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-rw-r--r--engines/voyeur/files_threads.cpp1731
1 files changed, 1731 insertions, 0 deletions
diff --git a/engines/voyeur/files_threads.cpp b/engines/voyeur/files_threads.cpp
new file mode 100644
index 0000000000..700944f7ef
--- /dev/null
+++ b/engines/voyeur/files_threads.cpp
@@ -0,0 +1,1731 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "voyeur/files.h"
+#include "voyeur/graphics.h"
+#include "voyeur/voyeur.h"
+#include "voyeur/staticres.h"
+
+namespace Voyeur {
+
+int ThreadResource::_useCount[8];
+
+void ThreadResource::init() {
+ Common::fill(&_useCount[0], &_useCount[8], 0);
+}
+
+ThreadResource::ThreadResource(BoltFilesState &state, const byte *src):_vm(state._vm) {
+ _stateId = READ_LE_UINT16(&src[0]);
+ _stackId = READ_LE_UINT16(&src[0]);
+ _savedStateId = READ_LE_UINT16(&src[0]);
+ _savedStackId = READ_LE_UINT16(&src[0]);
+ _ctlPtr = nullptr;
+ _aptPos = Common::Point(-1, -1);
+
+ _newStateId = -1;
+ _newStackId = -1;
+ _stateFlags = 0;
+ _stateCount = 0;
+ _parseCount = 0;
+ _nextStateId = 0;
+ _threadInfoPtr = nullptr;
+ _playCommandsPtr = nullptr;
+}
+
+void ThreadResource::initThreadStruct(int idx, int id) {
+ _stackId = -1;
+ if (loadAStack(idx)) {
+ _savedStateId = _savedStackId = -1;
+ _stateId = id;
+ _newStateId = -1;
+ _newStackId = -1;
+
+ doState();
+ }
+}
+
+bool ThreadResource::loadAStack(int stackId) {
+ if (_vm->_stampFlags & 1) {
+ if (stackId < 0)
+ error("loadAStack() - Invalid stackId %d", stackId);
+
+ unloadAStack(_stackId);
+ if (!_useCount[stackId]) {
+ BoltEntry &boltEntry = _vm->_stampLibPtr->boltEntry(_vm->_controlPtr->_memberIds[stackId]);
+ if (!boltEntry._data)
+ return false;
+
+ _vm->_controlPtr->_entries[stackId] = boltEntry._data;
+ }
+
+ ++_useCount[stackId];
+ }
+
+ _ctlPtr = _vm->_controlPtr->_entries[stackId];
+ _stackId = stackId;
+ return true;
+}
+
+void ThreadResource::unloadAStack(int stackId) {
+ if (stackId < 0)
+ return;
+
+ if ((_vm->_stampFlags & 1) && _useCount[stackId]) {
+ if (--_useCount[stackId] == 0) {
+ _vm->_stampLibPtr->freeBoltMember(_vm->_controlPtr->_memberIds[stackId]);
+ }
+ }
+}
+
+bool ThreadResource::doState() {
+ if (!getStateInfo())
+ return false;
+
+ getButtonsFlags();
+
+ _vm->_glGoState = -1;
+ _vm->_glGoStack = -1;
+
+ performOpenCard();
+ if (_stateFlags & 1) {
+ return chooseSTAMPButton(_vm->getRandomNumber(_stateCount - 1));
+ } else {
+ return true;
+ }
+}
+
+bool ThreadResource::getStateInfo() {
+ int id = READ_LE_UINT16(_ctlPtr);
+
+ if (id <= _stateId) {
+ return false;
+ } else {
+ uint32 fld = READ_LE_UINT32(_ctlPtr + 2);
+ fld += _stateId << 3;
+ _nextStateId = READ_LE_UINT32(_ctlPtr + fld + 4);
+
+ fld = READ_LE_UINT32(_ctlPtr + fld);
+ byte *baseP = _ctlPtr + fld;
+ _stateCount = READ_LE_UINT16(baseP);
+ _stateFlags = READ_LE_UINT16(baseP + 2);
+ _parseCount = READ_LE_UINT16(baseP + 4);
+
+ _playCommandsPtr = getDataOffset();
+ _playCommandsPtr += (READ_LE_UINT32(baseP + 6) / 2) << 1;
+
+ _threadInfoPtr = baseP + 10;
+
+ getButtonsText();
+ return true;
+ }
+}
+
+byte *ThreadResource::getDataOffset() {
+ uint32 offset = READ_LE_UINT32(_ctlPtr + 10);
+ return _ctlPtr + offset;
+}
+
+void ThreadResource::getButtonsText() {
+ int idx = 0;
+
+ for (const byte *p = _threadInfoPtr; *p != 0x49; p = getNextRecord(p)) {
+ if (*p == 0xC0) {
+ ++p;
+ if (*p++ & 0x80) {
+ assert(idx < 63);
+ p += 4;
+ }
+
+ ++idx;
+ }
+ }
+}
+
+void ThreadResource::getButtonsFlags() {
+ int idx = 0;
+
+ for (const byte *p = _threadInfoPtr; *p != 0x49; p = getNextRecord(p)) {
+ if (*p == 0xC0) {
+ if (*++p & 0x20)
+ _stateFlags |= 2;
+
+ _buttonFlags[idx] = *p++;
+ _buttonIds[idx] = *p++;
+
+ if (_buttonFlags[idx] & 0x80)
+ p += 4;
+
+ ++idx;
+ }
+ }
+}
+
+void ThreadResource::unloadAllStacks(VoyeurEngine *vm) {
+ if (vm->_stampFlags & 1) {
+ for (int i = 0; i < 8; ++i) {
+ if (_useCount[i])
+ vm->_stampLibPtr->freeBoltMember(vm->_controlPtr->_memberIds[i]);
+ }
+ }
+}
+
+void ThreadResource::performOpenCard() {
+ for (const byte *p = _threadInfoPtr; *p != 0x49; p = getNextRecord(p)) {
+ if (*p == 0x47) {
+ cardAction(p + 1);
+ return;
+ }
+ }
+}
+
+void ThreadResource::initUseCount() {
+ Common::fill(&_useCount[0], &_useCount[8], 0);
+}
+
+const byte *ThreadResource::getRecordOffset(const byte *p) {
+ uint32 recSize = READ_LE_UINT32(p) + READ_LE_UINT32(_ctlPtr + 6);
+ return _ctlPtr + recSize;
+}
+
+const byte *ThreadResource::getNextRecord(const byte *p) {
+ byte v = *p++;
+
+ switch (v) {
+ case 2:
+ case 4:
+ case 6:
+ case 8:
+ case 10:
+ return p + 8;
+ case 1:
+ case 3:
+ case 5:
+ case 7:
+ case 9:
+ case 11:
+ case 21:
+ case 22:
+ case 25:
+ case 26:
+ return p + 5;
+ case 17:
+ case 23:
+ case 24:
+ case 27:
+ case 28:
+ return p + 2;
+ case 19:
+ case 41:
+ return p + 6;
+ case 18:
+ case 51:
+ case 52:
+ return p + 1;
+ case 74:
+ return p + 4;
+ case 192:
+ if (*p & 0x80)
+ p += 4;
+ return p + 2;
+ default:
+ return p;
+ }
+}
+
+const byte *ThreadResource::getSTAMPCard(int cardId) {
+ const byte *p;
+ int count = 0;
+
+ for (p = _threadInfoPtr; count <= cardId && *p != 0x49; p = getNextRecord(p)) {
+ if (*p == 0xC0)
+ ++count;
+ }
+
+ return p;
+}
+
+int ThreadResource::getStateFromID(uint32 id) {
+ int count = READ_LE_UINT16(_ctlPtr);
+
+ for (int i = 0; i < count; ++i) {
+ uint32 sid = getSID(i);
+ if (sid == id)
+ return i;
+ }
+
+ return -1;
+}
+
+uint32 ThreadResource::getSID(int sid) {
