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Diffstat (limited to 'engines/wage/gui.cpp')
-rw-r--r-- | engines/wage/gui.cpp | 359 |
1 files changed, 359 insertions, 0 deletions
diff --git a/engines/wage/gui.cpp b/engines/wage/gui.cpp new file mode 100644 index 0000000000..099279158f --- /dev/null +++ b/engines/wage/gui.cpp @@ -0,0 +1,359 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * MIT License: + * + * Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, + * copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following + * conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES + * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT + * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. + * + */ + +#include "common/timer.h" +#include "common/system.h" +#include "graphics/cursorman.h" +#include "graphics/primitives.h" + +#include "wage/wage.h" +#include "wage/design.h" +#include "wage/entities.h" +#include "wage/gui.h" +#include "wage/macwindow.h" +#include "wage/macwindowmanager.h" +#include "wage/macmenu.h" +#include "wage/world.h" + +namespace Wage { + +static const MenuData menuSubItems[] = { + { kMenuHighLevel, "File", 0, 0, false }, + { kMenuHighLevel, "Edit", 0, 0, false }, + { kMenuFile, "New", kMenuActionNew, 0, false }, + { kMenuFile, "Open...", kMenuActionOpen, 0, false }, + { kMenuFile, "Close", kMenuActionClose, 0, true }, + { kMenuFile, "Save", kMenuActionSave, 0, false }, + { kMenuFile, "Save as...", kMenuActionSaveAs, 0, true }, + { kMenuFile, "Revert", kMenuActionRevert, 0, false }, + { kMenuFile, "Quit", kMenuActionQuit, 0, true }, + + { kMenuEdit, "Undo", kMenuActionUndo, 'Z', false }, + { kMenuEdit, NULL, 0, 0, false }, + { kMenuEdit, "Cut", kMenuActionCut, 'K', false }, + { kMenuEdit, "Copy", kMenuActionCopy, 'C', false }, + { kMenuEdit, "Paste", kMenuActionPaste, 'V', false }, + { kMenuEdit, "Clear", kMenuActionClear, 'B', false }, + + { 0, NULL, 0, 0, false } +}; + +static void cursorTimerHandler(void *refCon) { + Gui *gui = (Gui *)refCon; + + int x = gui->_cursorX; + int y = gui->_cursorY; + + if (x == 0 && y == 0) + return; + + if (!gui->_screen.getPixels()) + return; + + x += gui->_consoleWindow->getInnerDimensions().left; + y += gui->_consoleWindow->getInnerDimensions().top; + + gui->_screen.vLine(x, y, y + kCursorHeight, gui->_cursorState ? kColorBlack : kColorWhite); + + if (!gui->_cursorOff) + gui->_cursorState = !gui->_cursorState; + + gui->_cursorRect.left = x; + gui->_cursorRect.right = MIN<uint16>(x + 1, gui->_screen.w); + gui->_cursorRect.top = y; + gui->_cursorRect.bottom = MIN<uint16>(y + kCursorHeight, gui->_screen.h); + + gui->_cursorDirty = true; +} + +static bool sceneWindowCallback(WindowClick click, Common::Event &event, void *gui); +static bool consoleWindowCallback(WindowClick click, Common::Event &event, void *gui); +static void menuCommandsCallback(int action, Common::String &text, void *data); + + +Gui::Gui(WageEngine *engine) { + _engine = engine; + _scene = NULL; + _sceneDirty = true; + _consoleDirty = true; + _cursorDirty = false; + _consoleFullRedraw = true; + _screen.create(g_system->getWidth(), g_system->getHeight(), Graphics::PixelFormat::createFormatCLUT8()); + + _wm.setScreen(&_screen); + + _scrollPos = 0; + _consoleLineHeight = 8; // Dummy value which makes sense + _consoleNumLines = 24; // Dummy value + + _cursorX = 0; + _cursorY = 0; + _cursorState = false; + _cursorOff = false; + + _inTextSelection = false; + _selectionStartX = _selectionStartY = -1; + _selectionEndX = _selectionEndY = -1; + + _inputTextLineNum = 0; + + g_system->getTimerManager()->installTimerProc(&cursorTimerHandler, 200000, this, "wageCursor"); + + _menu = _wm.addMenu(); + + _menu->setCommandsCallback(menuCommandsCallback, this); + + _menu->addStaticMenus(menuSubItems); + _menu->addMenuSubItem(kMenuAbout, _engine->_world->getAboutMenuItemName(), kMenuActionAbout); + + _commandsMenuId = _menu->addMenuItem(_engine->_world->_commandsMenuName.c_str()); + regenCommandsMenu(); + + if (!