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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef VOYEUR_FILES_H
+#define VOYEUR_FILES_H
+
+#include "common/scummsys.h"
+#include "common/file.h"
+#include "common/rect.h"
+#include "common/str.h"
+#include "voyeur/graphics.h"
+
+namespace Voyeur {
+
+class VoyeurEngine;
+class BoltFile;
+class BoltGroup;
+class BoltEntry;
+class RectResource;
+class PictureResource;
+class ViewPortResource;
+class ViewPortListResource;
+class FontResource;
+class CMapResource;
+class VInitCycleResource;
+class PtrResource;
+class ControlResource;
+class StateResource;
+class ThreadResource;
+
+#define DECOMPRESS_SIZE 0x7000
+
+class ResolveEntry {
+public:
+ uint32 _id;
+ byte **_p;
+
+ ResolveEntry(uint32 id, byte **p) { _id = id; _p = p; }
+};
+
+class BoltFilesState {
+public:
+ VoyeurEngine *_vm;
+ BoltFile *_curLibPtr;
+ BoltGroup *_curGroupPtr;
+ BoltEntry *_curMemberPtr;
+ int _bufferEnd;
+ int _bufferBegin;
+ int _bytesLeft;
+ int _bufSize;
+ byte *_bufStart;
+ byte *_bufPos;
+ byte _decompressBuf[DECOMPRESS_SIZE];
+ int _historyIndex;
+ byte _historyBuffer[0x200];
+ int _runLength;
+ bool _decompState;
+ int _runType;
+ int _runValue;
+ int _runOffset;
+ Common::File *_curFd;
+ Common::Array<ResolveEntry> _resolves;
+
+ byte *_boltPageFrame;
+public:
+ BoltFilesState(VoyeurEngine *vm);
+
+ byte *decompress(byte *buf, int size, int mode);
+ void nextBlock();
+};
+
+class BoltFile {
+private:
+ Common::Array<BoltGroup> _groups;
+protected:
+ BoltFilesState &_state;
+
+ virtual void initResource(int resType) = 0;
+ void initDefault();
+private:
+ void resolveAll();
+ byte *getBoltMember(uint32 id);
+
+public:
+ Common::File _file;
+
+ BoltFile(const Common::String &filename, BoltFilesState &state);
+ virtual ~BoltFile();
+
+ BoltGroup *getBoltGroup(uint16 id);
+ void freeBoltGroup(uint16 id);
+ void freeBoltMember(uint32 id);
+ byte *memberAddr(uint32 id);
+ byte *memberAddrOffset(uint32 id);
+ void resolveIt(uint32 id, byte **p);
+ void resolveFunction(uint32 id, GraphicMethodPtr *fn);
+
+ BoltEntry &boltEntry(uint16 id);
+ BoltEntry &getBoltEntryFromLong(uint32 id);
+ PictureResource *getPictureResource(uint32 id);
+ CMapResource *getCMapResource(uint32 id);
+};
+
+class BVoyBoltFile: public BoltFile {
+private:
+ // initType method table
+ void sInitRect();
+ void sInitPic();
+ void vInitCMap();
+ void vInitCycl();
+ void initViewPort();
+ void initViewPortList();
+ void initFontInfo();
+ void initFont();
+ void initSoundMap();
+protected:
+ virtual void initResource(int resType);
+public:
+ BVoyBoltFile(BoltFilesState &state);
+};
+
+class StampBoltFile: public BoltFile {
+private:
+ void initThread();
+ void initState();
+ void initPtr();
+ void initControl();
+protected:
+ virtual void initResource(int resType);
+public:
+ StampBoltFile(BoltFilesState &state);
+};
+
+class BoltGroup {
+private:
+ Common::SeekableReadStream *_file;
+public:
+ bool _loaded;
+ bool _processed;
+ int _count;
+ int _fileOffset;
+ Common::Array<BoltEntry> _entries;
+public:
+ BoltGroup(Common::SeekableReadStream *f);
+ virtual ~BoltGroup();
+
+ void load(uint16 groupId);
+ void unload();
+};
+
+
+class BoltEntry {
+private:
+ Common::SeekableReadStream *_file;
+public:
+ uint16 _id;
+ byte _mode;
+ byte _initMethod;
+ int _fileOffset;
+ int _size;
+ byte *_data;
+
+ // bvoy.blt resource types