+ uint32 offset = READ_LE_UINT32(_ctlPtr + 2) + (sid << 3) + 4;
+ return READ_LE_UINT32(_ctlPtr + offset);
+}
+
+void ThreadResource::doSTAMPCardAction() {
+ for (const byte *p = _threadInfoPtr; *p != 0x49; p = getNextRecord(p)) {
+ if (*p == 0x48) {
+ cardAction(p + 1);
+ return;
+ }
+ }
+}
+
+void ThreadResource::cardAction(const byte *card) {
+ _vm->_glGoState = -1;
+ _vm->_glGoStack = -1;
+
+ // Loop to perform card commands
+ while (!_vm->shouldQuit() && *card < 70 && _vm->_glGoState == -1) {
+ card = cardPerform(card);
+ }
+}
+
+bool ThreadResource::chooseSTAMPButton(int buttonId) {
+ for (int idx = 0; idx < _stateCount; ++idx) {
+ if (_buttonIds[idx] == buttonId) {
+ const byte *card = getSTAMPCard(idx);
+ cardAction(card);
+
+ bool flag = true;
+ while (!_vm->shouldQuit() && _vm->_glGoStack != -1 && flag) {
+ doSTAMPCardAction();
+ flag = goToStateID(_vm->_glGoStack, _vm->_glGoState);
+ }
+
+ while (!_vm->shouldQuit() && _vm->_glGoState != -1 && flag) {
+ doSTAMPCardAction();
+ flag = goToState(-1, _vm->_glGoState);
+ }
+
+ return flag;
+ }
+ }
+
+ return false;
+}
+
+void ThreadResource::parsePlayCommands() {
+ _vm->_voy->_playStampMode = -1;
+ _vm->_voy->_audioVisualStartTime = 0;
+ _vm->_voy->_audioVisualDuration = 0;
+ _vm->_voy->_boltGroupId2 = -1;
+ _vm->_voy->_computerTextId = -1;
+ _vm->_voy->_eventFlags &= ~EVTFLAG_8;
+ _vm->_eventsManager->_videoDead = -1;
+
+ // Reset hotspot data
+ _vm->_voy->_videoHotspotTimes.reset();
+ _vm->_voy->_audioHotspotTimes.reset();
+ _vm->_voy->_evidenceHotspotTimes.reset();
+ Common::fill(&_vm->_voy->_roomHotspotsEnabled[0], &_vm->_voy->_roomHotspotsEnabled[20], false);
+ byte *dataP = _playCommandsPtr;
+ int v2, v3;
+ PictureResource *pic;
+ CMapResource *pal;
+
+ for (int parseIndex = 0; parseIndex < _parseCount; ++parseIndex) {
+ uint16 id = READ_LE_UINT16(dataP);
+ debugC(DEBUG_BASIC, kDebugScripts, "parsePlayCommands (%d of %d) - cmd #%d",
+ parseIndex + 1, _parseCount, id);
+ dataP += 2;
+
+ switch (id) {
+ case 1:
+ _vm->_currentVocId = READ_LE_UINT16(dataP);
+ dataP += 2;
+ break;
+
+ case 2:
+ // Play an audio event
+ v2 = READ_LE_UINT16(dataP);
+
+ if (v2 == 0 || _vm->_controlPtr->_state->_victimIndex == v2) {
+ _vm->_audioVideoId = READ_LE_UINT16(dataP + 2) - 1;
+ _vm->_voy->_audioVisualStartTime = READ_LE_UINT16(dataP + 4);
+ _vm->_voy->_audioVisualDuration = READ_LE_UINT16(dataP + 6);
+
+ if (_vm->_voy->_RTVNum < _vm->_voy->_audioVisualStartTime ||
+ (_vm->_voy->_audioVisualStartTime + _vm->_voy->_audioVisualDuration) < _vm->_voy->_RTVNum) {
+ _vm->_audioVideoId = -1;
+ } else {
+ _vm->_voy->_vocSecondsOffset = _vm->_voy->_RTVNum - _vm->_voy->_audioVisualStartTime;
+ _vm->_voy->addAudioEventStart();
+
+ // Play the audio
+ assert(_vm->_audioVideoId < 38);
+ _vm->playAudio(_vm->_audioVideoId);
+
+ _vm->_voy->addAudioEventEnd();
+ _vm->_eventsManager->incrementTime(1);
+ _vm->_eventsManager->incrementTime(1);
+ _vm->_audioVideoId = -1;
+ parseIndex = 999;
+ }
+ }
+
+ dataP += 8;
+ break;
+
+ case 3:
+ // Play a video event
+ v2 = READ_LE_UINT16(dataP);
+
+ if (v2 == 0 || _vm->_controlPtr->_state->_victimIndex == v2) {
+ _vm->_audioVideoId = READ_LE_UINT16(dataP + 2) - 1;
+ _vm->_voy->_audioVisualStartTime = READ_LE_UINT16(dataP + 4);
+ _vm->_voy->_audioVisualDuration = READ_LE_UINT16(dataP + 6);
+
+ if (_vm->_voy->_RTVNum < _vm->_voy->_audioVisualStartTime ||
+ (_vm->_voy->_audioVisualStartTime + _vm->_voy->_audioVisualDuration) < _vm->_voy->_RTVNum) {
+ _vm->_audioVideoId = -1;
+ } else {
+ _vm->_voy->_vocSecondsOffset = _vm->_voy->_RTVNum - _vm->_voy->_audioVisualStartTime;
+ _vm->_voy->addVideoEventStart();
+ _vm->_voy->_eventFlags &= ~EVTFLAG_TIME_DISABLED;
+ _vm->_voy->_eventFlags |= EVTFLAG_RECORDING;
+ _vm->playAVideo(_vm->_audioVideoId);
+
+ _vm->_voy->_eventFlags &= ~EVTFLAG_RECORDING;
+ _vm->_voy->_eventFlags |= EVTFLAG_TIME_DISABLED;
+ _vm->_voy->addVideoEventEnd();
+ _vm->_eventsManager->incrementTime(1);
+
+ _vm->_audioVideoId = -1;
+ _vm->_playStampGroupId = -1;
+
+ if (_vm->_eventsManager->_videoDead != -1) {
+ _vm->_bVoy->freeBoltGroup(0xE00);
+ _vm->_eventsManager->_videoDead = -1;
+ _vm->flipPageAndWait();
+ }
+
+ _vm->_eventsManager->_videoDead = -1;
+ if (_stateCount == 2 && _vm->_eventsManager->_mouseClicked == 0) {
+ _vm->_voy->_playStampMode = 132;
+ parseIndex = 999;
+ } else {
+ _vm->_voy->_playStampMode = 129;
+ }
+ }
+ }
+
+ dataP += 8;
+ break;
+
+ case 4:
+ case 22:
+ // Case 22: Endgame news reports
+ _vm->_audioVideoId = READ_LE_UINT16(dataP) - 1;
+ dataP += 2;
+
+ if (id == 22) {
+ int resolveIndex = READ_LE_UINT16(dataP);
+ dataP += 2;
+ _vm->_playStampGroupId = _vm->_resolvePtr[resolveIndex];
+ }
+
+ _vm->_voy->_vocSecondsOffset = 0;
+ _vm->_voy->_audioVisualStartTime = _vm->_voy->_RTVNum;
+ _vm->_voy->_eventFlags &= ~(EVTFLAG_TIME_DISABLED | EVTFLAG_RECORDING);
+ _vm->playAVideo(_vm->_audioVideoId);
+ _vm->_voy->_eventFlags |= EVTFLAG_TIME_DISABLED;
+
+ if (id != 22) {
+ _vm->_audioVideoId = -1;
+ parseIndex = 999;
+ } else {
+ int count = _vm->_bVoy->getBoltGroup(_vm->_playStampGroupId)->_entries.size() / 2;
+ _vm->_soundManager->stopVOCPlay();
+ _vm->_eventsManager->getMouseInfo();
+
+ for (int i = 0; i < count; ++i) {
+ pic = _vm->_bVoy->boltEntry(_vm->_playStampGroupId + i * 2)._picResource;
+ pal = _vm->_bVoy->boltEntry(_vm->_playStampGroupId + i * 2 + 1)._cMapResource;
+
+ _vm->_graphicsManager->_vPort->setupViewPort(pic);
+ pal->startFade();
+
+ _vm->flipPageAndWaitForFade();
+
+ if (i > 0) {
