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-rw-r--r--engines/wage/gui.cpp359
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diff --git a/engines/wage/gui.cpp b/engines/wage/gui.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * MIT License:
+ *
+ * Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use,
+ * copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following
+ * conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+ * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
+ * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+
+#include "common/timer.h"
+#include "common/system.h"
+#include "graphics/cursorman.h"
+#include "graphics/primitives.h"
+
+#include "wage/wage.h"
+#include "wage/design.h"
+#include "wage/entities.h"
+#include "wage/gui.h"
+#include "wage/macwindow.h"
+#include "wage/macwindowmanager.h"
+#include "wage/macmenu.h"
+#include "wage/world.h"
+
+namespace Wage {
+
+static const MenuData menuSubItems[] = {
+ { kMenuHighLevel, "File", 0, 0, false },
+ { kMenuHighLevel, "Edit", 0, 0, false },
+ { kMenuFile, "New", kMenuActionNew, 0, false },
+ { kMenuFile, "Open...", kMenuActionOpen, 0, false },
+ { kMenuFile, "Close", kMenuActionClose, 0, true },
+ { kMenuFile, "Save", kMenuActionSave, 0, false },
+ { kMenuFile, "Save as...", kMenuActionSaveAs, 0, true },
+ { kMenuFile, "Revert", kMenuActionRevert, 0, false },
+ { kMenuFile, "Quit", kMenuActionQuit, 0, true },
+
+ { kMenuEdit, "Undo", kMenuActionUndo, 'Z', false },
+ { kMenuEdit, NULL, 0, 0, false },
+ { kMenuEdit, "Cut", kMenuActionCut, 'K', false },
+ { kMenuEdit, "Copy", kMenuActionCopy, 'C', false },
+ { kMenuEdit, "Paste", kMenuActionPaste, 'V', false },
+ { kMenuEdit, "Clear", kMenuActionClear, 'B', false },
+
+ { 0, NULL, 0, 0, false }
+};
+
+static void cursorTimerHandler(void *refCon) {
+ Gui *gui = (Gui *)refCon;
+
+ int x = gui->_cursorX;
+ int y = gui->_cursorY;
+
+ if (x == 0 && y == 0)
+ return;
+
+ if (!gui->_screen.getPixels())
+ return;
+
+ x += gui->_consoleWindow->getInnerDimensions().left;
+ y += gui->_consoleWindow->getInnerDimensions().top;
+
+ gui->_screen.vLine(x, y, y + kCursorHeight, gui->_cursorState ? kColorBlack : kColorWhite);
+
+ if (!gui->_cursorOff)
+ gui->_cursorState = !gui->_cursorState;
+
+ gui->_cursorRect.left = x;
+ gui->_cursorRect.right = MIN<uint16>(x + 1, gui->_screen.w);
+ gui->_cursorRect.top = y;
+ gui->_cursorRect.bottom = MIN<uint16>(y + kCursorHeight, gui->_screen.h);
+
+ gui->_cursorDirty = true;
+}
+
+static bool sceneWindowCallback(WindowClick click, Common::Event &event, void *gui);
+static bool consoleWindowCallback(WindowClick click, Common::Event &event, void *gui);
+static void menuCommandsCallback(int action, Common::String &text, void *data);
+
+
+Gui::Gui(WageEngine *engine) {
+ _engine = engine;
+ _scene = NULL;
+ _sceneDirty = true;
+ _consoleDirty = true;
+ _cursorDirty = false;
+ _consoleFullRedraw = true;
+ _screen.create(g_system->getWidth(), g_system->getHeight(), Graphics::PixelFormat::createFormatCLUT8());
+
+ _wm.setScreen(&_screen);
+
+ _scrollPos = 0;
+ _consoleLineHeight = 8; // Dummy value which makes sense
+ _consoleNumLines = 24; // Dummy value
+
+ _cursorX = 0;
+ _cursorY = 0;
+ _cursorState = false;
+ _cursorOff = false;
+
+ _inTextSelection = false;
+ _selectionStartX = _selectionStartY = -1;
+ _selectionEndX = _selectionEndY = -1;
+
+ _inputTextLineNum = 0;
+
+ g_system->getTimerManager()->installTimerProc(&cursorTimerHandler, 200000, this, "wageCursor");
+
+ _menu = _wm.addMenu();
+
+ _menu->setCommandsCallback(menuCommandsCallback, this);
+
+ _menu->addStaticMenus(menuSubItems);
+ _menu->addMenuSubItem(kMenuAbout, _engine->_world->getAboutMenuItemName(), kMenuActionAbout);
+
+ _commandsMenuId = _menu->addMenuItem(_engine->_world->_commandsMenuName.c_str());
+ regenCommandsMenu();
+
+ if (!_engine->_world->_weaponMenuDisabled) {
+ _weaponsMenuId = _menu->addMenuItem(_engine->_world->_weaponsMenuName.c_str());
+
+ regenWeaponsMenu();
+ } else {
+ _weaponsMenuId = -1;
+ }
+
+ _menu->calcDimensions();
+
+ _sceneWindow = _wm.addWindow(false, false, false);
+ _sceneWindow->setCallback(sceneWindowCallback, this);
+
+ _consoleWindow = _wm.addWindow(true, true, true);
+ _consoleWindow->setCallback(consoleWindowCallback, this);
+}
+
+Gui::~Gui() {
+ _screen.free();