+ RectResource *_rectResource;
+ PictureResource *_picResource;
+ ViewPortResource *_viewPortResource;
+ ViewPortListResource *_viewPortListResource;
+ FontResource *_fontResource;
+ FontInfoResource *_fontInfoResource;
+ CMapResource *_cMapResource;
+ VInitCycleResource *_vInitCycleResource;
+
+ // stampblt.blt resource types
+ PtrResource *_ptrResource;
+ ControlResource *_controlResource;
+ StateResource *_stateResource;
+ ThreadResource *_threadResource;
+public:
+ BoltEntry(Common::SeekableReadStream *f, uint16 id);
+ virtual ~BoltEntry();
+
+ void load();
+ bool hasResource() const;
+};
+
+class FilesManager {
+public:
+ BoltFilesState *_boltFilesState;
+ BoltFile *_curLibPtr;
+public:
+ FilesManager(VoyeurEngine *vm);
+ ~FilesManager();
+
+ bool openBoltLib(const Common::String &filename, BoltFile *&boltFile);
+ byte *fload(const Common::String &filename, int *size);
+};
+
+class RectEntry: public Common::Rect {
+public:
+ int _arrIndex;
+ int _count;
+
+ RectEntry(int x1, int y1, int x2, int y2, int arrIndex, int count);
+};
+
+class RectResource: public Common::Rect {
+public:
+ Common::Array<RectEntry> _entries;
+public:
+ RectResource(const byte *src, int size, bool isExtendedRects);
+ RectResource(int xp, int yp, int width, int height);
+ virtual ~RectResource() {}
+};
+
+/* bvoy.blt resource types */
+
+enum PictureFlag {
+ PICFLAG_2 = 2, PICFLAG_PIC_OFFSET = 8, PICFLAG_CLEAR_SCREEN = 0x10,
+ PICFLAG_20 = 0x20, PICFLAG_HFLIP = 0x40, PICFLAG_VFLIP = 0x80, PICFLAG_100 = 0x100,
+ PICFLAG_CLEAR_SCREEN00 = 0x1000
+};
+
+enum DisplayFlag {
+ DISPFLAG_1 = 1, DISPFLAG_2 = 2, DISPFLAG_4 = 4, DISPFLAG_8 = 8,
+ DISPFLAG_10 = 0x10, DISPFLAG_20 = 0x20, DISPFLAG_40 = 0x40, DISPFLAG_80 = 0x80,
+ DISPFLAG_100 = 0x100, DISPFLAG_200 = 0x200, DISPFLAG_400 = 0x400,
+ DISPFLAG_800 = 0x800, DISPFLAG_1000 = 0x1000, DISPFLAG_2000 = 0x2000,
+ DISPFLAG_4000 = 0x4000, DISPFLAG_VIEWPORT = 0x8000, DISPFLAG_CURSOR = 0x10000,
+ DISPFLAG_NONE = 0};
+
+class DisplayResource {
+private:
+ VoyeurEngine *_vm;
+public:
+ uint32 _flags;
+public:
+ DisplayResource();
+ DisplayResource(VoyeurEngine *vm);
+
+ /**
+ * Fill a box of the given size at the current _drawPtr location
+ */
+ void sFillBox(int width, int height);
+
+ /**
+ * Draw text at the current pen position
+ */
+ int drawText(const Common::String &msg);
+
+ /**
+ * Return the width of a given text in the current font
+ */
+ int textWidth(const Common::String &msg);
+
+ /**
+ * Clip the given rectangle by the currently viewable area
+ */
+ bool clipRect(Common::Rect &rect);
+};
+
+class PictureResource: public DisplayResource {
+private:
+ /**
+ * Flip the image data horizontally
+ */
+ void flipHorizontal(const byte *data);
+
+ /**
+ * Flip the image data vertically
+ */
+ void flipVertical(const byte *data);
+public:
+ byte _select;
+ byte _pick;
+ byte _onOff;
+ Common::Rect _bounds;
+ uint32 _maskData;
+ uint _planeSize;
+ byte _keyColor;
+
+ /**
+ * Image data for the picture
+ */
+ byte *_imgData;
+
+ /**
+ * Flag to indicate whether to free the image data
+ */
+ DisposeAfterUse::Flag _freeImgData;
+public:
+ PictureResource(BoltFilesState &state, const byte *src);
+ PictureResource(int flags, int select, int pick, int onOff,
+ const Common::Rect &bounds, int maskData, byte *imgData, int planeSize);
+ PictureResource(Graphics::Surface *surface);
+ PictureResource();
+ virtual ~PictureResource();
+};
+
