), ((R2_GLOBALS._electromagnetChangeAmount + 20 ) / 5) - 12));
_actor1.fixPriority(10);
_actor1.setDetails(700, 12, -1, 14, 1, (SceneItem *) NULL);
@@ -6041,7 +6087,7 @@ void Scene700::postInit(SceneObjectList *OwnerList) {
case 700:
switch (R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS)) {
case 0:
- if ((R2_GLOBALS._v565E5 != 0) && (R2_GLOBALS._v565E1 == 20) && (R2_GLOBALS._v565E3 == 70))
+ if ((R2_GLOBALS._v565E5 != 0) && (R2_GLOBALS._electromagnetChangeAmount == 20) && (R2_GLOBALS._electromagnetZoom == 70))
_actor5.setup(701, 2, 1);
else
_actor5.setup(701, 2, 8);
@@ -6158,9 +6204,7 @@ void Scene700::signal() {
}
break;
case 3:
- R2_INVENTORY.setObjectScene(5, 600);
- R2_INVENTORY.setObjectScene(16, 700);
- R2_GLOBALS._player.enableControl();
+ R2_GLOBALS._sceneManager.changeScene(600);
break;
case 4:
_sceneMode = 5;
@@ -6206,7 +6250,7 @@ void Scene700::signal() {
_sceneMode = 17;
_actor5.setup(701, 1, 8);
_actor5.setDetails(700, 38, -1, -1, 3, (SceneItem *) NULL);
- if ((R2_GLOBALS._v565E5 != 0) && (_actor5._position.x == _actor1._position.x + 1) && (_actor5._position.x == 148 - (((R2_GLOBALS._v565E1 + 10) / 5) * 4))) {
+ if ((R2_GLOBALS._v565E5 != 0) && (_actor5._position.x == _actor1._position.x + 1) && (_actor5._position.x == 148 - (((R2_GLOBALS._electromagnetChangeAmount + 10) / 5) * 4))) {
_actor5.animate(ANIM_MODE_6, NULL);
Common::Point pt(_actor5._position.x, _actor1._position.y + 120);
NpcMover *mover = new NpcMover();
@@ -6231,7 +6275,7 @@ void Scene700::signal() {
break;
case 21:
_actor5.fixPriority(77);
- if ((R2_GLOBALS._v565E5 != 0) && (R2_GLOBALS._v565E1 == 20) && (R2_GLOBALS._v565E3 == 70))
+ if ((R2_GLOBALS._v565E5 != 0) && (R2_GLOBALS._electromagnetChangeAmount == 20) && (R2_GLOBALS._electromagnetZoom == 70))
_actor5.animate(ANIM_MODE_6, NULL);
R2_INVENTORY.setObjectScene(R2_ATTRACTOR_CABLE_HARNESS, 700);
@@ -6249,7 +6293,7 @@ void Scene700::signal() {
case 706:
_actor5.setDetails(700, 38, -1, -1, 3, (SceneItem *) NULL);
_actor5.fixPriority(77);
- if ((R2_GLOBALS._v565E5 != 0) && (R2_GLOBALS._v565E1 == 20) && (R2_GLOBALS._v565E3 == 70))
+ if ((R2_GLOBALS._v565E5 != 0) && (R2_GLOBALS._electromagnetChangeAmount == 20) && (R2_GLOBALS._electromagnetZoom == 70))
_actor5.animate(ANIM_MODE_6, NULL);
R2_INVENTORY.setObjectScene(R2_ATTRACTOR_UNIT, 0);
R2_INVENTORY.setObjectScene(R2_ATTRACTOR_CABLE_HARNESS, 700);
@@ -6317,12 +6361,26 @@ bool Scene800::DeviceSlot::startAction(CursorType action, Event &event) {
break;
R2_GLOBALS._player.disableControl();
- scene->_reader.postInit();
+ _lookLineNum = 27;
+ scene->_sceneMode = 809;
if (R2_INVENTORY.getObjectScene(R2_OPTICAL_FIBRE) == 800)
- scene->setAction(&scene->_sequenceManager1, scene, 814, &R2_GLOBALS._player, &scene->_reader, &scene->_opticalFibre, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 815, &R2_GLOBALS._player, &scene->_reader, &scene->_opticalFibre, NULL);
else
- scene->setAction(&scene->_sequenceManager1, scene, 804, &R2_GLOBALS._player, &scene->_reader, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 809, &R2_GLOBALS._player, &scene->_reader, NULL);
+ return true;
+ case R2_READER:
+ R2_GLOBALS._player.disableControl();
+ scene->_reader.postInit();
+ scene->_sceneMode = 804;
+
+ if (R2_INVENTORY.getObjectScene(R2_OPTICAL_FIBRE) == 800) {
+ scene->setAction(&scene->_sequenceManager1, scene, 814, &R2_GLOBALS._player,
+ &scene->_reader, &scene->_opticalFibre, NULL);
+ } else {
+ scene->setAction(&scene->_sequenceManager1, scene, 804, &R2_GLOBALS._player,
+ &scene->_reader, NULL);
+ }
return true;
default:
break;
@@ -6416,8 +6474,8 @@ bool Scene800::Cabinet::startAction(CursorType action, Event &event) {
/*--------------------------------------------------------------------------*/
void Scene800::postInit(SceneObjectList *OwnerList) {
- SceneExt::postInit();
loadScene(800);
+ SceneExt::postInit();
_door.postInit();
_door.setVisage(800);
@@ -6826,8 +6884,9 @@ void Scene825::doButtonPress(int buttonId) {
_sceneText.setup(NO_TREATMENT_REQUIRED);
} else {
_button6._buttonId = 5;
-
+ _sceneMode = 827;
_object5.postInit();
+
setAction(&_sequenceManager1, this, 827, &_object5, NULL);
}
} else {
@@ -7006,8 +7065,8 @@ bool Scene850::Panel::startAction(CursorType action, Event &event) {
/*--------------------------------------------------------------------------*/
void Scene850::postInit(SceneObjectList *OwnerList) {
- SceneExt::postInit();
loadScene(850);
+ SceneExt::postInit();
_liftDoor.postInit();
_liftDoor.setup(850, 2, 1);
@@ -7103,44 +7162,47 @@ void Scene850::signal() {
}
/*--------------------------------------------------------------------------
- * Scene 900 -
+ * Scene 900 - Lander Bay 2 - Crane Controls
*
*--------------------------------------------------------------------------*/
-Scene900::Actor4::Actor4() {
- _fieldA4 = 0;
+
+Scene900::Button::Button() {
+ _buttonId = 0;
}
-void Scene900::Actor4::synchronize(Serializer &s) {
+void Scene900::Button::synchronize(Serializer &s) {
SceneActor::synchronize(s);
- s.syncAsSint16LE(_fieldA4);
+ s.syncAsSint16LE(_buttonId);
}
-void Scene900::Actor4::sub96135(int arg1) {
- _fieldA4 = arg1;
+
+void Scene900::Button::initButton(int buttonId) {
+ _buttonId = buttonId;
+ postInit();
setDetails(900, -1, -1, -1, 2, (SceneItem *) NULL);
}
Scene900::Scene900() {
_field412 = 0;
- _field414 = 0;
- _field416 = 0;
+ _magnetChangeAmount.x = 0;
+ _magnetChangeAmount.y = 0;
}
void Scene900::synchronize(Serializer &s) {
SceneExt::synchronize(s);
s.syncAsSint16LE(_field412);
- s.syncAsSint16LE(_field414);
- s.syncAsSint16LE(_field416);
+ s.syncAsSint16LE(_magnetChangeAmount.x);
+ s.syncAsSint16LE(_magnetChangeAmount.y);
}
-bool Scene900::Actor4::startAction(CursorType action, Event &event) {
+bool Scene900::Button::startAction(CursorType action, Event &event) {
Scene900 *scene = (Scene900 *)R2_GLOBALS._sceneManager._scene;
if (action == CURSOR_USE) {
R2_GLOBALS._sound2.play(14);
- switch (_fieldA4) {
+ switch (_buttonId) {
case 2:
if (scene->_field412 == 1) {
scene->_sceneMode = 2;
@@ -7150,15 +7212,15 @@ bool Scene900::Actor4::startAction(CursorType action, Event &event) {
scene->_aSound1.play(30);
setup(900, 3, 11);
R2_GLOBALS._v565E5 = 1;
- if ((R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) == 0) && (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS == 700)) && (R2_GLOBALS._v565E1 == 20) && (R2_GLOBALS._v565E3 == 70) && (scene->_actor2._animateMode != ANIM_MODE_6)) {
+ if ((R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) == 0) && (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS == 700)) && (R2_GLOBALS._electromagnetChangeAmount == 20) && (R2_GLOBALS._electromagnetZoom == 70) && (scene->_actor2._animateMode != ANIM_MODE_6)) {
scene->_actor2.animate(ANIM_MODE_6, NULL);
} else {
- if (((scene->_actor3._percent * 49) / 100) + scene->_actor3._position.x == scene->_actor2._position.x) {
- if (scene->_actor2._position.x == 166 - (R2_GLOBALS._v565E3 / 15)) {
+ if (((scene->_electromagnet._percent * 49) / 100) + scene->_electromagnet._position.x == scene->_actor2._position.x) {
+ if (scene->_actor2._position.x == 166 - (R2_GLOBALS._electromagnetZoom / 15)) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 4;
- scene->_actor2._moveDiff.y = (scene->_actor2._position.y - (scene->_actor3._position.y + ((scene->_actor3._percent * 3) / 10) - 2)) / 9;
- Common::Point pt(scene->_actor3._position.x + ((scene->_actor3._percent * 49) / 100), scene->_actor3._position.y + ((scene->_actor3._percent * 3) / 10) - 2);
+ scene->_actor2._moveDiff.y = (scene->_actor2._position.y - (scene->_electromagnet._position.y + ((scene->_electromagnet._percent * 3) / 10) - 2)) / 9;
+ Common::Point pt(scene->_electromagnet._position.x + ((scene->_electromagnet._percent * 49) / 100), scene->_electromagnet._position.y + ((scene->_electromagnet._percent * 3) / 10) - 2);
NpcMover *mover = new NpcMover();
scene->_actor2.addMover(mover, &pt, this);
scene->_actor2.animate(ANIM_MODE_6, NULL);
@@ -7179,7 +7241,7 @@ bool Scene900::Actor4::startAction(CursorType action, Event &event) {
scene->_sceneMode = 5;
scene->_actor2.animate(ANIM_MODE_5, NULL);
scene->_actor2._moveDiff.y = (166 - scene->_actor2._position.y) / 9;
- Common::Point pt(scene->_actor2._position.x, 166 - (R2_GLOBALS._v565E3 / 15));
+ Common::Point pt(scene->_actor2._position.x, 166 - (R2_GLOBALS._electromagnetZoom / 15));
NpcMover *mover = new NpcMover();
scene->_actor2.addMover(mover, &pt, this);
}
@@ -7196,30 +7258,30 @@ bool Scene900::Actor4::startAction(CursorType action, Event &event) {
return true;
break;
case 4:
- if ((scene->_field416 == 0) && (scene->_field414 == 0) && (R2_GLOBALS._v565E3 != 0)) {
+ if ((scene->_magnetChangeAmount.y == 0) && (scene->_magnetChangeAmount.x == 0) && (R2_GLOBALS._electromagnetZoom != 0)) {
scene->_aSound1.play(38);
- scene->_field416 = -5;
+ scene->_magnetChangeAmount.y = -5;
}
return true;
break;
case 5:
- if ((scene->_field416 == 0) && (scene->_field414 == 0) && (R2_GLOBALS._v565E3 < 135)) {
+ if ((scene->_magnetChangeAmount.y == 0) && (scene->_magnetChangeAmount.x == 0) && (R2_GLOBALS._electromagnetZoom < 135)) {
scene->_aSound1.play(38);
- scene->_field416 = 5;
+ scene->_magnetChangeAmount.y = 5;
}
return true;
break;
case 6:
- if ((scene->_field416 == 0) && (scene->_field414 == 0) && (R2_GLOBALS._v565E1 > -10)) {
+ if ((scene->_magnetChangeAmount.y == 0) && (scene->_magnetChangeAmount.x == 0) && (R2_GLOBALS._electromagnetChangeAmount > -10)) {
scene->_aSound1.play(38);
- scene->_field414 = -5;
+ scene->_magnetChangeAmount.x = -5;
}
return true;
break;
case 7:
- if ((scene->_field416 == 0) && (scene->_field414 == 0) && (R2_GLOBALS._v565E1 < 20)) {
+ if ((scene->_magnetChangeAmount.y == 0) && (scene->_magnetChangeAmount.x == 0) && (R2_GLOBALS._electromagnetChangeAmount < 20)) {
scene->_aSound1.play(38);
- scene->_field414 = 5;
+ scene->_magnetChangeAmount.x = 5;
}
return true;
break;
@@ -7234,12 +7296,12 @@ bool Scene900::Actor4::startAction(CursorType action, Event &event) {
default:
if (scene->_field412 == 1) {
R2_GLOBALS._player.disableControl();
- scene->_actor5.remove();
- scene->_actor6.remove();
- scene->_actor7.remove();
- scene->_actor8.remove();
- scene->_actor9.remove();
- scene->_actor10.remove();
+ scene->_button2.remove();
+ scene->_button3.remove();
+ scene->_button4.remove();
+ scene->_button5.remove();
+ scene->_button6.remove();
+ scene->_button7.remove();
R2_GLOBALS._sound2.play(37);
scene->_sceneMode = 901;
scene->setAction(&scene->_sequenceManager1, scene, 901, &scene->_actor1, this ,NULL);
@@ -7252,10 +7314,8 @@ bool Scene900::Actor4::startAction(CursorType action, Event &event) {
break;
}
} else if (action == CURSOR_LOOK) {
- if ((_fieldA4 == 2) && (scene->_field412 == 2))
- SceneItem::display(900, 21, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
- else
- SceneItem::display(900, _fieldA4, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ SceneItem::display(900, ((_buttonId == 2) && (scene->_field412 == 2)) ? 21 : _buttonId + 11,
+ SET_WIDTH, 280, SET_X, 160, SET_POS_MODE, 1, SET_Y, 20, SET_EXT_BGCOLOR, 7, -999);
return true;
} else {
return SceneActor::startAction(action, event);
@@ -7275,16 +7335,15 @@ void Scene900::postInit(SceneObjectList *OwnerList) {
_actor1.postInit();
_actor1.setDetails(900, 3, -1, -1, 1, (SceneItem *) NULL);
- _field414 = 0;
- _field416 = 0;
+ _magnetChangeAmount.x = 0;
+ _magnetChangeAmount.y = 0;
- _actor3.postInit();
- _actor3.fixPriority(1);
- // useless, the original use it for debugging purposes: strcpy(_actor3._actorName, "Crane");
- _actor3.setup(900, 1, 2);
- _actor3.setPosition(Common::Point(89, 0));
- _actor3._effect = 1;
- _actor3.setDetails(900, 6, -1, 8, 1, (SceneItem *) NULL);
+ _electromagnet.postInit();
+ _electromagnet.fixPriority(1);
+ _electromagnet.setup(900, 1, 2);
+ _electromagnet.setPosition(Common::Point(89, 0));
+ _electromagnet._effect = 1;
+ _electromagnet.setDetails(900, 6, -1, 8, 1, (SceneItem *) NULL);
if ((R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) != 1) && (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS) != 1)) {
_actor2.postInit();
@@ -7294,7 +7353,7 @@ void Scene900::postInit(SceneObjectList *OwnerList) {
if (R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) == 0) {
if (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS) != 700) {
_actor2.setup(901, 3, 2);
- } else if ((R2_GLOBALS._v565E5 != 0) && (R2_GLOBALS._v565E1 == 20) && (R2_GLOBALS._v565E3 == 70)) {
+ } else if ((R2_GLOBALS._v565E5 != 0) && (R2_GLOBALS._electromagnetChangeAmount == 20) && (R2_GLOBALS._electromagnetZoom == 70)) {
_actor2.setup(901, 2, 1);
} else {
_actor2.setup(901, 2, 8);
@@ -7306,7 +7365,7 @@ void Scene900::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._v565E7 == 0) {
_actor2.setup(901, 1, 8);
// Original set two times the same values: skipped
- _actor2.setPosition(Common::Point((((100 - ((R2_GLOBALS._v565EB * 350) / 100)) * 49) / 100) + ((R2_GLOBALS._v565E9 * _actor3._percent * 6) / 100) + 89, 166 - (R2_GLOBALS._v565EB / 3)));
+ _actor2.setPosition(Common::Point((((100 - ((R2_GLOBALS._v565EB * 350) / 100)) * 49) / 100) + ((R2_GLOBALS._v565E9 * _electromagnet._percent * 6) / 100) + 89, 166 - (R2_GLOBALS._v565EB / 3)));
_actor2.changeZoom(((100 - ((R2_GLOBALS._v565EB * 350) / 100) + 52) / 10) * 10);
}
}
@@ -7329,68 +7388,68 @@ void Scene900::signal() {
_field412 = 1;
R2_GLOBALS._sound2.play(37);
- _actor5.remove();
- _actor6.remove();
- _actor7.remove();
- _actor8.remove();
- _actor9.remove();
- _actor10.remove();
+ _button2.remove();
+ _button3.remove();
+ _button4.remove();
+ _button5.remove();
+ _button6.remove();
+ _button7.remove();
- _actor5.sub96135(2);
- _actor5.setup(900, 2, 1);
- _actor5.setPosition(Common::Point(36, 166));
+ _button2.initButton(2);
+ _button2.setup(900, 2, 1);
+ _button2.setPosition(Common::Point(36, 166));
- _actor6.sub96135(3);
- _actor6.setup(900, 2, 5);
- _actor6.setPosition(Common::Point(117, 166));
+ _button3.initButton(3);
+ _button3.setup(900, 2, 5);
+ _button3.setPosition(Common::Point(117, 166));
break;
case 2:
_field412 = 2;
- _actor5.remove();
- _actor6.remove();
+ _button2.remove();
+ _button3.remove();
- _actor5.sub96135(2);
+ _button2.initButton(2);
if (R2_GLOBALS._v565E5 == 0)
- _actor5.setup(900, 3, 9);
+ _button2.setup(900, 3, 9);
else
- _actor5.setup(900, 3, 11);
- _actor5.setPosition(Common::Point(36, 166));
+ _button2.setup(900, 3, 11);
+ _button2.setPosition(Common::Point(36, 166));
- _actor7.sub96135(5);
- _actor7.setup(900, 3, 3);
- _actor7.setPosition(Common::Point(76, 134));
+ _button4.initButton(5);
+ _button4.setup(900, 3, 3);
+ _button4.setPosition(Common::Point(76, 134));
- _actor8.sub96135(4);
- _actor8.setup(900, 3, 7);
- _actor8.setPosition(Common::Point(76, 156));
+ _button5.initButton(4);
+ _button5.setup(900, 3, 7);
+ _button5.setPosition(Common::Point(76, 156));
- _actor9.sub96135(6);
- _actor9.setup(900, 3, 1);
- _actor9.setPosition(Common::Point(55, 144));
+ _button6.initButton(6);
+ _button6.setup(900, 3, 1);
+ _button6.setPosition(Common::Point(55, 144));
- _actor10.sub96135(7);
- _actor10.setup(900, 3, 5);
- _actor10.setPosition(Common::Point(99, 144));
+ _button7.initButton(7);
+ _button7.setup(900, 3, 5);
+ _button7.setPosition(Common::Point(99, 144));
break;
case 3:
_field412 = 3;
- _actor5.remove();
- _actor6.remove();
- _actor7.remove();
- _actor8.remove();
- _actor9.remove();
- _actor10.remove();
+ _button2.remove();
+ _button3.remove();
+ _button4.remove();
+ _button5.remove();
+ _button6.remove();
+ _button7.remove();
- _actor5.sub96135(8);
- _actor5.setup(900, 4, 1);
- _actor5.setPosition(Common::Point(36, 166));
+ _button2.initButton(8);
+ _button2.setup(900, 4, 1);
+ _button2.setPosition(Common::Point(36, 166));
- _actor6.sub96135(9);
- _actor6.setup(900, 4, 5);
- _actor6.setPosition(Common::Point(117, 166));
+ _button3.initButton(9);
+ _button3.setup(900, 4, 5);
+ _button3.setPosition(Common::Point(117, 166));
break;
case 4:
_sceneMode = 0;
@@ -7404,9 +7463,9 @@ void Scene900::signal() {
_actor1.setup(900, 1, 1);
- _actor4.sub96135(1);
- _actor4.setup(900, 1, 3);
- _actor4.setPosition(Common::Point(77, 168));
+ _button1.initButton(1);
+ _button1.setup(900, 1, 3);
+ _button1.setPosition(Common::Point(77, 168));
_sceneMode = 1;
signal();
@@ -7425,26 +7484,28 @@ void Scene900::signal() {
}
void Scene900::dispatch() {
- if (_field416 != 0) {
- if (_field416 < 0) {
- R2_GLOBALS._v565E3--;
- ++_field416;
+ if (_magnetChangeAmount.y != 0) {
+ if (_magnetChangeAmount.y < 0) {
+ R2_GLOBALS._electromagnetZoom--;
+ ++_magnetChangeAmount.y;
} else {
- ++R2_GLOBALS._v565E3;
- _field416--;
+ ++R2_GLOBALS._electromagnetZoom;
+ _magnetChangeAmount.y--;
}
}
- if (_field414 != 0) {
- R2_GLOBALS._v565E1--;
- ++_field414;
- } else {
- ++R2_GLOBALS._v565E1;
- _field414++;
+ if (_magnetChangeAmount.x != 0) {
+ if (_magnetChangeAmount.x < 0) {
+ R2_GLOBALS._electromagnetChangeAmount--;
+ ++_magnetChangeAmount.x;
+ } else {
+ ++R2_GLOBALS._electromagnetChangeAmount;
+ _magnetChangeAmount.x--;
+ }
}
if (R2_GLOBALS._sceneObjects->contains(&_actor2)) {
- if ((R2_GLOBALS._v565E5 != 0) && (R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) == 0) && (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS) == 700) && (R2_GLOBALS._v565E1 == 20) && (R2_GLOBALS._v565E3 == 70)) {
+ if ((R2_GLOBALS._v565E5 != 0) && (R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) == 0) && (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS) == 700) && (R2_GLOBALS._electromagnetChangeAmount == 20) && (R2_GLOBALS._electromagnetZoom == 70)) {
if ((_actor2._frame > 1) && (_actor2._animateMode != ANIM_MODE_6))
_actor2.animate(ANIM_MODE_6, NULL);
} else {
@@ -7453,17 +7514,17 @@ void Scene900::dispatch() {
}
}
- _actor3.changeZoom(100 - ((R2_GLOBALS._v565E3 * 70) / 100));