+ _vm->_bVoy->freeBoltMember(_vm->_playStampGroupId + i * 2);
+ _vm->_bVoy->freeBoltMember(_vm->_playStampGroupId + i * 2 + 1);
+ }
+
+ Common::String file = Common::String::format("news%d.voc", i + 1);
+ _vm->_soundManager->startVOCPlay(file);
+
+ while (!_vm->shouldQuit() && !_vm->_eventsManager->_mouseClicked &&
+ _vm->_soundManager->getVOCStatus()) {
+ _vm->_eventsManager->delayClick(1);
+ _vm->_eventsManager->getMouseInfo();
+ }
+
+ _vm->_soundManager->stopVOCPlay();
+
+ if (i == (count - 1))
+ _vm->_eventsManager->delayClick(480);
+
+ if (_vm->shouldQuit() || _vm->_eventsManager->_mouseClicked)
+ break;
+ }
+
+ _vm->_bVoy->freeBoltGroup(_vm->_playStampGroupId);
+ _vm->_playStampGroupId = -1;
+ _vm->_audioVideoId = -1;
+ parseIndex = 999;
+ }
+ break;
+
+ case 5:
+ // Check whether transition to a given time period is allowed, and
+ // if so, load the time information for the new time period
+ v2 = READ_LE_UINT16(dataP);
+ if (v2 == 0 || _vm->_controlPtr->_state->_victimIndex == v2) {
+ _vm->_voy->_playStampMode = 5;
+ int count = READ_LE_UINT16(dataP + 2);
+ _vm->_voy->_RTVLimit = READ_LE_UINT16(dataP + 4);
+
+ if (_vm->_voy->_transitionId != count) {
+ if (_vm->_voy->_transitionId > 1)
+ _vm->_voy->_eventFlags &= ~EVTFLAG_100;
+
+ _vm->_voy->_transitionId = count;
+ _vm->_gameMinute = LEVEL_M[count - 1];
+ _vm->_gameHour = LEVEL_H[count - 1];
+ //_vm->_v2A0A2 = 0;
+ _vm->_voy->_RTVNum = 0;
+ _vm->_voy->_RTANum = 255;
+ }
+
+ _vm->_voy->_isAM = (_vm->_voy->_transitionId == 6);
+ }
+
+ dataP += 6;
+ break;
+
+ case 6:
+ _vm->_voy->_playStampMode = 6;
+ v2 = READ_LE_UINT16(dataP);
+ _vm->_playStampGroupId = _vm->_resolvePtr[v2];
+ dataP += 2;
+ break;
+
+ case 7:
+ // Load the video event scene hotspot times data
+ v2 = READ_LE_UINT16(dataP);
+ v3 = READ_LE_UINT16(dataP + 2) - 1;
+
+ if (v2 == 0 || _vm->_controlPtr->_state->_victimIndex == v2) {
+ int idx = 0;
+ while (_vm->_voy->_videoHotspotTimes._min[idx][v3] != 9999)
+ ++idx;
+
+ v2 = READ_LE_UINT16(dataP + 4);
+ _vm->_voy->_videoHotspotTimes._min[idx][v3] = v2;
+ _vm->_voy->_videoHotspotTimes._max[idx][v3] = v2 + READ_LE_UINT16(dataP + 6) - 2;
+ }
+
+ dataP += 8;
+ break;
+
+ case 8:
+ // Load the audio event scene hotspot times data
+ v2 = READ_LE_UINT16(dataP);
+ v3 = READ_LE_UINT16(dataP + 2) - 1;
+
+ if (v2 == 0 || _vm->_controlPtr->_state->_victimIndex == v2) {
+ int idx = 0;
+ while (_vm->_voy->_audioHotspotTimes._min[idx][v3] != 9999)
+ ++idx;
+
+ v2 = READ_LE_UINT16(dataP + 4);
+ _vm->_voy->_audioHotspotTimes._min[idx][v3] = v2;
+ _vm->_voy->_audioHotspotTimes._max[idx][v3] = v2 + READ_LE_UINT16(dataP + 6) - 2;
+ }
+
+ dataP += 8;
+ break;
+
+ case 9:
+ // Load up evidence event scene hotspot times data
+ v2 = READ_LE_UINT16(dataP);
+ v3 = READ_LE_UINT16(dataP + 2) - 1;
+
+ if (v2 == 0 || _vm->_controlPtr->_state->_victimIndex == v2) {
+ int idx = 0;
+ while (_vm->_voy->_evidenceHotspotTimes._min[idx][v3] != 9999)
+ ++idx;
+
+ v2 = READ_LE_UINT16(dataP + 4);
+ _vm->_voy->_evidenceHotspotTimes._min[idx][v3] = v2;
+ _vm->_voy->_evidenceHotspotTimes._max[idx][v3] = v2 + READ_LE_UINT16(dataP + 6) - 2;
+ }
+
+ dataP += 8;
+ break;
+
+ case 10:
+ // Pick the person who is to die, during startup
+ if (_vm->_iForceDeath == -1) {
+ // No specific person has been preset to be killed, so pick one randomly.
+ // The loop below was used because the victim was persisted from the previous
+ // play-through, so it ensured that a different victim is picked.
+ int randomVal;
+ do {
+ randomVal = _vm->getRandomNumber(3) + 1;
+ } while (randomVal == _vm->_voy->_victimNumber);
+
+ _vm->_voy->_victimNumber = randomVal;
+ _vm->_controlPtr->_state->_victimIndex = randomVal;
+ } else {
+ // Player has seen something that locks in the character to die
+ _vm->_voy->_victimNumber = _vm->_iForceDeath;
+ _vm->_controlPtr->_state->_victimIndex = _vm->_iForceDeath;
+ }
+
+ _vm->saveLastInplay();
+ break;
+
+ case 11:
+ _vm->_voy->_eventFlags |= EVTFLAG_2;
+ break;
+
+ case 12:
+ v2 = READ_LE_UINT16(dataP);
+
+ if (v2 == 0 || _vm->_controlPtr->_state->_victimIndex == v2) {
+ _vm->_voy->_boltGroupId2 = _vm->_resolvePtr[READ_LE_UINT16(dataP + 2)];
+ _vm->_voy->_roomHotspotsEnabled[READ_LE_UINT16(dataP + 4) - 1] = true;
+ }
+
+ dataP += 6;
+ break;
+
+ case 13:
+ v2 = READ_LE_UINT16(dataP);
+
+ if (v2 == 0 || _vm->_controlPtr->_state->_victimIndex == v2) {
+ _vm->_voy->_computerTextId = READ_LE_UINT16(dataP + 2) - 1;
+ _vm->_voy->_computerTimeMin = READ_LE_UINT16(dataP + 4);
+ _vm->_voy->_computerTimeMax = READ_LE_UINT16(dataP + 6);
+
+ _vm->_voy->_computerScreenRect.left = COMPUTER_SCREEN_TABLE[_vm->_voy->_computerTextId * 4];
+ _vm->_voy->_computerScreenRect.top = COMPUTER_SCREEN_TABLE[_vm->_voy->_computerTextId * 4 + 1];
+ _vm->_voy->_computerScreenRect.right = COMPUTER_SCREEN_TABLE[_vm->_voy->_computerTextId * 4 + 2];
+ _vm->_voy->_computerScreenRect.bottom = COMPUTER_SCREEN_TABLE[_vm->_voy->_computerTextId * 4 + 3];
+ }
+
+ dataP += 8;
+ break;
+
+ case 14:
+ _vm->_playStampGroupId = 2048;
+ _vm->_voy->_playStampMode = 130;
+ break;
+
+ case 15:
+ _vm->showEndingNews();
+ break;
+
+ case 16:
+ _vm->_voy->_playStampMode = 16;
+ break;
+
+ case 17:
+ _vm->_voy->_playStampMode = 17;
+ break;
+
+ case 18:
+ // Called during the murder (Sunday 10:30PM) time period, to specify the
+ // time expired point at which the murder takes place
+ v2 = READ_LE_UINT16(dataP);
+ v3 = READ_LE_UINT16(dataP + 2);
+
