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path: root/engines/wintermute/Ad/AdEntity.cpp
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Diffstat (limited to 'engines/wintermute/Ad/AdEntity.cpp')
-rw-r--r--engines/wintermute/Ad/AdEntity.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/engines/wintermute/Ad/AdEntity.cpp b/engines/wintermute/Ad/AdEntity.cpp
index 35e9ea7caa..b872251b85 100644
--- a/engines/wintermute/Ad/AdEntity.cpp
+++ b/engines/wintermute/Ad/AdEntity.cpp
@@ -84,7 +84,7 @@ CAdEntity::~CAdEntity() {
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdEntity::LoadFile(const char *Filename) {
+HRESULT CAdEntity::loadFile(const char *Filename) {
byte *Buffer = Game->_fileManager->readWholeFile(Filename);
if (Buffer == NULL) {
Game->LOG(0, "CAdEntity::LoadFile failed for file '%s'", Filename);
@@ -96,7 +96,7 @@ HRESULT CAdEntity::LoadFile(const char *Filename) {
_filename = new char [strlen(Filename) + 1];
strcpy(_filename, Filename);
- if (FAILED(ret = LoadBuffer(Buffer, true))) Game->LOG(0, "Error parsing ENTITY file '%s'", Filename);
+ if (FAILED(ret = loadBuffer(Buffer, true))) Game->LOG(0, "Error parsing ENTITY file '%s'", Filename);
delete [] Buffer;
@@ -150,7 +150,7 @@ TOKEN_DEF(WALK_TO_DIR)
TOKEN_DEF(SAVE_STATE)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdEntity::LoadBuffer(byte *Buffer, bool Complete) {
+HRESULT CAdEntity::loadBuffer(byte *Buffer, bool Complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(ENTITY)
TOKEN_TABLE(SPRITE)
@@ -214,7 +214,7 @@ HRESULT CAdEntity::LoadBuffer(byte *Buffer, bool Complete) {
while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (FAILED(LoadFile((char *)params))) cmd = PARSERR_GENERIC;
+ if (FAILED(loadFile((char *)params))) cmd = PARSERR_GENERIC;
break;
case TOKEN_X:
@@ -229,21 +229,21 @@ HRESULT CAdEntity::LoadBuffer(byte *Buffer, bool Complete) {
delete _sprite;
_sprite = NULL;
spr = new CBSprite(Game, this);
- if (!spr || FAILED(spr->LoadFile((char *)params))) cmd = PARSERR_GENERIC;
+ if (!spr || FAILED(spr->loadFile((char *)params))) cmd = PARSERR_GENERIC;
else _sprite = spr;
}
break;
case TOKEN_TALK: {
spr = new CBSprite(Game, this);
- if (!spr || FAILED(spr->LoadFile((char *)params, AdGame->_texTalkLifeTime))) cmd = PARSERR_GENERIC;
+ if (!spr || FAILED(spr->loadFile((char *)params, AdGame->_texTalkLifeTime))) cmd = PARSERR_GENERIC;
else _talkSprites.Add(spr);
}
break;
case TOKEN_TALK_SPECIAL: {
spr = new CBSprite(Game, this);
- if (!spr || FAILED(spr->LoadFile((char *)params, AdGame->_texTalkLifeTime))) cmd = PARSERR_GENERIC;
+ if (!spr || FAILED(spr->loadFile((char *)params, AdGame->_texTalkLifeTime))) cmd = PARSERR_GENERIC;
else _talkSpritesEx.Add(spr);
}
break;
@@ -306,7 +306,7 @@ HRESULT CAdEntity::LoadBuffer(byte *Buffer, bool Complete) {
case TOKEN_CURSOR:
delete _cursor;
_cursor = new CBSprite(Game);
- if (!_cursor || FAILED(_cursor->LoadFile((char *)params))) {