- _actor3.setPosition(Common::Point(((_actor3._percent * R2_GLOBALS._v565E1 * 6) / 100) + 89, R2_GLOBALS._v565E3));
+ _electromagnet.changeZoom(100 - ((R2_GLOBALS._electromagnetZoom * 70) / 100));
+ _electromagnet.setPosition(Common::Point(((_electromagnet._percent * R2_GLOBALS._electromagnetChangeAmount * 6) / 100) + 89, R2_GLOBALS._electromagnetZoom));
if ((R2_GLOBALS._sceneObjects->contains(&_actor2)) && (R2_GLOBALS._v565E7 != 0) && (!_actor2._mover) && (_actor2._animateMode == ANIM_MODE_NONE)) {
- _actor2.setPosition(Common::Point(_actor3._position.x + ((_actor3._percent * 49) / 100), _actor3._position.y + ((_actor3._percent * 3) / 10)));
- if (R2_GLOBALS._v565E3 >= 75) {
+ _actor2.setPosition(Common::Point(_electromagnet._position.x + ((_electromagnet._percent * 49) / 100), _electromagnet._position.y + ((_electromagnet._percent * 3) / 10)));
+ if (R2_GLOBALS._electromagnetZoom >= 75) {
_actor2.setup(901, 1, 1);
- _actor2.changeZoom(((_actor3._percent + 52) / 10) * 10);
+ _actor2.changeZoom(((_electromagnet._percent + 52) / 10) * 10);
} else {
_actor2.setup(901, 5, 1);
- _actor2.changeZoom(((_actor3._percent / 10) * 10) + 30);
+ _actor2.changeZoom(((_electromagnet._percent / 10) * 10) + 30);
}
}
Scene::dispatch();
diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.h b/engines/tsage/ringworld2/ringworld2_scenes0.h
index 2f52f9578f..bc30743aca 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes0.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes0.h
@@ -126,7 +126,7 @@ class Scene125: public SceneExt {
};
/* Items */
- class Item4: public NamedHotspot {
+ class DiskSlot: public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
@@ -135,8 +135,8 @@ public:
ScenePalette _palette;
ASoundExt _sound1;
NamedHotspot _background, _item2, _item3;
- Item4 _item4;
- SceneActor _object1, _object2, _object3, _object4, _object5, _object6, _object7;
+ DiskSlot _diskSlot;
+ SceneActor _object1, _object2, _object3, _object4, _object5, _object6, _infoDisk;
Icon _icon1, _icon2, _icon3, _icon4, _icon5, _icon6;
SequenceManager _sequenceManager;
SceneText _sceneText;
@@ -277,9 +277,7 @@ class Scene205: public SceneExt {
public:
int _x100, _y100;
public:
- Object();
-
- virtual void synchronize(Serializer &s);
+ // TODO: Check if this derives from DataManager? and flesh out
};
private:
void setup();
@@ -453,7 +451,7 @@ private:
Common::String parseMessage(const Common::String &msg);
public:
int _field412, _iconFontNumber, _field416, _field418;
- int _field41A, _field41C, _field41E, _field420;
+ int _field41A, _field41C, _field41E, _scannerLocation;
int _soundCount, _soundIndex;
int _soundQueue[10];
SpeakerQuinn _quinnSpeaker;
@@ -461,7 +459,7 @@ public:
SceneHotspot _background, _item2;
SceneObject _object1, _object2, _object3, _object4, _object5;
SceneObject _object6, _object7, _object8, _object9, _object10;
- SceneObject _object11, _object12, _object13;
+ SceneObject _object11, _object12, _scannerTab;
SceneObject _objList[4];
Icon _icon1, _icon2, _icon3, _icon4, _icon5, _icon6;
ASoundExt _sound1;
@@ -615,7 +613,7 @@ public:
};
class Scene600 : public SceneExt {
- class Item1 : public NamedHotspot {
+ class CompartmentHotspot : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
@@ -628,17 +626,17 @@ class Scene600 : public SceneExt {
public:
virtual void signal();
virtual bool startAction(CursorType action, Event &event);
- virtual void draw();
+ virtual GfxSurface getFrame();
};
- class Actor5 : public SceneActor {
+ class Doorway : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor6 : public SceneActor {
+ class Laser : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor7 : public SceneActor {
+ class Aerosol : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
@@ -648,24 +646,24 @@ class Scene600 : public SceneExt {
};
public:
int _field412;
- Item1 _item1;
- Item1 _item2;
- Item1 _item3;
+ CompartmentHotspot _background;
+ CompartmentHotspot _item2;
+ CompartmentHotspot _item3;
Item4 _item4;
- Item1 _item5;
+ CompartmentHotspot _item5;
BackgroundSceneObject _object1;
SceneActor _actor1;
SceneActor _actor2;
SceneActor _actor3;
Actor4 _actor4;
- Actor5 _actor5;
- Actor6 _actor6;
- Actor7 _actor7;
+ Doorway _doorway;
+ Laser _laser;
+ Aerosol _aerosol;
Actor8 _actor8;
ASoundExt _aSound1;
SequenceManager _sequenceManager1;
SequenceManager _sequenceManager2;
- byte _fieldAD2[256];
+ byte _pixelMap[256];
Scene600();
virtual void postInit(SceneObjectList *OwnerList = NULL);
@@ -865,30 +863,29 @@ public:
};
class Scene900 : public SceneExt {
- class Actor4 : public SceneActor {
+ class Button : public SceneActor {
public:
- int _fieldA4;
+ int _buttonId;
- Actor4();
- void sub96135(int arg1);
+ Button();
+ void initButton(int buttonId);
virtual void synchronize(Serializer &s);
virtual bool startAction(CursorType action, Event &event);
};
public:
int _field412;
- int _field414;
- int _field416;
+ Common::Point _magnetChangeAmount;
NamedHotspot _item1;
SceneActor _actor1;
SceneActor _actor2;
- SceneActor _actor3;
- Actor4 _actor4;
- Actor4 _actor5;
- Actor4 _actor6;
- Actor4 _actor7;
- Actor4 _actor8;
- Actor4 _actor9;
- Actor4 _actor10;
+ SceneActor _electromagnet;
+ Button _button1;
+ Button _button2;
+ Button _button3;
+ Button _button4;
+ Button _button5;
+ Button _button6;
+ Button _button7;
ASoundExt _aSound1;
SequenceManager _sequenceManager1;
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index af62ab6916..4e9d019f01 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -30,9 +30,452 @@ namespace TsAGE {
namespace Ringworld2 {
/*--------------------------------------------------------------------------
+ * Scene 1000 - Cutscene scene
+ *
+ *--------------------------------------------------------------------------*/
+
+Scene1000::Scene1000(): SceneExt() {
+ R2_GLOBALS._sceneManager._hasPalette = false;
+ R2_GLOBALS._uiElements._active = false;
+ _gameTextSpeaker._displayMode = 9;
+ _fieldD2E = 0;
+}
+
+void Scene1000::postInit(SceneObjectList *OwnerList) {
+ loadBlankScene();
+ SceneExt::postInit();
+
+ _stripManager.addSpeaker(&_gameTextSpeaker);
+ R2_GLOBALS._player.postInit();
+ R2_GLOBALS._player.hide();
+ R2_GLOBALS._player.disableControl();
+
+ switch (R2_GLOBALS._sceneManager._previousScene) {
+ case 300:
+ _sceneMode = R2_GLOBALS.getFlag(57) ? 40 : 0;
+ break;
+ case 1010:
+ _sceneMode = 30;
+ break;
+ case 1100:
+ _sceneMode = 10;
+ break;
+ case 1530:
+ _sceneMode = 20;
+ break;
+ case 2500:
+ _sceneMode = 100;
+ break;
+ case 2800:
+ _sceneMode = 2800;
+ break;
+ case 3100:
+ if (R2_GLOBALS._player._oldCharacterScene[R2_QUINN] == 1000)
+ _sceneMode = 90;
+ else
+ _sceneMode = 80;
+ break;
+ case 3500:
+ _sceneMode = 50;
+ break;
+ case 3700:
+ _sceneMode = 60;
+ break;
+ default:
+ _sceneMode = 999;
+ break;
+ }
+
+ R2_GLOBALS._uiElements._active = false;
+ setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL);
+}
+
+void Scene1000::remove() {
+ R2_GLOBALS._scenePalette.loadPalette(0);
+ R2_GLOBALS._scenePalette.setEntry(255, 0xff, 0xff, 0xff);
+ SceneExt::remove();
+}
+
+void Scene1000::signal() {
+ ScenePalette scenePalette1, scenePalette2;
+ uint32 black = 0;
+
+ switch (_sceneMode++) {
+ case 0:
+ // TODO: Sort out values
+ R2_GLOBALS._gfxColors.foreground = 191;
+ R2_GLOBALS._gfxColors.background = 144;
+ R2_GLOBALS._fontColors.background = 224;
+ R2_GLOBALS._fontColors.foreground = 119;
+
+ _animationPlayer._objectMode = ANIMOBJMODE_2;
+ _animationPlayer._paletteMode = ANIMPALMODE_NONE;
+ _animationPlayer.load(5, this);
+ R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
+ R2_GLOBALS._sceneManager._hasPalette = false;
+
+ _animationPlayer.dispatch();
+ _fieldD2E = 1;
+
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, true, 0);
+ for (int percent = 0; percent < 100; percent += 5)
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
+
+ R2_GLOBALS._sound1.play(67);
+ break;
+
+ case 1:
+ R2_GLOBALS._sound1.fadeOut2(NULL);
+
+ // TODO: Sort out values
+ R2_GLOBALS._gfxColors.foreground = 191;
+ R2_GLOBALS._gfxColors.background = 144;
+ R2_GLOBALS._fontColors.background = 224;
+ R2_GLOBALS._fontColors.foreground = 119;
+
+ R2_GLOBALS._scenePalette.loadPalette(0);
+ loadScene(9999);
+
+ R2_GLOBALS._player.setup(1140, 1, 1);
+ R2_GLOBALS._player.setPosition(Common::Point(160, 100));
+ R2_GLOBALS._player.show();
+
+ _field412 = 0;
+ _stripManager.start(29, this);
+ break;
+
+ case 2:
+ if (R2_GLOBALS._speechSubtitles & SPEECH_TEXT) {
+ setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL);
+ } else {
+ if (++_field412 < 3)
+ _sceneMode = 2;
+
+ setAction(&_sequenceManager1, this, 2, &R2_GLOBALS._player, NULL);
+ }
+ break;
+
+ case 3:
+ // TODO: Sort out values
+ R2_GLOBALS._gfxColors.foreground = 191;
+ R2_GLOBALS._gfxColors.background = 144;
+ R2_GLOBALS._fontColors.background = 224;
+ R2_GLOBALS._fontColors.foreground = 119;
+
+ for (int percent = 100; percent >= 0; percent -= 5)
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
+
+ _animationPlayer._paletteMode = ANIMPALMODE_NONE;
+ _animationPlayer._objectMode = ANIMOBJMODE_2;
+ _animationPlayer.load(7, this);
+ R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
+ R2_GLOBALS._sceneManager._hasPalette = false;
+
+ _animationPlayer.dispatch();
+
+ _fieldD2E = 1;
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0);
+ for (int percent = 0; percent < 100; percent += 5)
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
+
+ R2_GLOBALS._sound2.play(81);
+ R2_GLOBALS._sound1.play(80);
+ break;
+
+ case 4:
+ // TODO: Sort out values
+ R2_GLOBALS._gfxColors.foreground = 191;
+ R2_GLOBALS._gfxColors.background = 144;
+ R2_GLOBALS._fontColors.background = 224;
+ R2_GLOBALS._fontColors.foreground = 119;
+
+ R2_GLOBALS._sound2.fadeOut2(NULL);
+ R2_GLOBALS._sound1.fadeOut2(NULL);
+ R2_GLOBALS._sceneManager.changeScene(1100);
+ break;
+
+ case 10:
+ _animationPlayer._paletteMode = ANIMPALMODE_NONE;
+ _animationPlayer._objectMode = ANIMOBJMODE_2;
+ _animationPlayer.load(6, this);
+
+ R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
+ R2_GLOBALS._sceneManager._hasPalette = false;
+ _animationPlayer.dispatch();
+
+ _fieldD2E = 1;
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0);
+ for (int percent = 0; percent < 100; percent += 5)
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
+
+ R2_GLOBALS._sound1.play(55);
+ break;
+
+ case 11:
+ R2_GLOBALS._scenePalette.loadPalette(0);
+ R2_GLOBALS._sceneManager.changeScene(300);
+ break;
+
+ case 20:
+ _animationPlayer._paletteMode = ANIMPALMODE_NONE;
+ _animationPlayer._objectMode = ANIMOBJMODE_2;
+ _animationPlayer.load(8, this);
+
+ R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
+ R2_GLOBALS._sceneManager._hasPalette = false;
+ _animationPlayer.dispatch();
+
+ _fieldD2E = 1;
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0);
+ for (int percent = 0; percent < 100; percent += 5)
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
+ break;
+
+ case 21:
+ R2_GLOBALS._scenePalette.loadPalette(0);
+ R2_GLOBALS._sceneManager.changeScene(1530);
+ break;
+
+ case 30:
+ _animationPlayer._paletteMode = ANIMPALMODE_NONE;
+ _animationPlayer._objectMode = ANIMOBJMODE_2;
+ _animationPlayer.load(17, this);
+
+ R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
+ R2_GLOBALS._sceneManager._hasPalette = false;
+ _animationPlayer.dispatch();
+
+ _fieldD2E = 1;
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0);
+ for (int percent = 0; percent < 100; percent += 5)
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
+
+ R2_GLOBALS._sound2.play(91);
+ break;
+
+ case 31:
+ R2_GLOBALS._sound2.fadeOut2(NULL);
+ R2_GLOBALS._sound1.fadeOut2(NULL);
+ R2_GLOBALS._scenePalette.loadPalette(0);
+ R2_GLOBALS.setFlag(51);
+ R2_GLOBALS._sceneManager.changeScene(300);
+ break;
+
+ case 40:
+ _animationPlayer._paletteMode = ANIMPALMODE_NONE;
+ _animationPlayer._objectMode = ANIMOBJMODE_2;
+ _animationPlayer.load(18, this);
+
+ R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
+ R2_GLOBALS._sceneManager._hasPalette = false;
+ _animationPlayer.dispatch();
+
+ _fieldD2E = 1;
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0);
+ for (int percent = 0; percent < 100; percent += 5)
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
+
+ R2_GLOBALS._sound2.play(90);
+ break;
+
+ case 41:
+ R2_GLOBALS._scenePalette.loadPalette(0);
+ R2_GLOBALS._sceneManager.changeScene(1010);
+ break;
+
+ case 50:
+ R2_GLOBALS._sound2.play(306);
+ for (int percent = 100; percent >= 0; percent -= 5)
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
+
+ _animationPlayer._paletteMode = ANIMPALMODE_NONE;
+ _animationPlayer._objectMode = ANIMOBJMODE_2;
+ _animationPlayer.load(13, this);
+
+ R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
+ R2_GLOBALS._sceneManager._hasPalette = false;
+ _animationPlayer.dispatch();
+
+ _fieldD2E = 1;
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0);
+ for (int percent = 0; percent < 100; percent += 5)
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
+ break;
+
+ case 51:
+ R2_GLOBALS._sound2.stop();
+ R2_GLOBALS._sound2.play(307);
+ R2_GLOBALS._sound1.play(308);
+
+ for (int percent = 100; percent >= 0; percent -= 5)
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
+
+ _animationPlayer._paletteMode = ANIMPALMODE_NONE;
+ _animationPlayer._objectMode = ANIMOBJMODE_2;
+ _animationPlayer.load(14, this);
+
+ R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
+ R2_GLOBALS._sceneManager._hasPalette = false;
+ _animationPlayer.dispatch();
+
+ _fieldD2E = 1;
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0);
+ for (int percent = 0; percent < 100; percent += 5)
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
+ break;
+
+ case 52:
+ R2_GLOBALS._sound2.fadeOut2(NULL);
+ R2_GLOBALS._sound1.fadeOut2(NULL);
+ R2_GLOBALS._scenePalette.loadPalette(0);
+ R2_GLOBALS._sceneManager.changeScene(3350);
+ break;
+
+ case 60:
+ R2_GLOBALS._sound1.play(333);
+
+ for (int percent = 100; percent >= 0; percent -= 5)
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
+
+ _animationPlayer._paletteMode = ANIMPALMODE_NONE;
+ _animationPlayer._objectMode = ANIMOBJMODE_2;
+ _animationPlayer.load(12, this);
+
+ R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
+ R2_GLOBALS._sceneManager._hasPalette = false;
+ _animationPlayer.dispatch();
+
+ _fieldD2E = 1;
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0);
+ for (int percent = 0; percent < 100; percent += 5)
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
+ break;
+
+ case 61:
+ R2_GLOBALS._sound1.fadeOut2(NULL);
+ R2_GLOBALS._scenePalette.loadPalette(0);
+ R2_GLOBALS._sceneManager.changeScene(160);
+ break;
+
+ case 70:
+ R2_GLOBALS._sound2.play(113);
+ for (int percent = 100; percent >= 0; percent -= 5)
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
+
+ _animationPlayer._paletteMode = ANIMPALMODE_NONE;
+ _animationPlayer._objectMode = ANIMOBJMODE_2;
+ _animationPlayer.load(9, this);
+
+ R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
+ R2_GLOBALS._sceneManager._hasPalette = false;
+ _animationPlayer.dispatch();
+
+ _fieldD2E = 1;
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0);
+ for (int percent = 0; percent < 100; percent += 5)
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
+ break;
+
+ case 71:
+ case 81:
+ R2_GLOBALS._sound1.fadeOut2(NULL);
+ R2_GLOBALS._sound2.fadeOut2(NULL);
+ R2_GLOBALS._scenePalette.loadPalette(0);
+ R2_GLOBALS._sceneManager.changeScene(3100);
+ break;
+
+ case 80:
+ _animationPlayer._paletteMode = ANIMPALMODE_NONE;
+ _animationPlayer._objectMode = ANIMOBJMODE_2;
+ _animationPlayer.load(10, this);
+
+ R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
+ R2_GLOBALS._sceneManager._hasPalette = false;
+ _animationPlayer.dispatch();
+
+ _fieldD2E = 1;
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0);
+ for (int percent = 0; percent < 100; percent += 5)
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
+
+ R2_GLOBALS._sound1.play(242);
+ R2_GLOBALS._sound2.play(286);
+ break;
+
+ case 90:
+ _animationPlayer._paletteMode = ANIMPALMODE_NONE;
+ _animationPlayer._objectMode = ANIMOBJMODE_2;
+ _animationPlayer.load(11, this);
+
+ R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
+ R2_GLOBALS._sceneManager._hasPalette = false;
+ _animationPlayer.dispatch();
+
+ _fieldD2E = 1;
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0);
+ for (int percent = 0; percent < 100; percent += 5)
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
+
+ R2_GLOBALS._sound1.play(277);
+ break;
+
+ case 91:
+ R2_GLOBALS._sound1.fadeOut2(NULL);
+ R2_GLOBALS._player._characterIndex = R2_SEEKER;
+ R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 3100;
+ R2_GLOBALS._sceneManager.changeScene(2500);
+ break;
+
+ case 100:
+ R2_GLOBALS._sound1.play(304);
+ R2_GLOBALS._sound2.play(82);
+
+ _animationPlayer._paletteMode = ANIMPALMODE_NONE;
+ _animationPlayer._objectMode = ANIMOBJMODE_2;
+ _animationPlayer.load(19, this);
+
+ R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
+ R2_GLOBALS._sceneManager._hasPalette = false;
+ _animationPlayer.dispatch();
+
+ _fieldD2E = 1;
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0);
+ for (int percent = 0; percent < 100; percent += 5)
+ R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
+ break;
+
+ case 101:
+ R2_GLOBALS._sound1.fadeOut2(NULL);
+ R2_GLOBALS._sound2.fadeOut2(NULL);
+ R2_GLOBALS._scenePalette.loadPalette(0);
+ R2_GLOBALS._sceneManager.changeScene(3500);
+ break;
+ }
+}
+
+void Scene1000::dispatch() {
+ if (_fieldD2E) {
+ if (_animationPlayer.isCompleted()) {
+ _fieldD2E = 0;
+ _animationPlayer.close();
+ _animationPlayer.remove();
+
+ if (_sceneMode == 52)
+ _endHandler = this;
+ } else {
+ _animationPlayer.dispatch();
+ }
+ }
+
+ Scene::dispatch();
+}
+
+
+/*--------------------------------------------------------------------------
* Scene 1010 - Cutscene: A pixel lost in space!