+ if (v2 == 0 || _vm->_controlPtr->_state->_victimIndex == v2)
+ _vm->_voy->_murderThreshold = v3;
+
+ dataP += 4;
+ break;
+
+ case 19:
+ _vm->_voy->_aptLoadMode = 140;
+ loadTheApt();
+ _vm->_voy->_aptLoadMode = 141;
+ freeTheApt();
+ break;
+
+ case 20:
+ _vm->_voy->_aptLoadMode = -1;
+ loadTheApt();
+ _vm->_voy->_aptLoadMode = 141;
+ freeTheApt();
+ break;
+
+ case 21:
+ _vm->_voy->_aptLoadMode = -1;
+ loadTheApt();
+ _vm->_voy->_aptLoadMode = 140;
+ freeTheApt();
+ break;
+
+ case 23:
+ _vm->_voy->_transitionId = 17;
+ _vm->_voy->_aptLoadMode = -1;
+ loadTheApt();
+ _vm->_voy->_aptLoadMode = 144;
+ freeTheApt();
+ break;
+
+ default:
+ break;
+ }
+ }
+}
+
+const byte *ThreadResource::cardPerform(const byte *card) {
+ uint16 id = *card++;
+ int subId = 5;
+ uint32 v2;
+ byte bVal;
+ uint32 idx1, idx2;
+ debugC(DEBUG_BASIC, kDebugScripts, "cardPerform - %d", id);
+
+ switch (id) {
+ case 1:
+ v2 = READ_LE_UINT32(card);
+ card += 4;
+ _vm->_controlPtr->_state->_vals[*card++] = v2;
+ break;
+
+ case 2:
+ v2 = _vm->_controlPtr->_state->_vals[*card++];
+ _vm->_controlPtr->_state->_vals[*card++] = v2;
+ break;
+
+ case 3:
+ v2 = READ_LE_UINT32(card);
+ card += 4;
+ _vm->_controlPtr->_state->_vals[*card++] = v2;
+ break;
+
+ case 4:
+ v2 = _vm->_controlPtr->_state->_vals[*card++];
+ _vm->_controlPtr->_state->_vals[*card++] = v2;
+ break;
+
+ case 5: {
+ v2 = READ_LE_UINT32(card);
+ card += 4;
+ int &v = _vm->_controlPtr->_state->_vals[*card++];
+ v -= v2;
+ break;
+ }
+
+ case 6: {
+ idx1 = *card++;
+ idx2 = *card++;
+
+ v2 = _vm->_controlPtr->_state->_vals[idx1];
+ int &v = _vm->_controlPtr->_state->_vals[idx2];
+ v -= v2;
+ break;
+ }
+
+ case 7: {
+ int v3 = *card++;
+ v2 = READ_LE_UINT32(card);
+ card += 4;
+ int &v = _vm->_controlPtr->_state->_vals[v3];
+ v *= v2;
+ break;
+ }
+
+ case 8: {
+ idx1 = *card++;
+ idx2 = *card++;
+
+ int &v1 = _vm->_controlPtr->_state->_vals[idx1];
+ v2 = _vm->_controlPtr->_state->_vals[idx2];
+ v1 *= v2;
+ break;
+ }
+
+ case 9: {
+ idx1 = *card++;
+ v2 = READ_LE_UINT32(card);
+ card += 4;
+
+ int &v = _vm->_controlPtr->_state->_vals[idx1];
+ v /= v2;
+ break;
+ }
+
+ case 10: {
+ idx1 = *card++;
+ idx2 = *card++;
+
+ int &v1 = _vm->_controlPtr->_state->_vals[idx1];
+ v2 = _vm->_controlPtr->_state->_vals[idx2];
+ v1 /= v2;
+ break;
+ }
+
+ case 11:
+ v2 = READ_LE_UINT32(card);
+ card += 4;
+ v2 = _vm->getRandomNumber(v2 - 1) + 1;
+ _vm->_controlPtr->_state->_vals[*card++] = v2;
+ break;
+
+ case 17:
+ _vm->_glGoState = READ_LE_UINT16(card);
+ card += 2;
+ _vm->_glGoStack = -1;
+ break;
+
+ case 18:
+ v2 = _vm->_controlPtr->_state->_vals[*card++];
+ _vm->_glGoState = getStateFromID(v2);
+ break;
+
+ case 19:
+ _vm->_glGoState = READ_LE_UINT32(card);
+ card += 4;
+ _vm->_glGoStack = READ_LE_UINT16(card);
+ card += 2;
+ break;
+
+ case 23:
+ case 24:
+ case 27:
+ case 28:
+ subId -= 3;
+ // Deliberate fall-through
+
+ case 21:
+ case 22:
+ case 25:
+ case 26:
+ bVal = card[subId];
+ if (bVal == 61) {
+ if (cardPerform2(card, id)) {
+ card += subId;
+ while (*card != 30 && *card != 29)
+ card = cardPerform(card);
+
+ if (*card == 29) {
+ int count = 1;
+ while (count > 0) {
+ card = getNextRecord(card);
+ if (*card == 30)
+ --count;
+ if (*card >= 21 && *card <= 28)
+ ++count;
+ }
+ }
+ } else {
+ card += subId;
+ int count = 1;
+ while (count > 0) {
+ card = getNextRecord(card);
+ if (*card == 29 || *card == 30)
+ --count;
+ if (*card < 21 || *card > 28)
+ continue;
+
+ const byte *nextP = getNextRecord(card + 2);
+ if (*nextP == 61)
+ ++count;
+ }
+ }
+
+ ++card;
+ } else {
+ if (cardPerform2(card, id)) {
+ card += subId;
+ card = cardPerform(card);
+ while (*card++ != 61) ;
+ } else {
+ card += subId;
+ while (*card != 61 && *card != 29)
+ ++card;
+ }
+ }
+ break;
+
+ case 41:
+ bVal = *card++;
+ assert(bVal < 8);
+ card += 6;
+ break;
+
+ case 45:
+ _newStateId = _nextStateId;
+ _newStackId = _stackId;
+ break;
+
+ case 46:
+ _vm->_glGoState = _newStateId;
+ _vm->_glGoStack = _newStackId;
+ _newStateId = -1;
+ _newStackId = -1;
+ break;
+
+ case 51:
+ setButtonFlag(READ_LE_UINT16(card), 64);
+ break;
+
+ case 52:
+ clearButtonFlag(READ_LE_UINT16(card), 64);
+ break;
+
+ default:
+ break;
+ }
+
+ return card;
+}
+
+bool ThreadResource::cardPerform2(const byte *pSrc, int cardCmdId) {
+ int vLong, vLong2;
+
+ switch (cardCmdId) {
+ case 21:
+ vLong = (int32)READ_LE_UINT32(pSrc + 1);
+ return _vm->_controlPtr->_state->_vals[*pSrc] == vLong;
+
+ case 22:
+ vLong = (int32)READ_LE_UINT32(pSrc + 1);
+ return _vm->_controlPtr->_state->_vals[*pSrc] != vLong;
+
+ case 23:
+ vLong = _vm->_controlPtr->_state->_vals[*pSrc];
+ vLong2 = _vm->_controlPtr->_state->_vals[*(pSrc + 1)];
+ return vLong == vLong2;
+
+ case 24:
+ vLong = _vm->_controlPtr->_state->_vals[*pSrc];
+ vLong2 = _vm->_controlPtr->_state->_vals[*(pSrc + 1)];
+ return vLong != vLong2;
+
+ case 25:
+ vLong = _vm->_controlPtr->_state->_vals[*pSrc];
+ vLong2 = (int32)READ_LE_UINT32(pSrc + 1);
+ return vLong < vLong2;
+
+ case 26:
+ vLong = _vm->_controlPtr->_state->_vals[*pSrc];
+ vLong2 = (int32)READ_LE_UINT32(pSrc + 1);
+ return vLong > vLong2;
+
+ case 27:
+ vLong = _vm->_controlPtr->_state->_vals[*pSrc];
+ vLong2 = _vm->_controlPtr->_state->_vals[*(pSrc + 1)];
+ return vLong < vLong2;
+
+ case 28:
+ vLong = _vm->_controlPtr->_state->_vals[*pSrc];
+ vLong2 = _vm->_controlPtr->_state->_vals[*(pSrc + 1)];
+ return vLong > vLong2;
+
+ default:
+ return false;
+ }
+}
+
+int ThreadResource::doApt() {