_engine->_world->_weaponMenuDisabled) { + _weaponsMenuId = _menu->addMenuItem(_engine->_world->_weaponsMenuName.c_str()); + + regenWeaponsMenu(); + } else { + _weaponsMenuId = -1; + } + + _menu->calcDimensions(); + + _sceneWindow = _wm.addWindow(false, false, false); + _sceneWindow->setCallback(sceneWindowCallback, this); + + _consoleWindow = _wm.addWindow(true, true, true); + _consoleWindow->setCallback(consoleWindowCallback, this); +} + +Gui::~Gui() { + _screen.free(); + _console.free(); + g_system->getTimerManager()->removeTimerProc(&cursorTimerHandler); +} + +void Gui::undrawCursor() { + _cursorOff = true; + _cursorState = false; + cursorTimerHandler(this); + _cursorOff = false; +} + +void Gui::draw() { + if (_engine->_isGameOver) { + _wm.draw(); + + return; + } + + if (!_engine->_world->_player->_currentScene) + return; + + if (_scene != _engine->_world->_player->_currentScene) { + _sceneDirty = true; + + _scene = _engine->_world->_player->_currentScene; + + _sceneWindow->setDimensions(*_scene->_designBounds); + _sceneWindow->setTitle(_scene->_name); + _consoleWindow->setDimensions(*_scene->_textBounds); + + _wm.setFullRefresh(true); + } + + drawScene(); + drawConsole(); + + _wm.draw(); + + if (_cursorDirty && _cursorRect.left < _screen.w && _cursorRect.bottom < _screen.h) { + g_system->copyRectToScreen(_screen.getBasePtr(_cursorRect.left, _cursorRect.top), _screen.pitch, + _cursorRect.left, _cursorRect.top, _cursorRect.width(), _cursorRect.height()); + + _cursorDirty = false; + } + + _sceneDirty = false; + _consoleDirty = false; + _consoleFullRedraw = false; +} + +void Gui::drawScene() { + if (!_sceneDirty) + return; + + _scene->paint(_sceneWindow->getSurface(), 0, 0); + _sceneWindow->setDirty(true); + + _sceneDirty = true; + _consoleDirty = true; + _menu->setDirty(true); + _consoleFullRedraw = true; +} + +static bool sceneWindowCallback(WindowClick click, Common::Event &event, void *g) { + Gui *gui = (Gui *)g; + + return gui->processSceneEvents(click, event); +} + +bool Gui::processSceneEvents(WindowClick click, Common::Event &event) { + if (click == kBorderInner && event.type == Common::EVENT_LBUTTONUP) { + Designed *obj = _scene->lookUpEntity(event.mouse.x - _sceneWindow->getDimensions().left, + event.mouse.y - _sceneWindow->getDimensions().top); + + if (obj != nullptr) + _engine->processTurn(NULL, obj); + + return true; + } + + return false; +} + +// Render console +void Gui::drawConsole() { + if (!_consoleDirty && !_consoleFullRedraw && !_sceneDirty) + return; + + renderConsole(_consoleWindow->getSurface(), Common::Rect(kBorderWidth - 2, kBorderWidth - 2, + _consoleWindow->getDimensions().width(), _consoleWindow->getDimensions().height())); + _consoleWindow->setDirty(true); +} + +static bool consoleWindowCallback(WindowClick click, Common::Event &event, void *g) { + Gui *gui = (Gui *)g; + + return gui->processConsoleEvents(click, event); +} + +//////////////// +// Menu stuff +//////////////// +void Gui::regenCommandsMenu() { + _menu->createSubMenuFromString(_commandsMenuId, _engine->_world->_commandsMenu.c_str()); +} + +void Gui::regenWeaponsMenu() { + if (_engine->_world->_weaponMenuDisabled) + return; + + _menu->clearSubMenu(_weaponsMenuId); + + Chr *player = _engine->_world->_player; + ObjArray *weapons = player->getWeapons(true); + + bool empty = true; + + for (uint i = 0; i < weapons->size(); i++) { + Obj *obj = (*weapons)[i]; + if (obj->_type == Obj::REGULAR_WEAPON || + obj->_type == Obj::THROW_WEAPON || + obj->_type == Obj::MAGICAL_OBJECT) { + Common::String command(obj->_operativeVerb); + command += " "; + command += obj->_name; + + _menu->addMenuSubItem(_weaponsMenuId, command.c_str(), kMenuActionCommand, 0, 0, true); + + empty = false; + } + } + delete weapons; + + if (empty) + _menu->addMenuSubItem(_weaponsMenuId, "You have no weapons", 0, 0, 0, false); +} + +bool Gui::processEvent(Common::Event &event) { + return _wm.processEvent(event); +} + +void menuCommandsCallback(int action, Common::String &text, void *data) { + Gui *g = (Gui *)data; + + g->executeMenuCommand(action, text); +} + +void Gui::executeMenuCommand(int action, Common::String &text) { + switch(action) { + case kMenuActionAbout: + case kMenuActionNew: + case kMenuActionOpen: + case kMenuActionClose: + case kMenuActionSave: + case kMenuActionSaveAs: + case kMenuActionRevert: + case kMenuActionQuit: + + case kMenuActionUndo: + actionUndo(); + break; + case kMenuActionCut: + actionCut(); + break; + case kMenuActionCopy: + actionCopy(); + break; + case kMenuActionPaste: + actionPaste(); + break; + case kMenuActionClear: + actionClear(); + break; + + case kMenuActionCommand: + _engine->processTurn(&text, NULL); + break; + + default: + warning("Unknown action: %d", action); + + } +} + +} // End of namespace Wage |