*
*--------------------------------------------------------------------------*/
+
void Scene1010::postInit(SceneObjectList *OwnerList) {
SceneExt::postInit();
loadScene(1010);
@@ -229,7 +672,7 @@ void Scene1100::synchronize(Serializer &s) {
s.syncAsSint16LE(_field414);
}
-bool Scene1100::Actor16::startAction(CursorType action, Event &event) {
+bool Scene1100::Seeker::startAction(CursorType action, Event &event) {
Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene;
if (action != CURSOR_TALK)
@@ -263,7 +706,7 @@ bool Scene1100::Actor16::startAction(CursorType action, Event &event) {
return true;
}
-bool Scene1100::Actor17::startAction(CursorType action, Event &event) {
+bool Scene1100::Trooper::startAction(CursorType action, Event &event) {
Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene;
switch (action) {
@@ -271,7 +714,7 @@ bool Scene1100::Actor17::startAction(CursorType action, Event &event) {
if (_visage == 1105) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 1114;
- scene->setAction(&scene->_sequenceManager1, scene, 1114, &R2_GLOBALS._player, &scene->_actor17, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 1114, &R2_GLOBALS._player, &scene->_trooper, NULL);
return true;
} else {
return SceneActor::startAction(action, event);
@@ -284,19 +727,19 @@ bool Scene1100::Actor17::startAction(CursorType action, Event &event) {
R2_GLOBALS._player.disableControl();
if (R2_GLOBALS._player._characterIndex == 1) {
scene->_sceneMode = 1112;
- scene->setAction(&scene->_sequenceManager1, scene, 1112, &R2_GLOBALS._player, &scene->_actor17, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 1112, &R2_GLOBALS._player, &scene->_trooper, NULL);
} else {
scene->_sceneMode = 1115;
- scene->setAction(&scene->_sequenceManager1, scene, 1115, &R2_GLOBALS._player, &scene->_actor17, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 1115, &R2_GLOBALS._player, &scene->_trooper, NULL);
}
return true;
} else if (_strip == 2) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 1113;
if (R2_GLOBALS._player._characterIndex == 1) {
- scene->setAction(&scene->_sequenceManager1, scene, 1113, &R2_GLOBALS._player, &scene->_actor17, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 1113, &R2_GLOBALS._player, &scene->_trooper, NULL);
} else {
- scene->setAction(&scene->_sequenceManager1, scene, 1118, &R2_GLOBALS._player, &scene->_actor17, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 1118, &R2_GLOBALS._player, &scene->_trooper, NULL);
}
return true;
} else {
@@ -309,7 +752,7 @@ bool Scene1100::Actor17::startAction(CursorType action, Event &event) {
}
}
-bool Scene1100::Actor18::startAction(CursorType action, Event &event) {
+bool Scene1100::Chief::startAction(CursorType action, Event &event) {
Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene;
if ((action == CURSOR_TALK) && (!R2_GLOBALS.getFlag(54)) && (R2_GLOBALS.getFlag(52))) {
@@ -381,28 +824,28 @@ void Scene1100::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.hide();
R2_GLOBALS._player.disableControl();
- _actor16.postInit();
- _actor16.hide();
+ _seeker.postInit();
+ _seeker.hide();
if (R2_GLOBALS._player._characterIndex == 1)
- _actor16.setDetails(9002, 0, 4, 3, 1, (SceneItem *) NULL);
+ _seeker.setDetails(9002, 0, 4, 3, 1, (SceneItem *) NULL);
else
- _actor16.setDetails(9001, 0, 5, 3, 1, (SceneItem *) NULL);
+ _seeker.setDetails(9001, 0, 5, 3, 1, (SceneItem *) NULL);
- _actor18.postInit();
- _actor18.setup(1113, 3, 1);
- _actor18.setPosition(Common::Point(181, 125));
- _actor18.fixPriority(110);
+ _chief.postInit();
+ _chief.setup(1113, 3, 1);
+ _chief.setPosition(Common::Point(181, 125));
+ _chief.fixPriority(110);
if (R2_GLOBALS.getFlag(54))
- _actor18.setDetails(1100, 4, -1, -1, 1, (SceneItem *) NULL);
+ _chief.setDetails(1100, 4, -1, -1, 1, (SceneItem *) NULL);
else
- _actor18.setDetails(1100, 3, -1, -1, 1, (SceneItem *) NULL);
+ _chief.setDetails(1100, 3, -1, -1, 1, (SceneItem *) NULL);
- _actor17.postInit();
- _actor17.setup(1105, 3, 1);
- _actor17.setPosition(Common::Point(312, 165));
- _actor17._numFrames = 5;
- _actor17.setDetails(1100, 22, 23, 24, 1, (SceneItem *) NULL);
+ _trooper.postInit();
+ _trooper.setup(1105, 3, 1);
+ _trooper.setPosition(Common::Point(312, 165));
+ _trooper._numFrames = 5;
+ _trooper.setDetails(1100, 22, 23, 24, 1, (SceneItem *) NULL);
_actor1.postInit();
_actor1.setup(1512, 1, 1);
@@ -464,66 +907,66 @@ void Scene1100::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
- _actor16.postInit();
+ _seeker.postInit();
if (R2_GLOBALS.getFlag(52)) {
if (R2_GLOBALS._player._characterIndex == 1) {
R2_GLOBALS._player.setup(19, 7, 1);
- _actor16.setup(29, 6, 1);
+ _seeker.setup(29, 6, 1);
} else {
R2_GLOBALS._player.setup(29, 7, 1);
- _actor16.setup(19, 6, 1);
+ _seeker.setup(19, 6, 1);
}
R2_GLOBALS._player.setPosition(Common::Point(140, 124));
- _actor16.setPosition(Common::Point(237, 134));
+ _seeker.setPosition(Common::Point(237, 134));
R2_GLOBALS._player.enableControl();
} else {
if (R2_GLOBALS._player._characterIndex == 1) {
R2_GLOBALS._player.setup(1107, 2, 1);
- _actor16.setup(1107, 4, 1);
+ _seeker.setup(1107, 4, 1);
R2_GLOBALS._player.setPosition(Common::Point(247, 169));
- _actor16.setPosition(Common::Point(213, 169));
+ _seeker.setPosition(Common::Point(213, 169));
} else {
R2_GLOBALS._player.setup(1107, 4, 1);
- _actor16.setup(1107, 2, 1);
+ _seeker.setup(1107, 2, 1);
R2_GLOBALS._player.setPosition(Common::Point(213, 169));
- _actor16.setPosition(Common::Point(247, 169));
+ _seeker.setPosition(Common::Point(247, 169));
}
R2_GLOBALS._player.enableControl();
R2_GLOBALS._player._canWalk = false;
}
if (R2_GLOBALS._player._characterIndex == 1)
- _actor16.setDetails(9002, 0, 4, 3, 1, (SceneItem *) NULL);
+ _seeker.setDetails(9002, 0, 4, 3, 1, (SceneItem *) NULL);
else
- _actor16.setDetails(9001, 0, 5, 3, 1, (SceneItem *) NULL);
+ _seeker.setDetails(9001, 0, 5, 3, 1, (SceneItem *) NULL);
- _actor18.postInit();
- _actor18.setup(1113, 3, 1);
- _actor18.setPosition(Common::Point(181, 125));
- _actor18.fixPriority(110);
+ _chief.postInit();
+ _chief.setup(1113, 3, 1);
+ _chief.setPosition(Common::Point(181, 125));
+ _chief.fixPriority(110);
if (R2_GLOBALS.getFlag(54))
- _actor18.setDetails(1100, 4, -1, -1, 1, (SceneItem *) NULL);
+ _chief.setDetails(1100, 4, -1, -1, 1, (SceneItem *) NULL);
else
- _actor18.setDetails(1100, 3, -1, -1, 1, (SceneItem *) NULL);
+ _chief.setDetails(1100, 3, -1, -1, 1, (SceneItem *) NULL);
if (!R2_GLOBALS.getFlag(52)) {
- _actor17.postInit();
+ _trooper.postInit();
if (R2_GLOBALS.getFlag(53))
- _actor17.setup(1106, 2, 4);
+ _trooper.setup(1106, 2, 4);
else
- _actor17.setup(1105, 4, 4);
+ _trooper.setup(1105, 4, 4);
- _actor17.setPosition(Common::Point(17, 54));
- _actor17._numFrames = 5;
+ _trooper.setPosition(Common::Point(17, 54));
+ _trooper._numFrames = 5;
if (R2_GLOBALS.getFlag(53))
- _actor17.setDetails(1100, 28, -1, -1, 1, (SceneItem *) NULL);
+ _trooper.setDetails(1100, 28, -1, -1, 1, (SceneItem *) NULL);
else
- _actor17.setDetails(1100, 22, 23, 24, 1, (SceneItem *) NULL);
+ _trooper.setDetails(1100, 22, 23, 24, 1, (SceneItem *) NULL);
- _actor17.fixPriority(200);
+ _trooper.fixPriority(200);
}
_actor1.postInit();
_actor1.setup(1512, 1, 1);
@@ -583,9 +1026,9 @@ void Scene1100::signal() {
}
break;
case 4:
- _actor18.postInit();
- _actor18.show();
- setAction(&_sequenceManager1, this, 1101, &_actor18, &_actor10, NULL);
+ _chief.postInit();
+ _chief.show();
+ setAction(&_sequenceManager1, this, 1101, &_chief, &_actor10, NULL);
break;
case 5:
_actor13.postInit();
@@ -611,15 +1054,15 @@ void Scene1100::signal() {
}
break;
case 7:
- setAction(&_sequenceManager1, this, 1103, &_actor18, &_actor10);
+ setAction(&_sequenceManager1, this, 1103, &_chief, &_actor10);
break;
case 8:
R2_GLOBALS._player._effect = 0;
_actor11.postInit();
- setAction(&_sequenceManager1, this, 1105, &R2_GLOBALS._player, &_actor10, &_actor11, &_actor18, NULL);
+ setAction(&_sequenceManager1, this, 1105, &R2_GLOBALS._player, &_actor10, &_actor11, &_chief, NULL);
break;
case 9:
- _object1.proc27();
+ _object1.copySceneToBackground();
_actor15.postInit();
_actor15.setup(1103, 2, 1);
@@ -633,7 +1076,7 @@ void Scene1100::signal() {
_actor13.setAction(&_sequenceManager2, this, 1108, &_actor13, NULL);
break;
case 11: {
- setAction(&_sequenceManager1, this, 1116, &_actor11, &_actor10, &_actor12, NULL);
+ setAction(&_sequenceManager1, this, 1106, &_actor11, &_actor10, &_actor12, NULL);
R2_GLOBALS._player._effect = 5;
R2_GLOBALS._player.setup(1102, 3, 2);
R2_GLOBALS._player.setPosition(Common::Point(-50, 131));
@@ -647,8 +1090,8 @@ void Scene1100::signal() {
// Really nothing
break;
case 13:
- _actor17.postInit();
- R2_GLOBALS._scrollFollower = &_actor17;
+ _trooper.postInit();
+ R2_GLOBALS._scrollFollower = &_trooper;
_actor11.setup(1100, 2, 1);
_actor11.setPosition(Common::Point(408, 121));
@@ -656,7 +1099,7 @@ void Scene1100::signal() {
_actor10.setup(1100, 3, 5);
_actor10.setPosition(Common::Point(409, 121));
- setAction(&_sequenceManager1, this, 1104, &_actor17, NULL);
+ setAction(&_sequenceManager1, this, 1104, &_trooper, NULL);
break;
case 14:
setAction(&_sequenceManager1, this, 1100, &_actor11, &_actor10, NULL);
@@ -672,14 +1115,14 @@ void Scene1100::signal() {
break;
case 21: {
R2_GLOBALS._sound2.play(92);
- _actor17.animate(ANIM_MODE_5, NULL);
+ _trooper.animate(ANIM_MODE_5, NULL);
Common::Point pt(187, 45);
NpcMover *mover = new NpcMover();
_actor1.addMover(mover, &pt, this);
}
break;
case 22:
- setAction(&_sequenceManager1, this, 1110, &_actor16, &R2_GLOBALS._player, NULL);
+ setAction(&_sequenceManager1, this, 1110, &_seeker, &R2_GLOBALS._player, NULL);
break;
case 23:
R2_GLOBALS._player.disableControl();
@@ -693,34 +1136,37 @@ void Scene1100::signal() {
break;
case 25:
R2_GLOBALS._player.disableControl();
- _stripManager._lookupList[9] = 1;
- _stripManager._lookupList[10] = 1;
- _stripManager._lookupList[11] = 1;
+ R2_GLOBALS._stripManager_lookupList[9] = 1;
+ R2_GLOBALS._stripManager_lookupList[10] = 1;
+ R2_GLOBALS._stripManager_lookupList[11] = 1;
R2_GLOBALS._sound1.play(95);
- setAction(&_sequenceManager1, this, 1111, &_actor17, &R2_GLOBALS._player, &_actor16, NULL);
+ setAction(&_sequenceManager1, this, 1111, &_trooper, &R2_GLOBALS._player, &_seeker, NULL);
break;
case 26:
R2_GLOBALS._player.disableControl();
- R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
+ R2_GLOBALS._events.setCursor(CURSOR_ARROW);
_stripManager.start(302, this);
break;
case 27:
R2_GLOBALS._player.disableControl();
- setAction(&_sequenceManager1, this, 1120, &_actor16, &R2_GLOBALS._player, NULL);
+ setAction(&_sequenceManager1, this, 1120, &_seeker, &R2_GLOBALS._player, NULL);
break;
case 28:
R2_GLOBALS._player.disableControl();
- R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
+ R2_GLOBALS._events.setCursor(CURSOR_ARROW);
_stripManager.start(303, this);
break;
+ case 29:
+ case 50:
+ R2_GLOBALS._player.enableControl(CURSOR_USE);
+ R2_GLOBALS._player._canWalk = false;
+ break;
case 51:
R2_GLOBALS.setFlag(53);
- _actor17.setDetails(1100, 28, -1, -1, 3, (SceneItem *) NULL);
- // No break on purpose
- case 50:
- // No break on purpose
- case 29:
+ _trooper.setDetails(1100, 28, -1, -1, 3, (SceneItem *) NULL);
+
R2_GLOBALS._player.enableControl(CURSOR_USE);
+ R2_GLOBALS._player._canWalk = false;
break;
case 52:
R2_GLOBALS._sound1.play(98);
@@ -729,10 +1175,10 @@ void Scene1100::signal() {
_sceneMode = 1116;
if (R2_GLOBALS._player._characterIndex == 1) {
setAction(&_sequenceManager1, this, 1116, &R2_GLOBALS._player, NULL);
- _actor16.setAction(&_sequenceManager2, NULL, 1123, &_actor16, NULL);
+ _seeker.setAction(&_sequenceManager2, NULL, 1123, &_seeker, NULL);
} else {
setAction(&_sequenceManager1, this, 1124, &R2_GLOBALS._player, NULL);
- _actor16.setAction(&_sequenceManager2, NULL, 1117, &_actor16, NULL);
+ _seeker.setAction(&_sequenceManager2, NULL, 1117, &_seeker, NULL);
}
break;
case 53:
@@ -757,10 +1203,10 @@ void Scene1100::signal() {
}
break;
case 54:
- if (_stripManager._field2E8 == 1) {
+ if (_stripManager._exitMode == 1) {
R2_GLOBALS._player.disableControl();
_sceneMode = 1125;
- setAction(&_sequenceManager1, this, 1125, &R2_GLOBALS._player, &_actor16, NULL);
+ setAction(&_sequenceManager1, this, 1125, &R2_GLOBALS._player, &_seeker, NULL);
} else
R2_GLOBALS._player.enableControl(CURSOR_TALK);
break;
@@ -801,9 +1247,9 @@ void Scene1100::signal() {
break;
case 1116:
R2_GLOBALS._player.enableControl(CURSOR_ARROW);
- _stripManager._lookupList[9] = 1;
- _stripManager._lookupList[10] = 1;
- _stripManager._lookupList[11] = 1;
+ R2_GLOBALS._stripManager_lookupList[9] = 1;
+ R2_GLOBALS._stripManager_lookupList[10] = 1;
+ R2_GLOBALS._stripManager_lookupList[11] = 1;
break;
case 1125: {
_sceneMode = 99;
@@ -858,16 +1304,17 @@ void Scene1100::saveCharacter(int characterIndex) {
}
/*--------------------------------------------------------------------------
- * Scene 1200 -
+ * Scene 1200 - Air Ducts Maze
*
*--------------------------------------------------------------------------*/
+
Scene1200::Scene1200() {
_field412 = 0;
_field414 = 0;
_field416 = 0;
_field418 = 0;
_field41A = 0;
- _field41C = 1; //CHECKME: Only if fixup_flag == 6??
+ _fixupMaze = false;
}
void Scene1200::synchronize(Serializer &s) {
@@ -878,20 +1325,13 @@ void Scene1200::synchronize(Serializer &s) {
s.syncAsSint16LE(_field416);
s.syncAsSint16LE(_field418);
s.syncAsSint16LE(_field41A);
- s.syncAsSint16LE(_field41C);
+ s.syncAsSint16LE(_fixupMaze);
}
-Scene1200::Area1::Area1() {
- _field20 = 0;
-}
-
-void Scene1200::Area1::synchronize(Serializer &s) {
- SceneArea::synchronize(s);
-
- s.syncAsByte(_field20);
+Scene1200::LaserPanel::LaserPanel() {
}
-void Scene1200::Area1::Actor3::init(int state) {
+void Scene1200::LaserPanel::Jumper::init(int state) {
_state = state;
SceneActor::postInit();
@@ -912,6 +1352,7 @@ void Scene1200::Area1::Actor3::init(int state) {
default:
break;
}
+ break;
case 2:
switch (R2_GLOBALS._v56AA7) {
case 1:
@@ -929,6 +1370,7 @@ void Scene1200::Area1::Actor3::init(int state) {
default:
break;
}
+ break;
case 3:
switch (R2_GLOBALS._v56AA8) {
case 1:
@@ -942,6 +1384,7 @@ void Scene1200::Area1::Actor3::init(int state) {
default:
break;
}
+ break;
default:
break;
}
@@ -949,7 +1392,7 @@ void Scene1200::Area1::Actor3::init(int state) {
setDetails(1200, 12, -1, -1, 2, (SceneItem *) NULL);
}
-bool Scene1200::Area1::Actor3::startAction(CursorType action, Event &event) {
+bool Scene1200::LaserPanel::Jumper::startAction(CursorType action, Event &event) {
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
@@ -1018,7 +1461,7 @@ bool Scene1200::Area1::Actor3::startAction(CursorType action, Event &event) {
return true;
}
-void Scene1200::Area1::postInit(SceneObjectList *OwnerList) {
+void Scene1200::LaserPanel::postInit(SceneObjectList *OwnerList) {
Scene1200 *scene = (Scene1200 *)R2_GLOBALS._sceneManager._scene;
scene->_field41A = 1;
@@ -1026,81 +1469,35 @@ void Scene1200::Area1::postInit(SceneObjectList *OwnerList) {
proc12(1003, 1, 1, 100, 40);
proc13(1200, 11, -1, -1);
R2_GLOBALS._sound2.play(259);
- _actor3.init(1);
- _actor4.init(2);
- _actor5.init(3);
+ _jumper1.init(1);
+ _jumper2.init(2);
+ _jumper3.init(3);
R2_GLOBALS._player._canWalk = false;
}
-void Scene1200::Area1::remove() {
+void Scene1200::LaserPanel::remove() {
Scene1200 *scene = (Scene1200 *)R2_GLOBALS._sceneManager._scene;
scene->_field41A = 0;
warning("Unexpected _sceneAreas.remove() call");
-// scene->_sceneAreas.remove(&_actor3);
-// scene->_sceneAreas.remove(&_actor4);
-// scene->_sceneAreas.remove(&_actor5);
- _actor3.remove();
- _actor4.remove();
- _actor5.remove();
+// scene->_sceneAreas.remove(&_jumper1);
+// scene->_sceneAreas.remove(&_jumper2);
+// scene->_sceneAreas.remove(&_jumper3);
+ _jumper1.remove();
+ _jumper2.remove();
+ _jumper3.remove();
// sub201EA
R2_GLOBALS._sceneItems.remove((SceneItem *)this);
- _actor2.remove();
+ _object1.remove();
SceneArea::remove();
R2_GLOBALS._insetUp--;
- //
R2_GLOBALS._player._canWalk = true;
}
-void Scene1200::Area1::process(Event &event) {
- if (_field20 != R2_GLOBALS._insetUp)
- return;
-
- CursorType cursor = R2_GLOBALS._events.getCursor();
-
- if (_actor2._bounds.contains(event.mousePos.x + g_globals->gfxManager()._bounds.left , event.mousePos.y)) {
- if (cursor == _cursorNum) {
- warning("TODO: _cursorState = ???");
- R2_GLOBALS._events.setCursor(_savedCursorNum); //, _cursorState);
- }
- } else if (event.mousePos.y < 168) {
- if (cursor != _cursorNum) {
- _savedCursorNum = cursor;
- warning("TODO: _cursorState = ???");
- R2_GLOBALS._events.setCursor(CURSOR_INVALID);
- }
- if (event.eventType == EVENT_BUTTON_DOWN) {
- event.handled = true;
- warning("TODO: _cursorState = ???");
- R2_GLOBALS._events.setCursor(_savedCursorNum); //, _cursorState);
- remove();
- }
- }
-}
-
-void Scene1200::Area1::proc12(int visage, int stripFrameNum, int frameNum, int posX, int posY) {
- Scene1200 *scene = (Scene1200 *)R2_GLOBALS._sceneManager._scene;
-
- _actor2.postInit();
- _actor2.setup(visage, stripFrameNum, frameNum);
- _actor2.setPosition(Common::Point(posX, posY));
- _actor2.fixPriority(250);
- _cursorNum = CURSOR_INVALID;
- scene->_sceneAreas.push_front(this);
- ++R2_GLOBALS._insetUp;
- _field20 = R2_GLOBALS._insetUp;
-}
-
-void Scene1200::Area1::proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum) {
- _actor2.setDetails(resNum, lookLineNum, talkLineNum, useLineNum, 2, (SceneItem *) NULL);
-}
-
void Scene1200::postInit(SceneObjectList *OwnerList) {
- Rect tmpRect;
-
loadScene(1200);
SceneExt::postInit();
@@ -1112,7 +1509,6 @@ void Scene1200::postInit(SceneObjectList *OwnerList) {
_field416 = 0;
_field418 = 0;
_field41A = 0;
- _field41C = 0;
if ((R2_GLOBALS._v56AA6 == 1) && (R2_GLOBALS._v56AA7 == 1) && (R2_GLOBALS._v56AA8 == 1))
_field418 = 1;
@@ -1133,14 +1529,10 @@ void Scene1200::postInit(SceneObjectList *OwnerList) {
_actor1.postInit();
_actor1.hide();
- tmpRect.set(110, 20, 210, 120);
- _object1.sub9EDE8(tmpRect);
+ _mazeUI.setDisplayBounds(Rect(110, 20, 210, 120));
- _object1.sub51AE9(1);
- _object1.sub51AFD(Common::Point(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4));
- warning("int unk = set_pane_p(_paneNumber);");
- _object1.sub51B02();
- warning("set_pane_p(unk);");
+ _mazeUI.load(1);
+ _mazeUI.setMazePosition(Common::Point(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4));
R2_GLOBALS._player.enableControl();
_item1.setDetails(Rect(0, 0, 320, 200), 1200, 0, 1, 2, 1, NULL);
@@ -1337,7 +1729,7 @@ void Scene1200::signal() {
case 111:
// No break on purpose
case 116:
- R2_GLOBALS._player.setup(3157, 3, 1);
+ R2_GLOBALS._player.setup(3157, 4, 1);
R2_GLOBALS._player.animate(ANIM_MODE_5, this);
break;
case 78:
@@ -1396,50 +1788,52 @@ void Scene1200::process(Event &event) {
return;
if (event.eventType == EVENT_BUTTON_DOWN) {
- _object1.sub9EE22(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4);
- int unk = _object1.sub51AF8(event.mousePos);
+ Common::Point cellPos(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4);
+ _mazeUI.pixelToCellXY(cellPos);
+
+ int cellId = _mazeUI.getCellFromPixelXY(event.mousePos);
switch (R2_GLOBALS._events.getCursor()) {
- case CURSOR_ARROW:
+ case CURSOR_WALK:
event.handled = true;
if ((event.mousePos.x > 179) && (event.mousePos.x < 210) && (event.mousePos.y > 50) && (event.mousePos.y < 89))
- sub9DAD6(1);
+ startCrawling(CRAWL_EAST);
if ((event.mousePos.x > 109) && (event.mousePos.x < 140) && (event.mousePos.y > 50) && (event.mousePos.y < 89))
- sub9DAD6(2);
+ startCrawling(CRAWL_WEST);
if ((event.mousePos.x > 140) && (event.mousePos.x < 179) && (event.mousePos.y > 89) && (event.mousePos.y < 120))
- sub9DAD6(3);
+ startCrawling(CRAWL_SOUTH);
if ((event.mousePos.x > 140) && (event.mousePos.x < 179) && (event.mousePos.y > 19) && (event.mousePos.y < 50))
- sub9DAD6(4);
+ startCrawling(CRAWL_NORTH);
break;
case CURSOR_USE:
- if (unk > 36) {
- if ( ((R2_GLOBALS._v56AA2 == 3) && (R2_GLOBALS._v56AA4 == 33))
- || ((R2_GLOBALS._v56AA2 == 7) && (R2_GLOBALS._v56AA4 == 33))
- || ((R2_GLOBALS._v56AA2 == 33) && (R2_GLOBALS._v56AA4 == 41))
- || ((R2_GLOBALS._v56AA2 == 5) && (R2_GLOBALS._v56AA4 == 5))
- || ((R2_GLOBALS._v56AA2 == 13) && (R2_GLOBALS._v56AA4 == 21))
- || ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 21))
- || ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 5))
- || ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 9))
- || ((R2_GLOBALS._v56AA2 == 29) && (R2_GLOBALS._v56AA4 == 17))
- || ((R2_GLOBALS._v56AA2 == 33) && (R2_GLOBALS._v56AA4 == 17))
- || ((R2_GLOBALS._v56AA2 == 35) && (R2_GLOBALS._v56AA4 == 17))
- || ((R2_GLOBALS._v56AA2 == 41) && (R2_GLOBALS._v56AA4 == 21)) ) {
- _area1.postInit();
+ if (cellId > 36) {
+ if ( ((cellPos.x == 3) && (cellPos.y == 33))
+ || ((cellPos.x == 7) && (cellPos.y == 33))
+ || ((cellPos.x == 33) && (cellPos.y == 41))
+ || ((cellPos.x == 5) && (cellPos.y == 5))
+ || ((cellPos.x == 13) && (cellPos.y == 21))
+ || ((cellPos.x == 17) && (cellPos.y == 21))
+ || ((cellPos.x == 17) && (cellPos.y == 5))
+ || ((cellPos.x == 17) && (cellPos.y == 9))
+ || ((cellPos.x == 29) && (cellPos.y == 17))
+ || ((cellPos.x == 33) && (cellPos.y == 17))
+ || ((cellPos.x == 35) && (cellPos.y == 17))
+ || ((cellPos.x == 41) && (cellPos.y == 21)) ) {
+ _laserPanel.postInit();
event.handled = true;
}
}
- if ((unk == 1) || (unk == 4) || (unk == 11) || (unk == 14)) {
- if ( ((R2_GLOBALS._v56AA2 == 3) && (R2_GLOBALS._v56AA4 == 9))
- || ((R2_GLOBALS._v56AA2 == 11) && (R2_GLOBALS._v56AA4 == 27))
- || ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 7))
- || ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 27))
- || ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 33))
- || (R2_GLOBALS._v56AA2 == 33) ) {
- switch (R2_GLOBALS._v56AA2) {
+ if ((cellId == 1) || (cellId == 4) || (cellId == 11) || (cellId == 14)) {
+ if ( ((cellPos.x == 3) && (cellPos.y == 9))
+ || ((cellPos.x == 11) && (cellPos.y == 27))
+ || ((cellPos.x == 17) && (cellPos.y == 7))
+ || ((cellPos.x == 17) && (cellPos.y == 27))
+ || ((cellPos.x == 17) && (cellPos.y == 33))
+ || (cellPos.x == 33) ) {
+ switch (cellPos.x) {
case 3:
R2_GLOBALS._sceneManager.changeScene(3150);
break;
@@ -1458,23 +1852,25 @@ void Scene1200::process(Event &event) {
}
break;
case CURSOR_LOOK:
- if ((unk == 1) || (unk == 4) || (unk == 11) || (unk == 14)) {
+ if ((cellId == 1) || (cellId == 4) || (cellId == 11) || (cellId == 14)) {
event.handled = true;
- switch (R2_GLOBALS._v56AA2) {
+ switch (cellPos.x) {
case 3:
+ // It was your cell.