+typedef void (ViewPortResource::*ViewPortMethodPtr)();
+
+class ViewPortResource: public DisplayResource {
+private:
+ BoltFilesState &_state;
+private:
+ void setupViewPort(PictureResource *page, Common::Rect *clippingRect, ViewPortSetupPtr setupFn,
+ ViewPortAddPtr addFn, ViewPortRestorePtr restoreFn);
+public:
+ ViewPortResource *_parent;
+ int _pageCount;
+ int _pageIndex;
+ int _lastPage;
+ Common::Rect _bounds;
+ PictureResource *_currentPic;
+ PictureResource *_activePage;
+ PictureResource *_pages[2];
+
+ // Rect lists and counts. Note that _rectListCount values of '-1' seem to have
+ // special significance, which is why I'm not making them redundant in favor
+ // of the arrays' .size() method
+ Common::Array<Common::Rect> *_rectListPtr[3];
+ int _rectListCount[3];
+
+ Common::Rect _clipRect;
+ GraphicMethodPtr _fn1;
+ ViewPortSetupPtr _setupFn;
+ ViewPortAddPtr _addFn;
+ ViewPortRestorePtr _restoreFn;
+ Common::Rect _fontRect;
+public:
+ ViewPortResource(BoltFilesState &state, const byte *src);
+ virtual ~ViewPortResource();
+
+ void setupViewPort();
+ void setupViewPort(PictureResource *pic, Common::Rect *clippingRect = NULL);
+ void addSaveRect(int pageIndex, const Common::Rect &r);
+ void fillPic(byte onOff);
+ void drawIfaceTime();
+ void drawPicPerm(PictureResource *pic, const Common::Point &pt);
+};
+
+class ViewPortPalEntry {
+public:
+ uint16 _rEntry, _gEntry, _bEntry;
+ uint16 _rChange, _gChange, _bChange;
+ uint16 _palIndex;
+public:
+ ViewPortPalEntry(const byte *src);
+};
+
+class ViewPortListResource {
+public:
+ Common::Array<ViewPortPalEntry> _palette;
+ Common::Array<ViewPortResource *> _entries;
+ int _palIndex;
+
+ ViewPortListResource(BoltFilesState &state, const byte *src);
+ virtual ~ViewPortListResource() {}
+};
+
+class FontResource {
+public:
+ int _minChar, _maxChar;
+ int _fontDepth;
+ int _padding;
+ int _fontHeight;
+ int _topPadding;
+ int *_charWidth;
+ byte *_charOffsets;
+ byte *_charImages;
+
+ FontResource(BoltFilesState &state, byte *src);
+ virtual ~FontResource();
+};
+
+enum FontJustify { ALIGN_LEFT = 0, ALIGN_CENTER = 1, ALIGN_RIGHT = 2 };
+
+class FontInfoResource {
+public:
+ FontResource *_curFont;
+ byte _picFlags;
+ byte _picSelect;
+ byte _picPick;
+ byte _picOnOff;
+ byte _fontFlags;
+ FontJustify _justify;
+ int _fontSaveBack;
+ Common::Point _pos;
+ int _justifyWidth;
+ int _justifyHeight;
+ Common::Point _shadow;
+ int _foreColor;
+ int _backColor;
+ int _shadowColor;
+public:
+ FontInfoResource(BoltFilesState &state, const byte *src);
+ FontInfoResource();
+ FontInfoResource(byte picFlags, byte picSelect, byte picPick, byte picOnOff, byte fontFlags,
+ FontJustify justify, int fontSaveBack, const Common::Point &pos, int justifyWidth,
+ int justifyHeight, const Common::Point &shadow, int foreColor, int backColor,
+ int shadowColor);
+};
+
+class CMapResource {
+private:
+ VoyeurEngine *_vm;
+public:
+ int _steps;
+ int _fadeStatus;
+ int _start;
+ int _end;
+ byte *_entries;
+public:
+ CMapResource(BoltFilesState &state, const byte *src);
+ virtual ~CMapResource();
+
+ void startFade();
+};
+
+class VInitCycleResource {
+private:
+ BoltFilesState &_state;
+public:
+ int _type[4];
+ byte *_ptr[4];
+public:
+ VInitCycleResource(BoltFilesState &state, const byte *src);
+ virtual ~VInitCycleResource() {}
+
+ void vStartCycle();
+ void vStopCycle();
+};
+
+/* stampblt.blt resources */
+
+class PtrResource {