+ loadTheApt();
+
+ _vm->_currentVocId = 151;
+ _vm->_voy->_viewBounds = _vm->_bVoy->boltEntry(_vm->_playStampGroupId)._rectResource;
+ Common::Array<RectEntry> &hotspots = _vm->_bVoy->boltEntry(
+ _vm->_playStampGroupId + 1)._rectResource->_entries;
+ _vm->_eventsManager->getMouseInfo();
+
+ // Very first time apartment is shown, start the phone message
+ if (_aptPos.x == -1) {
+ _aptPos.x = hotspots[2].left;
+ _aptPos.y = hotspots[2].top;
+ _vm->_currentVocId = 153;
+ }
+
+ if (_vm->_voy->_playStampMode == 16) {
+ hotspots[0].left = 999;
+ hotspots[3].left = 999;
+ _aptPos.x = hotspots[4].left + 28;
+ _aptPos.y = hotspots[4].top + 28;
+ }
+
+ _vm->_eventsManager->setMousePos(Common::Point(_aptPos.x, _aptPos.y));
+ _vm->_soundManager->startVOCPlay(_vm->_soundManager->getVOCFileName(_vm->_currentVocId));
+ _vm->_currentVocId = 151;
+
+ _vm->_graphicsManager->setColor(129, 82, 82, 82);
+ _vm->_graphicsManager->setColor(130, 112, 112, 112);
+ _vm->_graphicsManager->setColor(131, 215, 215, 215);
+ _vm->_graphicsManager->setColor(132, 235, 235, 235);
+
+ _vm->_eventsManager->_intPtr._hasPalette = true;
+
+ // Set up the cursors
+ PictureResource *unselectedCursor = _vm->_bVoy->boltEntry(_vm->_playStampGroupId + 2)._picResource;
+ PictureResource *selectedCursor = _vm->_bVoy->boltEntry(_vm->_playStampGroupId + 3)._picResource;
+ unselectedCursor->_keyColor = 0xff;
+ selectedCursor->_keyColor = 0xff;
+ _vm->_eventsManager->setCursor(unselectedCursor);
+ _vm->_eventsManager->showCursor();
+
+ // Main loop to allow users to move the cursor and select hotspots
+ int hotspotId;
+ int prevHotspotId = -1;
+ Common::Point pt;
+ PictureResource *pic;
+ Common::Rect gmmHotspot(75, 125, 130, 140);
+
+ do {
+ _vm->_voyeurArea = AREA_APARTMENT;
+
+ if (_vm->_loadGameSlot != -1) {
+ // Load a savegame
+ _vm->loadGame(_vm->_loadGameSlot);
+ _vm->_loadGameSlot = -1;
+ }
+
+ _vm->_eventsManager->getMouseInfo();
+ if (!_vm->_soundManager->getVOCStatus()) {
+ // Previous sound ended, so start up a new one
+ _vm->_currentVocId = 151 - _vm->getRandomNumber(4);
+ _vm->_soundManager->startVOCPlay(_vm->_soundManager->getVOCFileName(_vm->_currentVocId));
+ }
+
+ // Loop through the hotspot list
+ hotspotId = -1;
+ pt = _vm->_eventsManager->getMousePos() + Common::Point(16, 16);
+ for (int idx = 0; idx < (int)hotspots.size(); ++idx) {
+ if (hotspots[idx].contains(pt)) {
+ // Cursor is within hotspot area
+
+ // Don't allow the camera to be highlighted on Monday morning.
+ if (idx == 0 && _vm->_voy->_transitionId == 17)
+ continue;
+
+ // Set the highlighted hotspot Id
+ hotspotId = idx;
+
+ if (hotspotId != prevHotspotId) {
+ // Check for whether to replace hotspot Id for "Watch TV" for
+ // "Review the Tape" if player has already watched the TV
+ if ((_vm->_voy->_eventFlags & EVTFLAG_100) && (hotspotId == 2))
+ hotspotId = 5;
+
+ // Draw the text description for the highlighted hotspot
+ pic = _vm->_bVoy->boltEntry(_vm->_playStampGroupId +
+ hotspotId + 6)._picResource;
+ _vm->_graphicsManager->sDrawPic(pic, _vm->_graphicsManager->_vPort,
+ Common::Point(106, 200));
+ }
+
+ break;
+ }
+ }
+
+ // Check for presence in ScummVM GMM
+ if (gmmHotspot.contains(pt))
+ hotspotId = 42;
+
+ // Update the cursor to either standard or highlighted eye cursor
+ _vm->_eventsManager->setCursor((hotspotId == -1) ? unselectedCursor : selectedCursor);
+ _vm->flipPageAndWait();
+
+ if (hotspotId == 42 && _vm->_eventsManager->_leftClick) {
+ // Show the ScummVM GMM
+ _vm->_eventsManager->getMouseInfo();
+ _vm->openMainMenuDialog();
+ }
+
+ } while (!_vm->shouldQuit() && (!_vm->_eventsManager->_leftClick || hotspotId == -1));
+
+ _vm->_eventsManager->hideCursor();
+ pt = _vm->_eventsManager->getMousePos();
+ _aptPos.x = pt.x;
+ _aptPos.y = pt.y;
+
+ switch (hotspotId) {
+ case 0:
+ _vm->_voy->_aptLoadMode = 140;
+ break;
+ case 1:
+ _vm->_voy->_aptLoadMode = 143;
+ break;
+ case 2:
+ _vm->_voy->_aptLoadMode = 142;
+ case 5:
+ _vm->_voy->_aptLoadMode = 141;
+ break;
+ default:
+ _vm->_voy->_aptLoadMode = -1;
+ break;
+ }
+
+ freeTheApt();
+
+ if (_vm->_voy->_transitionId == 1 && hotspotId == 0)
+ _vm->checkTransition();
+
+ if (!hotspotId)
+ _vm->makeViewFinder();
+
+ return hotspotId;
+}
+
+void ThreadResource::doRoom() {
+ VoyeurEngine &vm = *_vm;
+ SVoy voy = *vm._voy;
+
+ vm.makeViewFinderP();
+ voy._fadingType = 0;
+
+ if (!vm._bVoy->getBoltGroup(vm._playStampGroupId))
+ return;
+
+ vm._graphicsManager->_backColors = vm._bVoy->boltEntry(vm._playStampGroupId + 1)._cMapResource;
+ vm._graphicsManager->_backgroundPage = vm._bVoy->boltEntry(vm._playStampGroupId)._picResource;
+ vm._graphicsManager->_vPort->setupViewPort(vm._graphicsManager->_backgroundPage);
+ vm._graphicsManager->_backColors->startFade();
+
+ voy._fadingStep1 = 2;
+ voy._fadingStep2 = 0;
+ voy._fadingType = 1;
+
+ Common::Array<RectEntry> &hotspots = vm._bVoy->boltEntry(vm._playStampGroupId + 4)._rectResource->_entries;
+ int hotspotId = -1;
+
+ PictureResource *crosshairsCursor = vm._bVoy->boltEntry(vm._playStampGroupId + 2)._picResource;
+ PictureResource *magnifierCursor = vm._bVoy->boltEntry(vm._playStampGroupId + 3)._picResource;
+ vm._eventsManager->showCursor();
+
+ RectResource viewBounds(48, 38, 336, 202);
+ voy._viewBounds = &viewBounds;
+
+ vm._eventsManager->getMouseInfo();
+ vm._eventsManager->setMousePos(Common::Point(192, 120));
+ voy._fadingType = 0;
+ vm._currentVocId = 146;
+ voy._musicStartTime = voy._RTVNum;
+