SceneItem::display(1200, 8, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
break;
case 9:
R2_GLOBALS._sceneManager.changeScene(3240);
break;
case 11:
- if (R2_GLOBALS._v56AA4 == 27)
+ if (cellPos.y == 27)
R2_GLOBALS._sceneManager.changeScene(3210);
else
+ // A vent grill
SceneItem::display(1200, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
break;
case 17:
- switch (R2_GLOBALS._v56AA4) {
+ switch (cellPos.y) {
case 5:
R2_GLOBALS._sceneManager.changeScene(3230);
break;
@@ -1485,6 +1881,7 @@ void Scene1200::process(Event &event) {
R2_GLOBALS._sceneManager.changeScene(3200);
break;
default:
+ // A vent grill
SceneItem::display(1200, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
break;
}
@@ -1496,7 +1893,8 @@ void Scene1200::process(Event &event) {
break;
}
}
- if (unk > 36) {
+ if (cellId > 36) {
+ // "An anti-pest laser"
event.handled = true;
SceneItem::display(1200, 9, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
}
@@ -1516,19 +1914,19 @@ void Scene1200::process(Event &event) {
switch (event.kbd.keycode) {
case Common::KEYCODE_1:
warning("FIXME: keycode = 0x4800");
- sub9DAD6(4);
+ startCrawling(CRAWL_NORTH);
break;
case Common::KEYCODE_2:
warning("FIXME: keycode = 0x4B00");
- sub9DAD6(2);
+ startCrawling(CRAWL_WEST);
break;
case Common::KEYCODE_3:
warning("FIXME: keycode = 0x4D00");
- sub9DAD6(1);
+ startCrawling(CRAWL_EAST);
break;
case Common::KEYCODE_4:
warning("FIXME: keycode = 0x5000");
- sub9DAD6(3);
+ startCrawling(CRAWL_SOUTH);
break;
default:
event.handled = false;
@@ -1543,13 +1941,13 @@ void Scene1200::process(Event &event) {
void Scene1200::dispatch() {
Rect tmpRect;
Scene::dispatch();
- if (_field41C != 0) {
- _object1.sub51AFD(Common::Point(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4));
- warning("int unk = set_pane_p(_paneNumber);");
- _object1.sub51B02();
+
+ if (_fixupMaze) {
+ _mazeUI.setMazePosition(Common::Point(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4));
+
warning("_gfxManager.sub294AC(unk);");
warning("tmpRect.sub14DF3();");
- _field41C = 0;
+ _fixupMaze = false;
}
if (_field414 != 0) {
@@ -1571,11 +1969,10 @@ void Scene1200::dispatch() {
default:
break;
}
- _object1.sub51AFD(Common::Point(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4));
- warning("int unk = set_pane_p(_paneNumber);");
- _object1.sub51B02();
- warning("_gfxManager.sub294AC(unk);");
- warning("tmpRect.sub14DF3();");
+ _mazeUI.setMazePosition(Common::Point(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4));
+
+ debug("_gfxManager.sub294AC(unk);");
+ debug("tmpRect.sub14DF3();");
if (_field416 != 0) {
switch(_field412 - 1) {
@@ -1608,6 +2005,190 @@ void Scene1200::saveCharacter(int characterIndex) {
SceneExt::saveCharacter(characterIndex);
}
+void Scene1200::startCrawling(CrawlDirection dir) {
+ Common::Point cellPos = Common::Point(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4);
+ _mazeUI.pixelToCellXY(cellPos);
+
+ switch (dir) {
+ case CRAWL_EAST:
+ if ( ((_mazeUI.getCellFromPixelXY(Common::Point(200, 50)) > 36) || (_mazeUI.getCellFromPixelXY(Common::Point(200, 88)) > 36))
+ && ( ((cellPos.x == 3) && (cellPos.y == 33) && (_field418 != 4))
+ || ((cellPos.x == 13) && (cellPos.y == 21) && (_field418 != 2))
+ || ((cellPos.x == 29) && (cellPos.y == 17) && (_field418 != 1))
+ || ((cellPos.x == 33) && (cellPos.y == 41)) )
+ ) {
+ R2_GLOBALS._player.disableControl();
+ _sceneMode = 1200;
+ setAction(&_sequenceManager, this, 1200, &_actor1, NULL);
+ } else if (_mazeUI.getCellFromPixelXY(Common::Point(200, 69)) == 36) {
+ switch (_field412 - 1) {
+ case 0:
+ if (R2_GLOBALS._player._visage == 3155)
+ _sceneMode = 15;
+ else
+ _sceneMode = 10;
+ break;
+ case 1:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 76;
+ else
+ _sceneMode = 75;
+ break;
+ case 2:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 101;
+ else
+ _sceneMode = 100;
+ break;
+ case 3:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 111;
+ else
+ _sceneMode = 110;
+ break;
+ default:
+ break;
+ }
+ R2_GLOBALS._player.disableControl();
+ _field412 = 1;
+ signal();
+ }
+ break;
+ case CRAWL_WEST:
+ if ( ((_mazeUI.getCellFromPixelXY(Common::Point(120, 50)) > 36) || (_mazeUI.getCellFromPixelXY(Common::Point(120, 88)) > 36))
+ && ( ((cellPos.x == 7) && (cellPos.y == 33) && (_field418 != 4))
+ || ((cellPos.x == 17) && (cellPos.y == 21) && (_field418 != 2))
+ || ((cellPos.x == 33) && (cellPos.y == 17) && (_field418 != 1))
+ || ((cellPos.x == 5) && (cellPos.y == 5)) )
+ ) {
+ R2_GLOBALS._player.disableControl();
+ _sceneMode = 1201;
+ setAction(&_sequenceManager, this, 1201, &_actor1, NULL);
+ } else if (_mazeUI.getCellFromPixelXY(Common::Point(120, 69)) == 36) {
+ switch (_field412 - 1) {
+ case 0:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 56;
+ else
+ _sceneMode = 55;
+ break;
+ case 1:
+ if (R2_GLOBALS._player._visage == 3155)
+ _sceneMode = 25;
+ else
+ _sceneMode = 20;
+ break;
+ case 2:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 91;
+ else
+ _sceneMode = 90;
+ break;
+ case 3:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 121;
+ else
+ _sceneMode = 120;
+ break;
+ default:
+ break;
+ }
+ R2_GLOBALS._player.disableControl();
+ _field412 = 2;
+ signal();
+ }
+ break;
+ case CRAWL_SOUTH:
+ if ( ((_mazeUI.getCellFromPixelXY(Common::Point(140, 110)) > 36) || (_mazeUI.getCellFromPixelXY(Common::Point(178, 110)) > 36))
+ && ( ((cellPos.x == 17) && (cellPos.y == 5) && (_field418 != 3))
+ || ((cellPos.x == 41) && (cellPos.y == 21)) )
+ ) {
+ R2_GLOBALS._player.disableControl();
+ _sceneMode = 1203;
+ setAction(&_sequenceManager, this, 1203, &_actor1, NULL);
+ } else if (_mazeUI.getCellFromPixelXY(Common::Point(160, 110)) == 36) {
+ switch (_field412 - 1) {
+ case 0:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 51;
+ else
+ _sceneMode = 50;
+ break;
+ case 1:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 81;
+ else
+ _sceneMode = 80;
+ break;
+ case 2:
+ if (R2_GLOBALS._player._visage == 3155)
+ _sceneMode = 35;
+ else
+ _sceneMode = 30;
+ break;
+ case 3:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 116;
+ else
+ _sceneMode = 115;
+ break;
+ default:
+ break;
+ }
+ R2_GLOBALS._player.disableControl();
+ _field412 = 3;
+ signal();
+ }
+ break;
+ case CRAWL_NORTH:
+ if ( ((_mazeUI.getCellFromPixelXY(Common::Point(140, 30)) > 36) || (_mazeUI.getCellFromPixelXY(Common::Point(178, 30)) > 36))
+ && ( ((cellPos.x == 17) && (cellPos.y == 9) && (_field418 != 3))
+ || ((cellPos.x == 35) && (cellPos.y == 17)) )
+ ) {
+ R2_GLOBALS._player.disableControl();
+ _sceneMode = 1202;
+ setAction(&_sequenceManager, this, 1202, &_actor1, NULL);
+ } else if (_mazeUI.getCellFromPixelXY(Common::Point(160, 30)) == 36) {
+ switch (_field412 - 1) {
+ case 0:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 61;
+ else
+ _sceneMode = 60;
+ break;
+ case 1:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 71;
+ else
+ _sceneMode = 70;
+ break;
+ case 2:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 96;
+ else
+ _sceneMode = 95;
+ break;
+ case 3:
+ if (R2_GLOBALS._player._visage == 3155)
+ _sceneMode = 45;
+ else
+ _sceneMode = 40;
+ break;
+ default:
+ _sceneMode = 1;
+ R2_GLOBALS._player.setup(3156, 4, 6);
+ break;
+ }
+ R2_GLOBALS._player.disableControl();
+ _field412 = 4;
+ signal();
+ }
+ break;
+ default:
+ break;
+ }
+}
+
/*--------------------------------------------------------------------------
* Scene 1337 - Card game
*
@@ -6924,7 +7505,7 @@ void Scene1550::UnkArea1550::remove() {
}
void Scene1550::UnkArea1550::process(Event &event) {
-// This is a copy of Scene1200::Area1::process
+// This is a copy of Scene1200::LaserPanel::process
if (_field20 != R2_GLOBALS._insetUp)
return;
@@ -6988,7 +7569,7 @@ void Scene1550::UnkArea1550::proc12(int visage, int stripFrameNum, int frameNum,
}
void Scene1550::UnkArea1550::proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum) {
- // Copy of Scene1200::Area1::proc13
+ // Copy of Scene1200::LaserPanel::proc13
_areaActor.setDetails(resNum, lookLineNum, talkLineNum, useLineNum, 2, (SceneItem *) NULL);
}
@@ -8751,7 +9332,7 @@ void Scene1575::Hotspot1::process(Event &event) {
di -= 2;
scene->_field41A -= 2;
- for (int i = 0; i < 178; i++)
+ for (int i = 0; i < 17; i++)
scene->_arrActor[i].setPosition(Common::Point(scene->_arrActor[i]._position.x - 2, scene->_arrActor[i]._position.y));
scene->_actor13.setPosition(Common::Point(scene->_actor13._position.x - 2, scene->_actor13._position.y));
@@ -12947,7 +13528,7 @@ void Scene1950::Area1::remove() {
}
void Scene1950::Area1::process(Event &event) {
-// This is a copy of Scene1200::Area1::process
+// This is a copy of Scene1200::LaserPanel::process
if (_field20 != R2_GLOBALS._insetUp)
return;
@@ -13000,7 +13581,7 @@ void Scene1950::Area1::proc12(int visage, int stripFrameNum, int frameNum, int p
}
void Scene1950::Area1::proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum) {
- // Copy of Scene1200::Area1::proc13()
+ // Copy of Scene1200::LaserPanel::proc13()
_areaActor.setDetails(resNum, lookLineNum, talkLineNum, useLineNum, 2, (SceneItem *) NULL);
}
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h
index f65a89972d..eaca667377 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.h
@@ -39,6 +39,24 @@ namespace Ringworld2 {
using namespace TsAGE;
+class Scene1000 : public SceneExt {
+public:
+ SequenceManager _sequenceManager1;
+ SequenceManager _sequenceManager2;
+ SpeakerGameText _gameTextSpeaker;
+ AnimationPlayer _animationPlayer;
+
+ int _field412;
+ int _fieldD2E;
+public:
+ Scene1000();
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void remove();
+ virtual void signal();
+ virtual void dispatch();
+};
+
class Scene1010 : public SceneExt {
public:
SequenceManager _sequenceManager;
@@ -57,15 +75,15 @@ public:
};
class Scene1100 : public SceneExt {
- class Actor16 : public SceneActor {
+ class Seeker : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor17 : public SceneActor {
+ class Trooper : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor18 : public SceneActor {
+ class Chief : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
@@ -100,9 +118,9 @@ public:
SceneActor _actor15;
BackgroundSceneObject _object1;
BackgroundSceneObject _object2;
- Actor16 _actor16;
- Actor17 _actor17;
- Actor18 _actor18;
+ Seeker _seeker;
+ Trooper _trooper;
+ Chief _chief;
SequenceManager _sequenceManager1;
SequenceManager _sequenceManager2;
SequenceManager _sequenceManager3;
@@ -118,36 +136,31 @@ public:
};
class Scene1200 : public SceneExt {
- class Area1: public SceneArea {
+ enum CrawlDirection { CRAWL_EAST = 1, CRAWL_WEST = 2, CRAWL_SOUTH = 3, CRAWL_NORTH = 4 };
+
+ class LaserPanel: public ModalWindow {
public:
- class Actor3 : public SceneActorExt {
+ class Jumper : public SceneActorExt {
public:
void init(int state);
virtual bool startAction(CursorType action, Event &event);
};
- SceneActor _actor2;
- Actor3 _actor3;
- Actor3 _actor4;
- Actor3 _actor5;
+ Jumper _jumper1;
+ Jumper _jumper2;
+ Jumper _jumper3;
- byte _field20;
-
- Area1();
- void synchronize(Serializer &s);
+ LaserPanel();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
- virtual void process(Event &event);
- virtual void proc12(int visage, int stripFrameNum, int frameNum, int posX, int posY);
- virtual void proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum);
};
public:
NamedHotspot _item1;
SceneActor _actor1;
- Area1 _area1;
- UnkObject1200 _object1;
+ LaserPanel _laserPanel;
+ MazeUI _mazeUI;
SequenceManager _sequenceManager;
int _field412;
@@ -155,12 +168,12 @@ public:
int _field416;
int _field418;
int _field41A;
- int _field41C;
+ bool _fixupMaze;
Scene1200();
void synchronize(Serializer &s);
- void sub9DAD6(int indx);
+ void startCrawling(CrawlDirection dir);
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.cpp b/engines/tsage/ringworld2/ringworld2_scenes2.cpp
index 6a030e5b44..9246c4b6a4 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes2.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes2.cpp
@@ -630,6 +630,7 @@ void Scene2000::Exit3::changeScene() {
break;
}
}
+
void Scene2000::Exit4::changeScene() {
Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene;
@@ -756,19 +757,21 @@ void Scene2000::Exit5::changeScene() {
}
}
-void Scene2000::postInit(SceneObjectList *OwnerList) {
- SceneExt::postInit();
- loadScene(2000);
-
+Scene2000::Scene2000(): SceneExt() {
if (R2_GLOBALS._sceneManager._previousScene != -1) {
R2_GLOBALS._v56605[1] = 21;
R2_GLOBALS._v56605[2] = 21;
}
- if ((R2_GLOBALS._player._characterScene[R2_GLOBALS._player._characterIndex] != R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex]) && (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] != 2350)) {
+ if ((R2_GLOBALS._player._characterScene[R2_GLOBALS._player._characterIndex]
+ != R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex])
+ && (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] != 2350)) {
R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 0;
}
+
_exitingFlag = false;
+}
+void Scene2000::postInit(SceneObjectList *OwnerList) {
_exit1.setDetails(Rect(0, 100, 14, 140), EXITCURSOR_W, 2000);
_exit1.setDest(Common::Point(14, 129));
_exit2.setDetails(Rect(305, 100, 320, 140), EXITCURSOR_E, 2000);
@@ -917,6 +920,8 @@ void Scene2000::postInit(SceneObjectList *OwnerList) {
initPlayer();
_item1.setDetails(Rect(0, 0, 320, 200), 2000, 0, -1, 23, 1, NULL);
+
+ SceneExt::postInit();
}
void Scene2000::remove() {
@@ -998,6 +1003,8 @@ void Scene2000::signal() {
g_globals->_sceneManager.changeScene(2350);
break;
default:
+ R2_GLOBALS._v56AAB = 0;
+ R2_GLOBALS._player.enableControl();
break;
}
}
diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.h b/engines/tsage/ringworld2/ringworld2_scenes2.h
index 281d1da366..feceaa1537 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes2.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes2.h
@@ -80,6 +80,7 @@ public:
Action1 _action1, _action2, _action3, _action4, _action5;
SequenceManager _sequenceManager;
+ Scene2000();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void signal();
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
index 61711d0a4f..6af2a0cad4 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
@@ -2885,9 +2885,10 @@ void Scene3400::signal() {
}
/*--------------------------------------------------------------------------
- * Scene 3500 -
+ * Scene 3500 - Cavern Maze
*
*--------------------------------------------------------------------------*/
+
Scene3500::Action1::Action1() {
_field1E = 0;
_field20 = 0;
@@ -2919,9 +2920,10 @@ void Scene3500::Action1::sub108670(int arg1) {
else
scene->_actor5.show();
- if (scene->_actor1._frame % 2 == 0)
- scene->_actor1._frameChange = _field1E;
- scene->_actor1.setFrame(scene->_actor1.changeFrame());
+ if (scene->_actor1._frame % 2 == 0) {
+ scene->_actor1._frameChange = _field1E;
+ scene->_actor1.setFrame(scene->_actor1.changeFrame());
+ }
setActionIndex(0);
}
@@ -2977,219 +2979,6 @@ void Scene3500::Action1::sub108732(int arg1) {
}
}
-Scene3500::Action2::Action2() {
- _field1E = 0;
-}
-
-void Scene3500::Action2::synchronize(Serializer &s) {
- Action::synchronize(s);
-
- s.syncAsSint16LE(_field1E);
-}
-
-Scene3500::Item4::Item4() {
- _field34 = 0;
-}
-
-void Scene3500::Item4::synchronize(Serializer &s) {
- NamedHotspot::synchronize(s);
-
- s.syncAsSint16LE(_field34);
-}
-
-Scene3500::Actor7::Actor7() {
- _fieldA4 = 0;
- _fieldA6 = 0;
- _fieldA8 = 0;
- _fieldAA = 0;
- _fieldAC = 0;
- _fieldAE = 0;
-}
-
-void Scene3500::Actor7::synchronize(Serializer &s) {
- SceneActor::synchronize(s);
-
- s.syncAsSint16LE(_fieldA4);
- s.syncAsSint16LE(_fieldA6);
- s.syncAsSint16LE(_fieldA8);
- s.syncAsSint16LE(_fieldAA);
- s.syncAsSint16LE(_fieldAC);
- s.syncAsSint16LE(_fieldAE);
-}
-
-void Scene3500::Actor7::sub109466(int arg1, int arg2, int arg3, int arg4, int arg5) {
- _fieldAE = 0;
- _fieldA4 = arg1;
- _fieldA6 = arg2;
- _fieldA8 = arg3;
- _fieldAA = arg4;
- _fieldAC = _fieldAA / _fieldA8;
-
- postInit();
- setup(10501, 3, 1);
- fixPriority(255);
- sub109663(arg5);
-}
-
-void Scene3500::Actor7::sub1094ED() {
- Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene;
-
- scene->_field1270 = _position.x - _fieldA4;
-}
-
-void Scene3500::Actor7::sub109663(int arg1){
- sub109693(Common::Point(_fieldA4 + arg1, _fieldA6 - (_fieldAC * arg1)));
-}
-
-void Scene3500::Actor7::sub109693(Common::Point Pt) {
- setPosition(Pt);
-}
-
-int Scene3500::UnkObject3500::sub1097C9(int arg1) {
- return (_field2A / 2) + arg1 - (arg1 % _field2A);
-}
-
-int Scene3500::UnkObject3500::sub1097EF(int arg1) {
- return (_field2C / 2) + arg1 - (arg1 % _field2C);
-}
-
-int Scene3500::UnkObject3500::sub109C09(Common::Point pt) {
- int vx = pt.x / _field2A;
- int vy = pt.y / _field2C;
-
- if ((vx >= 0) && (_field26 > vx) && (_field28 > vy)) {
- return _field16[((_field26 * vy) + vx) * 2];
- } else