+ if (!_cursor || FAILED(_cursor->loadFile((char *)params))) {
delete _cursor;
_cursor = NULL;
cmd = PARSERR_GENERIC;
@@ -321,7 +321,7 @@ HRESULT CAdEntity::LoadBuffer(byte *Buffer, bool Complete) {
if (_region) Game->UnregisterObject(_region);
_region = NULL;
CBRegion *rgn = new CBRegion(Game);
- if (!rgn || FAILED(rgn->LoadBuffer(params, false))) cmd = PARSERR_GENERIC;
+ if (!rgn || FAILED(rgn->loadBuffer(params, false))) cmd = PARSERR_GENERIC;
else {
_region = rgn;
Game->RegisterObject(_region);
@@ -336,7 +336,7 @@ HRESULT CAdEntity::LoadBuffer(byte *Buffer, bool Complete) {
_currentBlockRegion = NULL;
CBRegion *rgn = new CBRegion(Game);
CBRegion *crgn = new CBRegion(Game);
- if (!rgn || !crgn || FAILED(rgn->LoadBuffer(params, false))) {
+ if (!rgn || !crgn || FAILED(rgn->loadBuffer(params, false))) {
delete _blockRegion;
_blockRegion = NULL;
delete _currentBlockRegion;
@@ -357,7 +357,7 @@ HRESULT CAdEntity::LoadBuffer(byte *Buffer, bool Complete) {
_currentWptGroup = NULL;
CAdWaypointGroup *wpt = new CAdWaypointGroup(Game);
CAdWaypointGroup *cwpt = new CAdWaypointGroup(Game);
- if (!wpt || !cwpt || FAILED(wpt->LoadBuffer(params, false))) {
+ if (!wpt || !cwpt || FAILED(wpt->loadBuffer(params, false))) {
delete _wptGroup;
_wptGroup = NULL;
delete _currentWptGroup;
@@ -381,7 +381,7 @@ HRESULT CAdEntity::LoadBuffer(byte *Buffer, bool Complete) {
_sprite = NULL;
if (Game->_editorMode) {
spr = new CBSprite(Game, this);
- if (!spr || FAILED(spr->LoadFile("entity_sound.sprite"))) cmd = PARSERR_GENERIC;
+ if (!spr || FAILED(spr->loadFile("entity_sound.sprite"))) cmd = PARSERR_GENERIC;
else _sprite = spr;
}
if (Game->_editorMode) _editorOnly = true;
@@ -543,7 +543,7 @@ HRESULT CAdEntity::update() {
_currentSprite = _animSprite;
}
- if (_sentence && _state != STATE_TALKING) _sentence->Finish();
+ if (_sentence && _state != STATE_TALKING) _sentence->finish();
// default: stand animation
if (!_currentSprite) _currentSprite = _sprite;
@@ -568,11 +568,11 @@ HRESULT CAdEntity::update() {
bool TimeIsUp = (_sentence->_sound && _sentence->_soundStarted && (!_sentence->_sound->isPlaying() && !_sentence->_sound->isPaused())) || (!_sentence->_sound && _sentence->_duration <= Game->_timer - _sentence->_startTime);
if (_tempSprite2 == NULL || _tempSprite2->_finished || (/*_tempSprite2->_looping &&*/ TimeIsUp)) {
if (TimeIsUp) {
- _sentence->Finish();
+ _sentence->finish();
_tempSprite2 = NULL;
_state = STATE_READY;
} else {
- _tempSprite2 = GetTalkStance(_sentence->GetNextStance());
+ _tempSprite2 = getTalkStance(_sentence->getNextStance());
if (_tempSprite2) {
_tempSprite2->Reset();
_currentSprite = _tempSprite2;
@@ -1013,7 +1013,7 @@ HRESULT CAdEntity::SetSprite(const char *Filename) {
delete _sprite;
_sprite = NULL;
CBSprite *spr = new CBSprite(Game, this);
- if (!spr || FAILED(spr->LoadFile(Filename))) {
+ if (!spr || FAILED(spr->loadFile(Filename))) {
delete _sprite;
_sprite = NULL;
return E_FAIL;