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Diffstat (limited to 'engines/wage/detection.cpp')
-rw-r--r-- | engines/wage/detection.cpp | 152 |
1 files changed, 152 insertions, 0 deletions
diff --git a/engines/wage/detection.cpp b/engines/wage/detection.cpp new file mode 100644 index 0000000000..8b8a6399a8 --- /dev/null +++ b/engines/wage/detection.cpp @@ -0,0 +1,152 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + + +#include "base/plugins.h" + +#include "engines/advancedDetector.h" +#include "common/system.h" +#include "common/savefile.h" + +#include "wage/wage.h" + +namespace Wage { + +const char *WageEngine::getGameFile() const { + return _gameDescription->filesDescriptions[0].fileName; +} + +} + +static const PlainGameDescriptor wageGames[] = { + {"afm", "Another Fine Mess"}, + {"amot", "A Mess O' Trouble"}, + {"cantitoe", "Camp Cantitoe"}, + {"drakmythcastle", "Drakmyth Castle"}, + {"raysmaze", "Ray's Maze"}, + {"scepters", "Enchanted Scepters"}, + {"twisted", "Twisted!"}, + {"wage", "WAGE"}, + {0, 0} +}; + +#include "wage/detection_tables.h" + +class WageMetaEngine : public AdvancedMetaEngine { +public: + WageMetaEngine() : AdvancedMetaEngine(Wage::gameDescriptions, sizeof(ADGameDescription), wageGames) { + _md5Bytes = 50000; + _singleId = "wage"; + _guiOptions = GUIO2(GUIO_NOSPEECH, GUIO_NOMIDI); + } + + virtual const char *getName() const { + return "World Adventure Game Engine"; + } + + virtual const char *getOriginalCopyright() const { + return "World Builder (C) Silicon Beach Software"; + } + + virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; + virtual bool hasFeature(MetaEngineFeature f) const; + virtual SaveStateList listSaves(const char *target) const; + virtual int getMaximumSaveSlot() const; + virtual void removeSaveState(const char *target, int slot) const; +}; + +bool WageMetaEngine::hasFeature(MetaEngineFeature f) const { + return + (f == kSupportsListSaves) || + (f == kSupportsLoadingDuringStartup) || + (f == kSupportsDeleteSave); +} + +bool Wage::WageEngine::hasFeature(EngineFeature f) const { + return + (f == kSupportsRTL) || + (f == kSupportsLoadingDuringRuntime) || + (f == kSupportsSavingDuringRuntime); +} + +bool WageMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { + if (desc) { + *engine = new Wage::WageEngine(syst, desc); + } + return desc != 0; +} + +SaveStateList WageMetaEngine::listSaves(const char *target) const { + const uint32 WAGEflag = MKTAG('W','A','G','E'); + Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); + Common::StringArray filenames; + char saveDesc[31]; + Common::String pattern = target; + pattern += ".###"; + + filenames = saveFileMan->listSavefiles(pattern); + + SaveStateList saveList; + for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { + // Obtain the last 3 digits of the filename, since they correspond to the save slot + int slotNum = atoi(file->c_str() + file->size() - 3); + + if (slotNum >= 0 && slotNum <= 999) { + Common::InSaveFile *in = saveFileMan->openForLoading(*file); + if (in) { + uint32 type = in->readUint32BE(); + if (type == WAGEflag) + in->read(saveDesc, 31); + saveList.push_back(SaveStateDescriptor(slotNum, saveDesc)); + delete in; + } + } + } + + // Sort saves based on slot number. + Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); + return saveList; +} + +int WageMetaEngine::getMaximumSaveSlot() const { return 999; } + +void WageMetaEngine::removeSaveState(const char *target, int slot) const { + g_system->getSavefileManager()->removeSavefile(Common::String::format("%s.%03d", target, slot)); +} + +#if PLUGIN_ENABLED_DYNAMIC(WAGE) + REGISTER_PLUGIN_DYNAMIC(WAGE, PLUGIN_TYPE_ENGINE, WageMetaEngine); +#else + REGISTER_PLUGIN_STATIC(WAGE, PLUGIN_TYPE_ENGINE, WageMetaEngine); +#endif + +namespace Wage { + +bool WageEngine::canLoadGameStateCurrently() { + return false; +} + +bool WageEngine::canSaveGameStateCurrently() { + return false; +} + +} // End of namespace Wage |