- return -1;
-}
-
-int Scene3500::UnkObject3500::sub109C5E(int &x, int &y) {
- int retVal = sub51AFD(Common::Point(x, y));
- x = _field2E;
- y = _field30;
-
- return retVal;
-}
-
-Scene3500::Scene3500() {
- _fieldAF8 = 0;
- _fieldB9E = 0;
- _rotation = NULL;
- _field126E = 0;
- _field1270 = 0;
- _field1272 = 0;
- _field1274 = 0;
- _field1276 = 0;
- _field1278 = 0;
- _field127A = 0;
- _field127C = 0;
- _field127E = 0;
- _field1280 = 0;
- _field1282 = 0;
- _field1284 = 0;
- _field1286 = 0;
-}
-
-void Scene3500::synchronize(Serializer &s) {
- SceneExt::synchronize(s);
- SYNC_POINTER(_rotation);
-
- s.syncAsSint16LE(_fieldAF8);
- s.syncAsSint16LE(_fieldB9E);
- s.syncAsSint16LE(_field126E);
- s.syncAsSint16LE(_field1270);
- s.syncAsSint16LE(_field1272);
- s.syncAsSint16LE(_field1274);
- s.syncAsSint16LE(_field1276);
- s.syncAsSint16LE(_field1278);
- s.syncAsSint16LE(_field127A);
- s.syncAsSint16LE(_field127C);
- s.syncAsSint16LE(_field127E);
- s.syncAsSint16LE(_field1280);
- s.syncAsSint16LE(_field1282);
- s.syncAsSint16LE(_field1284);
- s.syncAsSint16LE(_field1286);
-}
-
-void Scene3500::sub107F71(int arg1) {
- switch (arg1) {
- case -1:
- _actor7.sub1094ED();
- if (_field1270 != 0) {
- _field1270--;
- _actor7.sub109663(_field1270);
- }
- if (_action1._field24 != 0)
- _field1270 = 0;
- break;
- case 1:
- _actor7.sub1094ED();
- if (_field1270 < 16) {
- ++_field1270;
- _actor7.sub109663(_field1270);
- }
- if (_action1._field24 != 0)
- _field1270 = 0;
- break;
- case 88:
- if ((_action == 0) || (_action1._field24 == 0)) {
- // The original makes a second useless check on action, skipped
- _action2.sub10831F(2);
- if ((_action) && ((_action2.getActionIndex() != 0) || (_action2._field1E != 2))) {
- _action2.signal();
- } else {
- _actor9.setAction(&_action2, &_actor9, NULL);
- }
- }
- break;
- case 96:
- if ((_action) && (_action1._field24 != 0) && (_action2._field1E != 1)) {
- _field1278 = 0;
- _action1.sub108732(0);
- } else if ((_action) && (_field1278 == 0) && (_action1._field24 != 0)) {
- _field1278 = arg1;
- } else if ((_action) && (_action1._field24 == 0)) {
- _action1.sub108670(1);
- _action1.signal();
- } else if (_action == 0) {
- _action1.sub108670(1);
- setAction(&_action1, &_actor1, NULL);
- }
- break;
- case 104:
- if ((_action == 0) || (_action1._field24 == 0)) {
- _action2.sub10831F(-1);
- if ((_action) && ((_action2.getActionIndex() != 0) || (_action2._field1E != -1))) {
- _action2.signal();
- } else {
- _actor9.setAction(&_action2, &_actor9, NULL);
- }
- }
- break;
- case 112:
- if ((_action) && (_action1._field24 != 0) && (_action2._field1E != -1)) {
- _field1278 = 0;
- _action1.sub108732(0);
- } else if ((_action) && (_field1278 == 0) && (_action1._field24 != 0)) {
- _field1278 = arg1;
- } else if ((_action) && (_action1._field24 == 0)) {
- _action1.sub108670(-1);
- _action1.signal();
- } else if (_action == 0) {
- _action1.sub108670(-1);
- setAction(&_action1, &_actor1, NULL);
- }
- break;
- default:
- _field1270 = arg1;
- _actor7.sub109663(arg1);
- if (_action1._field24 != 0) {
- _field1270 = 0;
- }
- break;
- }
-}
-
void Scene3500::Action1::signal() {
Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene;
@@ -3199,13 +2988,13 @@ void Scene3500::Action1::signal() {
scene->_field1286 = 0;
if (scene->_field1270 != 0) {
scene->_field1270 = 0;
- scene->_field126E = 0;
+ scene->_mazeChangeAmount = 0;
scene->_field1272 = 0;
scene->_rotation->_idxChange = 0;
}
break;
case 1:
- if ((scene->_actor1._frame % 2) == 0) {
+ if ((scene->_actor1._frame % 2) == 1) {
setDelay(1);
return;
}
@@ -3216,25 +3005,28 @@ void Scene3500::Action1::signal() {
setDelay(1);
break;
case 4: {
- int si = scene->_unkObj1.sub109C09(Common::Point(scene->_field127A + 70, scene->_field127C + 46));
- int var2 = scene->_unkObj1.sub1097C9(scene->_field127A + 70) - 70;
- int var4 = scene->_unkObj1.sub1097EF(scene->_field127C + 46) - 46;
- int di = abs(var2 - scene->_field127A);
- int var6 = abs(var4 - scene->_field127C);
+ int si = scene->_mazeUI.getCellFromMapXY(Common::Point(scene->_mazePosition.x + 70, scene->_mazePosition.y + 46));
+ int var2 = scene->_mazeUI.cellFromX(scene->_mazePosition.x + 70) - 70;
+ int var4 = scene->_mazeUI.cellFromY(scene->_mazePosition.y + 46) - 46;
+ int di = abs(var2 - scene->_mazePosition.x);
+ int var6 = abs(var4 - scene->_mazePosition.y);
if ((scene->_actor1._frame % 2) != 0) {
scene->_actor1._frameChange = _field1E;
scene->_actor1.setFrame(scene->_actor1.changeFrame());
}
- int var8 = (scene->_action1._field1E * 2 + scene->_field1276);
- if (var8 > 7)
- var8 = 1;
- else if (var8 < 1)
- var8 = 7;
+ // Get the new direction starting on
+ int var8 = (scene->_action1._field1E * 2 + scene->_mazeDirection);
+ if (var8 > MAZEDIR_NORTHWEST)
+ var8 = MAZEDIR_NORTH;
+ else if (var8 < MAZEDIR_NORTH)
+ var8 = MAZEDIR_WEST;
+ // Check whether movement is allowed in that direction. If so, then
+ // movement is started again
switch (var8) {
- case 0:
+ case MAZEDIR_NORTH:
if ( ((si != 2) && (si != 3) && (si != 6) && (si != 1) && (si != 23) && (si != 24) && (si != 4) && (si != 11))
|| (var6 != 0)) {
if ((si != 25) && (si != 26) && (si != 5) && (si != 14) && (si != 15))
@@ -3246,7 +3038,7 @@ void Scene3500::Action1::signal() {
} else
_field20 = 1;
break;
- case 2:
+ case MAZEDIR_EAST:
if ( ((si != 12) && (si != 13) && (si != 11) && (si != 16) && (si != 26) && (si != 24) && (si != 15) && (si != 6) && (si != 31))
|| (di != 0)) {
if ((si != 25) && (si != 23) && (si != 14) && (si != 5) && (si != 4))
@@ -3258,7 +3050,7 @@ void Scene3500::Action1::signal() {
} else
_field20 = 1;
break;
- case 4:
+ case MAZEDIR_SOUTH:
if ( ((si != 2) && (si != 3) && (si != 6) && (si != 1) && (si != 25) && (si != 26) && (si != 5) && (si != 16) && (si != 31))
|| (var6 != 0)) {
if ((si != 23) && (si != 24) && (si != 4) && (si != 14) && (si != 15))
@@ -3270,7 +3062,7 @@ void Scene3500::Action1::signal() {
} else
_field20 = 1;
break;
- case 6:
+ case MAZEDIR_WEST:
if ( ((si != 12) && (si != 13) && (si != 11) && (si != 16) && (si != 25) && (si != 23) && (si != 14) && (si != 1) && (si != 31))
|| (var6 != 0)) {
if ((si != 26) && (si != 24) && (si != 15) && (si != 5) && (si != 4))
@@ -3288,14 +3080,14 @@ void Scene3500::Action1::signal() {
// No break on purpose
case 2: {
scene->_actor8.setPosition(Common::Point(160, 73));
- scene->_actor8._moveDiff.x = 160 - scene->_field126E;
+ scene->_actor8._moveDiff.x = 160 - scene->_mazeChangeAmount;
scene->_fieldAF8 = 160 - ((_field1E * 2) * 160);
Common::Point pt(scene->_fieldAF8, 73);
NpcMover *mover = new NpcMover();
scene->_actor8.addMover(mover, &pt, this);
scene->_actor9.setPosition(Common::Point(160 + ((_field1E * 2) * 160), 73));
- scene->_actor9._moveDiff.x = 160 - scene->_field126E;
+ scene->_actor9._moveDiff.x = 160 - scene->_mazeChangeAmount;
scene->_fieldB9E = 160;
Common::Point pt2(scene->_fieldB9E, 73);
NpcMover *mover2 = new NpcMover();
@@ -3304,8 +3096,8 @@ void Scene3500::Action1::signal() {
break;
case 5:
scene->_actor1._frameChange = _field1E;
- scene->_field1276 = scene->_actor1.changeFrame();
- scene->_actor1.setFrame(scene->_field1276);
+ scene->_mazeDirection = scene->_actor1.changeFrame();
+ scene->_actor1.setFrame(scene->_mazeDirection);
setDelay(1);
break;
case 6:
@@ -3325,8 +3117,8 @@ void Scene3500::Action1::signal() {
case 7:
if ((scene->_actor1._frame % 2) == 0) {
scene->_actor1._frameChange = _field1E;
- scene->_field1276 = scene->_actor1.changeFrame();
- scene->_actor1.setFrame(scene->_field1276);
+ scene->_mazeDirection = scene->_actor1.changeFrame();
+ scene->_actor1.setFrame(scene->_mazeDirection);
}
setDelay(1);
break;
@@ -3342,7 +3134,7 @@ void Scene3500::Action1::signal() {
// but it's clearly a cut and paste error from case 4.
// The following code allows the switch to work properly.
warning("Checkme: fix for dead code");
- int var_8 = (_field1E * 2 + scene->_field1276);
+ int var_8 = (_field1E * 2 + scene->_mazeDirection);
if (var_8 > 7)
var_8 = 1;
else if (var_8 < 1)
@@ -3353,12 +3145,12 @@ void Scene3500::Action1::signal() {
case 0:
// No break on purpose
case 4:
- scene->_field127A = scene->_unkObj1.sub1097C9(scene->_field127A + 70) - 70;
+ scene->_mazePosition.x = scene->_mazeUI.cellFromX(scene->_mazePosition.x + 70) - 70;
break;
case 2:
// No break on purpose
case 6:
- scene->_field127C = scene->_unkObj1.sub1097EF(scene->_field127C + 46) - 46;
+ scene->_mazePosition.y = scene->_mazeUI.cellFromY(scene->_mazePosition.y + 46) - 46;
break;
default:
break;
@@ -3368,7 +3160,7 @@ void Scene3500::Action1::signal() {
_field24 = 0;
if (_field20 == 0) {
scene->_actor7.sub1094ED();
- if (scene->_field126E == scene->_field1270)
+ if (scene->_mazeChangeAmount == scene->_field1270)
scene->_aSound1.play(276);
}
break;
@@ -3416,12 +3208,232 @@ void Scene3500::Action1::dispatch() {
Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene;
Action::dispatch();
- if ((_actionIndex == 1) && (scene->_field126E <= 4)) {
+ if ((_actionIndex == 1) && (scene->_mazeChangeAmount <= 4)) {
scene->_rotation->_idxChange = 0;
signal();
}
}
+/*--------------------------------------------------------------------------*/
+
+Scene3500::Action2::Action2() {
+ _field1E = 0;
+}
+
+void Scene3500::Action2::synchronize(Serializer &s) {
+ Action::synchronize(s);
+
+ s.syncAsSint16LE(_field1E);
+}
+
+/*--------------------------------------------------------------------------*/
+
+Scene3500::Item4::Item4() {
+ _field34 = 0;
+}
+
+void Scene3500::Item4::synchronize(Serializer &s) {
+ NamedHotspot::synchronize(s);
+
+ s.syncAsSint16LE(_field34);
+}
+
+/*--------------------------------------------------------------------------*/
+
+Scene3500::Actor7::Actor7() {
+ _fieldA4 = 0;
+ _fieldA6 = 0;
+ _fieldA8 = 0;
+ _fieldAA = 0;
+ _fieldAC = 0;
+ _fieldAE = 0;
+}
+
+void Scene3500::Actor7::synchronize(Serializer &s) {
+ SceneActor::synchronize(s);
+
+ s.syncAsSint16LE(_fieldA4);
+ s.syncAsSint16LE(_fieldA6);
+ s.syncAsSint16LE(_fieldA8);
+ s.syncAsSint16LE(_fieldAA);
+ s.syncAsSint16LE(_fieldAC);
+ s.syncAsSint16LE(_fieldAE);
+}
+
+void Scene3500::Actor7::sub109466(int arg1, int arg2, int arg3, int arg4, int arg5) {
+ _fieldAE = 0;
+ _fieldA4 = arg1;
+ _fieldA6 = arg2;
+ _fieldA8 = arg3;
+ _fieldAA = arg4;
+ _fieldAC = _fieldAA / _fieldA8;
+
+ postInit();
+ setup(1050, 3, 1);
+ fixPriority(255);
+ sub109663(arg5);
+}
+
+void Scene3500::Actor7::sub1094ED() {
+ Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene;
+
+ scene->_field1270 = _position.x - _fieldA4;
+}
+
+void Scene3500::Actor7::sub109663(int arg1){
+ sub109693(Common::Point(_fieldA4 + arg1, _fieldA6 - (_fieldAC * arg1)));
+}
+
+void Scene3500::Actor7::sub109693(Common::Point Pt) {
+ setPosition(Pt);
+}
+
+/*--------------------------------------------------------------------------*/
+
+int Scene3500::MazeUI3500::cellFromX(int x) {
+ return (_cellSize.x / 2) + x - (x % _cellSize.x);
+}
+
+int Scene3500::MazeUI3500::cellFromY(int y) {
+ return (_cellSize.y / 2) + y - (y % _cellSize.y) - 1;
+}
+
+int Scene3500::MazeUI3500::getCellFromMapXY(Common::Point pt) {
+ int cellX = pt.x / _cellSize.x;
+ int cellY = pt.y / _cellSize.y;
+
+ if ((cellX >= 0) && (cellY >= 0) && (cellX < _mapCells.x) && (cellY < _mapCells.y)) {
+ return (int16)READ_LE_UINT16(_mapData + (_mapCells.x * cellY + cellX) * 2);
+ } else
+ return -1;
+}
+
+bool Scene3500::MazeUI3500::setMazePosition2(Common::Point &p) {
+ bool retVal = setMazePosition(p);
+ p = _mapOffset;
+
+ return retVal;
+}
+
+Scene3500::Scene3500() {
+ _fieldAF8 = 0;
+ _fieldB9E = 0;
+ _rotation = NULL;
+ _mazeChangeAmount = 0;
+ _field1270 = 0;
+ _field1272 = 0;
+ _field1274 = 0;
+ _mazeDirection = MAZEDIR_NONE;
+ _field1278 = 0;
+ _mazePosition.x = 0;
+ _mazePosition.y = 0;
+ _field127E = 0;
+ _field1280 = 0;
+ _field1282 = 0;
+ _field1284 = 0;
+ _field1286 = 0;
+}
+
+void Scene3500::synchronize(Serializer &s) {
+ SceneExt::synchronize(s);
+ SYNC_POINTER(_rotation);
+
+ s.syncAsSint16LE(_fieldAF8);
+ s.syncAsSint16LE(_fieldB9E);
+ s.syncAsSint16LE(_mazeChangeAmount);
+ s.syncAsSint16LE(_field1270);
+ s.syncAsSint16LE(_field1272);
+ s.syncAsSint16LE(_field1274);
+ s.syncAsSint16LE(_mazeDirection);
+ s.syncAsSint16LE(_field1278);
+ s.syncAsSint16LE(_mazePosition.x);
+ s.syncAsSint16LE(_mazePosition.y);
+ s.syncAsSint16LE(_field127E);
+ s.syncAsSint16LE(_field1280);
+ s.syncAsSint16LE(_field1282);
+ s.syncAsSint16LE(_field1284);
+ s.syncAsSint16LE(_field1286);
+}
+
+void Scene3500::sub107F71(int arg1) {
+ switch (arg1) {
+ case -1:
+ _actor7.sub1094ED();
+ if (_field1270 != 0) {
+ _field1270--;
+ _actor7.sub109663(_field1270);
+ }
+ if (_action1._field24 != 0)
+ _field1270 = 0;
+ break;
+ case 1:
+ _actor7.sub1094ED();
+ if (_field1270 < 16) {
+ ++_field1270;
+ _actor7.sub109663(_field1270);
+ }
+ if (_action1._field24 != 0)
+ _field1270 = 0;
+ break;
+ case 88:
+ if ((_action == 0) || (_action1._field24 == 0)) {
+ // The original makes a second useless check on action, skipped
+ _action2.sub10831F(2);
+ if ((_action) && ((_action2.getActionIndex() != 0) || (_action2._field1E != 2))) {
+ _action2.signal();
+ } else {
+ _actor9.setAction(&_action2, &_actor9, NULL);
+ }
+ }
+ break;
+ case 96:
+ if ((_action) && (_action1._field24 != 0) && (_action2._field1E != 1)) {
+ _field1278 = 0;
+ _action1.sub108732(0);
+ } else if ((_action) && (_field1278 == 0) && (_action1._field24 != 0)) {
+ _field1278 = arg1;
+ } else if ((_action) && (_action1._field24 == 0)) {
+ _action1.sub108670(1);
+ _action1.signal();
+ } else if (_action == 0) {
+ _action1.sub108670(1);
+ setAction(&_action1, &_actor1, NULL);
+ }
+ break;
+ case 104:
+ if ((_action == 0) || (_action1._field24 == 0)) {
+ _action2.sub10831F(-1);
+ if ((_action) && ((_action2.getActionIndex() != 0) || (_action2._field1E != -1))) {
+ _action2.signal();
+ } else {
+ _actor9.setAction(&_action2, &_actor9, NULL);
+ }
+ }
+ break;
+ case 112:
+ if ((_action) && (_action1._field24 != 0) && (_action2._field1E != -1)) {
+ _field1278 = 0;
+ _action1.sub108732(0);
+ } else if ((_action) && (_field1278 == 0) && (_action1._field24 != 0)) {
+ _field1278 = arg1;
+ } else if ((_action) && (_action1._field24 == 0)) {
+ _action1.sub108670(-1);
+ _action1.signal();
+ } else if (_action == 0) {
+ _action1.sub108670(-1);
+ setAction(&_action1, &_actor1, NULL);
+ }
+ break;
+ default:
+ _field1270 = arg1;
+ _actor7.sub109663(arg1);
+ if (_action1._field24 != 0) {
+ _field1270 = 0;
+ }
+ break;
+ }
+}
+
void Scene3500::Action2::sub10831F(int arg1) {
Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene;
@@ -3452,17 +3464,17 @@ void Scene3500::Action2::signal() {
di = scene->_fieldB9E;
}
- scene->_actor8._moveDiff.y = 9 - (scene->_field126E / 2);
+ scene->_actor8._moveDiff.y = 9 - (scene->_mazeChangeAmount / 2);
Common::Point pt(si, 73 - (_field1E * 12));
NpcMover *mover = new NpcMover();
scene->_actor8.addMover(mover, &pt, NULL);
- scene->_actor9._moveDiff.y = 9 - (scene->_field126E / 2);
+ scene->_actor9._moveDiff.y = 9 - (scene->_mazeChangeAmount / 2);
Common::Point pt2(di, 73 - (_field1E * 12));
NpcMover *mover2 = new NpcMover();
scene->_actor9.addMover(mover2, &pt2, NULL);
- scene->_field126E = (scene->_field126E / 2) + (scene->_field126E % 2);
- setDelay(17 - scene->_field126E);
+ scene->_mazeChangeAmount = (scene->_mazeChangeAmount / 2) + (scene->_mazeChangeAmount % 2);
+ setDelay(17 - scene->_mazeChangeAmount);
}
break;
case 1: {
@@ -3477,12 +3489,12 @@ void Scene3500::Action2::signal() {
scene->_actor7.sub1094ED();
- scene->_actor8._moveDiff.y = 9 - (scene->_field126E / 2);
+ scene->_actor8._moveDiff.y = 9 - (scene->_mazeChangeAmount / 2);
Common::Point pt(si, 73);
NpcMover *mover = new NpcMover();
scene->_actor8.addMover(mover, &pt, NULL);
- scene->_actor9._moveDiff.y = 9 - (scene->_field126E / 2);
+ scene->_actor9._moveDiff.y = 9 - (scene->_mazeChangeAmount / 2);
Common::Point pt2(di, 73);
NpcMover *mover2 = new NpcMover();
scene->_actor9.addMover(mover2, &pt2, NULL);
@@ -3559,7 +3571,6 @@ bool Scene3500::Actor7::startAction(CursorType action, Event &event) {
void Scene3500::postInit(SceneObjectList *OwnerList) {
byte tmpPal[768];
- Rect tmpRect;
loadScene(1050);
R2_GLOBALS._uiElements._active = false;
@@ -3574,9 +3585,8 @@ void Scene3500::postInit(SceneObjectList *OwnerList) {
_field1278 = 0;
_field1272 = 1;
_field1270 = 4;
- _field126E = 4;
- _field127A = 860;
- _field127C = 891;
+ _mazeChangeAmount = 4;
+ _mazePosition = Common::Point(860, 891);
_rotation = R2_GLOBALS._scenePalette.addRotation(240, 254, -1);
_rotation->setDelay(0);
_rotation->_idxChange = 1;
@@ -3615,7 +3625,7 @@ void Scene3500::postInit(SceneObjectList *OwnerList) {
_item7.setDetails(96, 3500, 12, 10, -1);
_actor8.postInit();
- _actor8.setup(10501, 1, 1);
+ _actor8.setup(1050, 1, 1);
_actor8.setPosition(Common::Point(160, 73));
_actor8.fixPriority(1);
@@ -3630,8 +3640,8 @@ void Scene3500::postInit(SceneObjectList *OwnerList) {