+ _console.free();
+ g_system->getTimerManager()->removeTimerProc(&cursorTimerHandler);
+}
+
+void Gui::undrawCursor() {
+ _cursorOff = true;
+ _cursorState = false;
+ cursorTimerHandler(this);
+ _cursorOff = false;
+}
+
+void Gui::draw() {
+ if (_engine->_isGameOver) {
+ _wm.draw();
+
+ return;
+ }
+
+ if (!_engine->_world->_player->_currentScene)
+ return;
+
+ if (_scene != _engine->_world->_player->_currentScene) {
+ _sceneDirty = true;
+
+ _scene = _engine->_world->_player->_currentScene;
+
+ _sceneWindow->setDimensions(*_scene->_designBounds);
+ _sceneWindow->setTitle(_scene->_name);
+ _consoleWindow->setDimensions(*_scene->_textBounds);
+
+ _wm.setFullRefresh(true);
+ }
+
+ drawScene();
+ drawConsole();
+
+ _wm.draw();
+
+ if (_cursorDirty && _cursorRect.left < _screen.w && _cursorRect.bottom < _screen.h) {
+ g_system->copyRectToScreen(_screen.getBasePtr(_cursorRect.left, _cursorRect.top), _screen.pitch,
+ _cursorRect.left, _cursorRect.top, _cursorRect.width(), _cursorRect.height());
+
+ _cursorDirty = false;
+ }
+
+ _sceneDirty = false;
+ _consoleDirty = false;
+ _consoleFullRedraw = false;
+}
+
+void Gui::drawScene() {
+ if (!_sceneDirty)
+ return;
+
+ _scene->paint(_sceneWindow->getSurface(), 0, 0);
+ _sceneWindow->setDirty(true);
+
+ _sceneDirty = true;
+ _consoleDirty = true;
+ _menu->setDirty(true);
+ _consoleFullRedraw = true;
+}
+
+static bool sceneWindowCallback(WindowClick click, Common::Event &event, void *g) {
+ Gui *gui = (Gui *)g;
+
+ return gui->processSceneEvents(click, event);
+}
+
+bool Gui::processSceneEvents(WindowClick click, Common::Event &event) {
+ if (click == kBorderInner && event.type == Common::EVENT_LBUTTONUP) {
+ Designed *obj = _scene->lookUpEntity(event.mouse.x - _sceneWindow->getDimensions().left,
+ event.mouse.y - _sceneWindow->getDimensions().top);
+
+ if (obj != nullptr)
+ _engine->processTurn(NULL, obj);
+
+ return true;
+ }
+
+ return false;
+}
+
+// Render console
+void Gui::drawConsole() {
+ if (!_consoleDirty && !_consoleFullRedraw && !_sceneDirty)
+ return;
+
+ renderConsole(_consoleWindow->getSurface(), Common::Rect(kBorderWidth - 2, kBorderWidth - 2,
+ _consoleWindow->getDimensions().width(), _consoleWindow->getDimensions().height()));
+ _consoleWindow->setDirty(true);
+}
+
+static bool consoleWindowCallback(WindowClick click, Common::Event &event, void *g) {
+ Gui *gui = (Gui *)g;
+
+ return gui->processConsoleEvents(click, event);
+}
+
+////////////////
+// Menu stuff
+////////////////
+void Gui::regenCommandsMenu() {
+ _menu->createSubMenuFromString(_commandsMenuId, _engine->_world->_commandsMenu.c_str());
+}
+
+void Gui::regenWeaponsMenu() {
+ if (_engine->_world->_weaponMenuDisabled)
+ return;
+
+ _menu->clearSubMenu(_weaponsMenuId);
+
+ Chr *player = _engine->_world->_player;
+ ObjArray *weapons = player->getWeapons(true);
+
+ bool empty = true;
+
+ for (uint i = 0; i < weapons->size(); i++) {
+ Obj *obj = (*weapons)[i];
+ if (obj->_type == Obj::REGULAR_WEAPON ||
+ obj->_type == Obj::THROW_WEAPON ||
+ obj->_type == Obj::MAGICAL_OBJECT) {
+ Common::String command(obj->_operativeVerb);
+ command += " ";
+ command += obj->_name;
+
+ _menu->addMenuSubItem(_weaponsMenuId, command.c_str(), kMenuActionCommand, 0, 0, true);
+
+ empty = false;
+ }
+ }
+ delete weapons;
+
+ if (empty)
+ _menu->addMenuSubItem(_weaponsMenuId, "You have no weapons", 0, 0, 0, false);
+}
+
+bool Gui::processEvent(Common::Event &event) {
+ return _wm.processEvent(event);
+}
+
+void menuCommandsCallback(int action, Common::String &text, void *data) {
+ Gui *g = (Gui *)data;
+
+ g->executeMenuCommand(action, text);
+}
+
+void Gui::executeMenuCommand(int action, Common::String &text) {
+ switch(action) {
+ case kMenuActionAbout:
+ case kMenuActionNew:
+ case kMenuActionOpen:
+ case kMenuActionClose:
+ case kMenuActionSave:
+ case kMenuActionSaveAs:
+ case kMenuActionRevert:
+ case kMenuActionQuit:
+
+ case kMenuActionUndo:
+ actionUndo();
+ break;
+ case kMenuActionCut:
+ actionCut();
+ break;
+ case kMenuActionCopy:
+ actionCopy();
+ break;
+ case kMenuActionPaste:
+ actionPaste();
+ break;
+ case kMenuActionClear:
+ actionClear();
+ break;
+
+ case kMenuActionCommand:
+ _engine->processTurn(&text, NULL);
+ break;
+
+ default:
+ warning("Unknown action: %d", action);
+
+ }
+}
+
+} // End of namespace Wage