+ voy._vocSecondsOffset = 0;
+ vm._soundManager->startVOCPlay(vm._currentVocId);
+ voy._eventFlags &= ~EVTFLAG_TIME_DISABLED;
+
+ bool breakFlag = false;
+ while (!vm.shouldQuit() && !breakFlag) {
+ _vm->_voyeurArea = AREA_ROOM;
+ vm._graphicsManager->setColor(128, 0, 255, 0);
+ vm._eventsManager->_intPtr._hasPalette = true;
+
+ do {
+ if (vm._currentVocId != -1 && !vm._soundManager->getVOCStatus()) {
+ voy._musicStartTime = voy._RTVNum;
+ voy._vocSecondsOffset = 0;
+ vm._soundManager->startVOCPlay(vm._currentVocId);
+ }
+
+ vm._eventsManager->getMouseInfo();
+ Common::Point pt = vm._eventsManager->getMousePos();
+ pt += Common::Point(30, 15);
+
+ hotspotId = -1;
+
+ if (voy._computerTextId != -1 && voy._computerScreenRect.contains(pt))
+ hotspotId = 999;
+
+ for (uint idx = 0; idx < hotspots.size(); ++idx) {
+ if (hotspots[idx].contains(pt)) {
+ int arrIndex = hotspots[idx]._arrIndex;
+ if (voy._roomHotspotsEnabled[arrIndex - 1]) {
+ hotspotId = idx;
+ break;
+ }
+ }
+ }
+
+ if (hotspotId == -1) {
+ vm._eventsManager->setCursorColor(128, 0);
+ vm._eventsManager->setCursor(crosshairsCursor);
+ } else if (hotspotId != 999 || voy._RTVNum < voy._computerTimeMin ||
+ (voy._computerTimeMax - 2) < voy._RTVNum) {
+ vm._eventsManager->setCursorColor(128, 1);
+ vm._eventsManager->setCursor(magnifierCursor);
+ } else {
+ vm._eventsManager->setCursorColor(128, 2);
+ vm._eventsManager->setCursor(magnifierCursor);
+ }
+
+ vm._eventsManager->_intPtr._hasPalette = true;
+ vm._graphicsManager->flipPage();
+ vm._eventsManager->sWaitFlip();
+ } while (!vm.shouldQuit() && !vm._eventsManager->_mouseClicked);
+
+ if (!vm._eventsManager->_leftClick || hotspotId == -1) {
+ if (vm._eventsManager->_rightClick)
+ breakFlag = true;
+
+ Common::Point pt = vm._eventsManager->getMousePos();
+ vm._eventsManager->getMouseInfo();
+ vm._eventsManager->setMousePos(pt);
+ } else {
+ voy._eventFlags |= EVTFLAG_RECORDING;
+ vm._eventsManager->hideCursor();
+ vm._eventsManager->startCursorBlink();
+
+ if (hotspotId == 999) {
+ _vm->flipPageAndWait();
+
+ if (vm._currentVocId != -1) {
+ voy._vocSecondsOffset = voy._RTVNum - voy._musicStartTime;
+ vm._soundManager->stopVOCPlay();
+ }
+
+ vm.getComputerBrush();
+ _vm->flipPageAndWait();
+
+ vm._voy->addComputerEventStart();
+
+ vm._eventsManager->_mouseClicked = false;
+ vm._eventsManager->startCursorBlink();
+
+ int totalChars = vm.doComputerText(9999);
+ if (totalChars)
+ vm._voy->addComputerEventEnd(totalChars);
+
+ vm._bVoy->freeBoltGroup(0x4900);
+ } else {
+ vm.doEvidDisplay(hotspotId, 999);
+ }
+
+ voy._eventFlags &= ~EVTFLAG_RECORDING;
+ if (!vm._eventsManager->_mouseClicked)
+ vm._eventsManager->delayClick(18000);
+
+ // WORKAROUND: Skipped code from the original, that freed the group,
+ // reloaded it, and reloaded the cursors
+
+ vm._graphicsManager->_backColors = vm._bVoy->boltEntry(
+ vm._playStampGroupId + 1)._cMapResource;
+ vm._graphicsManager->_backgroundPage = vm._bVoy->boltEntry(
+ vm._playStampGroupId)._picResource;
+
+ vm._graphicsManager->_vPort->setupViewPort();
+ vm._graphicsManager->_backColors->startFade();
+ _vm->flipPageAndWait();
+
+ while (!vm.shouldQuit() && (vm._eventsManager->_fadeStatus & 1))
+ vm._eventsManager->delay(1);
+ vm._eventsManager->hideCursor();
+
+ while (!vm.shouldQuit() && voy._fadingAmount2 > 0) {
+ if (voy._fadingAmount1 < 63) {
+ voy._fadingAmount1 += 4;
+ if (voy._fadingAmount1 > 63)
+ voy._fadingAmount1 = 63;
+ }
+
+ if (voy._fadingAmount2 > 0) {
+ voy._fadingAmount2 -= 8;
+ if (voy._fadingAmount2 < 0)
+ voy._fadingAmount2 = 0;
+ }
+
+ vm._eventsManager->delay(1);
+ }
+
+ _vm->flipPageAndWait();
+
+ vm._graphicsManager->fadeUpICF1();
+ voy._eventFlags &= EVTFLAG_RECORDING;
+ vm._eventsManager->showCursor();
+ }
+ }
+
+ voy._eventFlags = EVTFLAG_TIME_DISABLED;
+ vm._eventsManager->incrementTime(1);
+ voy._viewBounds = nullptr;
+ voy._fadingType = 0;
+ vm.makeViewFinderP();
+
+ if (voy._boltGroupId2 != -1) {
+ vm._bVoy->freeBoltGroup(voy._boltGroupId2);
+ voy._boltGroupId2 = -1;
+ }
+
+ if (vm._playStampGroupId != -1) {
+ vm._bVoy->freeBoltGroup(vm._playStampGroupId);
+ vm._playStampGroupId = -1;
+ }
+
+ if (vm._currentVocId != -1) {
+ vm._soundManager->stopVOCPlay();
+ vm._currentVocId = -1;
+ }
+
+ vm._eventsManager->hideCursor();
+ chooseSTAMPButton(0);
+}
+
+int ThreadResource::doInterface() {
+ PictureResource *pic;
+ Common::Point pt;
+
+ _vm->_voy->_eventFlags |= EVTFLAG_TIME_DISABLED;
+ if (_vm->_voy->_abortInterface) {
+ _vm->_voy->_abortInterface = false;
+ return -2;
+ }
+
+ _vm->_voy->_eventFlags &= ~EVTFLAG_100;
+ _vm->_playStampGroupId = -1;
+ _vm->_eventsManager->_intPtr._flashStep = 1;
+ _vm->_eventsManager->_intPtr._flashTimer = 0;
+
+ if (_vm->_voy->_RTVNum >= _vm->_voy->_RTVLimit || _vm->_voy->_RTVNum < 0)
+ _vm->_voy->_RTVNum = _vm->_voy->_RTVLimit - 1;
+
+ if (_vm->_voy->_transitionId < 15 && _vm->_debugger->_isTimeActive
+ && (_vm->_voy->_RTVLimit - 3) < _vm->_voy->_RTVNum) {
+ _vm->_voy->_RTVNum = _vm->_voy->_RTVLimit;
+ _vm->makeViewFinder();
+
+ _vm->initIFace();
+ _vm->_eventsManager->hideCursor();
+ _vm->_voy->_RTVNum = _vm->_voy->_RTVLimit - 4;
+ _vm->_voy->_eventFlags &= ~EVTFLAG_TIME_DISABLED;
+
+ while (!_vm->shouldQuit() && _vm->_voy->_RTVNum < _vm->_voy->_RTVLimit) {
+ _vm->flashTimeBar();
+ _vm->_eventsManager->delayClick(1);
+ }
+
+ _vm->_voy->_eventFlags |= EVTFLAG_TIME_DISABLED;
+ chooseSTAMPButton(20);
+ parsePlayCommands();
+
+ _vm->_eventsManager->showCursor();
+ }
+