_item1.setDetails(Rect(0, 0, 320, 200), 3500, 0, -1, 2, 1, NULL);
_actor1.postInit();
- _field1276 = 1;
- _actor1.setup(1004, 1, _field1276);
+ _mazeDirection = MAZEDIR_NORTH;
+ _actor1.setup(1004, 1, _mazeDirection);
_actor1.setPosition(Common::Point(230, 135));
_actor1.fixPriority(200);
_actor1._frameChange = 1;
@@ -3654,7 +3664,7 @@ void Scene3500::postInit(SceneObjectList *OwnerList) {
_actor6.hide();
_actor2.postInit();
- _actor2.setup(1004, 4, _field126E + 1);
+ _actor2.setup(1004, 4, _mazeChangeAmount + 1);
_actor2.setPosition(Common::Point(126, 137));
_actor2.fixPriority(200);
@@ -3663,15 +3673,12 @@ void Scene3500::postInit(SceneObjectList *OwnerList) {
_actor3.setPosition(Common::Point(126, 108));
_actor3.fixPriority(200);
- tmpRect.set(160, 89, 299, 182);
- _unkObj1.sub9EDE8(tmpRect);
- _unkObj1.sub51AE9(2);
- _unkObj1.sub51AFD(Common::Point(_field127A, _field127C));
+ _mazeUI.setDisplayBounds(Rect(160, 89, 299, 182));
+ _mazeUI.load(2);
+ _mazeUI.setMazePosition(_mazePosition);
_action1._field24 = 0;
- warning("gfx_set_pane_p()");
- _unkObj1.sub51B02();
- warning("gfx_set_pane_p()");
+ _mazeUI.draw();
_field1286 = 1;
R2_GLOBALS._player.postInit();
@@ -3682,7 +3689,6 @@ void Scene3500::postInit(SceneObjectList *OwnerList) {
}
void Scene3500::remove() {
- _rotation->remove();
R2_GLOBALS._sound2.fadeOut2(NULL);
SceneExt::remove();
}
@@ -3699,64 +3705,58 @@ void Scene3500::process(Event &event) {
if (event.eventType == EVENT_KEYPRESS) {
switch (event.kbd.keycode) {
- case Common::KEYCODE_1:
- warning("FIXME: keycode = 0x4700");
+ case Common::KEYCODE_KP7:
R2_GLOBALS._sound2.play(338);
sub107F71(16);
event.handled = true;
break;
- case Common::KEYCODE_2:
- warning("FIXME: keycode = 0x4800");
+ case Common::KEYCODE_UP:
+ case Common::KEYCODE_KP8:
R2_GLOBALS._sound2.play(14, NULL, 63);
sub107F71(88);
event.handled = true;
break;
- case Common::KEYCODE_3:
- warning("FIXME: keycode = 0x4900");
+ case Common::KEYCODE_KP9:
if (_field1270 < 16)
R2_GLOBALS._sound2.play(338);
sub107F71(1);
event.handled = true;
break;
- case Common::KEYCODE_4:
- warning("FIXME: keycode = 0x4B00");
+ case Common::KEYCODE_KP4:
+ case Common::KEYCODE_LEFT:
R2_GLOBALS._sound2.play(14, NULL, 63);
sub107F71(112);
event.handled = true;
break;
- case Common::KEYCODE_5:
- warning("FIXME: keycode = 0x4D00");
+ case Common::KEYCODE_KP6:
+ case Common::KEYCODE_RIGHT:
R2_GLOBALS._sound2.play(14, NULL, 63);
sub107F71(96);
event.handled = true;
break;
- case Common::KEYCODE_6:
- warning("FIXME: keycode = 0x4F00");
+ case Common::KEYCODE_KP1:
R2_GLOBALS._sound2.play(338);
sub107F71(0);
event.handled = true;
break;
- case Common::KEYCODE_7:
- warning("FIXME: keycode = 0x5000");
+ case Common::KEYCODE_KP2:
+ case Common::KEYCODE_DOWN:
R2_GLOBALS._sound2.play(14, NULL, 63);
sub107F71(104);
event.handled = true;
break;
- case Common::KEYCODE_8:
- warning("FIXME: keycode = 0x5100");
+ case Common::KEYCODE_KP3:
if (_field1270 != 0)
R2_GLOBALS._sound2.play(338);
sub107F71(-1);
event.handled = true;
break;
- case Common::KEYCODE_9:
- warning("FIXME: keycode = 0x5200");
+ case Common::KEYCODE_KP0:
R2_GLOBALS._sound2.play(338);
sub107F71(8);
event.handled = true;
break;
- case Common::KEYCODE_0:
- warning("FIXME: keycode = 0x5300");
+ case Common::KEYCODE_KP_PERIOD:
R2_GLOBALS._sound2.play(338);
sub107F71(4);
event.handled = true;
@@ -3787,9 +3787,10 @@ void Scene3500::process(Event &event) {
void Scene3500::dispatch() {
Rect tmpRect;
Scene::dispatch();
+
if (((_actor1._frame % 2) == 0) && (_action1._field24 == 0)) {
_actor1.setFrame(_actor1.changeFrame());
- _field1276 = _actor1._frame;
+ _mazeDirection = _actor1._frame;
}
int oldField1278;
if ((_field1278 != 0) && (_action1._field24 == 0)) {
@@ -3801,90 +3802,90 @@ void Scene3500::dispatch() {
if (!_rotation)
return;
- int var_field127A = 0;
- int di = 0;
+ int newMazeX = 0;
+ int newMazeY = 0;
int var_4 = 0;
int var_6 = 0;
int var_8 = 0;
int var_a = 0;
int dx = 0;
- int tmpVar = 0;
+ int cellId = 0;
- if ((_field126E == 0) && (_field1282 == 0)) {
+ if ((_mazeChangeAmount == 0) && (_field1282 == 0)) {
if (_field1284 == 2)
R2_GLOBALS._sceneManager.changeScene(1000);
} else {
_field1282 = 0;
tmpRect.set(160, 89, 299, 182);
- var_field127A = _field127A;
- di = _field127C;
- var_4 = _unkObj1.sub1097C9(70) - 70;
- var_6 = _unkObj1.sub1097EF(_field127C + 46) - 46;
- var_8 = abs(var_4 - var_field127A);
- var_a = abs(var_6 - di);
+ newMazeX = _mazePosition.x;
+ newMazeY = _mazePosition.y;
+ var_4 = _mazeUI.cellFromX(newMazeX + 70) - 70;
+ var_6 = _mazeUI.cellFromY(_mazePosition.y + 46) - 46;
+ var_8 = abs(var_4 - newMazeX);
+ var_a = abs(var_6 - newMazeY);
dx = 0;
- switch (_field1276) {
- case 0:
- tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, 46));
- if ( ((tmpVar == 2) || (tmpVar == 3) || (tmpVar == 6) || (tmpVar == 1))
- || (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5) || (tmpVar == 14) || (tmpVar == 15)) && (var_8 > 3)) ) {
+ switch (_mazeDirection) {
+ case MAZEDIR_NORTH:
+ cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
+ if (((cellId == 2) || (cellId == 3) || (cellId == 6) || (cellId == 1)) ||
+ ((cellId == 25 || cellId == 26 || cellId == 5 || cellId == 14 || cellId == 15) && var_8 > 3)) {
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
} else {
- var_6 = _unkObj1.sub1097EF(di + 46) - 46;
- di = _field127C - _field126E;
- dx = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
- if (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4)) && (tmpVar != dx)) {
- di = var_6;
+ var_6 = _mazeUI.cellFromY(newMazeY + 46) - 46;
+ newMazeY = _mazePosition.y - _mazeChangeAmount;
+ dx = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
+ if (((cellId == 23) || (cellId == 24) || (cellId == 4)) && (cellId != dx)) {
+ newMazeY = var_6;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
- } else if ((tmpVar == 11) && (tmpVar != dx)) {
- di = var_6 + 3;
+ } else if ((cellId == 11) && (cellId != dx)) {
+ newMazeY = var_6 + 3;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
} else {
- var_6 = _unkObj1.sub1097EF(di + 46) - 46;
- var_a = abs(var_6 - di);
- tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
-
- if ( (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4)) && (di <= var_6) && (_field127C>= var_6))
- || (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5) || (tmpVar == 14) || (tmpVar == 15)) && (_field126E >= var_a) && (_field126E > 3) && (_action1._field24 != 0)) ) {
- di = var_6;
- if ((tmpVar != 25) && (tmpVar != 26) && (tmpVar != 5) && (tmpVar != 14) && (tmpVar == 15))
+ var_6 = _mazeUI.cellFromY(newMazeY + 46) - 46;
+ var_a = abs(var_6 - newMazeY);
+ cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
+
+ if ( (((cellId == 23) || (cellId == 24) || (cellId == 4)) && (newMazeY <= var_6) && (_mazePosition.y>= var_6))
+ || (((cellId == 25) || (cellId == 26) || (cellId == 5) || (cellId == 14) || (cellId == 15)) && (_mazeChangeAmount >= var_a) && (_mazeChangeAmount > 3) && (_action1._field24 != 0)) ) {
+ newMazeY = var_6;
+ if ((cellId != 25) && (cellId != 26) && (cellId != 5) && (cellId != 14) && (cellId == 15))
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
- } else if ((tmpVar == 11) && (var_6 + 3 >= di) && (_field127C >= var_6 + 3)) {
+ } else if ((cellId == 11) && (var_6 + 3 >= newMazeY) && (_mazePosition.y >= var_6 + 3)) {
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
- } else if (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5) || (tmpVar == 14) || (tmpVar == 15)) && (var_8 != 0) && (var_8 <= 3)) {
- var_field127A = var_4;
+ } else if (((cellId == 25) || (cellId == 26) || (cellId == 5) || (cellId == 14) || (cellId == 15)) && (var_8 != 0) && (var_8 <= 3)) {
+ newMazeX = var_4;
R2_GLOBALS._sound2.play(339);
} else {
// Nothing
@@ -3892,65 +3893,65 @@ void Scene3500::dispatch() {
}
}
break;
- case 2:
- tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
- if ( ((tmpVar == 12) || (tmpVar == 13) || (tmpVar == 11) || (tmpVar == 16) || (tmpVar == 31))
- || (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14) || (tmpVar == 5) || (tmpVar == 4)) && (var_a > 3)) ) {
+ case MAZEDIR_EAST:
+ cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
+ if ( ((cellId == 12) || (cellId == 13) || (cellId == 11) || (cellId == 16) || (cellId == 31))
+ || (((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4)) && (var_a > 3)) ) {
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
} else {
- var_4 = _unkObj1.sub1097C9(var_field127A + 70) - 70;
- var_field127A = _field127A + _field126E;
- dx = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
- if (((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15)) && (tmpVar != dx)) {
- var_field127A = var_4;
+ var_4 = _mazeUI.cellFromX(newMazeX + 70) - 70;
+ newMazeX = _mazePosition.x + _mazeChangeAmount;
+ dx = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
+ if (((cellId == 26) || (cellId == 24) || (cellId == 15)) && (cellId != dx)) {
+ newMazeX = var_4;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
- } else if ((tmpVar == 6) && (tmpVar != dx)) {
- var_field127A = var_4 - 5;
+ } else if ((cellId == 6) && (cellId != dx)) {
+ newMazeX = var_4 - 5;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
} else {
- var_4 = _unkObj1.sub1097C9(var_field127A + 70) - 70;
- var_8 = abs(var_field127A - var_4);
- tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, tmpVar + 46));
- if ( (((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15)) && (var_field127A >= var_4) && (_field127A <= var_4))
- || (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14) || (tmpVar == 5) || (tmpVar == 4)) && (_field126E >= var_8) && (_field126E <= 3) && (_action1._field24 != 0)) ) {
- var_field127A = var_4;
- if ((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14) || (tmpVar == 5) || (tmpVar == 4))
+ var_4 = _mazeUI.cellFromX(newMazeX + 70) - 70;
+ var_8 = abs(newMazeX - var_4);
+ cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
+ if ( (((cellId == 26) || (cellId == 24) || (cellId == 15)) && (newMazeX >= var_4) && (_mazePosition.x <= var_4))
+ || (((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4)) && (_mazeChangeAmount >= var_8) && (_mazeChangeAmount <= 3) && (_action1._field24 != 0)) ) {
+ newMazeX = var_4;
+ if ((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4))
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
- } else if ((tmpVar == 6) && (var_4 - 5 <= var_field127A) && (_field127A <= var_4 - 5)) {
- var_field127A = var_4 - 5;
+ } else if ((cellId == 6) && (var_4 - 5 <= newMazeX) && (_mazePosition.x <= var_4 - 5)) {
+ newMazeX = var_4 - 5;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
- } else if (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14) || (tmpVar == 5) || (tmpVar == 4)) && (var_a != 0) && (var_a <= 3)) {
- di = var_6;
+ } else if (((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4)) && (var_a != 0) && (var_a <= 3)) {
+ newMazeY = var_6;
R2_GLOBALS._sound2.play(339);
} else {
// Nothing
@@ -3958,84 +3959,87 @@ void Scene3500::dispatch() {
}
}
break;
- case 4:
- tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
- if ( ((tmpVar == 2) || (tmpVar == 3) || (tmpVar == 6) || (tmpVar == 1))
- || (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4) || (tmpVar == 14) || (tmpVar == 15)) && (var_8 > 3)) ) {
+ case MAZEDIR_SOUTH:
+ cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
+ if ( ((cellId == 2) || (cellId == 3) || (cellId == 6) || (cellId == 1))
+ || (((cellId == 23) || (cellId == 24) || (cellId == 4) || (cellId == 14) || (cellId == 15)) && (var_8 > 3)) ) {
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
} else {
- var_6 = _unkObj1.sub1097EF(di + 46) - 46;
- di = _field127C + _field126E;
- dx = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
- if (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5)) && (tmpVar == dx)) {
+ var_6 = _mazeUI.cellFromY(newMazeY + 46) - 46;
+ newMazeY = _mazePosition.y + _mazeChangeAmount;
+ dx = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
+
+ if (((cellId == 25) || (cellId == 26) || (cellId == 5)) && (cellId != dx)) {
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
- } else if ((tmpVar == 16) && (tmpVar == dx)) {
- di = var_6 - 3;
+ } else if ((cellId == 16) && (cellId != dx)) {
+ newMazeY = var_6 - 3;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
- } else if ((tmpVar == 31) && (tmpVar == dx)) {
- di = var_6 + 4;
+ } else if ((cellId == 31) && (cellId != dx)) {
+ newMazeY = var_6 + 4;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
} else {
- var_6 = _unkObj1.sub1097EF(di + 46) - 46;
- var_a = abs(di - var_6);
- tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
- if ( (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5)) && (di >= var_6) && (_field127C <= var_6))
- || (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4) || (tmpVar == 14) || (tmpVar == 15)) && (_field126E >= var_a) && (_field126E <= 3) && (_action1._field24 != 0)) ){
- if ((tmpVar != 23) && (tmpVar != 24) && (tmpVar != 4) && (tmpVar != 14) && (tmpVar != 15))
+ var_6 = _mazeUI.cellFromY(newMazeY + 46) - 46;
+ var_a = abs(newMazeY - var_6);
+ cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
+ if ( (((cellId == 25) || (cellId == 26) || (cellId == 5)) && (newMazeY >= var_6) && (_mazePosition.y <= var_6))
+ || (((cellId == 23) || (cellId == 24) || (cellId == 4) || (cellId == 14) || (cellId == 15)) && (_mazeChangeAmount >= var_a) && (_mazeChangeAmount <= 3) && (_action1._field24 != 0)) ){
+ newMazeY = var_6;
+
+ if ((cellId != 23) && (cellId != 24) && (cellId != 4) && (cellId != 14) && (cellId != 15))
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
- } else if ((tmpVar == 16) && (var_6 - 3 <= di) && (_field127C <= var_6 - 3)) {
- di = var_6 - 3;
+ } else if ((cellId == 16) && (var_6 - 3 <= newMazeY) && (_mazePosition.y <= var_6 - 3)) {
+ newMazeY = var_6 - 3;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
- } else if ((tmpVar == 31) && (var_6 + 4 <= di) && (_field127C <= var_6 + 4)) {
- di = var_6 + 4;
+ } else if ((cellId == 31) && (var_6 + 4 <= newMazeY) && (_mazePosition.y <= var_6 + 4)) {
+ newMazeY = var_6 + 4;
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
- if ((var_field127A == 660) && (_field126E + 306 <= di) && (di <= 307))
+ if ((newMazeX == 660) && (_mazeChangeAmount + 306 <= newMazeY) && (newMazeY <= 307))
++_field1284;
else
R2_GLOBALS._sound2.play(339);
- } else if (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4) || (tmpVar == 14) || (tmpVar == 15)) && (var_8 != 0) && (var_8 <= 3)) {
- var_field127A = var_4;
+ } else if (((cellId == 23) || (cellId == 24) || (cellId == 4) || (cellId == 14) || (cellId == 15)) && (var_8 != 0) && (var_8 <= 3)) {
+ newMazeX = var_4;
R2_GLOBALS._sound2.play(339);
} else {
// Nothing
@@ -4043,65 +4047,65 @@ void Scene3500::dispatch() {
}
}
break;
- case 6:
- tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
- if ( ((tmpVar == 12) || (tmpVar == 13) || (tmpVar == 11) || (tmpVar == 16) || (tmpVar == 31))
- || (((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15) || (tmpVar == 5) || (tmpVar == 4)) && (var_a > 3)) ) {
+ case MAZEDIR_WEST:
+ cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
+ if ( ((cellId == 12) || (cellId == 13) || (cellId == 11) || (cellId == 16) || (cellId == 31))
+ || (((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4)) && (var_a > 3)) ) {
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
} else {
- var_4 = _unkObj1.sub1097C9(var_field127A + 70) - 70;
- var_field127A = _field127A - _field126E;
- dx = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
- if (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14)) && (tmpVar != dx)) {
- var_field127A = var_4;
+ var_4 = _mazeUI.cellFromX(newMazeX + 70) - 70;
+ newMazeX = _mazePosition.x - _mazeChangeAmount;
+ dx = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
+ if (((cellId == 25) || (cellId == 23) || (cellId == 14)) && (cellId != dx)) {
+ newMazeX = var_4;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
- } else if ((tmpVar == 1) && (tmpVar != dx)) {
- var_field127A = var_4 + 5;
+ } else if ((cellId == 1) && (cellId != dx)) {
+ newMazeX = var_4 + 5;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
} else {
- var_4 = _unkObj1.sub1097C9(var_field127A + 70) - 70;
- var_8 = abs(var_4 - var_field127A);
- tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
- if ( (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14)) && (var_field127A <= var_4) && (_field127A >= var_4))
- || (((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15) || (tmpVar == 5) || (tmpVar == 4)) && (_field126E >= var_8) && (_field126E <= 3) && (_action1._field24 != 0)) ) {
- var_field127A = var_4;
- if ((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15) || (tmpVar == 5) || (tmpVar == 4))
+ var_4 = _mazeUI.cellFromX(newMazeX + 70) - 70;