+public:
+ Common::Array<BoltEntry *> _entries;
+
+ PtrResource(BoltFilesState &state, const byte *src);
+ virtual ~PtrResource() {}
+};
+
+class ControlResource {
+public:
+ int _memberIds[8];
+ byte *_entries[8];
+ int _stateId;
+ StateResource *_state;
+
+ ControlResource(BoltFilesState &state, const byte *src);
+ virtual ~ControlResource() {}
+};
+
+/**
+ * Stores data about the intended victim
+ */
+class StateResource {
+public:
+ int _vals[4];
+ int &_victimIndex;
+ int &_victimEvidenceIndex;
+ int &_victimMurderIndex;
+
+ StateResource(BoltFilesState &state, const byte *src);
+ virtual ~StateResource() {}
+
+ /**
+ * Synchronizes the game data
+ */
+ void synchronize(Common::Serializer &s);
+};
+
+class ThreadResource {
+public:
+ static int _useCount[8];
+ static void initUseCount();
+ static void unloadAllStacks(VoyeurEngine *vm);
+
+ static void init();
+private:
+ VoyeurEngine *_vm;
+ Common::Point _aptPos;
+private:
+ bool getStateInfo();
+ byte *getDataOffset();
+ void getButtonsText();
+ void getButtonsFlags();
+ void performOpenCard();
+ const byte *getRecordOffset(const byte *p);
+ const byte *getNextRecord(const byte *p);
+ const byte *getSTAMPCard(int cardId);
+ int getStateFromID(uint32 id);
+ uint32 getSID(int sid);
+ void cardAction(const byte *p);
+ void doSTAMPCardAction();
+ bool goToStateID(int stackId, int id);
+ const byte *cardPerform(const byte *card);
+ bool cardPerform2(const byte *p, int cardCmdId);
+ void savePrevious();
+ void setButtonFlag(int idx, byte bits);
+ void clearButtonFlag(int idx, byte bits);
+
+ /**
+ * Frees the apartment screen data
+ */
+ void freeTheApt();
+
+ /**
+ * Does any necessary animation at the start or end of showing the apartment.
+ */
+ void doAptAnim(int mode);
+
+ /**
+ * Updates the mansion scroll position if ncessary, and returns true if it
+ * has been changed.
+ */
+ bool checkMansionScroll();
+public:
+ int _stateId;
+ int _stackId;
+ int _savedStateId;
+ int _savedStackId;
+ int _newStateId;
+ int _newStackId;
+ int _stateFlags;
+ int _stateCount;
+ int _parseCount;
+ uint32 _nextStateId;
+ byte *_threadInfoPtr;
+ byte _buttonFlags[64];
+ byte _buttonIds[64];
+ byte *_ctlPtr;
+ byte *_playCommandsPtr;
+
+ /**
+ * Loads the specified stack
+ */
+ bool loadAStack(int stackId);
+
+ /**
+ * Unloads the specified stack
+ */
+ void unloadAStack(int stackId);
+
+ /**
+ * Initializes data for the thread based on the current state
+ */
+ bool doState();
+
+public:
+ ThreadResource(BoltFilesState &state, const byte *src);
+ virtual ~ThreadResource() {}
+
+ /**
+ * Initialize the thread
+ */
+ void initThreadStruct(int idx, int id);
+
+ /**
+ * Go to a new state and/or stack
+ */
+ bool goToState(int stackId, int stateId);
+
+ bool chooseSTAMPButton(int buttonId);
+
+ /**
+ * Parses the script commands from the currently active stack
+ */
+ void parsePlayCommands();
+
+ /**
+ * Do the camera view looking at the mansion
+ */
+ int doInterface();
+
+ /**
+ * Do the display of a room that has one or more evidence hotspots
+ * available for display
+ */
+ void doRoom();
+
+ /**
+ * Shows the apartment screen
+ */
+ int doApt();
+
+ /**
+ * Loads data needed for displaying the initial apartment screen
+ */
+ void loadTheApt();
+
+ /**
+ * Synchronizes the game data
+ */
+ void synchronize(Common::Serializer &s);
+};
+
+} // End of namespace Voyeur
+
+#endif /* VOYEUR_FILES_H */