+ _vm->checkTransition();
+ _vm->makeViewFinder();
+ _vm->_eventsManager->getMouseInfo();
+ _vm->initIFace();
+
+ Common::Array<RectEntry> *hotspots = &_vm->_bVoy->boltEntry(
+ _vm->_playStampGroupId + 1)._rectResource->_entries;
+ _vm->_currentVocId = 151 - _vm->getRandomNumber(5);
+ _vm->_voy->_vocSecondsOffset = _vm->getRandomNumber(29);
+
+ Common::String fname = _vm->_soundManager->getVOCFileName(_vm->_currentVocId);
+ _vm->_soundManager->startVOCPlay(fname);
+ _vm->_eventsManager->getMouseInfo();
+
+ _vm->_graphicsManager->setColor(240, 220, 220, 220);
+ _vm->_eventsManager->_intPtr._hasPalette = true;
+ _vm->_voy->_eventFlags &= ~EVTFLAG_TIME_DISABLED;
+
+ // Set the cusor
+ PictureResource *crosshairsCursor = _vm->_bVoy->boltEntry(0x112)._picResource;
+ PictureResource *eyeCursor = _vm->_bVoy->boltEntry(0x113)._picResource;
+ PictureResource *listenCursor = _vm->_bVoy->boltEntry(0x114)._picResource;
+ PictureResource *mangifyCursor = _vm->_bVoy->boltEntry(0x115)._picResource;
+
+ _vm->_eventsManager->setCursor(crosshairsCursor);
+
+ // Main loop
+ int regionIndex = 0;
+ Common::Rect mansionViewBounds(MANSION_VIEW_X, MANSION_VIEW_Y,
+ MANSION_VIEW_X + MANSION_VIEW_WIDTH, MANSION_VIEW_Y + MANSION_VIEW_HEIGHT);
+
+ do {
+ _vm->_voyeurArea = AREA_INTERFACE;
+ _vm->doTimeBar();
+ _vm->_eventsManager->getMouseInfo();
+
+ if (checkMansionScroll())
+ _vm->doScroll(_vm->_mansionViewPos);
+
+ _vm->checkPhoneCall();
+ if (!_vm->_soundManager->getVOCStatus()) {
+ _vm->_currentVocId = 151 - _vm->getRandomNumber(5);
+ _vm->_soundManager->startVOCPlay(_vm->_soundManager->getVOCFileName(_vm->_currentVocId));
+ }
+
+ // Calculate the mouse position within the entire mansion
+ pt = _vm->_eventsManager->getMousePos();
+ if (!mansionViewBounds.contains(pt))
+ pt = Common::Point(-1, -1);
+ else
+ pt = _vm->_mansionViewPos +
+ Common::Point(pt.x - MANSION_VIEW_X, pt.y - MANSION_VIEW_Y);
+ regionIndex = -1;
+
+ for (int hotspotIdx = 0; hotspotIdx < (int)hotspots->size(); ++hotspotIdx) {
+ if ((*hotspots)[hotspotIdx].contains(pt)) {
+ // Rect check done
+ for (int arrIndex = 0; arrIndex < 3; ++arrIndex) {
+ if (_vm->_voy->_audioHotspotTimes.isInRange(arrIndex, hotspotIdx, _vm->_voy->_RTVNum)) {
+ // Set the ear cursor for an audio event
+ _vm->_eventsManager->setCursor(listenCursor);
+ regionIndex = hotspotIdx;
+ }
+
+ if (_vm->_voy->_evidenceHotspotTimes.isInRange(arrIndex, hotspotIdx, _vm->_voy->_RTVNum)) {
+ // Set the magnifier cursor for an evidence event
+ _vm->_eventsManager->setCursor(mangifyCursor);
+ regionIndex = hotspotIdx;
+ }
+ }
+
+ for (int arrIndex = 0; arrIndex < 8; ++arrIndex) {
+ if (_vm->_voy->_videoHotspotTimes.isInRange(arrIndex, hotspotIdx, _vm->_voy->_RTVNum)) {
+ // Set the eye cursor for a video event
+ _vm->_eventsManager->setCursor(eyeCursor);
+ regionIndex = hotspotIdx;
+ }
+ }
+ }
+ }
+
+ if (regionIndex == -1) {
+ // Reset back to the crosshairs cursor
+ _vm->_eventsManager->setCursor(crosshairsCursor);
+ }
+
+ // Regularly update the time display
+ if (_vm->_voy->_RTANum & 2) {
+ _vm->_graphicsManager->drawANumber(_vm->_graphicsManager->_vPort,
+ _vm->_gameMinute / 10, Common::Point(190, 25));
+ _vm->_graphicsManager->drawANumber(_vm->_graphicsManager->_vPort,
+ _vm->_gameMinute % 10, Common::Point(201, 25));
+
+ if (_vm->_voy->_RTANum & 4) {
+ int v = _vm->_gameHour / 10;
+ _vm->_graphicsManager->drawANumber(_vm->_graphicsManager->_vPort,
+ v == 0 ? 10 : v, Common::Point(161, 25));
+ _vm->_graphicsManager->drawANumber(_vm->_graphicsManager->_vPort,
+ _vm->_gameHour % 10, Common::Point(172, 25));
+
+ pic = _vm->_bVoy->boltEntry(_vm->_voy->_isAM ? 272 : 273)._picResource;
+ _vm->_graphicsManager->sDrawPic(pic, _vm->_graphicsManager->_vPort,
+ Common::Point(215, 27));
+ }
+ }
+
+ _vm->_voy->_RTANum = 0;
+ _vm->flipPageAndWait();
+
+ pt = _vm->_eventsManager->getMousePos();
+ if ((_vm->_voy->_RTVNum >= _vm->_voy->_RTVLimit) || ((_vm->_voy->_eventFlags & 0x80) &&
+ _vm->_eventsManager->_rightClick && (pt.x == 0))) {
+ // Time to transition to the next time period
+ _vm->_eventsManager->getMouseInfo();
+
+ if (_vm->_voy->_transitionId == 15) {
+ regionIndex = 20;
+ _vm->_voy->_transitionId = 17;
+ _vm->_soundManager->stopVOCPlay();
+ _vm->checkTransition();
+ _vm->_eventsManager->_leftClick = true;
+ } else {
+ _vm->_voy->_eventFlags |= EVTFLAG_TIME_DISABLED;
+
+ chooseSTAMPButton(20);
+ parsePlayCommands();
+ _vm->checkTransition();
+ _vm->makeViewFinder();
+
+ _vm->initIFace();
+
+ hotspots = &_vm->_bVoy->boltEntry(_vm->_playStampGroupId + 1)._rectResource->_entries;
+ _vm->_eventsManager->getMouseInfo();
+
+ _vm->_voy->_eventFlags &= ~EVTFLAG_TIME_DISABLED;
+ _vm->_eventsManager->_intPtr._flashStep = 1;
+ _vm->_eventsManager->_intPtr._flashTimer = 0;
+ }
+ }
+ } while (!_vm->_eventsManager->_rightClick && !_vm->shouldQuit() &&
+ (!_vm->_eventsManager->_leftClick || regionIndex == -1));
+
+ _vm->_eventsManager->hideCursor();
+ _vm->_voy->_eventFlags |= EVTFLAG_TIME_DISABLED;
+ _vm->_bVoy->freeBoltGroup(_vm->_playStampGroupId);
+ if (_vm->_currentVocId != -1)
+ _vm->_soundManager->stopVOCPlay();
+
+ return !_vm->_eventsManager->_rightClick ? regionIndex : -2;
+}
+
+bool ThreadResource::checkMansionScroll() {
+ Common::Point pt = _vm->_eventsManager->getMousePos() -
+ Common::Point(MANSION_VIEW_X, MANSION_VIEW_Y);
+ Common::Point &viewPos = _vm->_mansionViewPos;
+ bool result = false;
+
+ // Scroll mansion view if close to any of the mansion edges