+ var_8 = abs(var_4 - newMazeX);
+ cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
+ if ( (((cellId == 25) || (cellId == 23) || (cellId == 14)) && (newMazeX <= var_4) && (_mazePosition.x >= var_4))
+ || (((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4)) && (_mazeChangeAmount >= var_8) && (_mazeChangeAmount <= 3) && (_action1._field24 != 0)) ) {
+ newMazeX = var_4;
+ if ((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4))
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
- } else if ((tmpVar == 1) && (var_field127A >= var_4 + 5) && (_field127A >= var_4 + 5)) {
- var_field127A = var_4 + 5;
+ } else if ((cellId == 1) && (newMazeX >= var_4 + 5) && (_mazePosition.x >= var_4 + 5)) {
+ newMazeX = var_4 + 5;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
- } else if (((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15) || (tmpVar == 5) || (tmpVar == 4)) && (var_a != 0) && (var_a <= 3)) {
- di = var_6;
+ } else if (((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4)) && (var_a != 0) && (var_a <= 3)) {
+ newMazeY = var_6;
R2_GLOBALS._sound2.play(339);
} else {
// Nothing
@@ -4114,49 +4118,49 @@ void Scene3500::dispatch() {
}
if (_field1284 < 2) {
- _field127A = var_field127A;
- _field127C = di;
- if (_unkObj1.sub109C5E(_field127A, _field127C) != 0) {
+ _mazePosition.x = newMazeX;
+ _mazePosition.y = newMazeY;
+ if (_mazeUI.setMazePosition2(_mazePosition) != 0) {
_field1272 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1270 = 0;
_rotation->setDelay(0);
_rotation->_idxChange = 0;
}
- warning("gfx_set_pane_p");
- _unkObj1.sub51B02();
+
+ _mazeUI.draw();
if (_field1284 != 0)
++_field1284;
}
}
if (_field1272 == 0) {
- if (_field126E != _field1270) {
- if (_field126E >= _field1270) {
- if (_field126E == 1) {
+ if (_mazeChangeAmount != _field1270) {
+ if (_mazeChangeAmount >= _field1270) {
+ if (_mazeChangeAmount == 1) {
if (_action1._field24 != 0) {
- if ( ((_field1276 == 1) && (var_8 == 0) && (var_a != 0) && (var_a <= 3) && ((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5) || (tmpVar == 14) || (tmpVar == 15)))
- || ((_field1276 == 3) && (var_a == 0) && (var_8 != 0) && (var_8 <= 3) && ((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14) || (tmpVar == 5) || (tmpVar == 4)))
- || ((_field1276 == 5) && (var_8 == 0) && (var_a != 0) && (var_a <= 3) && ((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4) || (tmpVar == 14) || (tmpVar == 15)))
- || ((_field1276 == 7) && (var_a == 0) && (var_8 != 0) && (var_8 <= 3) && ((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15) || (tmpVar == 5) || (tmpVar == 4))) ){
- _field126E = 1;
+ if ( ((_mazeDirection == 1) && (var_8 == 0) && (var_a != 0) && (var_a <= 3) && ((cellId == 25) || (cellId == 26) || (cellId == 5) || (cellId == 14) || (cellId == 15)))
+ || ((_mazeDirection == 3) && (var_a == 0) && (var_8 != 0) && (var_8 <= 3) && ((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4)))
+ || ((_mazeDirection == 5) && (var_8 == 0) && (var_a != 0) && (var_a <= 3) && ((cellId == 23) || (cellId == 24) || (cellId == 4) || (cellId == 14) || (cellId == 15)))
+ || ((_mazeDirection == 7) && (var_a == 0) && (var_8 != 0) && (var_8 <= 3) && ((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4))) ){
+ _mazeChangeAmount = 1;
} else
- _field126E--;
+ _mazeChangeAmount--;
} else
- _field126E--;
+ _mazeChangeAmount--;
} else
- _field126E--;
+ _mazeChangeAmount--;
} else
- ++_field126E;
+ ++_mazeChangeAmount;
_field1272 = 1;
}
- _actor2.setFrame2(_field126E);
+ _actor2.setFrame2(_mazeChangeAmount + 1);
}
if (_field1272 == 1) {
- if (_field126E == 0)
+ if (_mazeChangeAmount == 0)
_rotation->_idxChange = 0;
- else if (_field126E > 8)
+ else if (_mazeChangeAmount > 8)
_rotation->_idxChange = 2;
else
_rotation->_idxChange = 1;
@@ -4165,9 +4169,9 @@ void Scene3500::dispatch() {
if (_field1272 != 0)
_field1272--;
- if (_field126E != 0) {
- R2_GLOBALS._player._uiEnabled = false;
- if (_field126E != _field1270)
+ if (_mazeChangeAmount != 0) {
+ R2_GLOBALS._player._uiEnabled = false;
+ if (_mazeChangeAmount != _field1270)
_aSound1.play(276);
} else {
R2_GLOBALS._player._uiEnabled = true;
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.h b/engines/tsage/ringworld2/ringworld2_scenes3.h
index 44787b9eef..85e5674433 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.h
@@ -633,12 +633,12 @@ class Scene3500 : public SceneExt {
// TODO: double check if nothing specific is present, then remove this class
};
- class UnkObject3500 : public UnkObject1200 {
+ class MazeUI3500 : public MazeUI {
public:
- int sub1097C9(int arg1);
- int sub1097EF(int arg1);
- int sub109C09(Common::Point pt);
- int sub109C5E(int &x, int &y);
+ int cellFromX(int arg1);
+ int cellFromY(int arg1);
+ int getCellFromMapXY(Common::Point pt);
+ bool setMazePosition2(Common::Point &p);
};
public:
Action1 _action1;
@@ -650,6 +650,7 @@ public:
Item4 _item5;
Item4 _item6;
Item4 _item7;
+ // Glyph of vessel on top of the maze ui
SceneActor _actor1;
SceneActor _actor2;
SceneActor _actor3;
@@ -660,20 +661,19 @@ public:
Actor8 _actor8;
Actor8 _actor9;
ASoundExt _aSound1;
- UnkObject3500 _unkObj1;
+ MazeUI3500 _mazeUI;
SequenceManager _sequenceManager;
int _fieldAF8;
int _fieldB9E;
PaletteRotation *_rotation;
- int _field126E;
+ int _mazeChangeAmount;
int _field1270;
int _field1272;
int _field1274;
- int _field1276;
+ int _mazeDirection;
int _field1278;
- int _field127A;
- int _field127C;
+ Common::Point _mazePosition;
int _field127E;
int _field1280;
int _field1282;
diff --git a/engines/tsage/ringworld2/ringworld2_speakers.cpp b/engines/tsage/ringworld2/ringworld2_speakers.cpp
index da1449efdf..8d91787272 100644
--- a/engines/tsage/ringworld2/ringworld2_speakers.cpp
+++ b/engines/tsage/ringworld2/ringworld2_speakers.cpp
@@ -40,7 +40,7 @@ VisualSpeaker::VisualSpeaker(): Speaker() {
_color1 = 8;
_color2 = 0;
_displayMode = 0;
- _fieldF6 = 0;
+ _speakerMode = 0;
}
void VisualSpeaker::remove() {
@@ -49,27 +49,104 @@ void VisualSpeaker::remove() {
_fieldF8 = 0;
_object1.setStrip(_object1._strip - 1);
_object1.setFrame(_object1.getFrameCount());
- _object1.animate(ANIM_MODE_6, (_fieldF6 == 0xff) ? this : NULL);
+ _object1.animate(ANIM_MODE_6, (_speakerMode == 0xff) ? this : NULL);
} else {
- _object1.animate(ANIM_MODE_6, (_fieldF6 == 0xff) ? this : NULL);
+ _object1.animate(ANIM_MODE_6, (_speakerMode == 0xff) ? this : NULL);
}
}
Speaker::remove();
}
+void VisualSpeaker::signal() {
+ // TODO: _action->_field18 = 1;
+ if (_speakerMode == 0xff)
+ proc16();
+
+ _speakerMode = 0;
+ if (_numFrames) {
+ if (_object2) {
+ _object1.setStrip(_object1._strip + 1);
+ _object1.animate(ANIM_MODE_2, NULL);
+ _fieldF8 = 1;
+ }
+
+ if ((R2_GLOBALS._speechSubtitles & SPEECH_TEXT) || _soundId)
+ _sceneText.show();
+
+ if ((R2_GLOBALS._speechSubtitles & SPEECH_VOICE) && _soundId) {
+ // TODO: Check global that is passed
+ setFrame2(/* word_55F90 */ 1);
+ }
+ } else if (_action && _object2) {
+ _action->setDelay(1);
+ _sceneText.remove();
+
+ R2_GLOBALS._playStream.stop();
+ }
+}
+
+void VisualSpeaker::dispatch() {
+ uint32 frameNumber = R2_GLOBALS._events.getFrameNumber();
+
+ // Delay check for character animation
+ if (_delayAmount) {
+ if (frameNumber >= _frameNumber) {
+ _delayAmount = _delayAmount - (_frameNumber - frameNumber);
+ _frameNumber = frameNumber;
+
+ if (_delayAmount <= 0) {
+ _delayAmount = 0;
+ _object1.animate(ANIM_MODE_NONE, NULL);
+ _object1.setFrame(1);
+ }
+ }
+ }
+
+ // Delay check for voice
+ if (_delayAmount2) {
+ if (frameNumber >= _frameNumber2) {
+ _delayAmount2 = _delayAmount2 - (_frameNumber2 - frameNumber);
+ _frameNumber2 = frameNumber;
+
+ if (_delayAmount2 <= 0) {
+ _delayAmount2 = 0;
+ if (R2_GLOBALS._playStream.play(0, NULL)) {
+ _numFrames = 2;
+ _soundId = 0;
+ } else {
+ _sceneText.show();
+ }
+ }
+ }
+ }
+
+ if ((R2_GLOBALS._speechSubtitles & SPEECH_VOICE) && (_numFrames == 2) &&
+ !R2_GLOBALS._playStream.isPlaying()) {
+ _numFrames = 0;
+ _object1.animate(ANIM_MODE_NONE);
+ _object1.setFrame(1);
+
+ if (!(R2_GLOBALS._speechSubtitles & SPEECH_TEXT)) {
+ _action->setDelay(1);
+ }
+ }
+}
+
void VisualSpeaker::synchronize(Serializer &s) {
Speaker::synchronize(s);
SYNC_POINTER(_object2);
- s.syncAsSint16LE(_fieldF6);
+ s.syncAsSint16LE(_speakerMode);
s.syncAsSint16LE(_fieldF8);
s.syncAsSint16LE(_displayMode);
s.syncAsSint16LE(_soundId);
- s.syncAsSint16LE(_delayAmount);
s.syncAsByte(_removeObject);
- s.syncAsSint32LE(_frameNumber);
s.syncAsSint16LE(_numFrames);
+ s.syncAsSint16LE(_delayAmount);
+ s.syncAsUint32LE(_frameNumber);
+ s.syncAsSint16LE(_delayAmount2);
+ s.syncAsUint32LE(_frameNumber2);
}
void VisualSpeaker::setText(const Common::String &msg) {
@@ -159,8 +236,7 @@ void VisualSpeaker::setText(const Common::String &msg) {
if (s.empty())
_numFrames = 0;
-
- if (_fieldF6) {
+ if (_speakerMode) {
if ((R2_GLOBALS._speechSubtitles & SPEECH_TEXT) || !_soundId)
_sceneText.hide();
} else {
@@ -173,11 +249,11 @@ void VisualSpeaker::setText(const Common::String &msg) {
void VisualSpeaker::proc16() {
R2_GLOBALS._playStream.stop();
- _fieldF6 = 0;
+ _speakerMode = 0;
_object1.remove();
- assert(_object2);
- _object2->show();
+ if (_object2)
+ _object2->show();
_object2 = NULL;
_fieldF8 = 0;
}
@@ -187,6 +263,11 @@ void VisualSpeaker::setFrame(int numFrames) {
_frameNumber = R2_GLOBALS._events.getFrameNumber();
}
+void VisualSpeaker::setFrame2(int numFrames) {
+ _delayAmount2 = numFrames;
+ _frameNumber2 = R2_GLOBALS._events.getFrameNumber();
+}
+
void VisualSpeaker::setDelay(int delay) {
_delayAmount = delay;
_frameNumber = R2_GLOBALS._events.getFrameNumber();
@@ -211,7 +292,7 @@ SpeakerCaptain3210::SpeakerCaptain3210() {
_speakerName = "Captain";
_color1 = 5;
_color2 = 0;
- _fieldF6 = 0;
+ _speakerMode = 0;
_textWidth = 300;
_hideObjects = false;
_object2 = NULL;
@@ -220,7 +301,7 @@ SpeakerCaptain3210::SpeakerCaptain3210() {
}
void SpeakerCaptain3210::proc15() {
- int v = _fieldF6;
+ int v = _speakerMode;
Scene3210 *scene = (Scene3210 *)R2_GLOBALS._sceneManager._scene;
if (!_object2) {
@@ -250,7 +331,7 @@ SpeakerCaretaker2450::SpeakerCaretaker2450() {
_speakerName = "CARETAKER";
_color1 = 43;
_color2 = 0;
- _fieldF6 = 0;
+ _speakerMode = 0;
_textWidth = 300;
_hideObjects = false;
_object2 = NULL;
@@ -266,7 +347,7 @@ SpeakerChief1100::SpeakerChief1100() {
_speakerName = "CHIEF";
_color1 = 8;
_color2 = 0;
- _fieldF6 = 0;
+ _speakerMode = 0;
_textWidth = 300;
_hideObjects = false;
_object2 = NULL;
@@ -275,11 +356,11 @@ SpeakerChief1100::SpeakerChief1100() {
}
void SpeakerChief1100::proc15() {
- int v = _fieldF6;
+ int v = _speakerMode;
Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene;
if (!_object2) {
- _object2 = &scene->_actor18;
+ _object2 = &scene->_chief;
_object2->hide();
_object1.postInit();
_object1.setPosition(_object2->_position);
@@ -324,7 +405,7 @@ SpeakerGuard::SpeakerGuard() {
_speakerName = "GUARD";
_color1 = 5;
_color2 = 0;
- _fieldF6 = 0;
+ _speakerMode = 0;
_textWidth = 300;
_hideObjects = false;
_object2 = NULL;
@@ -333,7 +414,7 @@ SpeakerGuard::SpeakerGuard() {
}
void SpeakerGuard2800::proc15() {
- int v = _fieldF6;
+ int v = _speakerMode;
Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene;
if (!_object2) {
@@ -364,7 +445,7 @@ SpeakerJocko::SpeakerJocko() {
_speakerName = "Jocko";
_color1 = 45;
_color2 = 0;
- _fieldF6 = 0;
+ _speakerMode = 0;
_textWidth = 300;
_hideObjects = false;
_object2 = NULL;
@@ -373,7 +454,7 @@ SpeakerJocko::SpeakerJocko() {
}
void SpeakerJocko3200::proc15() {
- int v = _fieldF6;
+ int v = _speakerMode;
Scene3200 *scene = (Scene3200 *)R2_GLOBALS._sceneManager._scene;
if (!_object2) {
@@ -396,7 +477,7 @@ void SpeakerJocko3200::proc15() {
}
void SpeakerJocko3220::proc15() {
- int v = _fieldF6;
+ int v = _speakerMode;
Scene3220 *scene = (Scene3220 *)R2_GLOBALS._sceneManager._scene;
if (!_object2) {
@@ -419,7 +500,7 @@ void SpeakerJocko3220::proc15() {
}
void SpeakerJocko3230::proc15() {
- int v = _fieldF6;
+ int v = _speakerMode;
Scene3230 *scene = (Scene3230 *)R2_GLOBALS._sceneManager._scene;
if (!_object2) {
@@ -449,7 +530,7 @@ SpeakerMiranda::SpeakerMiranda(): VisualSpeaker() {
_speakerName = "MIRANDA";
_color1 = 154;
_color2 = 0;
- _fieldF6 = 0;
+ _speakerMode = 0;
_textWidth = 300;
_hideObjects = false;
_object2 = NULL;
@@ -458,7 +539,7 @@ SpeakerMiranda::SpeakerMiranda(): VisualSpeaker() {
}
void SpeakerMiranda300::proc15() {
- int v = _fieldF6;
+ int v = _speakerMode;
if (!_object2) {
if (R2_GLOBALS._player._characterIndex == 3) {
@@ -498,7 +579,7 @@ void SpeakerMiranda300::proc15() {
}
void SpeakerMiranda1625::proc15() {
- int v = _fieldF6;
+ int v = _speakerMode;
if (!_object2) {
Scene1625 *scene = (Scene1625 *)R2_GLOBALS._sceneManager._scene;
@@ -521,7 +602,7 @@ void SpeakerMiranda1625::proc15() {
}
void SpeakerMiranda3255::proc15() {
- int v = _fieldF6;
+ int v = _speakerMode;
if (!_object2) {
_object2 = &R2_GLOBALS._player;
@@ -544,7 +625,7 @@ void SpeakerMiranda3255::proc15() {
void SpeakerMiranda3375::proc15() {
Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene;
- int v = _fieldF6;
+ int v = _speakerMode;
if (!_object2) {
if (R2_GLOBALS._player._characterIndex == 3)
@@ -594,7 +675,7 @@ void SpeakerMiranda3375::proc15() {
void SpeakerMiranda3385::proc15() {
Scene3385 *scene = (Scene3385 *)R2_GLOBALS._sceneManager._scene;
- int v = _fieldF6;
+ int v = _speakerMode;
if (!_object2) {
if (R2_GLOBALS._player._characterIndex == 3)
@@ -643,7 +724,7 @@ void SpeakerMiranda3385::proc15() {
void SpeakerMiranda3395::proc15() {
Scene3395 *scene = (Scene3395 *)R2_GLOBALS._sceneManager._scene;
- int v = _fieldF6;
+ int v = _speakerMode;
if (!_object2) {
if (R2_GLOBALS._player._characterIndex == 3)
@@ -693,7 +774,7 @@ void SpeakerMiranda3395::proc15() {
void SpeakerMiranda3400::proc15() {
Scene3400 *scene = (Scene3400 *)R2_GLOBALS._sceneManager._scene;
- int v = _fieldF6;
+ int v = _speakerMode;
if (!_object2) {
if (R2_GLOBALS._player._characterIndex == 3)
@@ -737,7 +818,7 @@ void SpeakerMiranda3400::proc15() {
void SpeakerMiranda3600::proc15() {
Scene3600 *scene = (Scene3600 *)R2_GLOBALS._sceneManager._scene;
- int v = _fieldF6;
+ int v = _speakerMode;
if (!_object2) {
if (R2_GLOBALS._player._characterIndex == 3)
@@ -783,7 +864,7 @@ void SpeakerMiranda3600::proc15() {
void SpeakerMiranda3700::proc15() {
Scene3700 *scene = (Scene3700 *)R2_GLOBALS._sceneManager._scene;
- int v = _fieldF6;
+ int v = _speakerMode;
if (!_object2) {
_object2 = &scene->_actor3;
@@ -840,7 +921,7 @@ SpeakerNej::SpeakerNej() {
_speakerName = "NEJ";
_color1 = 171;
_color2 = 0;
- _fieldF6 = 0;
+ _speakerMode = 0;
_textWidth = 300;
_hideObjects = false;
_object2 = NULL;
@@ -849,7 +930,7 @@ SpeakerNej::SpeakerNej() {
}
void SpeakerNej2700::proc15() {
- int v = _fieldF6;
+ int v = _speakerMode;
Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene;
if (!_object2) {
@@ -884,7 +965,7 @@ void SpeakerNej2700::proc15() {
}
void SpeakerNej2750::proc15() {
- int v = _fieldF6;
+ int v = _speakerMode;
Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene;
if (!_object2) {
@@ -916,7 +997,7 @@ void SpeakerNej2750::proc15() {
}
void SpeakerNej2800::proc15() {
- int v = _fieldF6;
+ int v = _speakerMode;
Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene;
if (!_object2) {
@@ -948,7 +1029,7 @@ SpeakerPharisha::SpeakerPharisha(): VisualSpeaker() {
_speakerName = "PHARISHA";
_color1 = 151;
_color2 = 0;
- _fieldF6 = 0;
+ _speakerMode = 0;
_textWidth = 300;
_hideObjects = false;
_object2 = NULL;
@@ -957,7 +1038,7 @@ SpeakerPharisha::SpeakerPharisha(): VisualSpeaker() {
}
void SpeakerPharisha2435::proc15() {
- int v = _fieldF6;
+ int v = _speakerMode;
Scene2435 *scene = (Scene2435 *)R2_GLOBALS._sceneManager._scene;
if (!_object2) {
@@ -984,7 +1065,7 @@ SpeakerPrivate3210::SpeakerPrivate3210() {
_speakerName = "Private";
_color1 = 45;
_color2 = 0;
- _fieldF6 = 0;
+ _speakerMode = 0;
_textWidth = 300;
_hideObjects = false;
_object2 = NULL;
@@ -993,7 +1074,7 @@ SpeakerPrivate3210::SpeakerPrivate3210() {
}
void SpeakerPrivate3210::proc15() {
- int v = _fieldF6;
+ int v = _speakerMode;
Scene3210 *scene = (Scene3210 *)R2_GLOBALS._sceneManager._scene;
if (!_object2) {
@@ -1023,7 +1104,7 @@ SpeakerProtector3600::SpeakerProtector3600() {
_speakerName = "Protector";
_color1 = 170;
_color2 = 0;
- _fieldF6 = 0;
+ _speakerMode = 0;
_textWidth = 300;
_hideObjects = false;
_object2 = NULL;
@@ -1032,7 +1113,7 @@ SpeakerProtector3600::SpeakerProtector3600() {
}
void SpeakerProtector3600::proc15() {
- int v = _fieldF6;
+ int v = _speakerMode;
Scene3600 *scene = (Scene3600 *)R2_GLOBALS._sceneManager._scene;
if (!_object2) {
@@ -1084,7 +1165,7 @@ SpeakerQuinn::SpeakerQuinn(): VisualSpeaker() {
_speakerName = "QUINN";
_color1 = 60;
_color2 = 0;
- _fieldF6 = 0;
+ _speakerMode = 0;
_textWidth = 300;
_hideObjects = false;
_object2 = NULL;