+ if (pt.x >= 0 && pt.x < MANSION_SCROLL_AREA_X && viewPos.x > 0) {
+ viewPos.x = MAX(viewPos.x - MANSION_SCROLL_INC_X, 0);
+ result = true;
+ }
+ if (pt.x >= (MANSION_VIEW_WIDTH - MANSION_SCROLL_AREA_X) &&
+ pt.x < MANSION_VIEW_WIDTH && viewPos.x < MANSION_MAX_X) {
+ viewPos.x = MIN(viewPos.x + MANSION_SCROLL_INC_X, MANSION_MAX_X);
+ result = true;
+ }
+ if (pt.y >= 0 && pt.y < MANSION_SCROLL_AREA_Y && viewPos.y > 0) {
+ viewPos.y = MAX(viewPos.y - MANSION_SCROLL_INC_Y, 0);
+ result = true;
+ }
+ if (pt.y >= (MANSION_VIEW_HEIGHT - MANSION_SCROLL_AREA_Y) &&
+ pt.y < MANSION_VIEW_HEIGHT && viewPos.y < MANSION_MAX_Y) {
+ viewPos.y = MIN(viewPos.y + MANSION_SCROLL_INC_Y, MANSION_MAX_Y);
+ result = true;
+ }
+
+ // Return whether mansion view area has changed
+ return result;
+}
+
+bool ThreadResource::goToStateID(int stackId, int id) {
+ debugC(DEBUG_BASIC, kDebugScripts, "goToStateID - %d, %d", stackId, id);
+
+ // Save current stack
+ savePrevious();
+
+ if (_stackId == stackId || stackId == -1 || loadAStack(stackId)) {
+ // Now in the correct state
+ _stateId = getStateFromID(id);
+
+ if (_stateId != -1) {
+ return doState();
+ } else {
+ _stateId = _savedStateId;
+ _stackId = _savedStackId;
+ }
+ }
+
+ return false;
+}
+
+bool ThreadResource::goToState(int stackId, int stateId) {
+ debugC(DEBUG_BASIC, kDebugScripts, "goToState - %d, %d", stackId, stateId);
+
+ savePrevious();
+ if (stackId == -1 || loadAStack(stackId)) {
+ if (stateId != -1)
+ _stateId = stateId;
+
+ return doState();
+ } else {
+ return false;
+ }
+}
+
+void ThreadResource::savePrevious() {
+ if (_savedStateId != _stateId || _stackId != _savedStackId) {
+ _savedStateId = _stateId;
+ _savedStackId = _stackId;
+ }
+}
+
+void ThreadResource::setButtonFlag(int idx, byte bits) {
+ _buttonFlags[idx] |= bits;
+}
+
+void ThreadResource::clearButtonFlag(int idx, byte bits) {
+ _buttonFlags[idx] &= ~bits;
+}
+
+void ThreadResource::loadTheApt() {
+ switch (_vm->_voy->_transitionId) {
+ case 1:
+ case 2:
+ case 5:
+ case 6:
+ case 7:
+ case 8:
+ case 9:
+ case 17:
+ _vm->_playStampGroupId = 0x5700;
+ break;
+ case 3:
+ _vm->_playStampGroupId = 0x5800;
+ break;
+ case 4:
+ case 10:
+ case 11:
+ case 12:
+ case 13:
+ case 14:
+ case 15:
+ case 16:
+ _vm->_playStampGroupId = 0x5900;
+ break;
+ default:
+ break;
+ }
+
+ if (_vm->_voy->_aptLoadMode == 143)
+ _vm->_voy->_aptLoadMode = -1;
+
+ if (_vm->_voy->_aptLoadMode != -1) {
+ doAptAnim(1);
+ _vm->_bVoy->getBoltGroup(_vm->_playStampGroupId);
+ _vm->_voy->_aptLoadMode = -1;
+ _vm->_graphicsManager->_backgroundPage = _vm->_bVoy->boltEntry(
+ _vm->_playStampGroupId + 5)._picResource;
+ _vm->_graphicsManager->_vPort->setupViewPort(
+ _vm->_graphicsManager->_backgroundPage);
+ } else {
+ _vm->_bVoy->getBoltGroup(_vm->_playStampGroupId);
+ _vm->_graphicsManager->_backgroundPage = _vm->_bVoy->boltEntry(
+ _vm->_playStampGroupId + 5)._picResource;
+ _vm->_graphicsManager->_vPort->setupViewPort(
+ _vm->_graphicsManager->_backgroundPage);
+ }
+
+ CMapResource *pal = _vm->_bVoy->boltEntry(_vm->_playStampGroupId + 4)._cMapResource;
+ pal->_steps = 1;
+ pal->startFade();
+ _vm->flipPageAndWaitForFade();
+}
+
+void ThreadResource::freeTheApt() {
+ _vm->_graphicsManager->fadeDownICF1(5);
+ _vm->flipPageAndWaitForFade();
+
+ _vm->_graphicsManager->fadeUpICF1();
+
+ if (_vm->_currentVocId != -1) {
+ _vm->_soundManager->stopVOCPlay();
+ _vm->_currentVocId = -1;
+ }
+
+ if (_vm->_voy->_aptLoadMode == -1) {
+ _vm->_graphicsManager->fadeDownICF(6);
+ } else {
+ doAptAnim(2);
+ }
+
+ if (_vm->_voy->_aptLoadMode == 140) {
+ _vm->_graphicsManager->screenReset();
+ _vm->_graphicsManager->resetPalette();
+ }
+
+ _vm->_graphicsManager->_vPort->setupViewPort(nullptr);
+ _vm->_bVoy->freeBoltGroup(_vm->_playStampGroupId);
+ _vm->_playStampGroupId = -1;
+ _vm->_voy->_viewBounds = nullptr;
+}
+
+void ThreadResource::doAptAnim(int mode) {
+ _vm->_bVoy->freeBoltGroup(0x100);
+
+ // Figure out the resource to use
+ int id = 0;
+ switch (_vm->_voy->_aptLoadMode) {
+ case 140:
+ id = 0x5A00;
+ break;
+ case 141:
+ id = 0x6000;
+ break;
+ case 142:
+ id = 0x6600;
+ break;
+ case 143:
+ id = 0x6C00;
+ break;
+ case 144:
+ id = 0x6F00;
+ break;
+ default:
+ break;
+ }
+
+ int id2 = (id == 0x6C00 || id == 0x6F00) ? 1 : 2;
+ switch (_vm->_voy->_transitionId) {
+ case 3:
+ id += id2 << 8;
+ break;
+ case 4:
+ case 10:
+ case 11:
+ case 12:
+ case 13:
+ case 14:
+ case 15:
+ case 16:
+ id += id2 << 9;
+ break;
+ default:
+ break;
+ }
+
+ if (mode == 1)
+ id += 0x100;
+
+ // Do the display
+ if (_vm->_bVoy->getBoltGroup(id)) {
+ CMapResource *pal = _vm->_bVoy->boltEntry(id)._cMapResource;
+ pal->_steps = 1;
+
+ for (int idx = 0; (idx < 6) && !_vm->shouldQuit(); ++idx) {
+ PictureResource *pic = _vm->_bVoy->boltEntry(id + idx + 1)._picResource;
+ _vm->_graphicsManager->_vPort->setupViewPort(pic);
+ pal->startFade();
+
+ _vm->flipPageAndWait();
+ _vm->_eventsManager->delayClick(5);
+ }
+
+ _vm->_bVoy->freeBoltGroup(id);
+ }
+
+ _vm->_bVoy->getBoltGroup(0x100);
+}
+
+void ThreadResource::synchronize(Common::Serializer &s) {
+ s.syncAsSint16LE(_aptPos.x);
+ s.syncAsSint16LE(_aptPos.y);
+
+ int stateId = _stateId;
+ int stackId = _stackId;
+ s.syncAsSint16LE(stateId);
+ s.syncAsSint16LE(stackId);
+
+ if (s.isLoading() && (stateId != _stateId || stackId != _stackId))
+ goToState(stackId, stateId);
+
+ s.syncAsSint16LE(_savedStateId);
+ s.syncAsSint16LE(_savedStackId);
+}
+
+} // End of namespace Voyeur