@@ -1093,7 +1174,7 @@ SpeakerQuinn::SpeakerQuinn(): VisualSpeaker() {
}
void SpeakerQuinn300::proc15() {
- int v = _fieldF6;
+ int v = _speakerMode;
if (!_object2) {
if (R2_GLOBALS._player._characterIndex == 3) {
@@ -1140,7 +1221,7 @@ void SpeakerQuinn300::proc15() {
}
void SpeakerQuinn1100::proc15() {
- int v = _fieldF6;
+ int v = _speakerMode;
if (!_object2) {
if (v == 0)
@@ -1150,7 +1231,7 @@ void SpeakerQuinn1100::proc15() {
_object2 = &R2_GLOBALS._player;
} else {
Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene;
- _object2 = &scene->_actor16;
+ _object2 = &scene->_seeker;
}
_object2->hide();
@@ -1188,7 +1269,7 @@ void SpeakerQuinn1100::proc15() {
}
void SpeakerQuinn2435::proc15() {
- int v = _fieldF6;
+ int v = _speakerMode;
if (!_object2) {
if (R2_GLOBALS._player._characterIndex == 1) {
@@ -1214,7 +1295,7 @@ void SpeakerQuinn2435::proc15() {
}
void SpeakerQuinn2450::proc15() {
- int v = _fieldF6;
+ int v = _speakerMode;
if (!_object2) {
if (R2_GLOBALS._player._characterIndex == 1) {
@@ -1242,7 +1323,7 @@ void SpeakerQuinn2450::proc15() {
}
void SpeakerQuinn2700::proc15() {
- int v = _fieldF6;
+ int v = _speakerMode;
if (!_object2) {
_object2 = &R2_GLOBALS._player;
@@ -1273,7 +1354,7 @@ void SpeakerQuinn2700::proc15() {
}
void SpeakerQuinn2750::proc15() {
- int v = _fieldF6;
+ int v = _speakerMode;
if (!_object2) {
_object2 = &R2_GLOBALS._player;
@@ -1304,7 +1385,7 @@ void SpeakerQuinn2750::proc15() {
}
void SpeakerQuinn2800::proc15() {
- int v = _fieldF6;
+ int v = _speakerMode;
if (!_object2) {
_object2 = &R2_GLOBALS._player;
@@ -1345,7 +1426,7 @@ void SpeakerQuinn2800::proc15() {
void SpeakerQuinn3255::proc15() {
Scene3255 *scene = (Scene3255 *)R2_GLOBALS._sceneManager._scene;
- int v = _fieldF6;
+ int v = _speakerMode;
if (!_object2) {
_object2 = &scene->_actor4;
@@ -1368,7 +1449,7 @@ void SpeakerQuinn3255::proc15() {
void SpeakerQuinn3375::proc15() {
Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene;
- int v = _fieldF6;
+ int v = _speakerMode;
if (!_object2) {
if (R2_GLOBALS._player._characterIndex == 1)
@@ -1419,7 +1500,7 @@ void SpeakerQuinn3375::proc15() {
void SpeakerQuinn3385::proc15() {
Scene3385 *scene = (Scene3385 *)R2_GLOBALS._sceneManager._scene;
- int v = _fieldF6;
+ int v = _speakerMode;
if (!_object2) {
if (R2_GLOBALS._player._characterIndex == 1)
@@ -1474,7 +1555,7 @@ void SpeakerQuinn3385::proc15() {
void SpeakerQuinn3395::proc15() {
Scene3395 *scene = (Scene3395 *)R2_GLOBALS._sceneManager._scene;
- int v = _fieldF6;
+ int v = _speakerMode;
if (!_object2) {
if (R2_GLOBALS._player._characterIndex == 1)
@@ -1529,7 +1610,7 @@ void SpeakerQuinn3395::proc15() {
void SpeakerQuinn3400::proc15() {
Scene3400 *scene = (Scene3400 *)R2_GLOBALS._sceneManager._scene;
- int v = _fieldF6;
+ int v = _speakerMode;
if (!_object2) {
if (R2_GLOBALS._player._characterIndex == 1)
@@ -1578,7 +1659,7 @@ void SpeakerQuinn3400::proc15() {
void SpeakerQuinn3600::proc15() {
Scene3600 *scene = (Scene3600 *)R2_GLOBALS._sceneManager._scene;
- int v = _fieldF6;
+ int v = _speakerMode;
if (!_object2) {
if (R2_GLOBALS._player._characterIndex == 1)
@@ -1626,7 +1707,7 @@ void SpeakerQuinn3600::proc15() {
void SpeakerQuinn3700::setText(const Common::String &msg) {
Scene3700 *scene = (Scene3700 *)R2_GLOBALS._sceneManager._scene;
- switch (_fieldF6) {
+ switch (_speakerMode) {
case 2:
scene->_actor3.setup(30, 1, 1);
R2_GLOBALS._sound2.play(44);
@@ -1644,7 +1725,7 @@ void SpeakerQuinn3700::setText(const Common::String &msg) {
void SpeakerQuinn3700::proc15() {
Scene3700 *scene = (Scene3700 *)R2_GLOBALS._sceneManager._scene;
- int v = _fieldF6;
+ int v = _speakerMode;
if (!_object2) {
_object2 = &scene->_actor1;
@@ -1701,7 +1782,7 @@ SpeakerQuinnL::SpeakerQuinnL(): VisualSpeaker() {
_speakerName = "QUINNL";
_color1 = 35;
_color2 = 0;
- _fieldF6 = 0;
+ _speakerMode = 0;
_textWidth = 300;
_hideObjects = false;
_object2 = NULL;
@@ -1718,7 +1799,7 @@ SpeakerRalf3245::SpeakerRalf3245() {
_speakerName = "Ralf";
_color1 = 5;
_color2 = 0;
- _fieldF6 = 0;
+ _speakerMode = 0;
_textWidth = 300;
_hideObjects = false;
_object2 = NULL;
@@ -1727,7 +1808,7 @@ SpeakerRalf3245::SpeakerRalf3245() {
}
void SpeakerRalf3245::proc15() {
- int v = _fieldF6;
+ int v = _speakerMode;
Scene3245 *scene = (Scene3245 *)R2_GLOBALS._sceneManager._scene;
if (!_object2) {
@@ -1770,7 +1851,7 @@ SpeakerRocko::SpeakerRocko() {
_speakerName = "Rocko";
_color1 = 5;
_color2 = 0;
- _fieldF6 = 0;
+ _speakerMode = 0;
_textWidth = 300;
_hideObjects = false;
_object2 = NULL;
@@ -1779,7 +1860,7 @@ SpeakerRocko::SpeakerRocko() {
}
void SpeakerRocko3200::proc15() {
- int v = _fieldF6;
+ int v = _speakerMode;
Scene3200 *scene = (Scene3200 *)R2_GLOBALS._sceneManager._scene;
if (!_object2) {
@@ -1802,7 +1883,7 @@ void SpeakerRocko3200::proc15() {
}
void SpeakerRocko3220::proc15() {
- int v = _fieldF6;
+ int v = _speakerMode;
Scene3220 *scene = (Scene3220 *)R2_GLOBALS._sceneManager._scene;
if (!_object2) {
@@ -1825,7 +1906,7 @@ void SpeakerRocko3220::proc15() {
}
void SpeakerRocko3230::proc15() {
- int v = _fieldF6;
+ int v = _speakerMode;
Scene3230 *scene = (Scene3230 *)R2_GLOBALS._sceneManager._scene;
if (!_object2) {
@@ -1855,7 +1936,7 @@ SpeakerSeeker::SpeakerSeeker(): VisualSpeaker() {
_speakerName = "SEEKER";
_color1 = 35;
_color2 = 0;
- _fieldF6 = 0;
+ _speakerMode = 0;
_textWidth = 300;
_hideObjects = false;
_object2 = NULL;
@@ -1864,10 +1945,10 @@ SpeakerSeeker::SpeakerSeeker(): VisualSpeaker() {
}
void SpeakerSeeker300::proc15() {
- int v = _fieldF6;
+ int v = _speakerMode;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 3) {
+ if (R2_GLOBALS._player._characterIndex == 2) {
_object2 = &R2_GLOBALS._player;
} else {
Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene;
@@ -1900,7 +1981,7 @@ void SpeakerSeeker300::proc15() {
}
void SpeakerSeeker1100::proc15() {
- int v = _fieldF6;
+ int v = _speakerMode;
if (!_object2) {
if (v == 0)
@@ -1910,7 +1991,7 @@ void SpeakerSeeker1100::proc15() {
_object2 = &R2_GLOBALS._player;
} else {
Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene;
- _object2 = &scene->_actor16;
+ _object2 = &scene->_seeker;
}
_object2->hide();
@@ -1959,7 +2040,7 @@ void SpeakerSeeker1100::proc15() {
}
void SpeakerSeeker1900::proc15() {
- int v = _fieldF6;
+ int v = _speakerMode;
if (!_object2) {
if (R2_GLOBALS._player._characterIndex == 2) {
@@ -1989,7 +2070,7 @@ void SpeakerSeeker1900::proc15() {
}
void SpeakerSeeker2435::proc15() {
- int v = _fieldF6;
+ int v = _speakerMode;
if (!_object2) {
if (R2_GLOBALS._player._characterIndex == 2) {
@@ -2015,7 +2096,7 @@ void SpeakerSeeker2435::proc15() {
}
void SpeakerSeeker2450::proc15() {
- int v = _fieldF6;
+ int v = _speakerMode;
if (!_object2) {
if (R2_GLOBALS._player._characterIndex == 2) {
@@ -2042,7 +2123,7 @@ void SpeakerSeeker2450::proc15() {
void SpeakerSeeker3375::proc15() {
Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene;
- int v = _fieldF6;
+ int v = _speakerMode;
if (!_object2) {
if (R2_GLOBALS._player._characterIndex == 2)
@@ -2091,7 +2172,7 @@ void SpeakerSeeker3375::proc15() {
void SpeakerSeeker3385::proc15() {
Scene3385 *scene = (Scene3385 *)R2_GLOBALS._sceneManager._scene;
- int v = _fieldF6;
+ int v = _speakerMode;
if (!_object2) {
if (R2_GLOBALS._player._characterIndex == 2)
@@ -2140,7 +2221,7 @@ void SpeakerSeeker3385::proc15() {
void SpeakerSeeker3395::proc15() {
Scene3395 *scene = (Scene3395 *)R2_GLOBALS._sceneManager._scene;
- int v = _fieldF6;
+ int v = _speakerMode;
if (!_object2) {
if (R2_GLOBALS._player._characterIndex == 2)
@@ -2189,7 +2270,7 @@ void SpeakerSeeker3395::proc15() {
void SpeakerSeeker3400::proc15() {
Scene3400 *scene = (Scene3400 *)R2_GLOBALS._sceneManager._scene;
- int v = _fieldF6;
+ int v = _speakerMode;
if (!_object2) {
if (R2_GLOBALS._player._characterIndex == 2)
@@ -2248,7 +2329,7 @@ void SpeakerSeeker3400::proc15() {
void SpeakerSeeker3600::proc15() {
Scene3600 *scene = (Scene3600 *)R2_GLOBALS._sceneManager._scene;
- int v = _fieldF6;
+ int v = _speakerMode;
if (!_object2) {
if (R2_GLOBALS._player._characterIndex == 2)
@@ -2295,7 +2376,7 @@ void SpeakerSeeker3600::proc15() {
void SpeakerSeeker3700::setText(const Common::String &msg) {
Scene3700 *scene = (Scene3700 *)R2_GLOBALS._sceneManager._scene;
- if (_fieldF6 == 1) {
+ if (_speakerMode == 1) {
R2_GLOBALS._sound2.play(44);
scene->_actor3.setup(30, 8, 1);
} else {
@@ -2307,7 +2388,7 @@ void SpeakerSeeker3700::setText(const Common::String &msg) {
void SpeakerSeeker3700::proc15() {
Scene3700 *scene = (Scene3700 *)R2_GLOBALS._sceneManager._scene;
- int v = _fieldF6;
+ int v = _speakerMode;
if (!_object2) {
_object2 = &scene->_actor2;
@@ -2359,7 +2440,7 @@ SpeakerSeekerL::SpeakerSeekerL(): VisualSpeaker() {
_speakerName = "SEEKERL";
_color1 = 35;
_color2 = 0;
- _fieldF6 = 0;
+ _speakerMode = 0;
_textWidth = 300;
_hideObjects = false;
_object2 = NULL;
@@ -2376,7 +2457,7 @@ SpeakerSocko3200::SpeakerSocko3200() {
_speakerName = "Socko";
_color1 = 10;
_color2 = 0;
- _fieldF6 = 0;
+ _speakerMode = 0;
_textWidth = 300;
_hideObjects = false;
_object2 = NULL;
@@ -2385,7 +2466,7 @@ SpeakerSocko3200::SpeakerSocko3200() {
}
void SpeakerSocko3200::proc15() {
- int v = _fieldF6;
+ int v = _speakerMode;
Scene3200 *scene = (Scene3200 *)R2_GLOBALS._sceneManager._scene;
if (!_object2) {
@@ -2415,7 +2496,7 @@ SpeakerSoldier::SpeakerSoldier(int colour) {
_speakerName = "SOLDIER";
_color1 = colour;
_color2 = 0;
- _fieldF6 = 0;
+ _speakerMode = 0;
_textWidth = 300;
_hideObjects = false;
_object2 = NULL;
@@ -2424,7 +2505,7 @@ SpeakerSoldier::SpeakerSoldier(int colour) {
}
void SpeakerSoldier300::proc15() {
- int v = _fieldF6;
+ int v = _speakerMode;
if (!_object2) {
Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene;
@@ -2455,7 +2536,7 @@ SpeakerTeal::SpeakerTeal(): VisualSpeaker() {
_speakerName = "TEAL";
_color1 = 22;
_color2 = 0;
- _fieldF6 = 0;
+ _speakerMode = 0;
_textWidth = 300;
_hideObjects = false;
_object2 = NULL;
@@ -2468,7 +2549,7 @@ SpeakerTealMode7::SpeakerTealMode7(): SpeakerTeal() {
}
void SpeakerTeal300::proc15() {
- int v = _fieldF6;
+ int v = _speakerMode;
if (!_object2) {
Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene;
@@ -2492,7 +2573,7 @@ void SpeakerTeal300::proc15() {
}
void SpeakerTeal1625::proc15() {
- int v = _fieldF6;
+ int v = _speakerMode;
if (!_object2) {
Scene1625 *scene = (Scene1625 *)R2_GLOBALS._sceneManager._scene;
@@ -2516,7 +2597,7 @@ void SpeakerTeal1625::proc15() {
}
void SpeakerTeal3240::proc15() {
- int v = _fieldF6;
+ int v = _speakerMode;
Scene3240 *scene = (Scene3240 *)R2_GLOBALS._sceneManager._scene;
if (!_object2) {
@@ -2541,7 +2622,7 @@ void SpeakerTeal3240::proc15() {
void SpeakerTeal3400::proc15() {
Scene3400 *scene = (Scene3400 *)R2_GLOBALS._sceneManager._scene;
- int v = _fieldF6;
+ int v = _speakerMode;
if (!_object2) {
_object2 = &scene->_actor4;
@@ -2598,7 +2679,7 @@ void SpeakerTeal3400::proc15() {
void SpeakerTeal3600::proc15() {
Scene3600 *scene = (Scene3600 *)R2_GLOBALS._sceneManager._scene;
- int v = _fieldF6;
+ int v = _speakerMode;
if (!_object2) {
_object2 = &scene->_actor5;
@@ -2659,7 +2740,7 @@ SpeakerTomko3245::SpeakerTomko3245() {
_speakerName = "Tomko";
_color1 = 10;
_color2 = 0;
- _fieldF6 = 0;
+ _speakerMode = 0;
_textWidth = 300;
_hideObjects = false;
_object2 = NULL;
@@ -2668,7 +2749,7 @@ SpeakerTomko3245::SpeakerTomko3245() {
}
void SpeakerTomko3245::proc15() {
- int v = _fieldF6;
+ int v = _speakerMode;
Scene3245 *scene = (Scene3245 *)R2_GLOBALS._sceneManager._scene;
if (!_object2) {
@@ -2711,7 +2792,7 @@ SpeakerWebbster::SpeakerWebbster(int colour) {
_speakerName = "WEBBSTER";
_color1 = colour;
_color2 = 0;
- _fieldF6 = 0;
+ _speakerMode = 0;
_textWidth = 300;
_hideObjects = false;
_object2 = NULL;
@@ -2720,7 +2801,7 @@ SpeakerWebbster::SpeakerWebbster(int colour) {
}
void SpeakerWebbster3240::proc15() {
- int v = _fieldF6;
+ int v = _speakerMode;
Scene3240 *scene = (Scene3240 *)R2_GLOBALS._sceneManager._scene;
if (!_object2) {
@@ -2745,7 +2826,7 @@ void SpeakerWebbster3240::proc15() {
void SpeakerWebbster3375::proc15() {
Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene;
- int v = _fieldF6;
+ int v = _speakerMode;
if (!_object2) {
_object2 = &scene->_actor3;
@@ -2789,7 +2870,7 @@ void SpeakerWebbster3375::proc15() {
void SpeakerWebbster3385::proc15() {
Scene3385 *scene = (Scene3385 *)R2_GLOBALS._sceneManager._scene;
- int v = _fieldF6;
+ int v = _speakerMode;
if (!_object2) {
_object2 = &scene->_actor3;
@@ -2833,7 +2914,7 @@ void SpeakerWebbster3385::proc15() {
void SpeakerWebbster3395::proc15() {
Scene3395 *scene = (Scene3395 *)R2_GLOBALS._sceneManager._scene;
- int v = _fieldF6;
+ int v = _speakerMode;
if (!_object2) {
_object2 = &scene->_actor3;
@@ -2877,7 +2958,7 @@ void SpeakerWebbster3395::proc15() {
void SpeakerWebbster3400::proc15() {
Scene3400 *scene = (Scene3400 *)R2_GLOBALS._sceneManager._scene;
- int v = _fieldF6;
+ int v = _speakerMode;
if (!_object2) {
_object2 = &scene->_actor3;
@@ -2925,7 +3006,7 @@ SpeakerDutyOfficer::SpeakerDutyOfficer(): VisualSpeaker() {
_speakerName = "DUTYOFFICER";
_color1 = 5;
_color2 = 0;
- _fieldF6 = 0;
+ _speakerMode = 0;
_textWidth = 300;
_hideObjects = false;
_object2 = NULL;
@@ -2936,7 +3017,7 @@ SpeakerDutyOfficer::SpeakerDutyOfficer(): VisualSpeaker() {
void SpeakerDutyOfficer::proc15() {
Scene180 *scene = (Scene180 *)R2_GLOBALS._sceneManager._scene;
- int v = _fieldF6;
+ int v = _speakerMode;
if (!_object2) {
_object2 = &scene->_object2;
diff --git a/engines/tsage/ringworld2/ringworld2_speakers.h b/engines/tsage/ringworld2/ringworld2_speakers.h
index fa2946d56c..532e02576c 100644
--- a/engines/tsage/ringworld2/ringworld2_speakers.h
+++ b/engines/tsage/ringworld2/ringworld2_speakers.h
@@ -41,21 +41,27 @@ class VisualSpeaker : public Speaker {
public:
SceneActor _object1;
SceneObject *_object2;
- int _fieldF6, _fieldF8;
+ int _speakerMode;
+ int _fieldF8;
int _displayMode;
int _soundId;
int _delayAmount;
bool _removeObject;
- int _frameNumber;
+ uint32 _frameNumber;
int _numFrames;
+ int _delayAmount2;
+ uint32 _frameNumber2;
private:
void setFrame(int numFrames);
+ void setFrame2(int numFrames);
public:
VisualSpeaker();
virtual Common::String getClassName() { return "VisualSpeaker"; }
virtual void synchronize(Serializer &s);
virtual void remove();
+ virtual void signal();
+ virtual void dispatch();
virtual void setText(const Common::String &msg);
virtual void proc15() {}
virtual void proc16();
diff --git a/engines/tsage/saveload.cpp b/engines/tsage/saveload.cpp
index af2f3566ad..7143305586 100644
--- a/engines/tsage/saveload.cpp
+++ b/engines/tsage/saveload.cpp
@@ -289,7 +289,7 @@ void Saver::writeSavegameHeader(Common::OutSaveFile *out, tSageSavegameHeader &h
// Create a thumbnail and save it
Graphics::Surface *thumb = new Graphics::Surface();
Graphics::Surface s = g_globals->_screenSurface.lockSurface();
- ::createThumbnail(thumb, (const byte *)s.pixels, SCREEN_WIDTH, SCREEN_HEIGHT, thumbPalette);
+ ::createThumbnail(thumb, (const byte *)s.getPixels(), SCREEN_WIDTH, SCREEN_HEIGHT, thumbPalette);
Graphics::saveThumbnail(*out, *thumb);
g_globals->_screenSurface.unlockSurface();
thumb->free();
diff --git a/engines/tsage/saveload.h b/engines/tsage/saveload.h
index 4126e31822..d43ef792bc 100644
--- a/engines/tsage/saveload.h
+++ b/engines/tsage/saveload.h
@@ -150,6 +150,16 @@ public:
if (i != this->end()) ++i;
this->insert(i, newItem);
}
+
+ bool contains(T item) {
+ typename SynchronizedList<T>::iterator i = this->begin();
+ for (; i != this->end(); ++i) {
+ if (*i == item)
+ return true;
+ }
+
+ return false;
+ }
};
/**
diff --git a/engines/tsage/user_interface.cpp b/engines/tsage/user_interface.cpp
index 4bd9e49875..c0ebb804d2 100644
--- a/engines/tsage/user_interface.cpp
+++ b/engines/tsage/user_interface.cpp
@@ -84,7 +84,10 @@ void UIQuestion::showDescription(CursorType cursor) {
case GType_Ringworld2:
if ((cursor == R2_COM_SCANNER) || (cursor == R2_COM_SCANNER_2)) {
// Show communicator
- warning("TODO: Communicator");
+ Ringworld2::SceneExt *scene = static_cast<Ringworld2::SceneExt *>
+ (R2_GLOBALS._sceneManager._scene);
+ if (!scene->_sceneAreas.contains(R2_GLOBALS._scannerDialog))
+ R2_GLOBALS._scannerDialog->proc12(4, 1, 1, 160, 125);
} else {
// Show object description
SceneItem::display2(3, (int)cursor);
@@ -399,7 +402,7 @@ void UIElements::setup(const Common::Point &pt) {
}
// Setup bottom-right hand buttons
- xp += 62;
+ xp = (g_vm->getGameID() == GType_Ringworld2) ? 255 : 253;
int yp = (g_vm->getGameID() == GType_BlueForce) ? 16 : 17;
_question.setup(1, 4, 7, xp, yp, 255);
_question.setEnabled(false);
@@ -410,7 +413,7 @@ void UIElements::setup(const Common::Point &pt) {
add(&_scrollLeft);
_scrollLeft._isLeft = true;
- xp += 22;
+ xp += (g_vm->getGameID() == GType_Ringworld2) ? 21 : 22;
_scrollRight.setup(1, 4, 4, xp, yp, 255);
add(&_scrollRight);
_scrollRight._isLeft = false;